Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 05:01:23 Player: Kite Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (2733) 2733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 5101 Bonus ------- High Alert Combat Kills 233 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Mace Mace Maul > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Huge Storage Unit Experimental Sensor Array Medium Armor Plating Hardened Light Armor Plating Drone Bay (2/2) EMP Blaster Mini Grenade Launcher Guided Missile Launcher Mace Mace Maul Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit > --- WEAPON ----------- Improved Medium Laser Guided Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Huge Storage Unit Experimental Sensor Array Light Armor Plating Hardened Light Armor Plating Drone Bay Drone Bay Improved Medium Laser EMP Blaster Mace Maul Maul [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 65 | 7 13 2 22 21 . Power 7 | 1 2 . 3 1 . Engine 7 | 1 2 . 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 2 . 7 11 . Treads 6 | 2 . . . 4 . Leg 16 | . 2 . 7 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 5 2 5 2 . Device 6 | . 2 2 2 . . Storage 4 | 1 1 . 1 1 . Processor 2 | . 1 . 1 . . Hackware 1 | . . . 1 . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 21 | 3 4 . 7 7 . Energy Gun 10 | 1 3 . 6 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 4 | . . . 1 3 . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . Parts Lost 14 | . 6 . 6 2 . Power 1 | . 1 . . . . Propulsion 6 | . 1 . 4 1 . Utility 2 | . 1 . 1 . . Weapon 5 | . 3 . 1 1 . Highest Loss Streak 6 | . 6 . 3 1 . To Critical Strikes . | . . . . . . Average Backups 13 | 1 7 9 13 16 18 Power 1 | . 2 2 1 1 1 Propulsion 3 | . 1 2 2 4 5 Utility 4 | . 1 3 4 4 5 Weapon 4 | . 1 2 4 6 7 Tool/Special . | . . . . . . Unused Backups 37 | . 3 2 7 9 16 Power 4 | . 1 . 2 . 1 Propulsion 12 | . 1 1 3 2 5 Utility 13 | . . 1 1 5 6 Weapon 8 | . 1 . 1 2 4 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 95 100 99 99 100 Engine 11 | . 13 14 11 11 11 Treads 7 | . 16 . . 7 33 Leg 24 | . 10 28 32 25 . Device 8 | . 6 14 10 7 . Storage 11 | . 14 14 11 11 11 Protection 2 | . 2 . . 3 11 Energy Gun 22 | . 11 28 32 21 . Ballistic Gun 2 | . 15 . . . . Impact Weapon 5 | . . . . 8 33 Slashing Weapon 1 | . . . . 3 . Peak Build Rating 28 | 6 10 17 21 28 20 Average Rating 16 | 4 8 11 17 22 20 On Entrance 11 | . 6 9 12 21 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 60 | 13 22 22 38 60 60 Greatest Support 60 | 40 40 20 36 60 60 Greatest Overweight (x) 2 | . 1 1 1 2 . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 8 10 10 15 20 20 Average Capacity 14 | 7 8 10 14 17 20 Most Carried 20 | 3 9 10 15 20 20 Average Carried 13 | 1 7 9 13 17 19 Final Capacity 20 | 8 10 10 15 20 20 Final Carried 20 | 3 9 10 15 20 19 Class Distribution -------------------- 47% | Gunner 45% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 1272 | 221 261 66 445 269 10 Remotely . | . . . . . . Salvage Created 4238 | . 453 120 1711 1812 142 Parts 233 | . 36 10 89 93 5 Haulers Intercepted 11 | . . . 5 6 . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 77 | . 12 2 35 26 2 Melee 6 | . 1 . . 4 1 Guns 62 | . 11 2 33 16 . AOE 4 | . . . . 4 . Classes Destroyed 12 | . 6 1 3 2 . Worker 6 | . 1 1 1 3 . Builder 2 | . . . 1 1 . Tunneler 1 | . . 1 . . . Hauler 11 | . . . 5 6 . Recycler 6 | . 1 . 1 3 1 Mechanic 2 | . . . . 2 . Operator 1 | . 1 . . . . Watcher 5 | . 1 . 2 2 . Swarmer 19 | . 6 . 10 3 . Grunt 37 | . 6 2 17 12 . Duelist 1 | . . . . 1 . Sentry 20 | . . . 8 10 2 Best Kill Streak 5 | . 4 2 5 5 2 Combat Bots Only 4 | . 4 2 4 4 1 Max Kills in Single Turn 5 | . 1 1 2 5 1 Gunslinging 1 | . . . 1 1 . Exploded 4 | . . . . 4 . Melee 1 | . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 366 | . 93 9 142 99 23 Missed 94 | . 19 5 37 29 4 Hits 272 | . 74 4 105 70 19 Projectile 272 | . 74 4 105 70 19 Critical Strikes 7 | . . 1 2 3 1 Damage Taken 3196 | . 827 58 1167 857 287 Core 523 | . 121 . 187 152 63 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 11 | . . . . 11 . Core Remaining (%) 75 | 100 . 51 . . . Volleys Fired 234 | . 60 9 102 63 . Largest 3 | . 2 2 3 3 . Hottest 168 | . 100 100 162 168 . Shots Fired 603 | . 112 18 299 174 . Gun 602 | . 112 18 299 173 . Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 91 | . 91 . . . . Thermal 511 | . 21 18 299 173 . Explosive . | . . . . . . Electromagnetic 1 | . . . . 1 . Robot Hit Streak 15 | . 7 7 15 10 . Robot Miss Streak 6 | . 4 1 6 3 . Penetration Max . | . . . . . . Secondary Targets 11 | . 1 . 8 2 . Max Gunslinging Chain 2 | . 1 . 2 1 . Shots Hit Robots 389 | . 57 12 192 111 17 Core Hits 156 | . 27 7 71 49 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 5 | . . . . 3 2 Critical Strikes 40 | . 1 1 21 14 3 Burn 34 | . 1 1 21 11 . Smash 6 | . . . . 3 3 Melee Attacks 63 | . . . 1 45 17 Impact 53 | . . . 1 35 17 Slashing 10 | . . . . 10 . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 3 3 Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . . 8 1 Damage Inflicted 6602 | . 605 164 2747 2610 476 Guns 5041 | . 594 164 2742 1541 . Cannons . | . . . . . . Explosions 258 | . . . . 258 . Melee 1287 | . . . . 811 476 Ramming 16 | . 11 . 5 . . Kinetic 499 | . 499 . . . . Thermal 4628 | . 95 164 2742 1627 . Explosive 67 | . . . . 67 . Electromagnetic 105 | . . . . 105 . Impact 1106 | . . . . 630 476 Slashing 181 | . . . . 181 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 280 | . . . . 193 87 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 280 | . . . . 193 87 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . 6 . . . . Targets Rammed 11 | . 7 . 4 . . Kicked 4 | . . . 4 . . Crushed 1 | . 1 . . . . Highest Temperature 490 | . 48 108 490 190 12 Average Temperature 74 | . 12 56 100 49 12 Received Heat Transfer 1305 | . 378 48 411 360 108 Effects 7 | . . . 7 . . Shutdowns 1 | . . . 1 . . Energy Bleed 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Damage (minor) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . . 1 2 Combat Hostiles 2 | . . . . 1 1 Parts Fried 11 | . . . . 8 3 Impact Corruptions 10 | . . . . 6 4 Robots Melted 3 | . . . 2 1 . Combat Hostiles 3 | . . . 2 1 . Parts Melted 46 | . . 2 24 20 . Heat Transferred 13988 | . 322 555 8880 4231 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Maximum Alert Level 3 | . . . 2 3 1 Low Security (%) 49 | 100 100 100 66 2 . Level 1 14 | . . . 19 1 100 Level 2 31 | . . . 14 82 . Level 3 4 | . . . . 14 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 726 | . 114 50 427 726 321 Initial 276 | . . . . 174 276 Average 265 | . 50 5 168 548 284 Influence Increases 2735 | . 393 60 958 1154 170 Destroy 0b10 Robot/C 1540 | . 240 40 700 520 40 Destroy 0b10 Robot/NC 170 | . 20 10 50 85 5 Destroy Leader 412 | . 52 10 174 176 . Successful Hack 48 | . 5 . . 38 5 Select Force Hacks 150 | . 30 . . . 120 Disable Machine 105 | . . . 15 90 . Anti-Garrison Action 200 | . . . . 200 . Destroy Structure 35 | . 1 . 4 30 . Lose Combat Pursuer 75 | . 45 . 15 15 . Influence Decreases 2487 | . 393 60 545 857 632 Entered New Map 673 | . . . . 239 434 Time Decay 1674 | . 333 60 485 598 198 Lost Part 140 | . 60 . 60 20 . Squads Dispatched 14 | . 2 . 5 7 . Investigation 7 | . 1 . 3 3 . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 1 . Assault 2 | . . . 1 1 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 9 | . 2 . 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 21 2 54 34 3 Peak Tracking Total 7 | . 5 2 7 5 2 Tactical Retreats 4 | . 2 . 1 1 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 5 | . . . 1 4 . Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 7 | . . . 1 6 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 26 | . 4 . 8 7 7 Terminals 16 | . 3 . 6 4 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 5 | . 1 . . . 4 Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 86 | . 9 . 36 22 19 Successful 35 | . 5 . 9 12 9 Failed 51 | . 4 . 27 10 10 Catastrophic 5 | . 1 . 2 2 . Database Lockouts . | . . . . . . Manual 50 | . 9 . 15 7 19 Terminals 56 | . 8 . 24 11 13 Fabricators . | . . . . . . Repair Stations 7 | . . . . 7 . Recycling Units 7 | . 1 . . . 6 Scanalyzers 12 | . . . 12 . . Garrison Access 4 | . . . . 4 . Terminal Hacks 10 | . 3 . . 6 1 Part Schematic 4 | . 2 . . 2 . Open Door 2 | . . . . 2 . Terminal Index 1 | . . . . . 1 Repair Station Index 1 | . . . . 1 . Scanalyzer Index 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 2 | . . . 2 . . Analyze 3 | . . . 3 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 2 . 3 3 8 Terminals 10 | . 1 . 3 2 4 Botnet 8 | . 1 . 3 2 2 Skim 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . . . 4 Tunnel 5 | . 1 . . . 4 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Jam 1 | . . . . 1 . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 22 | . 3 . 8 7 4 Full Trace Events 5 | . . . 3 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 2 . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 1 | . . . . 1 . Time 136 | . . . . 136 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Active Infowar (turns) 1 | . . 1 . . . Sensors 1 | . . 1 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 5881 | 90 942 463 2065 1910 411 Spaces Moved 2528 | 51 463 225 811 751 227 Core 4 | 4 . . . . . Treads 682 | 47 250 . . 158 227 Legs 1842 | . 213 225 811 593 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 160 Average Speed 176 | 151 156 190 183 183 160 Slowest Speed 260 | 160 190 190 190 260 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 4 65 59 68 91 49 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 7 | . 1 1 . 1 4 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 7 | . . . . 7 . Terrain Destroyed 26 | . . . . 26 . Melee 7 | . . . . 7 . Projectile . | . . . . . . AOE 19 | . . . . 19 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 3385 | 61 579 245 1160 1091 249 Wait 321 | . 12 1 173 132 3 Move 2523 | 50 462 224 810 750 227 Hop . | . . . . . . Pick Up 72 | 3 14 3 21 30 1 Fast Attach 29 | 7 7 2 6 7 . Attach 15 | . 2 . 7 6 . Detach . | . . . . . . Swap 35 | . 4 1 15 15 . Drop 77 | 1 11 5 21 37 2 Fire 234 | . 60 9 102 63 . Melee 53 | . . . 1 36 16 Ram . | . . . . . . Kick 4 | . . . 4 . . Crush 7 | . 7 . . . . Escape Stasis 15 | . . . . 15 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 11) 668 | -10/Materials | Lost 6 parts (1p1n1u3w) 946 | -10/Materials | Discovered new exit (range 16) 1033 | -10/Materials | Entered Mines 1058 | -10/Mines | Met a Derelict bent on vengeance 1118 | -10/Mines | Discovered new exit (range 13) 1181 | -10/Mines | Learned Materials trap positions 1217 | -10/Mines | Discovered new exit (range 10) 1287 | -10/Mines | Learned location of Zion (-7) 1327 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1332 | -10/Mines | Found Prototype Device 1332 | -10/Mines | Identified Exp. Sensor Array 1496 | -10/Mines | Entered Materials 1496 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1497 | -9/Materials | Loaded intel: 20 trap records 1796 | -9/Materials | Build established: Gunner 2195 | -9/Materials | Build established: Scavenger-Gunner 2357 | -9/Materials | Lost 3 parts (2n1w) 2590 | -9/Materials | Build established: Gunner 3057 | -9/Materials | Discovered new exit (range 16) 3109 | -9/Materials | Identified exit to Materials 3184 | -9/Materials | Discovered new exit (range 12) 3496 | -9/Materials | First assault squad dispatched 3561 | -9/Materials | Entered Storage 3622 | -9/Storage | Core integrity fell below 50% 3961 | -9/Storage | First assault squad dispatched 4064 | -9/Storage | Found Prototype Launcher 4064 | -9/Storage | Identified Gui. Missile Launcher 4894 | -9/Storage | Used back door to open Recycling access 4894 | -9/Storage | Discovered new exit (range 5) 5052 | -9/Storage | Core integrity fell below 20% 5155 | -9/Storage | Build established: Mutant 5299 | -9/Storage | Repaired Broken Exp. Sensor Array 5346 | -9/Storage | Discovered exit to Materials (range 15) 5471 | -9/Storage | Entered Recycling 5472 | -9/Recycling | Met a Zionite searching for Scraptown 5850 | -9/Recycling | Discovered new exit (range 16) 5882 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Testing... Terminal linked with 1 system. Awaiting botnet instructions. 05842_ Connecting with Terminal... >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 1 system. Please expand to 3 more systems! >>Index(Terminals) Found 6 terminals. Downloaded coordinate data. 05850_ EXIT=FOUND 05870_ Sneak attack on Y-45 Defender. 05871_ Y-45 Defender springs to life. 05879_ Y-45 Defender suffers critical hit (Smash). 05879_ Destroyed Hvy. Assault Rifle. 05879_ Y-45 Defender system corrupted by crushing effect. 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Light Armor Plating | -9/Storage | Hacked Lrg. Storage Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -9/Storage | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatHellfireSheargun Manual? 0 Play Time 00:28:50 Cumulative 581.0 hours Start 2026.09.01 @ 04:32:37 End 2026.09.01 @ 05:01:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 488 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/0/3/1/0/0/0/2/0/2 Lore% 68 Gallery% 72 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 58% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da2c0f73-4dd8-46b7-9968-35b17db76c9c