Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.12 @ 22:15:22 // AFD2020/Player2 Player: lcbb_tuk Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (153) 765 Value Destroyed (6726) 6726 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (6181) 6181 TOTAL SCORE: 21272 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2721 Follower Combat Kills 5376 Scanned by Researcher 500 Friendly Fire -2916 Cogmind --------- Core Integrity 0/1450 Matter 265/300 Energy 28/190 System Corruption 16% Temperature Cool (9) Movement Walking (110) Location -2/Quarantine Parts ------- > --- POWER (5) -------- Light Quantum Reactor > --- PROPULSION (4) --- Biometal Leg > --- UTILITY (9) ------ Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine Particle Reactor Particle Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Target Analyzer Improved Core Shielding Improved Light Armor Plating Stasis Generator > --- WEAPON ----------- Phase Gun Phase Gun Heavy Machine Gun Heavy Machine Gun Railgun > --- INVENTORY -------- Light Ion Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Medium Treads Medium Treads Medium Treads Shock Absorption System [Rating: 148] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Hover Unit Treads Improved Medium Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Artifact Stasis Generator Weapon Improved Assault Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Slots Evolved 16 | . . 2 . 2 2 2 . 2 . . 2 . . 2 2 . Power 4 | . . . . . 1 . . 1 . . 1 . . 1 . . Propulsion 2 | . . . . . . 1 . . . . . . . . 1 . Utility 7 | . . 2 . 1 . 1 . 1 . . 1 . . . 1 . Weapon 3 | . . . . 1 1 . . . . . . . . 1 . . Parts Attached 197 | 7 6 23 3 8 6 16 12 8 4 3 2 3 . 55 22 19 Power 44 | 1 . 2 . 2 2 3 . 1 1 1 1 . . 19 4 7 Engine 16 | 1 . 2 . 2 2 3 . . 1 1 1 . . 2 . 1 Core 1 | . . . . . . . . 1 . . . . . . . . Reactor 27 | . . . . . . . . . . . . . . 17 4 6 Propulsion 39 | 2 4 11 . . . 1 5 1 . . . . . 5 5 5 Treads 29 | 1 2 5 . . . 1 5 1 . . . . . 5 5 4 Leg 1 | . . . . . . . . . . . . . . . . 1 Wheel 6 | 1 2 3 . . . . . . . . . . . . . . Hover 3 | . . 3 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 56 | 2 2 5 . 4 2 5 3 3 . 1 1 2 . 18 5 3 Device 35 | . . 1 . 2 2 4 2 2 . 1 . 1 . 16 3 1 Storage 4 | 2 2 . . . . . . . . . . . . . . . Processor 4 | . . . . 1 . . . . . . 1 . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 12 | . . 4 . 1 . 1 1 1 . . . 1 . 1 2 . Artifact 1 | . . . . . . . . . . . . . . . . 1 Weapon 58 | 2 . 5 3 2 2 7 4 3 3 1 . 1 . 13 8 4 Energy Gun 25 | 1 . 2 2 1 1 4 2 1 1 . . . . 6 3 1 Energy Cannon 4 | . . . . . . 1 . . . . . . . 2 . 1 Ballistic Gun 19 | 1 . 2 . . 1 2 1 1 1 1 . . . 3 5 1 Ballistic Cannon 4 | . . . . 1 . . . 1 . . . 1 . 1 . . Launcher 3 | . . 1 1 . . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 9 | . . 1 . 2 2 2 . . . . . . . 1 . 1 Parts Lost 72 | . . . . . . 6 . . 1 1 . 3 1 15 11 34 Power 16 | . . . . . . . . . 1 . . 1 . 3 . 11 Propulsion 12 | . . . . . . 1 . . . . . . 1 3 1 6 Utility 20 | . . . . . . 1 . . . 1 . 1 . 4 3 10 Weapon 24 | . . . . . . 4 . . . . . 1 . 5 7 7 Highest Loss Streak 34 | . . . . . . 2 . . 1 1 . 1 1 4 10 34 Average Slot Usage (%) 96 | . 100 100 100 97 99 92 98 95 100 98 100 98 90 93 88 85 Engine 10 | . 14 11 11 8 14 13 13 11 11 11 15 15 15 7 8 6 Reactor 3 | . . . . . . . . . . . . . . 14 13 11 Treads 8 | . 15 8 . . . 1 16 17 17 17 15 15 11 10 13 13 Wheel 1 | . 12 7 . . . . . . . . . . . . . . Hover 5 | . . 6 22 18 15 10 1 . . . . . . . . . Device 15 | . . 6 11 8 7 15 20 20 23 21 21 21 21 24 21 15 Storage 9 | . 28 22 22 12 7 6 6 5 5 5 5 5 5 4 4 3 Processor 4 | . . . . 6 7 6 6 5 5 5 10 10 10 6 4 4 Protection 7 | . . 15 11 14 15 10 6 5 5 5 5 4 5 1 4 6 Energy Gun 10 | . 14 11 10 9 15 11 12 11 11 11 10 7 5 8 3 6 Ballistic Gun 9 | . 14 11 11 9 7 8 13 6 5 11 10 10 10 8 9 10 Ballistic Cannon 2 | . . . . 9 7 1 . 3 4 . . 2 5 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 135 | 15 39 52 52 63 60 73 61 77 77 73 82 84 79 128 131 135 Greatest Support 131 | 16 40 40 16 16 16 20 83 87 87 87 87 87 57 98 126 131 Greatest Overweight (x) 8 | . 2 6 3 3 3 8 2 . . . . . 1 1 1 7 Average Overweight (x) 1 | . 1 2 3 2 3 3 . . . . . . 1 1 . . Largest Inventory Capacity 16 | 8 16 16 16 16 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 5 15 16 16 12 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 16 | 4 13 16 16 15 10 10 10 10 10 10 9 8 7 10 10 10 Average Carried 9 | 1 7 14 15 11 7 9 10 9 9 9 8 7 7 9 8 7 Final Capacity 16 | 8 16 16 16 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 16 | 4 13 16 15 6 10 10 10 10 9 10 8 7 7 10 8 . Class Distribution -------------------- 26% | Scavenger-Gunner 24% | Scavenger-Tank 23% | Tank 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Tank | -2/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Matter Collected 4921 | 274 61 367 . 180 190 343 298 77 145 253 . 245 100 1313 742 333 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7498 | 83 211 407 24 291 255 708 562 253 107 153 . 187 136 2815 596 710 Parts 370 | 2 15 30 9 18 12 33 34 12 1 9 . 16 5 114 32 28 Haulers Intercepted 7 | . 1 2 . 3 1 . . . . . . . . . . . Recyclers Shooed 5 | . 2 1 1 . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . 1 19 . 33 6 . . . Prevented 4 | . . . . . . . . . . 3 . 1 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Combat Hostiles Destroyed 117 | . 2 11 3 5 3 12 8 4 2 4 . 7 6 36 8 6 Guns 93 | . 2 8 1 3 3 11 8 3 1 4 . 7 3 25 8 6 Cannons 14 | . . . . 2 . . . 1 1 . . . . 10 . . AOE 9 | . . 3 2 . . 1 . . . . . . 3 . . . Classes Destroyed 19 | 1 4 3 . . . 2 3 . . . . . . 4 . 2 Worker 5 | . 2 . . . . 1 1 . . . . . . 1 . . Builder 10 | . . . . . . 2 1 . . . . . . 6 1 . Tunneler 1 | . . . . . . . 1 . . . . . . . . . Hauler 7 | . 1 2 . 3 1 . . . . . . . . . . . Recycler 3 | 1 1 . . . . . . . . . . . . 1 . . Carrier 1 | . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 2 | . . 1 . . 1 . . . . . . . . . . . Watcher 4 | . 1 1 . . 1 . . . . . . . . . . 1 Swarmer 40 | . 2 7 3 3 . 2 . . . 3 . 7 6 6 1 . Grunt 38 | . . 3 . 2 3 6 2 2 . . . . . 15 2 3 Brawler 4 | . . . . . . . . . . . . . . 4 . . Duelist 3 | . . . . . . 1 . . . . . . . 2 . . Protector 1 | . . . . . . . . . . . . . . 1 . . Researcher 2 | . . . . . . . . . . . . . . . . 2 Sentry 10 | . . 1 . . . 3 1 2 . . . . . 1 2 . Hunter 9 | . . . . . . . 3 . 1 1 . . . . 1 3 Programmer 9 | . . . . . . . . . . . . . . 7 2 . Behemoth 3 | . . . . . . . 2 . 1 . . . . . . . Best Kill Streak 7 | 1 3 5 3 2 2 4 6 2 1 2 . 3 6 7 2 5 Combat Bots Only 6 | . 2 4 3 2 2 4 2 2 1 2 . 3 6 6 2 3 Max Kills in Single Turn 3 | 1 2 3 1 2 1 2 3 1 1 1 . 1 3 2 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . 1 . . . . . . 3 . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Damage Taken 11778 | . 106 189 42 185 267 1302 306 101 298 246 . 253 186 2961 1482 3854 Core 1577 | . 30 33 10 26 . 183 16 . . 37 . . 33 52 43 1114 Absorbed by Shields 263 | . . 24 17 2 . . . . . . . . . . 220 . Core Remaining (%) 82 | 100 78 . 53 88 100 . 51 . . 93 . . 93 90 . . Volleys Fired 375 | 5 24 48 4 17 13 33 24 10 9 10 . 17 7 84 33 37 Largest 5 | 2 2 2 2 3 4 4 4 4 4 4 . 4 4 5 5 5 Hottest 409 | 60 60 79 68 103 169 208 172 233 233 206 . 206 182 409 271 271 Shots Fired 1247 | 9 46 86 7 48 51 125 86 39 36 40 . 68 28 366 109 103 Gun 1051 | 9 46 85 5 31 38 102 84 29 27 40 . 61 21 275 96 102 Cannon 191 | . . . . 17 13 23 . 10 9 . . 7 7 91 13 1 Launcher 5 | . . 1 2 . . . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 707 | 4 24 47 4 34 25 48 48 20 18 20 . 41 21 194 86 73 Thermal 378 | 5 22 38 . . 13 58 18 11 14 10 . 10 . 129 21 29 Explosive 5 | . . 1 2 . . . 2 . . . . . . . . . Electromagnetic 157 | . . . 1 14 13 19 18 8 4 10 . 17 7 43 2 1 Robot Hit Streak 57 | 8 16 19 3 13 10 17 21 29 54 25 . 27 5 57 33 18 Robot Miss Streak 6 | . 4 3 2 6 2 2 4 2 1 1 . 2 2 2 2 5 Penetration Max 2 | . . . . . . . . . . 1 . . . 2 1 1 Secondary Targets 15 | . 1 2 . . . . 4 . . 1 . 1 . 3 1 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . 1 . 1 . 1 1 1 Shots Hit Robots 930 | 8 36 57 4 32 33 79 79 33 32 31 . 45 13 286 85 77 Core Hits 378 | 2 15 25 5 14 14 56 49 10 5 7 . 17 6 97 26 30 Critical Hits 27 | . . . . . 1 . . 2 . . . 1 1 11 8 3 Critical Kills 8 | . . . . . . . . 2 . . . . . 3 3 . Critical Parts Destroyed 11 | . . . . . 1 . . . . . . . 1 2 4 3 Melee Attacks 5 | . . . . . . . . . . . . . . 5 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . 5 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21448 | 79 340 759 171 505 627 2393 1886 617 654 489 . 779 432 7752 2142 1823 Guns 16712 | 79 340 660 54 326 500 1330 1596 423 451 489 . 751 225 5802 1905 1781 Cannons 3172 | . . . . 147 127 377 . 194 203 . . 28 37 1780 237 42 Explosions 1382 | . . 98 113 31 . 686 284 . . . . . 170 . . . Melee 170 | . . . . . . . . . . . . . . 170 . . Ramming 12 | . . 1 4 1 . . 6 . . . . . . . . . Kinetic 10866 | 24 154 333 30 302 270 718 861 336 334 265 . 425 225 3631 1676 1282 Thermal 7794 | 55 186 327 . 31 145 1478 438 206 287 146 . 194 170 3191 441 499 Explosive 495 | . . 98 113 . . . 284 . . . . . . . . . Electromagnetic 2111 | . . . 24 171 212 197 297 75 33 78 . 160 37 760 25 42 Impact . | . . . . . . . . . . . . . . . . . Slashing 170 | . . . . . . . . . . . . . . 170 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 1 . . . 1 2 2 . . . . . . 23 10 16 Average Corruption 6 | . 1 . . . 1 1 2 . . . . . . 11 5 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 183 | . . . . . 6 5 3 . . . . . . 122 13 34 Message Errors 22 | . . . . . 2 1 2 . . . . . . 14 1 2 Matter Fused 13 | . . . . . . . . . . . . . . 10 . 3 Heat Flow Errors 12 | . . . . . . 1 . . . . . . . 8 . 3 Energy Discharges 10 | . . . . . . . . . . . . . . 7 1 2 Parts Rejected 5 | . . . . . . . . . . . . . . 3 . 2 Data Loss (minor) 19 | . . . . . 3 2 . . . . . . . 10 3 1 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 1 . Misfires 5 | . . . . . . . . . . . . . . 4 . 1 Misdirections 13 | . . . . . . . . . . . . . . 11 . 2 Targeting Errors 66 | . . . . . . . 1 . . . . . . 45 4 16 Weapon Failures 16 | . . . . . 1 1 . . . . . . . 9 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 456 | . . . 20 1 . 210 . . . . . . 2 201 22 . Projectiles 138 | . . . . 1 . . . . . . . . . 115 22 . Explosions 232 | . . . 20 . . 210 . . . . . . 2 . . . Melee 86 | . . . . . . . . . . . . . . 86 . . Knockbacks 13 | . . . 1 . 1 . . 1 2 . . . . 4 4 . Impact 1 | . . . 1 . . . . . . . . . . . . . Kinetic 12 | . . . . . 1 . . 1 2 . . . . 4 4 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 132 | . . . 2 . . 130 . . . . . . . . . . Shots 2 | . . . . . . 2 . . . . . . . . . . Rammed 4 | . . 1 1 1 . . 1 . . . . . . . . . Targets Rammed 4 | . . 1 1 1 . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 499 | 20 49 132 21 379 364 499 9 4 7 . . . . 482 48 179 Average Temperature 95 | 11 21 38 9 108 118 179 6 4 4 . . . . 97 28 92 Received Heat Transfer 2150 | . 30 72 . 126 90 414 . 36 36 9 . 18 . 420 251 648 Effects 9 | . . . . . 1 4 . . . . . . . 4 . . Shutdowns 7 | . . . . . 1 2 . . . . . . . 4 . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Parts Fried 13 | . . . . . 1 . 2 . . 1 . . . 8 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 13 | . . 1 . . . 2 . . . . . . . 7 1 2 Heat Transferred 10874 | 125 425 629 . 50 296 1756 666 296 407 194 . 268 200 4206 608 748 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Peak Influence 1961 | 5 143 610 320 393 294 732 518 414 . . 148 . . 1961 1936 1399 Initial 1100 | . 2 37 183 105 152 102 308 196 . . 148 . . 233 953 1100 Average 554 | 1 53 317 260 171 211 293 386 312 . . 148 . . 1186 1502 1202 Maximum Alert Level 5 | . . 2 1 1 1 3 2 2 . . . . . 5 5 4 Low Security (%) 31 | 100 100 24 28 76 36 51 . 19 . . 100 . . . . . Level 1 26 | . . 40 71 23 63 19 48 53 . . . . . 11 . . Level 2 13 | . . 35 . . . 26 51 27 . . . . . . . . Level 3 6 | . . . . . . 3 . . . . . . . 24 16 . Level 4 14 | . . . . . . . . . . . . . . 40 34 100 Level 5 5 | . . . . . . . . . . . . . . 23 1 . High Security 2 | . . . . . . . . . . . . . . . 47 . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . . 3 1 1 3 10 2 1 . . . . . 15 8 8 Investigation 6 | . . 1 1 . . 2 . 1 . . . . . 1 . . Extermination 7 | . . . . . 1 1 . . . . . . . 4 . 1 Reinforcement 17 | . . 2 . 1 2 2 2 . . . . . . 2 1 5 Assault 13 | . . . . . . 1 . . . . . . . 6 5 1 Garrison 9 | . . . . . . 4 . . . . . . . 2 2 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Distress Signals 15 | . 1 4 . 1 . 2 2 . . . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 312 | . 11 38 4 15 14 34 13 5 2 9 . 17 6 78 36 30 Peak Tracking Total 13 | . 3 4 4 4 4 7 4 3 1 6 . 5 6 6 9 13 Tactical Retreats 6 | . . . . . . 3 . . . . . 1 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Traps Triggered 6 | . 2 . . . . 1 . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Machines Disabled 12 | . . . . . . 5 . 1 . . . . . 4 1 1 Max in Single Turn 5 | . . . . . . 5 . 1 . . . . . 1 . . Garrison Access 3 | . . . . . . 1 . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Machines Accessed 30 | . 5 8 1 1 1 3 1 2 1 . . . . 4 . 3 Terminals 17 | . 5 6 . 1 1 . 1 1 . . . . . 1 . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Recycling Units 5 | . . 1 . . . 2 . 1 . . . . . 1 . . Scanalyzers 3 | . . 1 . . . . . . . . . . . . . 2 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Total Hacks 68 | . 14 25 1 2 4 4 3 3 1 . . . . 5 . 6 Successful 41 | . 8 18 1 1 3 2 1 1 1 . . . . 3 . 2 Failed 27 | . 6 7 . 1 1 2 2 2 . . . . . 2 . 4 Catastrophic 3 | . . 1 . . . 1 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 8 16 . 1 3 3 . 1 . . . . . 2 . . Terminals 48 | . 14 20 . 2 4 . 3 2 . . . . . 1 . 2 Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . Recycling Units 6 | . . 1 . . . 3 . 1 . . . . . 1 . . Scanalyzers 8 | . . 4 . . . . . . . . . . . . . 4 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Terminal Hacks 21 | . 6 9 1 1 1 . 1 . 1 . . . . . . 1 Record 8 | . 2 4 . . 1 . . . . . . . . . . 1 Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . Open Door 3 | . . . 1 . . . 1 . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Reprogram Traps 4 | . 1 3 . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . 4 . . . . . . . . . . . . . 1 Insert Component 3 | . . 2 . . . . . . . . . . . . . 1 Analyze 2 | . . 2 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 5 . . 2 2 . 1 . . . . . 1 . . Terminals 8 | . 2 4 . . 2 . . . . . . . . . . . Track 3 | . 1 2 . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 4 | . 1 2 . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 . . . 2 . 1 . . . . . 1 . . Tunnel 5 | . . 1 . . . 2 . 1 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 18 | . 4 5 . 1 1 1 . 1 . . . . . 2 . 3 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . Matter 256 | . . . . . . . . . . . . . . 256 . . Time 128 | . . . . . . . . . . . . . . 128 . . Total Part Build Rating 16 | . . . . . . . . . . . . . . 16 . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . . . . . . . . . . 1 Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 1 . . . . . . . 1 1 . Machine Destruction 3 | . . . . . . 1 . . . . . . . 1 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Total Allies 3 | . 1 . . . . . 2 . . . . . . . . . Largest Group 3 | . 1 1 1 1 1 1 3 1 1 1 1 1 1 1 1 1 Highest-Rated Group 273 | . 57 67 68 78 92 107 273 130 130 130 135 139 139 180 190 205 Highest-Rated Ally 205 | . 57 67 68 78 92 107 130 130 130 130 135 139 139 180 190 205 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 460 | . 25 45 3 26 23 74 48 2 7 10 . 21 8 89 48 31 Total Damage 18591 | . 530 853 63 570 486 2318 1178 76 224 280 . 666 151 6511 3844 841 Kills 162 | . 6 20 3 11 6 16 7 1 . 5 . 10 2 37 30 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Turns Passed 9037 | 61 595 1142 253 713 692 1138 540 248 508 150 25 470 85 1724 366 327 Spaces Moved 3906 | 35 393 599 99 275 261 365 227 123 286 70 15 238 25 652 134 109 Core 9 | 2 . . . . . . . . . . . . . . . 7 Treads 2026 | . 20 12 . . . 123 227 123 286 70 15 238 25 652 134 101 Legs 1 | . . . . . . . . . . . . . . . . 1 Wheels 874 | 33 373 468 . . . . . . . . . . . . . . Hover 996 | . . 119 99 275 261 242 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 236 176 236 200 160 160 163 163 163 163 185 165 155 50 Average Speed 179 | 97 121 151 236 218 236 260 168 160 163 163 163 163 185 179 165 173 Slowest Speed 540 | 100 160 440 236 236 236 540 200 163 163 163 163 163 185 185 180 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 72 55 35 32 8 8 32 6 54 16 . 47 10 20 5 23 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 7 | . . 1 . . . 2 . 1 . 1 . 1 . 1 . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 3 | . . . . . . . . . 1 1 . 1 . . . . Spaces Dug 3 | . . . . . . . . . . . . . . 3 . . Terrain Destroyed 131 | . . 6 11 3 . 33 10 3 6 . . 6 10 34 3 6 Melee 3 | . . . . . . . . . . . . . . 3 . . Projectile 64 | . . . . . . 1 . 3 6 . . 6 8 31 3 6 AOE 64 | . . 6 11 3 . 32 10 . . . . . 2 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Total 5079 | 50 467 751 111 354 304 472 330 150 308 83 16 281 47 985 199 171 Wait 467 | . 32 55 . 36 21 52 49 4 4 . . 24 16 164 8 2 Move 3890 | 34 392 598 98 274 260 364 226 122 285 69 14 237 24 651 133 109 Hop . | . . . . . . . . . . . . . . . . . Pick Up 40 | 4 10 8 2 3 3 1 1 1 2 . . . . 4 . 1 Fast Attach 60 | 7 . 6 . 6 1 3 3 1 . 1 . . . 16 7 9 Attach 49 | . . 2 . 1 2 5 . 2 3 . 2 2 . 12 8 10 Detach 14 | . . 2 . 2 1 1 . . . . . . . 4 2 2 Swap 88 | . 6 15 3 1 3 8 9 5 1 2 . 1 . 27 7 . Drop 79 | . 3 16 3 13 . 5 10 5 3 1 . . . 18 1 1 Fire 375 | 5 24 48 4 17 13 33 24 10 9 10 . 17 7 84 33 37 Melee 5 | . . . . . . . . . . . . . . 5 . . Ram 3 | . . 1 1 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . 7 . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Extension -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 4) 639 | -10/Materials | Discovered new exit (range 15) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Accompanied by 1 ally 657 | -9/Materials | Evolved 2 slots: Utility x2 1036 | -9/Materials | Discovered new exit (range 11) 1280 | -9/Materials | Discovered new exit (range 8) 1601 | -9/Materials | Discovered new exit (range 9) 1692 | -9/Materials | Discovered new exit (range 15) 1799 | -9/Materials | Entered Mines 1799 | -9/Mines | Accompanied by 1 ally 1971 | -9/Mines | Discovered new exit (range 14) 2010 | -9/Mines | Met a Derelict shopkeep closing up shop 2052 | -9/Mines | Entered Materials 2052 | -8/Materials | Accompanied by 1 ally 2052 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2291 | -8/Materials | Found Powered Armor 2365 | -8/Materials | Discovered new exit (range 4) 2366 | -8/Materials | Build established: Tank 2689 | -8/Materials | Discovered new exit (range 6) 2762 | -8/Materials | Identified exit to Factory 2765 | -8/Materials | Entered Factory 2765 | -7/Factory | Accompanied by 1 ally 2765 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3442 | -7/Factory | Discovered new exit (range 6) 3455 | -7/Factory | Identified exit to Factory 3457 | -7/Factory | Entered another Factory area 3457 | -6/Factory | Accompanied by 1 ally 3457 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4247 | -6/Factory | Garrison activated, responded to threat 4488 | -6/Factory | Build established: Scavenger-Tank 4568 | -6/Factory | Discovered new exit (range 10) 4586 | -6/Factory | Identified exit to Extension 4595 | -6/Factory | Entered Extension 4595 | -6/Extension | Accompanied by 1 ally 4604 | -6/Extension | Rescued a captive Derelict 4604 | -6/Extension | Rescued a captive Derelict 4604 | -6/Extension | Rescued a captive Derelict 4607 | -6/Extension | Rescued a captive Derelict 4607 | -6/Extension | Rescued a captive Derelict 4608 | -6/Extension | Rescued a captive Derelict 4611 | -6/Extension | Rescued a captive Derelict 4618 | -6/Extension | Rescued a captive Derelict 4628 | -6/Extension | Rescued a captive Derelict 4630 | -6/Extension | Rescued a captive Derelict 4631 | -6/Extension | Rescued a captive Derelict 4641 | -6/Extension | Rescued a captive Derelict 4673 | -6/Extension | Rescued A7 5012 | -6/Extension | Spotted B-75 Beast 5020 | -6/Extension | Disrupted transfer network 5022 | -6/Extension | Destroyed B-75 Beast 5033 | -6/Extension | Spotted B-75 Beast 5051 | -6/Extension | Destroyed B-75 Beast 5070 | -6/Extension | Discovered new exit (range 15) 5125 | -6/Extension | Identified exit to Factory 5135 | -6/Extension | Entered Factory 5135 | -5/Factory | Accompanied by 2 allies (A7) 5135 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5375 | -5/Factory | Discovered new exit (range 6) 5380 | -5/Factory | Identified exit to Upper Caves 5383 | -5/Factory | Entered Upper Caves 5383 | -5/Upper Caves | Accompanied by 1 ally 5463 | -5/Upper Caves | Spotted B-75 Beast 5479 | -5/Upper Caves | Destroyed B-75 Beast 5876 | -5/Upper Caves | Discovered new exit (range 9) 5889 | -5/Upper Caves | Identified exit to Upper Caves 5891 | -5/Upper Caves | Entered another Upper Caves area 5891 | -5/Upper Caves | Accompanied by 1 ally 5956 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6028 | -5/Upper Caves | Discovered new exit (range 8) 6040 | -5/Upper Caves | Identified exit to Factory 6041 | -5/Upper Caves | Entered Factory 6041 | -4/Factory | Accompanied by 1 ally 6041 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6052 | -4/Factory | Discovered new exit (range 9) 6065 | -4/Factory | Identified exit to Upper Caves 6066 | -4/Factory | Entered Upper Caves 6066 | -4/Upper Caves | Accompanied by 1 ally 6199 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6340 | -4/Upper Caves | Build established: Scavenger-Gunner 6492 | -4/Upper Caves | Discovered new exit (range 16) 6515 | -4/Upper Caves | Identified exit to Upper Caves 6525 | -4/Upper Caves | Learned location of Armory (-4) 6536 | -4/Upper Caves | Entered another Upper Caves area 6536 | -4/Upper Caves | Accompanied by 1 ally 6599 | -4/Upper Caves | Discovered new exit (range 4) 6603 | -4/Upper Caves | Identified exit to Research 6621 | -4/Upper Caves | Entered Research 6621 | -3/Research | Accompanied by 1 ally 6621 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6820 | -3/Research | Local fabrication network quarantined 6849 | -3/Research | Fabricated Quantum Rifle (x2) 6871 | -3/Research | First assault squad dispatched 7290 | -3/Research | System corruption reached 10% 7841 | -3/Research | Garrison activated, responded to threat 8005 | -3/Research | Lost 3 parts (1u2w) 8164 | -3/Research | Lost 4 parts (2n1u1w) 8329 | -3/Research | Discovered new exit (range 3) 8345 | -3/Research | Entered another Research area 8345 | -2/Research | Accompanied by 1 ally 8345 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8363 | -2/Research | Garrison activated, responded to threat 8537 | -2/Research | High security lockdown imminent 8592 | -2/Research | Lost 10 parts (1n3u6w) 8617 | -2/Research | High security lockdown engaged 8663 | -2/Research | Discovered new exit (range 15) 8695 | -2/Research | System corruption reached 10% 8711 | -2/Research | Entered Quarantine 8711 | -2/Quarantine | Accompanied by 1 ally 8733 | -2/Quarantine | Found Alien Artifact 8733 | -2/Quarantine | Identified Stasis Generator 8879 | -2/Quarantine | Garrison activated, responded to threat 8893 | -2/Quarantine | Scanned by Researcher 8900 | -2/Quarantine | Build established: Scavenger-Tank 8996 | -2/Quarantine | First assault squad dispatched 9021 | -2/Quarantine | Core integrity fell below 50% 9029 | -2/Quarantine | Core integrity fell below 20% 9038 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 09028_ G-73 Enforcer suffers critical hit. 09028_ G-73 Enforcer destroyed. 09028_ K-01 Serf collects debris. 09029_ The unstable cave ceiling collapses. 09029_ Acquired Hvy. Laser. 09029_ K-01 Serf collects debris. 09031_ System corrupted: Hvy. Laser rejected. 09031_ Acquired Imp. Melee Analysis Suite. 09031_ Imp. Melee Analysis Suite destroyed. 09031_ U-05 Engineer lays Concrete. 09031_ K-01 Serf collects debris. Player 2: "Prototype Launcher for me!" 09032_ U-05 Engineer builds a Wall. 09032_ K-01 Serf collects debris. 09033_ Acquired Biometal Leg. 09034_ U-05 Engineer lays Concrete. 09034_ Chain reaction triggered in Lgt. Quantum Reactor. 09034_ K-01 Serf destroyed. 09036_ K-01 Serf collects debris. 09037_ Acquired Lgt. Quantum Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######+##???????????????????????????????????????? | | ???? ???????????????????????????? | | ??? #???????????? #????????????? | | """ """ """ +??????????? #????????????? | | "R """ " " #?????????? #????????????? | | """ """ """ k!= #?????????? #????????????? | | "" """ != #????????? #????????????? | | """ == ########## % #????????????? | | ?????????????? | | ?????? ???????? | | ######/#### k ???? ???????? | | # # ^ g=k ? #? [ ??????? | | # #?# !^^ g!!######### ??????? | | # ! #?# """ !] ^[i!g# = # ??????? | | # = ! #?# """ ! @ %; [ ;########?????? | | ####/######## """ [%* !@ = ????? | | ???#* ! != upg % % *%%[!????? | | ???########## """"T""" !%*=R ggg = %[[=%[???? | | ????????????# """"""""""" !%= !!= ![!%* ???? | | ????????????#################! =[*%[ |[%=???? | | ?????????????????????????# !|w!%[[= %???? | | ?????????????????????????## =!u= p =???? | | ??????????????????????????# ==! ????? | | ??????????????????????????# ????? | | ??????????????????????????###= ?????? | | ???????????????????????????##% [ ?????? | | ????????????????????????????% ## ### # ##?????? | | ???????????????????????????? #[ ##??????? | | ???????????????????????????? # ##########???????? | | ???????????????????????????? ? #????????????????? | | ??????????????????????????? ?##????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 90 Energy Capacity 1620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Reclamation Efficiency 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Stasis Generator Achievements -------------- Knowing Is Half The Battle More Power To You Preemptive Strike Prison Break Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Res Qua Slots Evolved 16 | . 2 . 2 2 2 . 2 . . 2 . . 2 2 . . Power 3 | . . . . . 1 . . . . 1 . . 1 . . . Propulsion 3 | . 1 . . 1 1 . . . . . . . . . . . Utility 8 | . 1 . 2 1 . . 1 . . . . . 1 2 . . Weapon 2 | . . . . . . . 1 . . 1 . . . . . . Parts Attached 143 | . 17 13 1 5 8 16 14 8 1 . 1 2 . 42 8 7 Parts Lost 36 | . 1 1 . 1 2 5 3 . . . . 1 . 9 1 12 Damage Taken 8597 | . 274 631 31 189 315 1284 888 19 50 350 . 411 65 2113 478 1499 Core 865 | . 23 144 . 40 . 63 150 . 13 15 . 37 . 74 28 278 Player 2/Cogmind (%) 35 | . 43 81 . 60 . 25 90 . 100 28 . 100 . 58 39 19 Absorbed by Shields 761 | . . . . . . . . . . . . 52 28 24 79 578 Damage Inflicted 18399 | . 530 853 63 570 486 2318 986 76 224 280 . 666 151 6511 3844 841 Player 2/Cogmind (%) 46 | . 60 52 26 53 43 49 34 10 25 36 . 46 25 45 64 31 Combat Hostiles Destroyed 138 | . 5 15 2 11 6 16 4 1 . 5 . 10 2 32 23 6 Player 2/Cogmind (%) 54 | . 71 57 40 68 66 57 33 20 . 55 . 58 25 47 74 50 Game ------ Seed HeartAlloyStick Manual? 0 Play Time 01:41:31 Cumulative 51.2 hours Start 2021.11.12 @ 20:27:11 End 2021.11.12 @ 22:15:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 70 Rogue 0 Adventurer 70 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eeb04ce-ba51-4e8c-a24a-1ba37afa7af4