Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 01:39:03

Player: Zirov

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1207)     1207
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-95)                -95
              TOTAL SCORE: 3487

 Bonus
-------
Follower Combat Kills      70
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             535/550
Matter                     300/300
Energy                     102/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
               Nuclear Core
>              --- PROPULSION (4) ---
       Compact Wheel
       Compact Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY (3) ------
               Cooling System
         Large Storage Unit
               Trap Scanner
>              --- WEAPON (3) -------
               EM Pulse Cannon
         Heavy Particle Cannon
               Ion Cannon
>              --- INVENTORY (15) ---
               Nuclear Core
         Light Treads
      Improved Heat Sink
               Structural Scanner
      Improved Signal Interpreter
      Improved Weapon Shielding
      Improved Light Armor Plating
               Shock Absorption System
  High-powered Tractor Beam
         Light Cannon
               EMP Blaster
               Rocket Launcher
               Rocket Launcher
               Spear
     Makeshift Spear

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               EM Pulse Cannon
               Ion Cannon
         Light Cannon
>              --- INVENTORY --------
               Nuclear Core
               Cooling System
               Structural Scanner
      Improved Light Armor Plating
               Tractor Beam
         Light Cannon
               EMP Blaster
               Rocket Launcher
               Rocket Launcher
               Blade Saw
               Blade Saw
     Makeshift Spear
[Rating: 31]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             40   | 6   3   3   11  5   12  
  Power                    4    | 1   .   1   1   1   .   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   1   4   1   4   
    Treads                 8    | 2   .   1   4   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   1   1   3   .   5   
    Device                 6    | .   .   1   1   .   4   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   2   .   3   3   3   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          4    | .   .   .   1   .   3   
    Ballistic Gun          3    | 2   .   .   1   .   .   
    Ballistic Cannon       3    | .   2   .   .   1   .   
    Launcher               2    | .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 2    | .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   85  94  100 95  99  
  Engine                   6    | .   14  14  3   .   .   
  Core                     5    | .   .   .   7   11  9   
  Treads                   27   | .   28  28  33  32  9   
  Wheel                    3    | .   .   .   .   .   26  
  Device                   10   | .   .   9   9   11  17  
  Storage                  12   | .   14  14  11  11  9   
  Energy Cannon            7    | .   .   .   6   11  24  
  Ballistic Gun            1    | .   8   .   4   .   .   
  Ballistic Cannon         19   | .   19  28  20  16  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             49   | 14  31  34  42  41  49  
  Greatest Support         60   | 40  40  40  60  60  56  
  Greatest Overweight (x)  1    | 1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   10  15  15  15  15  
  Most Carried             15   | 2   8   14  15  15  15  
  Average Carried          12   | .   4   10  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 2   8   14  15  15  15  

 Class Distribution 
--------------------
 54% | Mutant
 31% | Gunner
  6% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           1045 | 252 .   185 339 152 117 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1429 | .   .   235 528 349 317 
  Parts                    82   | .   .   19  33  16  14  
Haulers Intercepted        3    | .   .   .   3   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  32   | .   .   9   11  7   5   
  Cannons                  26   | .   .   9   7   7   3   
  AOE                      5    | .   .   .   3   .   2   
Classes Destroyed          12   | .   .   5   3   3   1   
  Worker                   2    | .   .   1   1   .   .   
  Builder                  3    | .   .   .   1   .   2   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   
  Recycler                 2    | .   .   .   .   2   .   
  Watcher                  3    | .   .   .   2   .   1   
  Swarmer                  8    | .   .   5   3   .   .   
  Grunt                    17   | .   .   4   6   4   3   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   1   2   .   1   
  Demolisher               2    | .   .   .   .   2   .   
Best Kill Streak           6    | .   .   3   6   5   4   
  Combat Bots Only         5    | .   .   3   5   3   3   
Max Kills in Single Turn   4    | .   .   3   4   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  
Damage Taken               1129 | .    .    221  259  541  108  
  Core                     67   | .    .    10   6    36   15   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   23   | .    .    .    .    .    23   
Core Remaining (%)         95   | 100  .    96   .    89   .    
Volleys Fired              78   | .    .    15   33   17   13   
  Largest                  3    | .    .    2    3    3    3    
  Hottest                  198  | .    .    70   133  143  198  
Shots Fired                183  | .    .    30   78   50   25   
  Gun                      6    | .    .    .    1    5    .    
  Cannon                   175  | .    .    30   75   45   25   
  Launcher                 2    | .    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  111  | .    .    30   53   28   .    
  Thermal                  14   | .    .    .    .    .    14   
  Explosive                2    | .    .    .    2    .    .    
  Electromagnetic          56   | .    .    .    23   22   11   
  Robot Hit Streak         9    | .    .    7    7    9    7    
  Robot Miss Streak        4    | .    .    3    3    4    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           103  | .    .    17   42   27   17   
  Core Hits                49   | .    .    12   17   12   8    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    1    .    2    
    Meltdown               1    | .    .    .    .    .    1    
    Blast                  1    | .    .    .    1    .    .    
    Corrupt                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2863 | 4    .    456  1098 644  661  
  Guns                     28   | .    .    .    .    28   .    
  Cannons                  2282 | .    .    300  933  545  504  
  Explosions               492  | .    .    138  147  56   151  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  61   | 4    .    18   18   15   6    
  Kinetic                  1031 | .    .    300  480  251  .    
  Thermal                  588  | .    .    138  .    56   394  
  Explosive                147  | .    .    .    147  .    .    
  Electromagnetic          1036 | .    .    .    453  322  261  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            71   | .    .    13   7    .    51   
  Projectiles              71   | .    .    13   7    .    51   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    .    1    5    7    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  12   | .    .    1    5    6    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      66   | .    .    49   14   .    3    
  Shots                    2    | .    .    1    1    .    .    
  Rammed                   6    | 1    .    2    1    1    1    
Targets Rammed             7    | 1    .    3    1    1    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    
Highest Temperature        312  | .    .    45   312  151  138  
  Average Temperature      72   | .    .    17   100  73   51   
  Received Heat Transfer   249  | .    .    39   120  36   54   
  Effects                  3    | .    .    .    3    .    .    
    Interference           3    | .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    .    2    
  Heat Transferred         820  | .    .    150  .    100  570  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             396  | .   12  240 396 247 166 
  Initial                  98   | .   .   4   .   98  29  
  Average                  84   | .   6   86  87  137 41  
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         87   | 100 100 98  76  69  100 
  Level 1                  12   | .   .   1   23  30  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   .   
  Investigation            3    | .   .   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           2    | .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | .   .   16  16  6   7   
  Peak Tracking Total      5    | .   .   3   5   2   4   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          5    | .   .   1   1   .   3   
  Max in Single Turn       2    | .   .   1   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          8    | .   2   .   2   .   4   
  Terminals                7    | .   2   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                32   | .   11  .   5   .   16  
  Successful               14   | .   6   .   .   .   8   
  Failed                   18   | .   5   .   5   .   8   
    Catastrophic           6    | .   1   .   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   6   .   .   .   3   
  Terminals                30   | .   11  .   5   .   14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   6   .   .   .   6   
  Prototype ID Bank        3    | .   1   .   .   .   2   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   1   
  Registered Components    2    | .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   2   .   4   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     108  | .   .   .   .   .   108 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   
  Highest-Rated Group      40   | .   .   40  16  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               39   | .   .   31  8   .   .   
  Total Damage             398  | .   .   304 94  .   .   
  Kills                    7    | .   .   6   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  
Turns Passed               3843 | 96   198  1397 862  768  522  
Spaces Moved               2237 | 70   118  819  445  433  352  
  Core                     27   | 27   .    .    .    .    .    
  Treads                   1858 | 43   118  819  445  433  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   352  | .    .    .    .    .    352  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  95   
  Average Speed            149  | 120  160  160  160  160  98   
  Slowest Speed            160  | 160  160  160  160  160  108  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    18   96   35   84   25   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          41   | .    .    17   9    4    11   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      38   | .    .    17   9    4    8    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Total                      2593 | 78  126 872 536 473 508 
  Wait                     161  | .   .   29  15  8   109 
  Move                     2232 | 69  117 818 444 432 352 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  41   | 2   5   4   15  5   10  
  Fast Attach              12   | 6   1   1   1   .   3   
  Attach                   6    | .   .   .   2   1   3   
  Detach                   4    | .   1   .   1   .   2   
  Swap                     22   | .   2   2   8   4   6   
  Drop                     30   | .   .   .   16  5   9   
  Fire                     78   | .   .   15  33  17  13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    6    | 1   .   3   1   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
   97 | -11/Junkyard  | Entered Materials
  187 | -10/Materials | Identified exit to Mines
  295 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  418 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  675 | -10/Mines     | Discovered new exit (range 5)
  706 | -10/Mines     | Discovered new exit (range 7)
  994 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1056 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1240 | -10/Mines     | Learned Materials terminal intel
 1692 | -10/Mines     | Entered Materials
 1692 | -9/Materials  | Accompanied by 1 ally
 1692 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1693 | -9/Materials  | Loaded intel: 12 terminal locations
 1989 | -9/Materials  | Build established: Gunner
 2124 | -9/Materials  | Discovered new exit (range 7)
 2173 | -9/Materials  | Identified exit to Storage
 2486 | -9/Materials  | Discovered new exit (range 12)
 2554 | -9/Materials  | Entered Mines
 2554 | -9/Mines      | Discovered new exit (range 12)
 2559 | -9/Mines      | Learned Materials stockpile data
 2594 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2594 | -9/Mines      | Discovered new exit (range 5)
 2790 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2818 | -9/Mines      | Discovered new exit (range 9)
 3012 | -9/Mines      | Assembled infested the area
 3077 | -9/Mines      | Met 8R-AWN
 3092 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3096 | -9/Mines      | Found Prototype Device
 3116 | -9/Mines      | Learned location of Zion (-7)
 3172 | -9/Mines      | Learned Materials stockpile data
 3322 | -9/Mines      | Entered Materials
 3322 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3333 | -8/Materials  | Identified Exp. Sensor Array
 3561 | -8/Materials  | Repaired Faulty Exp. Sensor Array
 3844 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03820_ Destroyed Imp. Sensor Array.
03822_ Pressure Siphon disabled.
03824_ Lgt. Deuterium Engine fried.
03824_ Visual Processing Unit fried.
03824_ W-25 Informer destroyed.
03826_ K-01 Serf collects debris. <x2>
03830_ Chain reaction triggered in Imp. Ion Engine.
03830_ L-31 Rogue destroyed.
03830_ G-47 Trooper destroyed.
03830_ Destroyed Wheel.
03832_ K-01 Serf collects debris.
03833_ G-47 Trooper destroyed.
03834_ U-05 Engineer builds a Wall.
03837_ K-01 Serf collects debris.
03838_ U-05 Engineer lays Concrete. <x2>
03840_ K-01 Serf collects debris.
03842_ U-05 Engineer builds a Wall.
03842_ U-05 Engineer lays Concrete. <x2>
03843_ K-01 Serf collects debris.
03844_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressMicrowarpCharge
  Manual?         0
Play Time         00:33:04
  Cumulative      77.3 hours
  Start           2023.05.08 @ 12:28:43
  End             2023.05.09 @ 01:39:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89b7c917-992d-4de1-be7e-cbde7643d973