Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 15:48:48 Player: Azken Zutik Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (4594) 4594 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1774) 1774 TOTAL SCORE: 11103 Bonus ------- High Alert Combat Kills 551 Follower Combat Kills 646 Entered Garrisons 600 Used RIF Installer 500 Friendly Fire -523 Cogmind --------- Core Integrity 0/700 Matter 272/300 Energy 258/290 System Corruption 14% Temperature Cool (18) Movement Rolling (150) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Wheeled Armored Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Improved Cooling System (fused) High-capacity Storage Unit > --- WEAPON (4) ------- Flak Gun Hvy. Directed Construct/C > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Small Storage Unit Medium Matter Pod (100) Transport Network Coupler Salvage Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Hardlight Generator High-powered Tractor Beam Particle Gun Autogun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Multi-Nuclear Core > --- PROPULSION ------- Wheeled Armored Exoskeleton Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Transmission Jammer > --- WEAPON ----------- Rocket Launcher Hvy. Directed Construct/C > --- INVENTORY -------- Nuclear Pulse Thruster Transport Network Coupler High-powered Tractor Beam Rocket Launcher Rocket Launcher [Rating: 57] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 4 . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 2 | . . . . . . . 2 . . . . . Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 111 | . 2 3 18 22 11 4 30 . 9 9 . 3 Power 13 | . . 1 4 3 . . 4 . . . . 1 Engine 11 | . . 1 4 3 . . 2 . . . . 1 Core 2 | . . . . . . . 2 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 30 | . 2 . 6 10 1 4 6 . . . . 1 Treads 25 | . 2 . 5 9 1 4 3 . . . . 1 Leg . | . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . Flight 3 | . . . . . . . 3 . . . . . Utility 27 | . . 2 3 3 2 . 10 . 3 4 . . Device 16 | . . 2 . 1 1 . 10 . . 2 . . Storage 7 | . . . 2 . . . . . 3 2 . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . 1 2 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 41 | . . . 5 6 8 . 10 . 6 5 . 1 Energy Gun 4 | . . . 3 . . . . . . 1 . . Energy Cannon 5 | . . . . 2 2 . 1 . . . . . Ballistic Gun 22 | . . . 2 4 6 . 6 . . 3 . 1 Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 6 | . . . . . . . . . 5 1 . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . . . Unidentified Prototypes 9 | . . . 5 2 . . 2 . . . . . Corrupted Parts 4 | . . . 2 . . . 1 . . 1 . . System Corruption 7 | . . . 5 . . . 1 . . 1 . . Parts Lost 24 | . . . 1 1 . . 13 . 5 . . 4 Power 4 | . . . . 1 . . 2 . . . . 1 Propulsion 7 | . . . . . . . 4 . 1 . . 2 Utility 1 | . . . . . . . 1 . . . . . Weapon 12 | . . . 1 . . . 6 . 4 . . 1 Highest Loss Streak 6 | . . . 1 1 . . 6 . 4 . . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 85 98 98 100 100 100 81 48 62 50 56 57 Engine 7 | . 14 14 11 11 11 11 2 . 4 2 7 4 Core 1 | . . . . . . . 3 . . 4 . . Treads 19 | . 23 28 31 32 33 33 24 . . 5 3 2 Flight 1 | . . . . . . . . 17 8 . . . Device 11 | . . 12 10 1 3 11 13 23 17 14 15 15 Storage 8 | . 14 14 11 11 11 11 6 . 5 7 7 7 Protection 2 | . . . . 9 7 . . . . . . . Energy Gun 3 | . . . 12 3 . . 3 . 2 3 3 . Energy Cannon 1 | . . . . . 8 . 2 . . 1 5 2 Ballistic Gun 16 | . 28 28 19 29 24 33 17 . . 4 7 11 Launcher 1 | . . . . . . . . . 6 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 67 | 12 12 19 62 62 61 54 66 4 35 66 66 67 Greatest Support 83 | 20 40 40 60 69 69 66 83 18 42 56 58 58 Greatest Overweight (x) 3 | . . . 2 1 . . 1 . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . 1 1 Largest Inventory Capacity 20 | . 8 8 20 20 20 20 20 5 20 20 20 20 Average Capacity 16 | . 8 8 15 20 20 20 19 5 7 17 20 20 Most Carried 20 | . 6 8 20 20 20 20 20 5 8 10 12 14 Average Carried 13 | . 4 7 13 19 19 19 15 5 6 8 9 11 Final Capacity 20 | 8 8 8 20 20 20 20 20 5 8 20 20 20 Final Carried 20 | 6 4 8 20 20 19 20 20 5 7 10 12 14 Scrap Engine Consumption 93 | . . . . . . . 30 1 24 21 7 10 Constructs Created 8 | . . . . . . . 5 . 2 1 . . Constructs Modified 29 | . . . . . . . 5 . 9 7 3 5 Class Distribution -------------------- 24% | Scavenger-Gunner 18% | Commander-Construct 16% | Construct 16% | Mutant 7% | Tank 5% | Commander-Tank 4% | Gunner 4% | Scavenger-Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Storage Commander-Mutant | -9/Garrison Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Mutant | -7/Waste Construct | -7/Factory Commander-Construct | -7/Garrison Commander-Construct | -7/Factory Construct | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Matter Collected 3769 | 200 . 206 598 555 447 65 505 . 465 . 74 654 Remotely 96 | . . . . . . . 96 . . . . . Salvage Created 4896 | . . 328 1309 665 689 54 675 . 813 . . 363 Parts 266 | . . 14 82 46 41 3 29 . 34 . . 17 Haulers Intercepted 11 | . . . 5 3 . . 1 . 2 . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 97 | . . 6 21 10 15 1 20 . 12 . . 12 Guns 78 | . . 6 21 10 9 1 16 . 3 . . 12 Cannons 8 | . . . . . 5 . 3 . . . . . AOE 9 | . . . . . . . 1 . 8 . . . Classes Destroyed 14 | . . 2 6 1 . . 4 . 1 . . . Worker 10 | . . . 4 1 . . 1 . 4 . . . Builder 3 | . . . . 1 . . 1 . 1 . . . Hauler 11 | . . . 5 3 . . 1 . 2 . . . Recycler 6 | . . 1 1 . . . . . 4 . . . Watcher 2 | . . . 1 . . . 1 . . . . . Swarmer 13 | . . . 4 . 3 . . . . . . 6 Grunt 46 | . . 6 12 8 7 . 1 . 9 . . 3 Brawler 2 | . . . 1 . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 . . . Sentry 18 | . . . 4 2 8 1 1 . . . . 2 Demolisher 2 | . . . . . . . 2 . . . . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 4 | . . . . . . . 2 . 2 . . . Assembled 13 | . . . . . . . 13 . . . . . Best Kill Streak 14 | . . 3 5 6 4 1 14 . 9 . . 7 Combat Bots Only 13 | . . 2 4 6 4 1 13 . 4 . . 7 Max Kills in Single Turn 4 | . . 1 2 1 2 1 2 . 4 . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . . . . . 1 . 3 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Damage Taken 7965 | . 12 349 470 648 1013 61 2478 . 1093 126 47 1668 Core 1015 | . . 49 58 68 133 . 250 . 233 24 10 190 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 1488 | . . . . . . . 175 . 670 274 . 369 Core Remaining (%) 71 | 100 . 80 . . . 35 . . . . . . Volleys Fired 306 | . . 26 53 43 48 3 49 . 45 . . 39 Largest 4 | . . 2 3 3 3 3 4 . 2 . . 3 Hottest 237 | . . 40 132 91 114 63 164 . 89 . . 237 Shots Fired 782 | . . 52 156 108 116 9 195 . 50 2 1 93 Gun 664 | . . 52 156 105 77 9 170 . 32 2 1 60 Cannon 104 | . . . . 3 39 . 25 . 4 . . 33 Launcher 14 | . . . . . . . . . 14 . . . Special . | . . . . . . . . . . . . . Kinetic 533 | . . 52 88 80 77 9 135 . . 2 1 89 Thermal 126 | . . . 40 3 39 . 25 . 15 . . 4 Explosive 14 | . . . . . . . . . 14 . . . Electromagnetic 109 | . . . 28 25 . . 35 . 21 . . . Robot Hit Streak 17 | . . 17 16 16 14 14 14 . 13 2 . 11 Robot Miss Streak 8 | . . 3 3 3 2 1 4 . 3 2 . 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 14 | . . 2 4 2 3 . 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . . . . Shots Hit Robots 530 | . . 41 101 66 70 7 134 . 35 1 . 75 Core Hits 296 | . . 16 49 26 25 2 62 . 43 1 . 72 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 6 | . . . 3 . . 1 2 . . . . . Burn 3 | . . . 3 . . . . . . . . . Destroy 3 | . . . . . . 1 2 . . . . . Melee Attacks 2 | . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10728 | . . 516 1687 1130 1315 62 2131 . 2249 12 17 1609 Guns 6986 | . . 516 1606 1100 741 62 1548 . 428 12 17 956 Cannons 1586 | . . . . . 450 . 415 . 68 . . 653 Explosions 2151 | . . . 81 30 124 . 163 . 1753 . . . Melee . | . . . . . . . . . . . . . Ramming 5 | . . . . . . . 5 . . . . . Kinetic 5544 | . . 516 699 689 741 62 1296 . . 12 17 1512 Thermal 1789 | . . . 558 30 450 . 416 . 238 . . 97 Explosive 1821 | . . . . . 124 . . . 1697 . . . Electromagnetic 1569 | . . . 430 411 . . 414 . 314 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . 9 10 10 10 5 12 13 14 14 14 Average Corruption 9 | . . . 4 9 10 10 3 10 12 13 14 14 Corruption Purged 5 | . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 251 | . . . 18 44 28 10 25 6 39 48 11 22 Message Errors 56 | . . . 2 6 7 1 11 2 8 11 3 5 Matter Fused 56 | . . . 2 16 5 . 5 . 10 10 2 6 Heat Flow Errors 25 | . . . 2 4 5 2 . . 4 3 3 2 Energy Discharges 39 | . . . 4 9 4 1 4 1 10 6 . . Parts Rejected 5 | . . . . 1 . . . 1 . 3 . . Parts Fused 3 | . . . 1 . . 1 . . . 1 . . Data Loss (minor) 30 | . . . 3 2 2 4 3 . 2 6 2 6 Data Loss (major) 9 | . . . 2 1 1 . 1 . 3 . . 1 Misfires 10 | . . . 1 1 1 . 1 . 1 2 1 2 Alerts 2 | . . . . . . . . . 1 1 . . Misdirections 8 | . . . . . . 1 . 2 . 5 . . Weapon Failures 8 | . . . 1 4 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 101 | . . . . . . . 11 . 90 . . . Projectiles . | . . . . . . . . . . . . . Explosions 101 | . . . . . . . 11 . 90 . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 584 | . . . 18 . 34 . 89 . 443 . . . Shots 15 | . . . 1 . 1 . 2 . 11 . . . Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 514 | . . 35 248 424 414 217 514 . 111 235 173 233 Average Temperature 129 | . . 17 56 127 150 97 256 . 31 109 87 51 Received Heat Transfer 2263 | . 6 213 159 243 330 9 523 . 333 . 18 429 Effects 14 | . . . . 3 4 . 7 . . . . . Shutdowns 6 | . . . . 1 2 . 3 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 1 | . . . . 1 . . . . . . . . Matter Decay 2 | . . . . 1 . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 3 | . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 . . . Combat Hostiles 2 | . . . . . 1 . . . 1 . . . Parts Melted 12 | . . . 2 . 4 . 1 . 5 . . . Heat Transferred 3470 | . . . 1308 50 814 . 816 . 457 . . 25 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 . . 3 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Peak Influence 1416 | . 28 115 475 526 1416 687 432 92 364 804 589 652 Initial 637 | . . 10 44 200 273 637 338 77 64 254 422 412 Average 388 | . 8 60 245 388 911 663 288 86 173 456 503 544 Maximum Alert Level 4 | . . . 2 2 4 2 2 . 1 3 2 2 Low Security (%) 23 | . 100 100 36 . . . 15 100 55 . . . Level 1 36 | . . . 48 50 6 . 76 . 44 48 . 2 Level 2 31 | . . . 14 49 23 100 8 . . 46 100 97 Level 3 4 | . . . . . 30 . . . . 5 . . Level 4 4 | . . . . . 39 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . 2 4 . . 3 . 4 . . . Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 . . . Reinforcement 9 | . . . 2 3 . . 2 . 2 . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Distress Signals 9 | . 1 . 2 3 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | . 3 8 32 20 34 1 35 6 19 . 1 18 Peak Tracking Total 10 | . 3 3 6 4 8 1 10 6 5 . 1 6 Tactical Retreats 11 | . . . 2 . 4 . 2 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Traps Triggered 10 | . . . . 2 3 . 2 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Machines Disabled 23 | . . . 2 3 6 . 4 . 6 . 2 . Max in Single Turn 3 | . . . 1 1 2 . 3 . 2 . . . Garrison Relay 4 | . . . . . 4 . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Machines Accessed 29 | . 2 . 3 9 4 1 3 . 4 1 2 . Terminals 23 | . 2 . 3 8 4 . 1 . 3 1 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 . 1 . 1 . Total Hacks 66 | . 4 . 5 23 4 1 8 . 12 3 6 . Successful 23 | . 3 . 1 8 2 1 1 . 3 . 4 . Failed 43 | . 1 . 4 15 2 . 7 . 9 3 2 . Catastrophic 7 | . . . 1 3 2 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 3 . 5 19 2 1 . . 10 . 4 . Terminals 56 | . 4 . 5 22 4 . 2 . 11 3 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 5 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 . 1 . 1 . Terminal Hacks 11 | . 3 . 1 3 2 . . . . . 2 . Part Schematic 1 | . 1 . . . . . . . . . . . Open Door 3 | . . . . 2 1 . . . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . 1 . 1 . Unlock Access 4 | . . . . 1 . . 1 . 1 . 1 . Unauthorized Hacks 8 | . . . . 4 . 1 . . 2 . 1 . Terminals 7 | . . . . 4 . . . . 2 . 1 . Assimilate 1 | . . . . . . . . . 1 . . . Botnet 6 | . . . . 4 . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 1 . 3 7 1 . 2 . 4 1 1 . Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . . . . Non-combat 2 | . . . . . . . 2 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . . . . . find_chute 2 | . . . . . . . 2 . . . . . Relay Couplers Released 17 | . . . . . 17 . . . . . . . Machine Destruction 17 | . . . . . 17 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . 12 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Total Allies 28 | . . . . 13 2 . . . 1 12 . . Largest Group 13 | . . . . 13 13 . . . 1 12 12 5 Highest-Rated Group 239 | . . . . 218 218 . . . 10 239 239 109 Highest-Rated Ally 100 | . . . . 100 100 . . . 10 32 32 32 Total Orders . | . . . . . . . . . . . . . Ally Attacks 160 | . . . . 13 117 . . . . . 15 15 Total Damage 2586 | . . . . 437 1129 . . . . . 733 287 Kills 33 | . . . . 6 18 . . . . . 7 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Turns Passed 8306 | . 63 671 1030 1168 927 185 1005 110 1023 1297 274 553 Spaces Moved 4472 | 1 41 350 445 536 475 102 474 283 663 722 160 220 Core 51 | . . . . . . . 51 . . . . . Treads 2923 | . 30 350 392 536 475 102 406 . . 548 84 . Legs 186 | 1 11 . . . . . . . 174 . . . Wheels 452 | . . . 53 . . . . . . 103 76 220 Hover 403 | . . . . . . . 4 . 328 71 . . Flight 457 | . . . . . . . 13 283 161 . . . Fastest Speed 34 | 120 120 160 110 160 160 160 34 34 37 153 150 114 Average Speed 150 | 120 149 160 159 169 160 160 156 38 132 168 170 161 Slowest Speed 260 | 120 160 160 240 240 160 160 260 40 240 189 189 222 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 13 75 37 78 75 31 20 88 20 87 7 33 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . . . 1 . . . . . . Known Exits Taken 5 | . 1 . 1 1 . . . . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . 2 Terrain Destroyed 208 | . . . 6 3 69 . 12 . 109 . . 9 Melee . | . . . . . . . . . . . . . Projectile 12 | . . . . . . . 3 . . . . 9 AOE 196 | . . . 6 3 69 . 9 . 109 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Total 5487 | . 44 409 661 712 550 121 636 284 758 803 162 347 Wait 353 | . . 25 86 87 7 . 37 2 27 6 . 76 Move 4459 | . 40 349 444 535 474 101 474 282 660 721 159 220 Hop 1 | . . . . . . . . . 1 . . . Pick Up 81 | . . 5 29 8 2 5 16 . 7 1 2 6 Fast Attach 41 | . . 1 10 5 2 2 7 . 5 7 . 2 Attach 28 | . 2 1 2 2 1 1 15 . 2 1 . 1 Detach 15 | . . . 2 . . . 7 . 2 3 1 . Swap 42 | . . 1 6 15 8 1 8 . 2 1 . . Drop 95 | . 2 1 29 17 6 8 20 . 7 2 . 3 Fire 306 | . . 26 53 43 48 3 49 . 45 . . 39 Melee 2 | . . . . . . . 2 . . . . . Ram 1 | . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . Rewire 61 | . . . . . . . . . . 61 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage (discovered 3 exits: [*Mat] / *Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 27 | -10/Materials | Identified exit to Mines 64 | -10/Materials | Entered Mines 94 | -10/Mines | Met a Derelict bent on vengeance 133 | -10/Mines | Learned location of Zion (-7) 279 | -10/Mines | Learned 8 Materials zone layouts 306 | -10/Mines | Build established: Mutant 322 | -10/Mines | Learned location of Storage (-9) 652 | -10/Mines | Discovered new exit (range 7) 722 | -10/Mines | Assembled infested the area 727 | -10/Mines | Assisted by a Guerilla fighting off Assembled 735 | -10/Mines | Entered Materials 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 736 | -9/Materials | Identified exit to Mines 1170 | -9/Materials | Build established: Scavenger-Gunner 1322 | -9/Materials | Discovered new exit (range 4) 1526 | -9/Materials | Identified exit to Storage 1765 | -9/Materials | Entered Storage 2211 | -9/Storage | Met 01-MTF 2356 | -9/Storage | Garrison activated, responded to threat 2419 | -9/Storage | Identified exit to Garrison 2504 | -9/Storage | Build established: Tank 2520 | -9/Storage | Discovered new exit (range 5) 2557 | -9/Storage | System corruption reached 10% 2589 | -9/Storage | Identified exit to Recycling 2591 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2933 | -9/Storage | Entered Garrison 2933 | -9/Garrison | Accompanied by 13 allies (01-MTF) 2939 | -9/Garrison | 01-MTF left 2956 | -9/Garrison | Triggered checkpoint 2978 | -9/Garrison | Triggered checkpoint 2990 | -9/Garrison | Garrison Relay disabled 3104 | -9/Garrison | Triggered checkpoint 3105 | -9/Garrison | Triggered checkpoint 3132 | -9/Garrison | Triggered checkpoint 3158 | -9/Garrison | Garrison Relay disabled 3188 | -9/Garrison | Triggered checkpoint 3198 | -9/Garrison | Triggered checkpoint 3286 | -9/Garrison | Triggered checkpoint 3305 | -9/Garrison | Garrison Relay disabled 3348 | -9/Garrison | Discovered exit to Recycling (range 13) 3363 | -9/Garrison | Phase Generator disabled 3455 | -9/Garrison | Installed Relay Interface Framework 3547 | -9/Garrison | Discovered exit to Recycling (range 10) 3582 | -9/Garrison | Rescued a captive Derelict 3584 | -9/Garrison | Rescued a captive Derelict 3632 | -9/Garrison | Triggered checkpoint 3639 | -9/Garrison | Garrison Relay disabled 3715 | -9/Garrison | Discovered exit to Recycling (range 10) 3722 | -9/Garrison | Triggered checkpoint 3748 | -9/Garrison | Core integrity fell below 50% 3860 | -9/Garrison | Entered Recycling 3863 | -9/Recycling | Found Scrap Engine 3998 | -9/Recycling | Discovered new exit (range 8) 4045 | -9/Recycling | Entered Factory 4045 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4069 | -7/Factory | Build established: Scavenger-Gunner 4140 | -7/Factory | Identified exit to Garrison 4457 | -7/Factory | Assembled infested ambush trap array 4559 | -7/Factory | Destroyed 13 combat bots 4615 | -7/Factory | Lost 4 parts (1p1n1u1w) 5031 | -7/Factory | Lost 6 parts (1p2n3w) 5050 | -7/Factory | Sucked down chute 5050 | -7/Factory | Entered Waste 5054 | -7/Waste | Spotted C-40 Crusher 5065 | -7/Waste | EMP discharged 5065 | -7/Waste | System corruption reached 10% 5065 | -7/Waste | Spotted C-40 Crusher 5067 | -7/Waste | Spotted C-40 Crusher 5082 | -7/Waste | Spotted C-40 Crusher 5088 | -7/Waste | Spotted C-40 Crusher 5118 | -7/Waste | Spotted C-40 Crusher 5151 | -7/Waste | Discovered new exit (range 13) 5160 | -7/Waste | Entered Factory 5275 | -7/Factory | Build established: Mutant 5634 | -7/Factory | Build established: Construct 5929 | -7/Factory | Garrison activated, responded to threat 5989 | -7/Factory | Core integrity fell below 50% 6064 | -7/Factory | Lost 4 parts (1n3w) 6172 | -7/Factory | Identified exit to Garrison 6183 | -7/Factory | Entered Garrison 6183 | -7/Garrison | Discovered recently destroyed garrison 6608 | -7/Garrison | Build established: Commander-Construct 6623 | -7/Garrison | Discovered new exit (range 4) 6918 | -7/Garrison | Discovered new exit (range 10) 7202 | -7/Garrison | Discovered new exit (range 14) 7480 | -7/Garrison | Entered Factory 7480 | -7/Factory | Accompanied by 12 allies 7722 | -7/Factory | Identified exit to Garrison 7754 | -7/Factory | Entered Garrison 7754 | -7/Garrison | Accompanied by 5 allies 7800 | -7/Garrison | Triggered checkpoint 7816 | -7/Garrison | Triggered checkpoint 7937 | -7/Garrison | Core integrity fell below 20% 7958 | -7/Garrison | Spotted B-75 Beast 7989 | -7/Garrison | Destroyed 7 combat bots 8078 | -7/Garrison | Triggered checkpoint 8135 | -7/Garrison | Lost 3 parts (2n1w) 8307 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Min Damage +30, Max Damage +19, Max Integrity -42, Shot Heat -27, Range +2, -Penetration Expanded to 3 slots (? M9 79-108 TH) Renamed Hvy. Directed Construct/C. 08185_ System corrupted: Component data lost. 08231_ Acquired 118 matter. 08240_ System corrupted: Component data lost. 08244_ Acquired 7 matter. 08245_ Scrap Engine modifies Wheeled Armored Exoskeleton: Energy +0.5 Expanded to 2 slots (? T114 S38). 08248_ Acquired Lgt. Angular Momentum Engine. 08249_ Acquired 18 matter. 08252_ Acquired Lgt. Nuclear Core. 08254_ Acquired Autogun. 08255_ System corrupted: Matter fused (-8). 08255_ Acquired 20 matter. 08260_ Acquired Particle Gun. 08270_ System corrupted: Matter fused (-10). 08289_ System corrupted: Heat flow error (+154). Map ----- +----------------------------------------------------+ | ????####??# [#????????## #??# #??????????????????? | | ????# ?#! #?????????# #??# #??????????????????? | | ## ##= ##????????# #??# #??????????????????? | | % ########## #### #??????????????????? | | == # " #??###?????????????? | | %= #### #####"#### #]]]]#?????????????? | | ## ## #??# #???###??# ^ #?????????????? | | ## ## #### #????????###]]]]#?????????????? | | ^ = # #???????????#####?????????????? | | ^^ #"##?????????????????????????????? | | ^ "##?#####????????????????????????? | | ^ # ?#% ?????????????????????????? | | ## ## #######%#??????????????????????????? | | ## ## =######"=##?????????????????????????? | | " = #?????????????????????????? | | " =% %#?????????????????????????? | | ######!%%#?????????????????????????? | | # ##""""## ##????## %##????????????????????????? | | ? ????????# #??????# "#????????????????????????? | | ??????????# ???????# # #?????????????????????? | | ??????????# ???????# ####??????????????????????? | | ??????????# ???????# #?????????????????????????? | | ??????????# ???????# #??????#??????????????????? | | ??????????# ???????# #????? #??????????????????? | | ??????????# ######## ##### ########????????????? | | ??????????# @ Y #????????????? | | ??????????# #????????????? | | ??????????########### #####;##### #????????????? | | ????????????????????# #?????#???????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #####?????????????????????? | | ????????????????????# # #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# # #??????????????????? | | ????????????????????# ## #??????????????????? | | ????????????????????# #?######??????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????! !?????????????????????????? | | ????????????????????! !?????????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 345 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Evasion (%) 62 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothCompositeCorpse Manual? 0 Play Time 02:02:21 Cumulative 376.3 hours Start 2023.03.02 @ 21:03:15 End 2023.03.03 @ 15:48:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/1/0/1/2/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6357a82-0c2f-4638-9781-565cfe71d6ed