Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.26 @ 18:29:17 Player: GavinGetsit Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (4074) 4074 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 8464 Bonus ------- Pacifist 200 High Alert Combat Kills 314 Friendly Fire -329 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (4) ------- Mini Assault Cannon Power Sword > --- INVENTORY (25) --- Light Nuclear Core Armored Huge Wheel Advanced Weight Redist. System Utility Shielding System Restoration Module Particle Gun Pulse Rifle Gatling Laser Plasma Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Disposable Heat Sink Huge Storage Unit Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Heavy Machine Gun Mini Assault Cannon Power Sword > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Compact Wheel Armored Huge Wheel Armored Huge Wheel Advanced Weight Redist. System Utility Shielding System Restoration Module Particle Gun Pulse Rifle Gatling Laser Plasma Cannon Enhanced Autogun [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 2 | . . 1 . . 1 . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . . . 1 1 . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 118 | 6 2 21 5 3 39 23 19 Power 34 | 1 . 7 . . 10 10 6 Engine 27 | 1 . 7 . . 8 7 4 Core 7 | . . . . . 2 3 2 Reactor . | . . . . . . . . Propulsion 31 | 2 . 7 3 . 12 5 2 Treads 2 | . . . . . 2 . . Leg . | . . . . . . . . Wheel 28 | 2 . 7 3 . 9 5 2 Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 24 | 1 2 2 . 2 10 1 6 Device 11 | . . . . 2 6 . 3 Storage 5 | 1 1 . . . 2 . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 7 | . 1 2 . . 2 1 1 Artifact . | . . . . . . . . Weapon 29 | 2 . 5 2 1 7 7 5 Energy Gun 4 | 1 . . . . 1 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 . 3 . . 3 4 2 Ballistic Cannon 5 | . . . 1 . 1 2 1 Launcher 4 | . . 2 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 2 . Parts Lost 44 | . . 6 . 1 13 8 16 Power 17 | . . 1 . . 6 5 5 Propulsion 13 | . . 4 . . 4 2 3 Utility 10 | . . 1 . 1 2 1 5 Weapon 4 | . . . . . 1 . 3 Highest Loss Streak 13 | . . 2 . 1 8 2 13 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 91 | . 98 93 94 100 86 98 85 Engine 16 | . 14 21 22 18 16 9 13 Core 2 | . . . . . . 12 3 Wheel 21 | . 28 26 27 27 17 22 13 Device 10 | . . . . 9 17 15 17 Storage 8 | . 14 11 11 9 7 7 6 Protection 7 | . 12 11 11 8 2 7 5 Energy Gun 4 | . 14 2 . . 4 7 4 Ballistic Gun 7 | . 14 11 3 . 3 8 11 Ballistic Cannon 4 | . . . 7 9 5 5 5 Launcher 4 | . . 8 11 18 2 . . Naked Turns . | . . . . . . . . Heaviest Build 121 | 13 29 47 56 58 58 65 121 Greatest Support 57 | 26 26 38 44 38 45 57 57 Greatest Overweight (x) 29 | . 1 2 1 1 10 1 29 Average Overweight (x) . | . . 1 1 1 1 . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 Average Capacity 15 | 7 9 15 15 15 15 15 20 Most Carried 15 | 4 6 15 15 15 15 15 15 Average Carried 13 | 1 4 11 14 14 14 14 13 Final Capacity 25 | 8 15 15 15 15 15 15 25 Final Carried 15 | 4 5 13 15 14 15 15 11 Class Distribution -------------------- 44% | Mutant 33% | Scavenger-Tank 13% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Sto Fac Matter Collected 3175 | 257 . 659 121 144 770 894 330 Remotely . | . . . . . . . . Salvage Created 4402 | . . 1187 108 194 952 1585 376 Parts 255 | . . 81 12 10 53 67 32 Haulers Intercepted 5 | . . 2 . . 1 2 . Recyclers Shooed 3 | . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 86 | . . 28 . 7 15 27 9 Melee 3 | . . . . . 2 . 1 Guns 49 | . . 15 . . 9 21 4 Cannons 11 | . . . . . 2 5 4 AOE 23 | . . 13 . 7 2 1 . Classes Destroyed 16 | . . 9 1 . 3 1 2 Worker 12 | . . 3 . 1 3 3 2 Builder 8 | . . 2 . 1 3 . 2 Tunneler 3 | . . . 2 . 1 . . Hauler 5 | . . 2 . . 1 2 . Recycler 10 | . . 3 1 . 2 4 . Mechanic 1 | . . . . . . . 1 Operator 3 | . . 1 . . 1 . 1 Watcher 7 | . . 2 . 1 1 2 1 Swarmer 18 | . . 11 . . . 3 4 Grunt 42 | . . 10 . 9 9 14 . Brawler 2 | . . . . . . 2 . Duelist 3 | . . . . . 1 2 . Sentry 14 | . . 7 . . 1 5 1 Hunter 4 | . . . . . 2 . 2 Programmer 4 | . . . . . 2 1 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 14 | . . 14 1 4 7 9 5 Combat Bots Only 7 | . . 6 . 3 5 7 4 Max Kills in Single Turn 3 | . . 3 1 2 2 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . 2 2 1 . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Sto Fac Damage Taken 6767 | . . 1046 79 284 1369 1300 2689 Core 1721 | . . 206 . 39 483 135 858 Absorbed by Shields 163 | . . . . . 83 . 80 Redirected to Shielding 6 | . . 6 . . . . . Regen/Repaired (Parts) 160 | . . 40 . . 53 . 67 Core Remaining (%) 70 | 100 100 . 48 92 . 11 . Volleys Fired 256 | . . 77 1 11 46 77 44 Largest 4 | . . 2 2 3 3 3 4 Hottest 178 | . . 70 87 120 143 153 178 Shots Fired 627 | . . 124 3 32 122 233 113 Gun 415 | . . 99 . . 73 172 71 Cannon 161 | . . . 1 11 46 61 42 Launcher 51 | . . 25 2 21 3 . . Special . | . . . . . . . . Kinetic 418 | . . 77 1 11 77 155 97 Thermal 156 | . . 22 . . 42 78 14 Explosive 51 | . . 25 2 21 3 . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 27 | . . 17 1 8 13 27 27 Robot Miss Streak 5 | . . 2 1 1 5 4 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 494 | . . 93 1 24 99 179 98 Core Hits 261 | . . 59 3 22 54 92 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 2 . 1 Critical Strikes 16 | . . 3 . 1 6 2 4 Burn 3 | . . 3 . . . . . Destroy 4 | . . . . 1 2 . 1 Blast 7 | . . . . . 2 2 3 Sever 2 | . . . . . 2 . . Melee Attacks 16 | . . . . . 10 . 6 Impact . | . . . . . . . . Slashing 16 | . . . . . 10 . 6 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11927 | . . 2118 93 1503 2202 3771 2240 Guns 6138 | . . 1009 . . 1143 2805 1181 Cannons 2131 | . . . . 201 458 726 746 Explosions 2911 | . . 1091 57 1302 221 240 . Melee 631 | . . . . . 318 . 313 Ramming 116 | . . 18 36 . 62 . . Kinetic 5392 | . . 797 . 201 808 2096 1490 Thermal 2909 | . . 290 . . 793 1435 391 Explosive 2833 | . . 1013 57 1302 221 240 . Electromagnetic 46 | . . . . . . . 46 Impact . | . . . . . . . . Slashing 631 | . . . . . 318 . 313 Piercing . | . . . . . . . . Highest Corruption 9 | . 1 1 1 . 6 9 1 Average Corruption 3 | . 1 1 1 . 2 7 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . 5 3 . 13 32 . Message Errors 10 | . . . . . 4 6 . Matter Fused 10 | . . 2 1 . 3 4 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 7 | . . . . . 3 4 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . 1 . . 3 3 . Data Loss (major) 2 | . . . 1 . . 1 . Misfires 9 | . . 1 1 . . 7 . Alerts 1 | . . . . . . 1 . Weapon Failures 5 | . . 1 . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 225 | . . 94 . 17 20 44 50 Projectiles 17 | . . . . . . 14 3 Explosions 141 | . . 94 . 17 . 30 . Melee 67 | . . . . . 20 . 47 Knockbacks 27 | . . . . 5 5 9 8 Impact . | . . . . . . . . Kinetic 26 | . . . . 5 5 9 7 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 654 | . . 332 81 89 64 63 25 Shots 23 | . . 13 2 4 1 2 1 Rammed 15 | . . 2 2 . 11 . . Targets Rammed 15 | . . 2 2 . 11 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 356 | . . 356 48 186 63 331 330 Average Temperature 68 | . . 73 21 88 25 66 79 Received Heat Transfer 1434 | . . 288 . 153 507 405 81 Effects 5 | . . 4 . . . 1 . Shutdowns 2 | . . 1 . . . 1 . Interference 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . 1 . . 4 3 . Heat Transferred 6688 | . . 901 . . 1775 3187 825 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Peak Influence 855 | . . 855 254 273 268 671 320 Initial 253 | . . . 226 21 105 39 253 Average 236 | . . 419 176 133 105 410 226 Maximum Alert Level 3 | . . 3 1 1 1 2 1 Low Security (%) 51 | 100 100 25 32 92 98 17 30 Level 1 24 | . . 11 67 7 1 9 69 Level 2 20 | . . 47 . . . 73 . Level 3 2 | . . 15 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . . 6 . 2 5 9 1 Investigation 10 | . . 1 . 1 2 5 1 Extermination 3 | . . . . . 1 2 . Reinforcement 7 | . . 4 . 1 2 . . Assault 3 | . . 1 . . . 2 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Sto Fac Distress Signals 8 | . . 3 . 1 . 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . . 40 . 8 19 35 18 Peak Tracking Total 7 | . . 6 . 3 5 7 7 Tactical Retreats 4 | . . 1 . . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Traps Triggered 14 | . 3 . . 1 8 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Sto Fac Machines Disabled 14 | . . 7 . 1 1 3 2 Max in Single Turn 2 | . . 2 . 1 1 2 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Sto Fac Machines Accessed 20 | . 2 3 . . 4 9 2 Terminals 13 | . 2 2 . . 2 7 . Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . 1 . . 1 1 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 57 | . 5 9 . . 18 19 6 Successful 30 | . 5 3 . . 13 6 3 Failed 27 | . . 6 . . 5 13 3 Catastrophic 6 | . . 1 . . 1 4 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . 5 6 . . 6 15 . Fabricators 3 | . . . . . . . 3 Repair Stations 17 | . . 3 . . 8 3 3 Recycling Units 1 | . . . . . . 1 . Scanalyzers 4 | . . . . . 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 5 1 . . 4 5 . Record 4 | . 1 . . . . 3 . Part Schematic 4 | . . . . . 3 1 . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 10 | . . 2 . . 5 1 2 Scan Component 6 | . . 1 . . 3 1 1 Repair 4 | . . 1 . . 2 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 18 | . 1 3 . . 4 8 2 Full Trace Events 8 | . . 1 . . 2 4 1 Feedback Events 2 | . . 1 . . 1 . . Corruption 2 | . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . . 5 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 . . 2 . 1 Time 83 | . . 26 . . 35 . 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Sto Fac Total Allies 5 | . . . 3 . . 2 . Largest Group 3 | . . . 3 3 . 2 . Highest-Rated Group 62 | . . . 40 40 . 62 . Highest-Rated Ally 31 | . . . 16 16 . 31 . Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . 3 . 20 . Total Damage 315 | . . . . 15 . 300 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Sto Fac Turns Passed 4776 | 70 213 863 593 194 1238 782 823 Spaces Moved 3289 | 69 223 556 526 145 825 459 486 Core 24 | 11 . . . . 9 . 4 Treads 47 | . . . . . 47 . . Legs . | . . . . . . . . Wheels 3218 | 58 223 556 526 145 769 459 482 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 101 105 105 86 95 100 Average Speed 110 | 83 93 105 109 105 111 104 132 Slowest Speed 1500 | 90 105 115 111 105 550 115 1500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 35 44 81 18 12 49 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 20 | . . 20 . . . . . Terrain Destroyed 409 | . . 198 26 154 6 22 3 Melee . | . . . . . . . . Projectile 10 | . . . . 3 1 4 2 AOE 399 | . . 198 26 151 5 18 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Sto Fac Total 3930 | 78 227 704 542 162 1022 599 596 Wait 117 | . . 31 2 2 42 13 27 Move 3282 | 68 222 555 525 144 824 458 486 Hop . | . . . . . . . . Pick Up 52 | 4 2 11 3 2 15 10 5 Fast Attach 27 | 6 1 2 1 . 10 3 4 Attach 35 | . . 5 . 3 12 5 10 Detach 6 | . . . . . 3 . 3 Swap 56 | . 1 14 4 . 17 15 5 Drop 53 | . 1 7 4 . 17 18 6 Fire 256 | . . 77 1 11 46 77 44 Melee 16 | . . . . . 10 . 6 Ram 15 | . . 2 2 . 11 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . 15 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 9) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 305 | -9/Materials | Build established: Mutant 796 | -9/Materials | Repaired Ion Engine 981 | -9/Materials | Discovered new exit (range 12) 1084 | -9/Materials | First assault squad dispatched 1112 | -9/Materials | Core integrity fell below 50% 1147 | -9/Materials | Entered Mines 1191 | -9/Mines | Discovered new exit (range 15) 1231 | -9/Mines | Learned Materials garrison access intel 1281 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1283 | -9/Mines | Found Prototype Device 1309 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1345 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1461 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1512 | -9/Mines | Learned 2 Materials zone layouts 1740 | -9/Mines | Entered Materials 1740 | -8/Materials | Accompanied by 3 allies 1740 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1741 | -8/Materials | Identified exit to Factory 1742 | -8/Materials | Loaded intel: 1 garrison access location 1934 | -8/Materials | Entered Factory 1934 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1934 | -7/Factory | Identified Exp. Sensor Array 2173 | -7/Factory | Lost 4 parts (2n1u1w) 2262 | -7/Factory | Core integrity fell below 50% 2289 | -7/Factory | Lost 8 parts (5p2n1u) 2853 | -7/Factory | Discovered new exit (range 16) 2894 | -7/Factory | Build established: Scavenger-Tank 3084 | -7/Factory | Repaired Lgt. Ion Engine 3108 | -7/Factory | Repaired Imp. Cooling System 3172 | -7/Factory | Entered Storage 3401 | -7/Storage | Destroyed 7 combat bots 3630 | -7/Storage | Met a pair of Derelict thieves 3651 | -7/Storage | Build established: Tank 3694 | -7/Storage | Core integrity fell below 20% 3892 | -7/Storage | Discovered new exit (range 15) 3954 | -7/Storage | Entered Factory 3954 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4069 | -6/Factory | Spotted B-75 Beast 4092 | -6/Factory | Build established: Scavenger-Tank 4133 | -6/Factory | Destroyed B-75 Beast 4352 | -6/Factory | Repaired Imp. Deuterium Engine 4647 | -6/Factory | Cargo convoy interrupted 4693 | -6/Factory | Core integrity fell below 50% 4724 | -6/Factory | Core integrity fell below 20% 4735 | -6/Factory | Lost 13 parts (4p3n4u2w) 4777 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04746_ H-66 Slayer knocked back. 04747_ R-10 Processor collects Wheel. 04748_ H-66 Slayer suffers critical hit (Blast). 04748_ H-66 Slayer knocked back. 04751_ R-10 Processor collects Lgt. Ion Engine. 04752_ Acquired 5 matter. 04754_ R-10 Processor collects Wheel. 04760_ M-28 Smith repairs H-66 Slayer. 04762_ R-10 Processor collects Terrain Scan Processor. 04764_ Penetrated by Slug. 04767_ M-28 Smith destroyed. 04768_ K-01 Serf collects debris. 04769_ Acquired 19 matter. 04769_ K-01 Serf collects debris. 04770_ Penetrated by Slug. 04771_ K-01 Serf collects debris. 04772_ R-10 Processor collects VTOL Module. 04774_ K-01 Serf collects debris. 04777_ Slug penetrates Door. 04777_ Penetrated by Slug. 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Missile Launcher | -7/Factory | Hacked Imp. Recalibrator | -7/Factory | Hacked Thermic Laser | -7/Factory | Hacked Med. Laser | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Hvy. Machine Gun | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Significant Disruption Challenges ------------ None Game ------ Seed LightpackLobotomyShifter Manual? 0 Play Time 01:23:16 Cumulative 11.3 hours Start 2023.05.21 @ 20:40:10 End 2023.05.26 @ 18:29:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 205d4796-747d-4e01-81b1-d5470cdfb235