Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 15:45:27 Player: Scringis Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (940) 940 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2970 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 73/300 Energy 24/100 System Corruption 1% Temperature Critical (717) Movement Walking (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VSS Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Heavy Particle Gun > --- INVENTORY (10) --- VSS Leg VSS Leg Advanced Weight Redist. System Reaction Control System Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- VSS Leg VSS Leg Advanced Weight Redist. System Reaction Control System Improved Light Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Parts Attached 30 | 6 1 3 8 12 Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . . 4 6 Treads 7 | 2 . . 3 2 Leg 4 | . . . . 4 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 4 | 1 1 . 1 1 Device . | . . . . . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 2 . 1 2 5 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 1 1 2 Ballistic Cannon 3 | . . . 1 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 15 | . . 1 6 8 Power 2 | . . 1 . 1 Propulsion 4 | . . . 2 2 Utility 1 | . . . . 1 Weapon 8 | . . . 4 4 Highest Loss Streak 7 | . . 1 4 7 To Critical Strikes . | . . . . . Average Backups 1 | . 1 1 1 2 Power . | . 1 . . . Propulsion . | . . . . . Utility . | . . . . 1 Weapon . | . . 1 . . Tool/Special . | . . . . . Unused Backups 4 | 1 . . . 3 Power . | . . . . . Propulsion 2 | 1 . . . 1 Utility 2 | . . . . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 74 | . 85 68 63 87 Engine 8 | . 14 9 6 8 Treads 20 | . 28 22 18 17 Leg 2 | . . . . 7 Storage 10 | . 14 11 11 9 Processor 5 | . . . 5 9 Protection 2 | . . . . 7 Ballistic Gun 19 | . 28 26 18 13 Ballistic Cannon 4 | . . . 2 12 Peak Build Rating 27 | 6 6 8 10 27 Average Rating 9 | 4 6 6 7 17 On Entrance 5 | . 6 6 8 8 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 34 | 13 18 21 23 34 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 3 | . . . 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 5 | 2 3 3 3 5 Average Carried 1 | . 1 1 1 2 Final Capacity 10 | 8 10 10 10 10 Final Carried 5 | 1 2 1 1 5 Class Distribution -------------------- 58% | Mutant 27% | Gunner 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 869 | 164 57 109 381 158 Remotely . | . . . . . Salvage Created 1038 | . 117 109 543 269 Parts 79 | . 8 9 42 20 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 24 | . 5 2 11 6 Guns 15 | . 5 2 7 1 Cannons 9 | . . . 4 5 Classes Destroyed 8 | . 2 1 4 1 Worker 2 | . . . 2 . Builder 1 | . . . . 1 Hauler 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 4 | . . . 2 2 Swarmer 6 | . 3 . 3 . Grunt 8 | . 2 . 4 2 Sentry 10 | . . 2 4 4 Best Kill Streak 4 | . 3 1 4 2 Combat Bots Only 3 | . 3 1 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 256 | . 19 18 136 83 Missed 68 | . 8 5 43 12 Hits 188 | . 11 13 93 71 Projectile 188 | . 11 13 93 71 Critical Strikes 10 | . . 2 5 3 Damage Taken 2892 | . 121 184 1156 1431 Core 875 | . 12 30 268 565 Absorbed by Shields 49 | . . . 49 . Core Remaining (%) 73 | 100 95 . 25 . Volleys Fired 118 | . 19 12 57 30 Largest 4 | . 2 3 3 4 Hottest 138 | . 40 63 63 138 Shots Fired 249 | . 38 26 102 83 Gun 199 | . 38 26 82 53 Cannon 50 | . . . 20 30 Launcher . | . . . . . Special . | . . . . . Kinetic 230 | . 38 26 102 64 Thermal 19 | . . . . 19 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 5 16 14 15 Robot Miss Streak 4 | . 3 2 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 162 | . 20 20 65 57 Core Hits 60 | . 9 6 28 17 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 8 | . . 1 3 4 Destroy 2 | . . 1 1 . Blast 6 | . . . 2 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2357 | . 205 209 888 1055 Guns 1590 | . 196 209 610 575 Cannons 716 | . . . 278 438 Explosions . | . . . . . Melee . | . . . . . Ramming 51 | . 9 . . 42 Kinetic 2106 | . 196 209 888 813 Thermal 200 | . . . . 200 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 1 Average Corruption 3 | . . . 3 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 10 . Message Errors 4 | . . . 4 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 5 | . . . 5 . Projectiles 5 | . . . 5 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . 2 5 Impact 1 | . . . . 1 Kinetic 6 | . . . 2 4 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 7 | . 1 . . 6 Kicked 5 | . . . . 5 Crushed 1 | . . . . 1 Highest Temperature 717 | . 12 6 139 717 Average Temperature 176 | . 6 4 40 241 Received Heat Transfer 1105 | . 42 99 397 567 Effects 13 | . . . . 13 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 407 | . . . . 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 96 | . 60 30 96 63 Initial 32 | . . 12 8 32 Average 21 | . 23 7 28 18 Influence Increases 748 | . 120 60 361 207 Destroy 0b10 Robot/C 480 | . 100 40 220 120 Destroy 0b10 Robot/NC 50 | . . . 35 15 Destroy Leader 162 | . 20 20 68 54 Successful Hack 7 | . . . 7 . Disable Machine 30 | . . . 15 15 Destroy Structure 4 | . . . 1 3 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 748 | . 90 70 304 284 Entered New Map 75 | . . 18 12 45 Time Decay 558 | . 90 52 237 179 Lost Part 115 | . . . 55 60 Squads Dispatched 5 | . 2 . 2 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 10 3 15 15 Peak Tracking Total 6 | . 3 2 4 6 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 1 . 5 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 3 | . . . 2 1 Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 7 | . . . 5 2 Successful 2 | . . . 1 1 Failed 5 | . . . 4 1 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 2 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1673 | 72 249 182 702 468 Spaces Moved 796 | 41 118 88 308 241 Core 38 | 6 . . 32 . Treads 684 | 35 118 88 276 167 Legs 74 | . . . . 74 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 90 Average Speed 155 | 143 160 160 164 140 Slowest Speed 270 | 160 160 160 240 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 38 14 47 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1030 | 55 144 107 413 311 Wait 15 | . 3 1 7 4 Move 792 | 40 117 87 307 241 Hop . | . . . . . Pick Up 34 | 8 2 2 8 14 Fast Attach . | . . . . . Attach 23 | 6 . 3 6 8 Detach . | . . . . . Swap 9 | . 1 1 3 4 Drop 9 | 1 1 1 2 4 Fire 118 | . 19 12 57 30 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . . . 5 Crush 2 | . 1 . . 1 Escape Stasis 23 | . . . 23 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 3) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Weapon x2 485 | -9/Materials | Discovered new exit (range 9) 504 | -9/Materials | Entered Storage 732 | -9/Storage | Build established: Gunner 957 | -9/Storage | Lost 4 parts (2n2w) 961 | -9/Storage | Core integrity fell below 50% 1063 | -9/Storage | Build established: Mutant 1191 | -9/Storage | Discovered new exit (range 10) 1206 | -9/Storage | Entered Materials 1206 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1666 | -8/Materials | Core integrity fell below 50% 1673 | -8/Materials | Core integrity fell below 20% 1675 | -8/Materials | Core destroyed Last Messages --------------- 01662_ Overheating: Core damaged (-66). 01664_ Overheating: Energy bleed (-6). 01665_ Overheating: Core damaged (-88). 01665_ Carbon-fiber Leg destroyed. 01665_ K-01 Serf collects debris. 01666_ Overheating: Energy bleed (-10). 01668_ Slug penetrates Wall. 01669_ K-01 Serf collects debris. 01670_ Overheating: Matter decay (-9). 01671_ Overheating: Core damaged (-88). 01671_ Broken VSS Leg destroyed. 01671_ Slug penetrates Wall. 01672_ Overheating: Matter decay (-21). 01672_ K-01 Serf collects debris. 01673_ Overheating: Med. Storage Unit damaged (-41). 01673_ G-47 Trooper heat damages Aluminum Leg. 01674_ Slug penetrates Wall. 01674_ Assault Cannon destroyed. 01675_ Overheating: Core damaged (-82). 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" ??????????????? | | ????????????????????????? ^??????????????? | | ????????????????????????? #????????????????### | | ?????????????????????????##?###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 271 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonInsulationLattice Manual? 0 Play Time 00:11:31 Cumulative 30.6 hours Start 2025.10.29 @ 15:36:49 End 2025.10.29 @ 15:45:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 097a6b0e-64e5-4128-a8be-4ef42a5a6d32