Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 12:40:05 // Winter2022/Polymind Player: M4NZ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (7) 35 Value Destroyed (124) 124 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2689) 2689 TOTAL SCORE: 6398 Bonus ------- Polymind Skill 2650 Follower Combat Kills 39 Cogmind --------- Core Integrity 0/850 Matter 0/0 Energy 50/50 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (1) ------ Advanced Heat Sink > --- WEAPON (1) ------- Heavy Laser > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink > --- WEAPON ----------- Heavy Laser > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Matter Pod Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Parts Attached . | . . . . . . . . . Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility . | . . . . . . . . . Device . | . . . . . . . . . Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon . | . . . . . . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 12 | . . . . 10 . . . 2 Power 3 | . . . . 2 . . . 1 Propulsion 4 | . . . . 3 . . . 1 Utility 3 | . . . . 3 . . . . Weapon 2 | . . . . 2 . . . . Highest Loss Streak 8 | . . . . 8 . . . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 66 | . 80 100 100 86 50 29 . 34 Engine 11 | . 14 20 22 18 . . . 5 Leg 14 | . 12 40 24 . . . . 13 Wheel 3 | . 18 . . . . . . . Flight 10 | . . . 20 39 25 14 . . Device 10 | . 19 20 12 1 . . . 8 Energy Gun 7 | . 6 20 12 . . . . 8 Ballistic Gun 7 | . . . 10 23 25 14 . . Special Weapon 1 | . 6 . . . . . . . Naked Turns 261 | . 44 . 1 2 . 84 14 116 Heaviest Build 14 | 6 7 7 7 4 1 1 . 14 Greatest Support 30 | 20 20 20 20 8 4 4 3 30 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 1 | . 1 1 1 1 . . . 1 Average Capacity . | . . 1 . . . . . . Most Carried . | . . . . . . . . . Average Carried . | . . . . . . . . . Final Capacity 1 | . 1 1 . . . . . 1 Final Carried . | . . . . . . . . . Class Distribution -------------------- 38% | Grunt 30% | Swarmer 21% | Cogmind 6% | Tunneler Dominant Class ---------------- Tunneler | -10/Materials Grunt | -10/Mines Grunt | -9/Materials Swarmer | -8/Materials Swarmer | -7/Factory Swarmer | -7/Lower Caves Cogmind | -7/Lower Caves Cogmind | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected . | . . . . . . . . . Remotely . | . . . . . . . . . Salvage Created 179 | . 68 16 . . . . . 95 Parts 10 | . 8 1 . . . . . 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 6 | . 3 2 . . . . . 1 Guns 6 | . 3 2 . . . . . 1 Classes Destroyed 3 | . 2 . . . . . . 1 Watcher 1 | . 1 . . . . . . . Swarmer 5 | . 3 2 . . . . . . Brawler 1 | . . . . . . . . 1 Best Kill Streak 4 | . 4 2 . . . . . 1 Combat Bots Only 3 | . 3 2 . . . . . 1 Max Kills in Single Turn 1 | . 1 1 . . . . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 2737 | . 102 51 11 1253 . 169 30 1121 Core 1478 | . 55 6 11 350 . 169 30 857 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 75 97 36 . . 71 . Volleys Fired 46 | . 11 10 1 6 . . . 18 Largest 2 | . 1 1 1 2 . . . 1 Hottest 79 | . 40 40 40 79 . . . 69 Shots Fired 50 | . 11 10 1 10 . . . 18 Gun 50 | . 11 10 1 10 . . . 18 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 6 | . . . . 6 . . . . Thermal 44 | . 11 10 1 4 . . . 18 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | . 2 4 . 7 . . . 5 Robot Miss Streak 3 | . 2 1 1 3 . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 34 | . 6 7 . 7 . . . 14 Core Hits 19 | . 6 2 . 3 . . . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 682 | . 84 78 . 138 . . . 382 Guns 565 | . 76 78 . 131 . . . 280 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 117 | . 8 . . 7 . . . 102 Kinetic 74 | . . . . 74 . . . . Thermal 491 | . 76 78 . 57 . . . 280 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 47 | . 3 . . 1 . . . 43 Shots . | . . . . . . . . . Rammed 34 | . 3 . . 3 . . . 28 Targets Rammed 34 | . 3 . . 3 . . . 28 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 224 | . 6 . . 224 . . . 20 Average Temperature 49 | . 5 . . 84 . . . 8 Received Heat Transfer 1044 | . 18 . 6 477 . 12 18 513 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1016 | . 175 175 . 148 . . . 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 192 | . 137 149 90 192 101 . . 91 Initial 86 | . . 53 57 37 86 . . 46 Average 63 | . 36 61 65 122 89 . . 57 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched . | . . . . . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 3 | . . . . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 7 3 6 53 . 2 3 10 Peak Tracking Total 17 | . 5 2 3 17 . 2 3 5 Tactical Retreats 5 | . . . . 3 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . 1 . 1 2 . . . 1 Non-combat . | . . . . . . . . . Combat 5 | . 1 . 1 2 . . . 1 Robot Hacks Applied 8 | . 1 . 1 4 . . . 2 find_shortcuts 5 | . 1 . 1 2 . . . 1 find_garrison 3 | . . . . 2 . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . 5 11 . . . . . Total Damage 147 | . . 44 103 . . . . . Kills 4 | . . 1 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total 6 | 1 2 . 1 1 . . . 1 Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 1243 | 45 203 287 50 135 91 221 14 197 Spaces Moved 1823 | 50 201 220 86 305 228 511 27 195 Core 437 | 12 51 . 1 3 . 169 27 174 Treads . | . . . . . . . . . Legs 299 | . 39 220 19 . . . . 21 Wheels 149 | 38 111 . . . . . . . Hover . | . . . . . . . . . Flight 938 | . . . 66 302 228 342 . . Fastest Speed 37 | 50 50 120 37 37 40 40 50 50 Average Speed 58 | 72 80 120 55 37 40 43 50 57 Slowest Speed 120 | 80 120 120 120 50 40 50 50 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . . 1 8 . 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 30 50 22 38 9 64 12 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 1935 | 58 232 233 85 305 227 508 26 261 Wait 42 | . 18 4 . . . . . 20 Move 1795 | 49 200 219 83 290 227 506 26 195 Hop 9 | . . . 1 6 . 2 . . Pick Up . | . . . . . . . . . Fast Attach . | . . . . . . . . . Attach . | . . . . . . . . . Detach . | . . . . . . . . . Swap . | . . . . . . . . . Drop . | . . . . . . . . . Fire 46 | . 11 10 1 6 . . . 18 Melee . | . . . . . . . . . Ram 32 | . 3 . . 1 . . . 28 Kick . | . . . . . . . . . Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 9 | 9 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 9) 249 | -10/Materials | Entered Mines 337 | -10/Mines | Learned Materials garrison access intel 348 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 399 | -10/Mines | Learned location of Recycling (-7) 422 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 523 | -10/Mines | Discovered new exit (range 6) 536 | -10/Mines | Entered Materials 536 | -9/Materials | Accompanied by 3 allies 537 | -9/Materials | Identified exit to Mines 582 | -9/Materials | Discovered new exit (range 11) 586 | -9/Materials | Entered another Materials area 587 | -8/Materials | Loaded intel: 1 garrison access location 672 | -8/Materials | Core integrity fell below 50% 702 | -8/Materials | Lost 8 parts (1p2n3u2w) 716 | -8/Materials | Discovered new exit (range 14) 721 | -8/Materials | Entered Factory 807 | -7/Factory | Discovered new exit (range 12) 812 | -7/Factory | Entered Lower Caves 945 | -7/Lower Caves | Spotted B-75 Beast 985 | -7/Lower Caves | Encountered a Warlord checkpoint 1031 | -7/Lower Caves | Discovered new exit (range 5) 1033 | -7/Lower Caves | Entered another Lower Caves area 1039 | -7/Lower Caves | Discovered new exit (range 16) 1047 | -7/Lower Caves | Entered Factory 1159 | -6/Factory | Core integrity fell below 50% 1168 | -6/Factory | Core integrity fell below 20% 1244 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01146_ Destabilizing: System corrupted (+1). 01147_ Slammed into G-50 Soldier. 01148_ Destabilizing: System corrupted (+1). 01149_ Slammed into G-50 Soldier. 01151_ G-50 Soldier knocked back. 01152_ Slammed into G-50 Soldier. 01153_ Critical hit (Burn: +37). 01154_ Slammed into G-50 Soldier. 01156_ Critical hit (Burn: +37). 01157_ Slammed into G-50 Soldier. 01158_ Destabilizing: Core damaged (-34). 01159_ Slammed into G-50 Soldier. 01163_ Took control of G-50 Soldier. 01163_ Extracted analysis data for G-50 Soldier. 01187_ B-48 Gladiator destroyed. 01199_ R-10 Processor collects Mace. 01213_ Lgt. Angular Momentum Engine destroyed. 01213_ Critical hit (Burn: +37). 01215_ Carbon-fiber Leg destroyed. 01238_ Destroyed Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????+????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ??? | | ???????????????????????????????????????? ??? "?? | | ???????????????????????????????????????# ]?? "?? | | ???????????????????????????????????????# ? ?? | | ???????????????????????????????????????+ "?"" 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"""""" ## g """#??????? | | ?# #??# """""" !## # R"#??????? | | ???= ???# ## # """#??????? | | ??###+###??#######+#### " " # """" #??????? | | ??# ######???# #??# " " # """" #??????? | | ### ##### #### " " # """" #??????? | | + " " # """" #??????? | | ### ########## " " #???"" #??????? | | ??# ######????????# " " #????" #??????? | | ??#######?????????????# " " #????? #??????? | | ??????????????????????# " " #????? #??????? | | ??????????????????????# " " #?????########??????? | | ??????????????????????? #???????????????????? | | ???????????????????????#######???????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 215 Matter Stores 100 Matter Capacity 100 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Resistance: I 25 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Polymind | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robots Controlled 7 | 1 2 . 1 2 . . . 1 Combat Hostiles 5 | . 1 . 1 2 . . . 1 Allies . | . . . . . . . . . Classes Controlled 5 | 1 2 . 1 1 . . . . Average Host Suspicion 53 | 1 65 50 53 86 49 . . 100 Unsuspicious Activity 64 | 47 17 . . . . . . . Returns to Shadow . | . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . Protomatter Created 41 | . 3 26 12 . . . . . Used 105 | 5 20 . 6 29 . . . 45 Decayed 34 | . 3 22 9 . . . . . Highest Spend 45 | 5 15 . 6 23 . . . 45 Top 5 Hosts by Kills: G-34 Mercenary (-10/Materials: 5) Game ------ Seed NovaArchitectShield Manual? 0 Play Time 00:24:08 Cumulative 42.6 hours Start 2022.12.25 @ 11:37:39 End 2022.12.27 @ 12:40:05 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c7ff78e-7568-4bcb-9062-08b0e374b8ae