Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 12:39:20

Player: YenYu

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (85)      425
Value Destroyed (2695)     2695
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6520

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     198/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (6) ------
                (None)
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
      Light Armored Exoskeleton
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
            Signal Interpreter
            Recoil Stabilizer
            Powered Armor
  Makeshift System Restoration Module
>           --- WEAPON -----------
            Storm Laser
>           --- INVENTORY --------
            Matter Filter
            Kinecellerator
            Reactive Plating
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
[Rating: 56]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Powered Armor
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   
Parts Attached             113  | 6   6   17  27  14  15  7   5   12  4   
  Power                    14   | 1   .   5   3   4   .   .   .   1   .   
    Engine                 13   | 1   .   5   2   4   .   .   .   1   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   5   7   3   5   .   2   3   1   
    Treads                 21   | 2   .   5   4   2   4   .   2   2   .   
    Leg                    7    | .   .   .   3   1   1   .   .   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 2   3   5   9   3   8   4   2   2   3   
    Device                 16   | 1   .   2   3   1   3   3   1   1   1   
    Storage                8    | 1   1   3   .   1   2   .   .   .   .   
    Processor              5    | .   2   .   1   1   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             11   | .   .   .   5   .   2   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 1   3   2   8   4   2   3   1   6   .   
    Energy Gun             4    | .   .   .   1   1   .   1   .   1   .   
    Energy Cannon          5    | .   2   .   3   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   1   2   1   3   2   1   .   3   .   
    Ballistic Cannon       5    | .   .   .   1   .   .   1   1   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   2   .   .   .   1   .   
Parts Lost                 39   | .   .   .   21  .   2   4   .   .   12  
  Power                    3    | .   .   .   2   .   .   .   .   .   1   
  Propulsion               9    | .   .   .   7   .   .   .   .   .   2   
  Utility                  14   | .   .   .   6   .   1   2   .   .   5   
  Weapon                   13   | .   .   .   6   .   1   2   .   .   4   
  Highest Loss Streak      11   | .   .   .   11  .   2   2   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  98  81  80  86  93  99  92  63  
  Engine                   7    | .   14  10  5   9   7   7   7   7   4   
  Treads                   14   | .   28  20  11  9   14  15  15  14  8   
  Leg                      2    | .   .   .   6   8   .   .   .   .   2   
  Device                   12   | .   2   22  5   4   14  12  15  22  12  
  Storage                  7    | .   14  11  5   4   7   7   7   7   4   
  Processor                8    | .   11  11  13  9   7   7   7   7   4   
  Protection               9    | .   .   .   5   9   8   17  14  7   5   
  Energy Cannon            2    | .   17  3   7   .   .   .   .   .   .   
  Ballistic Gun            15   | .   8   18  8   16  17  22  22  8   10  
  Ballistic Cannon         6    | .   .   .   2   9   5   .   7   14  9   
Naked Turns                28   | .   .   .   .   .   .   .   .   .   28  
Heaviest Build             135  | 12  21  37  54  63  135 74  77  77  58  
  Greatest Support         40   | 40  40  40  40  40  40  40  40  40  40  
  Greatest Overweight (x)  8    | .   .   8   3   2   3   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   .   
Largest Inventory Capacity 25   | 8   10  20  15  10  25  15  15  15  15  
  Average Capacity         13   | 7   9   11  10  7   18  15  15  15  10  
  Most Carried             15   | 4   10  15  13  10  15  15  15  15  15  
  Average Carried          11   | 2   7   9   5   7   11  13  14  14  10  
  Final Capacity           15   | 8   10  15  5   10  15  15  15  15  5   
  Final Carried            15   | 3   9   13  5   10  14  15  15  15  5   

 Class Distribution 
--------------------
 58% | Scavenger-Tank
 11% | Mutant
  6% | Derelict-Gunner
  6% | Derelict-Mutant
  5% | Scavenger-Mutant
  4% | Skirmisher
  4% | Derelict-Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
      Skirmisher | -9/Materials
  Scavenger-Tank | -8/Materials
  Scavenger-Tank | -8/Storage
  Scavenger-Tank | -7/Factory
  Scavenger-Tank | -7/Lower Caves
  Scavenger-Tank | -7/Lower Caves
 Derelict-Mutant | -7/Zion
 Derelict-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Matter Collected           3296 | 270 123 390 293 569 826 375 334 82  34  
  Remotely                 1025 | .   .   .   .   .   826 199 .   .   .   
Salvage Created            3392 | 46  324 617 403 632 818 343 203 .   6   
  Parts                    182  | 5   16  34  19  29  50  13  16  .   .   
Haulers Intercepted        6    | .   1   1   .   3   1   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   .   12  16  .   1   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Combat Hostiles Destroyed  54   | .   5   9   7   3   14  7   7   .   2   
  Melee                    2    | .   .   .   2   .   .   .   .   .   .   
  Guns                     34   | .   1   6   4   1   8   7   6   .   1   
  Cannons                  17   | .   4   3   1   2   5   .   1   .   1   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          14   | 1   5   3   2   1   1   1   .   .   .   
  Worker                   4    | .   .   .   1   1   2   .   .   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   1   1   .   3   1   .   .   .   .   
  Recycler                 9    | .   1   2   1   4   1   .   .   .   .   
  Watcher                  7    | .   2   1   .   2   2   .   .   .   .   
  Swarmer                  10   | .   3   .   .   .   .   .   6   .   1   
  Grunt                    27   | .   2   5   5   .   10  5   .   .   .   
  Brawler                  2    | .   .   1   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   2   1   3   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   
  Programmer               4    | .   .   .   .   .   4   .   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | 1   4   3   3   3   5   2   3   .   1   
  Combat Bots Only         4    | .   3   3   2   1   4   2   3   .   1   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        633  | .    15   42   220  26   79   49   42   .    160  
  Missed                   180  | .    1    11   73   8    14   15   10   .    48   
Damage Taken               7531 | .    124  431  2325 350  1044 551  355  .    2351 
  Core                     1284 | .    27   66   457  32   59   43   40   .    560  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   136  | .    .    .    .    .    .    32   104  .    .    
  Regen/Repaired (Parts)   75   | .    .    .    13   62   .    .    .    .    .    
Core Remaining (%)         70   | 100  89   83   .    11   .    .    .    .    .    
Volleys Fired              252  | 11   27   39   42   35   52   24   13   1    8    
  Largest                  4    | 1    2    2    4    3    4    4    4    3    4    
  Hottest                  199  | 20   120  80   199  108  110  96   127  120  144  
Shots Fired                609  | 11   54   78   67   95   150  75   50   4    25   
  Gun                      444  | 11   24   70   38   60   114  75   38   1    13   
  Cannon                   165  | .    30   8    29   35   36   .    12   3    12   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  541  | 11   24   70   37   95   150  75   50   4    25   
  Thermal                  68   | .    30   8    30   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 7    4    10   13   6    8    12   4    .    10   
  Robot Miss Streak        8    | 1    7    6    6    4    8    3    6    .    2    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           324  | 10   20   45   59   34   63   55   16   .    22   
  Core Hits                141  | 3    9    21   21   16   30   19   10   .    12   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | 1    .    .    .    .    1    .    .    .    .    
  Critical Strikes         8    | 1    .    .    1    3    2    .    .    .    1    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    
    Destroy                4    | 1    .    .    .    .    2    .    .    .    1    
    Blast                  3    | .    .    .    .    3    .    .    .    .    .    
Melee Attacks              17   | .    .    .    17   .    .    .    .    .    .    
  Impact                   17   | .    .    .    17   .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7124 | 80   374  660  1276 1147 1889 828  258  .    612  
  Guns                     3983 | 80   110  573  464  343  1008 828  234  .    343  
  Cannons                  2621 | .    264  87   385  804  801  .    24   .    256  
  Explosions               80   | .    .    .    .    .    80   .    .    .    .    
  Melee                    427  | .    .    .    427  .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    .    .    .    .    .    13   
  Kinetic                  5824 | 80   110  573  420  1147 1809 828  258  .    599  
  Thermal                  860  | .    264  87   429  .    80   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   427  | .    .    .    427  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    1    .    .    2    6    6    6    11   
  Average Corruption       3    | .    .    1    .    .    1    4    6    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  73   | .    .    2    .    .    6    21   36   5    3    
    Message Errors         19   | .    .    1    .    .    .    6    9    2    1    
    Matter Fused           19   | .    .    .    .    .    1    7    9    1    1    
    Heat Flow Errors       7    | .    .    .    .    .    .    2    4    .    1    
    Energy Discharges      5    | .    .    .    .    .    2    1    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7    | .    .    1    .    .    1    2    2    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    
    Misfires               5    | .    .    .    .    .    .    2    2    1    .    
    Alerts                 3    | .    .    .    .    .    .    .    3    .    .    
    Weapon Failures        4    | .    .    .    .    .    2    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            201  | .    .    .    6    50   145  .    .    .    .    
  Projectiles              155  | .    .    .    .    50   105  .    .    .    .    
  Explosions               40   | .    .    .    .    .    40   .    .    .    .    
  Melee                    6    | .    .    .    6    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    1    1    5    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    1    5    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    .    .    50   .    .    .    6    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        450  | .    120  405  450  396  365  245  234  21   418  
  Average Temperature      97   | .    41   76   138  81   118  60   82   14   192  
  Received Heat Transfer   2334 | .    24   201  1011 108  486  234  .    .    270  
  Effects                  8    | .    .    .    4    .    .    .    .    .    4    
    Shutdowns              2    | .    .    .    1    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    1    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    2    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    2    .    .    .    .    .    .    
  Heat Transferred         1789 | .    555  185  999  .    50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Peak Influence             310  | 10  186 310 119 259 296 .   .   .   .   
  Initial                  84   | .   6   78  84  49  15  .   .   .   .   
  Average                  118  | 3   50  166 80  99  178 .   .   .   .   
Maximum Alert Level        1    | .   .   1   .   1   1   .   .   .   .   
  Low Security (%)         76   | 100 100 70  100 81  49  .   .   .   .   
  Level 1                  23   | .   .   29  .   18  50  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   2   1   6   .   .   .   1   
  Investigation            5    | .   .   1   .   1   3   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Distress Signals           7    | .   .   1   3   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   12  12  17  6   15  7   7   .   11  
  Peak Tracking Total      10   | .   6   4   7   2   4   4   3   .   10  
  Tactical Retreats        3    | .   .   .   1   1   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Traps Triggered            4    | .   .   2   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Machines Disabled          17   | .   1   .   2   7   7   .   .   .   .   
  Max in Single Turn       5    | .   1   .   1   2   5   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Machines Accessed          19   | .   1   4   2   6   4   1   1   .   .   
  Terminals                8    | .   .   2   .   4   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   2   1   2   .   .   .   .   
  Recycling Units          3    | .   1   1   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   2   9   4   13  13  2   1   .   .   
  Successful               22   | .   1   7   2   8   1   2   1   .   .   
  Failed                   22   | .   1   2   2   5   12  .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   1   .   .   2   .   .   .   .   
  Terminals                17   | .   .   4   .   7   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   .   .   4   3   7   .   .   .   .   
  Recycling Units          7    | .   2   2   .   3   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   3   .   4   .   2   1   .   .   
  Record                   2    | .   .   .   .   .   .   2   .   .   .   
  Open Door                4    | .   .   .   .   3   .   .   1   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   2   2   1   .   .   .   .   
  Scan Component           3    | .   .   .   1   1   1   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   1   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      3    | .   1   1   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   3   2   3   4   .   .   .   .   
  Full Trace Events        5    | .   .   1   .   1   3   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   1   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   .   
  Time                     64   | .   .   .   26  38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         208  | .   .   .   .   208 .   .   .   .   .   
  Retrieved Components     14   | .   1   3   .   10  .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   3   .   1   .   .   
  EXPLORE                  3    | .   .   .   .   .   2   .   1   .   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   2   2   1   .   
Drone Launches             3    | .   .   .   .   .   2   .   1   .   .   
  Drone Recoveries         2    | .   .   .   .   .   1   .   1   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  
Turns Passed               8001 | 107  527  534  652  1267 1166 1042 1213 1234 259  
Spaces Moved               2953 | 51   266  227  205  404  303  393  463  497  144  
  Core                     59   | 8    .    2    5    .    .    .    .    .    44   
  Treads                   2568 | 43   266  225  119  225  302  393  463  483  49   
  Legs                     326  | .    .    .    81   179  1    .    .    14   51   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  90   240  240  240  240  240  50   
  Average Speed            227  | 142  160  162  207  251  311  240  240  240  146  
  Slowest Speed            450  | 160  160  450  265  265  400  240  240  250  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    41   24   18   58   9    70   71   71   26   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    .    .    1    .    
Scrap Searched             12   | .    .    .    .    .    .    2    8    2    .    
Spaces Dug                 7    | .    .    .    .    6    1    .    .    .    .    
Terrain Destroyed          126  | .    .    .    3    40   74   .    6    1    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               58   | .    .    .    3    21   25   .    6    1    2    
  AOE                      68   | .    .    .    .    19   49   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro 
Total                      3731 | 77  313 315 340 573 414 443 536 543 177 
  Wait                     191  | 1   1   9   28  74  21  11  38  .   8   
  Move                     2944 | 50  265 226 204 403 302 392 462 496 144 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  126  | 9   11  16  17  25  16  7   9   16  .   
  Fast Attach              6    | .   .   1   .   3   .   .   1   1   .   
  Attach                   64   | 6   1   8   23  .   10  4   .   9   3   
  Detach                   2    | .   .   .   1   .   1   .   .   .   .   
  Swap                     43   | .   5   8   4   11  5   3   4   2   1   
  Drop                     79   | .   3   8   4   22  7   2   9   18  6   
  Fire                     252  | 11  27  39  42  35  52  24  13  1   8   
  Melee                    17   | .   .   .   17  .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   .   .   7   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   29 | -11/Scrapyard      | Discovered new exit (range 16)
  108 | -11/Scrapyard      | Entered Materials
  300 | -10/Materials      | Build established: Mutant
  438 | -10/Materials      | Discovered new exit (range 11)
  635 | -10/Materials      | Identified exit to Materials
  635 | -10/Materials      | Entered another Materials area
  635 | -9/Materials       | Evolved 2 slots: Utility x2
 1139 | -9/Materials       | Discovered new exit (range 15)
 1161 | -9/Materials       | Identified exit to Materials
 1169 | -9/Materials       | Entered another Materials area
 1169 | -8/Materials       | Evolved 2 slots: Weapon x2
 1219 | -8/Materials       | Repaired Sensor Array
 1458 | -8/Materials       | Lost 11 parts (1p4n2u4w)
 1563 | -8/Materials       | Core integrity fell below 50%
 1614 | -8/Materials       | Core integrity fell below 20%
 1621 | -8/Materials       | Lost 10 parts (1p3n4u2w)
 1624 | -8/Materials       | Discovered new exit (range 9)
 1818 | -8/Materials       | Identified exit to Storage
 1821 | -8/Materials       | Entered Storage
 1940 | -8/Storage         | Build established: Scavenger-Tank
 2336 | -8/Storage         | Repaired VSS Leg
 3078 | -8/Storage         | Discovered new exit (range 5)
 3085 | -8/Storage         | Identified exit to Factory
 3088 | -8/Storage         | Entered Factory
 3088 | -7/Factory         | Evolved 2 slots: Utility x2
 3389 | -7/Factory         | Found Powered Armor
 4213 | -7/Factory         | Discovered new exit (range 15)
 4251 | -7/Factory         | Identified exit to Lower Caves
 4254 | -7/Factory         | Entered Lower Caves
 4278 | -7/Lower Caves     | Identified exit to Lower Caves
 5099 | -7/Lower Caves     | Build established: Scavenger-Mutant
 5242 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5296 | -7/Lower Caves     | Entered another Lower Caves area
 5400 | -7/Lower Caves     | Build established: Scavenger-Tank
 5564 | -7/Lower Caves     | Learned Factory security intel
 6092 | -7/Lower Caves     | Learned location of Zion (-7)
 6386 | -7/Lower Caves     | Discovered new exit (range 14)
 6507 | -7/Lower Caves     | Identified exit to Zion
 6509 | -7/Lower Caves     | Entered Zion
 6631 | -7/Zion            | System corruption cleaned by Quarantine Array
 6857 | -7/Zion            | Found Prototype Energy Gun
 6870 | -7/Zion            | Identified Storm Laser
 7155 | -7/Zion            | Build established: Derelict-Mutant
 7469 | -7/Zion            | Identified exit to Deep Caves
 7637 | -7/Zion            | Build established: Derelict-Gunner
 7707 | -7/Zion            | Discovered new exit (range 16)
 7743 | -7/Zion            | Entered Proximity Caves
 7860 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 7923 | -6/Proximity Caves | Core integrity fell below 50%
 7972 | -6/Proximity Caves | Lost 11 parts (1p1n5u4w)
 7978 | -6/Proximity Caves | Core integrity fell below 20%
 8002 | -6/Proximity Caves | System corruption reached 10%
 8002 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07913_ Adv. Assault Cannon destroyed.
07914_ Adv. Targeting Computer destroyed.
07914_ System corrupted by crushing effect (+2).
07914_ Knocked back.
07919_  R33HM|RCFSHNFVE0QIHS73UIMAXT==REGY
07929_ Acquired 4 matter.
07930_ Critical hit (Burn: +37).
07934_ System corrupted: Matter fused (-5).
07941_ Mak. Shrapnel Gun destroyed.
07953_ B-48 Gladiator destroyed.
07974_ Lgt. Armored Exoskeleton destroyed.
07979_ System corrupted: Heat flow error (+112).
07996_ Slammed into S-27 Virus.
07997_ S-27 Virus destroyed.
07997_ Acquired 30 matter.
07997_ Slammed into S-27 Virus. <x2>
07998_ Destabilizing: System corrupted (+1).
07999_ Slammed into S-27 Virus. <x3>
08001_ Destabilizing: System corrupted (+2).
08002_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
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|     ##   ### ###  ##????#  #  ##?????????????????? |
|    #### ##?#####  #?????###  ##??????????????????? |
|    #??###??##"    #??????##  #???????????????????? |
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|   ##??????#"""               #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             775
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           6
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
            Lgt. Armor Plating | -9/Materials | Scanalyzed
                Gravmag System | -7/Zion      | Archive
  Lgt. Angular Momentum Engine | -7/Zion      | Archive
            Spk. Medium Treads | -7/Zion      | Archive
                    Mak. Spear | -7/Zion      | Archive
                    Beamcaster | -7/Zion      | Archive
                 Core Analyzer | -7/Zion      | Archive
            Imp. Plasma Cutter | -7/Zion      | Archive
              Hyp. Gauss Rifle | -7/Zion      | Archive
                 Weapon Cycler | -7/Zion      | Archive
              Flexi-carbon Leg | -7/Zion      | Archive
   Adv. Terrain Scan Processor | -7/Zion      | Archive
                 Plasma Flamer | -7/Zion      | Archive
      Component Analysis Suite | -7/Zion      | Archive
 Imp. Component Analysis Suite | -7/Zion      | Archive
              Hvy. Mass Driver | -7/Zion      | Archive

 Robot Schematics 
------------------
 D-53 Grenadier | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisMetaAccelerator
  Manual?         0
Play Time         01:17:50
  Cumulative      23.3 hours
  Start           2024.04.05 @ 11:18:16
  End             2024.04.05 @ 12:39:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43888eb6-2d94-4fe1-844b-215d1ead8714