Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 22:30:27 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (910) 910 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2950 Bonus ------- None Cogmind --------- Core Integrity 502/550 Matter 246/300 Energy 140/140 System Corruption 0% Temperature Cool (42) Movement Treading (166) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Sensor Array Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Rocket Launcher > --- INVENTORY (10) --- Ion Engine Light Treads Improved Heat Sink High-capacity Matter Pod (200) Seismic Detector Improved Targeting Computer Hardened Medium Armor Plating Hardlight Generator Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Improved Heat Sink High-capacity Matter Pod Seismic Detector Improved Targeting Computer Hardened Medium Armor Plating Hardlight Generator Heavy Assault Rifle Rocket Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 38 | 7 3 8 8 12 Power 4 | 1 . 1 1 1 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 3 4 5 Treads 5 | . . . . 5 Leg 9 | 2 . 3 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 1 1 3 Device 5 | 1 1 1 1 1 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 2 1 3 2 3 Energy Gun 5 | 2 1 2 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . . . 1 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 2 3 2 Power 1 | . . . . 1 Propulsion 3 | . . 1 1 1 Utility . | . . . . . Weapon 3 | . . 1 2 . Highest Loss Streak 1 | . . 1 1 1 To Critical Strikes . | . . . . . Average Backups 8 | 2 7 9 9 8 Power 1 | . 1 1 1 1 Propulsion . | . 1 . . . Utility 3 | . 1 3 4 5 Weapon 3 | 1 3 3 3 2 Tool/Special . | . . . . . Unused Backups 7 | . . 1 . 6 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 99 99 91 Engine 10 | . 14 11 11 7 Treads 2 | . . . . 12 Leg 35 | . 28 43 44 18 Device 11 | . 14 11 11 8 Storage 11 | . 14 11 11 9 Processor 1 | . . . . 8 Protection 1 | . . . . 9 Energy Gun 17 | . 28 21 15 7 Ballistic Gun 3 | . . . 5 8 Peak Build Rating 21 | 7 8 13 15 21 Average Rating 11 | 4 7 11 14 13 On Entrance 8 | . 7 8 13 13 Naked Turns . | . . . . . Heaviest Build 28 | 14 19 24 24 28 Greatest Support 60 | 20 20 40 40 60 Greatest Overweight (x) 1 | 1 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 2 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 10 9 9 10 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 945 | 246 234 110 193 162 Remotely . | . . . . . Salvage Created 1324 | 38 272 230 578 206 Parts 83 | 5 13 10 35 20 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 3 | 1 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 29 | . 3 4 12 10 Guns 18 | . 3 3 10 2 AOE 10 | . . . 2 8 Classes Destroyed 9 | 1 3 2 3 . Worker 2 | . . . 2 . Tunneler 2 | 2 . . . . Hauler 3 | . . . 2 1 Recycler 1 | . 1 . . . Operator 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 11 | . . . 3 8 Grunt 12 | . 3 2 7 . Sentry 6 | . . 2 2 2 Best Kill Streak 7 | 2 3 4 7 5 Combat Bots Only 4 | . 2 4 4 4 Max Kills in Single Turn 4 | 1 1 1 3 4 Gunslinging . | . . . . . Exploded 4 | . . . 1 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 140 | . 11 30 79 20 Missed 42 | . 4 9 22 7 Hits 98 | . 7 21 57 13 Projectile 98 | . 7 21 57 13 Damage Taken 1314 | . 111 271 693 239 Core 221 | . 24 42 107 48 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 90 . 62 . Volleys Fired 83 | 5 16 18 31 13 Largest 2 | 2 2 2 2 2 Hottest 121 | 80 80 121 121 108 Shots Fired 160 | 10 32 33 59 26 Gun 149 | 10 32 31 56 20 Cannon 2 | . . . . 2 Launcher 7 | . . . 3 4 Special 2 | . . 2 . . Kinetic 28 | . . . 19 9 Thermal 104 | 5 16 33 37 13 Explosive 7 | . . . 3 4 Electromagnetic 21 | 5 16 . . . Robot Hit Streak 14 | 4 6 12 14 8 Robot Miss Streak 5 | 1 2 5 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 100 | 7 20 20 40 13 Core Hits 61 | 3 11 9 25 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . 4 3 1 Burn 8 | . . 4 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1989 | 132 285 266 755 551 Guns 1340 | 87 252 266 615 120 Cannons 25 | . . . . 25 Explosions 618 | 45 33 . 134 406 Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 262 | . . . 205 57 Thermal 966 | 79 123 266 410 88 Explosive 540 | . . . 134 406 Electromagnetic 215 | 53 162 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . . 15 Projectiles 5 | . . . . 5 Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 103 | . 20 . 6 77 Shots 5 | . 1 . 1 3 Rammed . | . . . . . Targets Rammed 3 | . . . 3 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 232 | 54 102 168 232 74 Average Temperature 47 | 23 49 47 62 29 Received Heat Transfer 492 | . 51 93 312 36 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 6 | . . 2 3 1 Heat Transferred 2941 | 75 300 1012 1258 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 98 Level 1 . | . . . . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 218 | 10 40 91 140 218 Initial 50 | . . . 13 50 Average 56 | 1 15 37 68 113 Influence Increases 949 | 10 113 142 366 318 Destroy 0b10 Robot/C 580 | . 60 80 240 200 Destroy 0b10 Robot/NC 60 | 10 10 10 25 5 Destroy Leader 140 | . 22 32 44 42 Successful Hack 61 | . 16 4 19 22 Disable Machine 30 | . . 15 . 15 Destroy Structure 63 | . 5 1 23 34 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 731 | 10 113 109 278 221 Entered New Map 91 | . . . 20 71 Time Decay 565 | 10 113 94 228 120 Lost Part 65 | . . 15 30 20 Lost Ally 10 | . . . . 10 Squads Dispatched 3 | . 1 1 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 7 7 21 12 Peak Tracking Total 9 | . 4 5 9 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 9 | . 3 1 2 3 Terminals 9 | . 3 1 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 6 3 9 10 Successful 19 | . 4 2 6 7 Failed 9 | . 2 1 3 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 15 | . 1 2 6 6 Terminals 28 | . 6 3 9 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 4 1 5 4 Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . . . 1 1 Terminal Index 3 | . 1 . 1 1 Locate Traps 4 | . 1 1 1 1 Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . 1 1 3 Terminals 5 | . . 1 1 3 Assimilate 1 | . . . . 1 Botnet 4 | . . 1 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 1 2 3 Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 10 | . . . . 10 Highest-Rated Ally 10 | . . . . 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 647 | 2 301 91 . 253 Sensors 253 | . . . . 253 Seismic 394 | 2 301 91 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1495 | 72 303 272 591 257 Spaces Moved 920 | 38 202 154 396 130 Core 15 | 15 . . . . Treads 35 | . . . . 35 Legs 870 | 23 202 154 396 95 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 122 | 100 120 120 120 143 Slowest Speed 190 | 120 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 40 13 65 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | 3 4 . 23 32 Melee . | . . . . . Projectile . | . . . . . AOE 62 | 3 4 . 23 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1123 | 60 229 203 457 174 Wait 38 | 5 2 13 10 8 Move 916 | 37 201 153 395 130 Hop . | . . . . . Pick Up 22 | 6 6 4 2 4 Fast Attach 7 | 4 . 1 . 2 Attach 11 | 3 . 3 2 3 Detach . | . . . . . Swap 27 | . 3 6 8 10 Drop 16 | . 1 5 6 4 Fire 83 | 5 16 18 31 13 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 14) 348 | -10/Materials | Build established: Mutant 350 | -10/Materials | Identified exit to Mines 370 | -10/Materials | Discovered new exit (range 3) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x2 617 | -9/Materials | Discovered new exit (range 11) 648 | -9/Materials | Entered Storage 819 | -9/Storage | Build established: Scavenger-Mutant 987 | -9/Storage | Identified exit to Materials 1239 | -9/Storage | Entered Materials 1239 | -8/Materials | Evolved 2 slots: Utility x2 1496 | -8/Materials | Self-destructed Last Messages --------------- 01390_ Imp. Ion Engine melted. 01390_ Y-45 Defender destroyed. 01394_ Acquired 64 matter. 01398_ Acquired Rocket Launcher. 01403_ Dropped Grenade Launcher. 01403_ Acquired Hrd. Medium Armor Plating. 01417_ Acquired Lgt. Treads. 01420_ Dropped Lgt. Treads. 01421_ Acquired Lgt. Treads. 01423_ Acquired 30 matter. 01428_ Dropped Autogun. 01440_ Acquired 20 matter. 01459_ Acquired Hvy. Particle Cannon. 01480_ A-02 Transporter destroyed. 01486_ U-05 Engineer builds a Wall. 01490_ U-05 Engineer lays Concrete. 01490_ Dropped Lgt. Treads. 01491_ U-05 Engineer lays Concrete. 01493_ Destroyed Flight Unit. 01493_ S-10 Pest destroyed. 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