Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 15:53:56

Player: Xellophane

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (96)      480
Value Destroyed (2970)     2970
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (141)                141
              TOTAL SCORE: 6251

 Bonus
-------
High Alert Combat Kills    141

 Cogmind 
---------
Core Integrity             427/700
Matter                     235/300
Energy                     17/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (410) Ox4
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
               Aluminum Leg
      Improved Titanium Leg
>              --- UTILITY (5) ------
               Huge Storage Unit
               Signal Interpreter
               Transport Network Coupler
               Targeting Computer
               Transmission Jammer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (25) ---
         Light Nuclear Core
         Light Nuclear Core
         Light Nuclear Core
         Light Treads
         Light Treads
         Light Treads
        Medium Treads
               Aluminum Leg
      Improved Heat Sink
  Experimental Sensor Array
               Targeting Computer
               Transmission Jammer
               ECM Suite
         Light Armor Plating
      Improved Medium Armor Plating
               Hacking Suite
               Hacking Suite
      Improved Assault Rifle
      Enhanced Autogun
      Enhanced Autogun
               Mining Laser

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
               Huge Storage Unit
               Signal Interpreter
               Transport Network Coupler
               Recoil Stabilizer
      Improved Light Armor Plating
>              --- WEAPON -----------
      Improved Assault Rifle
          Mini Grenade Launcher
>              --- INVENTORY --------
         Light Nuclear Core
         Light Nuclear Core
         Light Treads
         Light Treads
         Light Treads
               Aluminum Leg
               Aluminum Leg
      Improved Titanium Leg
      Improved Heat Sink
  Experimental Sensor Array
               Targeting Computer
               ECM Suite
         Light Armor Plating
               Hacking Suite
               Hacking Suite
      Improved Medium Laser
               Autogun
      Enhanced Autogun
      Enhanced Autogun
               Rocket Launcher
               Mining Laser
[Rating: 41]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             95   | 7   3   18  .   53  14  
  Power                    9    | 1   .   2   .   6   .   
    Engine                 8    | 1   .   2   .   5   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 2   .   8   .   21  4   
    Treads                 25   | 2   .   8   .   15  .   
    Leg                    10   | .   .   .   .   6   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 2   1   2   .   5   4   
    Device                 6    | 1   .   1   .   2   2   
    Storage                2    | 1   1   .   .   .   .   
    Processor              3    | .   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   2   6   .   21  6   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   2   .   
    Ballistic Gun          20   | 2   1   4   .   10  3   
    Ballistic Cannon       5    | .   .   1   .   4   .   
    Launcher               5    | .   1   1   .   1   2   
    Special Weapon         4    | .   .   .   .   4   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 39   | .   .   5   .   19  15  
  Power                    5    | .   .   .   .   4   1   
  Propulsion               11   | .   .   .   .   7   4   
  Utility                  7    | .   .   1   .   3   3   
  Weapon                   16   | .   .   4   .   5   7   
  Highest Loss Streak      6    | .   .   3   .   5   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 97  100 97  96  
  Engine                   8    | .   14  11  11  8   .   
  Core                     1    | .   .   .   .   .   6   
  Treads                   28   | .   28  44  44  22  .   
  Leg                      10   | .   .   .   .   13  36  
  Device                   4    | .   14  5   .   3   7   
  Storage                  9    | .   14  11  11  9   7   
  Processor                11   | .   .   3   11  17  16  
  Protection               2    | .   .   .   .   4   4   
  Ballistic Gun            16   | .   27  17  22  13  7   
  Ballistic Cannon         1    | .   .   3   .   3   .   
Peak Build Rating          41   | 7   8   12  14  35  41  
  Average Rating           19   | 5   7   10  13  23  37  
  On Entrance              12   | .   7   8   12  14  33  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 13  89  89  87  103 100 
  Greatest Support         97   | 40  40  80  80  80  97  
  Greatest Overweight (x)  4    | 3   2   1   1   4   2   
  Average Overweight (x)   1    | .   1   1   1   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 7   21  25  25  25  25  
  Most Carried             25   | 6   13  18  23  25  24  
  Average Carried          18   | 2   11  14  20  21  22  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            24   | 6   13  17  23  24  21  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           2951 | 318  82   686  60   1596 209  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4127 | 150  332  1237 216  1901 291  
  Parts                    222  | 12   10   77   13   90   20   
Haulers Intercepted        3    | .    .    3    .    .    .    
Recyclers Shooed           5    | .    .    3    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  83   | .   4   25  6   40  8   
  Guns                     55   | .   2   15  6   28  4   
  Cannons                  19   | .   .   10  .   9   .   
  AOE                      9    | .   2   .   .   3   4   
Classes Destroyed          13   | 2   1   4   1   3   2   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 4    | 3   .   .   .   1   .   
  Hauler                   3    | .   .   3   .   .   .   
  Recycler                 10   | 1   2   4   1   2   .   
  Operator                 1    | .   .   1   .   .   .   
  Swarmer                  16   | .   .   9   4   2   1   
  Grunt                    49   | .   4   10  1   29  5   
  Brawler                  3    | .   .   .   1   2   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   12   | .   .   6   .   6   .   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           7    | 3   3   7   4   5   4   
  Combat Bots Only         6    | .   2   6   4   3   4   
Max Kills in Single Turn   2    | 1   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        752  | .    21   173  29   371  158  
  Missed                   213  | .    7    50   7    101  48   
Damage Taken               7700 | .    219  1391 189  4045 1856 
  Core                     971  | .    20   207  8    463  273  
  Absorbed by Shields      496  | .    .    .    .    496  .    
Core Remaining (%)         63   | 100  92   .    46   15   .    
Volleys Fired              324  | 8    21   83   15   161  36   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  123  | 40   50   55   43   123  90   
Shots Fired                601  | 16   41   150  30   302  62   
  Gun                      452  | 16   38   103  30   223  42   
  Cannon                   125  | .    .    46   .    65   14   
  Launcher                 15   | .    3    1    .    5    6    
  Special                  9    | .    .    .    .    9    .    
  Kinetic                  556  | 16   38   149  30   281  42   
  Thermal                  30   | .    .    .    .    16   14   
  Explosive                15   | .    3    1    .    5    6    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | 3    7    10   7    13   12   
  Robot Miss Streak        4    | 1    2    3    2    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    .    2    2    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           389  | 8    18   100  22   203  38   
  Core Hits                188  | 5    10   51   11   89   22   
  Critical Kills           2    | .    .    1    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         5    | .    .    2    .    2    1    
    Destroy                3    | .    .    1    .    1    1    
    Blast                  2    | .    .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6941 | 105  315  1342 247  3908 1024 
  Guns                     4070 | 105  185  807  247  2329 397  
  Cannons                  1706 | .    .    487  .    1045 174  
  Explosions               1165 | .    130  48   .    534  453  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  5497 | 105  185  1294 247  3269 397  
  Thermal                  364  | .    .    .    .    190  174  
  Explosive                1080 | .    130  48   .    449  453  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    2    
  Average Corruption       7    | .    .    .    .    7    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  94   | .    .    .    .    88   6    
    Message Errors         22   | .    .    .    .    21   1    
    Matter Fused           23   | .    .    .    .    22   1    
    Heat Flow Errors       14   | .    .    .    .    13   1    
    Energy Discharges      6    | .    .    .    .    5    1    
    Parts Rejected         5    | .    .    .    .    5    .    
    Parts Fused            1    | .    .    .    .    1    .    
    Data Loss (minor)      8    | .    .    .    .    7    1    
    Data Loss (major)      3    | .    .    .    .    3    .    
    Misfires               3    | .    .    .    .    3    .    
    Alerts                 2    | .    .    .    .    2    .    
    Weapon Failures        7    | .    .    .    .    6    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            76   | .    .    .    .    34   42   
  Projectiles              6    | .    .    .    .    6    .    
  Explosions               70   | .    .    .    .    28   42   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 27   | .    .    3    .    24   .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  23   | .    .    3    .    20   .    
  Secondary                4    | .    .    .    .    4    .    
Self-Inflicted Damage      206  | .    .    22   .    83   101  
  Shots                    8    | .    .    1    .    4    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        414  | 6    20   34   6    414  352  
  Average Temperature      98   | 6    8    9    3    109  135  
  Received Heat Transfer   2984 | .    153  402  42   1841 546  
  Effects                  14   | .    .    .    .    11   3    
    Shutdowns              3    | .    .    .    .    3    .    
    Energy Bleed           3    | .    .    .    .    1    2    
    Interference           6    | .    .    .    .    6    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         642  | .    .    .    .    272  370  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             564  | 20  119 482 129 564 248 
  Initial                  228  | .   13  28  129 35  228 
  Average                  197  | 9   67  299 48  303 114 
Maximum Alert Level        2    | .   .   2   .   2   1   
  Low Security (%)         59   | 100 100 29  100 38  68  
  Level 1                  19   | .   .   39  .   18  31  
  Level 2                  20   | .   .   30  .   43  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          20   | .   1   5   .   11  3   
  Investigation            7    | .   .   3   .   4   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            8    | .   1   2   .   3   2   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           10   | .   1   5   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              144  | .   8   43  6   62  25  
  Peak Tracking Total      11   | .   2   10  4   11  6   
  Tactical Retreats        5    | .   .   1   .   3   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            5    | .   .   1   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          4    | .   .   1   .   2   1   
  Max in Single Turn       2    | .   .   1   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          14   | .   1   5   .   5   3   
  Terminals                12   | .   1   4   .   4   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   5   16  .   12  5   
  Successful               15   | .   1   9   .   3   2   
  Failed                   22   | .   4   7   .   8   3   
    Catastrophic           5    | .   .   2   .   2   1   
  Database Lockouts        1    | .   .   .   .   1   .   
  Manual                   25   | .   5   9   .   6   5   
  Terminals                31   | .   5   11  .   10  5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              7    | .   .   5   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   1   4   .   3   2   
  Prototype ID Bank        3    | .   .   1   .   2   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   
  Unreport Threat          3    | .   .   .   .   1   2   
  Registered Components    1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   1   4   .   4   3   
  Full Trace Events        7    | .   .   3   .   4   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               8363 | 124  668  1722 1755 2822 1272 
Spaces Moved               3099 | 53   217  595  700  970  564  
  Core                     19   | 19   .    .    .    .    .    
  Treads                   2058 | 34   217  595  700  512  .    
  Legs                     1022 | .    .    .    .    458  564  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  200  130  
  Average Speed            226  | 156  274  240  240  222  191  
  Slowest Speed            480  | 200  320  240  240  480  270  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    40   50   100  75   20   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 6    | .    .    .    .    6    .    
Terrain Destroyed          81   | .    17   5    .    24   35   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    10   .    
  AOE                      71   | .    17   5    .    14   35   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      3818 | 75   250  745  749  1308 691  
  Wait                     192  | .    2    22   29   72   67   
  Move                     3094 | 52   216  594  699  969  564  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  87   | 7    7    19   6    39   9    
  Fast Attach              10   | 7    .    .    .    3    .    
  Attach                   43   | .    .    7    .    25   11   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     42   | .    3    11   .    25   3    
  Drop                     26   | 1    1    9    .    14   1    
  Fire                     324  | 8    21   83   15   161  36   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 14)
  125 | -11/Scrapyard | Entered Materials
  217 | -10/Materials | Discovered new exit (range 13)
  313 | -10/Materials | Build established: Mutant
  625 | -10/Materials | Discovered new exit (range 16)
  793 | -10/Materials | Entered another Materials area
  793 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1188 | -9/Materials  | Lost 3 parts (1u2w)
 1682 | -9/Materials  | Discovered new exit (range 11)
 1712 | -9/Materials  | Core integrity fell below 50%
 1881 | -9/Materials  | Build established: Scavenger-Mutant
 1947 | -9/Materials  | Identified exit to Materials
 2212 | -9/Materials  | Discovered new exit (range 16)
 2261 | -9/Materials  | Identified exit to Mines
 2515 | -9/Materials  | Entered Mines
 2583 | -9/Mines      | Learned 4 Materials zone layouts
 2674 | -9/Mines      | Discovered exit to Materials (range 8)
 3069 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3231 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3236 | -9/Mines      | Found Prototype Device
 3981 | -9/Mines      | Discovered exit to Materials (range 15)
 4123 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 4270 | -9/Mines      | Entered Materials
 4270 | -8/Materials  | Evolved 2 slots: Utility x2
 4271 | -8/Materials  | Identified exit to Factory
 5341 | -8/Materials  | Garrison activated, responded to threat
 5456 | -8/Materials  | Core integrity fell below 50%
 5722 | -8/Materials  | Central database locked down
 5884 | -8/Materials  | Discovered exit to Factory (range 12)
 6050 | -8/Materials  | Lost 5 parts (1p3n1u)
 6305 | -8/Materials  | Build established: Mutant
 6346 | -8/Materials  | Discovered exit to Factory (range 14)
 6635 | -8/Materials  | Core integrity fell below 20%
 7070 | -8/Materials  | First assault squad dispatched
 7092 | -8/Materials  | Entered Factory
 7092 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7528 | -7/Factory    | Discovered new exit (range 16)
 7556 | -7/Factory    | Identified exit to Factory
 7835 | -7/Factory    | Lost 3 parts (3w)
 8053 | -7/Factory    | Lost 3 parts (1n1u1w)
 8364 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08173_ Acquired 20 matter.
08179_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
08179_ K-01 Serf cleans the Construction Platform.
08183_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F001.
08184_ K-01 Serf cleans the Construction Platform.
08207_ Acquired Med. Treads.
08235_ System corrupted: Energy discharge (-44).
08265_ System corrupted: Component data lost.
08345_ System corrupted: Heat flow error (+244).
08345_ Lgt. Nuclear Core destroyed.
08348_ Imp. Titanium Leg destroyed.
08350_ System corrupted: Imp. Medium Laser failed to cycle.
08350_ Destroyed VTOL Module.
08350_ Construction Platform disabled.
08352_ Titanium Leg destroyed.
08356_ Imp. Medium Laser destroyed.
08357_ Rocket Launcher destroyed.
08362_ ALERT: Cargo convoy en route, clear transfer corridor.
08363_ Imp. Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
  Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadBottomlessStorm
  Manual?         0
Play Time         01:25:03
  Cumulative      12.8 hours
  Start           2024.11.01 @ 12:30:02
  End             2024.11.01 @ 15:53:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cfa61f8-0d4a-4805-85cb-c1c1a68cc9af