Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 16:30:20

Player: Dendrocnid

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (23)      115
Value Destroyed (551)      551
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (346)                346
              TOTAL SCORE: 3432

 Bonus
-------
Follower Combat Kills      46
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     275/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (4) -------
           Great Maul
           Longsword +1
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Treads
     Light Treads
   Compact Wheel
     Small Storage Unit
  Improved Signal Interpreter
           Hacking Suite
    Medium Laser
     Light Assault Rifle
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
    Medium Armor Plating
>          --- WEAPON -----------
           Assault Cannon
           Great Maul
           Mining Claw
           Longsword +1
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           VSS Leg
   Compact Wheel
   Compact Wheel
   Compact Wheel
     Small Storage Unit
  Improved Signal Interpreter
           Hacking Suite
    Medium Laser
     Light Assault Rifle
           Rocket Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   2   .   .   .   .   
Parts Attached             34   | 6   2   10  8   1   1   .   6   
  Power                    3    | 1   .   1   1   .   .   .   .   
    Engine                 2    | 1   .   .   1   .   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   3   .   .   .   4   
    Treads                 2    | .   .   2   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   1   
    Wheel                  8    | 2   .   .   3   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  5    | 1   2   1   .   .   .   .   1   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   6   4   1   1   .   1   
    Energy Gun             6    | 1   .   3   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 14   | .   .   3   3   .   .   .   8   
  Power                    2    | .   .   .   1   .   .   .   1   
  Propulsion               7    | .   .   2   1   .   .   .   4   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   4    | .   .   1   1   .   .   .   2   
  Highest Loss Streak      5    | .   .   3   2   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  99  95  98  100 100 70  
  Engine                   8    | .   14  8   2   11  11  11  3   
  Core                     2    | .   .   5   8   .   .   .   .   
  Treads                   4    | .   .   13  1   .   .   .   .   
  Wheel                    19   | .   28  14  19  22  22  22  14  
  Storage                  12   | .   14  14  11  11  11  11  9   
  Processor                11   | .   9   14  11  11  11  11  9   
  Energy Gun               5    | .   14  8   5   .   .   .   .   
  Ballistic Gun            9    | .   14  13  7   9   8   .   .   
  Ballistic Cannon         6    | .   .   .   11  11  11  11  8   
  Impact Weapon            7    | .   .   4   11  11  11  11  9   
  Slashing Weapon          6    | .   .   .   4   11  13  22  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             46   | 13  28  30  38  37  39  39  46  
  Greatest Support         40   | 32  32  40  40  32  32  32  32  
  Greatest Overweight (x)  10   | .   .   .   2   1   1   1   10  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  15  15  15  15  
  Most Carried             15   | 6   8   11  15  14  14  14  13  
  Average Carried          10   | 2   7   8   13  13  13  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            14   | 6   7   11  14  13  14  14  10  

 Class Distribution 
--------------------
 91% | Mutant
  8% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           606  | 225 66  185 105 15  .   10  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            595  | .   88  143 329 35  .   .   .   
  Parts                    31   | .   13  4   13  1   .   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   3   5   9   3   .   .   .   
  Melee                    8    | .   .   1   4   3   .   .   .   
  Guns                     5    | .   3   1   1   .   .   .   .   
  AOE                      2    | .   .   2   .   .   .   .   .   
Classes Destroyed          7    | .   3   2   2   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   
  Swarmer                  9    | .   3   .   3   3   .   .   .   
  Grunt                    6    | .   .   3   3   .   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   
Best Kill Streak           3    | .   3   2   3   3   .   .   .   
  Combat Bots Only         3    | .   3   2   3   3   .   .   .   
Max Kills in Single Turn   1    | .   1   1   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        115  | .    12   20   50   5    .    .    28   
  Missed                   24   | .    2    2    13   3    .    .    4    
Damage Taken               1902 | .    74   287  464  18   .    .    1059 
  Core                     706  | .    23   48   83   .    .    .    552  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    71   .    .    .    79   .    
Volleys Fired              37   | .    11   19   5    1    .    .    1    
  Largest                  3    | .    2    2    3    1    .    .    1    
  Hottest                  129  | .    70   70   129  44   .    .    44   
Shots Fired                65   | .    22   26   15   1    .    .    1    
  Gun                      49   | .    22   17   10   .    .    .    .    
  Cannon                   7    | .    .    .    5    1    .    .    1    
  Launcher                 9    | .    .    9    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    11   10   10   1    .    .    1    
  Thermal                  19   | .    11   3    5    .    .    .    .    
  Explosive                9    | .    .    9    .    .    .    .    .    
  Electromagnetic          4    | .    .    4    .    .    .    .    .    
  Robot Hit Streak         7    | .    5    7    7    .    .    .    .    
  Robot Miss Streak        2    | .    2    1    2    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           91   | .    14   19   31   6    .    .    21   
  Core Hits                26   | .    7    8    8    1    .    .    2    
  Critical Kills           2    | .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    5    2    .    .    .    
  Critical Strikes         9    | .    .    .    7    2    .    .    .    
    Smash                  9    | .    .    .    7    2    .    .    .    
Melee Attacks              61   | .    .    4    25   6    .    .    26   
  Impact                   42   | .    .    4    24   4    .    .    10   
  Slashing                 19   | .    .    .    1    2    .    .    16   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    2    .    .    2    
Damage Inflicted           2369 | .    150  450  1088 222  .    .    459  
  Guns                     367  | .    150  132  85   .    .    .    .    
  Cannons                  44   | .    .    .    44   .    .    .    .    
  Explosions               104  | .    .    104  .    .    .    .    .    
  Melee                    1854 | .    .    214  959  222  .    .    459  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  196  | .    61   54   81   .    .    .    .    
  Thermal                  163  | .    89   26   48   .    .    .    .    
  Explosive                104  | .    .    104  .    .    .    .    .    
  Electromagnetic          52   | .    .    52   .    .    .    .    .    
  Impact                   1477 | .    .    214  959  173  .    .    131  
  Slashing                 377  | .    .    .    .    49   .    .    328  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            525  | .    .    50   325  141  .    .    9    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    525  | .    .    50   325  141  .    .    9    
Knockbacks                 3    | .    .    .    3    .    .    .    .    
  Impact                   3    | .    .    .    3    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        273  | .    100  82   273  .    .    .    .    
  Average Temperature      73   | .    43   42   145  .    .    .    .    
  Received Heat Transfer   375  | .    .    219  102  .    .    .    54   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    8    1    .    .    .    
  Impact Corruptions       21   | .    .    3    12   5    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         444  | .    259  74   111  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             615  | .   83  110 212 177 .   .   615 
  Initial                  31   | .   .   .   .   31  .   .   .   
  Average                  56   | .   19  51  96  69  .   .   108 
Maximum Alert Level        2    | .   .   .   1   .   .   .   2   
  Low Security (%)         96   | 100 100 100 91  100 .   100 76  
  Level 1                  2    | .   .   .   8   .   .   .   11  
  Level 2                  .    | .   .   .   .   .   .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   .   .   .   2   
  Investigation            2    | .   .   1   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              73   | .   5   6   21  8   .   .   33  
  Peak Tracking Total      5    | .   4   2   5   4   .   .   5   
  Tactical Retreats        7    | .   .   2   1   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   1   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          4    | .   .   1   1   .   1   .   1   
  Terminals                2    | .   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                30   | .   .   1   2   .   23  .   4   
  Successful               27   | .   .   1   2   .   23  .   1   
  Failed                   3    | .   .   .   .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   1   .   3   
  Terminals                6    | .   .   .   2   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   .   1   2   .   23  .   1   
  Record                   23   | .   .   .   .   .   23  .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   21  .   .   .   
  Total Damage             231  | .   .   .   .   231 .   .   .   
  Kills                    5    | .   .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               2926 | 57  409 813 461 284 589 148 165 
Spaces Moved               2146 | 43  310 585 273 234 511 108 82  
  Core                     2    | 1   .   .   .   .   .   .   1   
  Treads                   242  | .   .   222 20  .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   1902 | 42  310 363 253 234 511 108 81  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 115 115 115 100 
  Average Speed            115  | 98  100 122 118 115 115 115 121 
  Slowest Speed            550  | 100 100 160 160 115 115 115 550 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       45   | 3   56  94  24  45  91  42  11  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   .   1   .   .   
  Known Exits Taken        6    | .   1   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   1   .   1   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   1   
Terrain Destroyed          48   | .   .   46  1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Projectile               1    | .   .   .   1   .   .   .   .   
  AOE                      46   | .   .   46  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      2433 | 54  390 645 350 239 512 131 112 
  Wait                     138  | .   61  20  33  .   .   24  .   
  Move                     2139 | 42  309 584 272 233 510 107 82  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  26   | 6   4   7   8   .   1   .   .   
  Fast Attach              8    | 6   .   .   .   .   .   .   2   
  Attach                   14   | .   1   3   5   1   .   .   4   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     12   | .   1   7   3   .   1   .   .   
  Drop                     4    | .   3   1   .   .   .   .   .   
  Fire                     37   | .   11  19  5   1   .   .   1   
  Melee                    55   | .   .   4   24  4   .   .   23  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  282 | -10/Materials | Discovered new exit (range 6)
  308 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 3)
  427 | -10/Materials | Identified exit to Materials
  465 | -10/Materials | Identified exit to Mines
  467 | -10/Materials | Entered Mines
  482 | -10/Mines     | Discovered exit to Materials (range 10)
  505 | -10/Mines     | Learned location of Storage (-9)
  555 | -10/Mines     | Excavation squad dispatched
  555 | -10/Mines     | A large section of the Mines collapsed
  921 | -10/Mines     | Lost 3 parts (2n1w)
  927 | -10/Mines     | Discovered exit to Materials (range 8)
  941 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1098 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1280 | -10/Mines     | Entered Materials
 1280 | -9/Materials  | Evolved 2 slots: Weapon x2
 1435 | -9/Materials  | Identified exit to Mines
 1435 | -9/Materials  | Identified exit to Storage
 1741 | -9/Materials  | Entered Mines
 1814 | -9/Mines      | Assembled infested the area
 1857 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2020 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2021 | -9/Mines      | Discovered new exit (range 5)
 2024 | -9/Mines      | Identified exit to Exiles
 2025 | -9/Mines      | Entered Exiles
 2025 | -9/Exiles     | Accompanied by 1 ally
 2046 | -9/Exiles     | Discovered new exit (range 14)
 2065 | -9/Exiles     | Met 8R-AWN
 2083 | -9/Exiles     | Met EX-HEX
 2147 | -9/Exiles     | Met EX-DEC
 2174 | -9/Exiles     | Visited The Gauntlet
 2297 | -9/Exiles     | Learned location of Zion (-7)
 2352 | -9/Exiles     | Discovered new exit (range 14)
 2366 | -9/Exiles     | Identified exit to Mines
 2439 | -9/Exiles     | Met EX-BIN
 2452 | -9/Exiles     | Aligned with FarCom system
 2453 | -9/Exiles     | Given EX-Vault access code
 2497 | -9/Exiles     | Opened EX-Vault
 2502 | -9/Exiles     | Found Prototype Slashing Weapon
 2503 | -9/Exiles     | Identified Longsword +1
 2527 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2614 | -9/Exiles     | Left Exiles lab with Longsword +1
 2614 | -9/Exiles     | Entered Mines
 2756 | -8/Mines      | Discovered new exit (range 6)
 2760 | -8/Mines      | Identified exit to Materials
 2762 | -8/Mines      | Entered Materials
 2762 | -8/Materials  | Evolved 2 slots: Utility x2
 2865 | -8/Materials  | Core integrity fell below 50%
 2888 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2889 | -8/Materials  | Core integrity fell below 20%
 2927 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  crushing effect.
02873_ Penetrated by Slug.
02873_ Knocked back. <x2>
02878_ U-05 Engineer builds a Wall.
02882_ Acquired Longsword +1.
02883_ Knocked back.
02888_ Penetrated by Slug.
02888_ Knocked back.
02893_ Penetrated by Slug.
02893_ Arm. Wheel destroyed.
02893_ Knocked back. <x2>
02902_ Great Maul follow-up attack on H-61
  Shepherd.
02903_ Knocked back.
02909_ VSS Leg destroyed.
02909_ Knocked back.
02914_ Assault Cannon destroyed.
02914_ Knocked back.
02919_ H-61 Shepherd misfires.
02925_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipRegenerativeThrower
  Manual?         0
Play Time         00:23:15
  Cumulative      145.3 hours
  Start           2024.06.07 @ 16:08:01
  End             2024.06.07 @ 16:30:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          224
  Rogue           224
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          51
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4bd86f1-e41d-4a66-9130-c31899b77c66