Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 15:33:17

Player: Inkie

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (111)     555
Value Destroyed (4297)     4297
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1316)               1316
              TOTAL SCORE: 9048

 Bonus
-------
High Alert Combat Kills    738
Follower Combat Kills      564
Entered Garrisons          200
Friendly Fire              -186

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Flight Unit
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Armor Plating
  Improved Thermal Shield
           Authchip [R/Combat]
  Improved Trap Extractor (4/6 EM Surge)

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
     Heavy Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Improved Thermal Shield
           Hacking Suite
>          --- WEAPON -----------
           Variable Charge Gun
           Gauss Rifle
           KE Penetrator
           Great Maul
>          --- INVENTORY --------
  Improved Medium Treads
   Armored Medium Treads
  Improved Heat Sink
  Improved Targeting Computer
     Heavy Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
   Layered Medium Armor Plating
           Hacking Suite
           Authchip [R/NC]
           Authchip [R/NC]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
  Improved Dynamic Insulation System
  Improved Trap Extractor
  Advanced Plasma Cannon
[Rating: 60]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   
Parts Attached             112  | 7   3   8   22  4   .   3   11  47  7   
  Power                    12   | 2   .   .   2   .   .   .   2   6   .   
    Engine                 6    | 2   .   .   2   .   .   .   1   1   .   
    Core                   6    | .   .   .   .   .   .   .   1   5   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   6   .   .   1   1   5   3   
    Treads                 15   | 2   .   .   5   .   .   1   1   4   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  26   | 1   1   2   5   1   .   .   3   10  3   
    Device                 16   | .   .   2   1   1   .   .   1   9   2   
    Storage                4    | 1   1   .   1   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   2   6   9   3   .   2   5   26  1   
    Energy Gun             14   | 2   .   2   1   1   .   1   2   5   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   2   1   
    Ballistic Gun          15   | .   1   1   2   .   .   .   .   11  .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   
    Launcher               10   | .   1   2   2   2   .   1   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          6    | .   .   .   2   .   .   .   .   4   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   1   2   .   .   .   .   2   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   .   .   
Parts Lost                 27   | .   .   1   1   .   .   3   4   12  6   
  Power                    4    | .   .   .   .   .   .   .   1   2   1   
  Propulsion               5    | .   .   .   .   .   .   1   1   2   1   
  Utility                  7    | .   .   .   1   .   .   1   .   3   2   
  Weapon                   11   | .   .   1   .   .   .   1   2   5   2   
  Highest Loss Streak      6    | .   .   1   1   .   .   3   1   6   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     93   | .   97  100 93  99  100 91  87  91  78  
  Engine                   7    | .   14  14  11  11  11  11  7   .   .   
  Core                     2    | .   .   .   .   .   .   .   1   7   7   
  Treads                   19   | .   28  28  22  22  22  21  17  13  12  
  Device                   10   | .   .   3   8   10  11  11  12  11  16  
  Storage                  11   | .   25  24  11  11  11  11  9   9   8   
  Hackware                 8    | .   .   .   10  11  11  11  9   9   6   
  Protection               5    | .   .   .   8   11  11  3   1   3   1   
  Energy Gun               6    | .   15  5   6   3   .   10  7   9   6   
  Energy Cannon            1    | .   .   .   .   .   .   .   6   .   4   
  Ballistic Gun            12   | .   11  13  9   11  11  5   .   19  11  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   5   1   .   
  Launcher                 4    | .   1   7   2   7   11  6   8   .   .   
  Impact Weapon            1    | .   .   .   1   .   .   .   .   3   3   
Naked Turns                48   | .   .   .   .   .   .   .   .   .   48  
Heaviest Build             110  | 13  35  35  97  97  95  97  107 106 110 
  Greatest Support         70   | 40  40  40  40  40  40  40  40  70  70  
  Greatest Overweight (x)  8    | .   .   .   2   2   2   2   4   8   1   
  Average Overweight (x)   1    | .   .   .   .   2   2   2   2   3   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   13  15  16  25  25  25  25  25  22  
  Most Carried             25   | 2   7   13  15  14  14  14  25  25  25  
  Average Carried          16   | 1   4   9   14  14  14  12  16  23  22  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  5   
  Final Carried            25   | 2   7   12  14  14  14  12  22  25  5   

 Class Distribution 
--------------------
 67% | Mutant
  9% | Scavenger-Tank
  8% | Scavenger-Gunner
  6% | Tank
  4% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -9/Exiles
         Mutant | -8/Mines
         Mutant | -8/Materials
 Scavenger-Tank | -8/Garrison
         Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           3091 | 241  113  167  492  195  .    94   332  1085 372  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3803 | .    340  117  365  74   .    137  503  1231 1036 
  Parts                    222  | .    21   7    16   7    .    5    40   65   61   
Haulers Intercepted        3    | .    1    .    1    .    .    .    .    .    1    
Recyclers Shooed           2    | .    1    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  98   | .   7   14  7   6   .   4   15  31  14  
  Guns                     46   | .   4   2   3   2   .   2   1   21  11  
  Cannons                  14   | .   .   .   .   .   .   .   6   5   3   
  AOE                      37   | .   3   12  3   4   .   2   8   5   .   
Classes Destroyed          15   | .   6   1   1   .   .   1   4   2   .   
  Worker                   4    | .   .   .   .   .   .   .   2   .   2   
  Builder                  5    | .   .   .   .   .   .   .   2   .   3   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   1   .   1   .   .   .   .   .   1   
  Recycler                 4    | .   1   .   1   .   .   .   .   .   2   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   
  Swarmer                  23   | .   4   1   1   4   .   .   3   10  .   
  Grunt                    41   | .   3   5   4   2   .   3   5   10  9   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   16   | .   .   .   2   .   .   .   4   6   4   
  Hunter                   6    | .   .   .   .   .   .   1   2   2   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
  Assembled                8    | .   .   8   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   5   2   4   .   2   4   6   8   
  Combat Bots Only         6    | .   3   5   2   4   .   2   3   6   5   
Max Kills in Single Turn   3    | .   2   2   2   3   .   1   3   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   1   
  Exploded                 3    | .   2   2   1   3   .   1   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               6104  | .    281  386  474  293  .    420  858  2011 1381 
  Core                     851   | .    73   81   49   12   .    81   123  205  227  
  Absorbed by Shields      66    | .    .    .    .    .    .    .    52   14   .    
  Reduced by Siege Mode    43    | .    .    .    .    .    .    .    .    .    43   
  Regen/Repaired (Parts)   44    | .    .    .    .    .    .    .    44   .    .    
Core Remaining (%)         67    | 100  .    38   .    .    .    64   .    .    .    
Volleys Fired              313   | .    31   32   22   17   .    17   41   110  43   
  Largest                  4     | .    2    2    2    2    .    2    3    4    4    
  Hottest                  286   | .    80   60   63   88   .    88   160  231  286  
Shots Fired                657   | .    59   34   32   21   .    19   80   312  100  
  Gun                      493   | .    57   8    23   19   .    15   12   273  86   
  Cannon                   97    | .    .    .    .    .    .    .    54   29   14   
  Launcher                 67    | .    2    26   9    2    .    4    14   10   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  344   | .    21   6    13   15   .    13   27   191  58   
  Thermal                  209   | .    28   .    .    4    .    2    27   106  42   
  Explosive                67    | .    2    26   9    2    .    4    14   10   .    
  Electromagnetic          37    | .    8    2    10   .    .    .    12   5    .    
  Robot Hit Streak         14    | .    8    6    4    7    .    7    11   14   14   
  Robot Miss Streak        5     | .    3    3    4    3    .    3    3    5    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        8     | .    1    .    .    .    .    .    .    6    1    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    .    2    1    
Shots Hit Robots           424   | .    34   14   25   15   .    14   55   203  64   
  Core Hits                242   | .    17   28   13   11   .    10   38   92   33   
  Critical Kills           2     | .    .    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 4     | .    .    .    2    .    .    .    .    2    .    
  Critical Strikes         9     | .    .    .    2    .    .    1    .    6    .    
    Burn                   3     | .    .    .    .    .    .    .    .    3    .    
    Destroy                3     | .    .    .    1    .    .    1    .    1    .    
    Smash                  3     | .    .    .    1    .    .    .    .    2    .    
Melee Attacks              25    | .    .    .    8    .    .    .    .    17   .    
  Impact                   20    | .    .    .    7    .    .    .    .    13   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    1    .    .    .    .    4    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11069 | .    644  887  837  476  .    404  1976 3954 1891 
  Guns                     5499  | .    431  35   220  223  .    175  175  2686 1554 
  Cannons                  1383  | .    .    .    .    .    .    .    795  260  328  
  Explosions               3529  | .    213  850  435  253  .    229  1006 543  .    
  Melee                    632   | .    .    .    167  .    .    .    .    465  .    
  Ramming                  26    | .    .    2    15   .    .    .    .    .    9    
  Kinetic                  3871  | .    221  35   142  160  .    159  345  1747 1062 
  Thermal                  2735  | .    161  .    55   63   .    16   509  1111 820  
  Explosive                3415  | .    213  850  380  253  .    229  947  543  .    
  Electromagnetic          390   | .    49   .    78   .    .    .    175  88   .    
  Impact                   632   | .    .    .    167  .    .    .    .    465  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    .    .    .    .    .    21   21   
  Average Corruption       20    | .    .    .    .    .    .    .    .    20   21   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  143   | .    .    .    .    .    .    .    .    109  34   
    Message Errors         27    | .    .    .    .    .    .    .    .    21   6    
    Matter Fused           33    | .    .    .    .    .    .    .    .    28   5    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    9    5    
    Energy Discharges      18    | .    .    .    .    .    .    .    .    14   4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    .    17   3    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    5    1    
    Misfires               3     | .    .    .    .    .    .    .    .    3    .    
    Alerts                 7     | .    .    .    .    .    .    .    .    6    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    4    4    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    1    
Overflow Damage            270   | .    5    .    47   6    .    19   .    175  18   
  Projectiles              18    | .    .    .    .    .    .    .    .    .    18   
  Explosions               48    | .    5    .    1    6    .    19   .    17   .    
  Melee                    204   | .    .    .    46   .    .    .    .    158  .    
Knockbacks                 8     | .    .    .    .    .    .    .    3    5    .    
  Impact                   4     | .    .    .    .    .    .    .    .    4    .    
  Kinetic                  4     | .    .    .    .    .    .    .    3    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      356   | .    .    121  6    36   .    25   164  .    4    
  Shots                    14    | .    .    6    1    2    .    1    4    .    .    
  Rammed                   3     | .    .    1    1    .    .    .    .    .    1    
Targets Rammed             3     | .    .    1    1    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        367   | .    90   4    39   216  .    11   189  240  367  
  Average Temperature      79    | .    40   3    24   134  .    11   59   77   108  
  Received Heat Transfer   2145  | .    123  60   249  114  .    216  153  438  792  
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    1    
  Total Turns              14    | .    .    .    .    .    .    .    .    .    14   
  Longest Duration         14    | .    .    .    .    .    .    .    .    .    14   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    1    .    .    .    1    1    .    
  Impact Corruptions       4     | .    .    .    2    .    .    .    .    2    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    .    1    5    2    
  Heat Transferred         4940  | .    375  .    50   85   .    20   716  2367 1327 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             2073 | .    135  166  295  274  .    93   252  2073 1384 
  Initial                  1010 | .    .    30   64   108  .    .    35   68   1010 
  Average                  447  | .    77   85   151  75   .    54   113  991  1173 
Maximum Alert Level        5    | .    .    .    1    1    .    .    1    5    4    
  Low Security (%)         58   | 100  100  100  79   79   .    100  83   17   .    
  Level 1                  9    | .    .    .    20   20   .    .    16   1    .    
  Level 2                  5    | .    .    .    .    .    .    .    .    18   .    
  Level 3                  10   | .    .    .    .    .    .    .    .    26   33   
  Level 4                  9    | .    .    .    .    .    .    .    .    15   66   
  Level 5                  6    | .    .    .    .    .    .    .    .    20   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          7    | .    1    .    .    .    .    .    4    .    2    
  Investigation            1    | .    1    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            2    | .    .    .    .    .    .    .    2    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    
  Garrison                 2    | .    .    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Distress Signals           11   | .   2   .   .   .   .   .   2   1   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              170  | .   20  16  15  9   .   4   23  44  39  
  Peak Tracking Total      11   | .   5   11  3   4   .   3   3   9   10  
  Tactical Retreats        9    | .   .   1   .   1   .   .   .   3   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Traps Triggered            11   | .   .   .   .   .   .   .   .   11  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         88   | .   .   55  33  .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   2   3   .   .   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   .   .   .   
Traps Extracted            5    | .   .   2   3   .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   .   .   .   
Most Traps Carried         7    | .   .   2   5   3   3   3   3   7   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Disabled          16   | .   .   1   2   1   .   .   2   9   1   
  Max in Single Turn       2    | .   .   1   2   1   .   .   1   1   1   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Accessed          17   | .   2   1   5   .   1   .   4   2   2   
  Terminals                11   | .   2   .   4   .   .   .   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                46   | .   8   1   19  .   1   .   9   4   4   
  Successful               28   | .   5   1   12  .   1   .   5   2   2   
  Failed                   17   | .   3   .   6   .   .   .   4   2   2   
    Catastrophic           5    | .   1   .   2   .   .   .   1   .   1   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   
  Manual                   24   | .   6   .   11  .   .   .   5   2   .   
  Terminals                30   | .   8   .   11  .   .   .   5   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   3   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   8   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             14   | .   4   1   3   .   1   .   2   1   2   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Robot Schematic          2    | .   .   .   1   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   1   .   1   .   .   .   .   1   .   
  Terminals                3    | .   1   .   1   .   .   .   .   1   .   
    Botnet                 3    | .   1   .   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   4   .   .   .   3   2   2   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   1   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   .   .   .   .   18  .   
  Machine Destruction      18   | .   .   .   .   .   .   .   .   18  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total Allies               9    | .    .    3    .    3    .    .    .    3    .    
  Largest Group            3    | .    .    2    1    3    3    2    .    3    .    
  Highest-Rated Group      63   | .    .    42   31   40   40   32   .    63   .    
  Highest-Rated Ally       31   | .    .    31   31   16   16   16   .    21   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               93   | .    .    11   24   6    .    9    .    43   .    
  Total Damage             1711 | .    .    84   359  74   .    58   .    1136 .    
  Kills                    27   | .    .    2    7    3    .    .    .    15   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               9772 | 84   448  784  998  1925 858  116  1186 2813 560  
Spaces Moved               3212 | 50   216  295  454  558  261  22   301  796  259  
  Core                     93   | 6    .    .    .    .    .    .    .    .    87   
  Treads                   2881 | 44   216  295  454  558  261  22   301  586  144  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   210  | .    .    .    .    .    .    .    .    210  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   28   | .    .    .    .    .    .    .    .    .    28   
  Fastest Speed            40   | 50   160  160  160  330  330  330  330  195  40   
  Average Speed            254  | 146  160  160  181  330  330  330  331  286  156  
  Slowest Speed            490  | 160  160  160  330  330  330  330  490  490  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    11   .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    40   59   40   99   70   9    29   68   40   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 25   | .    6    12   1    .    .    .    4    2    .    
Terrain Destroyed          388  | .    6    147  66   16   .    35   84   10   24   
  Melee                    1    | .    .    .    1    .    .    .    .    .    .    
  Projectile               31   | .    .    .    .    .    .    .    7    .    24   
  AOE                      356  | .    6    147  65   16   .    35   77   10   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      4224 | 57   258  559  583  620  260  48   418  1099 322  
  Wait                     329  | .    4    172  14   42   .    7    47   31   12   
  Move                     3178 | 49   215  272  453  557  260  21   300  794  257  
  Hop                      12   | .    .    11   .    .    .    .    .    .    1    
  Pick Up                  71   | 1    5    7    10   .    .    .    14   33   1    
  Fast Attach              30   | 6    1    .    4    1    .    .    7    9    2    
  Attach                   24   | .    .    2    2    .    .    2    2    13   3    
  Detach                   4    | .    .    .    2    .    .    .    .    2    .    
  Swap                     58   | 1    2    6    16   3    .    1    2    25   2    
  Drop                     55   | .    .    1    16   .    .    .    5    33   .    
  Fire                     313  | .    31   32   22   17   .    17   41   110  43   
  Melee                    25   | .    .    .    8    .    .    .    .    17   .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    1    1    .    .    .    .    .    .    
  Escape Stasis            31   | .    .    .    .    .    .    .    .    31   .    
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    
  Trap                     90   | .    .    55   35   .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 15)
   85 | -11/Junkyard  | Entered Materials
   92 | -10/Materials | Identified exit to Mines
  308 | -10/Materials | Build established: Mutant
  533 | -10/Materials | Entered Mines
  647 | -10/Mines     | Assembled infested the area
  652 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  902 | -10/Mines     | Core integrity fell below 50%
  908 | -10/Mines     | Discovered new exit (range 14)
  978 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1229 | -10/Mines     | Discovered new exit (range 9)
 1230 | -10/Mines     | Escorted by a lone wolf Derelict
 1317 | -10/Mines     | Entered Materials
 1317 | -9/Materials  | Accompanied by 1 ally
 1317 | -9/Materials  | Evolved 2 slots: Utility x2
 1786 | -9/Materials  | Identified exit to Mines
 1828 | -9/Materials  | Discovered new exit (range 13)
 2160 | -9/Materials  | Central database locked down
 2315 | -9/Materials  | Entered Mines
 2355 | -9/Mines      | Met a Derelict bent on vengeance
 2727 | -9/Mines      | Learned Materials garrison access intel
 2733 | -9/Mines      | Learned Materials garrison access intel
 2750 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3230 | -9/Mines      | Discovered new exit (range 9)
 3475 | -9/Mines      | Discovered new exit (range 13)
 4221 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4224 | -9/Mines      | Discovered new exit (range 5)
 4240 | -9/Mines      | Entered Exiles
 4240 | -9/Exiles     | Found Exiles lab abandoned
 4240 | -9/Exiles     | Accompanied by 3 allies
 4290 | -9/Exiles     | Discovered new exit (range 15)
 5062 | -9/Exiles     | Discovered new exit (range 14)
 5098 | -9/Exiles     | Entered Mines
 5098 | -8/Mines      | Accompanied by 3 allies
 5152 | -8/Mines      | Discovered new exit (range 16)
 5181 | -8/Mines      | Lost 3 parts (1n1u1w)
 5214 | -8/Mines      | Entered Materials
 5214 | -8/Materials  | Evolved 2 slots: Weapon x2
 5215 | -8/Materials  | Loaded intel: 1 garrison access location
 5714 | -8/Materials  | Repaired Mni. Grenade Launcher
 6284 | -8/Materials  | Garrison activated, responded to threat
 6390 | -8/Materials  | Identified exit to Garrison
 6400 | -8/Materials  | Entered Garrison
 6452 | -8/Garrison   | Triggered checkpoint
 6531 | -8/Garrison   | Garrison Relay disabled
 6532 | -8/Garrison   | Triggered checkpoint
 6857 | -8/Garrison   | Build established: Scavenger-Gunner
 6876 | -8/Garrison   | Triggered checkpoint
 6914 | -8/Garrison   | Triggered checkpoint
 7014 | -8/Garrison   | System corruption reached 10%
 7055 | -8/Garrison   | Lost 6 parts (1p2u3w)
 7075 | -8/Garrison   | Garrison Relay disabled
 7192 | -8/Garrison   | Triggered checkpoint
 7450 | -8/Garrison   | Garrison Relay disabled
 7524 | -8/Garrison   | Triggered checkpoint
 7560 | -8/Garrison   | Triggered checkpoint
 7608 | -8/Garrison   | Triggered checkpoint
 7933 | -8/Garrison   | Build established: Scavenger-Tank
 7958 | -8/Garrison   | Triggered checkpoint
 8007 | -8/Garrison   | Discovered new exit (range 14)
 8050 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 8274 | -8/Garrison   | Discovered new exit (range 12)
 8274 | -8/Garrison   | Discovered new exit (range 55)
 8274 | -8/Garrison   | Discovered new exit (range 56)
 8488 | -8/Garrison   | Triggered checkpoint
 8588 | -8/Garrison   | Spotted B-75 Beast
 8615 | -8/Garrison   | Core integrity fell below 50%
 8631 | -8/Garrison   | Destroyed B-75 Beast
 8952 | -8/Garrison   | Garrison Relay disabled
 9213 | -8/Garrison   | Entered Materials
 9214 | -8/Materials  | Loaded intel: 1 garrison access location
 9313 | -8/Materials  | Build established: Tank
 9613 | -8/Materials  | First assault squad dispatched
 9698 | -8/Materials  | Build established: Mutant
 9710 | -8/Materials  | Core integrity fell below 20%
 9713 | -8/Materials  | Released all parts (8)
 9773 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
09713_ Released Imp. Medium Treads.
09713_ Imp. Medium Treads crushed and broken.
09713_ Released Hrd. Medium Armor Plating.
09713_ Hrd. Medium Armor Plating crushed and broken.
09721_ System corrupted: Heat flow error (+107).
09734_ Slammed into U-05 Engineer.
09751_ Connecting with Terminal...
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Blade Trap
  Map updated.
>>Access(Emergency)
Found 1 emergency access door:
    (95,6)
  Map updated.
09752_ C-30 ARC bursts open, deploying its payload.
09752_ G-50 Soldier unfolds itself.
09752_ G-47 Trooper unfolds itself.
09756_ :4NIDE <RWACSCL4XWYTN7
09761_ Acquired Flight Unit.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????#     #??? ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             25
Resistance: EM             15
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             13
Trap Extractor Capacity    6

 Item Schematics 
-----------------
       Imp. Trap Extractor | -9/Materials | Scanalyzed
                Arm. Wheel | -9/Materials | Scanalyzed
 Imp. Propulsion Shielding | -9/Materials | Scanalyzed
         Lrg. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -9/Materials | Hacked
     M-28 Smith | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActivePhasingMicroactuators
  Manual?         0
Play Time         00:51:50
  Cumulative      430.4 hours
  Start           2023.04.01 @ 14:26:16
  End             2023.04.01 @ 15:33:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          469
  Rogue           460
  Adventurer      8
  Explorer        1
Win Type          -
  Total           7
  Types           4/1/2/0/0/0/0/0/0
Lore%             79
Gallery%          90
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c6d3e7d-f2a2-4a75-bb4b-f9cbc11d3a88