Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 20:17:00 Player: CallMeBiggSexy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (132) 660 Value Destroyed (4713) 4713 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (521) 521 TOTAL SCORE: 8254 Bonus ------- High Alert Combat Kills 521 Cogmind --------- Core Integrity 115/700 Matter 240/300 Energy 35/100 System Corruption 14% Temperature Warning (344) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (4) ------- Gatling Laser Gauss Rifle > --- INVENTORY (15) --- Light Treads Light Treads Aluminum Leg Cryofiber Web Improved Heat Sink Improved Cooling System Coolant Injector Reaction Control System Heavy Particle Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Coolant Injector Large Storage Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Greatsword > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Cryofiber Web Improved Heat Sink Advanced Heat Sink Improved Cooling System Layered Light Armor Plating Hardlight Generator Pulse Rifle EM Pulse Cannon Heavy Particle Cannon Minigun Flak Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . . 1 2 Weapon 2 | . . 1 1 . Parts Attached 155 | 6 16 39 42 52 Power 16 | 1 1 5 3 6 Engine 9 | 1 1 5 1 1 Core 7 | . . . 2 5 Reactor . | . . . . . Propulsion 39 | 2 4 10 10 13 Treads 6 | 2 . . . 4 Leg 21 | . 2 5 10 4 Wheel 11 | . 2 5 . 4 Hover 1 | . . . . 1 Flight . | . . . . . Utility 37 | 1 6 6 14 10 Device 21 | . 3 3 9 6 Storage 3 | 1 1 . 1 . Processor 6 | . . 2 2 2 Hackware . | . . . . . Protection 7 | . 2 1 2 2 Artifact . | . . . . . Weapon 63 | 2 5 18 15 23 Energy Gun 22 | 1 2 8 6 5 Energy Cannon 4 | . . . 1 3 Ballistic Gun 22 | 1 2 7 2 10 Ballistic Cannon 6 | . . 1 4 1 Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . . 2 . Slashing Weapon 6 | . . 2 . 4 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 57 | . 2 13 7 35 Power 10 | . 1 4 . 5 Propulsion 17 | . 1 6 2 8 Utility 8 | . . . . 8 Weapon 22 | . . 3 5 14 Highest Loss Streak 14 | . 2 9 2 14 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 97 97 97 92 Engine 5 | . 12 10 2 1 Core 2 | . . . 6 3 Treads 2 | . 1 . . 7 Leg 16 | . 9 12 26 11 Wheel 7 | . 16 18 . 1 Device 9 | . 10 . 8 16 Storage 9 | . 14 11 9 7 Processor 7 | . . 9 8 7 Protection 1 | . 3 . . 3 Energy Gun 11 | . 11 12 14 6 Energy Cannon 1 | . . . . 5 Ballistic Gun 10 | . 14 13 5 10 Ballistic Cannon 4 | . . 4 11 . Peak Build Rating 48 | 6 8 18 40 48 Average Rating 24 | 4 6 14 29 38 On Entrance 13 | . 6 8 14 39 Naked Turns . | . . . . . Heaviest Build 51 | 11 27 37 45 51 Greatest Support 60 | 40 40 36 49 60 Greatest Overweight (x) 9 | . 1 3 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 Most Carried 15 | 6 12 15 15 15 Average Carried 12 | 4 7 13 14 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 6 11 13 14 10 Class Distribution -------------------- 49% | Gunner 22% | Mutant 14% | Scavenger-Gunner 6% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3225 | 231 245 666 1255 828 Remotely 97 | . . . 97 . Salvage Created 5030 | . 562 1246 1692 1530 Parts 301 | . 40 82 97 82 Haulers Intercepted 6 | . 2 4 . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 111 | . 12 29 37 33 Guns 79 | . 12 27 17 23 Cannons 30 | . . 2 20 8 Classes Destroyed 13 | . 6 1 3 3 Worker 3 | . 1 . . 2 Builder 4 | . 1 . . 3 Hauler 6 | . 2 4 . . Watcher 8 | . 2 3 3 . Swarmer 20 | . 5 11 3 1 Cutter 2 | . . . . 2 Grunt 59 | . 7 11 22 19 Brawler 3 | . . . 2 1 Duelist 2 | . . . 1 1 Sentry 17 | . . 7 7 3 Specialist 2 | . . . 2 . Hunter 1 | . . . . 1 Programmer 5 | . . . . 5 Best Kill Streak 5 | . 4 5 3 5 Combat Bots Only 5 | . 4 4 3 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 786 | . 53 158 118 457 Missed 227 | . 15 39 41 132 Damage Taken 7264 | . 450 1399 1247 4168 Core 888 | . 49 174 80 585 Absorbed by Shields 152 | . . . . 152 Regen/Repaired (Parts) 338 | . 61 . 157 120 Core Remaining (%) 80 | 100 80 56 85 . Volleys Fired 319 | . 64 94 79 82 Largest 4 | . 2 3 4 4 Hottest 232 | . 100 132 199 232 Shots Fired 906 | . 126 259 295 226 Gun 721 | . 124 238 193 166 Cannon 183 | . . 21 102 60 Launcher . | . . . . . Special 2 | . 2 . . . Kinetic 489 | . 62 161 158 108 Thermal 358 | . 64 71 106 117 Explosive . | . . . . . Electromagnetic 59 | . . 27 31 1 Robot Hit Streak 15 | . 11 14 12 15 Robot Miss Streak 6 | . 4 6 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . 5 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 580 | . 83 167 181 149 Core Hits 285 | . 33 60 81 111 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 17 | . 4 4 5 4 Burn 9 | . 4 2 2 1 Meltdown 2 | . . . . 2 Destroy 2 | . . 1 1 . Blast 2 | . . 1 1 . Corrupt 1 | . . . 1 . Sever 1 | . . . . 1 Melee Attacks 24 | . . 7 13 4 Impact 13 | . . . 13 . Slashing 11 | . . 7 . 4 Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9983 | . 892 2466 3320 3305 Guns 7357 | . 892 2028 2025 2412 Cannons 2294 | . . 228 1208 858 Explosions 200 | . . 113 87 . Melee 132 | . . 97 . 35 Ramming . | . . . . . Kinetic 4436 | . 357 1144 1535 1400 Thermal 4493 | . 535 748 1358 1852 Explosive . | . . . . . Electromagnetic 922 | . . 477 427 18 Impact . | . . . . . Slashing 132 | . . 97 . 35 Piercing . | . . . . . Highest Corruption 11 | . . 3 . 11 Average Corruption 4 | . . 2 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . . 7 . 42 Message Errors 10 | . . 3 . 7 Matter Fused 12 | . . 2 . 10 Heat Flow Errors 7 | . . 1 . 6 Energy Discharges 3 | . . . . 3 Parts Rejected 2 | . . . . 2 Data Loss (minor) 8 | . . 1 . 7 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 114 | . . 10 7 97 Projectiles 7 | . . . 7 . Explosions 97 | . . . . 97 Melee 10 | . . 10 . . Knockbacks 25 | . . 4 16 5 Impact . | . . . . . Kinetic 22 | . . 3 15 4 Secondary 3 | . . 1 1 1 Self-Inflicted Damage 315 | . . 34 27 254 Shots 6 | . . 1 1 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 529 | . 150 529 455 464 Average Temperature 100 | . 54 118 116 88 Received Heat Transfer 2479 | . 216 495 558 1210 Effects 13 | . . 8 5 . Shutdowns 3 | . . 3 . . Energy Bleed 3 | . . . 3 . Interference 2 | . . . 2 . Short Circuit 2 | . . 2 . . Damage (minor) 1 | . . 1 . . Damage (major) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 15 | . 1 5 3 6 Heat Transferred 9938 | . 1887 1815 2764 3472 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 861 | . 243 428 713 861 Initial 324 | . . 12 143 324 Average 323 | . 76 253 340 503 Maximum Alert Level 3 | . 1 2 3 3 Low Security (%) 27 | 100 95 27 15 . Level 1 41 | . 4 70 49 32 Level 2 25 | . . 1 32 52 Level 3 4 | . . . 1 14 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 27 | . 3 3 5 16 Investigation 9 | . 3 1 1 4 Extermination 4 | . . . . 4 Reinforcement 9 | . . 2 4 3 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 1 3 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 167 | . 17 43 51 56 Peak Tracking Total 7 | . 5 7 5 7 Tactical Retreats 15 | . 1 6 3 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 4 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 19 | . . 1 5 13 Max in Single Turn 6 | . . 1 1 6 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 34 | . 11 6 12 5 Terminals 21 | . 8 5 7 1 Fabricators 1 | . . . . 1 Repair Stations 4 | . 1 . 2 1 Recycling Units 2 | . 2 . . . Scanalyzers 4 | . . 1 2 1 Garrison Access 2 | . . . 1 1 Total Hacks 122 | . 38 26 44 14 Successful 74 | . 18 17 33 6 Failed 48 | . 20 9 11 8 Catastrophic 9 | . 4 2 . 3 Database Lockouts . | . . . . . Manual 58 | . 25 13 16 4 Terminals 78 | . 30 20 25 3 Fabricators 2 | . . . . 2 Repair Stations 12 | . 3 . 5 4 Recycling Units 5 | . 5 . . . Scanalyzers 20 | . . 6 10 4 Garrison Access 5 | . . . 4 1 Terminal Hacks 27 | . 7 6 14 . Part Schematic 1 | . . . 1 . Level Access Points 1 | . . . 1 . Branch Access Points 2 | . . 2 . . Emergency Access Points 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Alert Level 6 | . 1 2 3 . Unreport Threat 4 | . 2 1 1 . Locate Traps 3 | . 1 . 2 . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Zone Layout 4 | . 1 . 3 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 10 | . 3 . 4 3 Scan Component 5 | . 1 . 2 2 Repair 4 | . 1 . 2 1 Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 17 | . . 6 9 2 Insert Component 9 | . . 3 5 1 Analyze 8 | . . 3 4 1 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 16 | . 6 5 5 . Terminals 16 | . 6 5 5 . Track 4 | . 2 1 1 . Botnet 12 | . 4 4 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 32 | . 10 6 11 5 Full Trace Events 10 | . 3 1 2 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 3 4 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 2 1 Time 109 | . 26 . 64 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 8 | . . 3 4 1 Part Schematics Acquired 7 | . . 3 3 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6920 | 113 1050 1670 1972 2115 Spaces Moved 3592 | 56 744 860 1035 897 Core 5 | 4 . . . 1 Treads 354 | 52 26 . . 276 Legs 2101 | . 189 391 1035 486 Wheels 1123 | . 529 469 . 125 Hover 9 | . . . . 9 Flight . | . . . . . Fastest Speed 50 | 50 90 86 123 95 Average Speed 134 | 152 101 134 134 161 Slowest Speed 500 | 160 160 330 200 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 4 96 64 77 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 17 | . 2 4 8 3 Terrain Destroyed 113 | . 2 14 18 79 Melee 15 | . . 4 8 3 Projectile 7 | . 2 1 4 . AOE 91 | . . 9 6 76 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5005 | 84 924 1185 1420 1392 Wait 706 | 11 71 137 184 303 Move 3588 | 55 743 859 1034 897 Hop . | . . . . . Pick Up 130 | 12 17 29 34 38 Fast Attach 14 | . 2 4 5 3 Attach 102 | 6 8 24 21 43 Detach 20 | . 4 6 5 5 Swap 39 | . 6 11 16 6 Drop 63 | . 9 14 29 11 Fire 319 | . 64 94 79 82 Melee 24 | . . 7 13 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 13) 114 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 14) 409 | -10/Materials | Discovered new exit (range 16) 616 | -10/Materials | Repaired Med. Laser 942 | -10/Materials | Discovered new exit (range 16) 1122 | -10/Materials | Discovered new exit (range 12) 1164 | -10/Materials | Entered another Materials area 1164 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1727 | -9/Materials | Identified exit to Mines 1921 | -9/Materials | Lost 9 parts (2p4n3w) 1964 | -9/Materials | Discovered new exit (range 7) 2597 | -9/Materials | Build established: Gunner 2834 | -9/Materials | Entered another Materials area 2834 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3042 | -8/Materials | Identified exit to Factory 3506 | -8/Materials | Repaired Imp. Light Cannon 3898 | -8/Materials | Repaired Imp. Aluminum Leg 4422 | -8/Materials | Discovered new exit (range 12) 4806 | -8/Materials | Entered Factory 4806 | -7/Factory | Evolved 2 slots: Utility x2 4822 | -7/Factory | Discovered new exit (range 12) 4956 | -7/Factory | Discovered new exit (range 16) 5609 | -7/Factory | Repaired Titanium Leg 5773 | -7/Factory | Garrison activated, responded to threat 5812 | -7/Factory | Lost 4 parts (1p1n2w) 5913 | -7/Factory | Core integrity fell below 50% 5934 | -7/Factory | Lost 14 parts (2p4n3u5w) 5959 | -7/Factory | Cargo convoy interrupted 6053 | -7/Factory | Discovered new exit (range 15) 6411 | -7/Factory | Build established: Scavenger-Gunner 6806 | -7/Factory | First assault squad dispatched 6913 | -7/Factory | Core integrity fell below 20% 6913 | -7/Factory | System corruption reached 10% 6921 | -7/Factory | Self-destructed Last Messages --------------- 06907_ Gatling Laser destroyed. 06909_ Flak Gun destroyed. 06910_ Lgt. Treads destroyed. 06912_ Critical hit (Smash). 06912_ Adv. Targeting Computer destroyed. 06912_ System corrupted by crushing effect (+2). [Achievement: System Compromised] 06913_ Slug penetrates G-50 Soldier. 06914_ Autogun destroyed. 06915_ Core Analyzer destroyed. 06915_ System corrupted by crushing effect (+1). 06916_ Identified Prc. Shock Rifle. 06917_ Wheel destroyed. 06918_ System corrupted: Heat flow error (+239). 06918_ Critical hit (Burn: +37). 06919_ Wheel destroyed. 06921_ Targeting Computer destroyed. 06921_ Prc. Shock Rifle destroyed. 06921_ System corrupted by crushing effect (+2). 06921_ System corrupted by crushing effect (+1). 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""" """ #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 3 Trap Extractor Capacity 4 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Hacked Cryofiber Web | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Materials | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking System Compromised Challenges ------------ None Game ------ Seed MediumThermoelectricStorm Manual? 0 Play Time 02:02:57 Cumulative 11.1 hours Start 2025.02.10 @ 20:39:25 End 2025.02.12 @ 20:17:00 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98a1a160-64bb-46af-87d4-13735c835cf2