Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.03 @ 15:46:17 Player: Pimski Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (17) 85 Value Destroyed (557) 557 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7742 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 254/300 Energy 92/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (17) ------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Mini Grenade Launcher Lance Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Impulse Thruster > --- UTILITY ---------- (None) > --- WEAPON ----------- Impact Mace > --- INVENTORY -------- Q-thruster Mini Grenade Launcher Lance Lance [Rating: 14] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Hover Unit Improved Airjet Flight Unit Q-thruster Utility None Weapon Impact Mace Energy Gun Small Laser Launcher Mini Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Slots Evolved 16 | . . . 2 . 2 2 2 2 . . 2 . . 2 2 Power 16 | . . . 2 . 2 2 2 2 . . 2 . . 2 2 Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 17 | 2 . 1 . . . 2 . 4 1 . 2 . 2 1 2 Power . | . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 8 | 1 . . . . . 2 . 1 . . 1 . . 1 2 Treads 3 | 1 . . . . . 1 . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . Flight 4 | . . . . . . . . . . . 1 . . 1 2 Utility . | . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 9 | 1 . 1 . . . . . 3 1 . 1 . 2 . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . 1 . . . . . 2 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . 1 . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 2 . . . . . . . Parts Lost 7 | . . . . . . . . . 1 1 . . 1 . 4 Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . . . 1 . . 1 . 3 Utility . | . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . 1 . . . . . 1 Highest Loss Streak 2 | . . . . . . . . . 1 1 . . 1 . 2 Average Slot Usage (%) 9 | . 28 28 22 22 18 13 13 11 5 4 4 10 9 5 4 Treads 3 | . 14 14 11 11 9 5 6 5 5 4 . . . . . Flight 1 | . . . . . . . . . . . 3 5 4 1 3 Launcher 2 | . . 14 11 11 9 7 6 4 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 5 4 4 1 Naked Turns 54 | . . . . . . . . . . 11 19 . . . 24 Heaviest Build 3 | 1 1 1 1 1 1 1 1 1 1 . 3 3 3 3 3 Greatest Support 11 | 3 3 3 3 3 3 3 3 3 3 3 5 5 5 10 11 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 Average Carried 3 | . 2 4 4 4 4 4 4 3 4 4 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 3 3 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Matter Collected 474 | 155 . 5 . 41 . 36 . . 51 157 . 20 9 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 383 | . . 12 . . 39 38 . . 248 . . . 46 . . Parts 19 | . . 3 . . 2 5 . . 5 . . . 4 . . Haulers Intercepted 2 | . . . . . 1 1 . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Combat Hostiles Destroyed 14 | . . 2 . . . . . . 8 . . . 4 . . AOE 14 | . . 2 . . . . . . 8 . . . 4 . . Classes Destroyed 5 | . . 1 . . 1 1 . . 2 . . . . . . Worker 1 | . . . . . . 1 . . . . . . . . . Hauler 2 | . . . . . 1 1 . . . . . . . . . Swarmer 8 | . . 2 . . . . . . 2 . . . 4 . . Grunt 3 | . . . . . . . . . 3 . . . . . . Brawler 3 | . . . . . . . . . 3 . . . . . . Best Kill Streak 8 | . . 2 . . 1 2 . . 8 . . . 4 . . Combat Bots Only 8 | . . 2 . . . . . . 8 . . . 4 . . Max Kills in Single Turn 3 | . . 2 . . 1 2 . . 3 . . . 2 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . 3 . . . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Damage Taken 3382 | . . 137 30 . 133 101 . . 598 292 25 . 236 268 1562 Core 2620 | . . 98 . . 57 42 . . 280 272 25 . 193 196 1457 Absorbed by Shields 61 | . . . . . . . . . . . . . . . 61 Core Remaining (%) 83 | 100 . 60 . 100 89 94 100 . . 44 . . 81 84 . Volleys Fired 16 | . . 1 . . 3 2 . . 7 . . . 3 . . Largest 1 | . . 1 . . 1 1 . . 1 . . . 1 . . Hottest 43 | . . 30 . . 30 30 . . 43 . . . 30 . . Shots Fired 16 | . . 1 . . 3 2 . . 7 . . . 3 . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 16 | . . 1 . . 3 2 . . 7 . . . 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 16 | . . 1 . . 3 2 . . 7 . . . 3 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . 2 3 . . 3 . . . 4 . . Robot Miss Streak 1 | . . . . . 1 1 . . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 11 | . . . . . 2 1 . . 6 . . . 2 . . Core Hits 36 | . . 2 . . 4 3 . . 20 . . . 7 . . Critical Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . 1 . 1 . . Impact 2 | . . . . . . . . . . . 1 . 1 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2166 | . . 145 . . 141 90 . . 1355 . . . 435 . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 2081 | . . 145 . . 141 90 . . 1355 . . . 350 . . Melee 85 | . . . . . . . . . . . . . 85 . . Ramming . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 2081 | . . 145 . . 141 90 . . 1355 . . . 350 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 85 | . . . . . . . . . . . . . 85 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 3 . . 2 2 . . . 2 5 Average Corruption 2 | . . . . . . 3 . . 2 2 . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 3 | . . . . . . 1 . . . 1 . . . 1 . Message Errors 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 155 | . . 3 . . . . . . 88 . . . 64 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 100 | . . 3 . . . . . . 88 . . . 9 . . Melee 55 | . . . . . . . . . . . . . 55 . . Knockbacks 1 | . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . 36 . . . 1 . . 52 . . . . . . Shots 3 | . . 1 . . . 1 . . 1 . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 8 | . . . . . 8 . . . . . . . . . . Average Temperature 8 | . . . . . 8 . . . . . . . . . . Received Heat Transfer 432 | . . 33 18 . 63 36 . . 108 90 . . 9 12 63 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Peak Influence 215 | . 43 56 51 19 122 92 44 36 . . 127 44 176 168 215 Average Influence 90 | . 14 46 37 19 62 70 44 23 . . 104 44 108 131 148 Maximum Alert Level 1 | . . . . . . . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 100 100 100 . . 100 100 100 100 94 Level 1 1 | . . . . . . . . . . . . . . . 5 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . 1 . . 1 . . . . . . . 2 2 Investigation 2 | . . . . . . . . . . . . . . 2 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 4 | . . . 1 . . 1 . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Distress Signals 8 | . . . . . . . . . . . . . 1 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 99 | . 2 5 2 . 2 3 . . 11 9 8 . 9 20 28 Peak Tracking Total 21 | . 2 5 2 . 2 3 . . 9 10 6 . 6 21 15 Tactical Retreats 10 | . . . . . . . . . 2 . 1 . . 3 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Traps Triggered 3 | . . . . . . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Machines Disabled 5 | . . . . . 3 1 . . 1 . . . . . . Max in Single Turn 2 | . . . . . 2 1 . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Machines Accessed 13 | . 2 . 2 . 1 . . 1 . . 3 . 1 2 1 Terminals 11 | . 1 . 2 . 1 . . 1 . . 2 . 1 2 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Total Hacks 36 | . 5 . 4 . 10 . . 2 . . 5 . 4 4 2 Successful 19 | . 3 . 2 . 7 . . 1 . . 1 . 3 1 1 Failed 17 | . 2 . 2 . 3 . . 1 . . 4 . 1 3 1 Catastrophic 5 | . . . . . 1 . . 1 . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 24 | . 3 . 1 . 9 . . 2 . . . . 4 4 1 Terminals 33 | . 4 . 4 . 10 . . 2 . . 3 . 4 4 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . Terminal Hacks 12 | . 2 . 2 . 5 . . . . . . . 2 . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Level Access Points 2 | . . . . . 1 . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . 1 . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . 1 . . . 2 . . 1 . . . . 1 1 . Terminals 6 | . 1 . . . 2 . . 1 . . . . 1 1 . Track 1 | . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . 1 . Botnet 4 | . 1 . . . 1 . . 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 2 . 1 . . 1 . . 2 . 1 2 1 Full Trace Events 2 | . . . . . . . . . . . . . . 2 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Turns Passed 1105 | 15 56 8 39 42 62 45 30 72 134 55 78 29 59 160 221 Spaces Moved 2088 | 22 105 9 77 48 102 71 60 118 227 103 136 71 100 346 493 Core 1227 | 22 105 9 77 48 102 71 60 118 227 103 36 . 23 196 30 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 861 | . . . . . . . . . . . 100 71 77 150 463 Fastest Speed 40 | 50 50 50 50 50 50 50 50 50 50 50 40 40 40 40 40 Average Speed 45 | 50 50 50 50 50 50 50 50 50 50 50 42 40 42 45 40 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 40 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . 3 . 1 7 20 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 18 | 4 30 10 18 20 16 4 3 5 47 16 7 72 5 22 23 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 . . . . . . . 1 . . Unknown Exits Taken 10 | 1 . 1 1 1 . 1 1 1 1 1 . . . 1 . Scrap Searched 3 | . . . . 1 . . . . 1 1 . . . . . Spaces Dug 9 | . . 8 . . . . . . . . 1 . . . . Terrain Destroyed 68 | . . 8 . . 9 9 . . 31 . 1 . 10 . . Melee 1 | . . . . . . . . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 67 | . . 8 . . 9 9 . . 31 . . . 10 . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Total 2166 | 24 107 10 76 65 110 78 59 130 238 105 151 70 110 340 493 Wait 46 | . . . . 18 . 1 . 3 4 3 14 . 3 . . Move 2015 | 21 104 8 76 47 101 71 59 117 226 102 130 70 97 331 455 Hop 29 | . . . . . . . . . . . 3 . 1 7 18 Pick Up 13 | 1 3 . . . 3 . . 1 . . 1 . 2 1 1 Fast Attach 7 | 2 . . . . . 2 . 3 . . . . . . . Attach 5 | . . . . . . . . . . . 2 . . 1 2 Detach 1 | . . . . . . . . 1 . . . . . . . Swap 5 | . . 1 . . . . . 1 1 . . . 2 . . Drop 10 | . . . . . 3 2 . 4 . . . . 1 . . Fire 16 | . . 1 . . 3 2 . . 7 . . . 3 . . Melee 2 | . . . . . . . . . . . 1 . 1 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . 16 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Identified exit to Mines 72 | -10/Materials | Entered Mines 74 | -10/Mines | Discovered new exit (range 10) 80 | -10/Mines | Entered Materials 80 | -9/Materials | Evolved 2 slots: Power x2 115 | -9/Materials | Discovered new exit (range 9) 119 | -9/Materials | Entered Mines 131 | -9/Mines | Learned Materials security intel 158 | -9/Mines | Discovered new exit (range 8) 161 | -9/Mines | Entered Materials 161 | -8/Materials | Evolved 2 slots: Power x2 168 | -8/Materials | Identified exit to Factory 223 | -8/Materials | Entered Factory 223 | -7/Factory | Evolved 2 slots: Power x2 265 | -7/Factory | Discovered new exit (range 6) 268 | -7/Factory | Entered another Factory area 268 | -6/Factory | Evolved 2 slots: Power x2 291 | -6/Factory | Discovered new exit (range 15) 298 | -6/Factory | Entered another Factory area 298 | -5/Factory | Evolved 2 slots: Power x2 300 | -5/Factory | Build established: Mutant 360 | -5/Factory | Discovered new exit (range 4) 370 | -5/Factory | Entered Upper Caves 374 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 404 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 406 | -5/Upper Caves | Destroyed 8 combat bots 499 | -5/Upper Caves | Discovered new exit (range 8) 504 | -5/Upper Caves | Entered another Upper Caves area 508 | -5/Upper Caves | Learned location of Warlord (-4) 526 | -5/Upper Caves | Discovered new exit (range 7) 546 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 555 | -5/Upper Caves | Core integrity fell below 50% 559 | -5/Upper Caves | Entered Factory 559 | -4/Factory | Evolved 2 slots: Power x2 613 | -4/Factory | Discovered new exit (range 16) 637 | -4/Factory | Sucked down chute 637 | -4/Factory | Entered Waste 637 | -4/Waste | The area was eerily silent 662 | -4/Waste | Discovered new exit (range 10) 666 | -4/Waste | Entered Factory 676 | -4/Factory | Identified exit to Research 707 | -4/Factory | Spotted B-86 Titan 725 | -4/Factory | Entered Research 725 | -3/Research | Evolved 2 slots: Power x2 766 | -3/Research | Spotted B-86 Titan 880 | -3/Research | Discovered new exit (range 15) 885 | -3/Research | Entered another Research area 885 | -2/Research | Evolved 2 slots: Power x2 939 | -2/Research | Spotted B-90 Cyclops 1037 | -2/Research | Identified exit to Quarantine 1057 | -2/Research | Core integrity fell below 50% 1092 | -2/Research | Spotted B-90 Cyclops 1102 | -2/Research | Core integrity fell below 20% 1106 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 01054_ A bubble of rippling energy engulfs the area. 01054_ Field strength at 94. 01054_ Field strength at 88. 01055_ Field strength at 70. 01056_ Field strength at 52. 01057_ Field strength at 46. 01058_ Field strength at 40. 01059_ Field strength at 34. 01060_ Field strength at 16. 01061_ Stasis field depleted. 01090_ Penetrated by Slug. 01095_ W-44 Eye sends out distress signal. 01096_ U-05 Engineer builds a Wall. 01096_ Penetrated by Slug. 01096_ Q-thruster destroyed. 01097_ Fabricator disabled. 01098_ B-90 Cyclops activates siege mode. 01098_ Penetrated by Slug. 01102_ Slug penetrates Fabricator. 01102_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???# #????????????? ??????????????????????? | | ???#### #????????????? ???????????????????????? | | ?????## ##??????R"#??? ??????????????????????? | | ?????# #?????"""#??? "" ?? ?????????????????? | | ?????# #?????"" #??" ""T"" ????????????????? | | ?????# #????? #??" """ ???????????????? | | ?????## ##?????? #??" ??????????????? | | ??????# #??###+##"#### ?????????????? | | ?????## ##?# ?????????????? | | ?????# ### ?????????????? | | ?????# ^ ?????????????? | | ?????# #"" t ^ ?????????????? | | ?????##### ] ?????????????? | | ?????????# ?????????????? | | ?????????### #???????????????????? | | ???????????# " """ #???????????????????? | | ????? ""F""" p #???????????????????? | | ???? 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