Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 11:19:13 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (90) 450 Value Destroyed (2151) 2151 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4240 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 190/550 Matter 104/300 Energy 100/100 System Corruption 0% Temperature Warning (346) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Utility Shielding Beam Rifle Particle Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Shock Rifle Ion Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Utility Shielding Beam Rifle Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Assault Cannon [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 48 | 6 9 26 7 Power 8 | 1 1 5 1 Engine 6 | 1 1 4 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 15 | 2 3 9 1 Treads 9 | 2 3 4 . Leg 6 | . . 5 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 3 2 Device . | . . . . Storage 3 | 1 2 . . Processor 4 | . 1 3 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 16 | 2 2 9 3 Energy Gun 6 | 2 1 3 . Energy Cannon 3 | . . 2 1 Ballistic Gun 5 | . . 4 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . 3 15 8 Power 6 | . 1 4 1 Propulsion 8 | . 1 3 4 Utility 1 | . . 1 . Weapon 11 | . 1 7 3 Highest Loss Streak 8 | . 2 3 8 To Critical Strikes . | . . . . Average Backups 8 | . 7 9 12 Power . | . . . . Propulsion 3 | . 3 2 4 Utility 1 | . . 2 3 Weapon 3 | . 2 3 4 Tool/Special . | . . . . Unused Backups 10 | . 1 1 8 Power . | . . . . Propulsion 5 | . 1 1 3 Utility 3 | . . . 3 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 94 95 89 Engine 10 | . 13 7 6 Core 1 | . . 2 1 Treads 22 | . 27 20 . Leg 7 | . . 11 29 Storage 12 | . 14 11 9 Processor 15 | . 8 21 18 Energy Gun 14 | . 27 4 7 Energy Cannon 2 | . . 2 8 Ballistic Gun 7 | . . 14 1 Peak Build Rating 25 | 6 11 20 25 Average Rating 12 | 5 10 14 19 On Entrance 8 | . 6 11 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 88 | 12 88 32 36 Greatest Support 66 | 40 46 66 45 Greatest Overweight (x) 3 | . 1 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 15 15 Average Capacity 13 | 7 11 15 15 Most Carried 15 | 1 9 15 15 Average Carried 8 | . 7 9 12 Final Capacity 15 | 8 15 15 15 Final Carried 12 | 1 9 12 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1391 | 210 225 911 45 Remotely . | . . . . Salvage Created 3210 | . 614 2295 301 Parts 189 | . 32 148 9 Haulers Intercepted 8 | . 2 5 1 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 59 | . 12 41 6 Guns 44 | . 10 32 2 Cannons 10 | . . 6 4 AOE 4 | . 2 2 . Classes Destroyed 12 | . 7 4 1 Worker 5 | . 1 4 . Builder 4 | . . 4 . Tunneler 1 | . 1 . . Hauler 8 | . 2 5 1 Recycler 2 | . . 2 . Operator 3 | . 1 2 . Watcher 8 | . 3 5 . Swarmer 15 | . 5 10 . Grunt 32 | . 7 20 5 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 10 | . . 10 . Best Kill Streak 8 | . 4 8 2 Combat Bots Only 7 | . 3 7 2 Max Kills in Single Turn 3 | . 2 3 1 Gunslinging 1 | . . 1 . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 389 | . 69 227 93 Missed 100 | . 16 69 15 Hits 289 | . 53 158 78 Melee 9 | . . 5 4 Projectile 280 | . 53 153 74 Critical Strikes 13 | . 1 6 6 Damage Taken 4159 | . 639 2198 1322 Core 800 | . 94 346 360 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . . 50 Core Remaining (%) 58 | 100 62 13 . Volleys Fired 271 | . 64 173 34 Largest 2 | . 2 2 2 Hottest 118 | . 100 118 118 Shots Fired 454 | . 123 280 51 Gun 388 | . 115 253 20 Cannon 58 | . . 27 31 Launcher 8 | . 8 . . Special . | . . . . Kinetic 236 | . . 216 20 Thermal 123 | . 72 32 19 Explosive 8 | . 8 . . Electromagnetic 87 | . 43 32 12 Robot Hit Streak 22 | . 13 22 12 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 7 | . 3 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 313 | . 71 205 37 Core Hits 132 | . 34 84 14 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 5 1 . Burn 3 | . 3 . . Destroy 1 | . . 1 . Corrupt 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5441 | . 1119 3512 810 Guns 4280 | . 1021 2972 287 Cannons 881 | . . 358 523 Explosions 280 | . 98 182 . Melee . | . . . . Ramming . | . . . . Kinetic 2849 | . . 2519 330 Thermal 1508 | . 630 590 288 Explosive 64 | . 64 . . Electromagnetic 1020 | . 425 403 192 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . . 20 . Message Errors 4 | . . 4 . Matter Fused 5 | . . 5 . Heat Flow Errors 3 | . . 3 . Energy Discharges 3 | . . 3 . Parts Rejected 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 34 | . 24 10 . Projectiles . | . . . . Explosions 34 | . 24 10 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 130 | . 42 88 . Shots 4 | . 2 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 473 | . 313 216 473 Average Temperature 100 | . 83 29 280 Received Heat Transfer 1629 | . 168 705 756 Effects 7 | . 2 . 5 Energy Bleed 2 | . 1 . 1 Interference 1 | . 1 . . Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 1 3 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 6 | . 2 4 . Heat Transferred 3617 | . 2048 1088 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 3 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 . Low Security (%) 77 | 100 100 55 100 Level 1 19 | . . 38 . Level 2 2 | . . 5 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 412 | . 102 412 168 Initial 168 | . . 11 168 Average 101 | . 30 162 124 Influence Increases 1834 | . 466 1215 153 Destroy 0b10 Robot/C 1180 | . 240 820 120 Destroy 0b10 Robot/NC 155 | . 40 110 5 Destroy Leader 292 | . 60 220 12 Successful Hack 51 | . 24 13 14 Disable Machine 60 | . 30 30 . Destroy Structure 51 | . 27 22 2 Lose Combat Pursuer 45 | . 45 . . Influence Decreases 1753 | . 437 845 471 Entered New Map 249 | . . 18 231 Time Decay 1108 | . 407 541 160 Lost Part 246 | . 30 136 80 Purge Threat 150 | . . 150 . Squads Dispatched 7 | . 1 5 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 89 | . 22 55 12 Peak Tracking Total 9 | . 3 9 9 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 2 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 19 | . 8 8 3 Terminals 15 | . 6 6 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 1 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 49 | . 19 21 9 Successful 18 | . 8 8 2 Failed 31 | . 11 13 7 Catastrophic 7 | . 3 3 1 Database Lockouts . | . . . . Manual 32 | . 6 17 9 Terminals 42 | . 15 18 9 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 5 | . 2 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 7 6 2 Level Access Points 1 | . . 1 . Branch Access Points 1 | . . . 1 Terminal Index 2 | . 1 . 1 Alert Level 4 | . 1 3 . Unreport Threat 1 | . . 1 . Locate Traps 3 | . 2 1 . Dispatch Records 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 8 7 3 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4990 | 95 2074 2486 335 Spaces Moved 2349 | 59 937 1167 186 Core 8 | 8 . . . Treads 1795 | 51 937 807 . Legs 546 | . . 360 186 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 163 | 145 166 167 126 Slowest Speed 330 | 160 240 330 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 3 94 71 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 28 16 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 44 | . 28 16 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3030 | 66 1325 1407 232 Wait 318 | . 303 12 3 Move 2346 | 58 936 1166 186 Hop . | . . . . Pick Up 30 | 2 10 17 1 Fast Attach 16 | 5 1 9 1 Attach 22 | 1 3 14 4 Detach 1 | . . 1 . Swap 18 | . 6 9 3 Drop 8 | . 2 6 . Fire 271 | . 64 173 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 8) 548 | -10/Materials | Discovered new exit (range 7) 910 | -10/Materials | Discovered new exit (range 13) 985 | -10/Materials | Discovered new exit (range 7) 1752 | -10/Materials | Discovered new exit (range 10) 1978 | -10/Materials | Discovered new exit (range 11) 2170 | -10/Materials | Entered another Materials area 2170 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2836 | -9/Materials | Lost 3 parts (1p1n1w) 3429 | -9/Materials | Discovered new exit (range 8) 3483 | -9/Materials | Core integrity fell below 50% 3533 | -9/Materials | Destroyed 7 combat bots 3534 | -9/Materials | Lost 3 parts (1p1u1w) 4465 | -9/Materials | Identified exit to Materials 4574 | -9/Materials | Lost 3 parts (1p1n1w) 4610 | -9/Materials | Core integrity fell below 20% 4656 | -9/Materials | Entered another Materials area 4656 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4983 | -8/Materials | Core integrity fell below 50% 4991 | -8/Materials | Self-destructed Last Messages --------------- 04953_ Aluminum Leg destroyed. 04954_ Overheating: Matter decay (-30). 04954_ U-05 Engineer builds a Wall. 04961_ Critical hit (Burn: +37). 04961_ Ion Cannon destroyed. 04963_ Critical hit (Burn: +37). 04965_ Overheating: Matter decay (-54). 04965_ K-01 Serf cleans the Terminal. 04970_ K-01 Serf collects debris. 04971_ Destroyed Lgt. Nuclear Core. 04972_ Overheating: Imp. Utility Shielding damaged (-42). 04973_ G-50 Soldier IFF system glitched. 04975_ K-01 Serf collects debris. 04975_ Assault Cannon destroyed. 04977_ Critical hit (Burn: +37). 04979_ K-01 Serf collects debris. 04982_ G-47 Trooper destroyed. 04982_ K-01 Serf collects debris. 04983_ K-01 Serf destroyed. 04985_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????# # """ # | | ???????????????????# + # | | ???????????????????# # """ # | | ????????????######## # """ # | | ????????????# # """ # """ # | | ????????????# # """ " # # | | ????????????#! 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