Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 15:53:56 Player: Xellophane Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2970) 2970 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 6251 Bonus ------- High Alert Combat Kills 141 Cogmind --------- Core Integrity 427/700 Matter 235/300 Energy 17/100 System Corruption 2% Temperature Cool (0) Movement Walking (410) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Improved Titanium Leg > --- UTILITY (5) ------ Huge Storage Unit Signal Interpreter Transport Network Coupler Targeting Computer Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Medium Treads Aluminum Leg Improved Heat Sink Experimental Sensor Array Targeting Computer Transmission Jammer ECM Suite Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Assault Rifle Enhanced Autogun Enhanced Autogun Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Transport Network Coupler Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Heat Sink Experimental Sensor Array Targeting Computer ECM Suite Light Armor Plating Hacking Suite Hacking Suite Improved Medium Laser Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher Mining Laser [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 95 | 7 3 18 . 53 14 Power 9 | 1 . 2 . 6 . Engine 8 | 1 . 2 . 5 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 35 | 2 . 8 . 21 4 Treads 25 | 2 . 8 . 15 . Leg 10 | . . . . 6 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 1 2 . 5 4 Device 6 | 1 . 1 . 2 2 Storage 2 | 1 1 . . . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 37 | 2 2 6 . 21 6 Energy Gun 1 | . . . . . 1 Energy Cannon 2 | . . . . 2 . Ballistic Gun 20 | 2 1 4 . 10 3 Ballistic Cannon 5 | . . 1 . 4 . Launcher 5 | . 1 1 . 1 2 Special Weapon 4 | . . . . 4 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 39 | . . 5 . 19 15 Power 5 | . . . . 4 1 Propulsion 11 | . . . . 7 4 Utility 7 | . . 1 . 3 3 Weapon 16 | . . 4 . 5 7 Highest Loss Streak 6 | . . 3 . 5 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 97 100 97 96 Engine 8 | . 14 11 11 8 . Core 1 | . . . . . 6 Treads 28 | . 28 44 44 22 . Leg 10 | . . . . 13 36 Device 4 | . 14 5 . 3 7 Storage 9 | . 14 11 11 9 7 Processor 11 | . . 3 11 17 16 Protection 2 | . . . . 4 4 Ballistic Gun 16 | . 27 17 22 13 7 Ballistic Cannon 1 | . . 3 . 3 . Peak Build Rating 41 | 7 8 12 14 35 41 Average Rating 19 | 5 7 10 13 23 37 On Entrance 12 | . 7 8 12 14 33 Naked Turns . | . . . . . . Heaviest Build 103 | 13 89 89 87 103 100 Greatest Support 97 | 40 40 80 80 80 97 Greatest Overweight (x) 4 | 3 2 1 1 4 2 Average Overweight (x) 1 | . 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 Most Carried 25 | 6 13 18 23 25 24 Average Carried 18 | 2 11 14 20 21 22 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 24 | 6 13 17 23 24 21 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2951 | 318 82 686 60 1596 209 Remotely . | . . . . . . Salvage Created 4127 | 150 332 1237 216 1901 291 Parts 222 | 12 10 77 13 90 20 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 5 | . . 3 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 83 | . 4 25 6 40 8 Guns 55 | . 2 15 6 28 4 Cannons 19 | . . 10 . 9 . AOE 9 | . 2 . . 3 4 Classes Destroyed 13 | 2 1 4 1 3 2 Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Tunneler 4 | 3 . . . 1 . Hauler 3 | . . 3 . . . Recycler 10 | 1 2 4 1 2 . Operator 1 | . . 1 . . . Swarmer 16 | . . 9 4 2 1 Grunt 49 | . 4 10 1 29 5 Brawler 3 | . . . 1 2 . Duelist 1 | . . . . 1 . Sentry 12 | . . 6 . 6 . Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | 3 3 7 4 5 4 Combat Bots Only 6 | . 2 6 4 3 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 752 | . 21 173 29 371 158 Missed 213 | . 7 50 7 101 48 Damage Taken 7700 | . 219 1391 189 4045 1856 Core 971 | . 20 207 8 463 273 Absorbed by Shields 496 | . . . . 496 . Core Remaining (%) 63 | 100 92 . 46 15 . Volleys Fired 324 | 8 21 83 15 161 36 Largest 2 | 2 2 2 2 2 2 Hottest 123 | 40 50 55 43 123 90 Shots Fired 601 | 16 41 150 30 302 62 Gun 452 | 16 38 103 30 223 42 Cannon 125 | . . 46 . 65 14 Launcher 15 | . 3 1 . 5 6 Special 9 | . . . . 9 . Kinetic 556 | 16 38 149 30 281 42 Thermal 30 | . . . . 16 14 Explosive 15 | . 3 1 . 5 6 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 3 7 10 7 13 12 Robot Miss Streak 4 | 1 2 3 2 4 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 2 2 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 389 | 8 18 100 22 203 38 Core Hits 188 | 5 10 51 11 89 22 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 5 | . . 2 . 2 1 Destroy 3 | . . 1 . 1 1 Blast 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6941 | 105 315 1342 247 3908 1024 Guns 4070 | 105 185 807 247 2329 397 Cannons 1706 | . . 487 . 1045 174 Explosions 1165 | . 130 48 . 534 453 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5497 | 105 185 1294 247 3269 397 Thermal 364 | . . . . 190 174 Explosive 1080 | . 130 48 . 449 453 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 8 2 Average Corruption 7 | . . . . 7 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 94 | . . . . 88 6 Message Errors 22 | . . . . 21 1 Matter Fused 23 | . . . . 22 1 Heat Flow Errors 14 | . . . . 13 1 Energy Discharges 6 | . . . . 5 1 Parts Rejected 5 | . . . . 5 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 8 | . . . . 7 1 Data Loss (major) 3 | . . . . 3 . Misfires 3 | . . . . 3 . Alerts 2 | . . . . 2 . Weapon Failures 7 | . . . . 6 1 Overload Shots . | . . . . . . Overflow Damage 76 | . . . . 34 42 Projectiles 6 | . . . . 6 . Explosions 70 | . . . . 28 42 Melee . | . . . . . . Knockbacks 27 | . . 3 . 24 . Impact . | . . . . . . Kinetic 23 | . . 3 . 20 . Secondary 4 | . . . . 4 . Self-Inflicted Damage 206 | . . 22 . 83 101 Shots 8 | . . 1 . 4 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 414 | 6 20 34 6 414 352 Average Temperature 98 | 6 8 9 3 109 135 Received Heat Transfer 2984 | . 153 402 42 1841 546 Effects 14 | . . . . 11 3 Shutdowns 3 | . . . . 3 . Energy Bleed 3 | . . . . 1 2 Interference 6 | . . . . 6 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 642 | . . . . 272 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 564 | 20 119 482 129 564 248 Initial 228 | . 13 28 129 35 228 Average 197 | 9 67 299 48 303 114 Maximum Alert Level 2 | . . 2 . 2 1 Low Security (%) 59 | 100 100 29 100 38 68 Level 1 19 | . . 39 . 18 31 Level 2 20 | . . 30 . 43 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 1 5 . 11 3 Investigation 7 | . . 3 . 4 . Extermination 1 | . . . . . 1 Reinforcement 8 | . 1 2 . 3 2 Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 10 | . 1 5 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 144 | . 8 43 6 62 25 Peak Tracking Total 11 | . 2 10 4 11 6 Tactical Retreats 5 | . . 1 . 3 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . . 1 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . . 1 . 2 1 Max in Single Turn 2 | . . 1 . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 1 5 . 5 3 Terminals 12 | . 1 4 . 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 38 | . 5 16 . 12 5 Successful 15 | . 1 9 . 3 2 Failed 22 | . 4 7 . 8 3 Catastrophic 5 | . . 2 . 2 1 Database Lockouts 1 | . . . . 1 . Manual 25 | . 5 9 . 6 5 Terminals 31 | . 5 11 . 10 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 5 . 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 4 . 3 2 Prototype ID Bank 3 | . . 1 . 2 . Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 1 . . . Unreport Threat 3 | . . . . 1 2 Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 4 . 4 3 Full Trace Events 7 | . . 3 . 4 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 8363 | 124 668 1722 1755 2822 1272 Spaces Moved 3099 | 53 217 595 700 970 564 Core 19 | 19 . . . . . Treads 2058 | 34 217 595 700 512 . Legs 1022 | . . . . 458 564 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 200 130 Average Speed 226 | 156 274 240 240 222 191 Slowest Speed 480 | 200 320 240 240 480 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 40 50 100 75 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . 2 . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 81 | . 17 5 . 24 35 Melee . | . . . . . . Projectile 10 | . . . . 10 . AOE 71 | . 17 5 . 14 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3818 | 75 250 745 749 1308 691 Wait 192 | . 2 22 29 72 67 Move 3094 | 52 216 594 699 969 564 Hop . | . . . . . . Pick Up 87 | 7 7 19 6 39 9 Fast Attach 10 | 7 . . . 3 . Attach 43 | . . 7 . 25 11 Detach . | . . . . . . Swap 42 | . 3 11 . 25 3 Drop 26 | 1 1 9 . 14 1 Fire 324 | 8 21 83 15 161 36 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 16) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Propulsion x2 1188 | -9/Materials | Lost 3 parts (1u2w) 1682 | -9/Materials | Discovered new exit (range 11) 1712 | -9/Materials | Core integrity fell below 50% 1881 | -9/Materials | Build established: Scavenger-Mutant 1947 | -9/Materials | Identified exit to Materials 2212 | -9/Materials | Discovered new exit (range 16) 2261 | -9/Materials | Identified exit to Mines 2515 | -9/Materials | Entered Mines 2583 | -9/Mines | Learned 4 Materials zone layouts 2674 | -9/Mines | Discovered exit to Materials (range 8) 3069 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3231 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3236 | -9/Mines | Found Prototype Device 3981 | -9/Mines | Discovered exit to Materials (range 15) 4123 | -9/Mines | Learned location of 1 exit from Proximity Caves 4270 | -9/Mines | Entered Materials 4270 | -8/Materials | Evolved 2 slots: Utility x2 4271 | -8/Materials | Identified exit to Factory 5341 | -8/Materials | Garrison activated, responded to threat 5456 | -8/Materials | Core integrity fell below 50% 5722 | -8/Materials | Central database locked down 5884 | -8/Materials | Discovered exit to Factory (range 12) 6050 | -8/Materials | Lost 5 parts (1p3n1u) 6305 | -8/Materials | Build established: Mutant 6346 | -8/Materials | Discovered exit to Factory (range 14) 6635 | -8/Materials | Core integrity fell below 20% 7070 | -8/Materials | First assault squad dispatched 7092 | -8/Materials | Entered Factory 7092 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7528 | -7/Factory | Discovered new exit (range 16) 7556 | -7/Factory | Identified exit to Factory 7835 | -7/Factory | Lost 3 parts (3w) 8053 | -7/Factory | Lost 3 parts (1n1u1w) 8364 | -7/Factory | Self-destructed Last Messages --------------- 08173_ Acquired 20 matter. 08179_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08179_ K-01 Serf cleans the Construction Platform. 08183_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 08184_ K-01 Serf cleans the Construction Platform. 08207_ Acquired Med. Treads. 08235_ System corrupted: Energy discharge (-44). 08265_ System corrupted: Component data lost. 08345_ System corrupted: Heat flow error (+244). 08345_ Lgt. Nuclear Core destroyed. 08348_ Imp. Titanium Leg destroyed. 08350_ System corrupted: Imp. Medium Laser failed to cycle. 08350_ Destroyed VTOL Module. 08350_ Construction Platform disabled. 08352_ Titanium Leg destroyed. 08356_ Imp. Medium Laser destroyed. 08357_ Rocket Launcher destroyed. 08362_ ALERT: Cargo convoy en route, clear transfer corridor. 08363_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????? ##########??????????????? | | ??????????????????????? #???#??????????? | | ??????????????????????? ??? ??????????? | | ??????????????????????? ???? ??????????? | | ???????????????????????? " ???? ??????????? | | ???????????????????????? T ???? ??????????? | | ????????????????????????? "^""""??" "?????????? | | ?????????????????????????? """""?" 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""" | | ?# ?????????????????????????????????????? """ """ | | ?# ?????????????????????############## """ """ | | ?# ?????????????????????# #? = | | ?# ?????????????????????# "" #?????"" """ | | ## #????????????????????# """ #?????"" """! | | # #????????????????????# "F #?????"" """ | | # #????####????????????# """ #??? | | # ######T #######+###??# "" #??? | | # ^ #??# #??? | | # #### #?? | | + ^ + #???######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadBottomlessStorm Manual? 0 Play Time 01:25:03 Cumulative 12.8 hours Start 2024.11.01 @ 12:30:02 End 2024.11.01 @ 15:53:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cfa61f8-0d4a-4805-85cb-c1c1a68cc9af