Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.03 @ 14:50:31 Player: Klevski Result: Destroyed by as-27614 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (4209) 4209 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1623) 1623 TOTAL SCORE: 10492 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 264 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 95/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Cooling System Experimental Signal Interpreter Experimental Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Experimental Sensor Array Reactive Plating Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Glidesys I > --- UTILITY ---------- Improved Cooling System Large Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Zionite Light Carapace Makeshift Armor Plating > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Improved Deuterium Engine Zionite Light DM Reactor Experimental Sensor Array Experimental Targeting Computer Weapon Cycler Improved Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Improved Medium Armor Plating Reactive Plating Hardlight Generator Heavy Particle Gun Zionite Laser-S Zionite Phaser-S Bore Cannon [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . 2 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 130 | 6 5 3 26 . 32 12 12 4 11 19 Power 10 | 1 . 2 3 . 2 . . 1 . 1 Engine 9 | 1 . 2 3 . 2 . . 1 . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 22 | 2 . . 7 . 8 1 . 1 . 3 Treads 17 | 2 . . 4 . 8 1 . 1 . 1 Leg 4 | . . . 3 . . . . . . 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 60 | 1 3 1 9 . 11 8 8 2 10 7 Device 24 | . . 1 3 . 7 5 5 2 1 . Storage 3 | 1 2 . . . . . . . . . Processor 13 | . 1 . 2 . 2 1 . . 7 . Hackware . | . . . . . . . . . . . Protection 20 | . . . 4 . 2 2 3 . 2 7 Artifact . | . . . . . . . . . . . Weapon 38 | 2 2 . 7 . 11 3 4 . 1 8 Energy Gun 18 | 2 . . . . 9 1 . . 1 5 Energy Cannon 8 | . . . 3 . 1 2 2 . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 5 | . 2 . 3 . . . . . . . Launcher 7 | . . . 1 . 1 . 2 . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 1 . . 1 . 1 6 8 Parts Lost 36 | . 1 1 5 . 11 . . . 1 17 Power 3 | . . 1 . . 1 . . . . 1 Propulsion 12 | . . . 3 . 3 . . . . 6 Utility 13 | . . . 1 . 4 . . . 1 7 Weapon 8 | . 1 . 1 . 3 . . . . 3 Highest Loss Streak 11 | . 1 1 3 . 7 . . . 1 11 To Critical Strikes 2 | . . . . . 2 . . . . . Average Slot Usage (%) 98 | . 98 99 97 100 98 98 100 100 99 88 Engine 8 | . 14 13 11 11 8 7 7 7 7 3 Treads 21 | . 28 28 17 22 26 23 23 23 23 6 Device 13 | . . . 8 11 17 21 22 23 17 9 Storage 9 | . 14 14 11 11 9 7 7 7 7 6 Processor 14 | . 13 14 13 11 9 9 15 15 20 23 Protection 8 | . . . 10 11 9 12 7 7 6 10 Energy Gun 5 | . 7 . . . 12 4 7 7 7 11 Energy Cannon 6 | . . . 11 22 4 10 6 7 7 . Ballistic Cannon 4 | . 20 28 8 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 14 33 34 45 45 53 66 55 52 53 51 Greatest Support 63 | 40 40 40 43 43 63 60 60 60 60 60 Greatest Overweight (x) 15 | . . . 4 1 1 1 . . . 15 Average Overweight (x) . | . . . . 1 . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 14 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 8 14 14 15 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 14 14 15 15 15 15 15 15 15 3 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 2315 | 193 239 275 643 . 306 120 209 45 17 268 Remotely . | . . . . . . . . . . . Salvage Created 4705 | . 379 48 1023 45 1766 805 157 76 . 406 Parts 233 | . 23 2 59 7 76 35 9 2 . 20 Haulers Intercepted 11 | . 2 . 4 . 3 2 . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 10 2 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 105 | . 10 2 21 3 33 13 5 3 . 15 Guns 26 | . 5 . . . 11 2 1 2 . 5 Cannons 51 | . 3 2 19 3 12 9 2 1 . . AOE 24 | . 2 . 2 . 7 1 2 . . 10 Classes Destroyed 15 | . 5 . 3 . 1 4 . . . 2 Worker 4 | . 1 . . . 2 1 . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 11 | . 2 . 4 . 3 2 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 12 | . 2 . 3 . 5 2 . . . . Swarmer 26 | . 6 1 . 3 7 3 3 3 . . Grunt 38 | . 4 1 12 . 17 4 . . . . Brawler 2 | . . . 1 . 1 . . . . . Duelist 2 | . . . . . 1 1 . . . . Sentry 17 | . . . 8 . 7 1 1 . . . Hunter 2 | . . . . . . 2 . . . . Programmer 3 | . . . . . . 2 1 . . . Z-Light 11 | . . . . . . . . . . 11 Assembled 3 | . . . . . . . . . . 3 Best Kill Streak 8 | . 4 1 3 3 8 6 3 3 . 6 Combat Bots Only 6 | . 4 1 3 3 6 4 3 3 . 6 Max Kills in Single Turn 4 | . 3 1 2 1 4 3 2 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . 2 . 2 . 4 1 2 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Damage Taken 8208 | . 459 233 1251 53 2106 652 150 154 . 3150 Core 1145 | . 84 . 137 7 205 62 34 8 . 608 Absorbed by Shields 260 | . . . . . 56 148 . 56 . . Redirected to Shielding 184 | . . . . . . . . . . 184 Regen/Repaired (Parts) 174 | . . . . . 174 . . . . . Core Remaining (%) 73 | 100 . 66 . 64 62 . . . . . Volleys Fired 359 | . 49 9 70 5 107 56 9 8 . 46 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 136 | . 80 78 136 136 136 120 115 115 . 120 Shots Fired 639 | . 90 18 128 10 177 112 15 16 . 73 Gun 240 | . 53 . . . 86 30 6 8 . 57 Cannon 377 | . 37 18 126 10 90 82 6 8 . . Launcher 22 | . . . 2 . 1 . 3 . . 16 Special . | . . . . . . . . . . . Kinetic 149 | . 37 18 94 . . . . . . . Thermal 304 | . . . 24 10 118 82 12 16 . 42 Explosive 22 | . . . 2 . 1 . 3 . . 16 Electromagnetic 149 | . 53 . 8 . 58 30 . . . . Phasic 15 | . . . . . . . . . . 15 Robot Hit Streak 17 | . 9 3 9 3 14 17 6 2 . 13 Robot Miss Streak 8 | . 8 3 5 8 3 7 1 2 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 398 | . 44 8 69 3 132 79 7 7 . 49 Core Hits 215 | . 20 3 32 3 69 34 7 3 . 44 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | . 2 . 6 . 5 . 1 . . 4 Burn 9 | . . . . . 5 . 1 . . 3 Blast 8 | . 2 . 6 . . . . . . . Intensify 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11746 | . 1010 176 1787 133 3238 2068 304 154 . 2876 Guns 3301 | . 388 . . . 1257 501 59 61 . 1035 Cannons 5301 | . 334 176 1585 133 1516 1368 96 93 . . Explosions 3144 | . 288 . 202 . 465 199 149 . . 1841 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1824 | . 334 176 1314 . . . . . . . Thermal 5217 | . 288 . 226 133 2088 1567 155 154 . 606 Explosive 2341 | . . . 202 . 149 . 149 . . 1841 Electromagnetic 1935 | . 388 . 45 . 1001 501 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 429 | . . . . . . . . . . 429 Highest Corruption 2 | . . . . . . 2 2 2 2 . Average Corruption 2 | . . . . . . 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . . . . . 5 19 3 1 . Message Errors 11 | . . . . . . 2 8 1 . . Matter Fused 7 | . . . . . . . 7 . . . Heat Flow Errors 3 | . . . . . . . 2 1 . . Energy Discharges 5 | . . . . . . 3 . 1 1 . Data Loss (minor) 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 283 | . 105 . 13 3 39 49 28 . . 46 Projectiles 118 | . 24 . 13 3 29 49 . . . . Explosions 165 | . 81 . . . 10 . 28 . . 46 Melee . | . . . . . . . . . . . Knockbacks 10 | . 2 2 6 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 10 | . 2 2 6 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 245 | . 72 . . . 155 18 . . . . Shots 6 | . 1 . . . 4 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 314 | . 252 101 314 210 297 111 243 192 208 253 Average Temperature 67 | . 76 48 66 109 76 37 54 55 104 78 Received Heat Transfer 2514 | . 84 81 585 . 872 221 12 . . 659 Effects 6 | . 3 . 3 . . . . . . . Interference 6 | . 3 . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . 3 1 . . . . Combat Hostiles 4 | . . . . . 3 1 . . . . Parts Fried 12 | . 2 . . . 6 4 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 16 | . . . 2 . 3 8 1 . . 2 Heat Transferred 8542 | . 300 . 407 222 4002 2172 333 259 . 847 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . 4 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 487 | . 409 236 487 115 404 325 . . . . Initial 183 | . . 37 . 115 27 183 . . . . Average 209 | . 197 60 299 88 248 201 . . . . Maximum Alert Level 2 | . 2 1 2 . 2 1 . . . . Low Security (%) 45 | 100 30 98 7 100 32 63 . . . . Level 1 48 | . 66 1 82 . 57 36 . . . . Level 2 5 | . 3 . 9 . 10 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 . 2 . 4 4 . . . . Investigation 2 | . 1 . . . 1 . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 8 | . 1 . 2 . 3 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 8 | . 1 . 3 . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 17 9 44 3 49 30 4 3 . 14 Peak Tracking Total 7 | . 7 3 6 3 7 7 3 3 . 5 Tactical Retreats 12 | . 2 . 2 . 7 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . . . 2 . 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 11 | . 2 . 4 . 4 . . . . 1 Max in Single Turn 2 | . 1 . 1 . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 30 | . 5 . 9 . 12 4 . . . . Terminals 18 | . 3 . 7 . 7 1 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 3 | . . . . . 2 1 . . . . Recycling Units 5 | . 2 . 1 . 2 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 97 | . 15 . 28 . 43 11 . . . . Successful 53 | . 6 . 13 . 30 4 . . . . Failed 42 | . 9 . 14 . 12 7 . . . . Catastrophic 4 | . . . 2 . 1 1 . . . . Database Lockouts 2 | . . . 1 . 1 . . . . . Manual 56 | . 14 . 16 . 15 6 . . 5 . Terminals 53 | . 9 . 16 . 25 3 . . . . Fabricators 6 | . . . . . . 6 . . . . Repair Stations 9 | . . . . . 7 2 . . . . Recycling Units 18 | . 6 . 5 . 7 . . . . . Scanalyzers 11 | . . . 7 . 4 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 2 . 6 . 14 . . . . . Record 2 | . . . . . 2 . . . . . Robot Analysis 4 | . 1 . 1 . 2 . . . . . Prototype ID Bank 5 | . . . 2 . 3 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 4 | . 1 . 1 . 2 . . . . . Hauler Manifests 3 | . . . 1 . 2 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . . 6 1 . . . . Scan Component 4 | . . . . . 3 1 . . . . Repair 3 | . . . . . 3 . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 5 | . . . 3 . 2 . . . . . Insert Component 3 | . . . 2 . 1 . . . . . Analyze 2 | . . . 1 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 17 | . 4 . 3 . 7 3 . . . . Terminals 5 | . 2 . 2 . 1 . . . . . Botnet 5 | . 2 . 2 . 1 . . . . . Fabricators 3 | . . . . . . 3 . . . . Fabnet 2 | . . . . . . 2 . . . . Haulers 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 2 . 1 . 6 . . . . . Monitor 1 | . . . . . 1 . . . . . Reject 2 | . . . . . 2 . . . . . Recyclers 1 | . . . . . 1 . . . . . Mask 4 | . 1 . 1 . 2 . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 5 . 9 . 10 4 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . Time 213 | . . . . . 213 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 6 | . . 6 . . . . . . . . Largest Group 5 | . . 5 3 . . . . . . . Highest-Rated Group 85 | . . 85 53 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 57 | . . 36 21 . . . . . . . Total Damage 645 | . . 357 288 . . . . . . . Kills 15 | . . 11 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 4 | . 1 . 1 . 2 . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 13865 | 90 860 1098 2302 717 2276 1599 1259 479 1999 1186 Spaces Moved 6578 | 51 423 645 879 293 1019 664 683 260 1207 454 Core 24 | 3 . . . . . . . . . 21 Treads 6147 | 48 423 645 733 293 1019 664 683 260 1207 172 Legs 386 | . . . 146 . . . . . . 240 Wheels . | . . . . . . . . . . . Hover 21 | . . . . . . . . . . 21 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 160 160 163 50 Average Speed 182 | 153 160 160 227 240 160 209 160 160 163 226 Slowest Speed 800 | 160 160 160 400 240 240 240 160 163 163 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 65 | 3 59 99 83 89 84 23 85 42 88 64 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . 1 1 . 1 . . . . . . Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . Scrap Searched 9 | . . 3 . 1 . . 2 1 2 . Spaces Dug 31 | . . . . . . . 31 . . . Terrain Destroyed 190 | . 12 3 19 . 45 5 39 . . 67 Melee . | . . . . . . . . . . . Projectile 20 | . 2 3 2 . 13 . . . . . AOE 170 | . 10 . 17 . 32 5 39 . . 67 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total 7848 | 60 517 697 1060 298 1488 796 832 311 1242 547 Wait 553 | . 22 26 37 1 278 27 127 35 . . Move 6568 | 50 422 644 878 292 1018 663 682 259 1206 454 Hop . | . . . . . . . . . . . Pick Up 117 | 4 14 8 25 . 26 18 1 2 8 11 Fast Attach 48 | 6 1 . 8 . 14 2 . . 8 9 Attach 33 | . 2 1 11 . 10 1 1 1 2 4 Detach 3 | . . . . . 1 . . . 1 1 Swap 50 | . 2 2 7 . 8 9 11 3 2 6 Drop 117 | . 5 7 24 . 26 20 1 3 15 16 Fire 359 | . 49 9 70 5 107 56 9 8 . 46 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 12) 505 | -10/Materials | Discovered new exit (range 9) 740 | -10/Materials | Discovered new exit (range 9) 936 | -10/Materials | Identified exit to Mines 951 | -10/Materials | Entered Mines 956 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 991 | -10/Mines | Learned location of 2 exits from Materials 1173 | -10/Mines | Discovered new exit (range 3) 1174 | -10/Mines | Identified exit to Materials 1485 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1490 | -10/Mines | Found Prototype Device 1891 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1891 | -10/Mines | Discovered new exit (range 5) 1914 | -10/Mines | Discovered exit to Materials (range 7) 1918 | -10/Mines | Received a Mining Laser from a helpful Derelict 1969 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2048 | -10/Mines | Identified Exp. Sensor Array 2049 | -10/Mines | Entered Materials 2049 | -9/Materials | Accompanied by 3 allies 2049 | -9/Materials | Evolved 2 slots: Utility x2 2050 | -9/Materials | Identified exit to Materials 2050 | -9/Materials | Identified exit to Mines 2801 | -9/Materials | Lost 3 parts (1n1u1w) 3259 | -9/Materials | Discovered exit to Materials (range 4) 3393 | -9/Materials | Central database locked down 4351 | -9/Materials | Entered Mines 4354 | -9/Mines | Learned location of Storage (-7) 4384 | -9/Mines | Met a Derelict bent on vengeance 4553 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4597 | -9/Mines | Identified exit to Zion 5051 | -9/Mines | Discovered exit to Materials (range 8) 5068 | -9/Mines | Entered Materials 5068 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5461 | -8/Materials | Lost 7 parts (1p2n2u2w) 5847 | -8/Materials | Discovered new exit (range 13) 6042 | -8/Materials | Repaired Broken Exp. Sensor Array 6214 | -8/Materials | Discovered new exit (range 3) 6688 | -8/Materials | Repaired Lgt. Treads 6740 | -8/Materials | Repaired Hvy. Ion Engine 7151 | -8/Materials | Central database locked down 7344 | -8/Materials | Entered Factory 7344 | -7/Factory | Evolved 2 slots: Utility x2 7849 | -7/Factory | Discovered new exit (range 12) 8492 | -7/Factory | Discovered new exit (range 6) 8499 | -7/Factory | Identified exit to Lower Caves 8712 | -7/Factory | Discovered new exit (range 10) 8724 | -7/Factory | Identified exit to Factory 8769 | -7/Factory | Build established: Scavenger-Mutant 8943 | -7/Factory | Entered Lower Caves 9026 | -7/Lower Caves | Encountered a Warlord checkpoint 9041 | -7/Lower Caves | Learned Factory emergency access door positions 9043 | -7/Lower Caves | Identified exit to Lower Caves 9603 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10202 | -7/Lower Caves | Entered another Lower Caves area 10565 | -7/Lower Caves | Discovered exit to Zion (range 5) 10681 | -7/Lower Caves | Entered Zion 10740 | -7/Zion | System corruption cleaned by Quarantine Array 10869 | -7/Zion | Learned Factory emergency access door positions 10895 | -7/Zion | Received a visual enhancement algorithm 11122 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11285 | -7/Zion | Found Prototype Processor 11285 | -7/Zion | Identified Exp. Targeting Computer 11289 | -7/Zion | Found Prototype Processor 11289 | -7/Zion | Identified Exp. Melee Analysis Suite 11299 | -7/Zion | Found Prototype Processor 11299 | -7/Zion | Identified Exp. Target Analyzer 11304 | -7/Zion | Found Prototype Processor 11304 | -7/Zion | Identified Spectral Analyzer 11309 | -7/Zion | Found Prototype Processor 11309 | -7/Zion | Identified Exp. Signal Interpreter 11313 | -7/Zion | Found Exp. Signal Interpreter 11318 | -7/Zion | Found Exp. Target Analyzer 11326 | -7/Zion | Found Exp. Targeting Computer 11331 | -7/Zion | Found Prototype Hackware 11582 | -7/Zion | Opened final containment barrier to the Deep Caves 11584 | -7/Zion | Build established: Mutant 12105 | -7/Zion | Discovered new exit (range 8) 12116 | -7/Zion | Identified exit to Proximity Caves 12677 | -7/Zion | Discovered new exit (range 3) 12677 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12679 | -7/Zion | Identified exit to Deep Caves 12680 | -7/Zion | Entered Deep Caves 12829 | -7/Deep Caves | Attacked by Z-Imprinter 12863 | -7/Deep Caves | Destroyed Z-Imprinter 12890 | -7/Deep Caves | Lost 3 parts (2n1u) 12961 | -7/Deep Caves | Z-Facility disabled 12984 | -7/Deep Caves | Found Prototype Protection 12984 | -7/Deep Caves | Identified Zio. Weapon Casing 13125 | -7/Deep Caves | Lost 3 parts (2n1u) 13318 | -7/Deep Caves | Found Zio. Weapon Casing 13336 | -7/Deep Caves | Found Zio. Weapon Casing 13341 | -7/Deep Caves | Found Prototype Protection 13810 | -7/Deep Caves | Spotted as-27614 13825 | -7/Deep Caves | Core integrity fell below 50% 13851 | -7/Deep Caves | Identified Zio. Heavy Carapace 13858 | -7/Deep Caves | Core integrity fell below 20% 13866 | -7/Deep Caves | Destroyed by as-27614 with Assembled Focal Cannon Last Messages --------------- 13818_ as-27614: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 13820_ Zio. Glidesys I destroyed. 13828_ Lrg. Storage Unit destroyed. 13836_ as-27614 suffers critical hit (Intensify). 13839_ Destroyed Prototype Device. 13840_ as-27614 GOLEM Unit beginning Prototype Device integration. 13841_ as-27614 Prototype Device integration complete. 13846_ Zio. Weapon Casing destroyed. 13850_ Mak. Armor Plating destroyed. 13850_ Zio. Phaser-S destroyed. 13851_ Identified Zio. Heavy Carapace. 13852_ Acquired 56 matter. 13856_ Acquired Zio. Phaser-S. 13857_ Zio. Heavy Carapace destroyed. 13860_ Zio. Composite Leg I destroyed. 13860_ Zio. Laser-S destroyed. 13860_ Exp. Target Analyzer destroyed. 13863_ Zio. Phaser-S destroyed. 13863_ Zio. Light DM Reactor destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????! ??????????????????????????? | | ???????????????? ##????????????????????????? | | ????????????? #??????? ????????????????? | | ??????????? ! h #??????? ????????????????? | | ????????? * = l #??????? ????? ?????????? | | ??????? = ! #??????? ????? #??? ?? | | ??????? * ! #??????? ????? #?? ? | | ?????? = #??????? #???? #?? | | ?????? = #??????? #??## ??? | | ?????" = = ##?????# #??# ??? ? | | ?????" s = ##????# #??# ???? ? | | ????? [ ! "#????# #??# #???? ? | | ????" [ ! #?????# #??# #???? ?? | | ????" h ####### ##?# #????# ?? | | ????" [ ;#?# #????# #?? | | ??????" G ! *! @ #??# #????# #?? | | ????" [ ![ #?## ###### #?? | | ?????" !!! ####### ### ## #?# | | ????" ! #?????# # ### | | ????"" ##?????# | | ????" # ; "#?????###### ### | | ????? #### ## ## ###??????????## ##?### | | ?????"" #????# ?# ####?????????????####????##### | | ?????? ??????#??# ?????????????????????????????# | | ??????#????????????#?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 500 Resistance: KI 20 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 10 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ChainActuatorMantle Manual? 0 Play Time 02:44:40 Cumulative 145.0 hours Start 2022.12.03 @ 11:26:05 End 2022.12.03 @ 14:50:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4e21b22-bba4-48ef-a021-bf46f820bb3f