Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 21:42:17

Player: Rocko1345

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (76)      380
Value Destroyed (1888)     1888
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (64)                 64
              TOTAL SCORE: 4152

 Bonus
-------
High Alert Combat Kills    64

 Cogmind 
---------
Core Integrity             0/550
Matter                     58/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (15) ---
           Trap Scanner
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Hardened Medium Armor Plating
           Hacking Suite
           System Shield
           System Shield
           System Shield
           System Shield
           Component Analysis Suite
  Advanced EMP Blaster
           Missile Launcher
  Improved Datajack
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved Light Cannon
           Assault Cannon
>          --- INVENTORY --------
           Trap Scanner
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Hardened Medium Armor Plating
           Insulated Plating
           Hacking Suite
           System Shield
           System Shield
           System Shield
           System Shield
           Component Analysis Suite
     Light Cannon
           Missile Launcher
  Improved Datajack
           Katana
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 7   2   12  30  
  Power                    6    | 2   .   1   3   
    Engine                 4    | 2   .   1   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   .   2   10  
    Treads                 4    | .   .   .   4   
    Leg                    2    | 2   .   .   .   
    Wheel                  8    | .   .   2   6   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 1   2   5   7   
    Device                 3    | .   1   2   .   
    Storage                5    | 1   1   1   2   
    Processor              3    | .   .   2   1   
    Hackware               1    | .   .   .   1   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   .   4   10  
    Energy Gun             7    | 1   .   4   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   
    Ballistic Cannon       5    | .   .   .   5   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 16   | .   .   3   13  
  Power                    4    | .   .   .   4   
  Propulsion               6    | .   .   1   5   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      6    | .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   97  91  76  
  Engine                   8    | .   14  11  4   
  Treads                   5    | .   .   .   12  
  Leg                      10   | .   28  12  .   
  Wheel                    4    | .   .   6   5   
  Device                   11   | .   12  21  2   
  Storage                  9    | .   14  11  6   
  Processor                7    | .   .   11  9   
  Hackware                 3    | .   .   .   7   
  Protection               4    | .   .   .   10  
  Energy Gun               8    | .   14  14  2   
  Ballistic Gun            4    | .   14  1   1   
  Ballistic Cannon         5    | .   .   .   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 14  20  31  39  
  Greatest Support         83   | 20  20  20  83  
  Greatest Overweight (x)  6    | .   .   2   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  
  Average Capacity         10   | 6   9   10  10  
  Most Carried             15   | 2   7   11  15  
  Average Carried          6    | .   5   7   7   
  Final Capacity           15   | 8   10  15  15  
  Final Carried            14   | .   7   11  14  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1432 | 196  157  131  948  
  Remotely                 .    | .    .    .    .    
Salvage Created            2320 | .    212  871  1237 
  Parts                    163  | .    17   67   79   
Haulers Intercepted        5    | .    .    2    3    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  45   | .   5   18  22  
  Guns                     30   | .   5   18  7   
  Cannons                  13   | .   .   .   13  
  AOE                      2    | .   .   .   2   
Classes Destroyed          12   | .   4   3   5   
  Worker                   3    | .   .   .   3   
  Builder                  5    | .   1   2   2   
  Hauler                   5    | .   .   2   3   
  Recycler                 5    | .   .   1   4   
  Operator                 2    | .   .   .   2   
  Watcher                  11   | .   2   5   4   
  Swarmer                  14   | .   3   8   3   
  Grunt                    15   | .   2   3   10  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   11   | .   .   7   4   
  Hunter                   3    | .   .   .   3   
Best Kill Streak           6    | .   3   4   6   
  Combat Bots Only         4    | .   2   4   4   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              1    | .   1   .   1   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        301  | .    22   79   200  
  Missed                   79   | .    6    23   50   
Damage Taken               3377 | .    159  668  2550 
  Core                     716  | .    32   117  567  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  87   70   .    
Volleys Fired              229  | .    21   66   142  
  Largest                  2    | .    2    2    2    
  Hottest                  130  | .    70   130  130  
Shots Fired                388  | .    42   112  234  
  Gun                      223  | .    42   112  69   
  Cannon                   156  | .    .    .    156  
  Launcher                 9    | .    .    .    9    
  Special                  .    | .    .    .    .    
  Kinetic                  246  | .    21   12   213  
  Thermal                  97   | .    21   67   9    
  Explosive                9    | .    .    .    9    
  Electromagnetic          36   | .    .    33   3    
  Robot Hit Streak         15   | .    3    15   13   
  Robot Miss Streak        6    | .    4    5    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    1    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           250  | .    17   80   153  
  Core Hits                137  | .    10   58   69   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    2    2    
    Burn                   2    | .    .    2    .    
    Blast                  2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4942 | .    282  1287 3373 
  Guns                     2308 | .    282  1251 775  
  Cannons                  1996 | .    .    .    1996 
  Explosions               631  | .    .    36   595  
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    .    7    
  Kinetic                  2842 | .    157  73   2612 
  Thermal                  989  | .    125  682  182  
  Explosive                505  | .    .    .    505  
  Electromagnetic          599  | .    .    532  67   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            48   | .    .    .    48   
  Projectiles              3    | .    .    .    3    
  Explosions               45   | .    .    .    45   
  Melee                    .    | .    .    .    .    
Knockbacks                 31   | .    .    .    31   
  Impact                   .    | .    .    .    .    
  Kinetic                  27   | .    .    .    27   
  Secondary                4    | .    .    .    4    
Self-Inflicted Damage      161  | .    .    49   112  
  Shots                    4    | .    .    1    3    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        198  | .    108  90   198  
  Average Temperature      29   | .    28   30   29   
  Received Heat Transfer   936  | .    54   180  702  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    3    .    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         2047 | .    370  1355 322  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    2    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             539  | .   167 380 539 
  Initial                  90   | .   .   .   90  
  Average                  213  | .   55  245 267 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         42   | 100 100 23  28  
  Level 1                  49   | .   .   76  53  
  Level 2                  7    | .   .   .   17  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   2   3   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   1   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              103  | .   14  30  59  
  Peak Tracking Total      6    | .   4   6   6   
  Tactical Retreats        12   | .   1   2   9   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   6   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   .   1   4   
  Max in Single Turn       1    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          24   | .   7   8   9   
  Terminals                21   | .   7   8   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                77   | .   22  31  24  
  Successful               38   | .   12  17  9   
  Failed                   38   | .   10  14  14  
    Catastrophic           4    | .   3   .   1   
  Database Lockouts        1    | .   .   .   1   
  Manual                   25   | .   8   8   9   
  Terminals                73   | .   22  31  20  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          2    | .   .   .   2   
Terminal Hacks             27   | .   10  13  4   
  Record                   3    | .   1   .   2   
  Robot Analysis           3    | .   2   1   .   
  Prototype ID Bank        7    | .   4   1   2   
  Branch Access Points     1    | .   .   1   .   
  Terminal Index           2    | .   1   1   .   
  Locate Traps             2    | .   1   1   .   
  Disarm Traps             1    | .   .   1   .   
  Hauler Manifests         2    | .   .   2   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              5    | .   1   4   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   
  Report Inventory         2    | .   .   .   2   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         8    | .   2   4   2   
  Terminals                8    | .   2   4   2   
    Track                  1    | .   .   1   .   
    Botnet                 6    | .   2   3   1   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         18   | .   5   7   6   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       3    | .   2   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4842 | 77   981  1617 2167 
Spaces Moved               2921 | 62   753  1007 1099 
  Core                     47   | 17   .    .    30   
  Treads                   731  | .    .    .    731  
  Legs                     1276 | 45   753  478  .    
  Wheels                   867  | .    .    529  338  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  80   50   
  Average Speed            134  | 100  120  132  148  
  Slowest Speed            350  | 120  120  260  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       60   | 4    94   70   72   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          42   | .    .    7    35   
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      40   | .    .    7    33   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3454 | 76   788  1185 1405 
  Wait                     135  | .    3    62   70   
  Move                     2918 | 61   752  1006 1099 
  Hop                      .    | .    .    .    .    
  Pick Up                  82   | 7    9    24   42   
  Fast Attach              .    | .    .    .    .    
  Attach                   33   | 6    1    5    21   
  Detach                   .    | .    .    .    .    
  Swap                     18   | 1    1    7    9    
  Drop                     38   | 1    1    15   21   
  Fire                     229  | .    21   66   142  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    .    .    1    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 10)
  415 | -10/Materials | Discovered new exit (range 15)
  490 | -10/Materials | Discovered new exit (range 13)
  506 | -10/Materials | Discovered new exit (range 15)
  924 | -10/Materials | Discovered new exit (range 16)
 1017 | -10/Materials | Discovered new exit (range 11)
 1059 | -10/Materials | Entered another Materials area
 1059 | -9/Materials  | Evolved 2 slots: Utility x2
 1848 | -9/Materials  | Discovered new exit (range 14)
 1906 | -9/Materials  | Identified exit to Materials
 1934 | -9/Materials  | Identified exit to Mines
 2267 | -9/Materials  | Discovered exit to Materials (range 5)
 2676 | -9/Materials  | Entered another Materials area
 2676 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2881 | -8/Materials  | Lost 3 parts (3n)
 2957 | -8/Materials  | Core integrity fell below 50%
 2981 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 3994 | -8/Materials  | Central database locked down
 4676 | -8/Materials  | First assault squad dispatched
 4804 | -8/Materials  | Core integrity fell below 20%
 4843 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04758_ M-28 Smith unfolds itself.
04768_ L-31 Rogue knocked back.
04770_ Assault Cannon severed.
04773_ L-31 Rogue knocked back.
04775_ Imp. Light Cannon severed.
04775_ Dropped Insulated Plating.
04776_ Acquired Assault Cannon.
04778_ L-31 Rogue knocked back.
04792_ G-50 Soldier knocked back.
04799_ Knocked back.
04802_ U-05 Engineer builds a Door.
04804_ B-36 Bruiser destroyed.
04814_ Acquired 3 matter.
04818_ L-31 Rogue knocked back. <x4>
04833_ Acquired 2 matter.
04834_ L-31 Rogue knocked back.
04835_ Lgt. Nuclear Core destroyed.
04836_ L-31 Rogue knocked back. <x2>
04840_ L-31 Rogue destroyed.
04842_ L-31 Rogue knocked back.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###########??????????????? |
| ????????????????????????#@        #??????????????? |
| ????????????????????????#%l]  !   #??????????????? |
| ????????????????????????#%!       #??????????????? |
| ????????????????????????#  %   g  ###???###??????? |
| ????????????????????????#        %+       #??????? |
| ????????????????????????#   =  %  ####### #??????? |
| ????????????????????????#     ]  %#?????# #??????? |
| ????????????????????????#  ! %%!  #?????# #??????? |
| ????????????????????????#####+#####???### ###????? |
| ??????????????????????????# %%  #######     #????? |
| ????????????????????####### %!%%% = =%     !###### |
| ????????????+               !%[  %==!    T         |
| ??????????????????#########  [       "%     ###### |
| #?????????????????????????#     #######     #????? |
| #?????????????????????????#######????###   ####### |
| #??????????????????????????????????????#   #       |
| #??????????????????????????????????????#   # """ " |
| #??????????????????????????????????????#   + """ " |
| #??????????????????????????????????????#   # """   |
| #??????????????????????????????????????#   #       |
| #??????????????????????????????????????#   #       |
| #??????????????????????????????????????#   #       |
| #??????????????????????????????????????#   #    *  |
| #??????????????????????????????????????#   ####### |
| #??????????????????????????????????????#   #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseLargeCore
  Manual?         0
Play Time         00:36:02
  Cumulative      186.7 hours
  Start           2024.03.11 @ 12:34:00
  End             2024.03.11 @ 21:42:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          215
  Rogue           41
  Adventurer      174
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          66
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d31ded9-19e3-4b39-87ca-d7d4188d15a7