Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.04 @ 22:47:05 Player: Mr.Manatee Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (3014) 3014 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 7044 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 497 Friendly Fire -260 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 98/100 System Corruption 10% Temperature Cool (9) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Target Analyzer Improved Shield Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved ECM Suite System Shield System Backup Module > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Remote Datajack > --- INVENTORY -------- Improved Ion Engine Advanced Signal Interpreter Particle Charger Weapon Shielding Long-range Tractor Beam Precision Beam Rifle Precision Beam Rifle Enhanced Autogun [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . 2 . 1 . . . Weapon 1 | . . . . . . 1 . Parts Attached 183 | 6 9 21 13 34 54 24 22 Power 26 | 1 . 4 1 6 6 5 3 Engine 18 | 1 . 4 1 5 3 3 1 Core 8 | . . . . 1 3 2 2 Reactor . | . . . . . . . . Propulsion 38 | 2 2 6 4 5 10 5 4 Treads 3 | . . . 2 . . . 1 Leg 32 | 2 2 6 2 5 7 5 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . 3 . . Utility 51 | 1 3 6 3 14 16 4 4 Device 31 | . 1 4 . 9 10 4 3 Storage 7 | 1 2 . . 3 1 . . Processor 4 | . . 2 1 . 1 . . Hackware 2 | . . . . 1 1 . . Protection 7 | . . . 2 1 3 . 1 Artifact . | . . . . . . . . Weapon 68 | 2 4 5 5 9 22 10 11 Energy Gun 33 | 2 3 4 3 . 8 9 4 Energy Cannon 19 | . . 1 2 9 7 . . Ballistic Gun 11 | . 1 . . . 6 . 4 Ballistic Cannon 3 | . . . . . . . 3 Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . 1 2 . 1 8 . . Parts Lost 58 | . 2 6 6 2 10 11 21 Power 9 | . . . 1 . 3 2 3 Propulsion 10 | . . 2 . . 2 4 2 Utility 16 | . . 2 2 1 3 2 6 Weapon 23 | . 2 2 3 1 2 3 10 Highest Loss Streak 10 | . 1 2 6 2 6 4 10 Average Slot Usage (%) 87 | . 97 93 56 97 90 89 65 Engine 10 | . 14 10 4 13 10 7 5 Core 3 | . . . . 3 6 5 5 Treads 2 | . . . 3 6 . . 4 Leg 15 | . 28 21 18 10 16 17 1 Device 16 | . 12 14 . 20 21 19 12 Storage 9 | . 14 11 11 8 8 7 6 Processor 2 | . . 13 9 . . . . Hackware 5 | . . . . 8 9 7 6 Protection 2 | . . . 2 6 1 . 3 Energy Gun 9 | . 24 17 3 . 8 14 4 Energy Cannon 5 | . . 4 3 17 5 . . Ballistic Gun 1 | . 2 . . . 1 . 6 Special Weapon 1 | . . . . . . 6 2 Naked Turns . | . . . . . . . . Heaviest Build 45 | 11 25 23 35 44 40 45 44 Greatest Support 42 | 20 20 20 40 40 39 42 20 Greatest Overweight (x) 8 | 2 1 2 1 2 5 2 8 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 7 7 8 7 Most Carried 8 | 6 7 8 7 8 8 8 8 Average Carried 6 | 2 5 5 5 7 7 7 6 Final Capacity 8 | 6 8 8 8 8 8 8 4 Final Carried 8 | 6 7 7 6 8 8 7 2 Class Distribution -------------------- 44% | Scavenger-Mutant 42% | Mutant 8% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Matter Collected 2225 | 251 93 213 45 434 571 100 518 Remotely 285 | . . . . . 285 . . Salvage Created 4010 | . 261 934 117 880 778 528 512 Parts 248 | . 12 71 . 53 52 28 32 Haulers Intercepted 7 | . 1 1 . . 5 . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 23 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 93 | . 4 21 8 21 10 14 15 Melee 2 | . . . 1 . . . 1 Guns 45 | . 1 16 4 . . 13 11 Cannons 34 | . . . 3 18 10 . 3 AOE 8 | . 2 5 . . . 1 . Classes Destroyed 15 | . 3 5 1 2 1 1 2 Worker 3 | . . 1 . 2 . . . Builder 4 | . . 3 . . 1 . . Hauler 7 | . 1 1 . . 5 . . Recycler 5 | . . 2 . . 2 1 . Operator 1 | . . . . 1 . . . Drone 2 | . . . . . 2 . . Watcher 2 | . 1 1 . . . . . Swarmer 38 | . . 12 . 8 4 8 6 Grunt 26 | . 4 7 . 4 3 2 6 Brawler 1 | . . . . . . . 1 Sentry 11 | . . 2 . 7 2 . . Hunter 4 | . . . . 2 1 1 . Programmer 4 | . . . . . . 3 1 Assembled 8 | . . . 8 . . . . Mutant 1 | . . . . . . . 1 Best Kill Streak 12 | . 2 12 8 6 7 4 5 Combat Bots Only 8 | . 2 8 8 4 6 4 5 Max Kills in Single Turn 4 | . 2 4 1 2 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . 2 2 . . . 1 . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Damage Taken 7082 | . 259 910 452 1080 982 1309 2090 Core 1196 | . 60 81 73 92 186 297 407 Absorbed by Shields 61 | . . . . . . 61 . Core Remaining (%) 71 | 100 76 . 61 . 49 . . Volleys Fired 341 | . 18 36 24 55 73 61 74 Largest 3 | . 2 2 2 2 2 2 3 Hottest 150 | . 105 108 108 150 150 122 136 Shots Fired 535 | . 28 65 26 106 130 93 87 Gun 341 | . 28 63 22 . 66 91 71 Cannon 192 | . . 2 4 106 64 . 16 Launcher . | . . . . . . . . Special 2 | . . . . . . 2 . Kinetic 80 | . 4 . . . 18 . 58 Thermal 318 | . 6 . 17 86 112 72 25 Explosive . | . . . . . . . . Electromagnetic 135 | . 18 65 9 20 . 19 4 Robot Hit Streak 17 | . 8 14 5 15 17 7 16 Robot Miss Streak 9 | . 1 3 3 4 4 4 9 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 358 | . 23 55 19 71 62 56 72 Core Hits 194 | . 10 44 17 27 24 27 45 Critical Hits 1 | . . . . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7654 | . 459 1369 286 1707 1399 1126 1308 Guns 3784 | . 305 878 211 . 376 1074 940 Cannons 3140 | . . 27 67 1662 1023 . 361 Explosions 715 | . 154 464 . 45 . 52 . Melee . | . . . . . . . . Ramming 15 | . . . 8 . . . 7 Kinetic 925 | . 38 . . . 66 . 821 Thermal 4863 | . 183 464 174 1276 1333 1007 426 Explosive . | . . . . . . . . Electromagnetic 1851 | . 238 905 104 431 . 119 54 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . 5 17 2 2 10 10 Average Corruption 5 | . . 5 13 2 2 3 10 Corruption Purged . | . . . . . . . . Effects 110 | . . 23 12 1 15 4 55 Message Errors 22 | . . 5 1 1 5 2 8 Matter Fused 20 | . . 5 1 . . 1 13 Heat Flow Errors 13 | . . 5 3 . 3 . 2 Energy Discharges 8 | . . 1 3 . 2 . 2 Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 15 | . . 4 1 . 1 . 9 Data Loss (major) 4 | . . 1 . . . 1 2 Misfires 2 | . . 1 . . . . 1 Misdirections 8 | . . . 1 . . . 7 Targeting Errors 15 | . . . 2 . 4 . 9 Weapon Failures 2 | . . . . . . . 2 Overload Shots 4 | . . . . 3 1 . . Overflow Damage 62 | . 30 6 . 2 19 . 5 Projectiles 26 | . . . . 2 19 . 5 Explosions 36 | . 30 6 . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 244 | . 62 133 2 44 . . 3 Shots 8 | . 2 5 . 1 . . . Rammed 6 | . . . 3 . . 1 2 Targets Rammed 11 | . . . 6 . . 1 4 Kicked 5 | . . . 3 . . . 2 Crushed . | . . . . . . . . Highest Temperature 364 | . 120 257 259 300 315 321 364 Average Temperature 101 | . 36 62 151 114 78 84 149 Received Heat Transfer 1282 | . 114 135 40 306 192 207 288 Effects 9 | . . . . . . 3 6 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 6 | . . . . . . 3 3 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . 1 . . 3 . . . Combat Hostiles 4 | . 1 . . 3 . . . Parts Fried 13 | . 1 2 . 9 . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 17 | . . 1 . 2 6 6 2 Heat Transferred 8068 | . 224 600 444 1902 2233 1809 856 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . 2 6 . 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Peak Influence 427 | . 143 427 108 334 355 230 . Average Influence 148 | . 60 181 64 102 215 140 . Maximum Alert Level 2 | . . 2 . 1 1 1 . Low Security (%) 67 | 100 100 54 100 86 39 72 . Level 1 32 | . . 42 . 13 60 27 . Level 2 . | . . 3 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 4 . . 3 7 . Investigation 6 | . . 3 . . . 3 . Extermination 3 | . . . . . . 3 . Reinforcement 5 | . . 1 . . 3 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Distress Signals 6 | . . 3 . 2 1 . . Communications Jammed 30 | . . . . 25 5 . . Distress Signals 28 | . . . . 23 5 . . Times Spotted 169 | . 7 37 10 34 36 25 20 Peak Tracking Total 13 | . 3 10 13 6 7 4 5 Tactical Retreats 19 | . . 2 1 3 6 5 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Traps Triggered 5 | . . 1 . 1 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Machines Disabled 14 | . 1 1 . 1 8 1 2 Max in Single Turn 1 | . 1 1 . 1 1 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Machines Accessed 30 | . 5 2 . 8 10 5 . Terminals 17 | . 4 1 . 4 7 1 . Fabricators 3 | . . . . . . 3 . Repair Stations 3 | . . . . 1 2 . . Recycling Units 5 | . 1 . . 2 1 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 113 | . 17 10 . 32 40 14 . Successful 72 | . 7 7 . 26 23 9 . Failed 41 | . 10 3 . 6 17 5 . Catastrophic 5 | . 4 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 6 | . . 1 . . . 5 . Terminals 68 | . 16 4 . 9 34 5 . Fabricators 7 | . . . . . . 7 . Repair Stations 21 | . . . . 16 5 . . Recycling Units 9 | . 1 . . 5 1 2 . Scanalyzers 6 | . . 6 . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 37 | . 6 2 . 6 21 2 . Record 3 | . 2 . . . 1 . . Part Schematic 9 | . . . . . 9 . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . . 1 . . 1 . . Open Door 1 | . . . . . 1 . . Branch Access Points 2 | . . 1 . 1 . . . Emergency Access Points 2 | . . . . . 2 . . Terminal Index 1 | . . . . . 1 . . Fabricator Index 1 | . . . . . 1 . . Alert Level 5 | . 1 . . 2 1 1 . Unreport Threat 2 | . . . . 1 . 1 . Locate Traps 1 | . . . . . 1 . . Surveillance Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 2 | . 1 . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 17 | . . . . 16 1 . . Scan Component 9 | . . . . 8 1 . . Repair 8 | . . . . 8 . . . Recycling Unit Hacks 5 | . 1 . . 3 1 . . Report Inventory 3 | . 1 . . 1 1 . . Retrieve Components 2 | . . . . 2 . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks 6 | . . 1 . . . 5 . Terminals 1 | . . 1 . . . . . Assimilate 1 | . . 1 . . . . . Fabricators 4 | . . . . . . 4 . Report 2 | . . . . . . 2 . Download 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Tunnel 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 24 | . 4 2 . 6 8 4 . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . 2 . . 9 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . . . . 8 . . . Time 274 | . . . . 274 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . 12 . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Total Allies 4 | . . . . . 1 3 . Largest Group 3 | . . . . . 1 3 . Highest-Rated Group 99 | . . . . . 99 99 . Highest-Rated Ally 99 | . . . . . 99 99 . Total Orders 1 | . . . . . . 1 . EXPLORE 1 | . . . . . . 1 . Ally Attacks 77 | . . . . . 20 57 . Total Damage 1775 | . . . . . 837 938 . Kills 18 | . . . . . 9 9 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 16 | . . . . . 16 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Turns Passed 6881 | 69 586 1109 236 1240 1600 977 1064 Spaces Moved 3142 | 47 421 346 115 482 792 497 442 Core 24 | 7 . . . . 14 . 3 Treads 506 | . . . 16 180 . . 310 Legs 2605 | 40 421 346 99 302 771 497 129 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . . . . 7 . . Fastest Speed 50 | 50 120 120 120 120 50 123 120 Average Speed 147 | 117 120 134 126 157 141 146 190 Slowest Speed 450 | 150 150 180 180 180 300 190 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 43 | 4 61 34 30 43 95 32 51 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . Scrap Searched 4 | . . . 1 . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 57 | . 9 19 . 18 7 2 2 Melee . | . . . . . . . . Projectile 22 | . . . . 13 7 . 2 AOE 35 | . 9 19 . 5 . 2 . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Total 4873 | 58 478 928 175 855 1153 654 572 Wait 988 | . 9 501 12 246 153 50 17 Move 3136 | 46 420 345 114 481 791 497 442 Hop . | . . . . . . . . Pick Up 71 | 6 10 9 2 15 19 5 5 Fast Attach 94 | 6 4 5 8 17 34 10 10 Attach 49 | . 2 10 1 7 13 7 9 Detach 30 | . 1 5 . 3 11 6 4 Swap 40 | . 3 6 4 10 7 7 3 Drop 106 | . 11 11 4 21 44 11 4 Fire 341 | . 18 36 24 55 73 61 74 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 10 | . . . 6 . . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Discovered new exit (range 13) 610 | -10/Materials | Discovered new exit (range 16) 656 | -10/Materials | Entered another Materials area 656 | -9/Materials | Evolved 2 slots: Utility x2 738 | -9/Materials | Crushed by falling debris 1295 | -9/Materials | Destroyed 8 combat bots 1331 | -9/Materials | Identified exit to Mines 1765 | -9/Materials | Entered Mines 1766 | -9/Mines | Assembled infested the area 1820 | -9/Mines | System corruption reached 10% 1865 | -9/Mines | Destroyed 8 combat bots 1869 | -9/Mines | Lost 6 parts (1p2u3w) 1937 | -9/Mines | Discovered new exit (range 6) 1949 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2001 | -9/Mines | Entered Materials 2001 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2309 | -8/Materials | Repaired Med. Storage Unit 2453 | -8/Materials | Repaired Imp. ECM Suite 2516 | -8/Materials | Repaired Carbon-fiber Leg 2555 | -8/Materials | Repaired Imp. Ion Engine 2593 | -8/Materials | Repaired Cooling System 2636 | -8/Materials | Repaired Carbon-fiber Leg 2678 | -8/Materials | Repaired Med. Armor Plating 2724 | -8/Materials | Repaired Hacking Suite 3028 | -8/Materials | Identified exit to Storage 3075 | -8/Materials | Build established: Scavenger-Mutant 3241 | -8/Materials | Entered Storage 3671 | -8/Storage | Lost 6 parts (2p1n2u1w) 3978 | -8/Storage | Core integrity fell below 50% 3990 | -8/Storage | Met 01-MTF 4442 | -8/Storage | Discovered new exit (range 15) 4841 | -8/Storage | Entered Factory 4841 | -7/Factory | Accompanied by 9 allies 4841 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4846 | -7/Factory | 01-MTF left 4858 | -7/Factory | Allied Derelicts emerged from ambush trap array 4871 | -7/Factory | Discovered new exit (range 53) 5748 | -7/Factory | Lost 4 parts (1p1n1u1w) 5777 | -7/Factory | System corruption reached 10% 5814 | -7/Factory | Discovered new exit (range 2) 5818 | -7/Factory | Entered Lower Caves 5949 | -7/Lower Caves | Build established: Mutant 6031 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6063 | -7/Lower Caves | Core integrity fell below 50% 6096 | -7/Lower Caves | Lost 7 parts (1p1n1u4w) 6807 | -7/Lower Caves | Attracted the attention of an 0b10 base 6811 | -7/Lower Caves | Core integrity fell below 20% 6882 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06851_ Imp. Heat Sink fries itself beyond repair. 06852_ Slug penetrates G-47 Trooper. 06853_ System corrupted: Component data lost. 06854_ G-47 Trooper knocked back. 06858_ Slug penetrates G-47 Trooper. 06858_ G-47 Trooper destroyed. 06860_ Slug penetrates G-47 Trooper. 06860_ G-47 Trooper knocked back. 06862_ Destroyed Lgt. Nuclear Core. 06864_ Slug penetrates G-47 Trooper. 06864_ G-47 Trooper knocked back. 06865_ Gauss Cannon destroyed. 06869_ System Shield destroyed. 06872_ Slammed into G-47 Trooper. 06873_ Kicked G-47 Trooper out of the way. 06874_ Slammed into G-47 Trooper. 06874_ G-47 Trooper destroyed. 06875_ Acquired 29 matter. 06876_ Acquired Aluminum Leg. 06879_ Kicked S-27 Virus out of the way. Map ----- +----------------------------------------------------+ | ### #### #?????### #?# ?????? | | ## ##??# #???????### #?## ????? | | # ## ##???# #?????????# #??#### ???## | | ## #### ## ##????# #?????????# #??????###??# | | ?# ##??# ## #?????# #?????????# #???????????# | | ?# #???# ## ###???# #?????????#####???????????# | | ?# ##???# ## #### #?????????????????????????## | | ?# #????# #### #??????????????????????????? | | ?# #?#### #### #??????????????????????????? | | ? ? #??????????????????????????? | | ?##?# % #??????????????????????????? | | ????? ## ## #??????????????????????????? | | ????????# ??## #??????????????????????????? | | ????????? ???### #??????????????????????????? | | ????????? ?????## ##?????????????????????????? | | ?????????% ??????# #?????????????????????????? | | ????????? ??????## #?????????????????????????? | | ????????? %??####?# #?????????????????????????? | | ?????????????# ## ##?????????????????????????? | | ?????????????# ##??????????????????????????? | | ?????????????# #???????????????????????????? | | ???% % ###### % ##??????????????????????????? | | ??? % % #########??????????????????? | | ??? % % % | # #??????????????????? | | ????? ##### % ! gs #??????????????????? | | ??????????# ####%%!#### @ ##??????????????????? | | ??????????# #"""%%!"??# ####???????????????????? | | ??????????# ?#"""%* ??# !#??????????????????????? | | ??????????#??#""" T?# #??????????????????????? | | ?????????????#""" ?# #??????????????????????? | | ?????????????# "# #??????????????????????? | | ?????????????#" "# #??????????????????????? | | ?????????????#" "# #??????????????????????? | | ?????????????#" "# #??????????????????????? | | ?????????????#" "# #??????????????????????? | | ?????????????#####+##### #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ###??????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 33 Thermal Conversion 30 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hvy. Flak Cannon | -8/Storage | Hacked Plasma Rifle | -8/Storage | Hacked Hrd. Heavy Armor Plating | -8/Storage | Hacked Imp. Cooling System | -8/Storage | Hacked Imp. Integration Mediator | -8/Storage | Hacked Lgt. Angular Momentum Engine | -8/Storage | Hacked Imp. Carbon-fiber Leg | -8/Storage | Hacked Imp. Terrain Scan Processor | -8/Storage | Hacked Shock Absorption System | -8/Storage | Hacked Robot Schematics ------------------ T-07 Excavator | -7/Factory | Downloaded I-36 Angel | -7/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed HardlightMassDoomcannon Manual? 0 Play Time 01:47:35 Cumulative 22.8 hours Start 2020.07.04 @ 20:09:08 End 2020.07.04 @ 22:47:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 015075ea-7895-41d3-93f8-f001192637da