Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 01:39:03 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1207) 1207 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-95) -95 TOTAL SCORE: 3487 Bonus ------- Follower Combat Kills 70 Friendly Fire -165 Cogmind --------- Core Integrity 535/550 Matter 300/300 Energy 102/240 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Compact Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY (3) ------ Cooling System Large Storage Unit Trap Scanner > --- WEAPON (3) ------- EM Pulse Cannon Heavy Particle Cannon Ion Cannon > --- INVENTORY (15) --- Nuclear Core Light Treads Improved Heat Sink Structural Scanner Improved Signal Interpreter Improved Weapon Shielding Improved Light Armor Plating Shock Absorption System High-powered Tractor Beam Light Cannon EMP Blaster Rocket Launcher Rocket Launcher Spear Makeshift Spear Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- EM Pulse Cannon Ion Cannon Light Cannon > --- INVENTORY -------- Nuclear Core Cooling System Structural Scanner Improved Light Armor Plating Tractor Beam Light Cannon EMP Blaster Rocket Launcher Rocket Launcher Blade Saw Blade Saw Makeshift Spear [Rating: 31] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 40 | 6 3 3 11 5 12 Power 4 | 1 . 1 1 1 . Engine 2 | 1 . 1 . . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 12 | 2 . 1 4 1 4 Treads 8 | 2 . 1 4 1 . Leg . | . . . . . . Wheel 4 | . . . . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 1 3 . 5 Device 6 | . . 1 1 . 4 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 13 | 2 2 . 3 3 3 Energy Gun 1 | . . . . 1 . Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 3 | . 2 . . 1 . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 2 | . . . . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 2 | . . . . 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 85 94 100 95 99 Engine 6 | . 14 14 3 . . Core 5 | . . . 7 11 9 Treads 27 | . 28 28 33 32 9 Wheel 3 | . . . . . 26 Device 10 | . . 9 9 11 17 Storage 12 | . 14 14 11 11 9 Energy Cannon 7 | . . . 6 11 24 Ballistic Gun 1 | . 8 . 4 . . Ballistic Cannon 19 | . 19 28 20 16 2 Naked Turns . | . . . . . . Heaviest Build 49 | 14 31 34 42 41 49 Greatest Support 60 | 40 40 40 60 60 56 Greatest Overweight (x) 1 | 1 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 Most Carried 15 | 2 8 14 15 15 15 Average Carried 12 | . 4 10 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 8 14 15 15 15 Class Distribution -------------------- 54% | Mutant 31% | Gunner 6% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1045 | 252 . 185 339 152 117 Remotely . | . . . . . . Salvage Created 1429 | . . 235 528 349 317 Parts 82 | . . 19 33 16 14 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 32 | . . 9 11 7 5 Cannons 26 | . . 9 7 7 3 AOE 5 | . . . 3 . 2 Classes Destroyed 12 | . . 5 3 3 1 Worker 2 | . . 1 1 . . Builder 3 | . . . 1 . 2 Tunneler 1 | . . 1 . . . Hauler 3 | . . . 3 . . Recycler 2 | . . . . 2 . Watcher 3 | . . . 2 . 1 Swarmer 8 | . . 5 3 . . Grunt 17 | . . 4 6 4 3 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 4 | . . 1 2 . 1 Demolisher 2 | . . . . 2 . Best Kill Streak 6 | . . 3 6 5 4 Combat Bots Only 5 | . . 3 5 3 3 Max Kills in Single Turn 4 | . . 3 4 1 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 1129 | . . 221 259 541 108 Core 67 | . . 10 6 36 15 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 23 | . . . . . 23 Core Remaining (%) 95 | 100 . 96 . 89 . Volleys Fired 78 | . . 15 33 17 13 Largest 3 | . . 2 3 3 3 Hottest 198 | . . 70 133 143 198 Shots Fired 183 | . . 30 78 50 25 Gun 6 | . . . 1 5 . Cannon 175 | . . 30 75 45 25 Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 111 | . . 30 53 28 . Thermal 14 | . . . . . 14 Explosive 2 | . . . 2 . . Electromagnetic 56 | . . . 23 22 11 Robot Hit Streak 9 | . . 7 7 9 7 Robot Miss Streak 4 | . . 3 3 4 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 103 | . . 17 42 27 17 Core Hits 49 | . . 12 17 12 8 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 1 . 2 Meltdown 1 | . . . . . 1 Blast 1 | . . . 1 . . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2863 | 4 . 456 1098 644 661 Guns 28 | . . . . 28 . Cannons 2282 | . . 300 933 545 504 Explosions 492 | . . 138 147 56 151 Melee . | . . . . . . Ramming 61 | 4 . 18 18 15 6 Kinetic 1031 | . . 300 480 251 . Thermal 588 | . . 138 . 56 394 Explosive 147 | . . . 147 . . Electromagnetic 1036 | . . . 453 322 261 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 71 | . . 13 7 . 51 Projectiles 71 | . . 13 7 . 51 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 13 | . . 1 5 7 . Impact 1 | . . . . 1 . Kinetic 12 | . . 1 5 6 . Secondary . | . . . . . . Self-Inflicted Damage 66 | . . 49 14 . 3 Shots 2 | . . 1 1 . . Rammed 6 | 1 . 2 1 1 1 Targets Rammed 7 | 1 . 3 1 1 1 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 312 | . . 45 312 151 138 Average Temperature 72 | . . 17 100 73 51 Received Heat Transfer 249 | . . 39 120 36 54 Effects 3 | . . . 3 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . . 2 Heat Transferred 820 | . . 150 . 100 570 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 396 | . 12 240 396 247 166 Initial 98 | . . 4 . 98 29 Average 84 | . 6 86 87 137 41 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 87 | 100 100 98 76 69 100 Level 1 12 | . . 1 23 30 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 4 . . Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . . 16 16 6 7 Peak Tracking Total 5 | . . 3 5 2 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 5 | . . 1 1 . 3 Max in Single Turn 2 | . . 1 1 . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 8 | . 2 . 2 . 4 Terminals 7 | . 2 . 2 . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 11 . 5 . 16 Successful 14 | . 6 . . . 8 Failed 18 | . 5 . 5 . 8 Catastrophic 6 | . 1 . 2 . 3 Database Lockouts . | . . . . . . Manual 9 | . 6 . . . 3 Terminals 30 | . 11 . 5 . 14 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 . . . 6 Prototype ID Bank 3 | . 1 . . . 2 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Locate Traps 2 | . 1 . . . 1 Surveillance Status 1 | . . . . . 1 Registered Components 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 2 . 4 Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 108 | . . . . . 108 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 1 . . Highest-Rated Group 40 | . . 40 16 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 39 | . . 31 8 . . Total Damage 398 | . . 304 94 . . Kills 7 | . . 6 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 3843 | 96 198 1397 862 768 522 Spaces Moved 2237 | 70 118 819 445 433 352 Core 27 | 27 . . . . . Treads 1858 | 43 118 819 445 433 . Legs . | . . . . . . Wheels 352 | . . . . . 352 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 95 Average Speed 149 | 120 160 160 160 160 98 Slowest Speed 160 | 160 160 160 160 160 108 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 18 96 35 84 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 41 | . . 17 9 4 11 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 38 | . . 17 9 4 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 2593 | 78 126 872 536 473 508 Wait 161 | . . 29 15 8 109 Move 2232 | 69 117 818 444 432 352 Hop . | . . . . . . Pick Up 41 | 2 5 4 15 5 10 Fast Attach 12 | 6 1 1 1 . 3 Attach 6 | . . . 2 1 3 Detach 4 | . 1 . 1 . 2 Swap 22 | . 2 2 8 4 6 Drop 30 | . . . 16 5 9 Fire 78 | . . 15 33 17 13 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 6 | 1 . 3 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 97 | -11/Junkyard | Entered Materials 187 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 418 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 675 | -10/Mines | Discovered new exit (range 5) 706 | -10/Mines | Discovered new exit (range 7) 994 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1056 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1240 | -10/Mines | Learned Materials terminal intel 1692 | -10/Mines | Entered Materials 1692 | -9/Materials | Accompanied by 1 ally 1692 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1693 | -9/Materials | Loaded intel: 12 terminal locations 1989 | -9/Materials | Build established: Gunner 2124 | -9/Materials | Discovered new exit (range 7) 2173 | -9/Materials | Identified exit to Storage 2486 | -9/Materials | Discovered new exit (range 12) 2554 | -9/Materials | Entered Mines 2554 | -9/Mines | Discovered new exit (range 12) 2559 | -9/Mines | Learned Materials stockpile data 2594 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2594 | -9/Mines | Discovered new exit (range 5) 2790 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2818 | -9/Mines | Discovered new exit (range 9) 3012 | -9/Mines | Assembled infested the area 3077 | -9/Mines | Met 8R-AWN 3092 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3096 | -9/Mines | Found Prototype Device 3116 | -9/Mines | Learned location of Zion (-7) 3172 | -9/Mines | Learned Materials stockpile data 3322 | -9/Mines | Entered Materials 3322 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3333 | -8/Materials | Identified Exp. Sensor Array 3561 | -8/Materials | Repaired Faulty Exp. Sensor Array 3844 | -8/Materials | Self-destructed Last Messages --------------- 03820_ Destroyed Imp. Sensor Array. 03822_ Pressure Siphon disabled. 03824_ Lgt. Deuterium Engine fried. 03824_ Visual Processing Unit fried. 03824_ W-25 Informer destroyed. 03826_ K-01 Serf collects debris. 03830_ Chain reaction triggered in Imp. Ion Engine. 03830_ L-31 Rogue destroyed. 03830_ G-47 Trooper destroyed. 03830_ Destroyed Wheel. 03832_ K-01 Serf collects debris. 03833_ G-47 Trooper destroyed. 03834_ U-05 Engineer builds a Wall. 03837_ K-01 Serf collects debris. 03838_ U-05 Engineer lays Concrete. 03840_ K-01 Serf collects debris. 03842_ U-05 Engineer builds a Wall. 03842_ U-05 Engineer lays Concrete. 03843_ K-01 Serf collects debris. 03844_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ???????####??????????????????????????????????? | | ??? ??????? ##????????????????????????????????? | | ??? ??????? ?????????????????????????????????? | | ??# ?????# ?????????????????????????????????? | | ?? ?????? ??????????????????????????????????? | | ?? ?????? ???????#######????????????????????? | | ?? +?????# #???????# ????????????????????? | | ?? #?????# #???????# ????????????????????? | | ?? #?????# #???????# ????????????????????? | | ?? #?????# #???????# " ""????????????????????? | | ??# #?????# #???????# """""????????????????????? | | ??+ #?????# #???????# """?????????????????????? | | ??# ####### ##????### ??????????????????????? | | ??# ########;#+###########????????????? | | ??# ### ## u = %=% #????????????? | | ??# #?#### T uk% [ #????????????? | | ??# #????# t %@ """" #????????????? | | ??# #????# #####;;;;;# %""" #????????????? | | ??# #????#######???####### """" #????????????? | | ??# #????????????????????# ???????????????? | | ??# #??!?????????????????# ??????????????? | | ??# #????????????????????# ??????????????? | | ??#=#????????????????????+ ?????????????? | | ??#%#????????????????????? ?????????????? | | ??#*#?????????????????????####### ?????????????? | | ??# #???????????????????????????? #????????????? | | ??# #????????????????????????????? #????????????? | | ??# #?????????????????????????????? #????????????? | | ??# #????????????????????????????????????????????? | | #?# #????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | % #????????????????????????????????????????????? | | % #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ??? #????????????????????????????????????????????? | | ??? #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressMicrowarpCharge Manual? 0 Play Time 00:33:04 Cumulative 77.3 hours Start 2023.05.08 @ 12:28:43 End 2023.05.09 @ 01:39:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89b7c917-992d-4de1-be7e-cbde7643d973