Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 02:45:55 // Winter2019/RPGLIKE Player: Toaster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (232) 1160 Value Destroyed (8378) 8378 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4466) 4466 TOTAL SCORE: 19604 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2891 Follower Combat Kills 1352 Friendly Fire -277 Cogmind --------- Core Integrity 35/2550 Matter 1/750 Energy 708/780 System Corruption 11% Temperature Cool (68) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Neutrino Core Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Large Matter Pod Advanced Targeting Computer Core Analyzer Kinecellerator Advanced ECM Suite Makeshift Light Armor Plating Improved Shield Generator > --- WEAPON (5) ------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY (2) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Targeting Computer Core Analyzer Kinecellerator Advanced ECM Suite Makeshift Light Armor Plating Improved Shield Generator Advanced Hacking Suite > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- (None) [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Cooled VTOL Module Leg Flexi-carbon Leg Flight Unit Cooled VTOL Module Utility ECM Suite Device ECM Suite Storage Large Matter Pod Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Slots Evolved 15 | 2 . 2 3 1 1 2 1 1 . 1 1 . Power 2 | . . 1 . . . . . . . 1 . . Propulsion 3 | 1 . 1 . . . . . 1 . . . . Utility 6 | . . . 2 1 1 1 1 . . . . . Weapon 4 | 1 . . 1 . . 1 . . . . 1 . Parts Attached 88 | 4 11 2 15 2 8 5 6 3 . 10 13 9 Power 19 | 1 2 1 6 . 2 . 2 . . 2 2 1 Engine 11 | 1 2 1 4 . . . . . . 2 1 . Core 7 | . . . 2 . 2 . 2 . . . 1 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 25 | 2 4 1 1 . 1 3 1 1 . 4 5 2 Treads . | . . . . . . . . . . . . . Leg 14 | 2 2 . . . . . . . . 3 5 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 11 | . 2 1 1 . 1 3 1 1 . 1 . . Utility 24 | . 1 . 3 2 2 1 3 . . 4 4 4 Device 13 | . 1 . 3 . 1 1 3 . . 1 2 1 Storage 1 | . . . . . . . . . . . . 1 Processor 5 | . . . . 2 1 . . . . 1 . 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 4 | . . . . . . . . . . 2 2 . Artifact . | . . . . . . . . . . . . . Weapon 20 | 1 4 . 5 . 3 1 . 2 . . 2 2 Energy Gun 3 | 1 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | . 1 . 2 . . . . . . . . . Ballistic Cannon 13 | . 1 . 3 . 3 1 . 1 . . 2 2 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . 1 1 . . . 1 . Parts Lost 5 | . . . . . . . . . . . 5 . Power 1 | . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . 1 . Utility 3 | . . . . . . . . . . . 3 . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . 2 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 91 100 93 100 98 99 90 87 88 94 95 79 Engine 5 | . 16 23 11 8 2 . . . . 4 10 5 Core 8 | . . . 4 8 12 14 12 11 11 7 5 5 Leg 5 | . 17 . . . . . . . . 4 21 16 Flight 16 | . 14 36 32 25 23 21 18 19 23 15 . . Device 19 | . 13 12 22 16 21 24 25 24 23 17 13 12 Processor 7 | . . . . 15 15 14 7 5 5 8 8 6 Protection 3 | . . . . . . . . . . 9 11 5 Energy Gun 1 | . 21 . . . . . . . . . . . Ballistic Gun 1 | . 3 12 9 . . . . . . . . . Ballistic Cannon 21 | . 3 12 13 25 22 23 25 23 23 22 22 22 Peak Build Rating 84 | 4 8 10 23 25 30 43 62 66 66 66 73 84 Average Rating 46 | 3 6 9 15 23 28 33 57 62 66 48 59 63 On Entrance 34 | . 4 8 10 23 24 30 43 61 66 66 49 59 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 84 | 5 11 12 24 23 29 34 43 43 43 53 78 84 Greatest Support 87 | 20 20 17 24 24 29 36 43 44 44 63 85 87 Greatest Overweight (x) 2 | . 2 . 1 . 1 . 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 1 2 2 2 2 2 2 2 2 Average Capacity 1 | . 1 1 1 1 1 2 2 2 2 2 2 2 Most Carried 2 | 1 1 1 1 1 2 2 2 2 1 2 2 2 Average Carried 1 | . . . . 1 1 1 1 1 1 1 1 . Final Capacity 2 | 1 1 1 1 1 2 2 2 2 2 2 2 2 Final Carried 2 | . 1 . 1 1 2 1 2 1 1 2 1 . Class Distribution -------------------- 38% | Sprinter 25% | Gunner 19% | Scavenger-Gunner 11% | Scavenger-Sprinter 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Sprinter | -6/Factory Scavenger-Sprinter | -6/Extension Scavenger-Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Matter Collected 7763 | 240 100 95 542 454 724 302 756 1289 520 1380 1009 352 Remotely . | . . . . . . . . . . . . . Salvage Created 5407 | . 311 18 606 721 481 491 98 323 303 646 1286 123 Parts 354 | . 18 1 54 66 54 12 12 18 31 25 49 14 Haulers Intercepted 5 | . . . 3 1 . . . . . 1 . . Recyclers Shooed 3 | . . . . . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 10 20 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Combat Hostiles Destroyed 168 | . 7 1 16 22 18 10 8 20 12 14 31 9 Melee 1 | . . . . . . . . . . . . 1 Guns 14 | . 6 1 7 . . . . . . . . . Cannons 150 | . . . 9 22 18 10 8 20 12 14 29 8 AOE 2 | . . . . . . . . . . . 2 . Classes Destroyed 19 | . 3 . 5 3 3 1 1 . . . 3 . Worker 10 | . . . 1 1 1 . . . 5 1 1 . Builder 8 | . . . 2 . 2 . . . 1 1 . 2 Hauler 5 | . . . 3 1 . . . . . 1 . . Recycler 2 | . . . . . . 2 . . . . . . Carrier 2 | . . . . . . . . . . . 2 . Mechanic 3 | . . . . 1 1 . . . . . 1 . Operator 10 | . . . 2 2 1 2 . . 1 2 . . Watcher 23 | . 3 . 5 2 5 . . . 4 3 1 . Swarmer 51 | . 3 1 5 4 5 . 6 8 8 6 1 4 Cutter 3 | . . . . . 3 . . . . . . . Saboteur 1 | . . . . . . . . . . . 1 . Grunt 71 | . 4 . 9 9 4 10 1 10 3 2 16 3 Brawler 2 | . . . . 1 . . . . . . 1 . Duelist 2 | . . . . . 1 . . . . . 1 . Protector 2 | . . . . 1 . . . . . . 1 . Sentry 20 | . . . 2 7 4 . . 2 1 4 . . Hunter 7 | . . . . . 1 . . . . . 6 . Programmer 6 | . . . . . . . . . . . 4 2 Behemoth 3 | . . . . . . . 1 . . 2 . . Decomposer 1 | . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . . 1 . Best Kill Streak 21 | . 4 1 12 21 12 10 3 8 12 6 8 4 Combat Bots Only 8 | . 3 1 5 7 7 7 3 8 4 4 6 4 Max Kills in Single Turn 7 | . 2 1 2 2 2 2 1 1 7 2 3 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Hostile Shots Fired 904 | . 25 . 59 33 60 34 27 135 67 80 257 127 Missed 394 | . 13 . 27 14 32 17 15 54 28 44 102 48 Damage Taken 6211 | . 145 . 392 236 318 197 90 1087 386 242 2089 1029 Core 4618 | . 114 . 323 193 250 155 71 879 308 148 1393 784 Absorbed by Shields 1995 | . . . . . 76 68 40 316 156 182 777 380 Redirected to Core 3972 | . 104 . 231 145 222 130 57 704 236 120 1298 725 Redirected to Shielding 100 | . . . . . . . . . . . 100 . Ignored by Resistances 463 | . . . . . 19 17 10 103 39 42 179 54 Regen/Repaired (Parts) 16 | . . . . . 16 . . . . . . . Core Remaining (%) 64 | 100 . 100 . 100 73 . . 29 . 38 11 . Volleys Fired 403 | . 24 1 63 35 47 19 15 51 32 37 61 18 Largest 5 | . 2 2 3 3 3 4 4 4 4 4 5 5 Hottest 239 | . 80 55 117 117 117 156 156 156 156 156 231 239 Shots Fired 1242 | . 34 2 127 105 136 63 42 184 80 134 261 74 Gun 95 | . 32 1 62 . . . . . . . . . Cannon 1147 | . 2 1 65 105 136 63 42 184 80 134 261 74 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1212 | . 4 2 127 105 136 63 42 184 80 134 261 74 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 30 | . 30 . . . . . . . . . . . Robot Hit Streak 41 | . 9 2 9 10 25 41 9 28 11 16 10 13 Robot Miss Streak 5 | . 1 . 4 2 3 1 2 5 3 3 5 4 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 780 | . 28 1 83 60 77 49 30 127 48 91 140 46 Core Hits 342 | . 12 1 33 31 39 19 12 39 30 41 66 19 Critical Kills 4 | . . . 1 . . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 53 | . 1 . 2 3 4 6 2 2 2 8 18 5 Destroy 5 | . . . 1 . . . . . . . 4 . Blast 47 | . . . 1 3 4 6 2 2 2 8 14 5 Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19651 | . 380 9 1314 1313 1756 1171 625 2820 1912 2124 4529 1698 Guns 891 | . 344 9 538 . . . . . . . . . Cannons 17442 | . 36 . 776 1313 1756 1171 625 2760 1026 2124 4297 1558 Explosions 1118 | . . . . . . . . . 886 . 232 . Melee 60 | . . . . . . . . 60 . . . . Ramming 140 | . . . . . . . . . . . . 140 Kinetic 17996 | . 43 9 1314 1313 1756 1171 625 2760 1026 2124 4297 1558 Thermal 1118 | . . . . . . . . . 886 . 232 . Explosive . | . . . . . . . . . . . . . Electromagnetic 337 | . 337 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 60 | . . . . . . . . 60 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . 4 4 . . . . . . 3 10 Average Corruption 2 | . . . 4 4 . . . . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 27 | . . . 8 7 . . . . . . 10 2 Message Errors 5 | . . . 1 2 . . . . . . 2 . Matter Fused 3 | . . . . 2 . . . . . . 1 . Heat Flow Errors 5 | . . . 2 1 . . . . . . 2 . Energy Discharges 5 | . . . 3 . . . . . . . 1 1 Data Loss (minor) 4 | . . . . 2 . . . . . . 2 . Misfires 3 | . . . 1 . . . . . . . 2 . Weapon Failures 2 | . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 393 | . . . 16 3 19 31 . 4 140 . 77 103 Projectiles 267 | . . . 16 3 19 31 . 4 36 . 67 91 Explosions 114 | . . . . . . . . . 104 . 10 . Melee 12 | . . . . . . . . . . . . 12 Knockbacks 110 | . 1 . 4 6 14 13 2 14 3 5 35 13 Impact . | . . . . . . . . . . . . . Kinetic 102 | . 1 . 4 6 13 12 2 13 3 5 32 11 Secondary 8 | . . . . . 1 1 . 1 . . 3 2 Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 31 | . . . . . . . . . . . . 31 Kicked 31 | . . . . . . . . . . . . 31 Crushed . | . . . . . . . . . . . . . Highest Temperature 416 | . 108 20 147 338 19 151 91 209 101 156 416 236 Average Temperature 67 | . 35 11 50 93 5 41 41 79 33 51 105 93 Received Heat Transfer 1310 | . 66 . 174 75 46 148 . 297 18 24 408 54 Effects 10 | . . . . . . . . . . . 10 . Shutdowns 2 | . . . . . . . . . . . 2 . Interference 1 | . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . 2 . Damage (major) 4 | . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried 2 | . 1 . . . 1 . . . . . . . Impact Corruptions 3 | . . . . . 1 . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 950 | . . . . . . . . . 700 . 250 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Peak Influence 2642 | . 236 121 837 1044 901 679 . . 1092 885 2642 1428 Initial 1294 | . . 91 46 353 440 409 . . 179 534 335 1294 Average 801 | . 93 116 516 684 637 552 . . 513 723 1459 1351 Maximum Alert Level 5 | . 1 . 3 3 3 2 . . 3 3 5 4 Low Security (%) 14 | 100 87 100 21 . . . . . 19 . . . Level 1 6 | . 12 . 16 11 . . . . 32 . 6 . Level 2 25 | . . . 24 34 68 100 . . 22 37 2 . Level 3 33 | . . . 37 53 31 . . . 25 62 33 . Level 4 12 | . . . . . . . . . . . 11 100 Level 5 1 | . . . . . . . . . . . 7 . High Security 7 | . . . . . . . . . . . 37 . Max Security . | . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . 5 2 4 3 . . 2 1 23 3 Investigation 3 | . 1 . 1 . . . . . . 1 . . Extermination 2 | . . . . . . . . . . . 1 1 Reinforcement 11 | . . . 3 . 1 2 . . 1 . 3 1 Assault 22 | . . . 1 2 1 . . . 1 . 16 1 Garrison 6 | . . . . . 2 1 . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Distress Signals 10 | . . . 2 1 2 . . . 3 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 307 | . 11 . 42 30 35 12 6 34 25 22 70 20 Peak Tracking Total 19 | . 3 . 7 9 8 4 3 11 5 4 19 7 Tactical Retreats 39 | . . . 5 5 6 . . 10 5 2 3 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Traps Triggered 6 | . 2 . . . . . . . 1 2 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Machines Disabled 72 | . . . 3 1 3 . . 2 24 1 38 . Max in Single Turn 22 | . . . 1 1 1 . . 1 22 . 5 . Garrison Access 2 | . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Machines Accessed 39 | . . . 7 7 6 3 1 . . 12 . 3 Terminals 34 | . . . 6 6 5 2 . . . 12 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 62 | . . . 10 11 11 3 1 . . 23 . 3 Successful 32 | . . . 7 7 5 2 1 . . 9 . 1 Failed 30 | . . . 3 4 6 1 . . . 14 . 2 Catastrophic 5 | . . . . . . . . . . 5 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 55 | . . . 9 10 8 2 . . . 23 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Terminal Hacks 28 | . . . 6 7 3 1 1 . . 9 . 1 Prototype ID Bank 2 | . . . . 1 . . . . . 1 . . Open Door 8 | . . . . 2 . . 1 . . 5 . . Branch Access Points 2 | . . . 1 1 . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . 1 . . Locate Traps 3 | . . . 1 1 1 . . . . . . . Hauler Manifests 3 | . . . 2 . . . . . . 1 . . Zone Layout 8 | . . . 2 1 2 1 . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 8 | . . . 1 2 1 1 . . 1 2 . . Used 6 | . . . 1 2 . 1 . . . 2 . . Hacking Detections 16 | . . . . 4 4 1 . . . 5 . 2 Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 32 | . . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Total Allies 12 | . . 3 . 2 . . . . . 7 . . Largest Group 7 | . . 3 3 2 2 . . . . 7 7 . Highest-Rated Group 426 | . . 40 40 62 62 . . . . 426 426 . Highest-Rated Ally 159 | . . 16 16 31 31 . . . . 159 159 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 231 | . . . 57 21 17 . . . . 32 104 . Total Damage 6498 | . . . 525 342 144 . . . . 726 4761 . Kills 60 | . . . 10 5 2 . . . . 6 37 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Turns Passed 8195 | 45 395 248 667 328 533 203 997 1197 395 1453 1146 588 Spaces Moved 11037 | 35 433 570 1291 631 1061 426 1356 1411 919 1770 766 368 Core 13 | 4 3 . . . 6 . . . . . . . Treads . | . . . . . . . . . . . . . Legs 1726 | 31 143 . . . . . . . . 418 766 368 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 9298 | . 287 570 1291 631 1055 426 1356 1411 919 1352 . . Fastest Speed 26 | 50 32 30 30 30 30 29 27 27 31 26 100 112 Average Speed 52 | 112 62 30 30 30 30 29 68 68 31 47 110 125 Slowest Speed 195 | 120 195 32 112 30 100 34 108 108 31 180 112 190 Overloaded Moves 81 | . . . . . . . 3 78 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 49 | . 2 2 19 6 10 . . . 6 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 64 91 64 70 66 8 79 73 15 94 22 7 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . 2 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 132 | . . . . 3 9 . . . 64 . 46 10 Melee . | . . . . . . . . . . . . . Projectile 47 | . . . . 3 9 . . . . . 25 10 AOE 85 | . . . . . . . . . 64 . 21 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Total 12462 | 39 522 639 1434 683 1154 458 1400 1521 957 2299 911 445 Wait 718 | . 39 68 42 11 40 . 7 42 4 430 34 1 Move 10928 | 34 428 565 1253 618 1040 425 1355 1410 906 1761 765 368 Hop 48 | . 2 2 18 6 10 . . . 6 4 . . Pick Up 33 | 1 6 . 7 . 3 3 2 1 . 4 . 6 Fast Attach 50 | 3 6 1 8 2 6 2 1 . . 8 11 2 Attach 32 | 1 5 1 7 . 2 3 2 1 . 2 1 7 Detach 20 | . . . 8 . 1 2 4 . . 2 2 1 Swap 7 | . . . . . . . 3 2 . . 2 . Drop 50 | . 6 . 11 1 1 4 4 1 . 8 10 4 Fire 403 | . 24 1 63 35 47 19 15 51 32 37 61 18 Melee 1 | . . . . . . . . 1 . . . . Ram . | . . . . . . . . . . . . . Kick 31 | . . . . . . . . . . . . 31 Crush . | . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . 36 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 105 | . 6 1 17 10 4 . 7 12 9 7 25 7 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Dat]) -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Upgraded with Weapon slot (x1) 46 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 3) 358 | -10/Materials | Discovered new exit (range 5) 404 | -10/Materials | Discovered new exit (range 13) 431 | -10/Materials | Discovered new exit (range 7) 441 | -10/Materials | Entered Mines 448 | -10/Mines | Found a hidden stash of uninstalled traps 449 | -10/Mines | Discovered new exit (range 8) 482 | -10/Mines | Reached level 2 487 | -10/Mines | Upgraded with Power slot (x1) 487 | -10/Mines | Upgraded with Propulsion slot (x1) 507 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 531 | -10/Mines | Discovered new exit (range 16) 536 | -10/Mines | Met a Derelict bent on vengeance 567 | -10/Mines | Learned location of Storage (-9) 604 | -10/Mines | Build established: Sprinter 689 | -10/Mines | Entered Materials 689 | -9/Materials | Accompanied by 3 allies 691 | -9/Materials | Reached level 3 745 | -9/Materials | Upgraded with Utility slot (x1) 879 | -9/Materials | Discovered new exit (range 12) 881 | -9/Materials | Discovered new exit (range 17) 942 | -9/Materials | Reached level 4 997 | -9/Materials | Reached level 5 1053 | -9/Materials | Identified exit to Mines 1053 | -9/Materials | Identified exit to Storage 1089 | -9/Materials | First assault squad dispatched 1246 | -9/Materials | Upgraded with Utility slot (x1) 1276 | -9/Materials | Upgraded with Weapon slot (x1) 1356 | -9/Materials | Entered Storage 1358 | -9/Storage | Reached level 6 1374 | -9/Storage | Upgraded with Utility slot (x1) 1408 | -9/Storage | Discovered new exit (range 19) 1433 | -9/Storage | Reached level 7 1491 | -9/Storage | Destroyed 7 combat bots 1507 | -9/Storage | Identified exit to Recycling 1563 | -9/Storage | Reached level 8 1584 | -9/Storage | Destroyed 7 combat bots 1602 | -9/Storage | Discovered new exit (range 12) 1626 | -9/Storage | Met a pair of Derelict thieves 1684 | -9/Storage | Entered Materials 1684 | -8/Materials | Accompanied by 2 allies 1686 | -8/Materials | Reached level 9 1763 | -8/Materials | Repaired VTOL Module 1780 | -8/Materials | Reached level 10 1801 | -8/Materials | Discovered new exit (range 20) 1834 | -8/Materials | Upgraded with Utility slot (x1) 2084 | -8/Materials | First assault squad dispatched 2104 | -8/Materials | Garrison activated, responded to threat 2114 | -8/Materials | Reached level 11 2174 | -8/Materials | Destroyed 7 combat bots 2217 | -8/Materials | Entered Factory 2219 | -7/Factory | Reached level 12 2268 | -7/Factory | Garrison activated, responded to threat 2289 | -7/Factory | Reached level 13 2310 | -7/Factory | Destroyed 7 combat bots 2325 | -7/Factory | Discovered new exit (range 20) 2341 | -7/Factory | Upgraded with Utility slot (x1) 2377 | -7/Factory | Upgraded with Weapon slot (x1) 2397 | -7/Factory | Core integrity fell below 50% 2420 | -7/Factory | Entered Lower Caves 2487 | -7/Lower Caves | Reached level 14 2550 | -7/Lower Caves | Spotted B-75 Beast 2581 | -7/Lower Caves | Destroyed B-75 Beast 2644 | -7/Lower Caves | Discovered new exit (range 11) 2656 | -7/Lower Caves | Upgraded with Utility slot (x1) 2657 | -7/Lower Caves | Found Prototype Device 2657 | -7/Lower Caves | Identified Heart of Steel 2972 | -7/Lower Caves | Build established: Gunner 3417 | -7/Lower Caves | Entered another Lower Caves area 3785 | -7/Lower Caves | Discovered new exit (range 14) 4130 | -7/Lower Caves | Attracted the attention of an 0b10 base 4201 | -7/Lower Caves | Reached level 15 4222 | -7/Lower Caves | Destroyed 8 combat bots 4270 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 4369 | -7/Lower Caves | Discovered new exit (range 14) 4500 | -7/Lower Caves | Spotted B-75 Beast 4538 | -7/Lower Caves | Core integrity fell below 20% 4576 | -7/Lower Caves | Build established: Sprinter 4614 | -7/Lower Caves | Entered Factory 4615 | -6/Factory | Core integrity fell below 50% 4616 | -6/Factory | Reached level 16 4661 | -6/Factory | Discovered new exit (range 9) 4714 | -6/Factory | Core integrity fell below 20% 4883 | -6/Factory | Reached level 17 4916 | -6/Factory | Reached level 18 4930 | -6/Factory | Spotted B-75 Beast 4964 | -6/Factory | First assault squad dispatched 5009 | -6/Factory | Entered Extension 5132 | -6/Extension | Heart of Steel transformed into Warbot 5203 | -6/Extension | Rescued a captive Derelict 5203 | -6/Extension | Rescued a captive Derelict 5236 | -6/Extension | Rescued A7 5262 | -6/Extension | Spotted B-75 Beast 5440 | -6/Extension | Build established: Scavenger-Sprinter 5556 | -6/Extension | Destroyed B-75 Beast 5561 | -6/Extension | Spotted B-75 Beast 5578 | -6/Extension | Destroyed B-75 Beast 5594 | -6/Extension | Reached level 19 5626 | -6/Extension | Discovered new exit (range 3) 5781 | -6/Extension | Rescued a captive Derelict 5861 | -6/Extension | Rescued a captive Derelict 5862 | -6/Extension | Rescued a captive Derelict 5899 | -6/Extension | Discovered new exit (range 10) 5899 | -6/Extension | Discovered new exit (range 6) 6104 | -6/Extension | Upgraded with Power slot (x1) 6204 | -6/Extension | Build established: Scavenger-Gunner 6462 | -6/Extension | Entered Factory 6462 | -5/Factory | Accompanied by 7 allies (incl. A7, Warbot) 6463 | -5/Factory | Core integrity fell below 50% 6464 | -5/Factory | Reached level 20 6574 | -5/Factory | Reached level 21 6953 | -5/Factory | Garrison activated, responded to threat 6957 | -5/Factory | Reached level 22 7062 | -5/Factory | First assault squad dispatched 7182 | -5/Factory | High security lockdown imminent 7199 | -5/Factory | Reached level 23 7262 | -5/Factory | High security lockdown engaged 7373 | -5/Factory | Upgraded with Weapon slot (x1) 7412 | -5/Factory | Core integrity fell below 20% 7584 | -5/Factory | Discovered new exit (range 20) 7608 | -5/Factory | Entered another Factory area 7609 | -4/Factory | Core integrity fell below 50% 7609 | -4/Factory | Core integrity fell below 20% 7610 | -4/Factory | Reached level 24 7957 | -4/Factory | Build established: Gunner 8138 | -4/Factory | First assault squad dispatched 8193 | -4/Factory | System corruption reached 10% 8196 | -4/Factory | Self-destructed Last Messages --------------- 08133_ R-10 Processor collects Adv. Heat Sink. 08136_ Acquired 11 matter. 08137_ R-10 Processor collects Adv. Heat Sink. 08137_ Acquired 1 matter. 08137_ U-05 Engineer builds a Wall. 08138_ ALERT: Significant disruption in Zone 4F, assault force dispatched. 08138_ Acquired 3 matter. 08140_ R-10 Processor collects Field Laser. 08143_ C-30 ARC Arm. Wheel blasted off. 08144_ C-30 ARC bursts open, deploying its payload. 08144_ G-73 Enforcer unfolds itself. 08144_ L-61 Swordsman unfolds itself. 08144_ G-67 Veteran unfolds itself. 08145_ U-05 Engineer builds a Wall. 08150_ G-67 Veteran knocked back. 08151_ U-05 Engineer destroyed. 08157_ Acquired 30 matter. 08169_ K-01 Serf collects debris. 08189_ P-70 Sage knocked back. 08193_ Destroyed Imp. Remote Datajack. Map ----- +----------------------------------------------------+ | # = # #??????# #?# #??#" | | # # #??????# #?# #??#" | | # # #??????# #?# #??#" | | ######## #?######+#### ## #??# = | | ???????# #?# # ## ########### | | ???????# #?#=""""" # ## | | ???????# #?# ""T"" # ## | | ?????### ### # ## | | ?????# # # ## | | ?????# # # ## | | ?????# "" [ # """ """ #+####+#######+#### | | ?????# T + """ """ # ????????? | | ?????# # """ """ # ????????? | | ?????# ! # # ????????? | | ?????# # =|| """ # ????????? | | ?????######### =|| """ # ????????? | | ????????????## =| """ # ????????? | | ????????????## # ????????? | | ????????????## # ????????? | | ?????????????# * # "????????? | | ?????????????#+#"#"##### "????????? | | ?????????????#%######### "????????? | | ?????????????# #% #?????????????????? | | ??????????####p; #?????????????????? | | ??????????# % |p #?????????????????? | | ??????????# # @ #?????????????????? | | ??????????# #########?????????????????? | | ??????????# =#?????????????????????????? | | ??????????# * #?????????????????????????? | | ??????????# !##########????????????????? | | ??????????# #????????????????? | | ??????????# ######## #????????????????? | | ??????????# #??????# #????????????????? | | ??????????# #??????# #????????????????? | | ??????????# ###????# #????????????????? | | ??????????#+##/######## ###??????????????? | | ??????????# # #??????????????? | | ??????????# # #??????????????? | | ??????????# # #??????????????? | | ??????????# / +??????????????? | | ??????????# ! #* #??????????????? | | ??????????# !! # = #??????????????? | | ??????????# !! !#=! #??????????????? | | ??????????# # #??????????????? | | ??????????#########"# #??????????????? | | ??????????????????### #??????????????? | | ????????????????????# ##?????????????? | | ????????????????????# ##?????????????? | | ????????????????????# #??????????????? | | ????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 54 Energy Capacity 780 Matter Stores 500 Matter Capacity 750 Sight Range 21 Robot Scan Range 8 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 400 Resistance: KI 5 Resistance: TH 5 Power Shielding 66 Evasion (%) 64 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Cannon Specialist Please Form A Line Sniper Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Ext Fac Fac Levels Raised 23 | . . 1 3 3 3 2 1 1 3 1 4 1 XP Earned 38520 | 3000 955 650 5760 4245 4192 2701 1327 1620 4157 1902 6352 1659 XP Spent 37330 | 1775 1000 1500 3700 2750 5150 3900 2585 1620 1520 800 7445 3585 Upgrades 98 | 7 3 3 6 8 12 3 10 5 8 1 22 10 Power Slot 2 | . . 1 . . . . . . . 1 . . Propulsion Slot 3 | 1 . 1 . . . . . 1 . . . . Utility Slot 6 | . . . 2 1 1 1 1 . . . . . Weapon Slot 4 | 1 . . 1 . . 1 . . . . 1 . Core Integrity 39 | . . . . . . . 9 4 8 . 10 8 Heat Dissipation 9 | . . . . 5 . . . . . . 4 . Energy Generation 2 | . . . 1 . 1 . . . . . . . Energy Storage 4 | . . . . . . . . . . . 4 . Matter Storage 6 | . . 1 . . 2 . . . . . 1 2 Mass Support 3 | . 1 . . . 1 1 . . . . . . Inventory Capacity 2 | 1 . . . . 1 . . . . . . . Sight Range 5 | 2 . . . 2 1 . . . . . . . Sensor Range 4 | 2 . . . . 2 . . . . . . . Ranged Accuracy 4 | . 2 . 2 . . . . . . . . . KI Resistance % 1 | . . . . . 1 . . . . . . . TH Resistance % 1 | . . . . . 1 . . . . . . . KI Damage % 3 | . . . . . 1 . . . . . 2 . Protomatter Created 1286 | . 41 . 173 171 113 . 46 129 70 33 373 137 Integrity Restored 2124 | . 117 18 323 193 90 . 126 255 174 144 519 165 Core 2103 | . 96 18 323 193 90 . 126 255 174 144 519 165 Parts 21 | . 21 . . . . . . . . . . . Protomatter Decayed 886 | . 1 11 220 15 100 . 4 56 12 28 387 52 Game ------ Seed PhysicsEnhancedGravjet Manual? 0 Play Time 03:02:46 Cumulative 41.9 hours Start 2024.09.09 @ 02:51:31 End 2024.09.10 @ 02:45:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 19 Rogue 15 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b4ea89e-5ab9-45cb-b285-25414d85610b