Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 13:38:06 // AFD2019/Pay2Buy

Player: Exp. Geonium Core

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (202)     1010
Value Destroyed (7781)     7781
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (3975)               3975
              TOTAL SCORE: 16986

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3859
Follower Combat Kills      760
Friendly Fire              -1144

 Cogmind 
---------
Core Integrity             416/1000
Matter                     123/300
Energy                     50/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Improved Launcher Guidance Computer
>          --- WEAPON (3) -------
           HERF Cannon
>          --- INVENTORY (10) ---
  Improved Terrain Scanner

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
            F-cell Engine
>           --- PROPULSION -------
     Cooled Aerolev Unit
            Gravmag Array
     Combat Gravmag System
>           --- UTILITY ----------
   Improved Heat Sink
            Coolant Injector
   Advanced Targeting Computer
   Improved Launcher Guidance Computer
            Launcher Loader
>           --- WEAPON -----------
            Proton Missile Launcher
     Guided EMP Blaster
>           --- INVENTORY --------
   Improved Deuterium Engine
   Improved Terrain Scanner
   Improved Lightning Gun
            Tesla Rifle
      Heavy Hammer
[Rating: 76]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Nuclear Core
Propulsion                 VSS Leg
  Treads                   Advanced Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Heavy Hammer
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Proton Cannon
  Ballistic Cannon         Flak Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   2   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   
  Utility                  6    | .   .   .   2   2   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             46   | .   .   9   14  2   4   12  2   3   
  Power                    3    | .   .   2   .   .   .   1   .   .   
    Engine                 3    | .   .   2   .   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   4   .   .   3   .   .   
    Device                 6    | .   .   1   2   .   .   3   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   2   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | .   .   4   10  2   4   8   2   3   
    Energy Gun             6    | .   .   .   .   1   2   3   .   .   
    Energy Cannon          7    | .   .   .   5   .   .   .   .   2   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   
    Launcher               14   | .   .   3   3   1   1   4   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   1   .   1   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 56   | .   7   5   17  1   1   16  8   1   
  Power                    14   | .   1   1   5   1   .   5   1   .   
  Propulsion               15   | .   3   2   4   .   .   3   3   .   
  Utility                  10   | .   1   1   5   .   .   1   2   .   
  Weapon                   17   | .   2   1   3   .   1   7   2   1   
  Highest Loss Streak      8    | .   5   1   6   1   1   6   8   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   70  83  79  74  85  78  39  13  
  Engine                   9    | .   6   15  6   14  13  9   .   .   
  Core                     2    | .   .   .   9   .   .   2   3   .   
  Treads                   3    | .   .   .   13  .   .   .   .   .   
  Leg                      6    | .   .   25  .   .   .   .   .   .   
  Wheel                    1    | .   .   .   4   .   .   .   .   .   
  Hover                    8    | .   17  .   .   15  20  19  9   .   
  Device                   10   | .   11  1   10  16  20  17  9   .   
  Processor                16   | .   14  19  17  11  13  15  13  11  
  Energy Gun               4    | .   12  .   .   14  15  3   .   .   
  Energy Cannon            2    | .   .   1   7   .   .   1   .   1   
  Ballistic Cannon         1    | .   .   6   .   .   .   .   .   .   
  Launcher                 2    | .   .   2   .   .   1   6   3   .   
  Impact Weapon            6    | .   7   10  9   .   2   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | .   11  22  30  29  36  47  32  11  
  Greatest Support         44   | 3   12  36  44  29  43  43  38  3   
  Greatest Overweight (x)  4    | .   1   1   4   .   .   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  10  
  Average Capacity         10   | .   10  10  10  10  10  10  10  10  
  Most Carried             7    | .   1   7   7   4   6   7   5   2   
  Average Carried          3    | .   .   3   2   3   4   4   3   1   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  
  Final Carried            7    | .   1   7   2   4   6   1   2   1   

 Class Distribution 
--------------------
 89% | Mutant
  8% | Commander-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Extension
 Mutant | -6/Cetus
 Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Fac  
Matter Collected           1576 | .    200  423  224  37   55   571  .    66   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7775 | .    639  1358 2112 700  460  2256 77   173  
  Parts                    .    | .    .    .    .    .    .    .    .    .    
Haulers Intercepted        3    | .    .    1    1    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Combat Hostiles Destroyed  140  | .   12  29  32  9   2   52  1   3   
  Melee                    7    | .   3   .   1   .   .   3   .   .   
  Guns                     20   | .   7   .   .   7   2   4   .   .   
  Cannons                  38   | .   .   19  18  .   .   1   .   .   
  AOE                      50   | .   1   7   4   1   .   35  .   2   
Classes Destroyed          17   | .   7   4   4   .   .   2   .   .   
  Worker                   14   | .   2   4   2   2   1   3   .   .   
  Builder                  13   | .   2   3   2   .   1   4   .   1   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   
  Hauler                   3    | .   .   1   1   1   .   .   .   .   
  Recycler                 8    | .   1   3   2   1   .   1   .   .   
  Mechanic                 4    | .   .   1   1   .   .   2   .   .   
  Operator                 5    | .   2   1   .   1   .   1   .   .   
  Watcher                  10   | .   1   4   2   3   .   .   .   .   
  Swarmer                  22   | .   3   11  .   .   .   8   .   .   
  Saboteur                 1    | .   .   .   .   .   .   1   .   .   
  Grunt                    68   | .   9   12  20  7   .   17  .   3   
  Brawler                  5    | .   .   .   3   .   .   2   .   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   .   
  Protector                2    | .   .   .   1   .   .   1   .   .   
  Sentry                   26   | .   .   6   5   .   1   14  .   .   
  Hunter                   5    | .   .   .   2   2   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   1   .   
  Thug                     4    | .   .   .   .   .   .   4   .   .   
  Butcher                  3    | .   .   .   .   .   .   3   .   .   
  Guerrilla                1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           20   | .   7   8   6   4   4   20  1   3   
  Combat Bots Only         15   | .   5   7   5   3   2   15  1   2   
Max Kills in Single Turn   4    | .   2   2   2   2   2   4   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   2   1   .   4   .   2   
  Melee                    1    | .   1   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   .   .   
  A7 (-6/Extension)

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Fac  
Damage Taken               6957  | .    488  920  1547 410  102  2078 745  667  
  Core                     2128  | .    140  192  323  139  19   446  285  584  
  Absorbed by Shields      380   | .    .    38   71   .    .    271  .    .    
Core Remaining (%)         54    | 100  44   52   41   80   .    .    11   .    
Volleys Fired              327   | .    25   67   71   47   10   98   5    4    
  Largest                  3     | .    2    1    1    2    3    3    1    1    
  Hottest                  190   | .    90   63   75   120  190  190  46   88   
Shots Fired                407   | .    40   67   73   92   17   109  5    4    
  Gun                      172   | .    40   .    .    90   13   29   .    .    
  Cannon                   140   | .    .    56   59   .    .    21   .    4    
  Launcher                 95    | .    .    11   14   2    4    59   5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  56    | .    .    49   7    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    
  Explosive                30    | .    .    .    .    .    .    29   1    .    
  Electromagnetic          321   | .    40   18   66   92   17   80   4    4    
  Robot Hit Streak         27    | .    10   13   27   19   9    17   17   3    
  Robot Miss Streak        8     | .    2    8    2    3    1    3    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    3    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    
Shots Hit Robots           318   | .    48   81   78   39   9    56   4    3    
  Core Hits                298   | .    22   71   44   22   5    122  9    3    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 14    | .    3    6    4    .    .    1    .    .    
  Critical Strikes         20    | .    3    6    6    3    .    2    .    .    
    Corrupt                5     | .    .    .    1    3    .    1    .    .    
    Smash                  15    | .    3    6    5    .    .    1    .    .    
Melee Attacks              155   | .    37   51   46   .    7    13   .    1    
  Impact                   155   | .    37   51   46   .    7    13   .    1    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            35    | .    4    14   8    .    .    9    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           19201 | .    1444 2880 3492 1532 460  8401 425  567  
  Guns                     2230  | .    390  .    .    1256 240  344  .    .    
  Cannons                  3121  | .    .    1113 1497 .    .    399  .    112  
  Explosions               9744  | .    54   262  1162 276  220  6890 425  455  
  Melee                    4106  | .    1000 1505 833  .    .    768  .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1086  | .    .    909  177  .    .    .    .    .    
  Thermal                  652   | .    54   .    147  231  220  .    .    .    
  Explosive                6163  | .    .    .    .    .    .    5601 107  455  
  Electromagnetic          7194  | .    390  466  2335 1301 240  2032 318  112  
  Impact                   4106  | .    1000 1505 833  .    .    768  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    1    11   .    .    .    .    .    
  Average Corruption       7     | .    .    1    10   .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    6    23   .    .    .    .    .    
    Message Errors         6     | .    .    .    6    .    .    .    .    .    
    Matter Fused           7     | .    .    2    5    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    1    1    .    .    .    .    .    
    Energy Discharges      5     | .    .    1    4    .    .    .    .    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    2    .    .    .    .    .    
    Data Loss (major)      1     | .    .    1    .    .    .    .    .    .    
    Misfires               2     | .    .    .    2    .    .    .    .    .    
    Misdirections          3     | .    .    .    3    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            2681  | .    557  874  519  5    140  416  .    170  
  Projectiles              111   | .    79   .    32   .    .    .    .    .    
  Explosions               596   | .    .    14   55   5    140  212  .    170  
  Melee                    1974  | .    478  860  432  .    .    204  .    .    
Knockbacks                 52    | .    3    39   6    .    .    4    .    .    
  Impact                   14    | .    2    5    3    .    .    4    .    .    
  Kinetic                  34    | .    .    31   3    .    .    .    .    .    
  Secondary                4     | .    1    3    .    .    .    .    .    .    
Self-Inflicted Damage      446   | .    .    6    96   93   3    47   .    201  
  Shots                    13    | .    .    1    5    2    1    2    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        276   | .    5    226  276  195  177  198  19   35   
  Average Temperature      58    | .    5    49   77   61   85   51   5    10   
  Received Heat Transfer   2002  | .    252  300  657  72   12   421  108  180  
  Effects                  3     | .    .    3    .    .    .    .    .    .    
    Interference           3     | .    .    3    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           22    | .    .    2    9    1    .    8    1    1    
  Combat Hostiles          19    | .    .    2    9    1    .    5    1    1    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       75    | .    22   29   14   .    .    10   .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         600   | .    100  .    150  250  100  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    2    .    1    2    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Fac  
Peak Influence             2588 | .    593  1281 1600 1615 1144 2588 1463 982  
  Initial                  1448 | .    .    206  498  728  791  560  1448 809  
  Average                  950  | .    378  822  990  1230 961  1221 1441 891  
Maximum Alert Level        5    | .    2    4    5    5    4    5    4    3    
  Low Security (%)         1    | .    12   .    .    .    .    .    .    .    
  Level 1                  6    | .    40   9    .    .    .    .    .    .    
  Level 2                  19   | .    47   31   18   .    .    8    .    .    
  Level 3                  37   | .    .    22   48   37   75   44   .    100  
  Level 4                  29   | .    .    37   31   58   24   27   100  .    
  Level 5                  .    | .    .    .    1    4    .    .    .    .    
  High Security            4    | .    .    .    .    .    .    18   .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    2    3    5    5    .    10   .    .    
  Investigation            3    | .    .    .    2    .    .    1    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            13   | .    2    3    1    3    .    4    .    .    
  Assault                  8    | .    .    .    2    1    .    5    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    .    .    
Haulers Reinforced         1    | .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Distress Signals           9    | .   1   5   1   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   19  39  49  17  4   79  5   4   
  Peak Tracking Total      18   | .   3   8   6   4   1   18  5   3   
  Tactical Retreats        10   | .   1   1   3   1   .   2   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Traps Triggered            10   | .   .   3   1   .   .   6   .   .   
  Indirectly               4    | .   .   .   .   .   .   4   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Machines Disabled          111  | .   12  21  26  22  15  12  .   3   
  Max in Single Turn       4    | .   2   1   1   4   4   3   .   2   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Machines Accessed          10   | .   1   1   4   1   .   3   .   .   
  Terminals                10   | .   1   1   4   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   6   2   10  2   .   6   .   .   
  Successful               7    | .   1   1   2   1   .   2   .   .   
  Failed                   17   | .   5   .   7   1   .   4   .   .   
    Catastrophic           4    | .   .   .   1   1   .   2   .   .   
  Database Lockouts        2    | .   .   1   1   .   .   .   .   .   
  Manual                   16   | .   6   2   6   2   .   .   .   .   
  Terminals                26   | .   6   2   10  2   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   1   2   1   .   2   .   .   
  Robot Analysis           4    | .   1   1   1   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   4   1   .   3   .   .   
  Full Trace Events        3    | .   1   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Fac  
Total Allies               10   | .    .    .    .    .    .    10   .    .    
  Largest Group            9    | .    .    .    .    .    .    9    .    .    
  Highest-Rated Group      344  | .    .    .    .    .    .    344  .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    159  .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               81   | .    .    .    .    .    .    81   .    .    
  Total Damage             2650 | .    .    .    .    .    .    2650 .    .    
  Kills                    22   | .    .    .    .    .    .    22   .    .    
Allies Corrupted           2    | .    .    .    .    .    .    2    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Robot Analysis Total       4    | .   1   1   1   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Turns Passed               3815 | .   457 863 976 324 123 838 51  183 
Spaces Moved               2947 | 1   461 597 484 329 124 719 56  176 
  Core                     345  | 1   140 .   1   .   .   .   27  176 
  Treads                   204  | .   .   .   204 .   .   .   .   .   
  Legs                     563  | .   .   563 .   .   .   .   .   .   
  Wheels                   313  | .   .   34  279 .   .   .   .   .   
  Hover                    1522 | .   321 .   .   329 124 719 29  .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            45   | 50  50  90  100 51  55  45  45  50  
  Average Speed            78   | 50  55  92  126 51  55  75  47  56  
  Slowest Speed            250  | 50  100 180 250 51  55  111 50  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 2   94  70  52  15  7   85  23  9   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 11   | .   3   5   1   .   2   .   .   .   
Terrain Destroyed          475  | .   57  5   8   32  28  275 26  44  
  Melee                    11   | .   3   5   1   .   2   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      464  | .   54  .   7   32  26  275 26  44  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Cet Fac 
Total                      3793 | .   556 751 691 392 148 925 76  254 
  Wait                     250  | .   33  27  77  12  4   17  12  68  
  Move                     2939 | .   460 596 483 328 123 718 55  176 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   .   
  Fast Attach              7    | .   .   7   .   .   .   .   .   .   
  Attach                   23   | .   .   1   6   .   .   11  2   3   
  Detach                   13   | .   1   .   .   2   .   6   2   2   
  Swap                     16   | .   .   1   8   2   4   1   .   .   
  Drop                     6    | .   .   1   .   1   .   4   .   .   
  Fire                     327  | .   25  67  71  47  10  98  5   4   
  Melee                    155  | .   37  51  46  .   7   13  .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            37   | .   .   .   .   .   .   37  .   .   
  Rewire                   20   | .   .   .   .   .   .   20  .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory
-6/Extension (discovered 3 exits: [*Fac x2] / [*Cet])
-6/Cetus
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   74 | -10/Materials | Discovered new exit (range 6)
  105 | -10/Materials | Discovered new exit (range 6)
  261 | -10/Materials | Lost 5 parts (1p2n2w)
  292 | -10/Materials | Discovered new exit (range 11)
  305 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 10)
  363 | -10/Materials | Core integrity fell below 50%
  411 | -10/Materials | Discovered new exit (range 15)
  458 | -10/Materials | Entered another Materials area
  458 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  563 | -9/Materials  | Discovered new exit (range 13)
  633 | -9/Materials  | Central database locked down
  974 | -9/Materials  | Destroyed 7 combat bots
 1012 | -9/Materials  | Discovered new exit (range 8)
 1020 | -9/Materials  | Destroyed 7 combat bots
 1285 | -9/Materials  | Discovered new exit (range 16)
 1321 | -9/Materials  | Entered another Materials area
 1321 | -8/Materials  | Evolved 2 slots: Utility x2
 1341 | -8/Materials  | Central database locked down
 1394 | -8/Materials  | Identified exit to Storage
 1439 | -8/Materials  | Lost 6 parts (2p1n2u1w)
 1704 | -8/Materials  | Lost 3 parts (1p1u1w)
 1721 | -8/Materials  | First assault squad dispatched
 1794 | -8/Materials  | System corruption reached 10%
 2209 | -8/Materials  | Core integrity fell below 50%
 2251 | -8/Materials  | Lost 4 parts (2n1u1w)
 2284 | -8/Materials  | Discovered new exit (range 8)
 2297 | -8/Materials  | Entered Factory
 2297 | -7/Factory    | Evolved 2 slots: Utility x2
 2419 | -7/Factory    | Garrison activated, responded to threat
 2617 | -7/Factory    | Discovered new exit (range 9)
 2621 | -7/Factory    | Entered another Factory area
 2621 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2736 | -6/Factory    | Discovered new exit (range 16)
 2744 | -6/Factory    | Entered Extension
 2834 | -6/Extension  | Rescued a captive Derelict
 2835 | -6/Extension  | Rescued a captive Derelict
 2846 | -6/Extension  | Rescued a captive Derelict
 2846 | -6/Extension  | Rescued a captive Derelict
 2866 | -6/Extension  | Energy Cycler disabled
 2866 | -6/Extension  | Rescued a captive Derelict
 2867 | -6/Extension  | Rescued a captive Derelict
 2868 | -6/Extension  | Rescued a captive Derelict
 2868 | -6/Extension  | Rescued a captive Derelict
 2870 | -6/Extension  | Rescued A7
 2889 | -6/Extension  | Rescued a captive Derelict
 2933 | -6/Extension  | Found Launcher Loader
 3094 | -6/Extension  | First assault squad dispatched
 3218 | -6/Extension  | Build established: Commander-Mutant
 3245 | -6/Extension  | Spotted B-75 Beast
 3291 | -6/Extension  | Allies destroyed B-75 Beast
 3294 | -6/Extension  | Discovered new exit (range 15)
 3294 | -6/Extension  | Spotted B-75 Beast
 3314 | -6/Extension  | Allies destroyed B-75 Beast
 3320 | -6/Extension  | Lost 6 parts (1p1n4w)
 3419 | -6/Extension  | Disrupted transfer network
 3427 | -6/Extension  | High security lockdown imminent
 3472 | -6/Extension  | Destroyed A7
 3482 | -6/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 3494 | -6/Extension  | Destroyed 14 combat bots
 3505 | -6/Extension  | Lost 5 parts (3p1n1w)
 3507 | -6/Extension  | High security lockdown engaged
 3527 | -6/Extension  | Build established: Mutant
 3543 | -6/Extension  | Discovered new exit (range 10)
 3544 | -6/Extension  | Discovered new exit (range 6)
 3549 | -6/Extension  | Core integrity fell below 50%
 3552 | -6/Extension  | Disrupted transfer network
 3582 | -6/Extension  | Entered Cetus
 3587 | -6/Cetus      | Lost 4 parts (1p1n1u1w)
 3589 | -6/Cetus      | Spotted Cetus Guard
 3589 | -6/Cetus      | Spotted Cetus Guard
 3589 | -6/Cetus      | Spotted Cetus Guard
 3589 | -6/Cetus      | Spotted Cetus Guard
 3594 | -6/Cetus      | Destroyed 15 combat bots
 3616 | -6/Cetus      | Destroyed Cetus Guard
 3622 | -6/Cetus      | Discovered new exit (range 22)
 3623 | -6/Cetus      | Core integrity fell below 20%
 3633 | -6/Cetus      | Entered Factory
 3633 | -5/Factory    | Evolved 2 slots: Utility x2
 3651 | -5/Factory    | Lost 8 parts (1p3n2u2w)
 3758 | -5/Factory    | Core integrity fell below 50%
 3816 | -5/Factory    | Self-destructed

 Last Messages 
---------------
03677_ ALERT: All DSF locations entering lockdown mode.
03704_ Nuclear Reactor explodes.
03704_ Destroyed Carbon-fiber Leg.
03704_ Hvy. Hammer destroyed.
03704_ Destroyed Hvy. Hammer.
03704_ Nuclear Reactor explodes.
03704_ G-50 Soldier destroyed.
03704_ Destroyed Adv. Heat Sink.
03704_ G-50 Soldier destroyed.
03710_ The unstable cave ceiling collapses.
[Purchased: HERF Cannon]
03717_ K-01 Serf collects debris.
03723_ Critical hit (Burn: +37).
03726_ K-01 Serf collects debris. <x*>
03757_ Critical hit (Burn: +37).
03760_ K-01 Serf collects debris. <x3>
03807_ G-67 Veteran system terminally corrupted.
03808_ Acquired 66 matter.
03809_ K-01 Serf collects debris.
[DISCOUNT: For the next 78 turns enjoy 50% off any Special Weapon!]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#        #????????##         |
| ??????????????????????#        #????????#  %       |
| ??????????????????????#        #????????#          |
| ??????????????????????##+##+#############      %   |
| ???????????????????????# @t                        |
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| ??????????????????????## ##            ###         |
| ???????          ######   # """ """    #?#         |
| ???????                 T + """ """    #?####### # |
| ???????????????########   # """ """    #????????## |
| ??????????????????????#####            #?????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Coolant Potential          65
Energy Generation          33
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Evasion (%)                57
Targeting Accuracy         16
Launcher Accuracy          30
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Cogshop Purchases (66)
------------------------
EM Shotgun (699)
EM Shotgun (699)
Cooling System (699)
Lgt. Ion Engine (599)
Hover Unit (749)
Hover Unit (749)
Imp. Targeting Computer (699)
Hvy. Hammer (554)
Hover Unit (720)
Shield Generator (421)
Adv. Targeting Computer (707)
VSS Leg (640)
VSS Leg (640)
Lgt. Deuterium Engine (738)
Flak Cannon (805)
Adv. Targeting Computer (757)
VSS Leg (837)
Hvy. Ion Engine (Loot Box)
Imp. Heat Sink (Loot Box)
Proton Cannon (Loot Box)
Imp. Shield Generator (Loot Box)
Imp. Terrain Scanner (Loot Box)
EMP Blaster (944)
Hacking Suite (654)
Hacking Suite (654)
Ion Engine (610)
EM Pulse Cannon (763)
Com. Wheel (517)
Nuclear Core (751)
Nuclear Core (751)
Adv. Treads (1016)
Imp. Cooling System (913)
Adv. Treads (941)
Imp. Deuterium Engine (829)
Proton Missile Launcher (1417)
Imp. Deuterium Engine (945)
Com. Wheel (395)
F-cell Engine (1138)
Gravmag Array (1392)
Cld. Aerolev Unit (1392)
Imp. Lightning Gun (1049)
Imp. Lightning Gun (1049)
Mak. Power Source (1024)
Adv. Terrain Scan Processor (743)
Adv. Terrain Scanner (1124)
Coolant Injector (1011)
Mak. Power Source (1178)
Cmb. Gravmag System (2003)
Tesla Rifle (1250)
Tesla Rifle (1250)
Launcher Loader (1348)
Imp. Launcher Guidance Computer (1048)
Gui. EMP Blaster (2658)
Proton Cannon (940)
Lgt. Neutrino Core (1390)
Gravmag Array (1867)
Enh. Optical Array (540)
Adv. Targeting Computer (431)
Lgt. Fission Core (1270)
Smartbomb Launcher (1590)
Linear Gravjet (2079)
Lgt. Fission Core (1446)
Smartbomb Launcher (2004)
Gravmag System (1700)
Imp. Proton Missile Launcher (1742)
HERF Cannon (1440)

 Game 
------
Seed              ImprovedNavigationPropulsion
  Manual?         0
Play Time         01:23:29
  Cumulative      225.9 hours
  Start           2022.06.09 @ 12:07:38
  End             2022.06.09 @ 13:38:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2019/Pay2Buy
Game No.          282
  Rogue           282
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/2/1/0/0/0/0/0
Lore%             64
Gallery%          84
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66787640-9a56-4051-a655-47d235462c0a