Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.30 @ 12:36:46 Player: keeta Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (105) 525 Value Destroyed (3764) 3764 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (913) 913 TOTAL SCORE: 9922 Bonus ------- High Alert Combat Kills 113 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 264/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Medium Treads High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Reaction Control System Thermal Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Ion Cannon Phase Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Light EM Pulse Cannon [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Cooling System Device Cooling System Storage Compact Battery Protection Weapon Shielding Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . 2 . 2 . Power 2 | . . 1 . . 1 . . . . . . Propulsion 3 | . . . . 1 . . . 1 . 1 . Utility 2 | . . . . 1 . . . 1 . . . Weapon 3 | . . 1 . . 1 . . . . 1 . Parts Attached 84 | 7 6 16 1 11 1 6 . 2 10 13 11 Power 15 | 1 . 3 1 3 1 1 . . 2 1 2 Engine 10 | 1 . 3 . 3 1 . . . 1 . 1 Core 4 | . . . 1 . . . . . 1 1 1 Reactor 1 | . . . . . . 1 . . . . . Propulsion 22 | 4 . 5 . 4 . 3 . . 3 3 . Treads . | . . . . . . . . . . . . Leg 20 | 2 . 5 . 4 . 3 . . 3 3 . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | . 4 3 . 2 . 2 . 1 1 5 3 Device 13 | . . 3 . 1 . 1 . 1 . 5 2 Storage 3 | . 2 . . . . . . . . . 1 Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . 2 . . 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 2 5 . 2 . . . 1 4 4 6 Energy Gun 12 | 1 . 2 . 1 . . . . 2 2 4 Energy Cannon 10 | . 1 3 . 1 . . . 1 2 1 1 Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher 1 | . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 38 | . . . . 3 . 6 . . 4 10 15 Power 7 | . . . . 1 . 1 . . 1 . 4 Propulsion 11 | . . . . . . 3 . . 1 4 3 Utility 11 | . . . . 1 . 2 . . 1 5 2 Weapon 9 | . . . . 1 . . . . 1 1 6 Highest Loss Streak 6 | . . . . 2 . 6 . . 3 5 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 90 89 88 92 90 83 84 83 85 92 46 Engine 10 | . 14 13 . 8 13 10 7 6 9 11 3 Core 2 | . . . 11 9 7 4 . . 1 5 2 Reactor 1 | . . . . . . 2 7 6 3 . . Leg 21 | . 28 22 22 27 23 20 23 20 20 23 9 Device 15 | . . 20 22 22 15 14 15 17 20 17 8 Protection 4 | . 18 1 . 1 7 5 7 6 2 3 . Energy Gun 10 | . 14 15 11 5 7 7 7 6 13 8 6 Energy Cannon 14 | . 12 15 22 18 15 15 15 20 12 14 7 Peak Build Rating 69 | 5 7 14 14 22 24 32 32 40 55 69 61 Average Rating 24 | 4 6 12 14 19 22 26 32 37 47 61 36 On Entrance 24 | . 5 7 13 14 20 24 32 32 40 55 56 Naked Turns . | . . . . . . . . . . . . Heaviest Build 69 | 8 31 23 19 32 37 42 42 47 54 69 65 Greatest Support 87 | 32 20 20 20 37 37 47 47 47 67 87 55 Greatest Overweight (x) 4 | . 1 1 . . . 1 . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 2 3 4 5 4 Average Carried 3 | 2 3 4 5 4 4 3 2 2 2 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 5 2 2 3 4 3 3 Class Distribution -------------------- 33% | Scavenger-Gunner 22% | Scavenger-Tank 19% | Mutant 15% | Tank 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Matter Collected 1296 | 229 101 150 . 115 . 60 . . 105 381 155 Remotely . | . . . . . . . . . . . . Salvage Created 4360 | . 186 1223 . 562 . 417 . . 362 1333 277 Parts 217 | . 16 75 . 21 . 9 . . 18 73 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 8 . . . . 3 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Combat Hostiles Destroyed 81 | . 5 25 . 9 . 8 . . 8 19 7 Guns 26 | . 4 12 . . . 2 . . 3 2 3 Cannons 48 | . . 11 . 8 . 5 . . 3 17 4 AOE 4 | . 1 1 . . . . . . 2 . . Classes Destroyed 14 | . 3 4 . 2 . . . . 1 3 1 Worker 4 | . . 2 . . . . . . . 2 . Builder 6 | . . . . . . . . . . 6 . Tunneler 1 | . . . . . . . . . . 1 . Recycler 3 | . . 1 . 1 . . . . . 1 . Operator 2 | . . 1 . 1 . . . . . . . Watcher 8 | . 2 4 . . . . . . . 2 . Swarmer 20 | . 3 7 . . . 2 . . 4 . 4 Grunt 34 | . 2 12 . 3 . 5 . . 3 7 2 Duelist 2 | . . . . 1 . 1 . . . . . Sentry 12 | . . 6 . 3 . . . . . 2 1 Hunter 6 | . . . . 2 . . . . . 4 . Programmer 6 | . . . . . . . . . . 6 . Heavy 1 | . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . 4 6 . 3 . 4 . . 4 7 2 Combat Bots Only 4 | . 2 3 . 3 . 4 . . 4 4 2 Max Kills in Single Turn 3 | . 1 2 . 1 . 1 . . 2 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 1 . . . . . . 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Hostile Shots Fired 586 | . 32 103 . 51 . 55 . . 36 136 173 Missed 171 | . 8 27 . 8 . 23 . . 7 44 54 Damage Taken 5006 | . 156 684 . 410 . 399 . . 440 1072 1845 Core 1267 | . 35 132 . 51 . . . . 47 143 859 Absorbed by Shields 20 | . . . . 20 . . . . . . . Redirected to Shielding 172 | . 13 28 . 6 . 21 . . . 104 . Ignored by Resistances 1524 | . 53 206 . 124 . 117 . . 147 364 513 Regen/Repaired (Parts) 152 | . . 152 . . . . . . . . . Core Remaining (%) 89 | 100 86 . 67 90 . . 100 . 94 . . Volleys Fired 187 | . 20 57 . 26 . 17 . . 11 38 18 Largest 5 | . 2 3 . 3 . 3 . . 4 5 5 Hottest 362 | . 100 172 . 184 . 184 . . 252 362 362 Shots Fired 590 | . 40 153 . 62 . 51 . . 44 186 54 Gun 222 | . 20 81 . 5 . 17 . . 22 56 21 Cannon 368 | . 20 72 . 57 . 34 . . 22 130 33 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 51 | . . . . . . . . . . 38 13 Thermal 405 | . 20 99 . 54 . 51 . . 23 122 36 Explosive . | . . . . . . . . . . . . Electromagnetic 134 | . 20 54 . 8 . . . . 21 26 5 Robot Hit Streak 30 | . 7 17 . 24 . 30 . . 9 13 19 Robot Miss Streak 6 | . 6 4 . 1 . 2 . . 4 6 2 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 400 | . 16 96 . 53 . 35 . . 22 137 41 Core Hits 187 | . 8 43 . 16 . 15 . . 12 74 19 Critical Kills 3 | . . 1 . 1 . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 14 | . . 4 . 1 . 1 . . 1 6 1 Burn 3 | . . 2 . . . . . . 1 . . Meltdown 3 | . . 1 . 1 . 1 . . . . . Blast 6 | . . . . . . . . . . 6 . Corrupt 2 | . . 1 . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9261 | . 372 1695 . 1027 . 609 . . 594 3898 1066 Guns 3142 | . 132 841 . 73 . 202 . . 233 1204 457 Cannons 5661 | . 120 774 . 954 . 407 . . 259 2573 574 Explosions 403 | . 120 80 . . . . . . 102 70 31 Melee . | . . . . . . . . . . . . Ramming 55 | . . . . . . . . . . 51 4 Kinetic 1046 | . . . . . . . . . . 818 228 Thermal 6433 | . 240 1048 . 844 . 609 . . 348 2599 745 Explosive . | . . . . . . . . . . . . Electromagnetic 1727 | . 132 647 . 183 . . . . 246 430 89 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . 5 7 Average Corruption 3 | . . . . . . . . . . 1 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 23 | . . . . . . . . . . 5 18 Message Errors 4 | . . . . . . . . . . . 4 Matter Fused 10 | . . . . . . . . . . 4 6 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 136 | . . 10 . 34 . 13 . . . 48 31 Projectiles 124 | . . . . 34 . 13 . . . 46 31 Explosions 10 | . . 10 . . . . . . . . . Melee 2 | . . . . . . . . . . 2 . Knockbacks 10 | . . . . . . . . . . 7 3 Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 7 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . . . 22 Shots 1 | . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 8 | . . . . . . . . . . 6 2 Kicked 8 | . . . . . . . . . . 6 2 Crushed . | . . . . . . . . . . . . Highest Temperature 512 | . 225 414 . 30 . 96 . . 84 512 458 Average Temperature 134 | . 85 196 . 11 . 30 . . 29 162 183 Received Heat Transfer 1192 | . 30 219 . 196 . 216 . . 63 162 306 Effects 15 | . . 2 . . . . . . . 6 7 Shutdowns 9 | . . 2 . . . . . . . 4 3 Energy Bleed 2 | . . . . . . . . . . 1 1 Interference 3 | . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . 1 . 1 . . . . . 6 . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted 3 | . . 1 . 1 . 1 . . . . . Combat Hostiles 3 | . . 1 . 1 . 1 . . . . . Parts Melted 29 | . . 11 . 2 . 3 . . . 13 . Heat Transferred 12283 | . 409 2555 . 1702 . 1332 . . 618 4310 1357 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 1 2 . . . . . . 1 1 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Peak Influence 483 | . 101 342 28 263 35 . . . 202 483 . Initial 91 | . . 36 28 9 35 . . . . 91 . Average 136 | . 9 182 28 103 35 . . . 108 269 . Maximum Alert Level 2 | . . 1 . 1 . . . . 1 2 . Low Security (%) 67 | 100 100 52 100 83 100 . . 100 64 36 . Level 1 30 | . . 47 . 16 . . . . 35 43 . Level 2 2 | . . . . . . . . . . 19 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . Squads Dispatched 12 | . . 1 . 5 1 . . . 1 4 . Investigation 2 | . . . . 1 1 . . . . . . Extermination 2 | . . . . . . . . . . 2 . Reinforcement 5 | . . 1 . 1 . . . . 1 2 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Distress Signals 6 | . 2 2 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 108 | . 9 32 . 10 . 9 . . 10 23 15 Peak Tracking Total 7 | . 4 5 . 3 . 4 . . 4 5 7 Tactical Retreats 6 | . 1 2 . . . . . . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Traps Triggered 3 | . . . . 1 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Machines Disabled 8 | . 1 2 . 1 . . . . . 4 . Max in Single Turn 1 | . 1 1 . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Machines Accessed 10 | . 1 6 . 1 . . . 2 . . . Terminals 4 | . . 2 . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 4 | . 1 2 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 18 | . 1 13 . 2 . . . 2 . . . Successful 14 | . . 11 . 1 . . . 2 . . . Failed 4 | . 1 2 . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 7 | . . 4 . 2 . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . 6 . . . . . . . . . Recycling Units 5 | . 1 3 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . . 3 . 1 . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . Repair 3 | . . 3 . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . . 1 . . . Report Inventory 2 | . . 1 . . . . . 1 . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 4 | . . 4 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . . Time 78 | . . 78 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Turns Passed 5564 | 109 613 1630 96 473 94 619 441 134 235 571 549 Spaces Moved 3709 | 86 444 918 79 306 74 420 359 106 130 321 466 Core 253 | 3 . . . . . . . . . . 250 Treads . | . . . . . . . . . . . . Legs 3434 | 61 444 918 79 306 74 420 359 106 130 321 216 Wheels 22 | 22 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 123 123 122 120 50 Average Speed 128 | 112 120 153 120 122 123 131 123 123 137 122 100 Slowest Speed 250 | 120 190 190 120 123 123 200 123 123 195 193 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 5 55 52 25 29 2 51 36 3 66 10 58 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . 2 . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 43 | . 4 5 . . . . . . 2 18 14 Melee . | . . . . . . . . . . . . Projectile 32 | . . . . . . . . . . 18 14 AOE 11 | . 4 5 . . . . . . 2 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Total 4055 | 95 484 1018 79 346 77 449 358 109 155 382 503 Wait . | . . . . . . . . . . . . Move 3698 | 85 443 917 78 305 73 419 358 105 129 320 466 Hop . | . . . . . . . . . . . . Pick Up 40 | 3 8 11 . 3 2 2 . 2 4 4 1 Fast Attach 32 | 5 3 4 . 1 1 3 . 1 6 4 4 Attach 22 | . . 1 . 5 . 3 . 1 2 4 6 Detach 5 | . . . . . . . . . . . 5 Swap 30 | 2 3 11 1 5 . . . . 2 5 1 Drop 31 | . 7 17 . 1 1 3 . . 1 1 . Fire 187 | . 20 57 . 26 . 17 . . 11 38 18 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 8 | . . . . . . . . . . 6 2 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 8) 461 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Discovered new exit (range 3) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1126 | -9/Materials | Repaired EM Pulse Gun 1351 | -9/Materials | Repaired Beam Cannon 1657 | -9/Materials | Build established: Scavenger-Gunner 2257 | -9/Materials | Repaired Beam Cannon 2312 | -9/Materials | Discovered new exit (range 15) 2353 | -9/Materials | Entered Mines 2434 | -9/Mines | Discovered new exit (range 11) 2449 | -9/Mines | Entered Materials 2449 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2674 | -8/Materials | Garrison activated, responded to threat 2889 | -8/Materials | Discovered new exit (range 15) 2922 | -8/Materials | Entered Factory 2922 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2971 | -7/Factory | Discovered new exit (range 15) 3016 | -7/Factory | Entered Lower Caves 3138 | -7/Lower Caves | Build established: Scavenger-Tank 3213 | -7/Lower Caves | Learned location of 1 exit from Factory 3313 | -7/Lower Caves | Lost 6 parts (1p3n2u) 3603 | -7/Lower Caves | Discovered new exit (range 9) 3635 | -7/Lower Caves | Entered another Lower Caves area 3655 | -7/Lower Caves | Discovered new exit (range 11) 3676 | -7/Lower Caves | Learned Factory emergency access door positions 3716 | -7/Lower Caves | Build established: Tank 4076 | -7/Lower Caves | Entered Factory 4076 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4077 | -6/Factory | Identified exit to Factory 4206 | -6/Factory | Identified exit to DSF 4210 | -6/Factory | Entered DSF 4250 | -6/DSF | Additional patrols routed to DSF 4289 | -6/DSF | Lost 3 parts (1n1u1w) 4381 | -6/DSF | Sterilization system engaged 4400 | -6/DSF | Discovered exit to Factory (range 15) 4401 | -6/DSF | Ambient heat levels rising (+10) 4416 | -6/DSF | Ambient heat levels rising (+10) 4431 | -6/DSF | Ambient heat levels rising (+10) 4445 | -6/DSF | Entered Factory 4445 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4622 | -5/Factory | Build established: Scavenger-Tank 4955 | -5/Factory | Discovered new exit (range 7) 5016 | -5/Factory | Entered Upper Caves 5044 | -5/Upper Caves | Lost 5 parts (2n3u) 5112 | -5/Upper Caves | Met a Warlord Commander 5113 | -5/Upper Caves | Learned location of Warlord (-5) 5114 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 5117 | -5/Upper Caves | Found Encrypted Comm Array 5130 | -5/Upper Caves | Learned Factory stockpile data 5175 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5273 | -5/Upper Caves | Lost 6 parts (4p1n1w) 5374 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5414 | -5/Upper Caves | Lost 4 parts (2n2w) 5495 | -5/Upper Caves | Core integrity fell below 50% 5544 | -5/Upper Caves | Lost 3 parts (1u2w) 5553 | -5/Upper Caves | Core integrity fell below 20% 5565 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 61-0LH(k) destroyed. Lgt. EM Pulse Cannon destroyed. System corrupted: Matter fused (-7). Searching scrap... Found Hpw. Shock Rifle. Found 55 Matter. XAARS/0S9UKSN/UFG#1S G I63C> Enh. Gauss Cannon destroyed. Gatling Laser destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Com. Battery destroyed. Acquired 6 matter. System corrupted: Energy discharge (-29). Encrypted Comm Array destroyed. System corrupted: Matter fused (-8). 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