Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 22:20:40 Player: Infomantis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2347) 2347 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 6591 Bonus ------- High Alert Combat Kills 44 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 257/265 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Machine Analyzer Insulated Plating > --- WEAPON (2) ------- Lightning Gun Gauss Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Treads Experimental Sensor Array Improved Signal Interpreter Insulated Plating Insulated Plating Lightning Gun Advanced Assault Cannon Datajack Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer Insulated Plating > --- WEAPON ----------- Lightning Gun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Experimental Sensor Array Improved Signal Interpreter Insulated Plating Insulated Plating Lightning Gun Advanced Assault Cannon Datajack Katana [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 102 | 7 4 9 14 4 2 7 22 22 11 Power 13 | 1 1 2 2 . . 1 2 3 1 Engine 11 | 1 1 . 2 . . 1 2 3 1 Core 2 | . . 2 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 35 | 2 1 4 5 1 . 3 7 7 5 Treads 16 | . . 1 5 1 . . 4 4 1 Leg 19 | 2 1 3 . . . 3 3 3 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 2 1 4 3 . 1 9 6 4 Device 14 | 1 1 1 1 1 . 1 3 4 1 Storage 3 | 1 1 . . . . . 1 . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 14 | . . . 2 2 . . 5 2 3 Artifact . | . . . . . . . . . . Weapon 22 | 2 . 2 3 . 2 2 4 6 1 Energy Gun 9 | 1 . 2 2 . . 1 1 1 1 Energy Cannon 3 | . . . . . . . 2 1 . Ballistic Gun 7 | 1 . . 1 . 1 . 1 3 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 34 | . . 5 6 . . 5 3 13 2 Power 7 | . . 2 1 . . 1 . 3 . Propulsion 11 | . . 2 1 . . 1 1 5 1 Utility 8 | . . . 2 . . 2 2 2 . Weapon 8 | . . 1 2 . . 1 . 3 1 Highest Loss Streak 10 | . . 4 3 . . 3 1 10 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 93 94 99 100 89 96 91 96 Engine 9 | . 14 7 5 11 11 10 9 7 9 Core 1 | . . 5 4 . . . . . . Treads 15 | . . 5 22 33 33 8 7 11 13 Leg 14 | . 28 16 7 . . 22 28 20 18 Device 6 | . 14 14 6 2 . . 1 7 9 Storage 11 | . 14 14 11 11 11 11 9 9 9 Processor 7 | . . . 9 11 11 11 9 9 9 Protection 5 | . . . 3 8 11 3 13 9 9 Energy Gun 9 | . 14 13 11 11 11 11 2 . 9 Energy Cannon 1 | . . . . . . . 6 7 . Ballistic Gun 9 | . 14 14 10 11 6 3 6 8 9 Slashing Weapon 1 | . . . . . . 7 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 14 19 18 28 24 24 24 31 29 29 Greatest Support 60 | 20 20 20 60 60 60 60 43 45 47 Greatest Overweight (x) 2 | 1 . 1 1 . . 2 . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 9 9 9 9 10 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 8 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Matter Collected 1469 | 277 61 97 154 58 . 99 285 155 283 Remotely . | . . . . . . . . . . Salvage Created 2928 | 123 173 217 550 258 . 226 423 422 536 Parts 166 | 11 8 12 28 15 . 10 26 25 31 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . 1 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Combat Hostiles Destroyed 60 | . 6 7 12 5 . 3 9 9 9 Melee 5 | . . . . . . 2 1 2 . Guns 44 | . 6 7 11 5 . 1 4 2 8 Cannons 9 | . . . . . . . 4 5 . AOE 1 | . . . . . . . . . 1 Classes Destroyed 11 | 2 2 . 3 1 . 1 1 1 . Worker 2 | . . . . . . 1 . . 1 Tunneler 3 | 2 . . . . . 1 . . . Recycler 4 | 1 . . 1 1 . 1 . . . Mechanic 1 | . . . 1 . . . . . . Watcher 2 | . . . . . . . 1 . 1 Swarmer 13 | . 3 3 4 . . . 2 1 . Grunt 27 | . 3 4 3 3 . 3 4 3 4 Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . . 2 . . . . . Sentry 15 | . . . 4 . . . 3 3 5 Hunter 2 | . . . . . . . . 2 . Best Kill Streak 9 | 3 3 3 9 3 . 2 5 4 3 Combat Bots Only 8 | . 3 3 8 3 . 1 5 4 3 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Damage Taken 5205 | . 301 518 857 166 . 441 856 1513 553 Core 980 | . 109 117 125 12 . 66 64 375 112 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 68 | . . . . . . . . 68 . Core Remaining (%) 52 | 100 . 9 . . . 49 . . . Volleys Fired 236 | 7 21 28 50 17 . 27 26 30 30 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 103 | 70 70 70 76 76 . 85 98 103 83 Shots Fired 441 | 14 42 48 87 34 . 50 51 56 59 Gun 387 | 14 42 48 87 34 . 50 26 27 59 Cannon 54 | . . . . . . . 25 29 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 215 | 7 21 28 37 17 . 23 25 27 30 Thermal 197 | 7 21 20 50 17 . 27 26 29 . Explosive . | . . . . . . . . . . Electromagnetic 29 | . . . . . . . . . 29 Robot Hit Streak 20 | 9 5 11 20 5 . 11 15 12 15 Robot Miss Streak 8 | 2 2 4 3 3 . 8 2 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 1 4 3 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 324 | 9 26 33 65 20 4 37 43 45 42 Core Hits 130 | 5 10 14 26 13 . 13 14 13 22 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . Critical Strikes 8 | 1 . . 3 . . . 1 2 1 Burn 3 | 1 . . 2 . . . . . . Destroy 3 | . . . 1 . . . 1 1 . Corrupt 1 | . . . . . . . . . 1 Sever 1 | . . . . . . . . 1 . Melee Attacks 23 | . . . . . 4 8 3 8 . Impact . | . . . . . . . . . . Slashing 19 | . . . . . . 8 3 8 . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . 4 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5298 | 99 254 347 785 245 . 735 854 1046 933 Guns 3551 | 99 254 340 779 238 . 360 334 331 816 Cannons 914 | . . . . . . . 423 491 . Explosions 113 | . . . . . . . . . 113 Melee 690 | . . . . . . 369 97 224 . Ramming 30 | . . 7 6 7 . 6 . . 4 Kinetic 1712 | 25 115 151 223 66 . 96 319 331 386 Thermal 2436 | 74 139 189 556 172 . 264 438 491 113 Explosive . | . . . . . . . . . . Electromagnetic 430 | . . . . . . . . . 430 Impact . | . . . . . . . . . . Slashing 690 | . . . . . . 369 97 224 . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 88 | . . . . . . 66 1 21 . Projectiles 22 | . . . . . . . 1 21 . Explosions . | . . . . . . . . . . Melee 66 | . . . . . . 66 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 8 | . . 2 3 2 . 1 . . . Targets Rammed 11 | . . 2 3 3 . 2 . . 1 Kicked 1 | . . . . . . . . . 1 Crushed 2 | . . . . 1 . 1 . . . Highest Temperature 314 | 70 272 162 242 30 . 314 213 39 36 Average Temperature 81 | 29 103 65 99 13 . 127 95 16 14 Received Heat Transfer 2253 | . 162 267 348 72 . 261 450 414 279 Effects 5 | . 4 . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 4 | . 3 . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 13 | . . 3 7 1 . 1 1 . . Heat Transferred 5306 | 296 407 496 1544 444 . 629 740 600 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Peak Influence 564 | 15 159 146 323 196 . 95 331 325 564 Initial 215 | . 9 61 19 61 . . . 215 157 Average 133 | 5 90 66 143 115 . 46 131 246 350 Maximum Alert Level 2 | . . . 1 . . . 1 1 2 Low Security (%) 75 | 100 100 100 67 100 . 100 76 8 11 Level 1 21 | . . . 32 . . . 23 91 51 Level 2 3 | . . . . . . . . . 37 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . 2 . . . 4 . . Investigation 1 | . . . . . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Distress Signals 9 | . 1 . 3 . . 1 3 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 9 8 21 5 . 5 22 14 16 Peak Tracking Total 14 | . 6 3 6 3 . 3 14 4 4 Tactical Retreats 9 | . . 1 3 . . 2 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Traps Triggered 7 | . . . . . . . 1 2 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Machines Disabled 5 | . . . . . . . 1 . 4 Max in Single Turn 1 | . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Machines Accessed 9 | . 1 . 2 1 1 . 3 . 1 Terminals 5 | . 1 . 2 1 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 18 | . 3 . 6 2 1 . 5 . 1 Successful 8 | . 1 . 3 . 1 . 2 . 1 Failed 10 | . 2 . 3 2 . . 3 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . 3 2 . . 1 . . Terminals 12 | . 3 . 6 2 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 3 | . . . . . . . 3 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 5 | . 1 . 2 . 1 . . . 1 Record 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 2 | . . . 1 . . . 1 . . Terminals 1 | . . . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Tunnel 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . 1 1 . . 1 . 1 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked 4 | . . . . . 4 . . . . Non-combat 3 | . . . . . 3 . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . parse_system 4 | . . . . . 4 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Total Allies 3 | . . . . 2 . . . . 1 Largest Group 2 | . . . . 2 2 . . . 1 Highest-Rated Group 45 | . . . . 45 45 . . . 15 Highest-Rated Ally 31 | . . . . 31 31 . . . 15 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Turns Passed 4543 | 109 238 871 475 625 460 550 364 453 398 Spaces Moved 2505 | 52 139 547 198 348 282 331 187 212 209 Core 3 | 3 . . . . . . . . . Treads 1088 | . . 183 145 348 282 34 . 96 . Legs 1414 | 49 139 364 53 . . 297 187 116 209 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 120 120 120 120 Average Speed 139 | 118 120 133 154 160 160 132 120 143 122 Slowest Speed 260 | 190 120 190 240 160 160 260 120 240 125 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 32 69 20 44 61 68 31 37 41 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . 1 . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 9 | . . . . . . . 2 1 6 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 2 1 1 AOE 5 | . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Total 3099 | 83 172 642 286 386 288 381 276 289 296 Wait 133 | 10 5 52 11 4 1 2 11 5 32 Move 2497 | 51 138 546 197 347 281 330 187 211 209 Hop . | . . . . . . . . . . Pick Up 41 | 8 1 3 4 4 . 2 10 7 2 Fast Attach 41 | 7 1 2 7 2 . 4 6 10 2 Attach 19 | . . 3 2 . . 2 5 6 1 Detach 3 | . 1 . . 1 . . 1 . . Swap 42 | . 3 4 5 2 2 1 11 6 8 Drop 52 | . 2 2 7 6 . 3 16 6 10 Fire 236 | 7 21 28 50 17 . 27 26 30 30 Melee 23 | . . . . . 4 8 3 8 . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush 10 | . . 2 3 3 . 2 . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison -8/Storage History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered Mines 362 | -10/Mines | Learned location of Mines (-9) 454 | -10/Mines | Learned Materials emergency access door positions 456 | -10/Mines | Discovered new exit (range 14) 817 | -10/Mines | Core integrity fell below 50% 864 | -10/Mines | Lost 4 parts (1p2n1w) 1185 | -10/Mines | Core integrity fell below 20% 1219 | -10/Mines | Entered Materials 1219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1532 | -9/Materials | Destroyed 8 combat bots 1541 | -9/Materials | Lost 3 parts (1n1u1w) 1560 | -9/Materials | Build established: Scavenger-Mutant 1678 | -9/Materials | Discovered new exit (range 9) 1694 | -9/Materials | Entered Mines 1769 | -9/Mines | Discovered new exit (range 7) 1906 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1910 | -9/Mines | Found Prototype Device 1910 | -9/Mines | Identified Exp. Sensor Array 1966 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1968 | -9/Mines | Discovered new exit (range 5) 2044 | -9/Mines | Learned Materials garrison access intel 2068 | -9/Mines | Found a hidden stash of uninstalled traps 2319 | -9/Mines | Entered Exiles 2319 | -9/Exiles | Accompanied by 2 allies 2345 | -9/Exiles | Discovered new exit (range 14) 2349 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2361 | -9/Exiles | Met 8R-AWN 2388 | -9/Exiles | Met EX-HEX 2460 | -9/Exiles | Met EX-DEC 2467 | -9/Exiles | Learned location of Zion (-6) 2526 | -9/Exiles | Discovered new exit (range 14) 2645 | -9/Exiles | Met EX-BIN 2779 | -9/Exiles | Entered Mines 2975 | -8/Mines | Core integrity fell below 50% 3001 | -8/Mines | Lost 3 parts (1p1u1w) 3267 | -8/Mines | Discovered new exit (range 9) 3329 | -8/Mines | Entered Materials 3329 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3330 | -8/Materials | Loaded intel: 1 garrison access location 3341 | -8/Materials | Discovered new exit (range 16) 3612 | -8/Materials | Garrison activated, responded to threat 3693 | -8/Materials | Identified exit to Garrison 3693 | -8/Materials | Entered Garrison 3754 | -8/Garrison | Triggered checkpoint 3754 | -8/Garrison | Triggered checkpoint 3789 | -8/Garrison | Core integrity fell below 50% 3822 | -8/Garrison | Lost 10 parts (2p4n2u2w) 3863 | -8/Garrison | Discovered new exit (range 15) 3956 | -8/Garrison | Installed Relay Interface Framework 4146 | -8/Garrison | Entered Storage 4191 | -8/Storage | Core integrity fell below 20% 4544 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04471_ The floor emits a surge of raw power. 04478_ U-05 Engineer lays Concrete. 04479_ Triggered Shock Trap. 04479_ The floor emits a surge of raw power. 04479_ System corrupted (+1). 04481_ U-05 Engineer lays Concrete. 04482_ R-06 Scavenger collects Lgt. Armor Plating. 04494_ G-47 Trooper destroyed. 04497_ Slug penetrates G-47 Trooper. 04500_ G-47 Trooper destroyed. 04505_ Kicked U-05 Engineer. 04507_ Dropped Imp. Heat Sink. 04510_ Acquired 24 matter. 04517_ Acquired Carbon-fiber Leg. 04520_ Dropped Carbon-fiber Leg. 04523_ R-06 Scavenger collects Corrupted Particle Gun. 04523_ Dropped Titanium Leg. 04539_ Slug penetrates G-50 Soldier. 04542_ Door Terminal disabled. 04543_ R-06 Scavenger collects Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????"""???????????? | | ?????????????????????????????"""???????????? | | ?????????????????????????????"""???????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????#???????????????? | | ???????????#?????##"###??? ###?????????????? | | ???????????# ????# @ #??? ??????????????? | | ???????????# ######g##### #???????????????? | | ???????????# g""" #???????????????? | | ???????????# "R" #???????????????? | | ???????????# " " #???????????????? | | ???????????#####+## #???????????????? | | ??????????????????## r / ?????????????? | | ??????????"""??????# == a # "????????????? | | ??????????"""??????# ! #?T#????????????? | | ??????????"""??????# #???????????????? | | ??????????"""??????# #???????????????? | | ??????????"""??????# ######???????????????? | | ???????????????????# %###############??????? | | ???????????????????#=%+! = ^ #??????? | | ???????????????????# #* ^ #??????? | | ???????????????????# # """ """ """ #??????? | | ???????????????????#% # """ """ """ #??????? | | ???????????????????# # """ """*""" #??????? | | ???????????????????# # =%= #??????? | | ??????????????####?# #####""T["# ###??????? | | ??????????????# !### #####"""""###??######? | | ??????????????#!!## % ############### #? | | ??????????????# !## %%! * #? | | ?????????????##! ## =% +? | | ?????????????#T + ##+############ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Resistance: EM 15 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentWarpWings Manual? 0 Play Time 00:42:52 Cumulative 164.7 hours Start 2022.04.18 @ 18:33:38 End 2022.04.18 @ 22:20:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 103 Adventurer 6 Explorer 16 Win Type - Total 11 Types 7/0/1/1/0/0/1/1/0 Lore% 85 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14cb3e14-3a0d-4f8b-aeb4-42183f24641d