Cogmind - Beta 11.2 --- EXPLORER MODE // 2022.12.25 @ 14:07:55 // Winter2022/Polymind

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (153)      153
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1110)               1110
              TOTAL SCORE: 3003

 Bonus
-------
Polymind Skill             1110

 Cogmind 
---------
Core Integrity             550/550
Matter                     0/0
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (1) ------
  Improved Heat Sink
>          --- WEAPON (1) -------
           Particle Gun
>          --- INVENTORY (1) ----
  Enhanced Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
>          --- WEAPON -----------
           Particle Gun
>          --- INVENTORY --------
               (None)
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
Weapon                     Particle Gun
  Energy Gun               Particle Gun

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   93  100 100 96  
  Core                     18   | .   18  20  20  16  
  Leg                      38   | .   37  40  40  40  
  Device                   19   | .   18  20  20  20  
  Energy Gun               19   | .   18  20  20  20  
Naked Turns                25   | .   25  .   .   .   
Heaviest Build             9    | .   9   9   9   9   
  Greatest Support         20   | 3   20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   1   
  Average Capacity         .    | .   .   1   1   1   
  Most Carried             1    | .   1   1   1   1   
  Average Carried          .    | .   .   1   1   .   
  Final Capacity           1    | .   1   1   1   1   
  Final Carried            1    | .   1   1   1   1   

 Class Distribution 
--------------------
 96% | Grunt
  3% | Cogmind

 Dominant Class 
----------------
 Grunt | -10/Materials
 Grunt | -9/Materials
 Grunt | -9/Mines
 Grunt | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           .    | .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            158  | .   158 .   .   .   
  Parts                    18   | .   18  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   3   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  6    | .   6   .   .   .   
  Guns                     6    | .   6   .   .   .   
Classes Destroyed          5    | .   5   .   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  4    | .   4   .   .   .   
  Grunt                    2    | .   2   .   .   .   
Best Kill Streak           6    | .   6   .   .   .   
  Combat Bots Only         6    | .   6   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               333  | .    307  26   .    .    
  Core                     91   | .    83   8    .    .    
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   48   | .    .    .    .    48   
Core Remaining (%)         88   | 100  66   .    98   .    
Volleys Fired              37   | .    37   .    .    .    
  Largest                  1    | .    1    .    .    .    
  Hottest                  65   | .    65   .    .    .    
Shots Fired                37   | .    37   .    .    .    
  Gun                      37   | .    37   .    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  37   | .    37   .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    13   .    .    .    
  Robot Miss Streak        2    | .    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           30   | .    30   .    .    .    
  Core Hits                12   | .    12   .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Burn                   1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           497  | .    497  .    .    .    
  Guns                     497  | .    497  .    .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  497  | .    497  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        69   | .    69   .    .    .    
  Average Temperature      45   | .    45   .    .    .    
  Received Heat Transfer   135  | .    108  27   .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         1258 | .    1258 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             268  | .   229 268 73  27  
  Initial                  73   | .   .   68  73  19  
  Average                  106  | .   157 85  73  20  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         88   | 100 79  93  100 100 
  Level 1                  11   | .   20  6   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   2   
  Investigation            4    | .   1   1   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              21   | .   17  4   .   .   
  Peak Tracking Total      6    | .   6   4   .   .   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          5    | .   1   1   .   3   
  Terminals                4    | .   1   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   3   5   .   9   
  Successful               10   | .   1   3   .   6   
  Failed                   7    | .   2   2   .   3   
    Catastrophic           3    | .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                14   | .   3   5   .   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   1   3   .   4   
  Record                   4    | .   .   3   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   2   
  Full Trace Events        4    | .   1   1   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     19   | .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  find_shortcuts           1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               652  | 9   319 158 44  122 
Spaces Moved               500  | 19  228 132 37  84  
  Core                     67   | 19  48  .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     433  | .   180 132 37  84  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  120 120 120 
  Average Speed            110  | 50  105 120 120 120 
  Slowest Speed            120  | 50  120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 4   51  21  13  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        4    | 1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      561  | 18  271 131 36  105 
  Wait                     19   | .   .   .   .   19  
  Move                     496  | 18  227 131 36  84  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  5    | .   4   .   .   1   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     4    | .   3   .   .   1   
  Fire                     37   | .   37  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 15)
   10 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Identified exit to Materials
  314 | -10/Materials | Discovered exit to Materials (range 11)
  329 | -10/Materials | Entered another Materials area
  463 | -9/Materials  | Identified exit to Mines
  463 | -9/Materials  | Discovered exit to Mines (range 15)
  487 | -9/Materials  | Entered Mines
  527 | -9/Mines      | Identified exit to Materials
  527 | -9/Mines      | Discovered exit to Materials (range 3)
  531 | -9/Mines      | Entered Materials
  653 | -8/Materials  | Repaired Lgt. Nuclear Core
  653 | -8/Materials  | Self-destructed

 Last Messages 
---------------
>>Prototypes
Downloading prototype IDs...
    Imp. Assault Rifle
    Cld. Pulse Rifle
    Imp. Medium Laser
>>Alert(Check)
Current Alert Level: Low Security
00611_ ALERT: Suspicious activity at Terminal M008. Dispatching
  Investigation squad.
00634_ Connecting with Repair Station...
>>Scan(Lgt. Nuclear Core)
Scanning Lgt. Nuclear Core...
  Ready to Repair:
    Lgt. Nuclear Core
    Rating: 3
    Time: 19
>>Repair
Repairing Lgt. Nuclear Core...
  ETC: 19
00653_ Repair station completes Lgt. Nuclear Core repairs.

 Map 
-----
+----------------------------------------------------+
|                      ????????????????????????????? |
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|                      ????????????????????????????? |
|                      ???????????????????? ???????? |
|                      ???????????????????? ???????? |
|                      ???????????????????? ???????? |
|                      ???????????????????? ???????? |
|                      ???????????????????# ???????? |
|                      ???????????????????# ???????? |
|                      ?????????????####### ???????? |
|                      ??????????????     # ####/### |
|                      ??????????????     # ##       |
|                      ??????????????     # ##       |
|                      ????????????? """  # ##       |
|                      ?##??????????""""" # ## """ " |
|                      ##Y#######?? """"" #  # """ " |
|                      #        ##  """"" #  # """ " |
|                      # """    ##   """  +  +       |
|                      # "Rg   =##=       #  # /     |
|                      # """    ###########  ####+## |
|                      #  ""    +                    |
|                      #        #                    |
|                      #]!]    *######  #######+#+## |
|                      #]!      #????#  #???#      # |
|                      #]!   ! /#?####  #???# """  # |
|                      ##########?#     #???# """  # |
|                      ???????????#     #???# """  # |
|                      ?????????#####+#####?#     [# |
|                      ?????????#         #?#= ]   # |
|                      ?????????# ""  """ #?######## |
|                      ?????????# ""  """ #????????? |
|                      ?????????# "T  """ #????????? |
|                      ?????????# ""  """ #????????? |
|                      ?????????# ""  """ #????????? |
|                      ?????????#         #????????? |
|                      ?????????#  !     ]#????????? |
|                      ?????????###########????????? |
|                      ????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          19
Energy Capacity            110
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Robots Controlled          1    | .   1   .   .   .   
  Combat Hostiles          1    | .   1   .   .   .   
  Allies                   .    | .   .   .   .   .   
Classes Controlled         1    | .   1   .   .   .   
Average Host Suspicion     63   | .   100 40  6   27  
  Unsuspicious Activity    .    | .   .   .   .   .   
  Returns to Shadow        .    | .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   
Protomatter Created        40   | .   40  .   .   .   
  Used                     30   | .   30  .   .   .   
  Decayed                  31   | .   31  .   .   .   
  Highest Spend            30   | .   30  .   .   .   
Top 5 Hosts by Kills:
  G-47 Trooper (-10/Materials: 6)

 Game 
------
Seed              DynamicComponentReactor
  Manual?         0
Play Time         00:12:14
  Cumulative      1212.7 hours
  Start           2022.12.25 @ 13:57:45
  End             2022.12.25 @ 14:07:55
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2022/Polymind
Game No.          804
  Rogue           62
  Adventurer      0
  Explorer        742
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          80
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 3738990e-04a3-43cb-8e3e-b0079638d589