Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 20:50:19 Player: Zedx Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (112) 560 Value Destroyed (4419) 4419 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1181) 1181 TOTAL SCORE: 12140 Bonus ------- Follower Combat Kills 767 Met Imprinter 300 Was Imprinted 300 Friendly Fire -186 Cogmind --------- Core Integrity 0/1150 Matter 252/300 Energy 16/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Graphene Brace > --- WEAPON (5) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Recalibrator Improved Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Weapon Cycler Graphene Brace Improved Recalibrator > --- WEAPON ----------- Improved Arc Projector Improved EM Pulse Cannon Phase Cannon Advanced Plasma Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Advanced Heat Sink Medium Storage Unit Large Storage Unit Advanced Sensor Array Improved Recalibrator Tesla Rifle Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon [Rating: 106] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Power Shielding Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . . 2 . 2 2 Power 2 | . . . . 1 . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . . . . . . 1 Utility 5 | . . 1 . 1 1 . . . . . 1 . 1 . Weapon 3 | . . . . . 1 . . . . . 1 . 1 . Parts Attached 161 | 6 7 10 14 16 4 . 3 1 2 13 44 10 8 23 Power 34 | 1 3 1 2 2 . . 2 . . 5 11 1 2 4 Engine 22 | 1 2 1 2 2 . . 2 . . 5 6 1 . . Core 11 | . 1 . . . . . . . . . 5 . 2 3 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 50 | 2 . 2 7 6 2 . . . . 4 15 2 3 7 Treads 20 | 2 . 2 4 3 . . . . . 3 6 . . . Leg 24 | . . . 3 . . . . . . . 9 2 3 7 Wheel 6 | . . . . 3 2 . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 28 | . 3 3 2 3 1 . . . . 1 9 1 . 5 Device 18 | . 2 2 1 1 . . . . . 1 5 1 . 5 Storage 3 | . 1 . . . . . . . . . 2 . . . Processor 6 | . . 1 . 2 1 . . . . . 2 . . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 49 | 3 1 4 3 5 1 . 1 1 2 3 9 6 3 7 Energy Gun 18 | 1 . 2 1 4 1 . 1 . 2 1 2 . 1 2 Energy Cannon 12 | . . 1 . . . . . . . . 2 2 2 5 Ballistic Gun 16 | 2 1 1 2 1 . . . 1 . . 5 3 . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . Launcher 2 | . . . . . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . 1 . . . . . 1 . 1 . Corrupted Parts 4 | . . . . . . . . . . . . 1 2 1 System Corruption 27 | . . . . . . . . . . . . 5 20 2 Parts Lost 79 | . 3 3 7 6 . . . 1 . 3 17 9 2 28 Power 11 | . 2 1 . . . . . . . . 2 1 . 5 Propulsion 21 | . 1 1 2 1 . . . . . 1 4 1 . 10 Utility 13 | . . 1 2 1 . . . . . . 4 1 1 3 Weapon 34 | . . . 3 4 . . . 1 . 2 7 6 1 10 Highest Loss Streak 28 | . 2 3 4 5 . . . 1 . 2 5 8 1 28 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 90 72 94 96 100 85 100 99 99 93 96 95 89 80 Engine 9 | . 9 9 11 15 15 7 15 15 15 14 6 10 5 . Core 2 | . 4 . . . . . . . . . 5 1 5 11 Treads 10 | . 22 9 17 17 . . . . . 5 11 . . . Leg 5 | . . . 11 . . . . . . . 8 19 17 16 Wheel 4 | . . . . 9 23 23 23 23 23 9 . . . . Device 12 | . 11 8 10 8 7 7 7 7 7 7 15 23 23 21 Storage 9 | . 13 11 11 9 7 7 7 7 7 7 12 7 5 5 Processor 11 | . . 11 2 14 23 23 23 23 23 23 10 6 5 5 Protection 1 | . . . 8 3 . . . . . . . . . . Energy Gun 8 | . 14 11 10 9 15 7 15 15 14 9 5 1 . 3 Energy Cannon 3 | . . . . . . . . . . . 5 4 16 12 Ballistic Gun 8 | . 14 11 10 8 7 7 7 6 7 6 8 12 7 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 77 | 9 30 34 36 46 48 48 47 48 48 57 74 68 75 77 Greatest Support 84 | 40 40 40 60 60 36 36 36 36 36 84 84 46 64 79 Greatest Overweight (x) 10 | 1 1 10 3 3 1 1 1 1 1 1 1 3 1 10 Average Overweight (x) . | . . 1 . . 1 . 1 1 1 . . 1 1 . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 15 15 14 15 15 14 Most Carried 15 | 5 11 14 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 8 10 13 14 13 14 14 14 14 14 14 9 13 12 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 12 15 15 13 15 15 15 15 12 15 9 15 5 Class Distribution -------------------- 31% | Mutant 27% | Scavenger-Skirmisher 21% | Gunner 9% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Messiah-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Matter Collected 3216 | 187 231 167 277 271 . . . 122 20 283 1269 128 146 115 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4646 | . 449 287 478 625 . . . 330 . 398 1255 219 57 548 Parts 254 | . 27 19 36 28 . . . 13 . 14 82 6 2 27 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . 12 . 30 . 9 . . Prevented 5 | . . . . . . . . 1 . 2 . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Combat Hostiles Destroyed 98 | . 14 7 14 12 . . . 6 . 8 24 4 1 8 Guns 74 | . 14 7 14 11 . . . 5 . 4 15 3 . 1 Cannons 15 | . . . . . . . . . . 1 7 . 1 6 AOE 8 | . . . . 1 . . . 1 . 2 2 1 . 1 Classes Destroyed 13 | . 3 1 1 1 . . . 2 . 1 4 . . . Worker 4 | . . . . . . . . . . . 2 . . 2 Builder 2 | . . . . . . . . . . . 2 . . . Hauler 1 | . . 1 . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . . Watcher 5 | . 1 2 . . . . . . . . 2 . . . Swarmer 23 | . 6 3 3 . . . . . . 2 9 . . . Grunt 42 | . 8 4 5 8 . . . 2 . 5 3 3 . 4 Brawler 4 | . . . . . . . . 1 . 1 1 1 . . Sentry 12 | . . . 6 3 . . . . . . 3 . . . Hunter 9 | . . . . 1 . . . 2 . . 3 . 1 2 Programmer 7 | . . . . . . . . 1 . . 4 . . 2 Heavy 1 | . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . 4 3 3 3 . . . 6 . 3 4 4 1 9 Combat Bots Only 7 | . 4 2 3 3 . . . 6 . 3 3 4 1 7 Max Kills in Single Turn 3 | . 2 1 1 1 . . . 1 . 2 2 1 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . 1 . 2 2 1 . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Hostile Shots Fired 1242 | . 74 88 95 108 . . . 60 . 64 282 93 11 367 Missed 344 | . 23 28 28 24 . . . 19 . 18 60 16 5 123 Damage Taken 14136 | . 556 551 902 1349 . . . 467 . 911 3108 1472 278 4542 Core 2482 | . 19 129 119 252 . . . 37 . 96 462 172 34 1162 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 37 | . . . 15 22 . . . . . . . . . . Regen/Repaired (Parts) 276 | . 19 . 135 . . . . . 3 . 119 . . . Core Remaining (%) 69 | 100 92 . 38 54 . . . . . 81 . 25 96 . Volleys Fired 337 | . 41 36 43 50 . . . 11 . 19 85 16 12 24 Largest 5 | . 2 2 2 2 . . . 3 . 3 4 4 4 5 Hottest 366 | . 70 85 85 110 . . . 134 . 154 247 247 226 366 Shots Fired 787 | . 82 63 84 89 . . . 30 . 53 255 43 37 51 Gun 630 | . 82 63 84 89 . . . 30 . 42 168 38 13 21 Cannon 147 | . . . . . . . . . . 9 82 2 24 30 Launcher 10 | . . . . . . . . . . 2 5 3 . . Special . | . . . . . . . . . . . . . . . Kinetic 392 | . 41 36 41 47 . . . 8 . 24 143 29 13 10 Thermal 300 | . 41 27 43 27 . . . 11 . 18 68 11 24 30 Explosive 7 | . . . . . . . . . . 2 5 . . . Electromagnetic 88 | . . . . 15 . . . 11 . 9 39 3 . 11 Robot Hit Streak 23 | . 13 12 10 23 . . . 15 . 11 10 6 4 7 Robot Miss Streak 12 | . 3 12 7 8 . . . 2 . 5 9 5 2 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 8 | . 2 . 1 . . . . 1 . 1 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . 1 1 1 . . Shots Hit Robots 495 | . 57 37 67 73 . . . 24 . 36 134 30 5 32 Core Hits 278 | . 23 20 55 25 . . . 19 . 38 58 23 1 16 Critical Kills 7 | . . . . . . . . . . 1 4 1 . 1 Critical Parts Destroyed 10 | . 1 . 1 . . . . . . . 4 1 2 1 Critical Strikes 26 | . 5 1 1 2 . . . . . 1 10 2 2 2 Burn 6 | . 4 1 . . . . . . . . 1 . . . Destroy 18 | . 1 . 1 . . . . . . 1 9 2 2 2 Corrupt 2 | . . . . 2 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9906 | . 737 473 887 1306 . . . 447 . 958 3104 743 102 1149 Guns 6500 | . 737 470 883 1117 . . . 319 . 586 1719 511 13 145 Cannons 1996 | . . . . . . . . . . 61 1102 27 89 717 Explosions 1381 | . . . . 167 . . . 128 . 311 283 205 . 287 Melee . | . . . . . . . . . . . . . . . Ramming 29 | . . 3 4 22 . . . . . . . . . . Kinetic 3818 | . 356 246 324 510 . . . 60 . 333 1527 419 13 30 Thermal 4318 | . 381 224 559 586 . . . 268 . 191 897 119 89 1004 Explosive 533 | . . . . . . . . . . 311 222 . . . Electromagnetic 1208 | . . . . 188 . . . 119 . 123 458 205 . 115 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . 1 . . . . . . . 8 24 10 Average Corruption 4 | . . . . 1 . . . . . . . 4 12 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 12 | . . . . 3 . . . . . . . 5 1 3 Message Errors 4 | . . . . 1 . . . . . . . 3 . . Matter Fused 4 | . . . . 1 . . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 47 | . . . . . . . . . . . 21 . . 26 Projectiles 47 | . . . . . . . . . . . 21 . . 26 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 4 | . . 1 . . . . . . . 2 1 . . . Impact 1 | . . 1 . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 2 1 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 203 | . . . . 40 . . . 53 . 31 54 25 . . Shots 8 | . . . . 1 . . . 1 . 2 1 3 . . Rammed 5 | . . 1 1 3 . . . . . . . . . . Targets Rammed 5 | . . 1 1 3 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 575 | . 169 60 183 73 . . . 136 . 317 575 473 362 199 Average Temperature 104 | . 66 24 68 26 . . . 74 . 92 134 246 116 100 Received Heat Transfer 3042 | . 243 150 348 558 . . . 18 . 354 432 588 . 351 Effects 13 | . . . . . . . . . . . 9 3 1 . Shutdowns 3 | . . . . . . . . . . . 1 1 1 . Energy Bleed 3 | . . . . . . . . . . . 2 1 . . Interference 2 | . . . . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . 1 1 . . Damage (minor) 2 | . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 15 | . 2 2 . 1 . . . . . 1 6 . 1 2 Heat Transferred 7850 | . 1406 679 690 962 . . . 383 . 407 1625 261 137 1300 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 3 . . . 2 . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Peak Influence 324 | . 200 125 242 215 22 37 25 . . . 282 . 324 316 Initial 170 | . . 20 52 44 22 7 25 . . . 47 . 170 60 Average 103 | . 84 57 109 110 22 21 25 . . . 108 . 187 112 Maximum Alert Level 1 | . 1 . 1 1 . . . . . . 1 . 1 1 Low Security (%) 86 | 100 87 100 84 88 100 100 100 . . . 84 . 68 84 Level 1 13 | . 12 . 15 11 . . . . . . 15 . 31 15 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 2 2 . . . . . 1 6 . 2 5 Investigation 4 | . 1 . . 1 . . . . . . . . . 2 Extermination 8 | . . . . . . . . . . . 5 . 2 1 Reinforcement 6 | . 2 . 2 1 . . . . . . 1 . . . Assault 1 | . . . . . . . . . . 1 . . . . Garrison 2 | . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Distress Signals 7 | . 2 1 2 . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 179 | . 21 12 21 17 . 5 . 7 . 24 41 10 6 15 Peak Tracking Total 14 | . 5 4 4 5 . 5 . 6 . 14 6 7 2 9 Tactical Retreats 15 | . . 2 . 3 . 2 . 1 . 2 3 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Traps Triggered 6 | . 1 . . 2 1 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Machines Disabled 11 | . . . . . . . . . . . 3 . 2 6 Max in Single Turn 6 | . . . . . . . . . . . 1 . 1 6 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Machines Accessed 24 | . 4 2 5 6 . . 1 . . . 5 . . 1 Terminals 13 | . 3 2 3 4 . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 6 | . 1 . 1 1 . . . . . . 3 . . . Recycling Units 2 | . . . 1 . . . . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 63 | . 17 3 16 14 . . 1 . . . 10 . . 2 Successful 38 | . 9 3 11 8 . . 1 . . . 6 . . . Failed 25 | . 8 . 5 6 . . . . . . 4 . . 2 Catastrophic 4 | . 1 . 1 . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . 3 . 1 1 . . . . . . 2 . 5 . Terminals 34 | . 13 3 7 10 . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . Repair Stations 20 | . 4 . 8 2 . . . . . . 6 . . . Recycling Units 3 | . . . 1 . . . . . . . 2 . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 19 | . 6 3 4 5 . . 1 . . . . . . . Record 1 | . . 1 . . . . . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Alert Level 3 | . . 1 1 1 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 14 | . 3 . 6 1 . . . . . . 4 . . . Scan Component 10 | . 2 . 4 1 . . . . . . 3 . . . Repair 4 | . 1 . 2 . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 1 5 5 . . . . . . 5 . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . 47 . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . Parts Repaired 4 | . 1 . 2 . . . . . . . 1 . . . Time 128 | . 26 . 52 . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Total Allies 17 | . . . . . . . . . 9 2 3 1 2 . Largest Group 9 | . . . . . . . . . 9 9 3 1 2 . Highest-Rated Group 275 | . . . . . . . . . 275 275 84 135 170 . Highest-Rated Ally 135 | . . . . . . . . . 40 40 28 135 85 . Zionite Dispatches 2 | . . . . . . . . . . . 1 . 1 . Heavy 1 | . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . . . 64 11 5 7 . Total Damage 1731 | . . . . . . . . . . 1068 190 143 330 . Kills 21 | . . . . . . . . . . 13 2 3 3 . Allies Corrupted 3 | . . . . . . . . . . 1 . . 2 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 1 2 3 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Turns Passed 10408 | 74 816 795 1068 966 45 143 123 244 781 856 3366 168 600 363 Spaces Moved 5090 | 46 338 241 441 542 39 142 105 195 646 425 1442 52 262 174 Core 52 | 15 . 33 . . . . . . . . . . . 4 Treads 2202 | 31 338 208 302 309 . . . . . 218 796 . . . Legs 1269 | . . . 139 . . . . . . . 646 52 262 170 Wheels 1567 | . . . . 233 39 142 105 195 646 207 . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 105 105 90 105 105 105 95 120 190 190 115 Average Speed 158 | 132 184 259 186 136 105 91 105 105 105 168 171 216 192 135 Slowest Speed 550 | 160 240 550 330 160 105 105 105 105 105 240 245 330 203 550 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 62 19 64 32 1 91 2 24 75 55 26 5 6 4 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 1 3 2 . . . . Spaces Dug 10 | . . . . . . . . . . . . . 10 . Terrain Destroyed 145 | . . . . 10 . . . 12 . 23 46 . 12 42 Melee . | . . . . . . . . . . . . . . . Projectile 31 | . . . . . . . . . . 3 10 . 12 6 AOE 114 | . . . . 10 . . . 12 . 20 36 . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Low Fac Fac Total 6898 | 59 452 349 620 688 43 156 121 210 751 532 2224 80 343 270 Wait 943 | . 46 45 66 45 . 13 . 3 94 41 518 . 41 31 Move 5077 | 45 337 240 440 541 39 141 104 194 645 424 1441 51 261 174 Hop . | . . . . . . . . . . . . . . . Pick Up 230 | 8 16 11 34 20 . . 8 1 5 13 85 2 15 12 Fast Attach . | . . . . . . . . . . . . . . . Attach 114 | 5 6 7 13 13 2 . 2 1 1 8 24 9 4 19 Detach 11 | . 1 2 1 1 . 2 . . . . 1 1 . 2 Swap 47 | 1 1 3 1 3 2 . 1 . 1 5 20 1 4 4 Drop 123 | . 4 4 21 12 . . 6 . 5 11 50 . 6 4 Fire 337 | . 41 36 43 50 . . . 11 . 19 85 16 12 24 Melee . | . . . . . . . . . . . . . . . Ram 3 | . . . . 3 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . 11 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low / DSF) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Fac) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 723 | -10/Materials | Discovered new exit (range 11) 800 | -10/Materials | Repaired Sensor Array 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -9/Materials | Lost 3 parts (1p1n1u) 1645 | -9/Materials | Discovered new exit (range 16) 1681 | -9/Materials | Identified exit to Storage 1686 | -9/Materials | Entered Storage 1907 | -9/Storage | Core integrity fell below 50% 1943 | -9/Storage | Lost 4 parts (1n2u1w) 2175 | -9/Storage | Repaired Aluminum Leg 2229 | -9/Storage | Repaired Lgt. Treads 2746 | -9/Storage | Discovered new exit (range 5) 2754 | -9/Storage | Entered Materials 2754 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2907 | -8/Materials | Lost 5 parts (1n4w) 3041 | -8/Materials | Identified exit to Factory 3134 | -8/Materials | Build established: Scavenger-Mutant 3673 | -8/Materials | Build established: Mutant 3720 | -8/Materials | Entered Factory 3720 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3765 | -7/Factory | Sucked down chute 3765 | -7/Factory | Entered Waste 3791 | -7/Waste | Spotted C-40 Crusher 3791 | -7/Waste | Spotted C-40 Crusher 3810 | -7/Waste | Spotted C-40 Crusher 3857 | -7/Waste | Spotted C-40 Crusher 3861 | -7/Waste | Spotted C-40 Crusher 3893 | -7/Waste | Discovered new exit (range 12) 3902 | -7/Waste | Identified exit to Factory 3908 | -7/Waste | Entered Factory 3998 | -7/Factory | Identified exit to DSF 4016 | -7/Factory | Discovered new exit (range 13) 4030 | -7/Factory | Identified exit to Lower Caves 4031 | -7/Factory | Entered Lower Caves 4048 | -7/Lower Caves | Learned Factory security intel 4172 | -7/Lower Caves | Ambushed by research squad 4271 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4274 | -7/Lower Caves | Identified exit to Zion 4275 | -7/Lower Caves | Entered Zion 4319 | -7/Zion | Learned Factory emergency access door positions 4392 | -7/Zion | Gained Derelict followers 4615 | -7/Zion | Given the Hacking Drone Bay 4646 | -7/Zion | Learned Factory security intel 4704 | -7/Zion | Build established: Gunner 4707 | -7/Zion | Imprinted 4709 | -7/Zion | Declared Zion's savior 4996 | -7/Zion | Discovered new exit (range 15) 5055 | -7/Zion | Identified exit to Proximity Caves 5056 | -7/Zion | Entered Proximity Caves 5056 | -6/Proximity Caves | Accompanied by 9 allies 5064 | -6/Proximity Caves | Learned Factory stockpile data 5250 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5302 | -6/Proximity Caves | Lost 6 allies 5402 | -6/Proximity Caves | Lost 4 allies 5666 | -6/Proximity Caves | Learned Factory stockpile data 5760 | -6/Proximity Caves | Learned 8 Factory zone layouts 5907 | -6/Proximity Caves | Discovered new exit (range 3) 5910 | -6/Proximity Caves | Identified exit to Factory 5912 | -6/Proximity Caves | Entered Factory 5912 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5913 | -6/Factory | Identified exit to Lower Caves 6099 | -6/Factory | Spotted B-75 Beast 6277 | -6/Factory | Fabricated Fission Core (x2) 6765 | -6/Factory | Zion Fire squad teleported in 6900 | -6/Factory | Lost 3 allies 6913 | -6/Factory | Lost 3 parts (1u2w) 6974 | -6/Factory | Lost 4 parts (1p2n1w) 7296 | -6/Factory | Build established: Scavenger-Skirmisher 7490 | -6/Factory | Terminal network hard line cut 7930 | -6/Factory | Lost 5 parts (1p2u2w) 8779 | -6/Factory | Core integrity fell below 50% 8904 | -6/Factory | Repaired Flexi-carbon Leg 9278 | -6/Factory | Entered Lower Caves 9327 | -6/Lower Caves | AD-0RF showed up to help 9329 | -6/Lower Caves | AD-0RF revealed a hidden path 9330 | -6/Lower Caves | Identified exit to Factory 9361 | -6/Lower Caves | Lost 8 parts (1p1n1u5w) 9400 | -6/Lower Caves | Identified exit to Lower Caves 9421 | -6/Lower Caves | Learned 4 Factory zone layouts 9446 | -6/Lower Caves | Entered Factory 9446 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9532 | -5/Factory | Zion Heavy squad teleported in 9872 | -5/Factory | Retrieved Zion intel report: Main Access 9872 | -5/Factory | Identified exit to Factory 10025 | -5/Factory | System corruption reached 10% 10046 | -5/Factory | Entered another Factory area 10046 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10285 | -4/Factory | Garrison activated, responded to threat 10351 | -4/Factory | Core integrity fell below 50% 10354 | -4/Factory | Destroyed 7 combat bots 10359 | -4/Factory | System corruption reached 10% 10398 | -4/Factory | Core integrity fell below 20% 10409 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10375_ Acquired Hvy. Plasma Cannon. 10377_ P-70 Sage destroyed. 10380_ Slug penetrates Megafabricator. 10380_ Slug penetrates Wall. 10382_ U-05 Engineer builds a Wall. 10387_ Penetrated by Slug. 10387_ Myomer Leg destroyed. 10387_ Slug penetrates Wall. 10392_ Penetrated by Slug. 10397_ Slug penetrates Wall. 10397_ Penetrated by Slug. 10404_ G-67 Veteran heat short circuits Lgt. Antimatter Reactor. 10404_ Penetrated by Slug. 10404_ Slug penetrates Wall. 10404_ Dropped Lrg. Storage Unit. 10405_ Penetrated by Slug. 10406_ K-01 Serf destroyed. 10407_ Discarded Adv. Signal Interpreter. 10409_ Penetrated by Slug. 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"""""" | | ??????????### ###""" " " """"" | | ??????????? #""" " " """"" | | ??????????? "" ?#"S " "" " =!= | | ??????????? T ?#""" " =%[ | | ???????????? ?# "" " %* =% | | ???????????? ?# " * [! | | ?????######## #?# " " %[! | | ?????# # #?# " " """## ###"#"##% | | ?????# """ # ### " " " ?# #?######[% | | ?????# G" + / ##??# #??????#= ! | | ?????# """ # # #???# #??????####"""" | | ?????# # ######+#######???# #??????????#### | | ?????# + ????????????? | | ?????#########################???###?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 48 Energy Capacity 520 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Titanium Leg | -9/Storage | Hacked Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Fission Core | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonCorruptionBox Manual? 0 Play Time 01:37:18 Cumulative 28.4 hours Start 2024.05.03 @ 17:59:41 End 2024.05.03 @ 20:50:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3ef20f8-1eea-4cdf-b6f3-6a29d7b1754f