Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 03:55:30 Player: Beef Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2133) 2133 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7393 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 199/1150 Matter 224/300 Energy 150/150 System Corruption 12% Temperature Cool (45) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Sensor Array Quantum Capacitor Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Target Analyzer Microactuators Improved Transmission Jammer Improved Cloaking Device > --- WEAPON ----------- Great Axe Greatsword > --- INVENTORY -------- Light Fission Core Micro Fission Core Energy Well Improved Sensor Array Terrain Scan Processor Advanced Targeting Computer Quantum Capacitor Improved System Restoration Module Wave Gun Long-range Proton Cannon Heavy Rocket Launcher Long-range Missile Launcher Long-range Missile Launcher Axe [Rating: 90] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Axe Energy Gun Wave Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . 1 1 . 1 . Utility 8 | . . . 2 1 1 2 . 2 Weapon 1 | . . . . . . . 1 . Parts Attached 94 | 7 . . 9 16 6 16 16 24 Power 10 | 1 . . 2 1 . 2 2 2 Engine 6 | 1 . . 2 1 . 2 . . Core 3 | . . . . . . . 2 1 Reactor 1 | . . . . . . . . 1 Propulsion 27 | 2 . . . 4 5 3 7 6 Treads 7 | 2 . . . 4 . . . 1 Leg 17 | . . . . . 4 3 5 5 Wheel 2 | . . . . . 1 . 1 . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 37 | 1 . . 7 5 1 11 4 8 Device 14 | . . . 3 . 1 3 3 4 Storage 4 | 1 . . 2 1 . . . . Processor 8 | . . . . 2 . 3 . 3 Hackware . | . . . . . . . . . Protection 11 | . . . 2 2 . 5 1 1 Artifact . | . . . . . . . . . Weapon 20 | 3 . . . 6 . . 3 8 Energy Gun 5 | 1 . . . 1 . . . 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 5 | 2 . . . 3 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . 1 3 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 4 | . . . . 1 . . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 5 | . . . . . . . . 5 Parts Lost 33 | . . . . 2 1 1 5 24 Power 2 | . . . . . . . . 2 Propulsion 10 | . . . . . . . 3 7 Utility 10 | . . . . . 1 1 2 6 Weapon 11 | . . . . 2 . . . 9 Highest Loss Streak 16 | . . . . 1 1 1 4 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 85 85 95 99 85 97 89 76 Engine 6 | . 14 14 11 9 7 6 3 . Treads 9 | . 28 28 22 27 9 . . 1 Leg 15 | . . . . . 15 25 25 16 Device 10 | . . . 11 9 2 7 12 16 Storage 8 | . 14 14 12 16 7 6 5 4 Processor 16 | . . . . 9 15 25 23 21 Protection 7 | . . . 15 9 7 9 2 . Ballistic Gun 5 | . 28 28 22 9 . . . . Impact Weapon 3 | . . . . 3 7 6 4 . Slashing Weapon 4 | . . . . 4 7 6 5 7 Peak Build Rating 90 | 6 6 6 14 26 27 51 76 90 Average Rating 39 | 4 6 6 11 21 24 44 58 70 On Entrance 23 | . 6 6 6 14 26 27 51 76 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 12 12 12 46 52 37 46 47 58 Greatest Support 95 | 40 40 40 40 60 60 53 95 95 Greatest Overweight (x) 8 | . . . 1 . 2 2 3 8 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 9 15 15 15 15 14 Most Carried 15 | 2 2 2 10 15 15 15 15 15 Average Carried 11 | . 2 2 5 12 14 14 12 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 2 2 2 10 15 13 15 15 4 Class Distribution -------------------- 50% | Scavenger-Gladiator 18% | Mutant 17% | Gladiator 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 1573 | 258 . . 290 451 45 145 221 163 Remotely . | . . . . . . . . . Salvage Created 3538 | . . . 710 758 165 379 750 776 Parts 203 | . . . 41 54 4 29 42 33 Haulers Intercepted 5 | . . . 3 1 . 1 . . Recyclers Shooed 6 | . . . . 2 . 2 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 34 | . . . 5 12 2 2 5 8 Melee 12 | . . . . 5 2 2 2 1 Guns 13 | . . . 5 7 . . . 1 Cannons 1 | . . . . . . . . 1 AOE 8 | . . . . . . . 3 5 Classes Destroyed 16 | . . . 8 2 . 1 3 2 Worker 10 | . . . 1 1 . 2 5 1 Builder 8 | . . . 1 2 . 2 3 . Tunneler 1 | . . . 1 . . . . . Hauler 5 | . . . 3 1 . 1 . . Recycler 10 | . . . 3 1 1 1 2 2 Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 6 | . . . 1 2 . . 2 1 Swarmer 3 | . . . . 3 . . . . Grunt 20 | . . . 4 6 2 . 3 5 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . Protector 1 | . . . . . . . . 1 Sentry 5 | . . . 1 2 . 1 1 . Hunter 2 | . . . . . . . 1 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 5 | . . . 4 5 3 3 4 5 Combat Bots Only 5 | . . . 3 3 2 1 3 5 Max Kills in Single Turn 3 | . . . 1 2 1 1 2 3 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . . . . . 2 3 Melee 1 | . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 462 | . . . 31 88 17 45 38 243 Missed 138 | . . . 7 32 2 16 12 69 Damage Taken 5659 | . . . 320 861 219 233 805 3221 Core 1198 | . . . 54 106 . 26 61 951 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 114 | . . . . . . . 114 . Core Remaining (%) 93 | 100 . 100 86 80 100 96 93 . Volleys Fired 113 | . . . 51 43 . . 4 15 Largest 2 | . . . 2 2 . . 1 2 Hottest 162 | . . . 40 70 . . 39 162 Shots Fired 197 | . . . 102 68 . . 4 23 Gun 181 | . . . 102 68 . . . 11 Cannon 8 | . . . . . . . . 8 Launcher 8 | . . . . . . . 4 4 Special . | . . . . . . . . . Kinetic 167 | . . . 102 65 . . . . Thermal 14 | . . . . 3 . . . 11 Explosive 8 | . . . . . . . 4 4 Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 11 | . . . 9 11 . . 5 8 Robot Miss Streak 3 | . . . 3 3 . . 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 1 3 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 236 | . . . 65 73 11 24 35 28 Core Hits 111 | . . . 30 27 3 6 20 25 Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 15 | . . . . 2 4 2 2 5 Burn 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . . . 1 Smash 3 | . . . . . 2 . 1 . Sever 10 | . . . . 2 2 2 1 3 Melee Attacks 156 | . . . . 25 12 36 65 18 Impact 22 | . . . . 1 3 4 14 . Slashing 134 | . . . . 24 9 32 51 18 Piercing . | . . . . . . . . . Sneak Attacks 37 | . . . . 5 1 9 19 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 12 | . . . . . 3 2 7 . Damage Inflicted 8766 | . . 1 799 1647 452 1299 2533 2035 Guns 1741 | . . . 791 732 . . . 218 Cannons 137 | . . . . . . . . 137 Explosions 1406 | . . . . . . . 384 1022 Melee 5457 | . . . . 915 452 1283 2149 658 Ramming 25 | . . 1 8 . . 16 . . Kinetic 1498 | . . . 791 707 . . . . Thermal 243 | . . . . 25 . . . 218 Explosive 1406 | . . . . . . . 384 1022 Electromagnetic 137 | . . . . . . . . 137 Impact 429 | . . . . . 75 73 281 . Slashing 5028 | . . . . 915 377 1210 1868 658 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . 3 12 Average Corruption 4 | . . . . . . . 2 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . 5 3 Message Errors 1 | . . . . . . . 1 . Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1351 | . . . . 183 63 255 729 121 Projectiles . | . . . . . . . . . Explosions 32 | . . . . . . . . 32 Melee 1319 | . . . . 183 63 255 729 89 Knockbacks 2 | . . . . . . . 2 . Impact 2 | . . . . . . . 2 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 207 | . . . . . . . . 207 Shots 4 | . . . . . . . . 4 Rammed 4 | . . 1 3 . . . . . Targets Rammed 5 | . . 1 3 . . 1 . . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 316 | . . . 17 21 11 . 224 316 Average Temperature 70 | . . . 12 9 11 . 79 86 Received Heat Transfer 1473 | . . . 186 504 171 54 90 468 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 7 | . . . . . 1 1 5 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 481 | . . . . 74 . . . 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 360 | . . . 201 242 101 105 197 360 Initial 93 | . . . . 22 41 49 . 93 Average 92 | . . . 71 136 83 49 77 217 Maximum Alert Level 1 | . . . 1 1 . . . 1 Low Security (%) 85 | 100 100 100 97 63 100 100 100 31 Level 1 14 | . . . 2 36 . . . 68 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . . 2 . 1 5 4 4 Investigation 6 | . . . . . . 3 2 1 Extermination 3 | . . . . . . 1 1 1 Reinforcement 5 | . . . 2 . 1 1 . 1 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 3 | . . . 1 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . . . 12 18 3 6 15 15 Peak Tracking Total 9 | . . . 3 3 2 2 4 9 Tactical Retreats 6 | . . . . 3 . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . . . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 3 | . . . . . . . 2 1 Max in Single Turn 1 | . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 20 | . . . 1 5 . 4 9 1 Terminals 13 | . . . 1 4 . 1 7 . Fabricators 2 | . . . . . . 1 1 . Repair Stations 2 | . . . . . . 2 . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 57 | . . . 5 19 . 11 19 3 Successful 20 | . . . 3 11 . 2 4 . Failed 37 | . . . 2 8 . 9 15 3 Catastrophic 9 | . . . . . . 3 5 1 Database Lockouts . | . . . . . . . . . Manual 21 | . . . 2 9 . 2 8 . Terminals 39 | . . . 5 17 . 1 16 . Fabricators 4 | . . . . . . 3 1 . Repair Stations 7 | . . . . . . 7 . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 9 | . . . 2 6 . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . . . . 1 . . 1 . Alert Level 4 | . . . 1 3 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . 1 . . Scan Component 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . 1 3 . . 2 . Terminals 6 | . . . 1 3 . . 2 . Botnet 6 | . . . 1 3 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 19 | . . . 1 4 . 4 9 1 Full Trace Events 5 | . . . . . . 2 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 3979 | 114 12 20 548 800 185 876 1047 377 Spaces Moved 2225 | 68 8 12 217 362 98 572 698 190 Core 21 | 6 . . . . . . . 15 Treads 688 | 62 8 12 217 362 26 . . 1 Legs 1385 | . . . . . 7 508 696 174 Wheels 131 | . . . . . 65 64 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 120 120 50 Average Speed 134 | 150 160 160 167 160 142 121 120 134 Slowest Speed 450 | 160 160 160 240 160 190 130 125 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 14 | 5 4 11 19 42 2 20 21 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 23 | . . . . . . 10 13 . Terrain Destroyed 90 | . . . . . . 10 47 33 Melee 23 | . . . . . . 10 13 . Projectile . | . . . . . . . . . AOE 67 | . . . . . . . 34 33 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 2805 | 76 7 12 299 475 126 703 848 259 Wait 134 | . . . . 2 11 67 49 5 Move 2217 | 67 7 11 216 361 97 571 697 190 Hop . | . . . . . . . . . Pick Up 45 | 2 . . 9 14 . 6 12 2 Fast Attach 41 | 6 . . 7 2 1 6 7 12 Attach 20 | . . . . 4 2 1 5 8 Detach 13 | . . . 4 1 1 1 5 1 Swap 33 | 1 . . 2 10 3 9 4 4 Drop 53 | . . . 7 14 2 9 17 4 Fire 113 | . . . 51 43 . . 4 15 Melee 131 | . . . . 24 9 32 48 18 Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush 4 | . . 1 3 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 7) 127 | -10/Materials | Entered Mines 129 | -10/Mines | Discovered new exit (range 12) 147 | -10/Mines | Entered Materials 147 | -9/Materials | Evolved 2 slots: Utility x2 351 | -9/Materials | Build established: Mutant 571 | -9/Materials | Discovered new exit (range 16) 695 | -9/Materials | Entered another Materials area 695 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 951 | -8/Materials | Identified exit to Storage 998 | -8/Materials | Build established: Scavenger-Mutant 1407 | -8/Materials | Discovered new exit (range 16) 1493 | -8/Materials | Identified exit to Factory 1495 | -8/Materials | Entered Factory 1495 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1540 | -7/Factory | Build established: Scavenger-Gladiator 1602 | -7/Factory | Discovered new exit (range 16) 1621 | -7/Factory | Identified exit to Factory 1680 | -7/Factory | Entered another Factory area 1680 | -6/Factory | Evolved 2 slots: Utility x2 2075 | -6/Factory | Build established: Gladiator 2337 | -6/Factory | Spotted B-75 Beast 2508 | -6/Factory | Discovered new exit (range 4) 2512 | -6/Factory | Identified exit to Factory 2550 | -6/Factory | Build established: Scavenger-Gladiator 2556 | -6/Factory | Entered another Factory area 2556 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2836 | -5/Factory | Garrison activated, responded to threat 3136 | -5/Factory | Lost 4 parts (2n2u) 3207 | -5/Factory | Found Quantum Capacitor 3442 | -5/Factory | Discovered new exit (range 4) 3446 | -5/Factory | Discovered new exit (range 19) 3446 | -5/Factory | Identified exit to Factory 3603 | -5/Factory | Entered another Factory area 3603 | -4/Factory | Evolved 2 slots: Utility x2 3863 | -4/Factory | Lost 8 parts (3n3u2w) 3889 | -4/Factory | System corruption reached 10% 3948 | -4/Factory | Core integrity fell below 50% 3979 | -4/Factory | Core integrity fell below 20% 3980 | -4/Factory | Self-destructed Last Messages --------------- 03965_ Penetrated by Slug. 03966_ Wall collapses. 03969_ U-05 Engineer lays Concrete. 03969_ Penetrated by Slug. 03969_ U-05 Engineer lays Concrete. 03970_ U-05 Engineer builds a Wall. 03972_ Slug penetrates Wall. 03972_ Acquired 33 matter. 03974_ U-05 Engineer builds a Wall. 03975_ U-05 Engineer lays Concrete. 03975_ Penetrated by Slug. 03976_ Acquired Field Laser. 03976_ U-05 Engineer builds a Wall. 03978_ System corrupted: Matter fused (-10). 03978_ U-05 Engineer lays Concrete. 03978_ Penetrated by Slug. 03978_ Phase Gun destroyed. 03978_ Slug penetrates Wall. 03978_ Field Laser destroyed. 03980_ U-05 Engineer lays Concrete. 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" | | ???????????????????????## # ???? + " | | ???????????????????????## # ???? # " | | ???????????????????????## # ???? # | | ???????????????????????## # ???? # | | ???????????????????????## ##????## ##+####+####### | | ???????????????????????## ##????## ## # | | ???????????????????????## ##????## ## # | | ????????????????????????? ??????## ## # | | ????????????????????????? ?????????## # | | ????????????????????????? ?????????## """ """ # | | ????????????????????????? ?????????## """ """ # | | ????????????????????????? ????????? # """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 13 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictFrostBuckler Manual? 0 Play Time 00:25:14 Cumulative 166.0 hours Start 2025.01.19 @ 03:28:57 End 2025.01.19 @ 03:55:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4928a2df-b1fe-4e37-93f3-041a03858689