Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 20:57:40 Player: star Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (146) 730 Value Destroyed (4953) 4953 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (821) 821 TOTAL SCORE: 9784 Bonus ------- High Alert Combat Kills 766 Follower Combat Kills 107 Friendly Fire -52 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Hovering (80) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Backup Propulsion III > --- UTILITY (6) ------ Improved Signal Interpreter Salvage Targeting Computer Salvage Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Actuator Array > --- WEAPON (4) ------- Mace > --- INVENTORY (5) ---- Active Sensor Suite Microactuators Force Booster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Salvage Targeting Computer Targeting Computer Targeting Computer Weapon Cycler > --- WEAPON ----------- Gatling Laser Enhanced Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Flight Unit Improved Heat Sink Large Battery Medium Matter Pod Active Sensor Suite Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer Graphene Brace Hacking Suite Dynamic Insulation System Heavy EM Shotgun Heavy EM Shotgun Spread Laser Spread Laser Improved Assault Rifle Improved Grenade Launcher [Rating: 45] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Wheel Treads Medium Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Salvage Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Flak Gun Launcher Rocket Array Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 1 1 Weapon 2 | . . . . . . . 1 1 Parts Attached 102 | 7 8 3 9 2 . 4 28 41 Power 9 | 2 . 1 . . . . 1 5 Engine 6 | 2 . 1 . . . . 1 2 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 21 | 2 1 1 3 1 . 2 4 7 Treads 2 | . . . . . . . 1 1 Leg . | . . . . . . . . . Wheel 13 | 2 1 1 3 1 . 2 3 . Hover 5 | . . . . . . . . 5 Flight 1 | . . . . . . . . 1 Utility 26 | 1 3 1 2 1 . . 6 12 Device 10 | . . . . 1 . . 4 5 Storage 3 | 1 1 1 . . . . . . Processor 11 | . 2 . 2 . . . 1 6 Hackware 1 | . . . . . . . 1 . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 46 | 2 4 . 4 . . 2 17 17 Energy Gun 20 | . 3 . 4 . . . 9 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | 2 1 . . . . 2 8 5 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . . . . . 5 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 5 3 Parts Lost 37 | . 2 . 1 2 . 2 12 18 Power 3 | . . . . . . . 1 2 Propulsion 16 | . 2 . 1 1 . 2 4 6 Utility 4 | . . . . 1 . . 2 1 Weapon 14 | . . . . . . . 5 9 Highest Loss Streak 9 | . 2 . 1 1 . 1 9 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 86 92 99 99 100 92 92 83 Engine 6 | . 14 14 11 11 11 11 7 1 Treads 2 | . . . . . . . . 6 Wheel 9 | . 17 20 21 21 22 14 13 . Hover 1 | . . . . . . . . 2 Device 8 | . . . . 10 11 11 8 11 Storage 8 | . 14 14 11 11 11 11 9 4 Processor 24 | . 12 14 33 22 22 22 25 27 Energy Gun 12 | . 15 28 22 22 22 13 10 5 Ballistic Gun 10 | . 12 . . . . 8 16 13 Peak Build Rating 45 | 6 10 15 20 20 20 22 33 45 Average Rating 26 | 4 8 12 18 19 20 18 28 36 On Entrance 16 | . 6 10 15 19 20 20 22 32 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 13 31 50 50 51 51 52 63 62 Greatest Support 48 | 20 20 26 26 20 20 32 32 48 Greatest Overweight (x) 16 | . 8 3 4 2 2 16 16 8 Average Overweight (x) 1 | . 1 1 1 2 2 2 2 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 16 | 6 13 16 20 20 20 20 20 14 Most Carried 20 | 1 13 15 19 20 20 20 20 20 Average Carried 15 | . 8 14 15 19 20 20 19 13 Final Capacity 20 | 8 15 20 20 20 20 20 20 5 Final Carried 20 | 1 13 15 19 20 20 20 19 5 Class Distribution -------------------- 35% | Mutant 30% | Gunner 14% | Scavenger-Gunner 11% | Scavenger-Mutant 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2512 | 156 361 30 90 25 . 66 733 1051 Remotely . | . . . . . . . . . Salvage Created 5239 | . 366 243 462 186 . 370 1449 2163 Parts 320 | . 27 8 42 14 . 18 95 116 Haulers Intercepted 8 | . 1 . 3 . . . 3 1 Recyclers Shooed 3 | . . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 112 | . 10 2 12 6 . 7 30 45 Melee 11 | . . . . . . . . 11 Guns 85 | . 10 2 12 6 . 7 30 18 AOE 14 | . . . . . . . . 14 Classes Destroyed 18 | . 4 2 5 1 . 2 2 2 Worker 6 | . . . 1 . . . 1 4 Builder 7 | . 1 . . . . . 1 5 Tunneler 1 | . . . 1 . . . . . Hauler 8 | . 1 . 3 . . . 3 1 Recycler 7 | . . 2 . 1 . 2 1 1 Mechanic 2 | . . . . . . . . 2 Operator 5 | . . . 2 . . . 1 2 Watcher 3 | . . . 2 . . . . 1 Swarmer 16 | . 3 . 5 4 . . 4 . Grunt 66 | . 7 2 6 1 . 4 18 28 Brawler 3 | . . . . 1 . 1 . 1 Duelist 3 | . . . . . . 1 1 1 Sentry 8 | . . . 1 . . . 4 3 Specialist 4 | . . . . . . . 2 2 Hunter 6 | . . . . . . 1 . 5 Programmer 5 | . . . . . . . . 5 Heavy 1 | . . . . . . . 1 . Zionite 1 | . . 1 . . . . . . Best Kill Streak 11 | . 4 2 11 4 . 3 6 10 Combat Bots Only 8 | . 4 2 3 4 . 3 4 8 Max Kills in Single Turn 5 | . 1 1 2 1 . 1 2 5 Gunslinging 1 | . . . 1 . . . 1 1 Exploded 4 | . . . . . . . . 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 582 | . 59 4 26 12 . 38 109 334 Missed 183 | . 19 1 10 1 . 16 22 114 Damage Taken 5781 | . 498 46 189 102 . 351 1560 3035 Core 1410 | . 111 16 70 35 . 114 352 712 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 32 | . . . . . . . 32 . Core Remaining (%) 57 | 100 . 49 . . . 45 36 . Volleys Fired 246 | . 34 8 29 9 . 35 70 61 Largest 4 | . 2 2 2 2 . 2 3 4 Hottest 181 | . 130 130 130 130 . 85 158 181 Shots Fired 614 | . 68 15 57 18 . 71 203 182 Gun 597 | . 68 15 57 18 . 71 203 165 Cannon . | . . . . . . . . . Launcher 17 | . . . . . . . . 17 Special . | . . . . . . . . . Kinetic 327 | . 54 . . . . 36 108 129 Thermal 266 | . 14 15 57 18 . 35 95 32 Explosive 17 | . . . . . . . . 17 Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 19 | . 9 7 14 9 . 11 19 19 Robot Miss Streak 9 | . 7 5 6 6 . 4 9 6 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 1 . 1 1 . 2 3 5 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 Shots Hit Robots 520 | . 51 15 49 15 . 56 150 184 Core Hits 526 | . 30 23 76 22 . 56 166 153 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 9 | . . . . . . . 1 8 Burn 1 | . . . . . . . 1 . Destroy 1 | . . . . . . . . 1 Smash 3 | . . . . . . . . 3 Sever 4 | . . . . . . . . 4 Melee Attacks 63 | . . . . . . . . 63 Impact 15 | . . . . . . . . 15 Slashing 48 | . . . . . . . . 48 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . 7 Damage Inflicted 11587 | . 533 201 670 169 . 706 2586 6722 Guns 6986 | . 520 201 670 169 . 706 2586 2134 Cannons . | . . . . . . . . . Explosions 2567 | . . . . . . . . 2567 Melee 2014 | . . . . . . . . 2014 Ramming 20 | . 13 . . . . . . 7 Kinetic 3548 | . 366 . . . . 173 1409 1600 Thermal 3423 | . 154 201 670 169 . 533 1177 519 Explosive 2567 | . . . . . . . . 2567 Electromagnetic 15 | . . . . . . . . 15 Impact 356 | . . . . . . . . 356 Slashing 1658 | . . . . . . . . 1658 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 1 1 1 . 5 Average Corruption 2 | . . . . 1 1 1 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . 3 . 4 . 22 Message Errors 5 | . . . . 1 . 1 . 3 Matter Fused 5 | . . . . 1 . . . 4 Heat Flow Errors 7 | . . . . 1 . . . 6 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 . 1 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 433 | . . . . . . . . 433 Projectiles . | . . . . . . . . . Explosions 54 | . . . . . . . . 54 Melee 379 | . . . . . . . . 379 Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 383 | . 6 . . . . . . 377 Shots 13 | . . . . . . . . 13 Rammed 2 | . 1 . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 422 | . 274 276 422 165 . 93 315 384 Average Temperature 93 | . 70 113 150 80 . 30 62 104 Received Heat Transfer 1965 | . 222 45 81 12 . 189 585 831 Effects 8 | . 1 1 6 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 2 | . 1 . 1 . . . . . Interference 3 | . . 1 2 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 5012 | . 195 245 835 215 . 665 1927 930 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 1191 | . 327 117 484 247 . 220 574 1191 Initial 261 | . . 57 . 122 . . 85 261 Average 349 | . 207 93 282 212 . 131 345 494 Maximum Alert Level 4 | . 1 . 2 1 . 1 2 4 Low Security (%) 27 | 100 46 100 27 40 . 62 33 . Level 1 34 | . 53 . 40 59 . 37 25 38 Level 2 33 | . . . 31 . . . 41 52 Level 3 2 | . . . . . . . . 4 Level 4 1 | . . . . . . . . 4 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 2 . 3 . . . 5 18 Investigation 4 | . . . 1 . . . 1 2 Extermination 4 | . . . . . . . . 4 Reinforcement 13 | . 2 . 2 . . . 4 5 Assault 2 | . . . . . . . . 2 Garrison 5 | . . . . . . . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 8 | . 2 . 4 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 17 1 24 6 . 10 39 74 Peak Tracking Total 11 | . 5 1 5 4 . 3 5 11 Tactical Retreats 9 | . 2 . 2 . . 2 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . 2 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 14 | . . . . . . . . 14 Max in Single Turn 3 | . . . . . . . . 3 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 15 | . . . 2 . 1 . 7 5 Terminals 5 | . . . . . . . 4 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 3 | . . . . . . . 1 2 Total Hacks 40 | . . . 7 . 1 . 19 13 Successful 20 | . . . 6 . 1 . 11 2 Failed 20 | . . . 1 . . . 8 11 Catastrophic 6 | . . . . . . . 1 5 Database Lockouts . | . . . . . . . . . Manual 14 | . . . . . . . 11 3 Terminals 16 | . . . . . . . 12 4 Fabricators 4 | . . . . . . . . 4 Repair Stations 4 | . . . . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . 7 . . . 2 . Garrison Access 6 | . . . . . . . 1 5 Terminal Hacks 6 | . . . . . 1 . 4 1 Record 2 | . . . . . 1 . 1 . Robot Analysis 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . Hauler Manifests 2 | . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 6 . . . 2 . Insert Component 4 | . . . 3 . . . 1 . Analyze 4 | . . . 3 . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . 2 . Terminals 2 | . . . . . . . 2 . Botnet 2 | . . . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 12 | . . . 1 . . . 6 5 Full Trace Events 4 | . . . 1 . . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 22 | . . . . . . . 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . . 5 . . . . . . Largest Group 4 | . . 4 4 . . . . . Highest-Rated Group 71 | . . 71 71 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 50 | . . . 50 . . . . . Total Damage 344 | . . . 344 . . . . . Kills 6 | . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 5997 | 48 544 471 503 248 141 397 1098 2547 Spaces Moved 3165 | 48 380 367 341 194 129 211 516 979 Core 55 | 1 2 . . . . 4 6 42 Treads 590 | . . . . . . . 24 566 Legs . | . . . . . . . . . Wheels 2149 | 47 378 367 341 194 129 207 486 . Hover 364 | . . . . . . . . 364 Flight 7 | . . . . . . . . 7 Fastest Speed 50 | 50 80 105 105 110 110 110 110 50 Average Speed 150 | 79 110 114 108 110 110 133 143 218 Slowest Speed 850 | 80 450 125 145 110 110 850 850 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 62 76 34 42 50 34 48 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . 2 . 2 . 1 . . Spaces Dug 8 | . . . . . . . . 8 Terrain Destroyed 106 | . . . . . . . . 106 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 106 | . . . . . . . . 106 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 3853 | 54 441 406 413 210 128 264 722 1215 Wait 215 | . 9 21 30 3 . 10 81 61 Move 3157 | 47 379 366 340 193 128 210 515 979 Hop . | . . . . . . . . . Pick Up 48 | . 10 4 5 3 . 2 13 11 Fast Attach 32 | 6 2 1 3 . . 2 6 12 Attach 20 | . . . 2 2 . . 6 10 Detach 1 | . . . . . . . . 1 Swap 50 | 1 6 2 4 . . 2 16 19 Drop 30 | . . 4 . . . 3 15 8 Fire 246 | . 34 8 29 9 . 35 70 61 Melee 52 | . . . . . . . . 52 Ram 2 | . 1 . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 14) 112 | -10/Materials | Identified exit to Materials 267 | -10/Materials | Discovered exit to Materials (range 12) 328 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Entered Mines 598 | -10/Mines | Core integrity fell below 50% 768 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1018 | -10/Mines | Discovered exit to Materials (range 15) 1036 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1064 | -10/Mines | Entered Materials 1064 | -9/Materials | Accompanied by 4 allies 1064 | -9/Materials | Evolved 2 slots: Utility x2 1069 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1332 | -9/Materials | Discovered new exit (range 10) 1567 | -9/Materials | Entered Mines 1619 | -9/Mines | Learned Materials terminal intel 1810 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1810 | -9/Mines | Discovered new exit (range 5) 1815 | -9/Mines | Entered Exiles 1845 | -9/Exiles | Met 8R-AWN 1861 | -9/Exiles | Met EX-HEX 1872 | -9/Exiles | Build established: Scavenger-Mutant 1890 | -9/Exiles | Met EX-BIN 1905 | -9/Exiles | Met EX-DEC 1911 | -9/Exiles | Learned location of Zion (-6) 1943 | -9/Exiles | Discovered new exit (range 12) 1956 | -9/Exiles | Entered Mines 2178 | -8/Mines | Core integrity fell below 50% 2277 | -8/Mines | Discovered new exit (range 8) 2353 | -8/Mines | Entered Materials 2353 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2354 | -8/Materials | Loaded intel: 12 terminal locations 2527 | -8/Materials | Repaired Broken Spread Laser 2647 | -8/Materials | Build established: Gunner 2673 | -8/Materials | Discovered new exit (range 15) 3239 | -8/Materials | Discovered new exit (range 16) 3283 | -8/Materials | Core integrity fell below 50% 3336 | -8/Materials | Lost 9 parts (1p2n2u4w) 3372 | -8/Materials | Found Prototype Device 3451 | -8/Materials | Entered Factory 3451 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3646 | -7/Factory | Garrison activated, responded to threat 3661 | -7/Factory | Build established: Scavenger-Gunner 4109 | -7/Factory | Discovered new exit (range 16) 4536 | -7/Factory | Build established: Gunner 4634 | -7/Factory | Garrison activated, responded to threat 4770 | -7/Factory | Identified exit to Factory 5120 | -7/Factory | Cargo convoy interrupted 5148 | -7/Factory | Core integrity fell below 50% 5164 | -7/Factory | Lost 5 parts (1n4w) 5169 | -7/Factory | Destroyed 7 combat bots 5687 | -7/Factory | Build established: Gladiator 5729 | -7/Factory | Found Prototype Launcher 5729 | -7/Factory | Identified Rocket Array 5851 | -7/Factory | First assault squad dispatched 5862 | -7/Factory | Garrison activated, responded to threat 5866 | -7/Factory | Core integrity fell below 20% 5895 | -7/Factory | Lost 3 parts (2n1w) 5906 | -7/Factory | Destroyed 8 combat bots 5990 | -7/Factory | Discovered exit to Factory (range 10) 5998 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05973_ Rocket Array destroyed. 05974_ System corrupted: Mace rejected. 05974_ Acquired Mace. 05974_ U-05 Engineer lays Concrete. 05981_ Acquired Imp. Melee Analysis Suite. 05988_ Mic. Nuclear Core destroyed. 05990_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05990_ EXIT=FOUND: FACTORY 05990_ Knocked back. 05990_ C-17 Slicer knocked back. 05996_ Slammed into H-61 Shepherd. 05996_ Destabilizing: System interference. 05996_ Actuator Array temporarily disabled. 05996_ Imp. Melee Analysis Suite temporarily disabled. 05997_ Acquired 19 matter. 05998_ H-61 Shepherd calls for reinforcements. 05998_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05998_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ########???????????????????????????????????????? | | ????????????????????????????????????? | | ! ! #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | # ##########+##?????????????????????????? | | ?????????????????????????? | | +????????????????????????? | | #????????????????????????? | | [ # #######??# #????????????????????????? | | * " #??# #????????????????????????? | | " #??# #????????????????????????? | | " [/ #??#=#????????????????????????? | | "! [/ #??#*#????????????????????????? | | " //! #?##%#########????????????????? | | " #?#!|# #= % #######??????????? | | " ! ### ##@! #??????? | | # + */ < +??????? | | ######### ## ;#H #??????? | | ????????########### c## Y #######+#+???????? | | ?????????????????# ####g###????????????????? | | ?????????????????## #???c#??????????????????? | | ??????????????????# #??? #??????????????????? | | ??????????????????# ! #????#??????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????######???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 53 Targeting Accuracy 10 Melee Accuracy 12 Recoil Reduction 2 Force Boost 20 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Salvage Targeting Computer | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Flak Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingShrapnelBeamcaster Manual? 0 Play Time 00:42:30 Cumulative 118.1 hours Start 2024.10.17 @ 20:16:28 End 2024.10.17 @ 20:57:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d323244b-073c-425a-b7fa-293176635279