Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 14:21:11 // AFD2019/Pay2Buy Player: Minty Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (4087) 4087 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2082) 2082 TOTAL SCORE: 10349 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1582 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Enhanced Armored Leg > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Makeshift Hammer > --- INVENTORY (10) --- Angular Momentum Engine Surge Thruster Improved Transmission Jammer Recalibrator Medium Laser Cooled Phase Gun HERF Cannon Heavy Particle Cannon Makeshift Shrapnel Gun Advanced Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Weapon Cycler Improved Transmission Jammer Experimental Shield Generator > --- WEAPON ----------- Improved Heavy Laser Proton Cannon Phase Cannon Advanced Plasma Cannon > --- INVENTORY -------- Surge Thruster Recalibrator Medium Laser Cooled Phase Gun HERF Cannon Heavy Particle Cannon Makeshift Shrapnel Gun Advanced Datajack Makeshift Hammer [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Enhanced Armored Leg Wheel Centrium Wheel Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Battery Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Slots Evolved 8 | . . . 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 1 . . 1 2 Weapon 2 | . . . 1 . . 1 . Parts Attached 30 | . 2 . 6 . 1 15 6 Power 1 | . . . . . . . 1 Engine 1 | . . . . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . Treads 3 | . . . 1 . 1 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | . . . 2 . . 5 . Device 4 | . . . 1 . . 3 . Storage 1 | . . . . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 19 | . 2 . 3 . . 9 5 Energy Gun 4 | . . . . . . 3 1 Energy Cannon 9 | . 1 . 2 . . 3 3 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . 1 . 1 . . 3 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 29 | . . . . 1 1 15 12 Power 4 | . . . . . . 3 1 Propulsion 4 | . . . . . . 2 2 Utility 11 | . . . . 1 1 4 5 Weapon 10 | . . . . . . 6 4 Highest Loss Streak 9 | . . . . 1 1 6 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 94 100 97 97 99 93 57 Engine 11 | . 14 14 11 11 11 11 7 Treads 20 | . 28 28 22 22 22 22 4 Device 14 | . 14 14 10 11 11 14 20 Storage 1 | . . . . . . 2 2 Protection 11 | . 9 14 19 19 21 11 . Energy Gun 2 | . . . . . . 3 4 Energy Cannon 22 | . 27 28 24 33 33 19 10 Launcher 3 | . . . 8 . . 5 . Naked Turns . | . . . . . . . . Heaviest Build 58 | 18 19 19 27 24 26 48 58 Greatest Support 72 | 46 46 46 46 46 46 72 30 Greatest Overweight (x) 1 | . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 Most Carried 10 | . 6 6 7 7 10 10 10 Average Carried 7 | . 2 6 6 7 9 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 Final Carried 10 | . 6 6 7 7 9 9 10 Class Distribution -------------------- 56% | Tank 24% | Mutant 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Matter Collected 807 | . 226 . 146 . 10 385 40 Remotely . | . . . . . . . . Salvage Created 4236 | . 546 . 504 292 320 2112 462 Parts . | . . . . . . . . Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 84 | . 15 . 14 7 3 37 8 Melee 2 | . . . . . . . 2 Guns 4 | . . . . . . 2 2 Cannons 43 | . 12 . 8 6 3 14 . AOE 27 | . 2 . 6 . . 18 1 Classes Destroyed 17 | . 7 . 4 . . 5 1 Worker 5 | . 1 . . . . 4 . Builder 6 | . 1 . . . . 5 . Tunneler 4 | . 1 . 1 . . 2 . Hauler 2 | . . . 1 1 . . . Recycler 5 | . . . 1 . 2 2 . Operator 5 | . 1 . 1 1 . 1 1 Watcher 4 | . 2 . 1 . . 1 . Swarmer 13 | . 6 . 4 3 . . . Grunt 51 | . 9 . 7 4 . 25 6 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . 1 . . 1 . Protector 1 | . . . . . . 1 . Sentry 8 | . . . 2 . 3 3 . Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . . . 2 . Programmer 3 | . . . . . . 2 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 8 | . 7 . 8 3 2 8 3 Combat Bots Only 7 | . 7 . 6 3 2 7 3 Max Kills in Single Turn 4 | . 3 . 4 2 2 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 2 . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 432 | . 45 . 41 19 4 176 147 Missed 134 | . 12 . 16 7 3 58 38 Damage Taken 5072 | . 301 . 335 120 18 2304 1994 Core 1178 | . 56 . 61 18 . 192 851 Absorbed by Shields 66 | . . . . . . . 66 Redirected to Shielding 346 | . 20 . 51 25 5 245 . Core Remaining (%) 82 | 100 . 77 . . 80 72 . Volleys Fired 204 | . 36 1 31 11 13 94 18 Largest 4 | . 2 2 3 3 3 4 4 Hottest 323 | . 136 136 211 204 204 279 323 Shots Fired 517 | . 71 2 66 33 39 258 48 Gun 71 | . . . . . . 54 17 Cannon 381 | . 70 2 58 33 39 148 31 Launcher 65 | . 1 . 8 . . 56 . Special . | . . . . . . . . Kinetic 6 | . . . . . . 5 1 Thermal 433 | . 70 2 55 33 39 196 38 Explosive 37 | . 1 . 8 . . 28 . Electromagnetic 41 | . . . 3 . . 29 9 Robot Hit Streak 13 | . 6 1 4 5 5 13 4 Robot Miss Streak 6 | . 5 1 3 2 4 6 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 239 | . 24 1 27 13 13 131 30 Core Hits 173 | . 20 . 29 8 5 99 12 Critical Kills 4 | . 1 . . 1 . . 2 Critical Parts Destroyed 3 | . . . . . . 1 2 Critical Strikes 8 | . 1 . . 1 . 2 4 Burn 1 | . . . . . . 1 . Meltdown 3 | . 1 . . 1 . . 1 Smash 4 | . . . . . . 1 3 Melee Attacks 30 | . . . . . . 7 23 Impact 30 | . . . . . . 7 23 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9692 | . 795 21 1246 307 301 5760 1262 Guns 1055 | . . . . . . 830 225 Cannons 3754 | . 592 21 553 307 289 1556 436 Explosions 4091 | . 189 . 670 . . 3071 161 Melee 701 | . . . . . . 261 440 Ramming 91 | . 14 . 23 . 12 42 . Kinetic 145 | . . . . . . 124 21 Thermal 5030 | . 592 21 553 307 289 2685 583 Explosive 2332 | . 189 . 639 . . 1343 161 Electromagnetic 1393 | . . . 31 . . 1305 57 Impact 701 | . . . . . . 261 440 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 2 3 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . 6 8 Message Errors 3 | . . . . . . 2 1 Matter Fused 5 | . . . . . . 1 4 Heat Flow Errors 1 | . . . . . . 1 . Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Overload Shots 1 | . . . . . . 1 . Overflow Damage 435 | . 46 . 13 . . 178 198 Projectiles 20 | . 10 . 3 . . 7 . Explosions 166 | . 36 . 10 . . 42 78 Melee 249 | . . . . . . 129 120 Knockbacks 8 | . . . 2 . . 2 4 Impact 8 | . . . 2 . . 2 4 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 589 | . . . 42 . . 449 98 Shots 14 | . . . 2 . . 11 1 Rammed 16 | . 5 . 2 . 1 8 . Targets Rammed 17 | . 5 . 2 . 1 9 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 560 | . 84 12 111 324 234 438 560 Average Temperature 99 | . 25 8 25 111 69 143 191 Received Heat Transfer 1431 | . 78 . 84 36 . 633 600 Effects 11 | . . . . . . 9 2 Shutdowns 4 | . . . . . . 3 1 Interference 5 | . . . . . . 5 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . 4 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried . | . . . . . . . . Impact Corruptions 11 | . . . . . . 6 5 Robots Melted 4 | . 1 . . 1 . 1 1 Combat Hostiles 4 | . 1 . . 1 . 1 1 Parts Melted 2 | . . . . . . 2 . Heat Transferred 7987 | . 1073 37 999 555 518 3987 818 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Peak Influence 1833 | . 339 132 644 464 291 1833 1392 Initial 1100 | . . 132 51 271 180 271 1100 Average 654 | . 158 132 425 382 244 909 1183 Maximum Alert Level 5 | . 1 . 2 2 1 5 4 Low Security (%) 17 | . 70 100 12 . 24 . . Level 1 21 | . 29 . 17 64 75 8 . Level 2 24 | . . . 69 35 . 35 . Level 3 9 | . . . . . . 22 . Level 4 23 | . . . . . . 26 100 Level 5 1 | . . . . . . 4 . High Security 1 | . . . . . . 3 . Max Security . | . . . . . . . . Squads Dispatched 28 | . 5 . 2 . . 14 7 Investigation 11 | . 4 . . . . 5 2 Extermination 3 | . . . . . . 2 1 Reinforcement 8 | . 1 . 2 . . 3 2 Assault 4 | . . . . . . 3 1 Garrison 2 | . . . . . . 1 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Distress Signals 4 | . 1 . 1 . . 1 1 Communications Jammed 47 | . . . . . . 47 . Distress Signals 41 | . . . . . . 41 . Times Spotted 120 | . 19 . 16 8 2 50 25 Peak Tracking Total 11 | . 4 . 9 3 2 7 11 Tactical Retreats 10 | . . . 1 1 . 5 3 Traps | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 14 | . . . . . . 14 . Exploded 4 | . . . . . . 4 . Machines | -11 -10 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Disabled 61 | . 4 . 5 1 3 45 3 Max in Single Turn 5 | . 1 . 1 1 1 5 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Accessed 18 | . 5 . . . 3 8 2 Terminals 18 | . 5 . . . 3 8 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 17 . . . 11 20 5 Successful 24 | . 7 . . . 4 10 3 Failed 29 | . 10 . . . 7 10 2 Catastrophic 6 | . 2 . . . . 4 . Database Lockouts . | . . . . . . . . Manual 32 | . 10 . . 2 3 13 4 Terminals 53 | . 17 . . . 11 20 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 6 . . . 2 4 1 Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . . . . . 1 Alert Level 3 | . 2 . . . . 1 . Dispatch Records 1 | . . . . . . 1 . Assault Status 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 1 . . . 2 6 2 Terminals 11 | . 1 . . . 2 6 2 Track 1 | . . . . . . 1 . Botnet 3 | . 1 . . . . 1 1 Detonate 3 | . . . . . . 3 . Sabotage 4 | . . . . . 2 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 14 | . 5 . . . 2 6 1 Full Trace Events 9 | . 3 . . . 1 4 1 Feedback Events 2 | . . . . . . 1 1 Corruption 2 | . . . . . . 1 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Turns Passed 3121 | . 571 19 380 142 311 1287 411 Spaces Moved 1497 | 1 274 11 173 67 170 570 231 Core 130 | . . . . . . . 130 Treads 1367 | 1 274 11 173 67 170 570 101 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 152 152 50 Average Speed 154 | 160 160 160 160 160 156 157 133 Slowest Speed 240 | 160 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 2 53 7 26 16 49 26 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . . . 3 . Terrain Destroyed 423 | . 59 . 50 . . 285 29 Melee 3 | . . . . . . 3 . Projectile 3 | . . . . . . . 3 AOE 417 | . 59 . 50 . . 282 26 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total 1871 | . 332 11 212 77 186 761 292 Wait 86 | . 16 . 1 . . 60 9 Move 1490 | . 273 10 172 66 169 569 231 Hop . | . . . . . . . . Pick Up 2 | . . . . . . 2 . Fast Attach 6 | . . . 3 . . 3 . Attach 6 | . . . . . . 2 4 Detach 5 | . . . . . . . 5 Swap 18 | . 2 . 3 . 1 10 2 Drop 7 | . . . . . 2 5 . Fire 204 | . 36 1 31 11 13 94 18 Melee 30 | . . . . . . 7 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 17 | . 5 . 2 . 1 9 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 185 | -10/Materials | Destroyed 7 combat bots 303 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 12) 561 | -10/Materials | Identified exit to Mines 572 | -10/Materials | Entered Mines 583 | -10/Mines | Discovered new exit (range 5) 591 | -10/Mines | Entered Materials 591 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 894 | -9/Materials | Build established: Tank 947 | -9/Materials | Discovered new exit (range 7) 971 | -9/Materials | Entered Storage 1106 | -9/Storage | Used back door to open Recycling access 1106 | -9/Storage | Discovered new exit (range 4) 1113 | -9/Storage | Entered Recycling 1403 | -9/Recycling | Discovered new exit (range 15) 1424 | -9/Recycling | Entered Factory 1424 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1664 | -7/Factory | Identified exit to DSF 2224 | -7/Factory | First assault squad dispatched 2349 | -7/Factory | Lost 5 parts (2p1u2w) 2512 | -7/Factory | Assembled infested ambush trap array 2515 | -7/Factory | Garrison activated, responded to threat 2587 | -7/Factory | Build established: Gunner 2667 | -7/Factory | High security lockdown imminent 2679 | -7/Factory | Discovered new exit (range 6) 2690 | -7/Factory | Destroyed 7 combat bots 2711 | -7/Factory | Entered another Factory area 2711 | -6/Factory | Evolved 2 slots: Utility x2 2723 | -6/Factory | Lost 6 parts (1p2n3w) 3042 | -6/Factory | Lost 9 parts (1n4u4w) 3061 | -6/Factory | First assault squad dispatched 3066 | -6/Factory | Core integrity fell below 50% 3103 | -6/Factory | Core integrity fell below 20% 3111 | -6/Factory | Garrison activated, responded to threat 3122 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03089_ Penetrated by Slug. 03093_ Slug penetrates Terminal. 03102_ Penetrated by Slug. [You open your loot box...] [Congratulations on your very own Enh. Armored Leg!] 03109_ Penetrated by Slug. 03111_ Destroyed Adv. Heat Sink. 03111_ G-50 Soldier system corrupted by crushing effect. 03111_ G-50 Soldier knocked back. 03111_ G-50 Soldier calls for garrison reinforcements. 03111_ ALERT: Activating Garrison Access F001. 03112_ Penetrated by Slug. 03114_ G-50 Soldier suffers critical hit (Smash). 03114_ G-50 Soldier destroyed. 03115_ Penetrated by Slug. 03115_ Slug penetrates Wall. 03116_ H-66 Slayer suffers critical hit (Smash). 03116_ Destroyed Phase Shifter. 03116_ H-66 Slayer system corrupted by crushing effect. 03119_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#+#???+#????????????????????????????????????? | | ????# ??? #????????????????????????????????????? | | ????# ??? #????????????????????????????????????? | | ???? ??? #????????????????????????????????????? | | ? ?? #?# +????????????????????????????????????? | | ? ### #????????????????????????????????????? | | "" """ #????????????????????????????????????? | | "" """ #????????????????????????????????????? | | "" """ #????????????????????????????????????? | | ##??##############???????????????????? | | ?? T#??# #???????????????????? | | ???# #??# """"""" #???????????????????? | | ???# ##### """"""" #???????????????????? | | ???# + """"""" #???????????????????? | | ???# # """"""" #???????????????????? | | ???# / #???????????????????? | | #### # """"""" #???????????????????? | | ## # """""h @ %#???????????????????? | | ""## #### # """"""" #???????????????????? | | ""## #??# # """""""% #???????????????????? | | ""## #??# # ggb % #???????????????????? | | S## #??# # #???????????????????? | | ""## #??#/#+##############???????????????????? | | ""## #?? ????????????????????????????????? | | ""## #? ????????????????????????????????? | | ## # ???????????????????????????????? | | #### # ???????????????????????????????? | | # ??????????????????????????????? | | # ??????????????????????????????? | | + """""?????????????????????????????? | | # """""?????????????????????????????? | | # """"""????????????????????????????? | | #### # ""????????????????????????????????? | | ???# # ????????????????????????????????? | | ???# # ????????????????????????????????? | | ???? #?####??????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 27 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 25 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Minigun | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (49) ------------------------ Imp. Treads (874) Imp. Treads (874) Hvy. Ion Engine (699) Adv. Beam Cannon (769) Adv. Beam Cannon (769) Cooling System (699) Rocket Launcher (933) Propulsion Shielding (539) Assault Rifle (Loot Box) Field Laser (Loot Box) Med. Laser (Loot Box) Component Analysis Suite (Loot Box) Adv. Beam Cannon (Loot Box) Proton Cannon (Loot Box) Hcp. Battery (622) Weapon Shielding (575) Shock Bomb Launcher (1236) Imp. Light Armor Plating (836) Hvy. Particle Cannon (911) Mni. Grenade Launcher (1082) Power Shielding (729) Adv. Treads (815) HERF Cannon (Loot Box) Arm. Treads (971) Imp. Propulsion Shielding (839) Recalibrator (677) Imp. Cooling System (677) Angular Momentum Engine (843) Surge Thruster (Loot Box) Imp. Medium Treads (1149) Imp. Propulsion Shielding (1040) Imp. Transmission Jammer (Loot Box) Adv. Datajack (Loot Box) Com. Battery (Loot Box) Lgt. Deuterium Engine (733) Cld. Phase Gun (Loot Box) Imp. Cooling System (846) Mak. Hammer (593) Adv. Plasma Cannon (Loot Box) Lgt. Deuterium Engine (888) Phase Cannon (1422) Imp. Heavy Laser (730) Angular Momentum Engine (1035) Mak. Shrapnel Gun (646) Adv. Weapon Cycler (Loot Box) Exp. Shield Generator (Loot Box) Exp. Hacking Suite (Loot Box) Centrium Wheel (Loot Box) Enh. Armored Leg (Loot Box) Game ------ Seed SkeletonMiningNanovents Manual? 0 Play Time 00:29:14 Cumulative 703.5 hours Start 2024.03.16 @ 13:55:00 End 2024.03.16 @ 14:21:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 739 Rogue 464 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70a8366a-4da9-46f6-af34-272208529d48