Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 07:25:34 Player: Scringis Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2966) 2966 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5866 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 27/100 System Corruption 10% Temperature Cool (13) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Coolant Injector Advanced Visual Processing Unit Improved Sensor Array (fused) Advanced Targeting Computer > --- WEAPON (5) ------- Particle Gun Heavy Machine Gun > --- INVENTORY (5) ---- Trap Scanner Improved Signal Interpreter Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Coolant Injector Trap Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite Assault Cannon Assault Cannon Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 3 | . . 2 1 . Parts Attached 64 | 6 . 13 23 22 Power 10 | 1 . 4 2 3 Engine 8 | 1 . 4 1 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 11 | 2 . 2 3 4 Treads 7 | 2 . 1 2 2 Leg 3 | . . . 1 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 13 | 1 . 1 8 3 Device 4 | . . . 2 2 Storage 3 | 1 . . 2 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 30 | 2 . 6 10 12 Energy Gun 7 | . . 3 1 3 Energy Cannon . | . . . . . Ballistic Gun 15 | 2 . 3 4 6 Ballistic Cannon 6 | . . . 4 2 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 5 . 1 Parts Lost 37 | . . 3 14 20 Power 5 | . . 1 1 3 Propulsion 5 | . . . 2 3 Utility 6 | . . . 4 2 Weapon 21 | . . 2 7 12 Highest Loss Streak 14 | . . 1 11 14 To Critical Strikes 1 | . . . 1 . Average Backups 4 | . 3 3 5 6 Power . | . 1 1 . . Propulsion . | . . . . . Utility 2 | . . . 4 3 Weapon 1 | . 1 1 . 2 Tool/Special . | . . . . . Unused Backups 8 | 1 . 2 2 3 Power 2 | . . . 2 . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 3 | 1 . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 85 93 87 72 Engine 7 | . 14 9 7 2 Core 1 | . . . 1 3 Treads 15 | . 28 22 15 5 Leg 2 | . . . 1 6 Device 2 | . . . 1 7 Storage 9 | . 14 11 8 6 Processor 4 | . . . 4 8 Protection 4 | . . 6 7 . Energy Gun 4 | . . 3 9 . Ballistic Gun 29 | . 28 39 25 28 Ballistic Cannon 1 | . . . 3 . Peak Build Rating 43 | 6 6 18 29 43 Average Rating 20 | 4 6 11 22 31 On Entrance 9 | . 6 6 16 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 53 | 12 12 27 53 40 Greatest Support 50 | 40 40 40 40 50 Greatest Overweight (x) 11 | . . . 3 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 9 Most Carried 10 | 4 4 6 8 10 Average Carried 5 | 1 3 3 6 6 Final Capacity 10 | 8 8 8 10 5 Final Carried 5 | 1 4 3 5 3 Class Distribution -------------------- 26% | Gunner 24% | Tank 18% | Mutant 15% | Scavenger-Tank 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2760 | 210 70 904 705 871 Remotely . | . . . . . Salvage Created 3563 | . 70 1322 1042 1129 Parts 215 | . 7 74 62 72 Haulers Intercepted 5 | . . 4 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 69 | . 3 26 18 22 Guns 59 | . 3 26 14 16 Cannons 2 | . . . 1 1 AOE 7 | . . . 3 4 Classes Destroyed 16 | . 2 7 3 4 Worker 4 | . . 2 2 . Builder 4 | . . 1 1 2 Hauler 5 | . . 4 1 . Recycler 3 | . . 1 1 1 Operator 2 | . . . 2 . Watcher 5 | . 1 3 1 . Swarmer 14 | . 3 8 . 3 Grunt 31 | . . 15 11 5 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 6 | . . 2 4 . Specialist 4 | . . . 2 2 Hunter 4 | . . . . 4 Programmer 6 | . . . . 6 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 3 8 4 5 Combat Bots Only 6 | . 3 6 3 5 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 490 | . 8 102 111 269 Missed 139 | . 1 27 34 77 Hits 351 | . 7 75 77 192 Melee 5 | . . . . 5 Projectile 346 | . 7 75 77 187 Critical Strikes 18 | . . 1 10 7 Damage Taken 6099 | . 60 820 1986 3233 Core 970 | . 9 85 173 703 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 96 78 68 . Volleys Fired 168 | . 5 67 51 45 Largest 5 | . 2 4 5 5 Hottest 171 | . 40 111 171 151 Shots Fired 604 | . 10 256 207 131 Gun 548 | . 10 256 163 119 Cannon 44 | . . . 40 4 Launcher 12 | . . . 4 8 Special . | . . . . . Kinetic 546 | . 10 244 174 118 Thermal 4 | . . . . 4 Explosive 7 | . . . 4 3 Electromagnetic 47 | . . 12 29 6 Robot Hit Streak 15 | . 2 10 15 12 Robot Miss Streak 6 | . 5 5 6 4 Penetration Max 1 | . . . . 1 Secondary Targets 11 | . . 9 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 377 | . 3 151 134 89 Core Hits 184 | . 4 57 68 55 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 2 . . Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7307 | . 67 2004 2582 2654 Guns 5387 | . 53 1997 1682 1655 Cannons 602 | . . . 490 112 Explosions 1293 | . . . 407 886 Melee . | . . . . . Ramming 25 | . 14 7 3 1 Kinetic 5436 | . 53 1917 1743 1723 Thermal 119 | . . . 75 44 Explosive 619 | . . . 332 287 Electromagnetic 1108 | . . 80 429 599 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 7 . 10 10 Average Corruption 5 | . 6 . 10 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . 12 . 6 8 Message Errors 6 | . 2 . 2 2 Matter Fused 4 | . 2 . 2 . Heat Flow Errors 4 | . 2 . . 2 Energy Discharges 5 | . 4 . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . 1 . 2 . Data Loss (major) 1 | . . . . 1 Alerts 1 | . 1 . . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 57 | . . . 50 7 Projectiles . | . . . . . Explosions 57 | . . . 50 7 Melee . | . . . . . Knockbacks 10 | . . . 9 1 Impact . | . . . . . Kinetic 10 | . . . 9 1 Secondary . | . . . . . Self-Inflicted Damage 229 | . . . 134 95 Shots 5 | . . . 2 3 Rammed 4 | . 2 1 . 1 Targets Rammed 6 | . 2 1 2 1 Kicked 1 | . . . 1 . Crushed 1 | . . . 1 . Highest Temperature 504 | . 243 191 504 371 Average Temperature 101 | . 107 52 149 93 Received Heat Transfer 1452 | . . 324 387 741 Effects 12 | . . . 9 3 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . 2 . Interference 4 | . . . 2 2 Short Circuit 1 | . . . 1 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . 1 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 211 | . . . 100 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 93 | 100 100 70 100 100 Level 1 6 | . . 29 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 371 | . 60 371 189 179 Initial 143 | . . . 143 60 Average 80 | . 9 145 103 40 Influence Increases 1987 | . 77 707 614 589 Destroy 0b10 Robot/C 1360 | . 60 520 360 420 Destroy 0b10 Robot/NC 120 | . 5 55 40 20 Destroy Leader 290 | . 12 84 104 90 Successful Hack 4 | . . . 4 . Disable Machine 45 | . . 15 30 . Destroy Structure 78 | . . 3 61 14 Lose Combat Pursuer 90 | . . 30 15 45 Influence Decreases 1814 | . 77 366 820 551 Entered New Map 273 | . . . 198 75 Time Decay 1196 | . 77 336 482 301 Lost Part 345 | . . 30 140 175 Squads Dispatched 8 | . . . 4 4 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 5 | . . . 4 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 5 34 29 33 Peak Tracking Total 12 | . 3 4 4 12 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 5 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 1 2 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . . . 1 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . . 2 2 Successful 2 | . . . 2 . Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1169 | . . . 148 1021 Optics 1169 | . . . 148 1021 Sensors 86 | . . . . 86 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3632 | 93 455 810 1253 1021 Spaces Moved 1658 | 55 272 343 545 443 Core 29 | 8 . . 8 13 Treads 1340 | 47 272 343 480 198 Legs 289 | . . . 57 232 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 50 100 Average Speed 173 | 144 160 160 181 185 Slowest Speed 600 | 160 160 160 270 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 24 | 4 40 30 40 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . . . 58 13 Melee . | . . . . . Projectile 6 | . . . 5 1 AOE 64 | . . . 53 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2043 | 69 281 457 689 547 Wait 24 | . . 9 11 4 Move 1654 | 54 271 342 544 443 Hop . | . . . . . Pick Up 82 | 8 3 13 35 23 Fast Attach . | . . . . . Attach 61 | 6 . 11 22 22 Detach 1 | . . . 1 . Swap 15 | . . 6 6 3 Drop 32 | 1 . 8 17 6 Fire 168 | . 5 67 51 45 Melee . | . . . . . Ram 1 | . . . . 1 Kick 1 | . . . 1 . Crush 4 | . 2 1 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 5) 530 | -10/Materials | Discovered new exit (range 8) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Weapon x2 847 | -9/Materials | Build established: Gunner 930 | -9/Materials | Discovered new exit (range 9) 1151 | -9/Materials | Discovered new exit (range 16) 1159 | -9/Materials | Build established: Tank 1359 | -9/Materials | Entered another Materials area 1359 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2002 | -8/Materials | Build established: Scavenger-Tank 2113 | -8/Materials | Discovered new exit (range 5) 2423 | -8/Materials | Discovered new exit (range 6) 2451 | -8/Materials | Crushed by falling debris 2451 | -8/Materials | System corruption reached 10% 2487 | -8/Materials | Lost 11 parts (1p2n3u5w) 2612 | -8/Materials | Entered Factory 2612 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2723 | -7/Factory | Build established: Scavenger-Gunner 3111 | -7/Factory | Build established: Gunner 3497 | -7/Factory | Cargo convoy interrupted 3499 | -7/Factory | Garrison activated, responded to threat 3549 | -7/Factory | Core integrity fell below 50% 3558 | -7/Factory | System corruption reached 10% 3575 | -7/Factory | Core integrity fell below 20% 3616 | -7/Factory | Lost 14 parts (2p2n2u8w) 3633 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03589_ G-47 Trooper destroyed. 03592_ Acquired 13 matter. 03594_ Acquired Aluminum Leg. 03596_ Acquired 23 matter. 03598_ Acquired Particle Gun. 03602_ System corrupted: Energy discharge (-18). 03602_ The unstable cave ceiling collapses. 03605_ Acquired Shock Rifle. 03616_ Shock Rifle destroyed. 03617_ Acquired 153 matter. 03619_ Acquired 53 matter. 03621_ Aluminum Leg destroyed. 03622_ Acquired 4 matter. 03624_ X-67 Chaingunner destroyed. 03625_ Acquired 4 matter. 03626_ System corrupted: Imp. Sensor Array fused. 03627_ G-47 Trooper destroyed. 03628_ Acquired 4 matter. 03633_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# """ #???????????????????? | | ????????????????????# """"" #????????????????#?? | | ????????????????????# """"" #??????????????? #? | | ????????????????????# #########?#####+## | | ?????????????????#### """ ## [ #? | | ?????????????????# +[ """"" #" !# | | ?????????????????# ## """ " ## # """" | | ?????????????????# ?# * ## | | ?????????????############/##### ! """" | | ?????????????# T # [=[=|=[=[ | | ?????????????# """ # !=%! ! =[ | | ?????????????#!! 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