Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 11:45:00 Player: P9H Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2605) 2605 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6075 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 124/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Light Nuclear Core High-capacity Battery (250) Large Matter Pod (150) Energy Filter Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Thermic Laser Phase Cannon Autogun Chainsword > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Micro Nuclear Core Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Coolant Injector High-capacity Battery Large Matter Pod Advanced Sensor Array Advanced Melee Analysis Suite Matter Filter Energy Filter Microactuators Jamming Amplifier Advanced ECM Suite Reaction Control System Improved Medium Armor Plating EM Disruption Field Improved Field Recycling Unit Thermic Laser Great Axe Spear [Rating: 67] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 4 | . . 1 1 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 94 | 8 4 21 9 26 26 Power 22 | 1 . 2 2 8 9 Engine 11 | 1 . 2 1 2 5 Core 11 | . . . 1 6 4 Reactor . | . . . . . . Propulsion 16 | 4 . 2 2 3 5 Treads 12 | 2 . . 2 3 5 Leg . | . . . . . . Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 2 9 3 8 3 Device 11 | . 1 3 . 5 2 Storage 4 | 1 1 1 . 1 . Processor 4 | . . 2 1 1 . Hackware . | . . . . . . Protection 7 | . . 3 2 1 1 Artifact . | . . . . . . Weapon 30 | 2 2 8 2 7 9 Energy Gun 6 | 1 . . 1 1 3 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 12 | 1 1 4 1 3 2 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . 3 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 1 1 . . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 69 | . 2 13 5 9 40 Power 11 | . . 1 1 1 8 Propulsion 16 | . 2 2 2 2 8 Utility 27 | . . 7 2 3 15 Weapon 15 | . . 3 . 3 9 Highest Loss Streak 23 | . 2 4 3 3 23 To Critical Strikes . | . . . . . . Average Backups 22 | 3 10 17 24 24 23 Power 3 | 1 1 4 4 3 2 Propulsion 3 | 1 1 . 3 4 3 Utility 9 | . 2 4 6 10 13 Weapon 6 | 1 5 8 10 6 4 Tool/Special . | . . . . . . Unused Backups 22 | . 2 . . 9 11 Power 5 | . . . . 3 2 Propulsion . | . . . . . . Utility 13 | . . . . 5 8 Weapon 4 | . 2 . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 98 88 97 99 94 Engine 8 | . 14 10 12 6 7 Core 6 | . . . 4 7 9 Treads 13 | . 6 17 6 14 12 Wheel 2 | . 20 2 10 . . Device 17 | . 12 10 . 18 24 Storage 7 | . 14 11 9 7 5 Processor 3 | . . 1 5 3 5 Protection 4 | . . 1 21 6 . Energy Gun 3 | . 1 . 8 5 2 Energy Cannon 1 | . . . . 3 1 Ballistic Gun 12 | . 22 20 10 11 8 Ballistic Cannon 1 | . . . . 1 4 Impact Weapon 3 | . 3 8 7 3 . Slashing Weapon 3 | . . . . 3 5 Peak Build Rating 67 | 6 8 13 22 49 67 Average Rating 35 | 3 7 10 18 36 54 On Entrance 15 | . 6 8 13 20 43 Naked Turns . | . . . . . . Heaviest Build 134 | 12 29 98 106 117 134 Greatest Support 50 | 20 40 46 40 43 50 Greatest Overweight (x) 36 | . 9 9 10 5 36 Average Overweight (x) 2 | . . 2 4 2 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 24 | 6 14 24 25 25 24 Most Carried 25 | 6 15 25 25 25 25 Average Carried 22 | 4 11 17 24 24 23 Final Capacity 25 | 8 15 25 25 25 5 Final Carried 25 | 4 15 25 25 25 5 Class Distribution -------------------- 29% | Scavenger-Tank 26% | Scavenger-Skirmisher 18% | Mutant 11% | Scavenger-Mutant 9% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2028 | 174 113 298 205 906 332 Remotely . | . . . . . . Salvage Created 2566 | . 151 465 176 1090 684 Parts 184 | . 18 43 6 74 43 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 9 17 5 20 17 Melee 8 | . . . . 4 4 Guns 38 | . 9 10 5 10 4 Cannons 12 | . . . . 6 6 AOE 9 | . . 7 . . 2 Classes Destroyed 12 | . 3 3 1 2 3 Worker 7 | . . 1 1 3 2 Builder 12 | . . 3 . 8 1 Operator 1 | . . . . 1 . Watcher 2 | . 1 . . . 1 Swarmer 26 | . 8 8 3 3 4 Cutter 3 | . . . . . 3 Grunt 22 | . 1 8 . 10 3 Brawler 1 | . . . . . 1 Sentry 4 | . . 1 1 1 1 Specialist 2 | . . . . . 2 Hunter 4 | . . . 1 2 1 Programmer 6 | . . . . 4 2 Best Kill Streak 6 | . 4 6 4 6 5 Combat Bots Only 4 | . 4 4 4 4 4 Max Kills in Single Turn 4 | . 1 4 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 3 | . . 3 . . 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 661 | . 54 124 63 158 262 Missed 166 | . 14 35 14 38 65 Hits 495 | . 40 89 49 120 197 Melee 18 | . . . . . 18 Projectile 477 | . 40 89 49 120 179 AOE 1 | . . . 1 . . Critical Strikes 21 | . . 2 1 7 11 Part Disruptions 2 | . . . . 1 1 Damage Taken 8258 | . 518 1372 698 1844 3826 Core 1724 | . 117 333 123 258 893 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 53 16 77 63 . Volleys Fired 173 | . 17 39 18 57 42 Largest 4 | . 2 3 2 4 4 Hottest 225 | . 40 80 78 126 225 Shots Fired 394 | . 34 75 31 149 105 Gun 323 | . 34 67 31 117 74 Cannon 63 | . . . . 32 31 Launcher 8 | . . 8 . . . Special . | . . . . . . Kinetic 267 | . 34 67 13 102 51 Thermal 89 | . . . 18 17 54 Explosive 8 | . . 8 . . . Electromagnetic 30 | . . . . 30 . Robot Hit Streak 11 | . 7 6 11 11 9 Robot Miss Streak 5 | . 3 5 1 4 4 Penetration Max 1 | . . . 1 . . Secondary Targets 6 | . 3 2 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 311 | . 26 43 28 138 76 Core Hits 176 | . 13 39 9 67 48 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 13 | . . . 1 2 10 Burn 8 | . . . . 1 7 Smash 1 | . . . 1 . . Sever 4 | . . . . 1 3 Melee Attacks 197 | . 18 36 8 80 55 Impact 88 | . 18 36 8 26 . Slashing 100 | . . . . 54 46 Piercing 9 | . . . . . 9 Sneak Attacks 17 | . . . 1 16 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 6721 | . 293 982 465 3033 1948 Guns 3008 | . 257 390 410 1085 866 Cannons 1113 | . . . . 544 569 Explosions 858 | . . 592 . . 266 Melee 1727 | . 36 . 40 1404 247 Ramming 15 | . . . 15 . . Kinetic 2493 | . 257 390 222 1086 538 Thermal 1497 | . . . 188 146 1163 Explosive 592 | . . 592 . . . Electromagnetic 397 | . . . . 397 . Impact 275 | . 36 . 40 199 . Slashing 1343 | . . . . 1205 138 Piercing 109 | . . . . . 109 Highest Corruption 10 | . . 10 . 4 2 Average Corruption 3 | . . 10 . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 66 | . . 22 . 32 12 Message Errors 14 | . . 1 . 10 3 Matter Fused 13 | . . 5 . 6 2 Heat Flow Errors 12 | . . 4 . 7 1 Energy Discharges 9 | . . 2 . 3 4 Data Loss (minor) 9 | . . 3 . 4 2 Data Loss (major) 1 | . . 1 . . . Misfires 5 | . . 3 . 2 . Alerts 1 | . . 1 . . . Misdirections 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 510 | . . 47 40 281 142 Projectiles 14 | . . . . 14 . Explosions 168 | . . 47 . . 121 Melee 328 | . . . 40 267 21 Knockbacks 23 | . . . . 11 12 Impact 1 | . . . . 1 . Kinetic 18 | . . . . 9 9 Secondary 4 | . . . . 1 3 Self-Inflicted Damage 449 | . . 320 15 . 114 Shots 8 | . . 6 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 452 | . . 263 244 452 317 Average Temperature 109 | . . 83 90 135 98 Received Heat Transfer 867 | . . 162 75 417 213 Effects 14 | . . . 3 11 . Shutdowns 3 | . . . . 3 . Energy Bleed 3 | . . . . 3 . Interference 7 | . . . 3 4 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 1 2 . Impact Corruptions 4 | . . . 2 2 . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . . . 3 . 7 Heat Transferred 3743 | . . . 555 481 2707 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 88 | 100 100 82 100 92 82 Level 1 11 | . . 17 . 7 17 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 331 | . 137 331 125 300 303 Initial 144 | . . 36 124 . 144 Average 69 | . 51 92 58 52 90 Influence Increases 2347 | . 235 603 157 649 703 Destroy 0b10 Robot/C 1360 | . 180 340 100 400 340 Destroy 0b10 Robot/NC 110 | . 5 20 5 60 20 Destroy Leader 314 | . 42 60 30 100 82 Disable Machine 195 | . . 45 15 15 120 Destroy Structure 233 | . 8 78 7 44 96 Partial Spotted 45 | . . 15 . 15 15 Lose Combat Pursuer 90 | . . 45 . 15 30 Influence Decreases 2287 | . 148 394 453 353 939 Entered New Map 375 | . . 51 172 . 152 Time Decay 1295 | . 128 253 231 296 387 Lost Part 617 | . 20 90 50 57 400 Squads Dispatched 18 | . 1 2 . 7 8 Investigation 2 | . . . . 1 1 Extermination 6 | . . . . 4 2 Reinforcement 10 | . 1 2 . 2 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 12 | . 1 5 1 1 4 Communications Jammed 22 | . . . . . 22 Distress Signals 17 | . . . . . 17 Times Spotted 117 | . 11 31 11 31 33 Peak Tracking Total 8 | . 4 8 5 5 5 Tactical Retreats 9 | . . 3 . 1 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . 3 1 1 8 Max in Single Turn 5 | . . 2 1 1 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 5641 | . 338 507 . 2750 2046 Optics 2712 | . . . . 716 1996 Terrain 227 | . . 227 . . . Structural 2034 | . . . . 2034 . Seismic 618 | . 338 280 . . . Jamming 2045 | . . . . . 2045 ECM 2383 | . . . . 716 1667 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6726 | 64 362 925 504 2789 2082 Spaces Moved 1909 | 61 197 253 198 687 513 Core 21 | 11 1 . . . 9 Treads 1478 | . 50 183 54 687 504 Legs . | . . . . . . Wheels 410 | 50 146 70 144 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 140 140 320 50 Average Speed 276 | 74 113 262 201 326 331 Slowest Speed 1850 | 80 500 480 320 570 1850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . 2 . . . . Cave-ins Triggered 3 | . 1 1 . 1 . Exploration Rate (%) 19 | 3 29 23 23 25 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 107 | . 11 18 4 42 32 Terrain Destroyed 259 | . 11 102 4 42 100 Melee 107 | . 11 18 4 42 32 Projectile 5 | . . . . . 5 AOE 147 | . . 84 . . 63 Terrain Rammed 1 | . . . 1 . . Walls Destroyed 1 | . . . 1 . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2762 | 79 275 384 259 1025 740 Wait 204 | . 15 6 4 126 53 Move 1904 | 60 196 252 197 686 513 Hop . | . . . . . . Pick Up 114 | 10 18 25 10 23 28 Fast Attach 15 | . . 1 5 4 5 Attach 71 | 7 4 15 7 11 27 Detach 1 | 1 . . . . . Swap 33 | 1 3 9 4 12 4 Drop 50 | . 4 1 5 26 14 Fire 173 | . 17 39 18 57 42 Melee 196 | . 18 36 8 80 54 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Crushed by falling debris 306 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 11) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 797 | -9/Materials | Crushed by falling debris 797 | -9/Materials | System corruption reached 10% 828 | -9/Materials | Lost 3 parts (2u1w) 1181 | -9/Materials | Core integrity fell below 50% 1274 | -9/Materials | Core integrity fell below 20% 1310 | -9/Materials | Lost 4 parts (1p2u1w) 1326 | -9/Materials | Discovered new exit (range 4) 1352 | -9/Materials | Entered another Materials area 1352 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1691 | -8/Materials | Lost 3 parts (1p2n) 1805 | -8/Materials | Discovered new exit (range 15) 1856 | -8/Materials | Entered Factory 1856 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2150 | -7/Factory | Build established: Scavenger-Tank 2527 | -7/Factory | Crushed by falling debris 2558 | -7/Factory | Lost 3 parts (1n1u1w) 4225 | -7/Factory | Build established: Scavenger-Skirmisher 4453 | -7/Factory | Discovered new exit (range 20) 4645 | -7/Factory | Entered another Factory area 4645 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5698 | -6/Factory | Cargo convoy interrupted 5984 | -6/Factory | Build established: Infiltrator-Skirmisher 6124 | -6/Factory | Lost 3 parts (3w) 6311 | -6/Factory | Lost 3 parts (2p1w) 6555 | -6/Factory | Lost 5 parts (1p2u2w) 6603 | -6/Factory | Lost 4 parts (1p1n1u1w) 6651 | -6/Factory | Core integrity fell below 50% 6710 | -6/Factory | Released all parts (3) 6713 | -6/Factory | Core integrity fell below 20% 6727 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- broken. 06710_ Reaction Control System crushed and broken. 06710_ Adv. Sensor Array crushed and broken. 06710_ EM Disruption Field crushed and broken. 06710_ Imp. Field Recycling Unit crushed and broken. 06710_ Jamming Amplifier crushed and broken. 06710_ Adv. ECM Suite crushed and broken. 06710_ Acquired Blade Saw. 06712_ Blade Saw destroyed. 06712_ Knocked back. 06712_ Acquired Spear. 06713_ K-01 Serf collects debris. 06719_ H-61 Shepherd calls for reinforcements. 06719_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06719_ K-01 Serf collects debris. 06722_ Knocked back. 06723_ K-01 Serf collects debris. 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