Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.04.29 @ 18:55:05 Player: arkn Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1645) 1645 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6235 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 100/100 System Corruption 4% Temperature Cool (15) Movement Flying (40) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biomechanical Wings > --- UTILITY (5) ------ Advanced Heat Sink Armor Integrity Analyzer > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Medium Treads High-capacity Storage Unit High-capacity Matter Pod (200) Thermic Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit IFF Parser Seismic Detector Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Medium Treads Medium Treads Compact Battery High-capacity Matter Pod Enhanced Optical Array Advanced Terrain Scan Processor Seismic Detector Transmission Jammer Transmission Jammer Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flail Flail Heavy Hammer Heavy Hammer Chainsword DRS Beacon [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Biomechanical Wings Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 2 . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 51 | 8 10 6 5 4 . 14 4 Power 7 | 1 2 1 1 1 . 1 . Engine 6 | 1 2 . 1 1 . 1 . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 1 1 2 1 . 4 1 Treads 11 | 2 1 1 2 1 . 3 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 14 | 2 3 1 . 2 . 5 1 Device 6 | 1 1 . . 1 . 2 1 Storage 5 | 1 2 . . 1 . 1 . Processor 3 | . . 1 . . . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 3 4 3 2 . . 4 2 Energy Gun 5 | 3 1 . . . . . 1 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 9 | . 2 2 2 . . 3 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 23 | . 2 2 1 3 . 12 3 Power 5 | . 1 1 1 1 . 1 . Propulsion 8 | . 1 1 . 1 . 5 . Utility 6 | . . . . 1 . 2 3 Weapon 4 | . . . . . . 4 . Highest Loss Streak 12 | . 1 1 1 1 . 12 2 To Critical Strikes 1 | . . . . . . 1 . Average Backups 15 | 3 12 14 15 17 18 17 4 Power . | . 1 . 1 1 1 . . Propulsion 2 | 1 4 3 3 3 3 1 . Utility 3 | . 2 3 3 2 3 6 2 Weapon 7 | 1 5 7 8 10 11 8 1 Tool/Special . | . . . . . . . . Unused Backups 36 | . 6 7 4 . 3 15 1 Power 2 | . . 1 . . . 1 . Propulsion 6 | . 2 . 2 . . 2 . Utility 7 | . . . . . . 6 1 Weapon 21 | . 4 6 2 . 3 6 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 99 94 98 99 100 95 40 Engine 9 | . 14 1 5 10 11 12 . Treads 28 | . 27 28 31 32 33 31 1 Device 12 | . 13 11 11 10 11 12 12 Storage 9 | . 14 11 11 11 11 5 . Processor 9 | . . 11 11 11 11 12 9 Energy Gun 3 | . 18 . . . . . 1 Energy Cannon 5 | . . 2 11 11 11 3 . Ballistic Gun 10 | . 7 20 11 11 11 12 2 Peak Build Rating 36 | 7 13 17 19 18 18 36 36 Average Rating 19 | 5 9 16 18 16 17 33 26 On Entrance 13 | . 7 12 17 18 17 18 20 Naked Turns . | . . . . . . . . Heaviest Build 66 | 13 32 33 35 55 55 66 12 Greatest Support 103 | 40 40 60 63 63 63 103 28 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 5 Average Capacity 16 | 7 14 15 15 19 20 19 5 Most Carried 20 | 8 15 15 15 19 20 20 5 Average Carried 15 | 4 12 14 14 17 19 18 4 Final Capacity 20 | 8 15 15 15 20 20 5 5 Final Carried 20 | 8 15 15 15 18 20 3 5 Class Distribution -------------------- 64% | Mutant 24% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Gunner | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -9 -9 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Matter Collected 1546 | 197 561 168 183 86 . 133 218 Remotely . | . . . . . . . . Salvage Created 2622 | 119 754 258 707 407 . 131 246 Parts 146 | 5 47 20 39 15 . 9 11 Haulers Intercepted 6 | . 2 . 3 . . 1 . Recyclers Shooed 3 | . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Combat Hostiles Destroyed 45 | . 17 8 9 6 . 1 4 Melee 3 | . . . . . . . 3 Guns 27 | . 13 8 1 4 . . 1 Cannons 11 | . . . 8 2 . 1 . Classes Destroyed 10 | 2 6 1 . 1 . . . Worker 2 | . 2 . . . . . . Builder 2 | . 1 . 1 . . . . Tunneler 3 | 2 1 . . . . . . Hauler 6 | . 2 . 3 . . 1 . Recycler 7 | 1 1 . 4 1 . . . Watcher 1 | . 1 . . . . . . Swarmer 13 | . 6 3 4 . . . . Grunt 16 | . 11 1 1 . . . 3 Sentry 13 | . . 4 4 4 . . 1 Programmer 3 | . . . . 2 . 1 . Best Kill Streak 6 | 1 6 4 5 3 . 1 3 Combat Bots Only 4 | . 4 4 4 3 . 1 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Hostile Shots Fired 395 | . 80 29 58 38 . 156 34 Missed 115 | . 20 3 20 12 . 52 8 Hits 280 | . 60 26 38 26 . 104 26 Melee 1 | . . . . . . 1 . Projectile 279 | . 60 26 38 26 . 103 26 AOE 4 | . . . 2 . . 2 . Critical Strikes 7 | . . 3 . . . 2 2 Part Disruptions 2 | . . . . . . 2 . Damage Taken 4072 | . 644 315 513 403 . 1780 417 Core 1152 | . 102 89 31 78 . 787 65 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 11 | . . . . . . 5 6 Core Remaining (%) 69 | 100 59 . . . 50 . . Volleys Fired 175 | 9 70 16 41 15 . 17 7 Largest 3 | 2 2 2 2 2 . 3 2 Hottest 165 | 100 165 46 91 91 . 114 108 Shots Fired 359 | 18 138 32 82 32 . 43 14 Gun 285 | 18 134 32 41 17 . 29 14 Cannon 70 | . . . 41 15 . 14 . Launcher . | . . . . . . . . Special 4 | . 4 . . . . . . Kinetic 168 | . 42 32 41 17 . 29 7 Thermal 191 | 18 96 . 41 15 . 14 7 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | 6 18 15 11 28 . 13 10 Robot Miss Streak 5 | 2 5 2 3 2 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 244 | 11 90 23 48 25 . 30 17 Core Hits 99 | 3 36 14 19 10 . 7 10 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 4 . 1 . . . 2 Burn 4 | . 4 . . . . . . Meltdown 1 | . . . 1 . . . . Impale 2 | . . . . . . . 2 Melee Attacks 98 | . . . . . . 8 90 Impact 8 | . . . . . . 8 . Slashing . | . . . . . . . . Piercing 90 | . . . . . . . 90 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4126 | 136 1217 361 930 479 . 574 429 Guns 2644 | 136 1193 361 355 180 . 264 155 Cannons 1184 | . . . 575 299 . 310 . Explosions . | . . . . . . . . Melee 274 | . . . . . . . 274 Ramming . | . . . . . . . . Kinetic 1681 | . 438 361 355 180 . 264 83 Thermal 2171 | 136 779 . 575 299 . 310 72 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 274 | . . . . . . . 274 Highest Corruption 4 | . 2 . 1 1 . 4 4 Average Corruption 2 | . 1 . 1 1 . 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . 3 . 1 10 . 5 15 Message Errors 10 | . . . . 4 . 1 5 Matter Fused 10 | . . . 1 . . 2 7 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 4 | . 2 . . 1 . 1 . Data Loss (minor) 4 | . 1 . . 2 . . 1 Data Loss (major) 2 | . . . . 1 . 1 . Misfires 2 | . . . . 2 . . . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . . 15 . . . Projectiles 15 | . . . . 15 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 264 | 156 264 . 4 132 . 156 212 Average Temperature 66 | 63 80 . 2 47 . 63 41 Received Heat Transfer 828 | . 258 117 48 72 . 114 219 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | 1 4 . 1 . . . . Combat Hostiles 4 | . 4 . . . . . . Parts Melted 8 | . 7 . . . . 1 . Heat Transferred 5190 | 407 2566 . 1036 518 . 463 200 Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 92 | 100 100 100 35 100 . 100 100 Level 1 7 | . . . 64 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 284 | 5 152 180 284 120 . 30 60 Initial 80 | . . 55 54 80 . . 4 Average 47 | . 51 125 179 32 . 1 11 Influence Increases 1749 | 15 497 255 449 232 . 97 204 Destroy 0b10 Robot/C 900 | . 340 160 180 120 . 20 80 Destroy 0b10 Robot/NC 105 | 15 40 . 40 5 . 5 . Destroy Leader 224 | . 66 60 76 . . 12 10 Successful Hack 71 | . 3 5 17 17 . 22 7 Select Force Hacks 90 | . . . . 90 . . . Disable Machine 30 | . . . 15 . . . 15 Destroy Structure 14 | . 3 . 1 . . 8 2 Partial Spotted 30 | . . . . . . . 30 Lose Combat Pursuer 285 | . 45 30 120 . . 30 60 Influence Decreases 1707 | 15 366 256 372 439 . 86 173 Entered New Map 286 | . . 76 76 127 . . 7 Time Decay 1316 | 15 346 160 286 292 . 71 146 Lost Part 105 | . 20 20 10 20 . 15 20 Squads Dispatched 12 | . 3 1 1 . . 4 3 Investigation 4 | . 1 . . . . . 3 Extermination 2 | . . . . . . 2 . Reinforcement 6 | . 2 1 1 . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Distress Signals 8 | . 1 1 3 . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 27 9 19 6 . 18 12 Peak Tracking Total 14 | . 4 7 6 3 . 14 8 Tactical Retreats 10 | . 2 1 4 . . 2 1 Traps | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Traps Triggered 6 | . 2 . 2 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Machines Disabled 2 | . . . 1 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Machines Accessed 21 | . 2 1 4 6 1 4 3 Terminals 13 | . 2 1 3 1 . 3 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . 1 5 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 58 | . 11 5 6 13 4 10 9 Successful 25 | . 2 1 4 9 4 4 1 Failed 33 | . 9 4 2 4 . 6 8 Catastrophic 5 | . 2 1 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 42 | . 11 3 6 12 . 10 . Terminals 40 | . 11 5 4 3 . 8 9 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . . . 2 10 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 8 | . . 1 1 1 4 . 1 Record 4 | . . . . . 4 . . Robot Analysis 1 | . . 1 . . . . . Open Door 2 | . . . 1 . . . 1 Level Access Points 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 2 . 3 8 . 4 . Terminals 8 | . 2 . 2 1 . 3 . Track 3 | . 1 . 1 . . 1 . Botnet 2 | . . . . . . 2 . Operators 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . . . 1 7 . . . Monitor 1 | . . . . 1 . . . Reject 2 | . . . 1 1 . . . Recyclers 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Tunnel 3 | . . . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Watchers 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 1 2 3 . 4 3 Full Trace Events 5 | . 1 1 . . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Active Infowar (turns) 4823 | 46 464 . . 850 1753 1388 322 IFF 1375 | . . . . . . 1375 . Seismic 4821 | 46 464 . . 850 1753 1386 322 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Turns Passed 7262 | 130 1413 321 626 881 1753 1469 669 Spaces Moved 3958 | 52 673 154 296 503 1090 784 406 Core 56 | 2 . . . . . 54 . Treads 3481 | 50 673 154 296 503 1090 696 19 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 421 | . . . . . . 34 387 Fastest Speed 40 | 50 160 160 160 160 160 40 40 Average Speed 145 | 155 160 160 160 160 160 147 45 Slowest Speed 160 | 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . . . 1 7 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 5 89 18 49 87 78 13 29 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug 11 | . 2 . . . . 8 1 Terrain Destroyed 11 | . 2 . . . . 8 1 Melee 9 | . . . . . . 8 1 Projectile 2 | . 2 . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Total 4914 | 79 868 210 369 550 1102 1048 688 Wait 490 | 3 82 11 19 22 5 204 144 Move 3936 | 51 672 153 295 502 1089 781 393 Hop 7 | . . . . . . 1 6 Pick Up 64 | 8 18 12 3 6 5 10 2 Fast Attach 17 | 7 2 1 2 . . 4 1 Attach 21 | . 1 3 . 3 . 10 4 Detach 6 | . 1 . . . . 1 4 Swap 22 | 1 9 2 3 1 . 5 1 Drop 42 | . 13 12 6 1 3 7 . Fire 175 | 9 70 16 41 15 . 17 7 Melee 98 | . . . . . . 8 90 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 36 | . . . . . . . 36 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Extension History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 725 | -10/Materials | Discovered new exit (range 16) 798 | -10/Materials | Discovered new exit (range 15) 974 | -10/Materials | Discovered new exit (range 16) 1484 | -10/Materials | Discovered new exit (range 16) 1544 | -10/Materials | Entered another Materials area 1544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1575 | -9/Materials | Discovered new exit (range 15) 1752 | -9/Materials | Discovered new exit (range 5) 1865 | -9/Materials | Entered Storage 2479 | -9/Storage | Build established: Scavenger-Mutant 2485 | -9/Storage | Used back door to open Recycling access 2485 | -9/Storage | Discovered new exit (range 5) 2491 | -9/Storage | Entered Recycling 2651 | -9/Recycling | Identified exit to Factory 3334 | -9/Recycling | Scanned before Scraplab entrance 3356 | -9/Recycling | Entered Scraplab 3369 | -9/Recycling | Discovered new exit (range 2) 3372 | -9/Recycling | Entered Scraptown 3372 | -9/Scraptown | System corruption cleaned by C-Scrubber 3609 | -9/Scraptown | Build established: Mutant 3609 | -9/Scraptown | Discovered new exit (range 11) 3737 | -9/Scraptown | Visited IN-MT5's Study 3757 | -9/Scraptown | Visited TADAMA 3812 | -9/Scraptown | Visited UFD Registry 3812 | -9/Scraptown | Registered with UFD as "Laserchassis" 4084 | -9/Scraptown | Visited Curators Association 4126 | -9/Scraptown | Visited LU-1G1's Boring Crew 4166 | -9/Scraptown | Visited Observation Area 4227 | -9/Scraptown | Visited Chapter 10 4299 | -9/Scraptown | Visited Derelict Rescue Squad 4308 | -9/Scraptown | Found DRS Beacon 4377 | -9/Scraptown | Visited Scrap Suit Storage 4407 | -9/Scraptown | Visited Junk Repository 4453 | -9/Scraptown | Visited Cartography Club 5028 | -9/Scraptown | Met Optimus 5028 | -9/Scraptown | Accepted into 0bPrime 5117 | -9/Scraptown | Discovered new exit (range 5) 5125 | -9/Scraptown | Entered Factory 5125 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5436 | -6/Factory | Build established: Scavenger-Gunner 6411 | -6/Factory | Build established: Scavenger-Mutant 6497 | -6/Factory | Cargo convoy interrupted 6551 | -6/Factory | Core integrity fell below 50% 6552 | -6/Factory | Core integrity fell below 20% 6578 | -6/Factory | Lost 12 parts (1p5n2u4w) 6592 | -6/Factory | Discovered new exit (range 5) 6594 | -6/Factory | Entered Extension 6677 | -6/Extension | Rescued a captive Derelict 6791 | -6/Extension | Build established: Mutant 7263 | -6/Extension | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06922_ G-50 Soldier suffers critical hit (Impale). 06922_ G-50 Soldier destroyed. 06926_ Acquired 117 matter. 06926_ R-10 Processor collects Lgt. Angular Momentum Engine. 06930_ Acquired Adv. Heat Sink. 06934_ Acquired 10 matter. 06954_ System corrupted: Matter fused (-7). 06959_ Acquired 7 matter. 06980_ Door Terminal disabled. 07019_ System corrupted: Heat flow error (+267). 07086_ System corrupted: Matter fused (-9). 07108_ System corrupted: IFF burst signal emitted. 07142_ T LC8G4E KHPEBK9W> VSBPE<#QQD 9KC# O 07171_ U-05 Engineer builds a Wall. 07172_ X OQQ8MK&IP FB0F2XEBEHC 07204_ System corrupted: Matter fused (-9). 07213_ Acquired 18 matter. 07229_ 2=R:ZNP7UFU YXRBMV7WG2BOT2TB 07251_ System corrupted: Matter fused (-9). 07263_ Focal Shield destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????##"###??????????????????????? | | ?????????????????????# % ##??????????????????????? | | ?????????????????????##g###??????????????????????? | | ?????????????????????# gY #??????????????????????? | | ?????????????????????# g@#??????????????????????? | | ?????????????????????# g#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# Y #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ###################### #??????????????????????? | | #??????????????????????? | | ################ #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# u #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????########## #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? "??????????????????????? | | ????????????????????????? " ?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightImprovedBotcube Manual? 0 Play Time 01:06:32 Cumulative 150.7 hours Start 2025.04.29 @ 07:32:21 End 2025.04.29 @ 18:55:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 51 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dfbfa00-1f24-423a-a81a-7e15198bed1f