Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.12 @ 15:33:57 Player: Xax Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (190) 950 Value Destroyed (7724) 7724 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 14234 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 490/1000 Energy 268/330 System Corruption 0% Temperature Critical (1707) Movement Core (2200) Ox43 Location -5/DSF Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (5) --- Improved Treads Armored Treads Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (9) ------ Huge Storage Unit High-capacity Matter Pod Matter Compressor Matter Compressor Advanced Signal Interpreter Advanced Signal Interpreter Weapon Cycler Improved Weapon Shielding Force Field > --- WEAPON (2) ------- Improved Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY (25) --- Light Deuterium Engine Armored Medium Treads Improved Heat Sink Cargo Storage Unit Improved Weapon Shielding Improved Weapon Shielding Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Heavy Riot Gun Plasma Rifle Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun Flak Gun Flak Gun Heavy Rocket Launcher Spear Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Matter Compressor Advanced Signal Interpreter Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Hardened Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Improved Treads Armored Treads Medium Treads Improved Medium Treads Improved Heat Sink Cargo Storage Unit High-capacity Matter Pod Matter Compressor Weapon Cycler Improved Light Armor Plating Force Field Heavy Riot Gun Plasma Rifle Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun Flak Gun Flak Gun Improved Heavy Machine Gun Long-range Missile Launcher Spear [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Huge Storage Unit Device Field Recycling Unit Storage Huge Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Slots Evolved 11 | . 1 2 . 2 . 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . 1 . . 1 . . 1 . Utility 7 | . 1 2 . 1 . 1 1 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 169 | 4 8 14 4 16 21 26 29 8 16 2 21 Power 29 | 1 1 2 . 4 2 8 5 . 4 . 2 Engine 15 | 1 1 2 . 1 1 2 2 . 3 . 2 Core 14 | . . . . 3 1 6 3 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 38 | 2 . 5 . 4 9 4 3 2 1 1 7 Treads 38 | 2 . 5 . 4 9 4 3 2 1 1 7 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 47 | 1 4 4 1 6 9 6 7 . 2 1 6 Device 13 | . . 3 1 2 2 1 1 . . 1 2 Storage 13 | 1 2 . . 4 2 1 1 . . . 2 Processor 6 | . . 1 . . 1 . 3 . 1 . . Hackware . | . . . . . . . . . . . . Protection 15 | . 2 . . . 4 4 2 . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 55 | . 3 3 3 2 1 8 14 6 9 . 6 Energy Gun 6 | . 2 . 1 . 1 1 . 1 . . . Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 18 | . . . . 1 . 4 4 3 4 . 2 Ballistic Cannon 14 | . 1 3 2 1 . . 3 1 2 . 1 Launcher 10 | . . . . . . 2 3 1 3 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . 1 3 . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 1 2 . 1 . . . . Parts Lost 31 | . . 1 1 4 1 2 2 1 6 . 13 Power 5 | . . . . . . . . . 3 . 2 Propulsion 8 | . . . . 1 1 . 1 1 1 . 3 Utility 15 | . . 1 1 3 . 1 1 . 2 . 6 Weapon 3 | . . . . . . 1 . . . . 2 Highest Loss Streak 9 | . . 1 1 2 1 1 1 1 3 . 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 99 | . 100 99 99 99 98 99 99 99 98 100 93 Engine 6 | . 12 10 10 3 4 6 6 6 7 5 7 Core 3 | . . . . 4 3 7 5 6 4 5 1 Treads 23 | . 25 20 20 25 24 20 24 24 23 27 25 Device 8 | . . 12 22 19 11 9 7 . . 5 7 Storage 14 | . 12 10 10 22 10 11 13 18 18 16 20 Processor 11 | . . 10 10 6 6 7 10 18 24 22 15 Protection 13 | . 25 17 6 . 18 20 16 12 6 5 2 Energy Gun 2 | . 12 . . . 6 2 . . . . . Ballistic Gun 4 | . . . . 3 1 7 7 11 7 5 5 Ballistic Cannon 7 | . 11 19 19 12 8 3 2 . 4 5 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 172 | 13 92 38 38 118 172 147 155 141 141 134 134 Greatest Support 145 | 40 40 46 52 75 75 88 110 111 111 131 145 Greatest Overweight (x) 2 | . 2 . . 1 2 1 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 . Largest Inventory Capacity 30 | 10 25 10 10 25 30 25 25 25 25 25 25 Average Capacity 21 | 8 12 10 10 22 25 25 25 25 25 25 25 Most Carried 25 | 8 10 10 10 20 25 25 25 25 25 22 25 Average Carried 18 | 5 8 8 9 14 18 21 22 24 22 21 19 Final Capacity 25 | 10 10 10 10 25 25 25 25 25 25 25 25 Final Carried 25 | 8 9 9 10 19 25 21 24 24 23 21 22 Class Distribution -------------------- 99% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Matter Collected 6507 | 240 143 669 238 742 1184 1013 903 420 635 . 320 Remotely . | . . . . . . . . . . . . Salvage Created 6521 | . 182 757 63 451 1571 1312 766 235 540 . 644 Parts 316 | . 11 46 7 25 78 63 33 14 14 . 25 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Combat Hostiles Destroyed 170 | . 5 24 6 14 37 29 18 8 17 . 12 Melee 6 | . . . . . . . 6 . . . . Guns 64 | . . . . . 18 19 5 6 5 . 11 Cannons 77 | . 5 24 6 14 17 5 4 . 2 . . AOE 20 | . . . . . . 5 2 2 10 . 1 Classes Destroyed 15 | . 3 3 . 2 1 2 1 . 1 . 2 Worker 1 | . . . . . . 1 . . . . . Recycler 5 | . . 1 . . . 3 1 . . . . Operator 3 | . . 3 . . . . . . . . . Watcher 12 | . 2 5 . 1 2 1 1 . . . . Swarmer 31 | . 1 5 6 . . . 6 2 4 . 7 Grunt 79 | . 4 13 . 8 21 17 6 1 9 . . Brawler 4 | . . . . 2 . . . 1 1 . . Duelist 4 | . . . . . 2 2 . . . . . Protector 1 | . . . . . . . . . 1 . . Sentry 27 | . . 6 . 3 12 5 . . 1 . . Specialist 2 | . . . . . . . . . . . 2 Hunter 10 | . . . . 1 2 1 4 . . . 2 Programmer 5 | . . . . . . 4 1 . . . . Heavy 1 | . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . 1 . 1 . . Decomposer 1 | . . . . . . . . 1 . . . Wasp 3 | . . . . . . . . 3 . . . Thug 1 | . . . . . . . . 1 . . . Best Kill Streak 13 | . 2 11 3 3 3 4 6 4 13 . 4 Combat Bots Only 13 | . 2 9 3 3 3 4 6 4 13 . 4 Max Kills in Single Turn 4 | . 1 1 2 1 1 2 1 2 4 . 1 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 4 | . . . . . . 1 1 2 4 . 1 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Hostile Shots Fired 1284 | . 17 104 12 136 210 325 179 32 95 . 174 Missed 344 | . 4 27 4 32 59 114 24 11 29 . 40 Damage Taken 8259 | . 90 587 39 944 870 1250 1203 139 894 . 2243 Core 1654 | . 14 79 6 110 117 169 40 17 75 . 1027 Absorbed by Shields 929 | . . . . . 452 298 . . . . 179 Redirected to Shielding 123 | . 2 8 . . 85 28 . . . . . Ignored by Resistances 6046 | . 61 374 27 566 798 1050 1484 200 594 . 892 Regen/Repaired (Parts) 1524 | . 327 15 . 117 913 152 . . . . . Core Remaining (%) 81 | 100 94 . 78 . 58 75 . . 84 . . Volleys Fired 469 | . 21 68 7 44 117 91 44 11 16 . 50 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 Hottest 129 | . 85 88 88 88 99 99 129 96 96 . 76 Shots Fired 853 | . 38 136 14 89 232 172 61 22 32 . 57 Gun 396 | . 17 . . 15 117 128 33 20 14 . 52 Cannon 429 | . 21 136 14 74 115 37 23 1 7 . 1 Launcher 28 | . . . . . . 7 5 1 11 . 4 Special . | . . . . . . . . . . . . Kinetic 697 | . 21 136 14 89 153 140 49 21 21 . 53 Thermal 125 | . 17 . . . 79 22 7 . . . . Explosive 28 | . . . . . . 7 5 1 11 . 4 Electromagnetic 3 | . . . . . . 3 . . . . . Robot Hit Streak 55 | . 14 18 6 25 37 55 22 20 19 . 36 Robot Miss Streak 4 | . 3 2 1 1 1 4 4 4 1 . 2 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 4 | . . . . . . 2 . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . 1 Shots Hit Robots 740 | . 30 100 7 80 198 157 71 19 25 . 53 Core Hits 475 | . 11 38 7 29 66 135 77 31 36 . 45 Critical Kills 2 | . . . . . . . 1 . 1 . . Critical Parts Destroyed 4 | . . . . . 1 1 1 . . . 1 Critical Strikes 33 | . 4 5 . 4 8 3 4 1 2 . 2 Burn 8 | . 2 . . . 5 1 . . . . . Meltdown 1 | . . . . . . . 1 . . . . Destroy 6 | . . . . . 1 1 1 . 1 . 2 Blast 17 | . 2 5 . 4 2 1 1 1 1 . . Impale 1 | . . . . . . . 1 . . . . Melee Attacks 18 | . . . . . . . 17 . . . 1 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 18 | . . . . . . . 17 . . . 1 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19295 | . 445 1964 182 1803 4185 4124 1973 504 2345 . 1770 Guns 7336 | . 172 . . 218 2006 2584 717 348 277 . 1014 Cannons 7720 | . 273 1964 182 1576 2174 815 496 31 209 . . Explosions 3803 | . . . . . . 725 373 125 1859 . 721 Melee 422 | . . . . . . . 387 . . . 35 Ramming 14 | . . . . 9 5 . . . . . . Kinetic 12749 | . 273 1964 182 1794 2744 2895 1018 379 486 . 1014 Thermal 2243 | . 172 . . . 1436 440 195 . . . . Explosive 3803 | . . . . . . 725 373 125 1859 . 721 Electromagnetic 64 | . . . . . . 64 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 422 | . . . . . . . 387 . . . 35 Highest Corruption 5 | . . 1 1 1 1 5 1 1 1 . . Average Corruption 1 | . . 1 1 1 1 3 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 117 | . . 1 9 11 16 35 11 11 23 . . Message Errors 33 | . . . 3 2 4 9 5 5 5 . . Matter Fused 23 | . . . 1 1 6 9 1 1 4 . . Heat Flow Errors 14 | . . . 2 2 . 2 . 2 6 . . Energy Discharges 14 | . . . . 3 2 5 2 1 1 . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 18 | . . 1 2 . 2 5 2 2 4 . . Data Loss (major) 8 | . . . . 2 . 3 . . 3 . . Misfires 2 | . . . . 1 . 1 . . . . . Alerts 3 | . . . 1 . 1 . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 238 | . 13 73 6 8 65 28 9 . 36 . . Projectiles 187 | . 13 73 6 8 65 22 . . . . . Explosions 42 | . . . . . . 6 . . 36 . . Melee 9 | . . . . . . . 9 . . . . Knockbacks 72 | . 5 9 . 22 24 7 4 . 1 . . Impact . | . . . . . . . . . . . . Kinetic 64 | . 5 9 . 19 19 7 4 . 1 . . Secondary 8 | . . . . 3 5 . . . . . . Self-Inflicted Damage 171 | . . . . . . 12 53 . 106 . . Shots 11 | . . . . . . 1 4 . 6 . . Rammed 3 | . . 1 . 1 1 . . . . . . Targets Rammed 3 | . . 1 . 1 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1707 | . 165 329 275 362 396 526 480 146 199 . 1707 Average Temperature 136 | . 66 110 56 115 99 141 161 37 66 . 548 Received Heat Transfer 3344 | . 78 333 . 675 559 641 611 45 402 . . Effects 94 | . . . . 3 3 19 15 . . . 54 Shutdowns 24 | . . . . 1 . 6 5 . . . 12 Energy Bleed 11 | . . . . . 1 2 4 . . . 4 Interference 17 | . . . . . 2 4 5 . . . 6 Matter Decay 7 | . . . . 1 . 2 1 . . . 3 Short Circuit 11 | . . . . . . 3 . . . . 8 Damage (minor) 4 | . . . . 1 . 1 . . . . 2 Damage (major) 13 | . . . . . . . . . . . 13 Damage (core) 7 | . . . . . . 1 . . . . 6 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . 2 . 1 . . . . Combat Hostiles 3 | . . . . . 2 . 1 . . . . Parts Melted 8 | . 1 . . . 2 . 5 . . . . Heat Transferred 5073 | . 666 . . . 3219 888 300 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Peak Influence 396 | . 129 396 104 252 319 235 302 . . . 226 Initial 84 | . . 19 27 . 28 16 84 . . . . Average 71 | . 56 86 45 69 71 68 73 . . . 111 Maximum Alert Level 1 | . . 1 . 1 1 1 1 . . . 1 Low Security (%) 91 | 100 100 91 100 84 93 91 86 . . 100 74 Level 1 8 | . . 8 . 15 6 8 13 . . . 25 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 Squads Dispatched 32 | . . 5 . 2 7 9 6 . 1 . 2 Investigation 15 | . . 2 . 2 3 4 4 . . . . Extermination 7 | . . . . . . 5 2 . . . . Reinforcement 8 | . . 3 . . 3 . . . . . 2 Assault 1 | . . . . . . . . . 1 . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Distress Signals 4 | . 1 1 . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 208 | . 11 32 6 23 42 34 21 8 18 . 13 Peak Tracking Total 9 | . 4 3 3 7 4 3 4 4 9 . 6 Tactical Retreats 8 | . . 1 1 3 1 1 1 . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Traps Triggered 6 | . . 1 . . 2 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Machines Disabled 11 | . . . 1 . 2 4 1 . 2 . 1 Max in Single Turn 2 | . . . . . 1 2 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Machines Accessed 39 | . 4 8 . 3 10 9 4 . . 1 . Terminals 23 | . 2 4 . 1 8 5 2 . . 1 . Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 7 | . 1 1 . 1 2 2 . . . . . Recycling Units 4 | . 1 1 . . . 1 1 . . . . Scanalyzers 3 | . . 2 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 125 | . 7 22 . 11 36 32 16 . . 1 . Successful 98 | . 6 19 . 10 27 24 11 . . 1 . Failed 27 | . 1 3 . 1 9 8 5 . . . . Catastrophic 3 | . . . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 61 | . 3 8 . 4 25 10 10 . . 1 . Fabricators 8 | . . . . . . 5 3 . . . . Repair Stations 28 | . 2 3 . 3 11 9 . . . . . Recycling Units 16 | . 2 3 . . . 8 3 . . . . Scanalyzers 12 | . . 8 . 4 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 46 | . 2 8 . 3 17 7 8 . . 1 . Record 14 | . . 5 . 2 3 . 4 . . . . Part Schematic 8 | . . . . . 5 2 1 . . . . Prototype ID Bank 5 | . . 1 . 1 1 2 . . . . . Open Door 3 | . . . . . 3 . . . . . . Open DSF 3 | . . . . . . 2 . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Alert Level 4 | . 1 2 . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 2 | . . . . . . 1 1 . . . . Maintenance Status 1 | . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . . 2 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 5 3 . . . . Load Schematic 5 | . . . . . . 3 2 . . . . Build 3 | . . . . . . 2 1 . . . . Repair Station Hacks 21 | . 2 2 . 3 10 4 . . . . . Scan Component 12 | . 1 1 . 2 5 3 . . . . . Repair 9 | . 1 1 . 1 5 1 . . . . . Recycling Unit Hacks 13 | . 2 3 . . . 8 . . . . . Recycle Component 3 | . . 1 . . . 2 . . . . . Process 3 | . . 1 . . . 2 . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . Retrieve Matter 4 | . . . . . . 4 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 10 | . . 6 . 4 . . . . . . . Insert Component 5 | . . 3 . 2 . . . . . . . Analyze 5 | . . 3 . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 2 5 . 2 7 6 4 . . . . Full Trace Events 17 | . . 3 . 2 4 4 4 . . . . Feedback Events 3 | . . 1 . 1 . . 1 . . . . Corruption 3 | . . 1 . 1 . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . 2 . 1 5 2 1 . . . . Parts Built 4 | . . . . . . 3 1 . . . . Authchips . | . . . . . . . . . . . . Time 263 | . . . . . . 179 84 . . . . Total Part Build Rating 18 | . . . . . . 14 4 . . . . Parts Repaired 9 | . 1 1 . 1 5 1 . . . . . Time 250 | . 26 13 . 32 160 19 . . . . . Parts Recycled 3 | . . 1 . . . 2 . . . . . Recycled Matter 295 | . . 35 . . . 260 . . . . . Retrieved Matter 171 | . . . . . . 171 . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Total Allies 2 | . . . 2 . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . Highest-Rated Group 54 | . . . 54 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . . 7 . . . . . . . . Total Damage 20 | . . . 20 . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Turns Passed 16456 | 59 678 2103 861 1379 2784 2602 1712 1311 2567 7 393 Spaces Moved 6384 | 37 310 991 476 498 894 881 605 533 1032 3 124 Core 13 | 13 . . . . . . . . . . . Treads 6371 | 24 310 991 476 498 894 881 605 533 1032 3 124 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 230 230 236 236 240 242 162 Average Speed 212 | 121 172 160 160 221 232 231 236 237 241 242 187 Slowest Speed 320 | 160 320 160 160 240 320 240 236 240 242 242 245 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 3 62 76 92 40 90 21 15 58 83 . 51 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . . . 2 . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 10 | . . . 2 . . . . 6 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 306 | . . 8 2 2 8 95 66 17 86 . 22 Melee . | . . . . . . . . . . . . Projectile 21 | . . 8 2 2 8 . 1 . . . . AOE 285 | . . . . . . 95 65 17 86 . 22 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Total 8420 | 49 416 1372 561 692 1384 1279 799 557 1068 4 239 Wait 1159 | 1 59 278 68 105 299 251 67 . . . 31 Move 6373 | 36 309 990 475 497 893 880 604 532 1031 2 124 Hop . | . . . . . . . . . . . . Pick Up 153 | 8 12 12 4 23 36 16 22 3 5 . 12 Fast Attach 4 | 4 . . . . . . . . . . . Attach 63 | . 4 3 2 6 10 10 5 1 6 2 14 Detach 2 | . . . . . 1 1 . . . . . Swap 103 | . 4 11 3 10 11 16 24 7 10 . 7 Drop 69 | . 7 9 2 6 12 14 16 3 . . . Fire 469 | . 21 68 7 44 117 91 44 11 16 . 50 Melee 18 | . . . . . . . 17 . . . 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 3 | . . 1 . 1 1 . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 618 | -10/Materials | Repaired Huge Storage Unit 701 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Discovered exit to Materials (range 12) 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Utility x2 905 | -9/Materials | Repaired Lgt. Ion Engine 1479 | -9/Materials | Identified exit to Materials 1479 | -9/Materials | Discovered exit to Materials (range 14) 1826 | -9/Materials | Destroyed 9 combat bots 2335 | -9/Materials | Discovered exit to Materials (range 7) 2504 | -9/Materials | Identified exit to Mines 2504 | -9/Materials | Discovered exit to Mines (range 17) 2841 | -9/Materials | Entered Mines 2880 | -9/Mines | Discovered exit to Materials (range 9) 2916 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3055 | -9/Mines | Found a hidden stash of uninstalled traps 3293 | -9/Mines | Discovered exit to Materials (range 14) 3366 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3371 | -9/Mines | Found Prototype Device 3440 | -9/Mines | Identified Exp. Sensor Array 3702 | -9/Mines | Entered Materials 3702 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4016 | -8/Materials | Repaired Imp. Treads 4456 | -8/Materials | Identified exit to Factory 4456 | -8/Materials | Discovered exit to Factory (range 18) 4921 | -8/Materials | Identified exit to Storage 4921 | -8/Materials | Discovered exit to Storage (range 6) 5081 | -8/Materials | Entered Storage 5306 | -8/Storage | Garrison activated, responded to threat 5706 | -8/Storage | Repaired Cargo Storage Unit 5739 | -8/Storage | Repaired Imp. Treads 5766 | -8/Storage | Repaired Hcp. Matter Pod 6448 | -8/Storage | Discovered exit to Factory (range 5) 6931 | -8/Storage | Repaired Adv. Treads 6971 | -8/Storage | Repaired Adv. Treads 7758 | -8/Storage | Learned location of Armory (-3) 7865 | -8/Storage | Entered Factory 7865 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7866 | -7/Factory | Identified exit to Lower Caves 8723 | -7/Factory | Fabricated Matter Compressor (x2) 8821 | -7/Factory | Fabricated Med. Reactive Plating (x1) 9863 | -7/Factory | Repaired Hrd. Medium Armor Plating 10403 | -7/Factory | Identified exit to Factory 10403 | -7/Factory | Discovered exit to Factory (range 16) 10467 | -7/Factory | Entered another Factory area 10467 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10960 | -6/Factory | Fabricated Med. Reactive Plating (x1) 11938 | -6/Factory | Spotted B-75 Beast 11948 | -6/Factory | Destroyed B-75 Beast 12141 | -6/Factory | Identified exit to Lower Caves 12141 | -6/Factory | Discovered exit to Lower Caves (range 7) 12179 | -6/Factory | Entered Lower Caves 12184 | -6/Lower Caves | Identified exit to Lower Caves 12670 | -6/Lower Caves | Encountered a Warlord checkpoint 13031 | -6/Lower Caves | Learned Factory security intel 13079 | -6/Lower Caves | Ambushed by wild Derelicts 13490 | -6/Lower Caves | Entered another Lower Caves area 13502 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13582 | -6/Lower Caves | Destroyed 13 combat bots 13585 | -6/Lower Caves | Lost 3 parts (1n2u) 14223 | -6/Lower Caves | Spotted B-75 Beast 14239 | -6/Lower Caves | Destroyed B-75 Beast 16028 | -6/Lower Caves | Identified exit to Factory 16028 | -6/Lower Caves | Discovered exit to Factory (range 13) 16057 | -6/Lower Caves | Entered Factory 16057 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16064 | -5/Factory | Identified exit to DSF 16064 | -5/Factory | Entered DSF 16116 | -5/DSF | Additional patrols routed to DSF 16260 | -5/DSF | Lost 9 parts (2p1n4u2w) 16311 | -5/DSF | Sterilization system engaged 16322 | -5/DSF | Lost 3 parts (2n1u) 16331 | -5/DSF | Ambient heat levels rising (+10) 16331 | -5/DSF | Identified exit to Factory 16331 | -5/DSF | Discovered exit to Factory (range 15) 16346 | -5/DSF | Ambient heat levels rising (+10) 16361 | -5/DSF | Ambient heat levels rising (+10) 16376 | -5/DSF | Ambient heat levels rising (+10) 16391 | -5/DSF | Ambient heat levels rising (+10) 16406 | -5/DSF | Ambient heat levels rising (+10) 16421 | -5/DSF | Ambient heat levels rising (+10) 16428 | -5/DSF | Core integrity fell below 50% 16436 | -5/DSF | Ambient heat levels rising (+10) 16441 | -5/DSF | Core integrity fell below 20% 16451 | -5/DSF | Ambient heat levels rising (+10) 16458 | -5/DSF | Core destroyed Last Messages --------------- 16439_ Overheating: Short circuit. 16441_ Overheating: Core damaged (-100). 16443_ Overheating: Broken Weapon Cycler damaged (-12). 16443_ Overheating: Broken Arm. Treads damaged (-79). 16443_ Overheating: Broken Adv. Signal Interpreter damaged (-6). 16443_ Overheating: Med. Treads damaged (-21). 16447_ Power failure, Imp. Deuterium Engine shutdown. 16448_ Overheating: Imp. Deuterium Engine damaged (-3). 16448_ Overheating: Broken Imp. Medium Treads damaged (-58). 16450_ Imp. Heavy Machine Gun broken. 16450_ Overheating: Short circuit. 16451_ ALERT: Ambient heat levels +10. 16452_ Power failure, Imp. Deuterium Engine shutdown. 16452_ Overheating: Energy bleed (-66). 16453_ Overheating: Energy bleed (-37). 16455_ Overheating: Matter decay (-163). 16457_ Power failure, Imp. Deuterium Engine shutdown. 16457_ Magnetic Acceleration Cannon broken. 16457_ Overheating: Short circuit. 16458_ Overheating: Core damaged (-200). Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????? ?????????????????????? | | ????????? ?????????????????????? | | ??????### ?????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ???????]] ????????????????????? | | ???????]] ??????????? ?????? | | ???????]] ?????????= % ?????? | | ????????! #????????? % # ???? | | ????????! #????????### = #???? | | ???????## ###??????? # # ????? | | ???????# #??????? //????? | | ???????# #???????? /?????? | | ???????# ?????????! /?????? | | ???????## ###??????### ^ ###???? | | ???????#@ #??????#%% [[#???? | | ???????#! !#??????#%% [[#???? | | ???????## ##########%% [[##### | | ??????### ### #%[ #?# #?# # | | ?????##"" ##! #*= ###% %### # | | ????""""" %" %[ = =%%" [ | | ????"##"%< *%=%[ * [ | | ??????#"""""##!!# # !!!==# # | | ??????#"""""######### !!!==##### | | ??????####"##???????###"#"###???? | | ?????????#"#??????????### #?????? | | ?????????""?????????????# #?????? | | ????????????????????????###?????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 480 Matter Stores 1000 Matter Capacity 1000 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Matter Compressor | -8/Storage | Hacked Hpw. Shotgun | -8/Storage | Hacked Thermal Generator | -8/Storage | Hacked Adv. Melee Analysis Suite | -8/Storage | Hacked Flak Cannon | -8/Storage | Hacked Med. Reactive Plating | -7/Factory | Hacked Imp. Salvage Targeting Computer | -7/Factory | Hacked Neutron Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Matter Compressor | x2 | -7/Factory Med. Reactive Plating | x1 | -7/Factory Med. Reactive Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokReactionProtomatter Manual? 0 Play Time 02:05:00 Cumulative 190.2 hours Start 2024.04.09 @ 19:48:37 End 2024.04.12 @ 15:33:57 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 54 Rogue 1 Adventurer 0 Explorer 53 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 90x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e0847c0-93c4-4b35-b5e9-622097499bcd