Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 20:57:40

Player: star

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (146)     730
Value Destroyed (4953)     4953
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (821)                821
              TOTAL SCORE: 9784

 Bonus
-------
High Alert Combat Kills    766
Follower Combat Kills      107
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             0/700
Matter                     201/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Hovering (80)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Backup Propulsion III
>          --- UTILITY (6) ------
  Improved Signal Interpreter
           Salvage Targeting Computer
           Salvage Targeting Computer
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Actuator Array
>          --- WEAPON (4) -------
           Mace
>          --- INVENTORY (5) ----
           Active Sensor Suite
           Microactuators
           Force Booster

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Salvage Targeting Computer
                Targeting Computer
                Targeting Computer
                Weapon Cycler
>               --- WEAPON -----------
                Gatling Laser
       Enhanced Autogun
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
                Flight Unit
       Improved Heat Sink
          Large Battery
         Medium Matter Pod
                Active Sensor Suite
                Salvage Targeting Computer
                Salvage Targeting Computer
                Salvage Targeting Computer
                Graphene Brace
                Hacking Suite
                Dynamic Insulation System
          Heavy EM Shotgun
          Heavy EM Shotgun
                Spread Laser
                Spread Laser
       Improved Assault Rifle
       Improved Grenade Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    Salvage Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Flak Gun
  Launcher                 Rocket Array
  Impact Weapon            Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   
Parts Attached             102  | 7   8   3   9   2   .   4   28  41  
  Power                    9    | 2   .   1   .   .   .   .   1   5   
    Engine                 6    | 2   .   1   .   .   .   .   1   2   
    Core                   3    | .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   1   1   3   1   .   2   4   7   
    Treads                 2    | .   .   .   .   .   .   .   1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   1   1   3   1   .   2   3   .   
    Hover                  5    | .   .   .   .   .   .   .   .   5   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  26   | 1   3   1   2   1   .   .   6   12  
    Device                 10   | .   .   .   .   1   .   .   4   5   
    Storage                3    | 1   1   1   .   .   .   .   .   .   
    Processor              11   | .   2   .   2   .   .   .   1   6   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   4   .   4   .   .   2   17  17  
    Energy Gun             20   | .   3   .   4   .   .   .   9   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   1   .   .   .   .   2   8   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   .   .   5   3   
Parts Lost                 37   | .   2   .   1   2   .   2   12  18  
  Power                    3    | .   .   .   .   .   .   .   1   2   
  Propulsion               16   | .   2   .   1   1   .   2   4   6   
  Utility                  4    | .   .   .   .   1   .   .   2   1   
  Weapon                   14   | .   .   .   .   .   .   .   5   9   
  Highest Loss Streak      9    | .   2   .   1   1   .   1   9   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   86  92  99  99  100 92  92  83  
  Engine                   6    | .   14  14  11  11  11  11  7   1   
  Treads                   2    | .   .   .   .   .   .   .   .   6   
  Wheel                    9    | .   17  20  21  21  22  14  13  .   
  Hover                    1    | .   .   .   .   .   .   .   .   2   
  Device                   8    | .   .   .   .   10  11  11  8   11  
  Storage                  8    | .   14  14  11  11  11  11  9   4   
  Processor                24   | .   12  14  33  22  22  22  25  27  
  Energy Gun               12   | .   15  28  22  22  22  13  10  5   
  Ballistic Gun            10   | .   12  .   .   .   .   8   16  13  
Peak Build Rating          45   | 6   10  15  20  20  20  22  33  45  
  Average Rating           26   | 4   8   12  18  19  20  18  28  36  
  On Entrance              16   | .   6   10  15  19  20  20  22  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  31  50  50  51  51  52  63  62  
  Greatest Support         48   | 20  20  26  26  20  20  32  32  48  
  Greatest Overweight (x)  16   | .   8   3   4   2   2   16  16  8   
  Average Overweight (x)   1    | .   1   1   1   2   2   2   2   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  
  Average Capacity         16   | 6   13  16  20  20  20  20  20  14  
  Most Carried             20   | 1   13  15  19  20  20  20  20  20  
  Average Carried          15   | .   8   14  15  19  20  20  19  13  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  5   
  Final Carried            20   | 1   13  15  19  20  20  20  19  5   

 Class Distribution 
--------------------
 35% | Mutant
 30% | Gunner
 14% | Scavenger-Gunner
 11% | Scavenger-Mutant
  6% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2512 | 156  361  30   90   25   .    66   733  1051 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5239 | .    366  243  462  186  .    370  1449 2163 
  Parts                    320  | .    27   8    42   14   .    18   95   116  
Haulers Intercepted        8    | .    1    .    3    .    .    .    3    1    
Recyclers Shooed           3    | .    .    1    .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  112  | .   10  2   12  6   .   7   30  45  
  Melee                    11   | .   .   .   .   .   .   .   .   11  
  Guns                     85   | .   10  2   12  6   .   7   30  18  
  AOE                      14   | .   .   .   .   .   .   .   .   14  
Classes Destroyed          18   | .   4   2   5   1   .   2   2   2   
  Worker                   6    | .   .   .   1   .   .   .   1   4   
  Builder                  7    | .   1   .   .   .   .   .   1   5   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   8    | .   1   .   3   .   .   .   3   1   
  Recycler                 7    | .   .   2   .   1   .   2   1   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   2   
  Operator                 5    | .   .   .   2   .   .   .   1   2   
  Watcher                  3    | .   .   .   2   .   .   .   .   1   
  Swarmer                  16   | .   3   .   5   4   .   .   4   .   
  Grunt                    66   | .   7   2   6   1   .   4   18  28  
  Brawler                  3    | .   .   .   .   1   .   1   .   1   
  Duelist                  3    | .   .   .   .   .   .   1   1   1   
  Sentry                   8    | .   .   .   1   .   .   .   4   3   
  Specialist               4    | .   .   .   .   .   .   .   2   2   
  Hunter                   6    | .   .   .   .   .   .   1   .   5   
  Programmer               5    | .   .   .   .   .   .   .   .   5   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Zionite                  1    | .   .   1   .   .   .   .   .   .   
Best Kill Streak           11   | .   4   2   11  4   .   3   6   10  
  Combat Bots Only         8    | .   4   2   3   4   .   3   4   8   
Max Kills in Single Turn   5    | .   1   1   2   1   .   1   2   5   
  Gunslinging              1    | .   .   .   1   .   .   .   1   1   
  Exploded                 4    | .   .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        582   | .    59   4    26   12   .    38   109  334  
  Missed                   183   | .    19   1    10   1    .    16   22   114  
Damage Taken               5781  | .    498  46   189  102  .    351  1560 3035 
  Core                     1410  | .    111  16   70   35   .    114  352  712  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   32    | .    .    .    .    .    .    .    32   .    
Core Remaining (%)         57    | 100  .    49   .    .    .    45   36   .    
Volleys Fired              246   | .    34   8    29   9    .    35   70   61   
  Largest                  4     | .    2    2    2    2    .    2    3    4    
  Hottest                  181   | .    130  130  130  130  .    85   158  181  
Shots Fired                614   | .    68   15   57   18   .    71   203  182  
  Gun                      597   | .    68   15   57   18   .    71   203  165  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    
  Launcher                 17    | .    .    .    .    .    .    .    .    17   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  327   | .    54   .    .    .    .    36   108  129  
  Thermal                  266   | .    14   15   57   18   .    35   95   32   
  Explosive                17    | .    .    .    .    .    .    .    .    17   
  Electromagnetic          4     | .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         19    | .    9    7    14   9    .    11   19   19   
  Robot Miss Streak        9     | .    7    5    6    6    .    4    9    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    .    1    1    .    2    3    5    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    1    
Shots Hit Robots           520   | .    51   15   49   15   .    56   150  184  
  Core Hits                526   | .    30   23   76   22   .    56   166  153  
  Critical Kills           2     | .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    2    
  Critical Strikes         9     | .    .    .    .    .    .    .    1    8    
    Burn                   1     | .    .    .    .    .    .    .    1    .    
    Destroy                1     | .    .    .    .    .    .    .    .    1    
    Smash                  3     | .    .    .    .    .    .    .    .    3    
    Sever                  4     | .    .    .    .    .    .    .    .    4    
Melee Attacks              63    | .    .    .    .    .    .    .    .    63   
  Impact                   15    | .    .    .    .    .    .    .    .    15   
  Slashing                 48    | .    .    .    .    .    .    .    .    48   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    7    
Damage Inflicted           11587 | .    533  201  670  169  .    706  2586 6722 
  Guns                     6986  | .    520  201  670  169  .    706  2586 2134 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    
  Explosions               2567  | .    .    .    .    .    .    .    .    2567 
  Melee                    2014  | .    .    .    .    .    .    .    .    2014 
  Ramming                  20    | .    13   .    .    .    .    .    .    7    
  Kinetic                  3548  | .    366  .    .    .    .    173  1409 1600 
  Thermal                  3423  | .    154  201  670  169  .    533  1177 519  
  Explosive                2567  | .    .    .    .    .    .    .    .    2567 
  Electromagnetic          15    | .    .    .    .    .    .    .    .    15   
  Impact                   356   | .    .    .    .    .    .    .    .    356  
  Slashing                 1658  | .    .    .    .    .    .    .    .    1658 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    1    1    1    .    5    
  Average Corruption       2     | .    .    .    .    1    1    1    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    .    3    .    4    .    22   
    Message Errors         5     | .    .    .    .    1    .    1    .    3    
    Matter Fused           5     | .    .    .    .    1    .    .    .    4    
    Heat Flow Errors       7     | .    .    .    .    1    .    .    .    6    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    2    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            433   | .    .    .    .    .    .    .    .    433  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               54    | .    .    .    .    .    .    .    .    54   
  Melee                    379   | .    .    .    .    .    .    .    .    379  
Knockbacks                 2     | .    .    .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      383   | .    6    .    .    .    .    .    .    377  
  Shots                    13    | .    .    .    .    .    .    .    .    13   
  Rammed                   2     | .    1    .    .    .    .    .    .    1    
Targets Rammed             2     | .    1    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        422   | .    274  276  422  165  .    93   315  384  
  Average Temperature      93    | .    70   113  150  80   .    30   62   104  
  Received Heat Transfer   1965  | .    222  45   81   12   .    189  585  831  
  Effects                  8     | .    1    1    6    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    1    .    1    .    .    .    .    .    
    Interference           3     | .    .    1    2    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    3    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    2    .    
  Heat Transferred         5012  | .    195  245  835  215  .    665  1927 930  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1191 | .    327  117  484  247  .    220  574  1191 
  Initial                  261  | .    .    57   .    122  .    .    85   261  
  Average                  349  | .    207  93   282  212  .    131  345  494  
Maximum Alert Level        4    | .    1    .    2    1    .    1    2    4    
  Low Security (%)         27   | 100  46   100  27   40   .    62   33   .    
  Level 1                  34   | .    53   .    40   59   .    37   25   38   
  Level 2                  33   | .    .    .    31   .    .    .    41   52   
  Level 3                  2    | .    .    .    .    .    .    .    .    4    
  Level 4                  1    | .    .    .    .    .    .    .    .    4    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    2    .    3    .    .    .    5    18   
  Investigation            4    | .    .    .    1    .    .    .    1    2    
  Extermination            4    | .    .    .    .    .    .    .    .    4    
  Reinforcement            13   | .    2    .    2    .    .    .    4    5    
  Assault                  2    | .    .    .    .    .    .    .    .    2    
  Garrison                 5    | .    .    .    .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   2   .   4   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              171  | .   17  1   24  6   .   10  39  74  
  Peak Tracking Total      11   | .   5   1   5   4   .   3   5   11  
  Tactical Retreats        9    | .   2   .   2   .   .   2   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   1   .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          14   | .   .   .   .   .   .   .   .   14  
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   3   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          15   | .   .   .   2   .   1   .   7   5   
  Terminals                5    | .   .   .   .   .   .   .   4   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   
Total Hacks                40   | .   .   .   7   .   1   .   19  13  
  Successful               20   | .   .   .   6   .   1   .   11  2   
  Failed                   20   | .   .   .   1   .   .   .   8   11  
    Catastrophic           6    | .   .   .   .   .   .   .   1   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   .   .   .   11  3   
  Terminals                16   | .   .   .   .   .   .   .   12  4   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   7   .   .   .   2   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   5   
Terminal Hacks             6    | .   .   .   .   .   1   .   4   1   
  Record                   2    | .   .   .   .   .   1   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   2   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   6   .   .   .   2   .   
  Insert Component         4    | .   .   .   3   .   .   .   1   .   
  Analyze                  4    | .   .   .   3   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   2   .   
  Terminals                2    | .   .   .   .   .   .   .   2   .   
    Botnet                 2    | .   .   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   
Hacking Detections         12   | .   .   .   1   .   .   .   6   5   
  Full Trace Events        4    | .   .   .   1   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     22   | .   .   .   .   .   .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   5   .   .   .   .   .   .   
  Largest Group            4    | .   .   4   4   .   .   .   .   .   
  Highest-Rated Group      71   | .   .   71  71  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   50  .   .   .   .   .   
  Total Damage             344  | .   .   .   344 .   .   .   .   .   
  Kills                    6    | .   .   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               5997 | 48   544  471  503  248  141  397  1098 2547 
Spaces Moved               3165 | 48   380  367  341  194  129  211  516  979  
  Core                     55   | 1    2    .    .    .    .    4    6    42   
  Treads                   590  | .    .    .    .    .    .    .    24   566  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   2149 | 47   378  367  341  194  129  207  486  .    
  Hover                    364  | .    .    .    .    .    .    .    .    364  
  Flight                   7    | .    .    .    .    .    .    .    .    7    
  Fastest Speed            50   | 50   80   105  105  110  110  110  110  50   
  Average Speed            150  | 79   110  114  108  110  110  133  143  218  
  Slowest Speed            850  | 80   450  125  145  110  110  850  850  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    62   76   34   42   50   34   48   25   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    .    1    1    1    1    1    .    
Scrap Searched             5    | .    .    2    .    2    .    1    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    .    .    8    
Terrain Destroyed          106  | .    .    .    .    .    .    .    .    106  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      106  | .    .    .    .    .    .    .    .    106  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      3853 | 54   441  406  413  210  128  264  722  1215 
  Wait                     215  | .    9    21   30   3    .    10   81   61   
  Move                     3157 | 47   379  366  340  193  128  210  515  979  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | .    10   4    5    3    .    2    13   11   
  Fast Attach              32   | 6    2    1    3    .    .    2    6    12   
  Attach                   20   | .    .    .    2    2    .    .    6    10   
  Detach                   1    | .    .    .    .    .    .    .    .    1    
  Swap                     50   | 1    6    2    4    .    .    2    16   19   
  Drop                     30   | .    .    4    .    .    .    3    15   8    
  Fire                     246  | .    34   8    29   9    .    35   70   61   
  Melee                    52   | .    .    .    .    .    .    .    .    52   
  Ram                      2    | .    1    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Discovered new exit (range 14)
  112 | -10/Materials | Identified exit to Materials
  267 | -10/Materials | Discovered exit to Materials (range 12)
  328 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Discovered new exit (range 15)
  593 | -10/Materials | Entered Mines
  598 | -10/Mines     | Core integrity fell below 50%
  768 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1018 | -10/Mines     | Discovered exit to Materials (range 15)
 1036 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1064 | -10/Mines     | Entered Materials
 1064 | -9/Materials  | Accompanied by 4 allies
 1064 | -9/Materials  | Evolved 2 slots: Utility x2
 1069 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1332 | -9/Materials  | Discovered new exit (range 10)
 1567 | -9/Materials  | Entered Mines
 1619 | -9/Mines      | Learned Materials terminal intel
 1810 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1810 | -9/Mines      | Discovered new exit (range 5)
 1815 | -9/Mines      | Entered Exiles
 1845 | -9/Exiles     | Met 8R-AWN
 1861 | -9/Exiles     | Met EX-HEX
 1872 | -9/Exiles     | Build established: Scavenger-Mutant
 1890 | -9/Exiles     | Met EX-BIN
 1905 | -9/Exiles     | Met EX-DEC
 1911 | -9/Exiles     | Learned location of Zion (-6)
 1943 | -9/Exiles     | Discovered new exit (range 12)
 1956 | -9/Exiles     | Entered Mines
 2178 | -8/Mines      | Core integrity fell below 50%
 2277 | -8/Mines      | Discovered new exit (range 8)
 2353 | -8/Mines      | Entered Materials
 2353 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2354 | -8/Materials  | Loaded intel: 12 terminal locations
 2527 | -8/Materials  | Repaired Broken Spread Laser
 2647 | -8/Materials  | Build established: Gunner
 2673 | -8/Materials  | Discovered new exit (range 15)
 3239 | -8/Materials  | Discovered new exit (range 16)
 3283 | -8/Materials  | Core integrity fell below 50%
 3336 | -8/Materials  | Lost 9 parts (1p2n2u4w)
 3372 | -8/Materials  | Found Prototype Device
 3451 | -8/Materials  | Entered Factory
 3451 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3646 | -7/Factory    | Garrison activated, responded to threat
 3661 | -7/Factory    | Build established: Scavenger-Gunner
 4109 | -7/Factory    | Discovered new exit (range 16)
 4536 | -7/Factory    | Build established: Gunner
 4634 | -7/Factory    | Garrison activated, responded to threat
 4770 | -7/Factory    | Identified exit to Factory
 5120 | -7/Factory    | Cargo convoy interrupted
 5148 | -7/Factory    | Core integrity fell below 50%
 5164 | -7/Factory    | Lost 5 parts (1n4w)
 5169 | -7/Factory    | Destroyed 7 combat bots
 5687 | -7/Factory    | Build established: Gladiator
 5729 | -7/Factory    | Found Prototype Launcher
 5729 | -7/Factory    | Identified Rocket Array
 5851 | -7/Factory    | First assault squad dispatched
 5862 | -7/Factory    | Garrison activated, responded to threat
 5866 | -7/Factory    | Core integrity fell below 20%
 5895 | -7/Factory    | Lost 3 parts (2n1w)
 5906 | -7/Factory    | Destroyed 8 combat bots
 5990 | -7/Factory    | Discovered exit to Factory (range 10)
 5998 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
05973_ Rocket Array destroyed.
05974_ System corrupted: Mace rejected.
05974_ Acquired Mace.
05974_ U-05 Engineer lays Concrete.
05981_ Acquired Imp. Melee Analysis Suite. <x2>
05988_ Mic. Nuclear Core destroyed.
05990_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
05990_ EXIT=FOUND: FACTORY
05990_ Knocked back.
05990_ C-17 Slicer knocked back.
05996_ Slammed into H-61 Shepherd.
05996_ Destabilizing: System interference.
05996_ Actuator Array temporarily disabled.
05996_ Imp. Melee Analysis Suite temporarily disabled.
05997_ Acquired 19 matter.
05998_ H-61 Shepherd calls for reinforcements.
05998_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
05998_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ########????????????????????????????????????????   |
|            ?????????????????????????????????????   |
| !    !     #????????????????????????????????????   |
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|            #????????????????????????????????????   |
|            #????????????????????????????????????   |
|            #????????????????????????????????????   |
| #        ##########+##??????????????????????????   |
|                       ??????????????????????????   |
|                       +?????????????????????????   |
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| *       "        #??# #?????????????????????????   |
|         "        #??# #?????????????????????????   |
|         "   [/   #??#=#?????????????????????????   |
|         "!  [/   #??#*#?????????????????????????   |
|         "   //!  #?##%#########?????????????????   |
|         "        #?#!|# #= %  #######???????????   |
|         "     !  ###   ##@!             #???????   |
|         #        +      */ <            +???????   |
| #########        ##    ;#H              #???????   |
| ????????###########   c##  Y  #######+#+????????   |
| ?????????????????#     ####g###?????????????????   |
| ?????????????????##    #???c#???????????????????   |
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| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             225
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                53
Targeting Accuracy         10
Melee Accuracy             12
Recoil Reduction           2
Force Boost                20
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
 Salvage Targeting Computer | -9/Materials | Scanalyzed
               Spread Laser | -9/Materials | Scanalyzed
                   Flak Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingShrapnelBeamcaster
  Manual?         0
Play Time         00:42:30
  Cumulative      118.1 hours
  Start           2024.10.17 @ 20:16:28
  End             2024.10.17 @ 20:57:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          200
  Rogue           200
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          59
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d323244b-073c-425a-b7fa-293176635279