Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.21 @ 00:18:25 Player: qwewqetest Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (210) 1050 Value Destroyed (7541) 7541 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (2858) 2858 TOTAL SCORE: 20249 Bonus ------- High Alert Combat Kills 458 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Experimental Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Layered Heavy Armor Plating Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Reaction Control System Hacking Drone Bay > --- WEAPON ----------- Heavy Battle Rifle KE Penetrator Railgun Vortex Lance > --- INVENTORY -------- Light Antimatter Reactor Improved Linear Gravjet Advanced Cryofiber Web Experimental Matter Compressor Improved Weapon Cycler Advanced Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating Vortex Rail Coil Gun [Rating: 126] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag Array Leg Improved Aluminum Leg Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Piercing Weapon Vortex Lance Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 . . . 6 . . . . . . 2 . . . . 2 . . . . . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . . . Utility 5 | . . . . . . 4 . . . . . . 1 . . . . . . . . . . . Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 222 | . 7 18 19 1 4 19 . 30 6 . 3 3 20 1 2 9 1 21 7 37 3 3 5 3 Power 29 | . 1 2 1 . 1 2 . 4 1 . . . 3 1 . 1 . 3 . 7 . 1 1 . Engine 7 | . . 2 1 . 1 2 . 1 . . . . . . . . . . . . . . . . Core 14 | . 1 . . . . . . 2 1 . . . 3 1 . . . . . 5 . 1 . . Reactor 8 | . . . . . . . . 1 . . . . . . . 1 . 3 . 2 . . 1 . Propulsion 45 | . . 5 9 . . 7 . 5 2 . . . 4 . . 2 . 4 1 3 1 . . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 14 | . . 5 9 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . . . 7 . 5 2 . . . 4 . . 2 . 4 1 3 1 . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 68 | . . 4 2 1 . 6 . 9 1 . 2 1 6 . . 3 1 7 2 17 2 1 3 . Device 38 | . . . 2 . . 2 . 6 . . 1 1 3 . . 1 . 5 1 13 . 1 2 . Storage 6 | . . 1 . 1 . . . 2 . . . . . . . 1 . . . 1 . . . . Processor 10 | . . 2 . . . 3 . 1 1 . . . . . . . 1 1 . 1 . . . . Hackware 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . . . 1 . . . . 1 . 3 . . 1 . 1 1 2 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | . 6 7 7 . 3 4 . 12 2 . 1 2 7 . 2 3 . 7 4 10 . 1 1 1 Energy Gun 26 | . . 4 6 . . 2 . 1 . . . 1 3 . 1 2 . . 1 5 . . . . Energy Cannon 7 | . 2 2 . . . . . 2 . . . . . . 1 . . . . . . . . . Ballistic Gun 40 | . 4 1 . . 3 1 . 8 2 . 1 . 4 . . . . 7 2 5 . 1 . 1 Ballistic Cannon 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 3 . . . 1 . 4 . . 1 . 1 . . 5 . 2 . 3 . . 4 . Corrupted Parts 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . System Corruption 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . Parts Lost 53 | . . 1 1 . . . . 8 1 . . . 2 . 1 . . 6 . 19 1 4 . 9 Power 6 | . . . . . . . . 1 . . . . . . . . . 1 . 3 . . . 1 Propulsion 12 | . . . . . . . . 1 . . . . . . 1 . . . . 4 1 2 . 3 Utility 13 | . . . . . . . . 2 1 . . . 1 . . . . 2 . 4 . . . 3 Weapon 22 | . . 1 1 . . . . 4 . . . . 1 . . . . 3 . 8 . 2 . 2 Highest Loss Streak 7 | . . 1 1 . . . . 2 1 . . . 1 . 1 . . 3 . 6 1 2 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | . 6 6 7 8 8 7 7 8 8 10 10 10 9 9 9 9 9 8 8 9 9 9 8 8 Power . | . 1 . . . . . 1 1 1 1 1 1 1 1 1 . 1 . 1 1 2 1 1 . Propulsion 1 | . 2 1 2 3 3 3 3 2 2 1 1 1 1 2 1 . . . . 1 . . . . Utility 3 | . . 2 2 2 2 1 1 1 2 3 4 5 5 4 4 6 6 3 4 4 5 6 5 5 Weapon 2 | . 2 2 2 2 1 1 1 2 2 4 3 3 2 2 2 2 2 3 2 2 1 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 7 5 1 . 1 1 . 3 1 . 4 1 1 . . 1 . 3 . 3 . . . 2 Power 4 | . . 2 . . . . . . . . . 1 1 . . . . . . . . . . . Propulsion 12 | . 4 2 1 . 1 1 . 2 . . . . . . . . . . . 1 . . . . Utility 8 | . 1 . . . . . . 1 . . 1 . . . . 1 . 1 . 2 . . . 1 Weapon 9 | . 2 1 . . . . . . 1 . 3 . . . . . . 2 . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 85 97 99 100 99 91 93 91 85 93 93 93 93 94 94 100 100 86 93 90 88 80 56 49 Engine 3 | . 7 7 11 11 11 6 6 2 1 . . . . . . . . . . . . . . . Core 2 | . 6 2 . . . . . 3 4 6 6 6 5 5 5 1 . . . . 5 5 5 3 Reactor 1 | . . . . . . . . . . . . . . . . 3 5 6 10 9 5 5 1 . Leg 9 | . 28 31 33 33 33 . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . 19 20 18 13 20 20 20 22 23 23 29 29 24 26 25 21 20 10 7 Device 11 | . . . 9 11 11 12 13 13 12 13 13 12 11 11 11 11 11 8 10 13 22 24 25 15 Storage 6 | . 14 6 11 11 11 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 Processor 11 | . . 14 . . . 13 13 19 19 20 20 20 17 17 17 17 17 17 17 11 5 5 5 4 Protection 1 | . . . . . . 5 6 . . . . . 4 5 5 4 5 2 3 3 3 . . 4 Energy Gun 10 | . 5 8 31 33 27 5 13 6 . . . 2 3 11 7 14 17 3 2 1 15 9 . 3 Ballistic Gun 13 | . 18 21 . . 5 18 13 15 26 26 26 21 15 11 9 5 5 16 17 17 5 5 . 3 Peak Build Rating 126 | . 8 16 20 20 20 64 64 71 69 67 69 68 85 82 87 106 102 121 115 126 103 96 83 85 Average Rating 61 | . 6 13 17 20 19 52 64 66 64 66 64 66 80 81 84 94 101 105 111 110 96 89 67 60 On Entrance 63 | 6 6 8 16 20 20 16 64 64 69 67 67 65 68 77 82 86 100 102 113 111 103 89 79 77 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Naked Turns 28 | . . . . . . . . . . . . . . . . . . . . . . . . 28 Heaviest Build 75 | 11 14 24 25 25 25 37 37 43 39 34 34 39 47 47 55 50 50 67 67 75 56 49 32 33 Greatest Support 74 | 20 20 30 39 39 39 39 39 40 40 39 39 39 55 55 55 61 61 70 74 74 72 52 31 31 Greatest Overweight (x) 1 | . . . . . . 1 . 1 1 . . . 1 . . . . . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 8 6 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | . 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 6 6 7 8 7 7 8 8 8 9 9 10 9 9 9 9 10 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 8 8 8 8 8 9 10 10 10 10 10 10 8 10 10 9 10 9 10 10 10 4 Class Distribution -------------------- 25% | Skirmisher 24% | Gunner 15% | Derelict-Skirmisher 13% | Scavenger-Gunner 6% | Derelict-Gunner 5% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Scavenger-Tank | -6/Factory Tank | -6/Waste Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Derelict-Skirmisher | -4/Proximity Caves Gunner | -4/Factory Derelict-Gunner | -4/Waste Derelict-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Matter Collected 8286 | 200 88 506 236 61 40 432 . 1604 494 8 67 247 926 42 64 20 34 626 664 1551 71 146 85 74 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10305 | . 223 1317 1634 407 . 546 . 1257 87 . . 172 1571 . 96 . . 786 . 1688 . 113 319 89 Parts 520 | . 18 71 94 22 . 25 . 64 8 . . 8 84 . 7 . . 21 . 82 . 3 9 4 Haulers Intercepted 12 | . 1 5 5 . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . 1 1 . . . . . 3 . . . . 4 . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 8 . . 8 . . 7 . . . . . . 3 7 9 Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 149 | . 5 18 22 4 . 7 . 17 4 . . 4 20 . 4 . . 12 . 27 . 2 . 3 Melee 6 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . 2 Guns 128 | . 5 15 19 3 . 7 . 12 4 . . 4 18 . 4 . . 10 . 25 . 1 . 1 Cannons 4 | . . 2 . . . . . 2 . . . . . . . . . . . . . . . . AOE 7 | . . . 2 1 . . . 2 . . . . . . . . . 2 . . . . . . Classes Destroyed 15 | . 4 5 . . . 1 . 3 . . . 1 1 . . . . . . . . . . . Worker 17 | . 1 1 3 . . 2 . 2 . . . . 6 . . . . . . 2 . . . . Builder 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Tunneler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Hauler 12 | . 1 5 5 . . 1 . . . . . . . . . . . . . . . . . . Recycler 16 | . . 3 2 2 . . . 2 . . . . 3 . . . . 1 . 3 . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 4 | . . 1 . . . 1 . 1 . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 7 | . . 1 . . . 1 . 1 . . . . 1 . . . . . . 3 . . . . Swarmer 44 | . 3 4 . . . . . 3 4 . . . 8 . 4 . . . . 15 . . . 3 Grunt 49 | . 2 7 15 . . 3 . 6 . . . 2 3 . . . . 7 . 4 . . . . Brawler 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Sentry 29 | . . 6 7 4 . 1 . 1 . . . 1 4 . . . . 3 . 2 . . . . Hunter 6 | . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . Programmer 18 | . . . . . . 2 . 4 . . . . 4 . . . . . . 6 . 2 . . Best Kill Streak 9 | . 4 9 9 2 . 4 . 4 2 . . 2 6 . 4 . . 5 . 6 . 2 . 3 Combat Bots Only 7 | . 3 4 7 2 . 2 . 3 2 . . 2 4 . 4 . . 5 . 5 . 2 . 3 Max Kills in Single Turn 3 | . 2 1 3 1 . 1 . 2 1 . . 1 2 . 1 . . 2 . 2 . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . Exploded 2 | . . . 1 1 . . . 2 . . . . . . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Hostile Shots Fired 1234 | . 22 55 57 6 . 94 . 230 40 . . 29 103 . 17 19 . 152 . 272 . 30 . 108 Missed 504 | . 7 13 16 2 . 50 . 109 19 . . 11 33 . 5 13 . 61 . 114 . 6 . 45 Hits 730 | . 15 42 41 4 . 44 . 121 21 . . 18 70 . 12 6 . 91 . 158 . 24 . 63 Melee 5 | . . . . . . 1 . 2 . . . . . . . . . . . 2 . . . . Projectile 725 | . 15 42 41 4 . 43 . 119 21 . . 18 70 . 12 6 . 91 . 156 . 24 . 63 AOE 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Critical Strikes 32 | . . 2 1 . . 2 . 8 . . . . 1 . . . . 9 . 7 . 1 . 1 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Part Disruptions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage Taken 13125 | . 161 504 582 88 . 621 . 2083 356 . . 349 1328 . 197 69 . 1742 . 3036 62 483 . 1464 Core 1986 | . 18 85 59 29 . 31 . 291 81 . . 23 184 . . 24 . 176 . 242 . 93 . 650 Absorbed by Shields 212 | . . . . . . . . . . . . . . . . . . 130 . 82 . . . . Redirected to Shielding 373 | . . . . . . . . . . . . . 104 . . 29 . 109 . . . . . 131 Ignored by Resistances 122 | . . . . . . . . . . . . . . . . . . . . 122 . . . . Regen/Repaired (Parts) 518 | . . . . . . 76 . . . . 343 . . . . 99 . . . . . . . . Core Remaining (%) 75 | 100 92 . . . 56 . . . . . . 49 . . . . 79 . . . . . . . Volleys Fired 501 | . 19 53 42 8 . 30 . 123 8 . . 15 47 . 20 1 . 32 . 86 . 8 . 9 Largest 4 | . 2 3 3 3 . 4 . 4 4 . . 4 4 . 4 1 . 4 . 4 . 4 . 2 Hottest 269 | . 120 133 135 135 . 159 . 200 114 . . 167 217 . 269 45 . 150 . 199 . 249 . 108 Shots Fired 1353 | . 35 138 122 25 . 110 . 256 31 . . 48 182 . 32 1 . 89 . 251 . 21 . 12 Gun 1238 | . 26 123 122 25 . 107 . 184 31 . . 48 182 . 16 1 . 89 . 251 . 21 . 12 Cannon 103 | . 9 15 . . . . . 63 . . . . . . 16 . . . . . . . . . Launcher 12 | . . . . . . 3 . 9 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 872 | . 18 96 . . . 81 . 171 31 . . 43 133 . 4 . . 64 . 217 . 9 . 5 Thermal 228 | . 9 15 . . . 26 . 64 . . . 5 42 . 28 . . . . 20 . 12 . 7 Explosive 12 | . . . . . . 3 . 9 . . . . . . . . . . . . . . . . Electromagnetic 201 | . 8 27 122 25 . . . 12 . . . . 7 . . . . . . . . . . . Entropic 40 | . . . . . . . . . . . . . . . . 1 . 25 . 14 . . . . Robot Hit Streak 21 | . 6 14 21 20 . 14 . 17 3 . . 8 14 . 9 . . 20 . 11 . 9 . 12 Robot Miss Streak 7 | . 4 5 4 4 . 7 . 3 4 . . 2 3 . 1 . . 1 . 4 . 4 . 2 Penetration Max 2 | . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . . 1 Secondary Targets 24 | . 2 2 3 . . 1 . 1 1 . . . 2 . 1 . . 4 . 6 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 1 . . . 1 . 1 . . 1 . 1 . 1 . . Shots Hit Robots 831 | . 17 86 97 18 . 66 . 124 11 . . 30 121 . 11 . . 66 . 151 . 14 6 13 Core Hits 420 | . 10 49 68 12 . 35 . 59 5 . . 11 59 . 5 . . 32 . 65 . 3 2 5 Critical Kills 6 | . 1 1 . . . . . 2 . . . . . . . . . . . 2 . . . . Critical Parts Destroyed 15 | . . 2 . . . 2 . 4 . . . . 1 . . . . 3 . 3 . . . . Critical Strikes 28 | . 1 3 . . . 2 . 6 . . . . 2 . . . . 3 . 7 . 2 . 2 Burn 4 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 Meltdown 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Destroy 17 | . 1 2 . . . 2 . 5 . . . . 1 . . . . 1 . 5 . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Melee Attacks 69 | . . . . . . . . . . . . 2 35 . . 1 . 1 . 19 . . 6 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . . . . . . 2 35 . . . . . . . . . 6 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 26 | . . . . . . . . . . . . . . . . 1 . 1 . 19 . . . 5 Sneak Attacks 8 | . . . . . . . . . . . . . 6 . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20809 | . 240 1475 1947 440 . 1279 . 2968 176 . . 564 3532 . 252 . . 2222 . 4282 . 374 483 575 Guns 16559 | . 180 1248 1599 268 . 1279 . 2013 176 . . 564 2879 . 252 . . 2009 . 3495 . 374 . 223 Cannons 850 | . 52 162 . . . . . 636 . . . . . . . . . . . . . . . . Explosions 965 | . . . 330 103 . . . 319 . . . . . . . . . 213 . . . . . . Melee 2275 | . . . . . . . . . . . . . 653 . . . . . . 787 . . 483 352 Ramming 160 | . 8 65 18 69 . . . . . . . . . . . . . . . . . . . . Kinetic 10974 | . 131 911 . . . 698 . 1798 176 . . 564 2239 . 95 . . 1167 . 2931 . 151 . 113 Thermal 3765 | . 52 162 330 103 . 581 . 788 . . . . 551 . 157 . . 213 . 495 . 223 . 110 Explosive 319 | . . . . . . . . 319 . . . . . . . . . . . . . . . . Electromagnetic 2405 | . 49 337 1599 268 . . . 63 . . . . 89 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1136 | . . . . . . . . . . . . . 653 . . . . . . . . . 483 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2050 | . . . . . . . . . . . . . . . . . . 842 . 856 . . . 352 Highest Corruption 20 | . . 2 3 5 . 3 12 20 20 20 20 . 2 2 2 2 . . . 2 2 5 5 5 Average Corruption 7 | . . 1 2 3 . 2 7 17 20 20 20 . 1 2 2 2 . . . 1 2 3 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 194 | . . 5 17 19 . 5 4 81 19 7 . . 6 2 7 . . . . 1 5 3 5 8 Message Errors 52 | . . 1 5 8 . . . 17 9 2 . . 1 2 4 . . . . . . 1 1 1 Matter Fused 36 | . . . 4 3 . 1 . 16 3 2 . . 1 . . . . . . 1 1 . 2 2 Heat Flow Errors 18 | . . 1 1 3 . . . 8 1 . . . 1 . 2 . . . . . . 1 . . Energy Discharges 21 | . . . 3 3 . 2 1 4 2 3 . . 1 . . . . . . . 1 . . 1 Parts Rejected 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Data Loss (minor) 24 | . . 1 2 1 . . . 10 2 . . . . . 1 . . . . . 3 . 1 3 Data Loss (major) 10 | . . 1 2 . . 1 . 4 1 . . . . . . . . . . . . . 1 . Misfires 7 | . . 1 . 1 . . . 3 . . . . 1 . . . . . . . . 1 . . Alerts 4 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . Misdirections 7 | . . . . . . . 3 4 . . . . . . . . . . . . . . . . Weapon Failures 10 | . . . . . . . . 9 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 593 | . . . . . . . . 12 . . . . 83 . . . . . . 218 . . 194 86 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 67 | . . . . . . . . 12 . . . . . . . . . . . 55 . . . . Melee 526 | . . . . . . . . . . . . . 83 . . . . . . 163 . . 194 86 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 362 | . . . 46 31 . . . 100 . . . . . . . . . . . 185 . . . . Shots 7 | . . . 1 1 . . . 2 . . . . . . . . . . . 3 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 32 | . 3 16 6 7 . . . . . . . . . . . . . . . . . . . . Kicked 32 | . 3 16 6 7 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 180 278 399 241 . 204 . 308 349 . . 72 196 2 164 7 . 192 1 375 . 14 . . Average Temperature 85 | . 56 48 99 56 . 44 . 76 150 . . 18 103 2 66 2 . 76 1 118 . 6 . . Received Heat Transfer 2348 | . 42 198 276 18 . 189 . 498 . . . 75 174 . 36 . . 378 . 401 . 18 . 45 Effects 5 | . . . 1 . . . . . . . . . . . . . . . . 4 . . . . Energy Bleed 4 | . . . 1 . . . . . . . . . . . . . . . . 3 . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . 1 10 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . Combat Hostiles 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . Parts Melted 20 | . . 5 . . . 1 . 6 . . . . . . 1 . . . . 1 . 5 . 1 Heat Transferred 6316 | . 111 296 400 50 . 1250 . 1150 . . . . 902 . 285 . . 150 . 798 . 574 . 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 7 3 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Maximum Alert Level 3 | . . 1 2 1 . 1 . 1 . . . . 2 . . . . 1 . 3 . . . . Low Security (%) 56 | . 100 87 21 67 . 64 100 63 . . . . 50 . . . . 65 100 24 . . . . Level 1 28 | . . 12 24 32 . 35 . 36 . . . . 13 . . . . 34 . 44 . . . . Level 2 10 | . . . 53 . . . . . . . . . 35 . . . . . . 2 . . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . 28 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1096 | . 82 227 481 266 . 376 98 356 . . . . 606 . . . . 357 119 1096 . . . . Initial 168 | . . 17 72 168 . . 98 61 . . . . 150 . . . . . 119 6 . . . . Average 225 | . 33 69 344 170 . 152 93 166 . . . . 283 . . . . 130 64 439 . . . . Influence Increases 7657 | . 132 544 791 301 . 706 . 1108 120 . . 80 1095 . 180 . . 570 . 1775 . 65 15 175 Destroy 0b10 Robot/C 2960 | . 100 360 440 80 . 140 . 340 80 . . 60 400 . 80 . . 240 . 540 . 40 . 60 Destroy 0b10 Robot/NC 325 | . 10 55 50 10 . 25 . 40 . . . 5 65 . . . . 5 . 45 . . 15 . Destroy Leader 668 | . 22 112 140 . . 34 . 82 10 . . . 82 . 10 . . 60 . 96 . 10 . 10 Successful Hack 133 | . . . 11 16 . 35 . 5 . . . . 42 . . . . . . 24 . . . . Select Force Hacks 180 | . . . . 180 . . . . . . . . . . . . . . . . . . . . Disable Machine 585 | . . 15 75 . . 60 . 60 . . . . 30 . . . . 45 . 300 . . . . Destroy Structure 541 | . . 2 30 15 . 37 . 101 . . . . 56 . . . . 100 . 200 . . . . Advance Influence 150 | . . . . . . . . . . . . . 150 . . . . . . . . . . . Partial Spotted 195 | . . . 15 . . . . 105 . . . . 15 . . . . . . 60 . . . . Lose Combat Pursuer 1920 | . . . 30 . . 375 . 375 30 . . 15 255 . 90 . . 120 . 510 . 15 . 105 Influence Decreases 7652 | . 90 414 532 685 47 426 192 869 338 109 . 80 502 300 345 128 . 229 332 711 508 248 397 170 Entered New Map 2305 | . . 25 100 263 47 . 182 27 122 21 . . . 220 57 128 . . 222 3 398 108 382 . Time Decay 4520 | . 90 379 422 422 . 326 10 562 206 88 . 80 482 80 278 . . 172 110 518 100 100 15 80 Search Patrol Dispatched 300 | . . . . . . 100 . 200 . . . . . . . . . . . . . . . . Lost Part 527 | . . 10 10 . . . . 80 10 . . . 20 . 10 . . 57 . 190 10 40 . 90 Squads Dispatched 62 | . . 2 5 . . 10 . 14 . . . . 10 . . . . 5 . 15 . 1 . . Investigation 27 | . . . 2 . . 5 . 6 . . . . 4 . . . . 3 . 7 . . . . Extermination 16 | . . . . . . 3 . 4 . . . . 4 . . . . 1 . 4 . . . . Reinforcement 14 | . . 2 2 . . 2 . 4 . . . . 1 . . . . 1 . 2 . . . . Assault 4 | . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Distress Signals 20 | . . 5 6 . . 2 . 2 . . . . 1 . . . . 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 392 | . 5 33 34 2 . 45 6 56 6 . . 5 41 . 9 18 . 27 . 78 . 8 . 19 Peak Tracking Total 17 | . 3 4 7 1 . 9 6 10 4 . . 2 9 . 5 17 . 12 . 11 . 6 . 7 Tactical Retreats 56 | . . . 1 . . 12 . 11 1 . . 1 9 . 2 . . 4 . 10 . 1 . 4 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Traps Triggered 25 | . . 2 2 . . 4 . 5 1 . . . 1 . . . . 1 . 8 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Machines Disabled 40 | . . 1 5 . . 4 . 4 . . . . 2 . . 1 . 3 . 20 . . . . Max in Single Turn 6 | . . 1 1 . . 1 . 2 . . . . 1 . . 1 . 2 . 6 . . . . Garrison Access 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 6 | . . . 4 . . 2 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Machines Accessed 84 | . 1 7 8 11 . 11 . 10 1 . 1 . 12 . . 3 . 4 . 11 . . 4 . Terminals 32 | . 1 6 6 5 . 4 . 4 . . . . 3 . . . . 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . 1 . . 1 . . . . . . 2 . . . . . . 1 . . . . Recycling Units 31 | . . 1 . 6 . 5 . 6 . . . . 4 . . . . 3 . 6 . . . . Scanalyzers 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Garrison Access 5 | . . . 1 . . 1 . . . . . . 2 . . . . . . 1 . . . . Total Hacks 174 | . 2 18 18 23 . 21 . 13 1 . 2 . 27 . . 4 . 7 . 21 . . 17 . Successful 88 | . 1 2 7 14 . 13 . 6 1 . 2 . 9 . . 4 . 3 . 9 . . 17 . Failed 85 | . 1 16 11 9 . 8 . 7 . . . . 18 . . . . 4 . 11 . . . . Catastrophic 13 | . . 8 . . . 1 . 2 . . . . . . . . . . . 2 . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 91 | . . 14 8 23 . 12 . 9 . . . . 10 . . . . 5 . 10 . . . . Terminals 77 | . 2 16 14 15 . 9 . 5 . . . . 10 . . . . 2 . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 13 | . . . 3 . . 4 . . . . . . 4 . . . . . . 2 . . . . Recycling Units 46 | . . 2 . 8 . 6 . 8 . . . . 7 . . . . 5 . 10 . . . . Scanalyzers 4 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . . Garrison Access 10 | . . . 1 . . 2 . . . . . . 4 . . . . . . 3 . . . . Terminal Hacks 37 | . 1 1 5 . . 1 . 1 1 . 2 . 3 . . 4 . . . 1 . . 17 . Record 7 | . . . . . . . . . . . . . . . . 2 . . . . . . 5 . Part Schematic 6 | . . . . . . . . . . . 2 . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Open Door 4 | . . . 1 . . . . . 1 . . . . . . 2 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 7 | . 1 1 3 . . 1 . . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 1 . . 2 . . . . . . . . . . . . . 1 . . . . Scan Component 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Retrieve Study 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Seal Access 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 40 | . . . . 14 . 9 . 5 . . . . 4 . . . . 3 . 5 . . . . Terminals 13 | . . . . 8 . 4 . . . . . . 1 . . . . . . . . . . . Botnet 9 | . . . . 4 . 4 . . . . . . 1 . . . . . . . . . . . Skim 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 27 | . . . . 6 . 5 . 5 . . . . 3 . . . . 3 . 5 . . . . Tunnel 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . Fedlink 21 | . . . . . . 5 . 5 . . . . 3 . . . . 3 . 5 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . Used 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 1 7 6 6 . 7 . 5 . . . . 9 . . . . 3 . 6 . . . . Full Trace Events 4 | . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . 2 . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 22 | . . . . . . 22 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Active Infowar (turns) 8940 | . . . . . . 832 32 1678 434 182 621 431 1258 170 614 352 130 563 234 1071 . . 60 278 Optics 68 | . . . . . . 68 . . . . . . . . . . . . . . . . . . Sensors 6033 | . . . . . . . . 1143 350 182 617 390 1258 170 614 352 130 205 . 622 . . . . IFF 338 | . . . . . . . . . . . . . . . . . . . . . . . 60 278 Decoding 8244 | . . . . . . 832 32 1678 434 182 621 431 1258 170 614 352 130 563 234 713 . . . . Jamming 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . ECM 125 | . . . . . . . . . . . . . . . . . . . . 125 . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 10 | . . . . . . . . . . 1 1 1 . 2 . . 2 . . . 1 2 . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Decoded 0b10 Intel 342 | . . . . . . 60 2 117 . . . . 77 . . . . 31 5 50 . . . . Items 342 | . . . . . . 60 2 117 . . . . 77 . . . . 31 5 50 . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Turns Passed 14606 | . 238 1111 1038 1028 1065 832 32 1678 434 182 621 431 1258 170 614 352 130 563 234 1551 206 201 254 383 Spaces Moved 17292 | 1 134 713 584 825 876 1006 66 2293 452 328 1132 593 1627 348 803 619 268 846 502 2078 402 313 231 252 Core 86 | . . . . . . . . . . . . . . . . . . . . . . . . 86 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3133 | 1 134 713 584 825 876 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14038 | . . . . . . 1006 66 2293 452 328 1132 593 1627 348 803 619 268 846 502 2078 402 313 231 131 Flight 35 | . . . . . . . . . . . . . . . . . . . . . . . . 35 Fastest Speed 36 | 120 120 120 120 120 120 48 48 48 52 52 52 52 45 48 42 40 42 36 36 44 48 54 77 40 Average Speed 61 | 120 120 120 120 120 120 51 48 49 55 52 52 52 48 48 47 41 42 41 41 44 48 55 94 65 Slowest Speed 150 | 120 120 120 120 120 120 112 48 106 110 52 52 52 122 48 48 42 42 45 105 100 54 147 147 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 1 27 49 88 95 77 39 83 61 57 47 84 76 39 54 68 65 51 16 95 44 69 55 61 47 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 13 | . . . . 6 . 1 . . . 1 1 . . . . . . . . . . 1 3 . Known Exits Taken 11 | . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 32 | . . . . . 4 . . . 6 2 3 3 . 1 4 . 1 . . . 4 2 . 2 Spaces Dug 171 | . . . . . . 16 . 39 . . . 3 23 . 8 . . 9 . 72 . . . 1 Terrain Destroyed 490 | . . . 25 17 . 44 . 129 1 . . 6 33 . 19 4 . 87 . 124 . . . 1 Melee 33 | . . . . . . . . . . . . 2 22 . . . . 1 . 7 . . . 1 Projectile 158 | . . . . . . . . 14 1 . . 4 11 . 19 4 . 50 . 55 . . . . AOE 299 | . . . 25 17 . 44 . 115 . . . . . . . . . 36 . 62 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Total 20100 | . 177 864 793 844 890 1228 65 2633 617 339 1165 679 1956 351 1006 707 284 996 524 2528 413 329 256 456 Wait 1408 | . 2 24 98 3 4 88 . 97 133 10 15 57 178 . 177 57 16 56 . 214 . 1 . 178 Move 17268 | . 133 712 583 824 875 1005 65 2292 451 327 1131 592 1626 347 802 618 267 846 501 2076 401 312 230 252 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 132 | . 3 15 4 . 2 9 . 29 8 1 6 1 12 1 1 7 . 10 3 13 2 1 3 1 Fast Attach 76 | . 2 5 2 . 3 6 . 6 . . . . 2 . . 1 . 11 4 24 1 2 4 3 Attach 62 | . . 3 1 . . 6 . 9 4 . . . 4 1 2 1 . 9 1 15 2 . 1 3 Detach 33 | . 2 2 1 . . 4 . 2 1 . . . 1 . . 2 . 4 2 6 3 . . 3 Swap 249 | . 7 15 20 1 1 14 . 44 5 . 6 11 34 1 3 11 1 11 6 50 2 1 5 . Drop 190 | . 6 19 16 1 5 14 . 30 7 1 7 1 17 1 1 8 . 16 7 18 2 4 7 2 Fire 501 | . 19 53 42 8 . 30 . 123 8 . . 15 47 . 20 1 . 32 . 86 . 8 . 9 Melee 69 | . . . . . . . . . . . . 2 35 . . 1 . 1 . 19 . . 6 5 Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Kick 32 | . 3 16 6 7 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . 38 . . . . . . . . . . . . . 7 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 34 | . . . 20 . . 14 . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp / *Ext) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 10) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 280 | -9/Materials | Discovered new exit (range 16) 561 | -9/Materials | Build established: Gunner 677 | -9/Materials | Discovered new exit (range 4) 792 | -9/Materials | Identified exit to Mines 940 | -9/Materials | Identified exit to Materials 1146 | -9/Materials | Build established: Scavenger-Gunner 1205 | -9/Materials | Discovered new exit (range 6) 1210 | -9/Materials | Identified exit to Storage 1350 | -9/Materials | Entered Storage 1622 | -9/Storage | Destroyed 7 combat bots 1852 | -9/Storage | Discovered exit to Materials (range 5) 2150 | -9/Storage | First assault squad dispatched 2370 | -9/Storage | Used back door to open Recycling access 2370 | -9/Storage | Discovered new exit (range 4) 2388 | -9/Storage | Entered Recycling 2590 | -9/Recycling | Build established: Gunner 2665 | -9/Recycling | Discovered new exit (range 6) 3389 | -9/Recycling | Scanned before Scraplab entrance 3405 | -9/Recycling | Entered Scraplab 3415 | -9/Recycling | Discovered new exit (range 2) 3416 | -9/Recycling | Entered Scraptown 3416 | -9/Scraptown | System corruption cleaned by C-Scrubber 3545 | -9/Scraptown | Visited Junk Repository 3562 | -9/Scraptown | Visited Symbiants 3577 | -9/Scraptown | Visited Cyclists 3594 | -9/Scraptown | Visited Cave Peace 3622 | -9/Scraptown | Visited Shadow of the Wyrm 3637 | -9/Scraptown | Visited Awakened 3659 | -9/Scraptown | Visited The Evicted 3673 | -9/Scraptown | Visited UFD Registry 3685 | -9/Scraptown | Registered with UFD as "Steelskull" 3912 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3924 | -9/Scraptown | Discovered new exit (range 11) 4046 | -9/Scraptown | Visited Analyses Database 4064 | -9/Scraptown | Visited Chapter 10 4082 | -9/Scraptown | Visited Observation Area 4097 | -9/Scraptown | Visited Science Testing Area 4112 | -9/Scraptown | Visited Infowarlord's Domain 4162 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4167 | -9/Scraptown | Found DCF Scrap (25 items) 4212 | -9/Scraptown | Visited Modified Component R&D 4272 | -9/Scraptown | Visited Derelict Rescue Squad 4416 | -9/Scraptown | Met Optimus 4416 | -9/Scraptown | Accepted into 0bPrime 4476 | -9/Scraptown | Discovered new exit (range 5) 4481 | -9/Scraptown | Entered Factory 4481 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4557 | -6/Factory | Discovered new exit (range 16) 4608 | -6/Factory | Build established: Derelict-Gunner 4637 | -6/Factory | Loaded intel: 8 recycling unit locations 4947 | -6/Factory | Learned location of Protoforge (-2) 5143 | -6/Factory | Repaired Gatling Laser 5181 | -6/Factory | Search patrols dispatched 5313 | -6/Factory | Sucked down chute 5313 | -6/Factory | Entered Waste 5316 | -6/Waste | Spotted C-40 Crusher 5326 | -6/Waste | Spotted C-40 Crusher 5327 | -6/Waste | Spotted C-40 Crusher 5328 | -6/Waste | EMP discharged 5328 | -6/Waste | System corruption reached 10% 5331 | -6/Waste | Spotted C-40 Crusher 5334 | -6/Waste | Spotted C-40 Crusher 5337 | -6/Waste | Discovered new exit (range 16) 5341 | -6/Waste | Spotted C-40 Crusher 5345 | -6/Waste | Entered Factory 5347 | -6/Factory | Identified exit to DSF 5645 | -6/Factory | Discovered new exit (range 2) 5645 | -6/Factory | Identified exit to Factory 5680 | -6/Factory | Build established: Skirmisher 5909 | -6/Factory | Discovered exit to Factory (range 5) 6045 | -6/Factory | Search patrols dispatched 6054 | -6/Factory | Discovered exit to Factory (range 8) 6162 | -6/Factory | Loaded intel: 8 recycling unit locations 6705 | -6/Factory | Discovered new exit (range 3) 6706 | -6/Factory | Identified exit to Lower Caves 6745 | -6/Factory | Search patrols dispatched 6962 | -6/Factory | Discovered exit to Lower Caves (range 13) 7023 | -6/Factory | Entered Lower Caves 7437 | -6/Lower Caves | Discovered new exit (range 3) 7438 | -6/Lower Caves | Identified exit to Lower Caves 7457 | -6/Lower Caves | Entered another Lower Caves area 7460 | -6/Lower Caves | Discovered exit to Factory (range 15) 7470 | -6/Lower Caves | Encountered a Warlord checkpoint 7477 | -6/Lower Caves | Learned location of Zion (-6) 7585 | -6/Lower Caves | Discovered new exit (range 3) 7587 | -6/Lower Caves | Identified exit to Zion 7639 | -6/Lower Caves | Entered Zion 7664 | -6/Zion | System corruption cleaned by Quarantine Array 7687 | -6/Zion | Learned location of Quarantine (-3) 7699 | -6/Zion | Visited the Megawrench Repair Shop 7699 | -6/Zion | Megawrench repaired 9 parts 7756 | -6/Zion | Build established: Derelict-Skirmisher 7827 | -6/Zion | Given the Hacking Drone Bay 7829 | -6/Zion | Found Prototype Device 8012 | -6/Zion | Learned Factory interactive machine intel 8097 | -6/Zion | Turned away by Imprinter 8198 | -6/Zion | Received a visual enhancement algorithm 8206 | -6/Zion | Given A8's code to call for help 8212 | -6/Zion | Discovered new exit (range 15) 8218 | -6/Zion | Identified Hacking Drone Bay 8222 | -6/Zion | Identified exit to Proximity Caves 8260 | -6/Zion | Entered Proximity Caves 8370 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8378 | -5/Proximity Caves | Spotter reported a threat 8545 | -5/Proximity Caves | Learned Factory emergency access door positions 8550 | -5/Proximity Caves | Spotted B-75 Beast 8552 | -5/Proximity Caves | Core integrity fell below 50% 8672 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8691 | -5/Proximity Caves | Entered Factory 8691 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8693 | -5/Factory | Loaded intel: 55 interactive machine locations 8745 | -5/Factory | Discovered new exit (range 12) 8748 | -5/Factory | Discovered new exit (range 15) 8750 | -5/Factory | Identified exit to Factory 8757 | -5/Factory | Identified exit to Upper Caves 8885 | -5/Factory | Discovered exit to Factory (range 5) 8915 | -5/Factory | Loaded intel: 8 recycling unit locations 8948 | -5/Factory | Discovered new exit (range 16) 8956 | -5/Factory | Identified exit to Extension 9182 | -5/Factory | Discovered exit to Factory (range 10) 9386 | -5/Factory | Build established: Skirmisher 9633 | -5/Factory | Garrison activated, responded to threat 9949 | -5/Factory | Entered Upper Caves 9976 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9976 | -5/Upper Caves | Learned Factory interactive machine intel 9977 | -5/Upper Caves | Identified exit to Warlord 10008 | -5/Upper Caves | Encountered a Warlord checkpoint 10078 | -5/Upper Caves | Discovered new exit (range 8) 10084 | -5/Upper Caves | Identified exit to Upper Caves 10119 | -5/Upper Caves | Entered another Upper Caves area 10120 | -5/Upper Caves | Discovered exit to Factory (range 13) 10729 | -5/Upper Caves | Discovered exit to Warlord (range 4) 10733 | -5/Upper Caves | Entered Warlord 10747 | -5/Warlord | System corruption cleaned by Quarantine Array 10863 | -5/Warlord | Visited the Vortex Lab 10866 | -5/Warlord | Found Prototype Energy Gun 10867 | -5/Warlord | Found Prototype Energy Gun 10872 | -5/Warlord | Found Prototype Piercing Weapon 10872 | -5/Warlord | Identified Vortex Lance 10873 | -5/Warlord | Identified Vortex Rail (x2) 10884 | -5/Warlord | Warlord's base attacked by MAIN.C 10902 | -5/Warlord | Found Prototype Reactor 10927 | -5/Warlord | Rebuked by Warlord 10991 | -5/Warlord | Opened side exit 11017 | -5/Warlord | Spotted B-86 Titan 11019 | -5/Warlord | Spotted B-75 Beast 11082 | -5/Warlord | Discovered new exit (range 8) 11084 | -5/Warlord | Identified exit to Proximity Caves 11085 | -5/Warlord | Entered Proximity Caves 11086 | -4/Proximity Caves | Lost 10 allies 11086 | -4/Proximity Caves | Learned 4 Research zone layouts 11100 | -4/Proximity Caves | Learned Research terminal intel 11212 | -4/Proximity Caves | Discovered exit to Factory (range 8) 11215 | -4/Proximity Caves | Entered Factory 11215 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11216 | -4/Factory | Loaded intel: 54 interactive machine locations 11379 | -4/Factory | Identified Vortex Chain Reactor 11446 | -4/Factory | Loaded intel: 8 recycling unit locations 11516 | -4/Factory | Discovered new exit (range 16) 11654 | -4/Factory | Lost 3 parts (3w) 11678 | -4/Factory | Identified exit to Research 11778 | -4/Factory | Sucked down chute 11778 | -4/Factory | Entered Waste 11778 | -4/Waste | The area was eerily silent 11794 | -4/Waste | Discovered new exit (range 16) 12011 | -4/Waste | Identified exit to Factory 12012 | -4/Waste | Entered Factory 12016 | -4/Factory | Found Prototype Processor 12016 | -4/Factory | Identified Exp. Targeting Computer 12170 | -4/Factory | Build established: Derelict-Gunner 12456 | -4/Factory | Loaded intel: 8 recycling unit locations 12631 | -4/Factory | Found Hvy. Insulated Plating 12968 | -4/Factory | Central database locked down 13028 | -4/Factory | Build established: Skirmisher 13185 | -4/Factory | Lost 4 parts (1n3u) 13262 | -4/Factory | First assault squad dispatched 13277 | -4/Factory | Spotted B-86 Titan 13406 | -4/Factory | Lost 5 parts (2p3w) 13464 | -4/Factory | Discovered new exit (range 6) 13563 | -4/Factory | Entered Upper Caves 13581 | -4/Upper Caves | Lost 6 parts (1p1n1u3w) 13657 | -4/Upper Caves | Learned Research terminal intel 13662 | -4/Upper Caves | Build established: Scavenger-Gunner 13758 | -4/Upper Caves | Discovered new exit (range 7) 13769 | -4/Upper Caves | Entered another Upper Caves area 13937 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13946 | -4/Upper Caves | Discovered new exit (range 4) 13959 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13970 | -4/Upper Caves | Entered Zhirov 13972 | -4/Zhirov | Discovered new exit (range 3) 13998 | -4/Zhirov | Met Zhirov 14052 | -4/Zhirov | Found Alien Artifact 14052 | -4/Zhirov | Identified Integrated Reactor 14052 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14082 | -4/Zhirov | Learned location of Command (-1) 14092 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14104 | -4/Zhirov | Found Alien Artifact 14224 | -4/Zhirov | Entered Proximity Caves 14444 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14450 | -3/Proximity Caves | Build established: Scavenger-Mutant 14475 | -3/Proximity Caves | Core integrity fell below 50% 14540 | -3/Proximity Caves | Lost 7 parts (1p1n3u2w) 14546 | -3/Proximity Caves | Released all parts (4) 14553 | -3/Proximity Caves | Core integrity fell below 20% 14607 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14546_ Released Med. Storage Unit. 14546_ Released Xenon Bombardment Thruster. 14546_ Released Hvy. Machine Gun. 14546_ Dropped Graphene Brace. 14546_ Extracted 64 matter. 14547_ Acquired Alien Artifact. 14549_ Slug penetrates S-43 Plague. 14549_ S-43 Plague destroyed. 14549_ Slug penetrates S-43 Plague. 14549_ S-43 Plague destroyed. 14551_ Acquired Xenon Bombardment Thruster. 14553_ Xenon Bombardment Thruster fries itself beyond repair. 14560_ Searching scrap... 14560_ Found Hpw. Shock Rifle. 14560_ Found Authchip [R/Combat]. 14560_ Found 38 Matter. 14561_ Acquired 10 matter. 14566_ Xenon Bombardment Thruster destroyed. 14569_ S-43 Plague destroyed. 14577_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | #?????####???????????????????????????? | | #????## ######??????????????????????? | | #????# ## ###????????????????????? | | ####?# ##?##????????????????? | | ? #?# ## ##???????????????? | | ??? ?## #### #???????????????? | | ????# #?# ##??### #???????????????? | | ????# ### ###??## #???????????????? | | ???## ### #?# #???????????????? | | ???# ### ## #???????????????? | | ???# ## #???????????????? | | ???# ## ### #???????????????? | | ???# #### ### ## p ##???????????????? | | ???# #??## #?# p #????????????????? | | #### #???# #?# #????????????????? | | #???# ## #????????????????? | | ####???# ##????????????????? | | #??????## ## ##?????????????????? | | " #???????## ##### #??????????????????? | | #????????? ##???## ##?????????????????? | | ???????? ?????# ##????????????????? | | ?????? ????# #????????????????? | | ?????## ###????# ##???????????????? | | # #???????##??????### #???????????????? | | ###?????????????????# ##???????????????? | | ##???????????????????#@ #????????????????? | | #??????????????????? #????????????????? | | #????????????????? #????????????????? | | ####????????????????########????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: EM 30 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 15 Weapon Cycling 20 Evasion (%) 68 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gatling Laser | 10% | -6/Factory Studied --------- Cmb. Gravmag System | -5/Factory | Hacked Imp. Gravmag System | -5/Factory | Hacked Imp. Antigrav System | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ShiftTeleporterTerminator Manual? 0 Play Time 04:10:36 Cumulative 195.3 hours Start 2026.01.20 @ 02:41:37 End 2026.01.21 @ 00:18:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 21 Types 10/0/7/1/0/1/1/0/0/1 Lore% 74 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(90)|BRIGHTNESS(110) Filters NONE Steam 0 RUN: 85323661-9647-4879-9e35-a1aebe4de338