Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.03 @ 14:50:31

Player: Klevski

Result: Destroyed by as-27614 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (132)     660
Value Destroyed (4209)     4209
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1623)               1623
              TOTAL SCORE: 10492

 Bonus
-------
High Alert Combat Kills    59
Follower Combat Kills      264
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     136/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (7) ------
      Improved Cooling System
  Experimental Signal Interpreter
  Experimental Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
       Zionite Light DM Reactor
  Experimental Sensor Array
               Reactive Plating

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Zionite Composite Leg I
       Zionite Glidesys I
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
  Experimental Signal Interpreter
  Experimental Targeting Computer
  Experimental Target Analyzer
       Zionite Light Carapace
     Makeshift Armor Plating
>              --- WEAPON -----------
       Zionite Laser-S
       Zionite Phaser-S
>              --- INVENTORY --------
      Improved Deuterium Engine
       Zionite Light DM Reactor
  Experimental Sensor Array
  Experimental Targeting Computer
               Weapon Cycler
      Improved Reaction Control System
       Zionite Weapon Casing
       Zionite Weapon Casing
      Improved Medium Armor Plating
               Reactive Plating
               Hardlight Generator
         Heavy Particle Gun
       Zionite Laser-S
       Zionite Phaser-S
               Bore Cannon
[Rating: 79]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Zionite Glidesys I
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | 6   5   3   26  .   32  12  12  4   11  19  
  Power                    10   | 1   .   2   3   .   2   .   .   1   .   1   
    Engine                 9    | 1   .   2   3   .   2   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               22   | 2   .   .   7   .   8   1   .   1   .   3   
    Treads                 17   | 2   .   .   4   .   8   1   .   1   .   1   
    Leg                    4    | .   .   .   3   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | 1   3   1   9   .   11  8   8   2   10  7   
    Device                 24   | .   .   1   3   .   7   5   5   2   1   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   
    Processor              13   | .   1   .   2   .   2   1   .   .   7   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   .   .   4   .   2   2   3   .   2   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   .   7   .   11  3   4   .   1   8   
    Energy Gun             18   | 2   .   .   .   .   9   1   .   .   1   5   
    Energy Cannon          8    | .   .   .   3   .   1   2   2   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   2   .   3   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   1   .   1   .   2   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   1   .   .   1   .   1   6   8   
Parts Lost                 36   | .   1   1   5   .   11  .   .   .   1   17  
  Power                    3    | .   .   1   .   .   1   .   .   .   .   1   
  Propulsion               12   | .   .   .   3   .   3   .   .   .   .   6   
  Utility                  13   | .   .   .   1   .   4   .   .   .   1   7   
  Weapon                   8    | .   1   .   1   .   3   .   .   .   .   3   
  Highest Loss Streak      11   | .   1   1   3   .   7   .   .   .   1   11  
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  99  97  100 98  98  100 100 99  88  
  Engine                   8    | .   14  13  11  11  8   7   7   7   7   3   
  Treads                   21   | .   28  28  17  22  26  23  23  23  23  6   
  Device                   13   | .   .   .   8   11  17  21  22  23  17  9   
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   6   
  Processor                14   | .   13  14  13  11  9   9   15  15  20  23  
  Protection               8    | .   .   .   10  11  9   12  7   7   6   10  
  Energy Gun               5    | .   7   .   .   .   12  4   7   7   7   11  
  Energy Cannon            6    | .   .   .   11  22  4   10  6   7   7   .   
  Ballistic Cannon         4    | .   20  28  8   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 14  33  34  45  45  53  66  55  52  53  51  
  Greatest Support         63   | 40  40  40  43  43  63  60  60  60  60  60  
  Greatest Overweight (x)  15   | .   .   .   4   1   1   1   .   .   .   15  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   12  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 4   14  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 1   8   14  14  15  14  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   14  14  15  15  15  15  15  15  15  3   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           2315 | 193  239  275  643  .    306  120  209  45   17   268  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4705 | .    379  48   1023 45   1766 805  157  76   .    406  
  Parts                    233  | .    23   2    59   7    76   35   9    2    .    20   
Haulers Intercepted        11   | .    2    .    4    .    3    2    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    10   2    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  105  | .   10  2   21  3   33  13  5   3   .   15  
  Guns                     26   | .   5   .   .   .   11  2   1   2   .   5   
  Cannons                  51   | .   3   2   19  3   12  9   2   1   .   .   
  AOE                      24   | .   2   .   2   .   7   1   2   .   .   10  
Classes Destroyed          15   | .   5   .   3   .   1   4   .   .   .   2   
  Worker                   4    | .   1   .   .   .   2   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   11   | .   2   .   4   .   3   2   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  12   | .   2   .   3   .   5   2   .   .   .   .   
  Swarmer                  26   | .   6   1   .   3   7   3   3   3   .   .   
  Grunt                    38   | .   4   1   12  .   17  4   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Sentry                   17   | .   .   .   8   .   7   1   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   .   .   
  Z-Light                  11   | .   .   .   .   .   .   .   .   .   .   11  
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           8    | .   4   1   3   3   8   6   3   3   .   6   
  Combat Bots Only         6    | .   4   1   3   3   6   4   3   3   .   6   
Max Kills in Single Turn   4    | .   3   1   2   1   4   3   2   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   2   .   4   1   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               8208  | .    459  233  1251 53   2106 652  150  154  .    3150 
  Core                     1145  | .    84   .    137  7    205  62   34   8    .    608  
  Absorbed by Shields      260   | .    .    .    .    .    56   148  .    56   .    .    
  Redirected to Shielding  184   | .    .    .    .    .    .    .    .    .    .    184  
  Regen/Repaired (Parts)   174   | .    .    .    .    .    174  .    .    .    .    .    
Core Remaining (%)         73    | 100  .    66   .    64   62   .    .    .    .    .    
Volleys Fired              359   | .    49   9    70   5    107  56   9    8    .    46   
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    2    
  Hottest                  136   | .    80   78   136  136  136  120  115  115  .    120  
Shots Fired                639   | .    90   18   128  10   177  112  15   16   .    73   
  Gun                      240   | .    53   .    .    .    86   30   6    8    .    57   
  Cannon                   377   | .    37   18   126  10   90   82   6    8    .    .    
  Launcher                 22    | .    .    .    2    .    1    .    3    .    .    16   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  149   | .    37   18   94   .    .    .    .    .    .    .    
  Thermal                  304   | .    .    .    24   10   118  82   12   16   .    42   
  Explosive                22    | .    .    .    2    .    1    .    3    .    .    16   
  Electromagnetic          149   | .    53   .    8    .    58   30   .    .    .    .    
  Phasic                   15    | .    .    .    .    .    .    .    .    .    .    15   
  Robot Hit Streak         17    | .    9    3    9    3    14   17   6    2    .    13   
  Robot Miss Streak        8     | .    8    3    5    8    3    7    1    2    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           398   | .    44   8    69   3    132  79   7    7    .    49   
  Core Hits                215   | .    20   3    32   3    69   34   7    3    .    44   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    2    .    6    .    5    .    1    .    .    4    
    Burn                   9     | .    .    .    .    .    5    .    1    .    .    3    
    Blast                  8     | .    2    .    6    .    .    .    .    .    .    .    
    Intensify              1     | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11746 | .    1010 176  1787 133  3238 2068 304  154  .    2876 
  Guns                     3301  | .    388  .    .    .    1257 501  59   61   .    1035 
  Cannons                  5301  | .    334  176  1585 133  1516 1368 96   93   .    .    
  Explosions               3144  | .    288  .    202  .    465  199  149  .    .    1841 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1824  | .    334  176  1314 .    .    .    .    .    .    .    
  Thermal                  5217  | .    288  .    226  133  2088 1567 155  154  .    606  
  Explosive                2341  | .    .    .    202  .    149  .    149  .    .    1841 
  Electromagnetic          1935  | .    388  .    45   .    1001 501  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   429   | .    .    .    .    .    .    .    .    .    .    429  
Highest Corruption         2     | .    .    .    .    .    .    2    2    2    2    .    
  Average Corruption       2     | .    .    .    .    .    .    2    2    2    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    .    5    19   3    1    .    
    Message Errors         11    | .    .    .    .    .    .    2    8    1    .    .    
    Matter Fused           7     | .    .    .    .    .    .    .    7    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    2    1    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    3    .    1    1    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            283   | .    105  .    13   3    39   49   28   .    .    46   
  Projectiles              118   | .    24   .    13   3    29   49   .    .    .    .    
  Explosions               165   | .    81   .    .    .    10   .    28   .    .    46   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    2    2    6    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    2    2    6    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      245   | .    72   .    .    .    155  18   .    .    .    .    
  Shots                    6     | .    1    .    .    .    4    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        314   | .    252  101  314  210  297  111  243  192  208  253  
  Average Temperature      67    | .    76   48   66   109  76   37   54   55   104  78   
  Received Heat Transfer   2514  | .    84   81   585  .    872  221  12   .    .    659  
  Effects                  6     | .    3    .    3    .    .    .    .    .    .    .    
    Interference           6     | .    3    .    3    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    3    1    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    3    1    .    .    .    .    
  Parts Fried              12    | .    2    .    .    .    6    4    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    .    .    2    .    3    8    1    .    .    2    
  Heat Transferred         8542  | .    300  .    407  222  4002 2172 333  259  .    847  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    1    .    .    .    4    2    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             487  | .   409 236 487 115 404 325 .   .   .   .   
  Initial                  183  | .   .   37  .   115 27  183 .   .   .   .   
  Average                  209  | .   197 60  299 88  248 201 .   .   .   .   
Maximum Alert Level        2    | .   2   1   2   .   2   1   .   .   .   .   
  Low Security (%)         45   | 100 30  98  7   100 32  63  .   .   .   .   
  Level 1                  48   | .   66  1   82  .   57  36  .   .   .   .   
  Level 2                  5    | .   3   .   9   .   10  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   2   .   4   4   .   .   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            8    | .   1   .   2   .   3   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           8    | .   1   .   3   .   2   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              173  | .   17  9   44  3   49  30  4   3   .   14  
  Peak Tracking Total      7    | .   7   3   6   3   7   7   3   3   .   5   
  Tactical Retreats        12   | .   2   .   2   .   7   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            5    | .   .   .   2   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          11   | .   2   .   4   .   4   .   .   .   .   1   
  Max in Single Turn       2    | .   1   .   1   .   2   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          30   | .   5   .   9   .   12  4   .   .   .   .   
  Terminals                18   | .   3   .   7   .   7   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   2   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                97   | .   15  .   28  .   43  11  .   .   .   .   
  Successful               53   | .   6   .   13  .   30  4   .   .   .   .   
  Failed                   42   | .   9   .   14  .   12  7   .   .   .   .   
    Catastrophic           4    | .   .   .   2   .   1   1   .   .   .   .   
  Database Lockouts        2    | .   .   .   1   .   1   .   .   .   .   .   
  Manual                   56   | .   14  .   16  .   15  6   .   .   5   .   
  Terminals                53   | .   9   .   16  .   25  3   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   7   2   .   .   .   .   
  Recycling Units          18   | .   6   .   5   .   7   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   7   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   2   .   6   .   14  .   .   .   .   .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   1   .   2   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   2   .   3   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             4    | .   1   .   1   .   2   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   2   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   6   1   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   3   1   .   .   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   3   .   2   .   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   4   .   3   .   7   3   .   .   .   .   
  Terminals                5    | .   2   .   2   .   1   .   .   .   .   .   
    Botnet                 5    | .   2   .   2   .   1   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   2   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   1   .   6   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   1   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   2   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   
    Mask                   4    | .   1   .   1   .   2   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   5   .   9   .   10  4   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   .   .   .   
  Time                     213  | .   .   .   .   .   213 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Total Allies               6    | .   .   6   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   3   .   .   .   .   .   .   .   
  Highest-Rated Group      85   | .   .   85  53  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               57   | .   .   36  21  .   .   .   .   .   .   .   
  Total Damage             645  | .   .   357 288 .   .   .   .   .   .   .   
  Kills                    15   | .   .   11  4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       4    | .   1   .   1   .   2   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               13865 | 90   860  1098 2302 717  2276 1599 1259 479  1999 1186 
Spaces Moved               6578  | 51   423  645  879  293  1019 664  683  260  1207 454  
  Core                     24    | 3    .    .    .    .    .    .    .    .    .    21   
  Treads                   6147  | 48   423  645  733  293  1019 664  683  260  1207 172  
  Legs                     386   | .    .    .    146  .    .    .    .    .    .    240  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    21    | .    .    .    .    .    .    .    .    .    .    21   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  160  160  160  160  163  50   
  Average Speed            182   | 153  160  160  227  240  160  209  160  160  163  226  
  Slowest Speed            800   | 160  160  160  400  240  240  240  160  163  163  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 3    59   99   83   89   84   23   85   42   88   64   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     3     | .    1    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             9     | .    .    3    .    1    .    .    2    1    2    .    
Spaces Dug                 31    | .    .    .    .    .    .    .    31   .    .    .    
Terrain Destroyed          190   | .    12   3    19   .    45   5    39   .    .    67   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20    | .    2    3    2    .    13   .    .    .    .    .    
  AOE                      170   | .    10   .    17   .    32   5    39   .    .    67   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      7848 | 60   517  697  1060 298  1488 796  832  311  1242 547  
  Wait                     553  | .    22   26   37   1    278  27   127  35   .    .    
  Move                     6568 | 50   422  644  878  292  1018 663  682  259  1206 454  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117  | 4    14   8    25   .    26   18   1    2    8    11   
  Fast Attach              48   | 6    1    .    8    .    14   2    .    .    8    9    
  Attach                   33   | .    2    1    11   .    10   1    1    1    2    4    
  Detach                   3    | .    .    .    .    .    1    .    .    .    1    1    
  Swap                     50   | .    2    2    7    .    8    9    11   3    2    6    
  Drop                     117  | .    5    7    24   .    26   20   1    3    15   16   
  Fire                     359  | .    49   9    70   5    107  56   9    8    .    46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Zio)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / [*Sto] / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Discovered new exit (range 16)
    91 | -11/Scrapyard  | Entered Materials
   301 | -10/Materials  | Build established: Mutant
   399 | -10/Materials  | Discovered new exit (range 12)
   505 | -10/Materials  | Discovered new exit (range 9)
   740 | -10/Materials  | Discovered new exit (range 9)
   936 | -10/Materials  | Identified exit to Mines
   951 | -10/Materials  | Entered Mines
   956 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
   991 | -10/Mines      | Learned location of 2 exits from Materials
  1173 | -10/Mines      | Discovered new exit (range 3)
  1174 | -10/Mines      | Identified exit to Materials
  1485 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1490 | -10/Mines      | Found Prototype Device
  1891 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1891 | -10/Mines      | Discovered new exit (range 5)
  1914 | -10/Mines      | Discovered exit to Materials (range 7)
  1918 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  1969 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  2048 | -10/Mines      | Identified Exp. Sensor Array
  2049 | -10/Mines      | Entered Materials
  2049 | -9/Materials   | Accompanied by 3 allies
  2049 | -9/Materials   | Evolved 2 slots: Utility x2
  2050 | -9/Materials   | Identified exit to Materials
  2050 | -9/Materials   | Identified exit to Mines
  2801 | -9/Materials   | Lost 3 parts (1n1u1w)
  3259 | -9/Materials   | Discovered exit to Materials (range 4)
  3393 | -9/Materials   | Central database locked down
  4351 | -9/Materials   | Entered Mines
  4354 | -9/Mines       | Learned location of Storage (-7)
  4384 | -9/Mines       | Met a Derelict bent on vengeance
  4553 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  4597 | -9/Mines       | Identified exit to Zion
  5051 | -9/Mines       | Discovered exit to Materials (range 8)
  5068 | -9/Mines       | Entered Materials
  5068 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  5461 | -8/Materials   | Lost 7 parts (1p2n2u2w)
  5847 | -8/Materials   | Discovered new exit (range 13)
  6042 | -8/Materials   | Repaired Broken Exp. Sensor Array
  6214 | -8/Materials   | Discovered new exit (range 3)
  6688 | -8/Materials   | Repaired Lgt. Treads
  6740 | -8/Materials   | Repaired Hvy. Ion Engine
  7151 | -8/Materials   | Central database locked down
  7344 | -8/Materials   | Entered Factory
  7344 | -7/Factory     | Evolved 2 slots: Utility x2
  7849 | -7/Factory     | Discovered new exit (range 12)
  8492 | -7/Factory     | Discovered new exit (range 6)
  8499 | -7/Factory     | Identified exit to Lower Caves
  8712 | -7/Factory     | Discovered new exit (range 10)
  8724 | -7/Factory     | Identified exit to Factory
  8769 | -7/Factory     | Build established: Scavenger-Mutant
  8943 | -7/Factory     | Entered Lower Caves
  9026 | -7/Lower Caves | Encountered a Warlord checkpoint
  9041 | -7/Lower Caves | Learned Factory emergency access door positions
  9043 | -7/Lower Caves | Identified exit to Lower Caves
  9603 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 10202 | -7/Lower Caves | Entered another Lower Caves area
 10565 | -7/Lower Caves | Discovered exit to Zion (range 5)
 10681 | -7/Lower Caves | Entered Zion
 10740 | -7/Zion        | System corruption cleaned by Quarantine Array
 10869 | -7/Zion        | Learned Factory emergency access door positions
 10895 | -7/Zion        | Received a visual enhancement algorithm
 11122 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 11285 | -7/Zion        | Found Prototype Processor
 11285 | -7/Zion        | Identified Exp. Targeting Computer
 11289 | -7/Zion        | Found Prototype Processor
 11289 | -7/Zion        | Identified Exp. Melee Analysis Suite
 11299 | -7/Zion        | Found Prototype Processor
 11299 | -7/Zion        | Identified Exp. Target Analyzer
 11304 | -7/Zion        | Found Prototype Processor
 11304 | -7/Zion        | Identified Spectral Analyzer
 11309 | -7/Zion        | Found Prototype Processor
 11309 | -7/Zion        | Identified Exp. Signal Interpreter
 11313 | -7/Zion        | Found Exp. Signal Interpreter
 11318 | -7/Zion        | Found Exp. Target Analyzer
 11326 | -7/Zion        | Found Exp. Targeting Computer
 11331 | -7/Zion        | Found Prototype Hackware
 11582 | -7/Zion        | Opened final containment barrier to the Deep Caves
 11584 | -7/Zion        | Build established: Mutant
 12105 | -7/Zion        | Discovered new exit (range 8)
 12116 | -7/Zion        | Identified exit to Proximity Caves
 12677 | -7/Zion        | Discovered new exit (range 3)
 12677 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 12679 | -7/Zion        | Identified exit to Deep Caves
 12680 | -7/Zion        | Entered Deep Caves
 12829 | -7/Deep Caves  | Attacked by Z-Imprinter
 12863 | -7/Deep Caves  | Destroyed Z-Imprinter
 12890 | -7/Deep Caves  | Lost 3 parts (2n1u)
 12961 | -7/Deep Caves  | Z-Facility disabled
 12984 | -7/Deep Caves  | Found Prototype Protection
 12984 | -7/Deep Caves  | Identified Zio. Weapon Casing
 13125 | -7/Deep Caves  | Lost 3 parts (2n1u)
 13318 | -7/Deep Caves  | Found Zio. Weapon Casing
 13336 | -7/Deep Caves  | Found Zio. Weapon Casing
 13341 | -7/Deep Caves  | Found Prototype Protection
 13810 | -7/Deep Caves  | Spotted as-27614
 13825 | -7/Deep Caves  | Core integrity fell below 50%
 13851 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 13858 | -7/Deep Caves  | Core integrity fell below 20%
 13866 | -7/Deep Caves  | Destroyed by as-27614 with Assembled Focal Cannon

 Last Messages 
---------------
13818_ as-27614: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
13820_ Zio. Glidesys I destroyed.
13828_ Lrg. Storage Unit destroyed.
13836_ as-27614 suffers critical hit (Intensify).
13839_ Destroyed Prototype Device.
13840_ as-27614 GOLEM Unit beginning Prototype Device integration.
13841_ as-27614 Prototype Device integration complete.
13846_ Zio. Weapon Casing destroyed.
13850_ Mak. Armor Plating destroyed.
13850_ Zio. Phaser-S destroyed.
13851_ Identified Zio. Heavy Carapace.
13852_ Acquired 56 matter.
13856_ Acquired Zio. Phaser-S.
13857_ Zio. Heavy Carapace destroyed.
13860_ Zio. Composite Leg I destroyed.
13860_ Zio. Laser-S destroyed.
13860_ Exp. Target Analyzer destroyed.
13863_ Zio. Phaser-S destroyed.
13863_ Zio. Light DM Reactor destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ????????????????       ##????????????????????????? |
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| ?????????   * =  l      #??????? ?????  ?????????? |
| ???????       =    !    #??????? ?????  #???    ?? |
| ???????  *       !      #??????? ?????  #??      ? |
| ??????        =         #??????? #????  #??        |
| ??????   =              #??????? #??##  ???        |
| ?????"   =     =        ##?????# #??#   ???      ? |
| ?????"       s =         ##????# #??#   ????     ? |
| ?????       [     !      "#????# #??#  #????     ? |
| ????"   [         !      #?????# #??#  #????    ?? |
| ????"                h   ####### ##?#  #????#   ?? |
| ????"        [                   ;#?#  #????#  #?? |
| ??????"   G     ! *!     @       #??#  #????#  #?? |
| ????"            [ ![            #?##  ######  #?? |
| ?????"            !!!    ####### ###       ##  #?# |
| ????"              !     #?????#            #  ### |
| ????""                  ##?????#                   |
| ????"             # ;   "#?????######    ###       |
| ?????       #### ## ## ###??????????##  ##?###     |
| ?????""   #????# ?# ####?????????????####????##### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             500
Resistance: KI             20
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         12
Melee Accuracy             12
Target Analysis            10
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ChainActuatorMantle
  Manual?         0
Play Time         02:44:40
  Cumulative      145.0 hours
  Start           2022.12.03 @ 11:26:05
  End             2022.12.03 @ 14:50:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          64
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4e21b22-bba4-48ef-a021-bf46f820bb3f