Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 12:50:11

Player: Dytto

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (1018)     1018
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (230)                230
              TOTAL SCORE: 3073

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             0/550
Matter                     200/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
>          --- WEAPON (3) -------
           Mining Claw
>          --- INVENTORY (10) ---
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Coolant Injector
           Salvage Targeting Computer
           Trap Extractor (0/4)
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Matter Filter
           ECM Suite
>          --- WEAPON -----------
           Shotgun
  Improved Grenade Launcher
           Hammer
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Airjet
           Coolant Injector
           Sensor Array
           Salvage Targeting Computer
           Trap Extractor
     Light Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             45   | 8   3   13  21  
  Power                    7    | 1   .   2   4   
    Engine                 5    | 1   .   2   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   .   4   8   
    Treads                 .    | .   .   .   .   
    Leg                    10   | .   .   4   6   
    Wheel                  2    | 2   .   .   .   
    Hover                  2    | .   .   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   3   4   2   
    Device                 7    | .   2   3   2   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 4   .   3   7   
    Energy Gun             3    | 3   .   .   .   
    Energy Cannon          3    | .   .   1   2   
    Ballistic Gun          4    | 1   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 24   | .   .   7   17  
  Power                    5    | .   .   2   3   
  Propulsion               8    | .   .   3   5   
  Utility                  4    | .   .   1   3   
  Weapon                   7    | .   .   1   6   
  Highest Loss Streak      9    | .   .   5   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   90  88  89  
  Engine                   11   | .   14  10  11  
  Core                     2    | .   .   .   5   
  Leg                      17   | .   .   16  23  
  Wheel                    7    | .   28  8   .   
  Device                   14   | .   7   18  13  
  Storage                  10   | .   11  11  9   
  Energy Gun               7    | .   28  8   .   
  Energy Cannon            1    | .   .   1   1   
  Ballistic Gun            6    | .   .   4   10  
  Launcher                 1    | .   .   .   2   
  Impact Weapon            7    | .   .   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 11  18  21  41  
  Greatest Support         51   | 32  32  32  51  
  Greatest Overweight (x)  9    | .   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 5   7   10  10  
  Most Carried             9    | 4   5   6   9   
  Average Carried          5    | 2   4   3   7   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            7    | 4   5   5   7   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           696  | 219 .   189 288 
  Remotely                 .    | .   .   .   .   
Salvage Created            976  | .   .   288 688 
  Parts                    59   | .   .   11  48  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  25   | .   .   10  15  
  Melee                    5    | .   .   2   3   
  Guns                     6    | .   .   3   3   
  Cannons                  1    | .   .   1   .   
  AOE                      11   | .   .   3   8   
Classes Destroyed          9    | .   .   3   6   
  Worker                   3    | .   .   .   3   
  Builder                  5    | .   .   .   5   
  Recycler                 1    | .   .   .   1   
  Watcher                  3    | .   .   .   3   
  Swarmer                  7    | .   .   4   3   
  Grunt                    13   | .   .   5   8   
  Brawler                  1    | .   .   1   .   
  Sentry                   2    | .   .   .   2   
  Specialist               2    | .   .   .   2   
Best Kill Streak           8    | .   .   4   8   
  Combat Bots Only         5    | .   .   4   5   
Max Kills in Single Turn   3    | .   .   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   1   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3020 | .    .    937  2083 
  Core                     777  | .    .    224  553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         81   | 100  100  44   .    
Volleys Fired              65   | .    .    31   34   
  Largest                  2    | .    .    2    2    
  Hottest                  111  | .    .    80   111  
Shots Fired                93   | .    .    42   51   
  Gun                      52   | .    .    30   22   
  Cannon                   21   | .    .    12   9    
  Launcher                 20   | .    .    .    20   
  Special                  .    | .    .    .    .    
  Kinetic                  25   | .    .    3    22   
  Thermal                  37   | .    .    28   9    
  Explosive                16   | .    .    .    16   
  Electromagnetic          15   | .    .    11   4    
  Robot Hit Streak         4    | .    .    3    4    
  Robot Miss Streak        6    | .    .    3    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           75   | .    .    35   40   
  Core Hits                55   | .    .    10   45   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 7    | .    .    4    3    
  Critical Strikes         8    | .    .    4    4    
    Destroy                1    | .    .    .    1    
    Smash                  7    | .    .    4    3    
Melee Attacks              37   | .    .    21   16   
  Impact                   33   | .    .    21   12   
  Slashing                 4    | .    .    .    4    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    
Damage Inflicted           3071 | .    .    917  2154 
  Guns                     339  | .    .    186  153  
  Cannons                  187  | .    .    87   100  
  Explosions               2037 | .    .    384  1653 
  Melee                    508  | .    .    260  248  
  Ramming                  .    | .    .    .    .    
  Kinetic                  176  | .    .    23   153  
  Thermal                  347  | .    .    224  123  
  Explosive                1753 | .    .    384  1369 
  Electromagnetic          287  | .    .    26   261  
  Impact                   461  | .    .    260  201  
  Slashing                 47   | .    .    .    47   
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            323  | .    .    205  118  
  Projectiles              23   | .    .    .    23   
  Explosions               174  | .    .    123  51   
  Melee                    126  | .    .    82   44   
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      372  | .    .    99   273  
  Shots                    12   | .    .    1    11   
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        270  | .    .    51   270  
  Average Temperature      61   | .    .    19   82   
  Received Heat Transfer   1101 | .    .    300  801  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | .    .    1    5    
  Impact Corruptions       8    | .    .    4    4    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         683  | .    .    485  198  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             459  | .   27  363 459 
  Initial                  74   | .   .   11  74  
  Average                  152  | .   16  130 233 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         69   | 100 100 88  40  
  Level 1                  27   | .   .   11  53  
  Level 2                  2    | .   .   .   6   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   1   5   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   1   4   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   2   16  41  
  Peak Tracking Total      8    | .   2   5   8   
  Tactical Retreats        7    | .   .   2   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   2   2   1   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   2   3   4   
  Successful               8    | .   2   2   4   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   3   .   
  Terminals                5    | .   2   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              4    | .   .   .   4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   2   .   
  Record                   4    | .   2   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   .   4   
  Insert Component         2    | .   .   .   2   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1514 | 95  200 558 661 
Spaces Moved               933  | 86  194 294 359 
  Core                     16   | 13  .   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     551  | .   .   203 348 
  Wheels                   358  | 73  194 91  .   
  Hover                    8    | .   .   .   8   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 100 120 
  Average Speed            119  | 92  100 117 138 
  Slowest Speed            500  | 100 100 190 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 5   30  24  25  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          101  | .   .   40  61  
  Melee                    .    | .   .   .   .   
  Projectile               4    | .   .   .   4   
  AOE                      97   | .   .   40  57  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1173 | 97  199 430 447 
  Wait                     61   | .   1   57  3   
  Move                     930  | 85  193 293 359 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 4   1   9   5   
  Fast Attach              19   | 6   2   3   8   
  Attach                   19   | .   .   9   10  
  Detach                   11   | .   .   3   8   
  Swap                     7    | 2   1   1   3   
  Drop                     6    | .   1   3   2   
  Fire                     65   | .   .   31  34  
  Melee                    36   | .   .   21  15  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 15)
  296 | -10/Materials | Entered another Materials area
  296 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  317 | -9/Materials  | Build established: Mutant
  651 | -9/Materials  | Core integrity fell below 50%
  690 | -9/Materials  | Lost 5 parts (2p2n1w)
  840 | -9/Materials  | Discovered new exit (range 7)
  854 | -9/Materials  | Entered another Materials area
  854 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  980 | -8/Materials  | Build established: Scavenger-Mutant
 1281 | -8/Materials  | Garrison activated, responded to threat
 1381 | -8/Materials  | Build established: Mutant
 1491 | -8/Materials  | Core integrity fell below 50%
 1509 | -8/Materials  | Core integrity fell below 20%
 1515 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01483_ Titanium Leg destroyed.
01485_ R-06 Scavenger collects Imp. Hover Unit.
01485_ Penetrated by Slug. <x3>
01487_ Knocked back.
01493_ R-06 Scavenger collects Imp. Hover Unit.
01494_ Sensor Array destroyed.
01494_ X-62 Marksman destroyed.
01496_ Penetrated by Slug.
01496_ Airjet destroyed.
01496_ R-06 Scavenger collects Corrupted Imp. Hover Unit.
01499_ Penetrated by Slug.
01499_ Hvy. Particle Cannon destroyed.
01501_ R-06 Scavenger collects Imp. Carbon-fiber Leg.
01503_ Enh. Nuclear Core destroyed.
01504_ Hammer destroyed.
01506_ Critical hit (Burn: +37). <x2>
01512_ Penetrated by Slug.
01512_ X-62 Marksman destroyed.
01512_ Critical hit (Burn: +37).
01515_ Acquired 67 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????########   #???????????????????????? |
| ??????#########      #   #???????????????????????? |
|               +      #   #???????????????????????? |
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| ?????????????????????#   #?????# /    #??????????? |
| ?????????????????????#   #?????# =  ""#??????????? |
| ??????????????######?#   #?????#/=  Y"#??????????? |
| ???????????????     ?#   #?????#    ""#??????????? |
| ????????????????     #   ###???#  =   ##?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          24
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Matter Filtering           30

 Item Schematics 
-----------------
 Salvage Targeting Computer | -8/Materials | Scanalyzed
           Coolant Injector | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              IonicInsulatedReplicator
  Manual?         0
Play Time         00:19:26
  Cumulative      15.3 hours
  Start           2022.03.24 @ 12:33:22
  End             2022.03.24 @ 12:50:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           19
  Adventurer      36
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7571407d-435e-4fe5-b41b-6491d292a84d