Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 23:25:42

Player: Sigil

Result: Destroyed by as-12272 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (504)      504
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 1030

 Bonus
-------
Follower Combat Kills      21

 Cogmind 
---------
Core Integrity             0/250
Matter                     85/300
Energy                     92/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
          Small Storage Unit
                Sensor Array
>               --- WEAPON (2) -------
                Assault Rifle
                Rocket Launcher
>               --- INVENTORY (8) ----
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod (0)
                Utility Shielding
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
                Sensor Array
>               --- WEAPON -----------
          Light Assault Rifle
>               --- INVENTORY --------
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod
                Utility Shielding
                Assault Rifle
                Rocket Launcher
                Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 4   19  7   
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 5    | .   4   1   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 2    | .   2   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | .   11  4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          9    | .   7   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   3   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   13   | .   14  13  
  Treads                   25   | .   23  28  
  Leg                      2    | .   4   .   
  Device                   12   | .   11  14  
  Storage                  14   | .   14  14  
  Protection               1    | .   2   .   
  Ballistic Gun            20   | .   24  14  
  Launcher                 5    | .   1   13  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 8   17  17  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          7    | 4   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           608  | 225 265 118 
  Remotely                 .    | .   .   .   
Salvage Created            485  | .   445 40  
  Parts                    42   | .   35  7   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  17   | .   11  6   
  Guns                     7    | .   7   .   
  AOE                      10   | .   4   6   
Classes Destroyed          7    | .   6   1   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   3   3   
  Grunt                    10   | .   8   2   
  Assembled                1    | .   .   1   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1154 | .   489 665 
  Core                     252  | .   123 129 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   14   | .   14  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              53   | .   44  9   
  Largest                  2    | .   2   2   
  Hottest                  40   | .   40  40  
Shots Fired                88   | .   78  10  
  Gun                      71   | .   69  2   
  Cannon                   .    | .   .   .   
  Launcher                 17   | .   9   8   
  Special                  .    | .   .   .   
  Kinetic                  71   | .   69  2   
  Thermal                  .    | .   .   .   
  Explosive                17   | .   9   8   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   10  7   
  Robot Miss Streak        2    | .   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           57   | .   50  7   
  Core Hits                47   | .   37  10  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1289 | .   794 495 
  Guns                     518  | .   496 22  
  Cannons                  .    | .   .   .   
  Explosions               771  | .   298 473 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  518  | .   496 22  
  Thermal                  .    | .   .   .   
  Explosive                771  | .   298 473 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  9    | .   5   4   
    Message Errors         2    | .   1   1   
    Matter Fused           4    | .   2   2   
    Heat Flow Errors       2    | .   2   .   
    Data Loss (major)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            3    | .   3   .   
  Projectiles              .    | .   .   .   
  Explosions               3    | .   3   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      61   | .   20  41  
  Shots                    3    | .   2   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        246  | .   246 5   
  Average Temperature      57   | .   62  3   
  Received Heat Transfer   246  | .   177 69  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             396  | .   381 396 
  Initial                  86   | .   .   86  
  Average                  222  | .   225 249 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         56   | 100 47  67  
  Level 1                  43   | .   52  32  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   13  15  
  Peak Tracking Total      13   | .   5   13  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               8    | .   8   .   
  Failed                   7    | .   7   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   13  .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Assimilate             1    | .   1   .   
    Botnet                 3    | .   3   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      51   | .   .   51  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               4    | .   .   4   
  Total Damage             62   | .   .   62  
  Kills                    3    | .   .   3   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1459 | 72  906 481 
Spaces Moved               754  | 60  421 273 
  Core                     22   | 22  .   .   
  Treads                   609  | .   336 273 
  Legs                     123  | 38  85  .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 160 
  Average Speed            150  | 101 151 160 
  Slowest Speed            160  | 120 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       38   | 4   64  47  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 7    | .   7   .   
Terrain Destroyed          123  | .   70  53  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      123  | .   70  53  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      991  | 69  614 308 
  Wait                     128  | .   114 14  
  Move                     752  | 59  420 273 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 6   8   2   
  Fast Attach              10   | 4   6   .   
  Attach                   5    | .   2   3   
  Detach                   .    | .   .   .   
  Swap                     15   | .   11  4   
  Drop                     12   | .   9   3   
  Fire                     53   | .   44  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  409 | -10/Materials | Discovered new exit (range 20)
  871 | -10/Materials | Discovered new exit (range 14)
  900 | -10/Materials | Repaired Sensor Array
  979 | -10/Materials | Entered Mines
 1030 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1105 | -10/Mines     | Learned location of Zion (-7)
 1239 | -10/Mines     | Core integrity fell below 50%
 1273 | -10/Mines     | Discovered new exit (range 11)
 1401 | -10/Mines     | Assembled infested the area
 1421 | -10/Mines     | Learned Materials garrison access intel
 1441 | -10/Mines     | Core integrity fell below 20%
 1460 | -10/Mines     | Destroyed by as-12272 with Assembled Blade

 Last Messages 
---------------
01323_ U-05 Engineer builds a Wall. <x3>
01329_ U-05 Engineer lays Concrete. <x2>
01332_ Acquired 69 matter.
01332_ U-05 Engineer builds a Wall. <x2>
01335_ Dropped Ion Engine.
01335_ Acquired Lgt. Angular Momentum Engine.
01336_ U-05 Engineer builds a Wall. <x2>
01401_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01407_  R9BK%=|YNCFJL#RX BOU<P,4||0
01421_ Acquired derelict log, extracted data.
Data stored: Materials garrison access intel.
01426_ Grenade Launcher destroyed.
01429_ as-85919 sneak attacks.
01435_ Ion Engine destroyed.
01439_ Lgt. Assault Rifle destroyed.
01451_ Lgt. Angular Momentum Engine severed.
01458_ Seismic Survey Station disabled.
01458_ as-63932 destroyed.
01460_ Lgt. Treads destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              285
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightMatterWheel
  Manual?         0
Play Time         00:21:42
  Cumulative      53.8 hours
  Start           2022.07.10 @ 21:26:25
  End             2022.07.10 @ 23:25:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          49
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfe67520-36eb-4e90-8c7e-8c2a991291ae