Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.28 @ 19:31:59 Player: Tengoo Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (1935) 1935 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 3750 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 62 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 89/100 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Weapon Shielding > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Light Deuterium Engine Light Deuterium Engine Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer ECM Suite Weapon Shielding Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer ECM Suite EM Pulse Gun EM Pulse Gun Improved Light Cannon [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Advanced Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 44 | 6 5 15 18 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 . 4 8 Treads . | . . . . Leg 14 | 2 . 4 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 3 2 Device 1 | . . 1 . Storage 4 | 1 2 1 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 1 6 8 Energy Gun 9 | 2 1 3 3 Energy Cannon . | . . . . Ballistic Gun 2 | . . . 2 Ballistic Cannon 3 | . . 3 . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 10 | . . 2 8 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 7 | . . 1 6 Highest Loss Streak 4 | . . 2 4 Average Slot Usage (%) 93 | . 93 90 97 Engine 11 | . 14 11 10 Leg 28 | . 28 25 32 Storage 14 | . 14 17 11 Processor 14 | . 7 12 21 Energy Gun 14 | . 27 8 9 Ballistic Gun 1 | . . . 5 Ballistic Cannon 4 | . . 13 . Launcher 1 | . . . 5 Naked Turns . | . . . . Heaviest Build 40 | 11 27 40 30 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | 1 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 6 10 14 10 Average Capacity 10 | 5 7 12 10 Most Carried 12 | 2 9 12 10 Average Carried 6 | . 3 9 8 Final Capacity 10 | 6 10 10 10 Final Carried 9 | . 9 9 8 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1161 | 260 30 458 413 Remotely . | . . . . Salvage Created 2656 | 70 295 753 1538 Parts 153 | 1 26 42 84 Haulers Intercepted 5 | . 1 2 2 Recyclers Shooed 5 | . . 2 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 57 | . 9 20 28 Guns 27 | . 7 2 18 Cannons 18 | . . 18 . AOE 11 | . 2 . 9 Classes Destroyed 10 | 1 4 4 1 Worker 7 | . . 4 3 Builder 4 | . 2 . 2 Hauler 5 | . 1 2 2 Recycler 4 | 1 . 1 2 Operator 1 | . . . 1 Watcher 7 | . 2 3 2 Swarmer 18 | . 9 3 6 Grunt 26 | . . 9 17 Brawler 1 | . . 1 . Sentry 12 | . . 7 5 Best Kill Streak 10 | 1 3 7 10 Combat Bots Only 6 | . 3 6 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . . 1 Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2167 | . 197 814 1156 Core 462 | . 56 189 217 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 77 . . Volleys Fired 214 | 1 32 62 119 Largest 2 | 2 2 2 2 Hottest 90 | 90 80 80 89 Shots Fired 343 | 2 58 120 163 Gun 209 | 2 58 10 139 Cannon 110 | . . 110 . Launcher 24 | . . . 24 Special . | . . . . Kinetic 148 | . . 110 38 Thermal 22 | 1 . . 21 Explosive . | . . . . Electromagnetic 173 | 1 58 10 104 Robot Hit Streak 25 | 2 5 19 25 Robot Miss Streak 4 | . 4 4 2 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 243 | 2 37 85 119 Core Hits 114 | 1 13 34 66 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5172 | 63 727 1918 2464 Guns 1909 | 25 515 108 1261 Cannons 1810 | . . 1810 . Explosions 1452 | 38 212 . 1202 Melee . | . . . . Ramming 1 | . . . 1 Kinetic 2002 | . . 1810 192 Thermal 748 | 51 212 . 485 Explosive 217 | . . . 217 Electromagnetic 2204 | 12 515 108 1569 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 1 5 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Effects 16 | . . . 16 Message Errors 2 | . . . 2 Energy Discharges 4 | . . . 4 Data Loss (minor) 4 | . . . 4 Targeting Errors 5 | . . . 5 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 90 | . 28 26 36 Projectiles 26 | . . 26 . Explosions 64 | . 28 . 36 Melee . | . . . . Knockbacks 11 | . . 11 . Impact . | . . . . Kinetic 10 | . . 10 . Secondary 1 | . . 1 . Self-Inflicted Damage 141 | . 24 . 117 Shots 8 | . 1 . 7 Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 153 | 30 144 153 120 Average Temperature 41 | 18 53 42 32 Received Heat Transfer 711 | . . 315 396 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Fried 10 | . 2 . 8 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1165 | 37 250 . 878 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 13 | 1 5 . 7 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 602 | 5 277 292 602 Average Influence 207 | 1 98 134 369 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 52 | 100 79 68 15 Level 1 28 | . 20 31 32 Level 2 19 | . . . 51 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . . 4 7 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 6 | . . 3 3 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 6 | . . 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 105 | . 18 31 56 Peak Tracking Total 9 | . 3 6 9 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 8 | . 2 1 5 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 15 | . 6 2 7 Terminals 13 | . 6 2 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 11 4 17 Successful 26 | . 10 2 14 Failed 6 | . 1 2 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 11 4 9 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 20 | . 10 2 8 Record 1 | . 1 . . Part Schematic 1 | . . . 1 Prototype ID Bank 5 | . 2 . 3 Open Door 1 | . . . 1 Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . . 1 Recycling Unit Index 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 3 | . 2 . 1 Dispatch Records 2 | . 2 . . Maintenance Status 1 | . 1 . . Patrol Status 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 1 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 58 | . . . 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 15 | . . . 15 Total Damage 253 | . . . 253 Kills 2 | . . . 2 Allies Corrupted 1 | . . . 1 Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 3337 | 70 951 1093 1223 Spaces Moved 1924 | 50 689 553 632 Core 11 | 11 . . . Treads . | . . . . Legs 1913 | 39 689 553 632 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 126 | 111 121 143 120 Slowest Speed 150 | 120 150 150 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 5 76 42 59 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 61 | 2 15 2 42 Melee . | . . . . Projectile 2 | . . 2 . AOE 59 | 2 15 . 42 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 2485 | 62 746 737 940 Wait 226 | . 1 82 143 Move 1921 | 49 688 552 632 Hop . | . . . . Pick Up 53 | 6 16 14 17 Fast Attach 1 | . 1 . . Attach 28 | 6 4 8 10 Detach 3 | . 1 2 . Swap 15 | . . 7 8 Drop 22 | . 3 10 9 Fire 214 | 1 32 62 119 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 7) 604 | -10/Materials | Identified exit to Mines 759 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Identified exit to Materials 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2028 | -9/Materials | Discovered new exit (range 16) 2045 | -9/Materials | Identified exit to Mines 2088 | -9/Materials | Discovered new exit (range 8) 2096 | -9/Materials | Identified exit to Storage 2115 | -9/Materials | Entered Storage 2206 | -9/Storage | Core integrity fell below 50% 2236 | -9/Storage | Build established: Scavenger-Mutant 2735 | -9/Storage | Core integrity fell below 20% 2779 | -9/Storage | Repaired EMP Blaster 2810 | -9/Storage | Repaired Aluminum Leg 3268 | -9/Storage | Discovered new exit (range 15) 3284 | -9/Storage | Met a pair of Derelict thieves 3338 | -9/Storage | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- G-34 Mercenary unfolds itself. I-25 Savior unfolds itself. B-36 Bruiser sneak attacks. DG-XCK(g) system corrupted by crushing effect. Acquired 10 matter. DG-XCK(g) system terminally corrupted. Terminal disabled. Knocked back. G-34 Mercenary unfolds itself. EMP Blaster destroyed. System corrupted by crushing effect (+2). G-47 Trooper destroyed. Imp. Ion Engine destroyed. G-34 Mercenary destroyed. System corrupted: Beam Rifle targeting data glitched. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+1). Beam Rifle destroyed. System corrupted: Component data lost. B-36 Bruiser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????? ??????????? | | ???????????????????# < #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????+ +?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ?????????########### #?????????? | | ?????????# # #########?? | | ?????????# # # =#! !!#?? | | ?????????# # #[m" ! #?? | | ?????????# # g#b%g= !#?? | | ??????????? """" ; ggg@" #?? | | ??????????? """" # ##=# !! #?? | | ???????????? """" # #### !#?? | | ????????????? """" # #??######?? | | ?????????????####### ##????????? | | ??????????????????# #????????? | | ???????#####??????# #????????? | | ???????#! !#??????# #????????? | | ???????#! !#??????# #????????? | | ???????#! !#??????# #????????? | | ???????# #???######%####???????? | | ??????## #???# #???????? | | ??????#T #???# #???????? | | ??????## #???# #???????? | | ??????####+##### #???????? | | ?????#### + #???????? | | ?????# =!=##### #???????? | | ?????# #???# #???????? | | ?????# =%#???# #???????? | | ######+## =#???###########???????? | | / ####??????????????????? | | # # #??????????????????? | | # + "??????????????????? | | """""" # # ???????????????????? | | "????" # %# "??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Novice Programmer Power Corrupts Challenges ------------ None Game ------ Seed ThunderCoreCutter Manual? 0 Play Time 00:50:27 Cumulative 4.8 hours Start 2019.12.28 @ 18:37:20 End 2019.12.28 @ 19:31:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7554eb2b-d507-4883-be83-e1fb95776e2e