Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.09 @ 00:13:50 Player: Khauvinkh Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1623) 1623 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 4054 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 108 Friendly Fire -17 Cogmind --------- Core Integrity 22/550 Matter 300/300 Energy 160/160 System Corruption 1% Temperature Cool (12) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Improved Aluminum Leg Medium Storage Unit Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Matter Pod > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Compact Battery Targeting Computer EM Pulse Gun [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 63 | 5 18 7 15 18 Power 15 | 1 5 1 4 4 Engine 12 | 1 5 . 4 2 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 20 | 2 6 3 6 3 Treads 3 | 2 1 . . . Leg 17 | . 5 3 6 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | . 5 1 3 5 Device 6 | . 2 1 1 2 Storage 4 | . 1 . 1 2 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 14 | 2 2 2 2 6 Energy Gun 4 | . . . 2 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 2 2 1 . 2 Ballistic Cannon 2 | . . 1 . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 21 | . 1 . 2 18 Power 7 | . 1 . 1 5 Propulsion 2 | . . . . 2 Utility 4 | . . . 1 3 Weapon 8 | . . . . 8 Highest Loss Streak 11 | . 1 . 1 11 Average Slot Usage (%) 92 | . 96 99 92 73 Engine 11 | . 13 9 13 5 Core 3 | . . 4 7 6 Treads 9 | . 22 . . . Leg 14 | . 5 28 22 13 Device 9 | . 12 1 10 7 Storage 8 | . 1 14 13 14 Processor 2 | . . . 2 10 Protection 7 | . 12 12 . . Energy Gun 2 | . . . 3 9 Ballistic Gun 18 | . 27 23 8 1 Ballistic Cannon 3 | . . 4 10 . Naked Turns . | . . . . . Heaviest Build 28 | 7 26 28 28 27 Greatest Support 40 | 40 40 25 25 25 Greatest Overweight (x) 5 | 1 5 2 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 Average Capacity 6 | 4 4 8 8 8 Most Carried 8 | 3 7 8 8 8 Average Carried 5 | 1 3 7 6 6 Final Capacity 8 | 4 8 8 8 8 Final Carried 8 | 1 7 8 7 4 Class Distribution -------------------- 82% | Mutant 12% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1784 | 229 652 138 552 213 Remotely . | . . . . . Salvage Created 1960 | . 702 151 604 503 Parts 119 | . 51 11 33 24 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 51 | . 16 6 18 11 Guns 35 | . 16 5 7 7 Cannons 15 | . . 1 11 3 AOE 1 | . . . . 1 Classes Destroyed 12 | . 7 . 2 3 Worker 1 | . 1 . . . Builder 1 | . . . . 1 Tunneler 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 1 | . 1 . . . Watcher 4 | . 2 . . 2 Swarmer 17 | . 6 3 4 4 Grunt 28 | . 10 3 11 4 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 3 | . . . 2 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 4 3 4 6 Combat Bots Only 4 | . 4 3 4 4 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2981 | . 398 200 689 1694 Core 680 | . 69 17 66 528 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 65 83 . Volleys Fired 148 | . 51 14 39 44 Largest 3 | . 2 2 2 3 Hottest 164 | . 46 69 84 164 Shots Fired 275 | . 102 28 78 67 Gun 208 | . 102 20 39 47 Cannon 67 | . . 8 39 20 Launcher . | . . . . . Special . | . . . . . Kinetic 215 | . 102 28 69 16 Thermal 30 | . . . . 30 Explosive . | . . . . . Electromagnetic 30 | . . . 9 21 Robot Hit Streak 10 | . 10 8 8 10 Robot Miss Streak 4 | . 4 3 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 172 | . 61 16 48 47 Core Hits 77 | . 26 8 20 23 Critical Hits 2 | . . . 2 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3092 | . 734 264 966 1128 Guns 1958 | . 734 182 493 549 Cannons 838 | . . 82 473 283 Explosions 289 | . . . . 289 Melee . | . . . . . Ramming 7 | . . . . 7 Kinetic 2126 | . 734 264 874 254 Thermal 638 | . . . . 638 Explosive . | . . . . . Electromagnetic 321 | . . . 92 229 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . 1 Average Corruption 1 | . 1 2 . 1 Corruption Purged . | . . . . . Effects 11 | . 4 4 . 3 Message Errors 4 | . . 2 . 2 Heat Flow Errors 2 | . 1 1 . . Energy Discharges 2 | . 1 . . 1 Data Loss (minor) 2 | . 1 1 . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 50 | . . . 21 29 Projectiles 21 | . . . 21 . Explosions 29 | . . . . 29 Melee . | . . . . . Knockbacks 7 | . . 1 3 3 Impact . | . . . . . Kinetic 7 | . . 1 3 3 Secondary . | . . . . . Self-Inflicted Damage 45 | . . . . 45 Shots 1 | . . . . 1 Rammed 2 | . . . . 2 Targets Rammed 3 | . . . . 3 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 374 | . 108 148 30 374 Average Temperature 70 | . 19 61 9 111 Received Heat Transfer 1035 | . 78 48 270 639 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 1040 | . . . . 1040 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 506 | . 290 258 506 449 Average Influence 214 | . 136 167 326 346 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 52 | 100 70 87 22 1 Level 1 30 | . 29 12 33 54 Level 2 16 | . . . 43 44 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 5 1 5 2 Investigation 9 | . 3 1 5 . Extermination . | . . . . . Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 27 5 25 23 Peak Tracking Total 7 | . 5 3 4 7 Tactical Retreats 4 | . 2 . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . 2 1 1 3 Max in Single Turn 1 | . 1 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 6 1 6 . Terminals 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 39 | . 17 1 21 . Successful 25 | . 10 1 14 . Failed 14 | . 7 . 7 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 14 . 14 . Fabricators . | . . . . . Repair Stations 6 | . 3 . 3 . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 18 | . 7 1 10 . Record 5 | . . . 5 . Robot Analysis 2 | . . . 2 . Prototype ID Bank 4 | . 2 . 2 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Security Status 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . 2 . Scan Component 3 | . 2 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 . 6 . Full Trace Events 9 | . 4 . 5 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 70 | . 32 . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 21 | . . . 21 . Total Damage 252 | . . . 252 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2626 | 62 1109 447 614 394 Spaces Moved 1398 | 36 587 266 332 177 Core 16 | 8 1 . . 7 Treads 489 | 28 461 . . . Legs 893 | . 125 266 332 170 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 147 | 143 155 145 140 136 Slowest Speed 300 | 160 300 180 150 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 64 44 33 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . 3 8 14 Melee . | . . . . . Projectile 11 | . . 3 8 . AOE 14 | . . . . 14 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1706 | 46 685 301 407 267 Wait 10 | . 1 1 . 8 Move 1394 | 35 586 265 331 177 Hop . | . . . . . Pick Up 48 | 6 12 5 11 14 Fast Attach 19 | . 13 3 2 1 Attach 30 | 5 3 2 6 14 Detach 1 | . . . 1 . Swap 14 | . 2 2 7 3 Drop 39 | . 17 9 10 3 Fire 148 | . 51 14 39 44 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / Min x2 / *Sto) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Discovered new exit (range 3) 847 | -10/Materials | Discovered new exit (range 11) 860 | -10/Materials | Repaired Med. Armor Plating 1172 | -10/Materials | Entered Mines 1306 | -10/Mines | Met a Derelict bent on vengeance 1452 | -10/Mines | Met a Derelict shopkeep closing up shop 1603 | -10/Mines | Discovered new exit (range 14) 1607 | -10/Mines | Received a Mining Laser from a helpful Derelict 1607 | -10/Mines | Learned location of 1 exit from Materials 1619 | -10/Mines | Entered Materials 1619 | -9/Materials | Accompanied by 1 ally 1619 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1620 | -9/Materials | Identified exit to Materials 1763 | -9/Materials | Discovered new exit (range 15) 2056 | -9/Materials | Repaired Carbon-fiber Leg 2123 | -9/Materials | Identified exit to Mines 2123 | -9/Materials | Identified exit to Storage 2174 | -9/Materials | Discovered exit to Materials (range 15) 2233 | -9/Materials | Entered another Materials area 2233 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2334 | -8/Materials | Lost 3 parts (2p1u) 2513 | -8/Materials | Core integrity fell below 50% 2542 | -8/Materials | Core integrity fell below 20% 2557 | -8/Materials | Lost 11 parts (2p2n2u5w) 2627 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. Acquired Adv. Weight Redist. System. Acquired 10 matter. R-06 Scavenger collects Heat Sink. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf collects debris. J,C9&L 4 0#X9ZMIP8AFE#>K9K4ZLO8QI5TLV ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. K-01 Serf collects debris. K-01 Serf cleans the Garrison Access. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. H-55 Commando unfolds itself. Penetrated by Slug. Lgt. Ion Engine destroyed. K-01 Serf cleans the Hadron Collector. Particle Gun destroyed. 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""" #????????????? | | ???????????????????? #????????????? | | ??????????????????? ?? ????????????? | | ??????????????????? ? #????????????? | | ??????????????????? ?? #????????????? | | ???????????????????#######? #????????????? | | ???????????????????????????? ?????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 690 Matter Stores 413 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedTacticalReactor Manual? 0 Play Time 00:30:48 Cumulative 5.9 hours Start 2020.01.08 @ 01:43:01 End 2020.01.09 @ 00:13:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 926edb8b-3780-4795-9a56-ab441a240a79