Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.10 @ 20:24:05 Player: winnking222 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (4034) 4034 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (953) 953 TOTAL SCORE: 9947 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 571 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 100/100 System Corruption 20% Temperature Cool (12) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Medium Matter Pod (100) Seismic Detector Improved Weapon Cycler Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Neutrino-Deuterium Core > --- PROPULSION ------- Carbon-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Phase Cannon Heavy Machine Gun Hvy. Kinetic Penetrator Construct/C > --- INVENTORY -------- Advanced Heat Sink Huge Storage Unit Medium Matter Pod Seismic Detector Targeting Computer Advanced Recoil Stabilizer Improved Transmission Jammer Field Recycling Unit Shock Bomb Launcher Makeshift Spear [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Subdweller Monowheel Utility Hacking Suite Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Slots Evolved 10 | . . . 4 2 . . 4 . Power . | . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . Utility 4 | . . . 2 1 . . 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 92 | 6 2 14 30 13 15 3 8 1 Power 12 | 1 1 3 3 3 1 . . . Engine 8 | 1 . 3 2 2 . . . . Core 4 | . 1 . 1 1 1 . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 . 2 14 1 6 1 1 . Treads 8 | 2 . . 1 . 4 1 . . Leg 15 | . . . 12 1 2 . . . Wheel 4 | . . 2 1 . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 1 3 6 5 5 1 4 . Device 8 | . 1 1 2 . 3 1 . . Storage 4 | 1 . . 1 1 . . 1 . Processor 3 | . . . 1 1 . . 1 . Hackware 1 | . . . . 1 . . . . Protection 10 | . . 2 2 2 2 . 2 . Artifact . | . . . . . . . . . Weapon 27 | 2 . 6 7 4 3 1 3 1 Energy Gun 2 | . . 1 1 . . . . . Energy Cannon 2 | . . . 1 . . . 1 . Ballistic Gun 18 | 2 . 4 4 3 2 1 1 1 Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 2 | . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . 1 . . Parts Lost 56 | . 1 7 7 3 15 2 7 14 Power 7 | . 1 1 1 . 2 . 1 1 Propulsion 19 | . . 2 3 1 6 1 3 3 Utility 10 | . . 1 2 1 1 . 1 4 Weapon 20 | . . 3 1 1 6 1 2 6 Highest Loss Streak 12 | . 1 5 3 2 6 1 3 12 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 2 5 5 10 11 10 9 11 Power . | . 1 1 . 1 1 . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 1 2 5 5 7 9 Weapon 3 | . . 1 2 6 4 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 18 | . . 3 . 2 1 2 . 10 Power 2 | . . 1 . 1 . . . . Propulsion 1 | . . . . . . 1 . . Utility 12 | . . 1 . . 1 . . 10 Weapon 3 | . . 1 . 1 . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 99 92 81 97 85 85 53 49 Engine 5 | . 11 13 1 4 4 7 2 . Core 2 | . 2 . 7 2 1 . 2 1 Treads 10 | . 28 10 1 . 11 24 3 . Leg 9 | . . . 29 29 11 . 2 3 Wheel 2 | . . 17 1 . . . . 4 Device 5 | . 14 3 2 . 7 8 5 4 Storage 6 | . 14 9 2 7 7 7 5 4 Processor 5 | . . . 6 13 9 . 5 4 Hackware 3 | . . . . 2 7 7 5 5 Protection 6 | . . 9 11 11 4 7 3 . Ballistic Gun 15 | . 28 23 15 21 10 14 6 6 Ballistic Cannon 2 | . . . . . 5 5 3 3 Peak Build Rating 66 | 6 9 17 40 48 43 50 66 57 Average Rating 36 | 5 7 12 32 42 35 45 56 46 On Entrance 26 | . 6 9 15 32 43 35 44 57 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 82 | 13 14 31 43 48 45 46 82 70 Greatest Support 80 | 40 40 40 80 77 80 80 74 16 Greatest Overweight (x) 5 | . . 1 5 . 2 2 4 4 Average Overweight (x) . | . . . . . . . 1 3 Largest Inventory Capacity 20 | 8 8 8 8 15 15 15 20 20 Average Capacity 13 | 7 8 6 5 14 15 15 19 18 Most Carried 15 | 5 3 7 8 15 15 14 13 13 Average Carried 8 | 1 2 5 5 10 11 10 9 11 Final Capacity 20 | 8 8 5 8 15 15 15 20 5 Final Carried 14 | 2 2 5 6 14 12 10 12 5 Scrap Engine Consumption 43 | . . . . . . 27 16 . Constructs Created 3 | . . . . . . 2 1 . Constructs Modified 10 | . . . . . . 4 6 . Class Distribution -------------------- 29% | Mutant 10% | Scavenger-Mutant 8% | Scavenger-Gunner 8% | Gunner 8% | Scavenger-Tank 8% | Commander-Tank 7% | Commander-Mutant 5% | Construct 5% | Tank 4% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Storage Commander-Tank | -7/Recycling Construct | -5/Factory Gunner | -5/Garrison Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Matter Collected 3639 | 316 83 266 599 584 919 362 456 54 Remotely . | . . . . . . . . . Salvage Created 4315 | 88 256 359 871 657 927 382 732 43 Parts 243 | 7 19 27 49 43 41 14 39 4 Haulers Intercepted 5 | . . . 1 1 3 . . . Recyclers Shooed 6 | . 1 . . 1 1 . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Combat Hostiles Destroyed 86 | . 8 9 20 14 16 3 14 2 Melee 1 | . . 1 . . . . . . Guns 59 | . 8 8 16 10 8 2 5 2 Cannons 19 | . . . 3 . 8 1 7 . AOE 5 | . . . . 4 . . 1 . Classes Destroyed 16 | 1 2 1 5 2 3 . 2 . Worker 5 | . . . 1 3 1 . . . Builder 3 | . . . 1 1 . . 1 . Tunneler 5 | 5 . . . . . . . . Hauler 5 | . . . 1 1 3 . . . Recycler 1 | . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . Watcher 1 | . . . . . . . 1 . Swarmer 16 | . 3 . 4 7 . . . 2 Saboteur 1 | . . . . . . . 1 . Grunt 29 | . 5 . 12 2 4 2 4 . Brawler 2 | . . . 1 . . . 1 . Duelist 1 | . . . . . 1 . . . Sentry 19 | . . . 3 3 9 2 2 . Hunter 1 | . . . . . 1 . . . Programmer 9 | . . . . 2 1 . 6 . Subdweller 9 | . . 9 . . . . . . Best Kill Streak 8 | 3 3 2 7 8 5 3 3 2 Combat Bots Only 7 | . 3 2 7 4 4 3 3 2 Max Kills in Single Turn 8 | 1 1 1 1 8 2 2 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 . . 1 . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Hostile Shots Fired 1146 | . 46 55 177 124 379 84 195 86 Missed 357 | . 12 15 49 46 136 27 56 16 Hits 789 | . 34 40 128 78 243 57 139 70 Melee 11 | . . . 1 . 3 . 7 . Projectile 778 | . 34 40 127 78 240 57 132 70 Critical Strikes 32 | . 1 1 8 . 4 . 12 6 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 11638 | . 402 895 2014 971 2124 394 2915 1923 Core 2017 | . 72 149 375 46 328 25 161 861 Absorbed by Shields 274 | . . . . . . 75 199 . Regen/Repaired (Parts) 452 | . . . . . . 10 442 . Core Remaining (%) 46 | 100 . 11 31 . . 43 . . Volleys Fired 390 | 14 27 39 69 37 80 28 73 23 Largest 3 | 2 2 2 2 3 3 3 2 3 Hottest 138 | 40 40 90 105 88 123 111 131 138 Shots Fired 792 | 28 54 67 130 103 173 68 125 44 Gun 613 | 28 54 67 112 96 119 53 59 25 Cannon 171 | . . . 15 7 54 15 62 18 Launcher 8 | . . . 3 . . . 4 1 Special . | . . . . . . . . . Kinetic 700 | 28 54 60 107 103 149 54 111 34 Thermal 84 | . . 7 20 . 24 14 10 9 Explosive 4 | . . . . . . . 4 . Electromagnetic 4 | . . . 3 . . . . 1 Robot Hit Streak 22 | 4 8 20 7 9 11 22 6 11 Robot Miss Streak 7 | 5 3 2 4 5 7 3 5 3 Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets 7 | . 1 2 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 509 | 13 31 56 85 59 115 47 73 30 Core Hits 243 | 8 17 22 44 31 55 17 41 8 Critical Kills 3 | . . . 2 . 1 . . . Critical Parts Destroyed 6 | . . . . 1 2 2 . 1 Critical Strikes 18 | . . 1 2 1 8 4 . 2 Burn 1 | . . . . . . 1 . . Meltdown 1 | . . . 1 . . . . . Destroy 8 | . . . 1 1 3 2 . 1 Blast 6 | . . . . . 5 1 . . Impale 2 | . . 1 . . . . . 1 Melee Attacks 9 | . . 3 . 3 . . . 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 9 | . . 3 . 3 . . . 3 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11599 | 151 357 714 1817 1594 2619 984 2656 707 Guns 7154 | 151 354 687 1443 975 1582 737 831 394 Cannons 3034 | . . . 313 29 1025 246 1255 166 Explosions 1225 | . . . 61 584 . . 566 14 Melee 117 | . . 27 . . . . . 90 Ramming 69 | . 3 . . 6 12 1 4 43 Kinetic 8983 | 151 354 610 1392 1004 2290 745 1979 458 Thermal 1789 | . . 77 364 584 317 238 107 102 Explosive 566 | . . . . . . . 566 . Electromagnetic 75 | . . . 61 . . . . 14 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 117 | . . 27 . . . . . 90 Highest Corruption 20 | . . . . . 4 4 15 20 Average Corruption 5 | . . . . . 3 4 6 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 73 | . . . . . 10 29 19 15 Message Errors 21 | . . . . . 1 10 5 5 Matter Fused 12 | . . . . . 3 3 5 1 Heat Flow Errors 7 | . . . . . . 4 2 1 Energy Discharges 8 | . . . . . 1 3 1 3 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . . . . 1 3 2 1 Data Loss (major) 8 | . . . . . 2 3 . 3 Alerts 3 | . . . . . 1 2 . . Weapon Failures 6 | . . . . . . 1 4 1 Overload Shots . | . . . . . . . . . Overflow Damage 139 | . . . . 91 31 . 17 . Projectiles 52 | . . . . 4 31 . 17 . Explosions 87 | . . . . 87 . . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . . 1 1 . 10 2 Impact . | . . . . . . . . . Kinetic 12 | . . . . 1 1 . 9 1 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 247 | . . . . 171 . . 49 27 Shots 5 | . . . . 2 . . 2 1 Rammed 17 | . 1 . . . . 1 1 14 Targets Rammed 21 | . 1 . . 1 2 1 2 14 Kicked 3 | . . . . 1 1 . 1 . Crushed 1 | . . . . . 1 . . . Highest Temperature 415 | . 36 . 415 253 114 202 372 282 Average Temperature 82 | . 10 . 112 62 31 56 108 105 Received Heat Transfer 2994 | . 189 150 711 180 615 126 449 574 Effects 6 | . . . 1 1 . . 4 . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 3 | . . . . 1 . . 2 . Interference 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 . Combat Hostiles 2 | . . . 1 . . . 1 . Parts Melted 4 | . . 2 1 1 . . . . Heat Transferred 2655 | . . 100 518 500 592 592 242 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Maximum Alert Level 2 | . . . 1 1 . . 2 2 Low Security (%) 69 | 100 100 . 90 61 100 100 . . Level 1 11 | . . . 9 38 . . 18 26 Level 2 18 | . . . . . . . 81 73 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 614 | 15 80 . 232 331 108 62 614 503 Initial 398 | . . . . 85 107 32 350 398 Average 163 | 2 50 . 68 154 60 16 494 439 Influence Increases 3861 | 25 230 . 513 565 799 357 1217 155 Destroy 0b10 Robot/C 1840 | . 160 . 400 280 460 100 400 40 Destroy 0b10 Robot/NC 130 | 25 . . 15 30 25 20 15 . Destroy Leader 472 | . 40 . 82 62 186 . 102 . Allied During Kill 140 | . . . . . 66 26 48 . Successful Hack 93 | . . . 5 20 16 28 24 . Select Force Hacks 210 | . . . . 30 . 180 . . Disable Machine 165 | . . . . 105 15 . 45 . Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 276 | . . . 11 23 16 3 218 5 Advance Influence 350 | . . . . . . . 350 . Lose Combat Pursuer 135 | . 30 . . 15 15 . 15 60 Influence Decreases 3448 | 25 188 42 325 517 951 439 650 311 Entered New Map 478 | . . 21 . 103 129 52 2 171 Time Decay 2151 | 25 178 11 265 374 464 376 458 . Lost Part 481 | . 10 10 60 30 150 11 70 140 Lost Ally 338 | . . . . 10 208 . 120 . Squads Dispatched 25 | . 1 . 3 5 5 . 11 . Investigation 9 | . 1 . 1 3 2 . 2 . Extermination 5 | . . . . 1 1 . 3 . Reinforcement 8 | . . . 2 . 2 . 4 . Assault 2 | . . . . . . . 2 . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Distress Signals 7 | . . . 1 2 1 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 10 10 29 21 28 7 29 7 Peak Tracking Total 6 | . 3 2 6 4 4 4 6 4 Tactical Retreats 9 | . 2 . . 1 1 . 1 4 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Traps Triggered 7 | . 1 . . 2 . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Machines Disabled 11 | . . . . 7 1 . 3 . Max in Single Turn 5 | . . . . 5 1 . 1 . Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Machines Accessed 39 | . 1 1 4 7 10 14 1 1 Terminals 25 | . 1 . 4 5 8 6 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . . 1 1 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . Total Hacks 93 | . 1 5 8 13 17 44 2 3 Successful 64 | . 1 5 5 6 8 37 1 1 Failed 29 | . . . 3 7 9 7 1 2 Catastrophic 7 | . . . 1 3 2 1 . . Database Lockouts . | . . . . . . . . . Manual 20 | . . . 2 7 3 8 . . Terminals 43 | . 1 . 8 9 14 8 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 12 | . . . . 2 1 9 . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 2 2 . 2 . Terminal Hacks 51 | . 1 5 5 3 6 30 . 1 Record 30 | . . 5 . . . 25 . . Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 3 | . . . . . 1 2 . . Open Door 2 | . . . . . 2 . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . . . Emergency Access Points 3 | . . . 1 . 1 . . 1 Alert Level 2 | . . . 2 . . . . . Locate Traps 2 | . . . . 1 1 . . . Zone Layout 3 | . 1 . 1 1 . . . . Release Object 2 | . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks 8 | . . . . 2 . 6 . . Terminals 1 | . . . . 1 . . . . Assimilate 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . . . . 1 . 6 . . Tunnel 7 | . . . . 1 . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . . . 3 6 7 6 1 1 Full Trace Events 8 | . . . 2 2 2 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 9 | . . . . . . 9 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Total Allies 20 | . . . . 1 10 9 . . Largest Group 10 | . . . . 1 10 9 9 . Highest-Rated Group 182 | . . . . 10 173 182 182 . Highest-Rated Ally 40 | . . . . 10 29 40 40 . Total Orders . | . . . . . . . . . Ally Attacks 131 | . . . . . 51 28 52 . Total Damage 2523 | . . . . . 563 373 1587 . Kills 21 | . . . . . 7 4 10 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Active Infowar (turns) 3110 | . 404 230 668 863 945 . . . Optics 2476 | . . . 668 863 945 . . . Sensors 204 | . . 204 . . . . . . Seismic 430 | . 404 26 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 8 | . . . . . 8 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Turns Passed 7074 | 195 404 908 746 863 1170 1326 1152 310 Spaces Moved 3443 | 97 132 575 342 530 514 680 450 123 Core 21 | 11 . . 5 . . . . 5 Treads 1510 | 86 132 170 5 . 247 680 190 . Legs 1327 | . . . 310 530 267 . 220 . Wheels 585 | . . 405 22 . . . 40 118 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 110 95 127 122 146 133 50 Average Speed 152 | 147 160 127 129 129 157 164 204 146 Slowest Speed 320 | 160 160 160 300 130 270 320 293 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 30 37 37 21 94 90 16 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 8 | . . 1 . 1 . 6 . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 4 | . . 2 . 1 . 1 . . Terrain Destroyed 100 | . . 2 11 24 12 2 49 . Melee 3 | . . 2 . 1 . . . . Projectile 41 | . . . 11 . 12 2 16 . AOE 56 | . . . . 23 . . 33 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Total 4591 | 124 276 687 521 638 737 835 559 214 Wait 364 | . 113 21 43 23 87 45 10 22 Move 3436 | 96 131 574 341 529 513 679 450 123 Hop . | . . . . . . . . . Pick Up 96 | 8 2 18 14 20 17 5 11 1 Fast Attach 13 | . . 2 9 . 2 . . . Attach 66 | 6 2 9 13 8 16 4 5 3 Detach 1 | . . 1 . . . . . . Swap 34 | . . 5 12 11 3 . 3 . Drop 57 | . . 9 20 6 6 10 5 1 Fire 390 | 14 27 39 69 37 80 28 73 23 Melee 9 | . . 3 . 3 . . . 3 Ram 14 | . . . . . . . . 14 Kick 3 | . . . . 1 1 . 1 . Crush 4 | . 1 . . . 1 1 1 . Escape Stasis 24 | . . . . . . . . 24 Rewire 71 | . . . . . 8 63 . . Trap . | . . . . . . . . . Miscellaneous 9 | . . 6 . . 3 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 196 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 10) 584 | -10/Materials | Discovered new exit (range 9) 600 | -10/Materials | Entered Subcaves 601 | -10/Subcaves | Approached by a straggling Scientist 625 | -10/Subcaves | Core integrity fell below 50% 833 | -10/Subcaves | Learned Materials security intel 933 | -10/Subcaves | Core integrity fell below 20% 967 | -10/Subcaves | Lost 5 parts (2n3w) 1217 | -10/Subcaves | Visited Clippyterm 1220 | -10/Subcaves | Learned location of Extension (-4) 1220 | -10/Subcaves | Learned Factory fabricator intel 1436 | -10/Subcaves | Ambushed by Subdweller buried in earth 1489 | -10/Subcaves | Build established: Subdweller-Mutant 1496 | -10/Subcaves | Discovered new exit (range 9) 1508 | -10/Subcaves | Entered Materials 1508 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1596 | -8/Materials | Lost 3 parts (2n1u) 1870 | -8/Materials | Discovered new exit (range 4) 2011 | -8/Materials | Build established: Mutant 2022 | -8/Materials | Destroyed 7 combat bots 2158 | -8/Materials | Discovered new exit (range 19) 2236 | -8/Materials | Core integrity fell below 50% 2254 | -8/Materials | Entered Factory 2254 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2255 | -7/Factory | Loaded intel: 6 fabricator locations 2579 | -7/Factory | Build established: Tank 2622 | -7/Factory | Identified exit to Storage 2622 | -7/Factory | Identified exit to Lower Caves 2632 | -7/Factory | Garrison activated, responded to threat 3117 | -7/Factory | Entered Storage 3328 | -7/Storage | Build established: Scavenger-Gunner 3551 | -7/Storage | Identified exit to Factory 3563 | -7/Storage | Lost 6 parts (1p3n1u1w) 3780 | -7/Storage | Lost 5 allies 3843 | -7/Storage | Core integrity fell below 50% 3898 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4188 | -7/Storage | Lost 3 allies 4261 | -7/Storage | Used back door to open Recycling access 4261 | -7/Storage | Discovered new exit (range 5) 4287 | -7/Storage | Entered Recycling 4287 | -7/Recycling | Accompanied by 2 allies 4313 | -7/Recycling | Build established: Scavenger-Mutant 4476 | -7/Recycling | Found Prototype Device 4477 | -7/Recycling | Identified Scrap Engine 4641 | -7/Recycling | Build established: Scavenger-Tank 4683 | -7/Recycling | Discovered new exit (range 16) 5102 | -7/Recycling | Build established: Commander-Tank 5613 | -7/Recycling | Entered Factory 5613 | -5/Factory | Accompanied by 9 allies 5613 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5674 | -5/Factory | Build established: Commander-Mutant 5872 | -5/Factory | Lost 8 allies 5913 | -5/Factory | First assault squad dispatched 5923 | -5/Factory | Discovered new exit (range 10) 6155 | -5/Factory | Lost 3 parts (1p1n1w) 6477 | -5/Factory | System corruption reached 10% 6740 | -5/Factory | Build established: Gunner 6765 | -5/Factory | Identified exit to Garrison 6765 | -5/Factory | Entered Garrison 6837 | -5/Garrison | Triggered checkpoint 6943 | -5/Garrison | Spotted B-75 Beast 7028 | -5/Garrison | Core integrity fell below 50% 7065 | -5/Garrison | Core integrity fell below 20% 7075 | -5/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 07046_ Shock Bomb Launcher destroyed. 07046_ Imp. Targeting Computer destroyed. 07046_ Critical hit (Blast). 07051_ Dropped Hcp. Storage Unit. 07052_ Critical hit (Meltdown: +310). 07053_ B-75 Beast suffers critical hit (Impale). 07059_ Mak. Spear destroyed. 07060_ Slammed into B-75 Beast. 07064_ Scrap Engine destroyed. 07064_ Knocked back. 07065_ Slammed into B-75 Beast. 07067_ Destabilizing: Core damaged (-20). 07068_ Slammed into B-75 Beast. 07070_ System corrupted: Substantial component data lost. 07070_ Knocked back. 07070_ Slammed into B-75 Beast. 07071_ Destabilizing: Core damaged (-40). 07072_ Slammed into B-75 Beast. 07074_ Hacking Suite destroyed. 07074_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????# [ "#?????????????????????????????? | | ?????????# # ""#?????????????????????????????? | | ?????????# " ""#?????????????????????????????? | | ?????????? " "#?????????????????????????????? | | ???????????# """#?????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# ####????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #?????#####????????#????????????????? | | ???????????# #?????# =#??????""#????????????????? | | ???????????# #?##### * ##### ##????????????????? | | ???????????# #?# = #????????????????? | | ???????????# #?# #????????????????? | | ???????????# #?# ############++#????????????????? | | #####??????# #?# #??????????????????????????????? | | # #??????# #?# #??????????????????????????????? | | # ######## ### ############++#######??????????? | | # ^ #????????+?? | | # #??????????? | | # ^ #??????????? | | #################+#############"### #??????????? | | ??????????????????????????????# #?# #??????????? | | ??????????????????????????????# #?# #?????????+? | | ??????????????????????###?####; #?# #??????????? | | ??????????""""### #####%##BB ##T #??????????? | | ????????#" !%%%!!!@BB ### #??????????? | | ????????#" ################ #?# #??????????? | | ??????????????????????????????# #?# ??????????? | | ??????????????????????????????# ?+ ?????????? | | ??????????????????????????????##### ????????? | | ??????????????????????????????????# ## ???????? | | ??????????????????????????????????# #? ??????? | | ??????????????????????????????????" ?? ??????? | | ??????????????????????????????????" ?? ?????? | | ??????????????????????????????????? ??? ????? | | ??????????????????????????????????? ??? ????? | | ??????????????????????????????????? ##?????????? | | ??????????????????????????????????? #??????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 303 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 900 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hyp. Coil Gun | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadSapperTorch Manual? 0 Play Time 01:08:28 Cumulative 87.4 hours Start 2025.07.10 @ 18:22:14 End 2025.07.10 @ 20:24:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d29e345-bf7b-4f9e-b79a-af40885290e9