Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.26 @ 13:58:06

Player: VikingFarmer

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (63)      315
Value Destroyed (2033)     2033
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (391)                391
              TOTAL SCORE: 5259

 Bonus
-------
High Alert Combat Kills    214
Follower Combat Kills      187
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Visual Processing Unit
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Shock Rifle
      Precision Assault Rifle
      Precision Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
         Medium Treads
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Visual Processing Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Matter Pod
  Processor                Visual Processing Unit
  Protection               Weapon Shielding
Weapon                     Precision Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             56   | 5   6   3   5   2   35  
  Power                    10   | 1   1   .   1   .   7   
    Engine                 6    | 1   1   .   .   .   4   
    Core                   4    | .   .   .   1   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   2   1   1   .   10  
    Treads                 5    | .   .   .   .   .   5   
    Leg                    7    | 2   1   .   1   .   3   
    Wheel                  4    | .   1   1   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | .   .   2   1   1   10  
    Device                 6    | .   .   .   .   .   6   
    Storage                2    | .   .   .   1   .   1   
    Processor              2    | .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   3   .   2   1   8   
    Energy Gun             2    | .   .   .   .   1   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          8    | 2   1   .   1   .   4   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               4    | .   2   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 36   | .   3   .   .   .   33  
  Power                    6    | .   1   .   .   .   5   
  Propulsion               10   | .   1   .   .   .   9   
  Utility                  10   | .   .   .   .   .   10  
  Weapon                   10   | .   1   .   .   .   9   
  Highest Loss Streak      8    | .   3   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   64  77  96  100 79  
  Engine                   4    | .   13  11  5   .   2   
  Core                     4    | .   .   .   5   9   4   
  Treads                   3    | .   .   .   .   .   6   
  Leg                      8    | .   23  11  11  9   3   
  Wheel                    10   | .   .   19  22  18  7   
  Device                   5    | .   .   .   .   .   9   
  Storage                  6    | .   .   .   7   9   6   
  Processor                10   | .   .   4   11  9   13  
  Protection               6    | .   .   8   11  18  5   
  Energy Gun               2    | .   .   .   .   9   3   
  Ballistic Gun            10   | .   19  11  11  9   8   
  Launcher                 6    | .   7   11  11  9   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 6   8   8   14  21  36  
  Greatest Support         78   | 20  20  28  28  28  78  
  Greatest Overweight (x)  7    | .   .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   3   1   5   5   5   
  Average Carried          1    | 1   1   .   1   3   2   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 1   .   .   5   4   .   

 Class Distribution 
--------------------
 52% | Mutant
 32% | Skirmisher
  9% | Scavenger-Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
     Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  
Matter Collected           1721 | 212  79   .    402  134  894  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1706 | .    278  .    .    118  1310 
  Parts                    97   | .    20   .    .    7    70   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           2    | .    1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  41   | .   11  .   .   3   27  
  Guns                     15   | .   4   .   .   2   9   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      24   | .   7   .   .   1   16  
Classes Destroyed          12   | .   5   .   .   1   6   
  Worker                   9    | .   1   .   .   .   8   
  Builder                  2    | .   1   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 5    | .   1   .   .   1   3   
  Watcher                  4    | .   .   .   .   1   3   
  Swarmer                  12   | .   6   .   .   3   3   
  Grunt                    23   | .   5   .   .   .   18  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           16   | .   12  .   .   5   16  
  Combat Bots Only         9    | .   9   .   .   3   4   
Max Kills in Single Turn   6    | .   3   .   .   3   6   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   1   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  
Damage Taken               4496 | .    420  13   98   12   3953 
  Core                     751  | .    37   .    2    .    712  
  Absorbed by Shields      46   | .    .    .    .    .    46   
  Redirected to Shielding  56   | .    .    .    14   .    42   
  Regen/Repaired (Parts)   54   | .    54   .    .    .    .    
Core Remaining (%)         96   | 100  85   .    99   100  .    
Volleys Fired              109  | .    21   .    7    4    77   
  Largest                  3    | .    2    .    2    3    3    
  Hottest                  158  | .    50   .    50   133  158  
Shots Fired                220  | .    35   .    11   10   164  
  Gun                      151  | .    22   .    7    8    114  
  Cannon                   16   | .    .    .    .    .    16   
  Launcher                 53   | .    13   .    4    2    34   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  126  | .    22   .    7    4    93   
  Thermal                  16   | .    .    .    .    4    12   
  Explosive                53   | .    13   .    4    2    34   
  Electromagnetic          25   | .    .    .    .    .    25   
  Robot Hit Streak         11   | .    7    .    8    4    11   
  Robot Miss Streak        5    | .    3    .    2    4    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           145  | .    19   .    8    5    113  
  Core Hits                108  | .    22   .    4    7    75   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6049 | .    783  .    191  142  4933 
  Guns                     1833 | .    108  .    44   62   1619 
  Cannons                  191  | .    .    .    .    .    191  
  Explosions               3922 | .    669  .    126  76   3051 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  103  | .    6    .    21   4    72   
  Kinetic                  1543 | .    108  .    44   29   1362 
  Thermal                  533  | .    .    .    .    33   500  
  Explosive                3611 | .    669  .    126  76   2740 
  Electromagnetic          259  | .    .    .    .    .    259  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    23   
    Message Errors         4    | .    .    .    .    .    4    
    Matter Fused           5    | .    .    .    .    .    5    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      4    | .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            439  | .    14   .    .    .    425  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               439  | .    14   .    .    .    425  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      1306 | .    51   .    51   2    1202 
  Shots                    35   | .    5    .    2    .    28   
  Rammed                   18   | .    .    .    5    1    12   
Targets Rammed             19   | .    1    .    5    1    12   
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        350  | .    26   .    4    108  350  
  Average Temperature      76   | .    9    .    3    41   87   
  Received Heat Transfer   1152 | .    168  .    21   .    963  
  Effects                  2    | .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         700  | .    .    .    .    75   625  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Peak Influence             947  | .   338 157 183 171 947 
  Initial                  142  | .   .   142 61  22  77  
  Average                  279  | .   135 144 65  119 432 
Maximum Alert Level        3    | .   1   .   .   .   3   
  Low Security (%)         58   | 100 63  100 100 100 31  
  Level 1                  22   | .   36  .   .   .   33  
  Level 2                  .    | .   .   .   .   .   1   
  Level 3                  18   | .   .   .   .   .   34  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   2   14  
  Investigation            1    | .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            6    | .   2   .   .   2   2   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 6    | .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | .   14  2   4   5   45  
  Peak Tracking Total      7    | .   7   2   2   2   6   
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac 
Machines Disabled          35   | .   2   .   .   .   33  
  Max in Single Turn       4    | .   1   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Machines Accessed          2    | .   1   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   3   .   .   .   4   
  Successful               6    | .   2   .   .   .   4   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   .   4   
  Record                   2    | .   .   .   .   .   2   
  Alert Level              2    | .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac 
Total Allies               5    | .   .   .   5   .   .   
  Largest Group            3    | .   .   .   3   1   1   
  Highest-Rated Group      43   | .   .   .   43  31  31  
  Highest-Rated Ally       31   | .   .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   17  7   .   
  Total Damage             247  | .   .   .   206 41  .   
  Kills                    9    | .   .   .   8   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  
Turns Passed               2946 | 59   333  94   644  200  1616 
Spaces Moved               2190 | 48   222  89   631  190  1010 
  Core                     83   | 13   .    .    .    .    70   
  Treads                   327  | .    .    .    .    .    327  
  Legs                     415  | 35   222  16   .    .    142  
  Wheels                   1365 | .    .    73   631  190  471  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  95   95   95   50   
  Average Speed            113  | 101  120  99   95   95   129  
  Slowest Speed            400  | 120  120  120  95   95   400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    42   11   91   25   31   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          328  | .    44   .    26   14   244  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      326  | .    44   .    26   14   242  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  
Total                      2451 | 58   256  94   666  201  1176 
  Wait                     6    | .    .    .    6    .    .    
  Move                     2185 | 47   221  88   630  189  1010 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  55   | 6    4    3    9    3    30   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   54   | 5    6    3    3    2    35   
  Detach                   8    | .    2    .    1    .    5    
  Swap                     2    | .    .    .    2    .    .    
  Drop                     13   | .    1    .    3    2    7    
  Fire                     109  | .    21   .    7    4    77   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      13   | .    .    .    5    1    7    
  Kick                     1    | .    1    .    .    .    .    
  Crush                    5    | .    .    .    .    .    5    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 16)
   60 | -11/Junkyard  | Entered Materials
  262 | -10/Materials | Discovered new exit (range 15)
  323 | -10/Materials | Lost 3 parts (1p1n1w)
  324 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Destroyed 9 combat bots
  381 | -10/Materials | Repaired Grenade Launcher
  393 | -10/Materials | Entered another Materials area
  393 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  461 | -9/Materials  | Discovered new exit (range 7)
  487 | -9/Materials  | Entered Mines
  543 | -9/Mines      | Learned Materials non-interactive machine intel
  566 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  669 | -9/Mines      | Discovered new exit (range 6)
  857 | -9/Mines      | Identified exit to Materials
 1131 | -9/Mines      | Entered Materials
 1131 | -8/Materials  | Accompanied by 1 ally
 1131 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1132 | -8/Materials  | Loaded intel: 46 non-interactive machine locations
 1136 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1312 | -8/Materials  | Discovered new exit (range 10)
 1331 | -8/Materials  | Entered Factory
 1331 | -7/Factory    | Accompanied by 1 ally
 1331 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1619 | -7/Factory    | Garrison activated, responded to threat
 1841 | -7/Factory    | Lost 8 parts (1p3n1u3w)
 2027 | -7/Factory    | Lost 3 parts (1n2u)
 2060 | -7/Factory    | Garrison activated, responded to threat
 2351 | -7/Factory    | Build established: Skirmisher
 2416 | -7/Factory    | Core integrity fell below 50%
 2419 | -7/Factory    | Lost 3 parts (1n2w)
 2791 | -7/Factory    | Lost 3 parts (1p1u1w)
 2852 | -7/Factory    | Lost 3 parts (2n1w)
 2917 | -7/Factory    | Core integrity fell below 20%
 2931 | -7/Factory    | First assault squad dispatched
 2947 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02881_ System corrupted: Substantial component data lost.
02884_ Imp. EM Pulse Cannon destroyed.
02890_ Lgt. Nuclear Core destroyed.
02890_ K-01 Serf cleans the Assembly Bed. <x2>
02896_ Hcp. Matter Pod destroyed.
02902_ Assembly Bed disabled.
02913_ Med. Treads destroyed.
02922_ Lgt. Nuclear Core destroyed.
02926_ Imp. Terrain Scanner destroyed.
02926_ K-01 Serf cleans the Terminal.
02931_ ALERT: Significant disruption in Zone 1A, assault force
  dispatched.
[Achievement: Significant Disruption]
02945_ Fusion Modulator explodes. <x3>
02945_ DSF Access disabled.
02945_ ALERT: Garrison Access compromised, dispatching assault
  squad.
02945_ Garrison Access disabled.
02945_ Relay Coupler [NC] tumbles out of Garrison Access.
02945_ Relay Coupler [Hunter] tumbles out of Garrison Access.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????"?? ???   ?########             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer
Power Corrupts
Remodeling
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              MassActuatorShredder
  Manual?         0
Play Time         00:59:35
  Cumulative      12.8 hours
  Start           2024.01.26 @ 12:55:23
  End             2024.01.26 @ 13:58:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7de6791c-e4e9-4e8c-9871-94c9e2e81d8a