Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.02 @ 02:36:27

Player: woegarden

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (376)      376
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2551

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    0b10 Decoder Chip [Scout]
    Hacking Suite
    Grenade Launcher
    Self-destruct Interrupter (50)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
           Core Shielding
           Core Shielding
>          --- WEAPON -----------
     Heavy Assault Rifle
           Mining Laser
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           0b10 Decoder Chip [Scout]
           Armor Integrity Analyzer
           Hacking Suite
  Improved Light Cannon
           Grenade Launcher
           Self-destruct Interrupter
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             15   | .   5   6   2   .   2   
  Power                    2    | .   .   1   .   .   1   
    Engine                 2    | .   .   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | .   1   2   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | .   1   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | .   2   2   1   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | .   1   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   4    | .   2   1   1   .   .   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   3   1   .   .   6   
  Power                    3    | .   .   1   .   .   2   
  Propulsion               3    | .   1   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   2   .   .   .   2   
  Highest Loss Streak      6    | .   2   1   .   .   6   
Average Slot Usage (%)     96   | .   97  81  97  100 94  
  Engine                   11   | .   14  10  11  11  9   
  Leg                      22   | .   26  22  22  22  21  
  Storage                  11   | .   14  11  11  11  10  
  Processor                11   | .   13  11  11  11  10  
  Protection               16   | .   .   5   22  22  21  
  Energy Gun               3    | .   18  6   .   .   .   
  Ballistic Gun            8    | .   .   4   11  11  10  
  Launcher                 2    | .   9   9   .   .   .   
  Special Weapon           7    | .   .   .   8   11  9   
Naked Turns                11   | .   .   .   .   .   11  
Heaviest Build             21   | 13  19  21  19  19  19  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  1    | .   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   
  Average Capacity         7    | .   7   8   8   8   7   
  Most Carried             8    | .   7   8   8   8   8   
  Average Carried          7    | .   5   7   7   8   7   
  Final Capacity           8    | 6   8   8   8   8   4   
  Final Carried            8    | 6   6   8   8   8   4   

 Class Distribution 
--------------------
 85% | Scavenger-Mutant
 14% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Mat Min Zio Dee 
Matter Collected           375  | 196 78  38  39  24  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            549  | .   416 133 .   .   .   
  Parts                    38   | .   28  10  .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  11   | .   8   3   .   .   .   
  Guns                     6    | .   3   3   .   .   .   
  AOE                      5    | .   5   .   .   .   .   
Classes Destroyed          7    | .   6   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    7    | .   5   2   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           7    | .   7   2   .   .   .   
  Combat Bots Only         4    | .   4   2   .   .   .   
Max Kills in Single Turn   2    | .   2   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Dee  
Damage Taken               1544 | .    407  73   6    .    1058 
  Core                     448  | .    33   .    .    .    415  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         93   | 100  86   .    .    .    .    
Volleys Fired              42   | .    22   15   2    2    1    
  Largest                  2    | .    2    1    2    1    2    
  Hottest                  123  | .    80   65   123  23   123  
Shots Fired                51   | .    29   15   3    2    2    
  Gun                      45   | .    25   15   2    2    1    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 4    | .    4    .    .    .    .    
  Special                  2    | .    .    .    1    .    1    
  Kinetic                  10   | .    .    5    2    2    1    
  Thermal                  16   | .    4    10   1    .    1    
  Explosive                4    | .    4    .    .    .    .    
  Electromagnetic          21   | .    21   .    .    .    .    
  Robot Hit Streak         10   | .    10   3    .    .    .    
  Robot Miss Streak        4    | .    4    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           26   | .    21   5    .    .    .    
  Core Hits                21   | .    17   4    .    .    .    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           683  | .    561  110  12   .    .    
  Guns                     374  | .    266  108  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               293  | .    293  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  16   | .    2    2    12   .    .    
  Kinetic                  14   | .    .    14   .    .    .    
  Thermal                  208  | .    114  94   .    .    .    
  Explosive                232  | .    232  .    .    .    .    
  Electromagnetic          213  | .    213  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            1    | .    1    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               1    | .    1    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    31   .    6    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             3    | .    1    1    1    .    .    
  Kicked                   2    | .    1    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        90   | .    90   36   5    .    6    
  Average Temperature      23   | .    31   16   3    .    3    
  Received Heat Transfer   486  | .    147  33   .    .    306  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    .    
  Heat Transferred         433  | .    211  222  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Peak Influence             224  | .   224 141 54  .   .   
  Initial                  54   | .   .   11  54  .   .   
  Average                  80   | .   100 82  54  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         94   | .   87  100 100 .   .   
  Level 1                  5    | .   12  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   3   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              30   | .   12  8   .   .   10  
  Peak Tracking Total      12   | .   3   4   .   .   12  
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Mat Min Zio Dee 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Machines Accessed          3    | .   2   .   .   1   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   2   .   .   4   .   
  Successful               5    | .   1   .   .   4   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   5   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   .   4   .   
  Record                   1    | .   1   .   .   .   .   
  Part Schematic           4    | .   .   .   .   4   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Mat Min Zio Dee 
Total Allies               5    | .   .   .   1   4   .   
  Largest Group            4    | .   .   .   1   4   .   
  Highest-Rated Group      147  | .   .   .   31  147 .   
  Highest-Rated Ally       38   | .   .   .   31  38  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Dee  
Turns Passed               2928 | .    498  276  376  1481 297  
Spaces Moved               2304 | 1    348  178  297  1227 253  
  Core                     23   | .    .    .    .    .    23   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2281 | 1    348  178  297  1227 230  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  120  50   
  Average Speed            120  | 120  123  123  120  120  114  
  Slowest Speed            150  | 120  150  150  120  120  150  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 2    54   31   55   92   45   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          37   | .    37   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      37   | .    37   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Dee  
Total                      2411 | .    389  220  312  1234 256  
  Wait                     18   | .    2    8    6    2    .    
  Move                     2299 | .    347  177  296  1226 253  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  17   | .    7    6    2    2    .    
  Fast Attach              4    | .    1    2    1    .    .    
  Attach                   6    | .    3    1    .    .    2    
  Detach                   1    | .    .    1    .    .    .    
  Swap                     5    | .    1    3    1    .    .    
  Drop                     16   | .    5    6    3    2    .    
  Fire                     42   | .    22   15   2    2    1    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    1    1    1    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Discovered new exit (range 5)
  310 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Entered another Materials area
  499 | -9/Materials  | Evolved 2 slots: Utility x2
  697 | -9/Materials  | Discovered new exit (range 18)
  723 | -9/Materials  | Build established: Scavenger-Mutant
  775 | -9/Materials  | Entered Mines
  784 | -9/Mines      | Met a Derelict bent on vengeance
  835 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  889 | -9/Mines      | Discovered new exit (range 7)
 1136 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1151 | -9/Mines      | Entered Zion
 1261 | -7/Zion       | Discovered new exit (range 11)
 1463 | -7/Zion       | Visited the Megawrench Repair Shop
 1463 | -7/Zion       | Megawrench repaired 4 parts
 1496 | -7/Zion       | Given A8's code to call for help
 1635 | -7/Zion       | Learned location of Warlord (-4)
 1656 | -7/Zion       | Learned 4 Factory zone layouts
 1867 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 2106 | -7/Zion       | Imprinted
 2108 | -7/Zion       | Declared Zion's savior
 2609 | -7/Zion       | Opened final containment barrier to the Deep Caves
 2627 | -7/Zion       | Discovered new exit (range 3)
 2627 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 2632 | -7/Zion       | Entered Deep Caves
 2632 | -7/Deep Caves | Accompanied by 1 ally
 2870 | -7/Deep Caves | Attacked by Z-Imprinter
 2904 | -7/Deep Caves | Z-Facility disabled
 2918 | -7/Deep Caves | Released all parts (5)
 2925 | -7/Deep Caves | Core integrity fell below 50%
 2928 | -7/Deep Caves | Core integrity fell below 20%
 2929 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
02635_ 1E-T53(M) slips into the shadows.
02862_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
02880_ Ion Engine destroyed.
02893_ 29-W6Q(o) destroyed.
02893_ Mining Laser destroyed.
02900_ Aluminum Leg destroyed.
02904_ Z-Facility disabled.
02904_ Hvy. Assault Rifle destroyed.
02910_ Aluminum Leg destroyed.
02915_ Lgt. Ion Engine destroyed.
02918_ Released Aluminum Leg.
02918_ Released Med. Storage Unit.
02918_ Released Core Shielding.
02918_ Released Visual Processing Unit.
02918_ Released Core Shielding.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????##????###??????????????? |
| ???????????????????????#    ###?   #?????????????? |
| ????????????????????????       #   ##   ?????????? |
| ????????????????????????                  ???????? |
| ?????????????????????????                 ???????? |
| ?????????????????????????                  ??????? |
| ????????????????????????##                 ??????? |
| ????????????????????????#                   ?????? |
| ?????????????????????####                    ????? |
| ?????????????????????#  #                     ???? |
| ??????????????????????                        "??? |
| ???????????????????????#                      "??? |
| ????????????????????????#                     ""?? |
| ???????????????????????##                     ""?? |
| ???????????????????????#                      ""?? |
| ???????????????????????##                     """? |
| ?????????????????????#??#                     """? |
| ????????????????????##  #                      ""? |
| ????????????????????#    @                     """ |
| ????????????????????#                          """ |
| ????????????????????#                          """ |
| ????????????????????##                         """ |
| ?????????????????????###                       """ |
| ???????????????????????#                       """ |
| ???????????????????????##                      """ |
| ????????????????????????#                      """ |
| ????????????????????????##                     """ |
| ?????????????????????????#                      "" |
| ?????????????????????????#                         |
| ?????????????????????????#          z              |
| ????????????????????????                     !!  " |
| ????????????????????????                     !=] " |
| ????????????????????????                      !    |
| ??????????????????????????                         |
| ???????????????????????????                        |
| ????????????????????????????                       |
| ?????????????????????????????                      |
| ??????????????????????????????                     |
| ???????????????????????????????                    |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ?????????????????????????????????  ###   ###       |
| ?????????????????????????????????#???#   ??##      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                50

 Item Schematics 
-----------------
               Hvy. Riot Gun | -7/Zion | Free
                Battle Rifle | -7/Zion | Free
               Battle Cannon | -7/Zion | Free
 Tactical Coordination Suite | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Signs Are For Wimps
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              SlugRemoteCycler
  Manual?         0
Play Time         00:32:23
  Cumulative      66.1 hours
  Start           2022.03.02 @ 02:01:20
  End             2022.03.02 @ 02:36:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           38
  Adventurer      45
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          44
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87)
Steam             1


RUN: e0667285-65f8-434b-bb73-644b96ed2eb4