Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 22:20:40

Player: Infomantis

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (72)      360
Value Destroyed (2347)     2347
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (744)                744
              TOTAL SCORE: 6591

 Bonus
-------
High Alert Combat Kills    44
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     262/300
Energy                     257/265
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (4) ---
       Armored Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY (4) ------
      Improved Heat Sink
        Medium Storage Unit
               Machine Analyzer
               Insulated Plating
>              --- WEAPON (2) -------
               Lightning Gun
               Gauss Rifle
>              --- INVENTORY (10) ---
      Improved Ion Engine
         Light Treads
  Experimental Sensor Array
      Improved Signal Interpreter
               Insulated Plating
               Insulated Plating
               Lightning Gun
      Advanced Assault Cannon
               Datajack
               Katana

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
       Armored Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Machine Analyzer
               Insulated Plating
>              --- WEAPON -----------
               Lightning Gun
               Gauss Rifle
>              --- INVENTORY --------
      Improved Ion Engine
         Light Treads
  Experimental Sensor Array
      Improved Signal Interpreter
               Insulated Plating
               Insulated Plating
               Lightning Gun
      Advanced Assault Cannon
               Datajack
               Katana
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             102  | 7   4   9   14  4   2   7   22  22  11  
  Power                    13   | 1   1   2   2   .   .   1   2   3   1   
    Engine                 11   | 1   1   .   2   .   .   1   2   3   1   
    Core                   2    | .   .   2   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   1   4   5   1   .   3   7   7   5   
    Treads                 16   | .   .   1   5   1   .   .   4   4   1   
    Leg                    19   | 2   1   3   .   .   .   3   3   3   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 2   2   1   4   3   .   1   9   6   4   
    Device                 14   | 1   1   1   1   1   .   1   3   4   1   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   2   2   .   .   5   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   2   3   .   2   2   4   6   1   
    Energy Gun             9    | 1   .   2   2   .   .   1   1   1   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   2   1   .   
    Ballistic Gun          7    | 1   .   .   1   .   1   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
Parts Lost                 34   | .   .   5   6   .   .   5   3   13  2   
  Power                    7    | .   .   2   1   .   .   1   .   3   .   
  Propulsion               11   | .   .   2   1   .   .   1   1   5   1   
  Utility                  8    | .   .   .   2   .   .   2   2   2   .   
  Weapon                   8    | .   .   1   2   .   .   1   .   3   1   
  Highest Loss Streak      10   | .   .   4   3   .   .   3   1   10  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 93  94  99  100 89  96  91  96  
  Engine                   9    | .   14  7   5   11  11  10  9   7   9   
  Core                     1    | .   .   5   4   .   .   .   .   .   .   
  Treads                   15   | .   .   5   22  33  33  8   7   11  13  
  Leg                      14   | .   28  16  7   .   .   22  28  20  18  
  Device                   6    | .   14  14  6   2   .   .   1   7   9   
  Storage                  11   | .   14  14  11  11  11  11  9   9   9   
  Processor                7    | .   .   .   9   11  11  11  9   9   9   
  Protection               5    | .   .   .   3   8   11  3   13  9   9   
  Energy Gun               9    | .   14  13  11  11  11  11  2   .   9   
  Energy Cannon            1    | .   .   .   .   .   .   .   6   7   .   
  Ballistic Gun            9    | .   14  14  10  11  6   3   6   8   9   
  Slashing Weapon          1    | .   .   .   .   .   .   7   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 14  19  18  28  24  24  24  31  29  29  
  Greatest Support         60   | 20  20  20  60  60  60  60  43  45  47  
  Greatest Overweight (x)  2    | 1   .   1   1   .   .   2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  
  Most Carried             10   | 8   10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 4   9   9   9   9   10  9   9   8   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 8   10  10  10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Matter Collected           1469 | 277 61  97  154 58  .   99  285 155 283 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2928 | 123 173 217 550 258 .   226 423 422 536 
  Parts                    166  | 11  8   12  28  15  .   10  26  25  31  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   1   2   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Combat Hostiles Destroyed  60   | .   6   7   12  5   .   3   9   9   9   
  Melee                    5    | .   .   .   .   .   .   2   1   2   .   
  Guns                     44   | .   6   7   11  5   .   1   4   2   8   
  Cannons                  9    | .   .   .   .   .   .   .   4   5   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          11   | 2   2   .   3   1   .   1   1   1   .   
  Worker                   2    | .   .   .   .   .   .   1   .   .   1   
  Tunneler                 3    | 2   .   .   .   .   .   1   .   .   .   
  Recycler                 4    | 1   .   .   1   1   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   .   1   
  Swarmer                  13   | .   3   3   4   .   .   .   2   1   .   
  Grunt                    27   | .   3   4   3   3   .   3   4   3   4   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   .   
  Sentry                   15   | .   .   .   4   .   .   .   3   3   5   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           9    | 3   3   3   9   3   .   2   5   4   3   
  Combat Bots Only         8    | .   3   3   8   3   .   1   5   4   3   
Max Kills in Single Turn   2    | 1   1   1   1   1   .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Sto  
Damage Taken               5205 | .    301  518  857  166  .    441  856  1513 553  
  Core                     980  | .    109  117  125  12   .    66   64   375  112  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  68   | .    .    .    .    .    .    .    .    68   .    
Core Remaining (%)         52   | 100  .    9    .    .    .    49   .    .    .    
Volleys Fired              236  | 7    21   28   50   17   .    27   26   30   30   
  Largest                  2    | 2    2    2    2    2    .    2    2    2    2    
  Hottest                  103  | 70   70   70   76   76   .    85   98   103  83   
Shots Fired                441  | 14   42   48   87   34   .    50   51   56   59   
  Gun                      387  | 14   42   48   87   34   .    50   26   27   59   
  Cannon                   54   | .    .    .    .    .    .    .    25   29   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  215  | 7    21   28   37   17   .    23   25   27   30   
  Thermal                  197  | 7    21   20   50   17   .    27   26   29   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          29   | .    .    .    .    .    .    .    .    .    29   
  Robot Hit Streak         20   | 9    5    11   20   5    .    11   15   12   15   
  Robot Miss Streak        8    | 2    2    4    3    3    .    8    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    1    4    3    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    .    .    
Shots Hit Robots           324  | 9    26   33   65   20   4    37   43   45   42   
  Core Hits                130  | 5    10   14   26   13   .    13   14   13   22   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    .    1    .    
  Critical Strikes         8    | 1    .    .    3    .    .    .    1    2    1    
    Burn                   3    | 1    .    .    2    .    .    .    .    .    .    
    Destroy                3    | .    .    .    1    .    .    .    1    1    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              23   | .    .    .    .    .    4    8    3    8    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    .    .    8    3    8    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    4    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5298 | 99   254  347  785  245  .    735  854  1046 933  
  Guns                     3551 | 99   254  340  779  238  .    360  334  331  816  
  Cannons                  914  | .    .    .    .    .    .    .    423  491  .    
  Explosions               113  | .    .    .    .    .    .    .    .    .    113  
  Melee                    690  | .    .    .    .    .    .    369  97   224  .    
  Ramming                  30   | .    .    7    6    7    .    6    .    .    4    
  Kinetic                  1712 | 25   115  151  223  66   .    96   319  331  386  
  Thermal                  2436 | 74   139  189  556  172  .    264  438  491  113  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          430  | .    .    .    .    .    .    .    .    .    430  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 690  | .    .    .    .    .    .    369  97   224  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            88   | .    .    .    .    .    .    66   1    21   .    
  Projectiles              22   | .    .    .    .    .    .    .    1    21   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    66   | .    .    .    .    .    .    66   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    2    3    2    .    1    .    .    .    
Targets Rammed             11   | .    .    2    3    3    .    2    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    1    
  Crushed                  2    | .    .    .    .    1    .    1    .    .    .    
Highest Temperature        314  | 70   272  162  242  30   .    314  213  39   36   
  Average Temperature      81   | 29   103  65   99   13   .    127  95   16   14   
  Received Heat Transfer   2253 | .    162  267  348  72   .    261  450  414  279  
  Effects                  5    | .    4    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    
    Interference           4    | .    3    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    
  Parts Melted             13   | .    .    3    7    1    .    1    1    .    .    
  Heat Transferred         5306 | 296  407  496  1544 444  .    629  740  600  150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Peak Influence             564  | 15  159 146 323 196 .   95  331 325 564 
  Initial                  215  | .   9   61  19  61  .   .   .   215 157 
  Average                  133  | 5   90  66  143 115 .   46  131 246 350 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   1   2   
  Low Security (%)         75   | 100 100 100 67  100 .   100 76  8   11  
  Level 1                  21   | .   .   .   32  .   .   .   23  91  51  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   37  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   2   .   .   .   4   .   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Distress Signals           9    | .   1   .   3   .   .   1   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   9   8   21  5   .   5   22  14  16  
  Peak Tracking Total      14   | .   6   3   6   3   .   3   14  4   4   
  Tactical Retreats        9    | .   .   1   3   .   .   2   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Traps Triggered            7    | .   .   .   .   .   .   .   1   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Machines Disabled          5    | .   .   .   .   .   .   .   1   .   4   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Machines Accessed          9    | .   1   .   2   1   1   .   3   .   1   
  Terminals                5    | .   1   .   2   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                18   | .   3   .   6   2   1   .   5   .   1   
  Successful               8    | .   1   .   3   .   1   .   2   .   1   
  Failed                   10   | .   2   .   3   2   .   .   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   3   2   .   .   1   .   .   
  Terminals                12   | .   3   .   6   2   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             5    | .   1   .   2   .   1   .   .   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   .   1   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   1   1   .   .   1   .   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Total Allies               3    | .   .   .   .   2   .   .   .   .   1   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   1   
  Highest-Rated Group      45   | .   .   .   .   45  45  .   .   .   15  
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Turns Passed               4543 | 109 238 871 475 625 460 550 364 453 398 
Spaces Moved               2505 | 52  139 547 198 348 282 331 187 212 209 
  Core                     3    | 3   .   .   .   .   .   .   .   .   .   
  Treads                   1088 | .   .   183 145 348 282 34  .   96  .   
  Legs                     1414 | 49  139 364 53  .   .   297 187 116 209 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 160 160 120 120 120 120 
  Average Speed            139  | 118 120 133 154 160 160 132 120 143 122 
  Slowest Speed            260  | 190 120 190 240 160 160 260 120 240 125 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 4   32  69  20  44  61  68  31  37  41  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .   .   1   .   .   1   .   1   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   
Scrap Searched             4    | .   .   2   .   1   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          9    | .   .   .   .   .   .   .   2   1   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   .   .   2   1   1   
  AOE                      5    | .   .   .   .   .   .   .   .   .   5   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto 
Total                      3099 | 83  172 642 286 386 288 381 276 289 296 
  Wait                     133  | 10  5   52  11  4   1   2   11  5   32  
  Move                     2497 | 51  138 546 197 347 281 330 187 211 209 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  41   | 8   1   3   4   4   .   2   10  7   2   
  Fast Attach              41   | 7   1   2   7   2   .   4   6   10  2   
  Attach                   19   | .   .   3   2   .   .   2   5   6   1   
  Detach                   3    | .   1   .   .   1   .   .   1   .   .   
  Swap                     42   | .   3   4   5   2   2   1   11  6   8   
  Drop                     52   | .   2   2   7   6   .   3   16  6   10  
  Fire                     236  | 7   21  28  50  17  .   27  26  30  30  
  Melee                    23   | .   .   .   .   .   4   8   3   8   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   .   .   1   
  Crush                    10   | .   .   2   3   3   .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Garrison
-8/Storage

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Entered Mines
  362 | -10/Mines     | Learned location of Mines (-9)
  454 | -10/Mines     | Learned Materials emergency access door positions
  456 | -10/Mines     | Discovered new exit (range 14)
  817 | -10/Mines     | Core integrity fell below 50%
  864 | -10/Mines     | Lost 4 parts (1p2n1w)
 1185 | -10/Mines     | Core integrity fell below 20%
 1219 | -10/Mines     | Entered Materials
 1219 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1532 | -9/Materials  | Destroyed 8 combat bots
 1541 | -9/Materials  | Lost 3 parts (1n1u1w)
 1560 | -9/Materials  | Build established: Scavenger-Mutant
 1678 | -9/Materials  | Discovered new exit (range 9)
 1694 | -9/Materials  | Entered Mines
 1769 | -9/Mines      | Discovered new exit (range 7)
 1906 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1910 | -9/Mines      | Found Prototype Device
 1910 | -9/Mines      | Identified Exp. Sensor Array
 1966 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1968 | -9/Mines      | Discovered new exit (range 5)
 2044 | -9/Mines      | Learned Materials garrison access intel
 2068 | -9/Mines      | Found a hidden stash of uninstalled traps
 2319 | -9/Mines      | Entered Exiles
 2319 | -9/Exiles     | Accompanied by 2 allies
 2345 | -9/Exiles     | Discovered new exit (range 14)
 2349 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2361 | -9/Exiles     | Met 8R-AWN
 2388 | -9/Exiles     | Met EX-HEX
 2460 | -9/Exiles     | Met EX-DEC
 2467 | -9/Exiles     | Learned location of Zion (-6)
 2526 | -9/Exiles     | Discovered new exit (range 14)
 2645 | -9/Exiles     | Met EX-BIN
 2779 | -9/Exiles     | Entered Mines
 2975 | -8/Mines      | Core integrity fell below 50%
 3001 | -8/Mines      | Lost 3 parts (1p1u1w)
 3267 | -8/Mines      | Discovered new exit (range 9)
 3329 | -8/Mines      | Entered Materials
 3329 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3330 | -8/Materials  | Loaded intel: 1 garrison access location
 3341 | -8/Materials  | Discovered new exit (range 16)
 3612 | -8/Materials  | Garrison activated, responded to threat
 3693 | -8/Materials  | Identified exit to Garrison
 3693 | -8/Materials  | Entered Garrison
 3754 | -8/Garrison   | Triggered checkpoint
 3754 | -8/Garrison   | Triggered checkpoint
 3789 | -8/Garrison   | Core integrity fell below 50%
 3822 | -8/Garrison   | Lost 10 parts (2p4n2u2w)
 3863 | -8/Garrison   | Discovered new exit (range 15)
 3956 | -8/Garrison   | Installed Relay Interface Framework
 4146 | -8/Garrison   | Entered Storage
 4191 | -8/Storage    | Core integrity fell below 20%
 4544 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04471_ The floor emits a surge of raw power.
04478_ U-05 Engineer lays Concrete.
04479_ Triggered Shock Trap.
04479_ The floor emits a surge of raw power.
04479_ System corrupted (+1).
04481_ U-05 Engineer lays Concrete.
04482_ R-06 Scavenger collects Lgt. Armor Plating.
04494_ G-47 Trooper destroyed.
04497_ Slug penetrates G-47 Trooper. <x2>
04500_ G-47 Trooper destroyed.
04505_ Kicked U-05 Engineer.
04507_ Dropped Imp. Heat Sink.
04510_ Acquired 24 matter.
04517_ Acquired Carbon-fiber Leg.
04520_ Dropped Carbon-fiber Leg.
04523_ R-06 Scavenger collects Corrupted Particle Gun.
04523_ Dropped Titanium Leg.
04539_ Slug penetrates G-50 Soldier.
04542_ Door Terminal disabled.
04543_ R-06 Scavenger collects Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ?????????????????????????????"""???????????? |
|       ?????????????????????????????"""???????????? |
|       ?????????????????????????????"""???????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????#???????????????? |
|       ???????????#?????##"###??? ###?????????????? |
|       ???????????# ????# @  #???   ??????????????? |
|       ???????????#  ######g##### #???????????????? |
|       ???????????#         g"""  #???????????????? |
|       ???????????#          "R"  #???????????????? |
|       ???????????#          " "  #???????????????? |
|       ???????????#####+##        #???????????????? |
|       ??????????????????##   r   /  ?????????????? |
|       ??????????"""??????#  == a #  "????????????? |
|       ??????????"""??????#   !   #?T#????????????? |
|       ??????????"""??????#       #???????????????? |
|       ??????????"""??????#       #???????????????? |
|       ??????????"""??????#  ######???????????????? |
|       ???????????????????# %###############??????? |
|       ???????????????????#=%+!     = ^    #??????? |
|       ???????????????????#  #*       ^    #??????? |
|       ???????????????????#  # """ """ """ #??????? |
|       ???????????????????#% # """ """ """ #??????? |
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|       ???????????????????#  #       =%=   #??????? |
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|       ??????????????#!!##  % ###############    #? |
|       ??????????????# !##    %%!            *   #? |
|       ?????????????##! ##  =%                   +? |
|       ?????????????#T   +    ##+############    #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Resistance: EM             15
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentWarpWings
  Manual?         0
Play Time         00:42:52
  Cumulative      164.7 hours
  Start           2022.04.18 @ 18:33:38
  End             2022.04.18 @ 22:20:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           103
  Adventurer      6
  Explorer        16
Win Type          -
  Total           11
  Types           7/0/1/1/0/0/1/1/0
Lore%             85
Gallery%          86
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14cb3e14-3a0d-4f8b-aeb4-42183f24641d