Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 05:28:32

Player: NeoBioHazard

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (50)      250
Value Destroyed (1246)     1246
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5996

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     35/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Gravity Neutralizer
    Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Fusion Compressor
>          --- PROPULSION -------
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
>          --- UTILITY ----------
  Enhanced Optical Array
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
           Seismic Detector
           Force Booster
>          --- WEAPON -----------
           Spear
>          --- INVENTORY --------
    Cooled VTOL Module
           Gravity Neutralizer
           Rocket Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Field Propulsion Drive
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   1   1   .   1   1   1   
  Utility                  6    | .   .   1   1   2   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             77   | 6   7   18  6   7   11  13  9   
  Power                    9    | 1   1   3   .   1   2   .   1   
    Engine                 7    | 1   1   3   .   1   1   .   .   
    Core                   2    | .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   5   .   1   2   8   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    5    | 2   1   2   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  4    | .   .   .   .   .   2   2   .   
    Flight                 14   | .   .   3   .   1   .   6   4   
  Utility                  26   | 1   3   4   2   4   5   5   2   
    Device                 16   | .   1   2   1   4   2   4   2   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              6    | .   .   2   1   .   2   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   6   4   1   2   .   1   
    Energy Gun             3    | 1   .   1   1   .   .   .   .   
    Energy Cannon          3    | .   2   1   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   .   .   
    Launcher               3    | .   .   .   2   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  5    | .   .   1   1   1   1   1   .   
Parts Lost                 28   | .   .   3   1   6   5   .   13  
  Power                    3    | .   .   .   1   1   .   .   1   
  Propulsion               11   | .   .   1   .   1   1   .   8   
  Utility                  9    | .   .   .   .   4   3   .   2   
  Weapon                   5    | .   .   2   .   .   1   .   2   
  Highest Loss Streak      6    | .   .   2   1   3   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   99  87  77  57  65  89  69  
  Engine                   8    | .   14  10  8   .   .   5   4   
  Leg                      15   | .   28  28  .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   4   7   .   
  Flight                   7    | .   .   2   18  14  9   18  20  
  Device                   12   | .   12  10  18  19  9   15  16  
  Storage                  6    | .   15  8   .   .   .   .   .   
  Processor                10   | .   .   5   18  15  25  19  18  
  Energy Cannon            9    | .   26  8   .   .   .   .   .   
  Ballistic Gun            1    | .   1   3   1   .   .   .   .   
  Ballistic Cannon         2    | .   .   8   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   8   7   5   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   4   5   .   
Peak Build Rating          86   | 6   12  19  22  28  61  82  86  
  Average Rating           26   | 4   10  13  19  23  39  74  67  
  On Entrance              27   | .   6   12  18  18  24  57  82  
Naked Turns                27   | .   .   .   .   .   .   .   27  
Heaviest Build             99   | 11  99  99  13  18  23  25  27  
  Greatest Support         72   | 20  20  30  16  10  29  72  37  
  Greatest Overweight (x)  4    | 1   4   4   .   1   .   3   3   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  5   5   5   5   5   
  Average Capacity         12   | 7   18  20  5   5   5   5   5   
  Most Carried             18   | 2   18  18  5   5   5   5   4   
  Average Carried          9    | 1   13  12  4   3   4   4   3   
  Final Capacity           25   | 8   25  5   5   5   5   5   5   
  Final Carried            18   | 2   18  5   5   5   3   4   2   

 Class Distribution 
--------------------
 72% | Mutant
 13% | Scout
  5% | Skirmisher
  4% | Scavenger-Scout
  4% | Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
 Scavenger-Scout | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
           Scout | -5/Factory
           Scout | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Matter Collected           950  | 210 108 196 .   17  240 118 61  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1757 | .   546 532 180 32  259 177 31  
  Parts                    91   | .   23  40  5   .   11  11  1   
Haulers Intercepted        6    | .   2   2   .   .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  26   | .   9   10  4   1   1   1   .   
  Melee                    2    | .   .   .   .   .   1   1   .   
  Guns                     3    | .   .   3   .   .   .   .   .   
  Cannons                  15   | .   8   7   .   .   .   .   .   
  AOE                      5    | .   .   .   4   1   .   .   .   
Classes Destroyed          10   | .   5   1   .   2   2   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   
  Tunneler                 2    | .   .   .   .   1   .   1   .   
  Hauler                   6    | .   2   2   .   .   1   1   .   
  Recycler                 3    | .   1   1   1   .   .   .   .   
  Operator                 3    | .   .   .   .   1   1   .   1   
  Watcher                  8    | .   2   3   1   .   2   .   .   
  Swarmer                  8    | .   3   4   .   1   .   .   .   
  Grunt                    14   | .   6   5   3   .   .   .   .   
  Sentry                   2    | .   .   1   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   
Best Kill Streak           5    | .   4   4   5   1   3   2   1   
  Combat Bots Only         4    | .   3   4   4   1   1   1   .   
Max Kills in Single Turn   2    | .   1   1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        372  | .    51   46   18   22   55   6    174  
  Missed                   155  | .    17   11   11   6    22   4    84   
Damage Taken               4430 | .    384  408  137  634  648  42   2177 
  Core                     2076 | .    126  61   29   366  319  22   1153 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   25   | .    .    25   .    .    .    .    .    
Core Remaining (%)         76   | 100  49   84   94   47   62   97   .    
Volleys Fired              87   | .    33   46   8    .    .    .    .    
  Largest                  2    | .    2    2    1    .    .    .    .    
  Hottest                  136  | .    136  136  33   .    .    .    .    
Shots Fired                160  | .    66   86   8    .    .    .    .    
  Gun                      21   | .    .    21   .    .    .    .    .    
  Cannon                   131  | .    66   65   .    .    .    .    .    
  Launcher                 8    | .    .    .    8    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  24   | .    .    24   .    .    .    .    .    
  Thermal                  128  | .    66   62   .    .    .    .    .    
  Explosive                8    | .    .    .    8    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    9    10   2    .    .    .    .    
  Robot Miss Streak        6    | .    6    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           121  | .    39   50   3    6    9    4    10   
  Core Hits                50   | .    15   19   9    .    2    2    3    
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    1    2    1    .    .    
  Critical Strikes         7    | .    1    .    1    2    1    1    1    
    Meltdown               1    | .    1    .    .    .    .    .    .    
    Smash                  4    | .    .    .    1    2    1    .    .    
    Impale                 2    | .    .    .    .    .    .    1    1    
Melee Attacks              71   | .    .    .    1    7    35   5    23   
  Impact                   39   | .    .    .    1    7    31   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 28   | .    .    .    .    .    .    5    23   
  Sneak Attacks            9    | .    .    .    .    1    5    2    1    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3809 | .    827  988  529  351  447  232  435  
  Guns                     145  | .    .    145  .    .    .    .    .    
  Cannons                  1667 | .    824  843  .    .    .    .    .    
  Explosions               470  | .    .    .    470  .    .    .    .    
  Melee                    1476 | .    .    .    59   351  447  232  387  
  Ramming                  51   | .    3    .    .    .    .    .    48   
  Kinetic                  230  | .    .    230  .    .    .    .    .    
  Thermal                  1582 | .    824  758  .    .    .    .    .    
  Explosive                470  | .    .    .    470  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   857  | .    .    .    59   351  447  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 619  | .    .    .    .    .    .    232  387  
Highest Corruption         16   | .    3    .    .    2    3    1    16   
  Average Corruption       3    | .    2    .    .    1    1    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  23   | .    13   .    .    .    4    1    5    
    Message Errors         2    | .    2    .    .    .    .    .    .    
    Matter Fused           8    | .    2    .    .    .    2    .    4    
    Heat Flow Errors       4    | .    3    .    .    .    .    1    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    1    .    .    .    2    .    .    
    Data Loss (major)      3    | .    3    .    .    .    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            662  | .    1    17   64   228  254  45   53   
  Projectiles              18   | .    1    17   .    .    .    .    .    
  Explosions               5    | .    .    .    5    .    .    .    .    
  Melee                    639  | .    .    .    59   228  254  45   53   
Knockbacks                 10   | .    .    4    1    2    3    .    .    
  Impact                   6    | .    .    .    1    2    3    .    .    
  Kinetic                  4    | .    .    4    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    .    26   .    110  .    33   
  Shots                    3    | .    .    .    2    .    1    .    .    
  Rammed                   10   | .    .    .    .    .    .    .    10   
Targets Rammed             11   | .    1    .    .    .    .    .    10   
  Kicked                   1    | .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        559  | .    559  409  29   .    .    390  23   
  Average Temperature      132  | .    152  145  15   .    .    86   10   
  Received Heat Transfer   782  | .    150  156  63   36   63   .    314  
  Effects                  21   | .    11   7    .    .    .    3    .    
    Shutdowns              2    | .    1    1    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    
    Interference           14   | .    5    6    .    .    .    3    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    
    Damage (major)         2    | .    2    .    .    .    .    .    .    
    Damage (core)          1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    1    .    4    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    1    2    5    .    .    
  Impact Corruptions       16   | .    .    .    3    6    7    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    
  Parts Melted             7    | .    5    2    .    .    .    .    .    
  Heat Transferred         2886 | .    1480 1406 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             515  | .   135 219 367 348 303 237 515 
  Initial                  166  | .   .   9   22  166 165 135 115 
  Average                  122  | .   53  69  100 229 229 178 211 
Maximum Alert Level        2    | .   .   1   1   1   1   1   2   
  Low Security (%)         75   | 100 100 94  80  27  29  72  63  
  Level 1                  23   | .   .   5   19  72  70  28  27  
  Level 2                  .    | .   .   .   .   .   .   .   9   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   2   .   .   4   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   1   .   .   1   
  Reinforcement            4    | .   1   .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           2    | .   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              118  | .   13  20  14  22  16  5   28  
  Peak Tracking Total      14   | .   4   5   7   5   8   3   14  
  Tactical Retreats        20   | .   .   1   2   5   6   2   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            11   | .   2   2   .   3   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          6    | .   .   .   3   .   3   .   .   
  Max in Single Turn       2    | .   .   .   1   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          6    | .   .   1   1   1   2   .   1   
  Terminals                4    | .   .   .   1   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                7    | .   .   2   1   1   2   .   1   
  Successful               6    | .   .   2   1   1   1   .   1   
  Failed                   1    | .   .   .   .   .   1   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   1   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   1   1   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   1   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               4064 | 51   1202 1043 203  272  731  250  312  
Spaces Moved               3950 | 32   434  354  371  537  1271 444  507  
  Core                     42   | 3    .    .    .    .    .    .    39   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     725  | 29   434  262  .    .    .    .    .    
  Wheels                   9    | .    .    .    .    .    .    .    9    
  Hover                    902  | .    .    .    .    .    729  173  .    
  Flight                   2272 | .    .    92   371  537  542  271  459  
  Fastest Speed            33   | 50   120  37   37   34   34   33   35   
  Average Speed            79   | 126  233  227  37   40   43   43   38   
  Slowest Speed            400  | 190  400  400  37   110  51   285  285  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    1    .    .    .    1    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       31   | 3    86   28   34   20   44   19   15   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 49   | .    .    .    22   .    20   .    7    
Terrain Destroyed          111  | .    .    1    58   .    45   .    7    
  Melee                    27   | .    .    .    .    .    20   .    7    
  Projectile               1    | .    .    1    .    .    .    .    .    
  AOE                      83   | .    .    .    58   .    25   .    .    
Terrain Rammed             3    | .    .    .    .    .    .    .    3    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      4581 | 39   558  510  426  578  1394 491  585  
  Wait                     300  | .    54   64   34   23   73   20   32   
  Move                     3938 | 31   433  353  368  536  1270 443  504  
  Hop                      2    | .    .    .    1    .    .    .    1    
  Pick Up                  40   | 2    21   6    2    3    2    3    1    
  Fast Attach              51   | 6    2    12   2    4    9    10   6    
  Attach                   17   | .    .    6    2    3    2    1    3    
  Detach                   3    | .    .    .    2    1    .    .    .    
  Swap                     9    | .    5    .    2    .    .    2    .    
  Drop                     48   | .    9    23   4    1    3    7    1    
  Fire                     87   | .    33   46   8    .    .    .    .    
  Melee                    71   | .    .    .    1    7    35   5    23   
  Ram                      13   | .    .    .    .    .    .    .    13   
  Kick                     1    | .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 2 exits: *Fac / *Ext)
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  539 | -10/Materials | Discovered new exit (range 15)
  938 | -10/Materials | Discovered new exit (range 14)
 1066 | -10/Materials | Core integrity fell below 50%
 1210 | -10/Materials | Discovered new exit (range 7)
 1254 | -10/Materials | Entered another Materials area
 1254 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1843 | -9/Materials  | Discovered new exit (range 16)
 2031 | -9/Materials  | Repaired Heat Sink
 2145 | -9/Materials  | Identified exit to Materials
 2297 | -9/Materials  | Entered another Materials area
 2297 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2492 | -8/Materials  | Discovered new exit (range 18)
 2500 | -8/Materials  | Identified exit to Factory
 2500 | -8/Materials  | Entered Factory
 2500 | -7/Factory    | Evolved 2 slots: Utility x2
 2569 | -7/Factory    | Identified exit to Lower Caves
 2630 | -7/Factory    | Lost 3 parts (1n2u)
 2682 | -7/Factory    | Core integrity fell below 50%
 2698 | -7/Factory    | Discovered new exit (range 5)
 2699 | -7/Factory    | Identified exit to Factory
 2772 | -7/Factory    | Entered another Factory area
 2772 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3094 | -6/Factory    | Discovered new exit (range 10)
 3097 | -6/Factory    | Identified exit to Extension
 3483 | -6/Factory    | Discovered new exit (range 8)
 3486 | -6/Factory    | Identified exit to Factory
 3503 | -6/Factory    | Entered another Factory area
 3503 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3556 | -5/Factory    | Discovered new exit (range 7)
 3559 | -5/Factory    | Identified exit to Factory
 3582 | -5/Factory    | Spotted B-75 Beast
 3721 | -5/Factory    | Discovered exit to Factory (range 8)
 3753 | -5/Factory    | Entered another Factory area
 3753 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3785 | -4/Factory    | Build established: Scout
 3944 | -4/Factory    | Lost 6 parts (1p5n)
 4013 | -4/Factory    | Crushed by falling debris
 4014 | -4/Factory    | System corruption reached 10%
 4026 | -4/Factory    | Released all parts (11)
 4030 | -4/Factory    | Search patrols dispatched
 4038 | -4/Factory    | Core integrity fell below 50%
 4044 | -4/Factory    | Lost 5 parts (2n2u1w)
 4061 | -4/Factory    | Core integrity fell below 20%
 4065 | -4/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
04050_ U-05 Engineer lays Concrete. <x3>
04052_ Acquired 30 matter.
04053_ U-05 Engineer lays Concrete.
04054_ Acquired Mining Laser.
04054_ U-05 Engineer lays Concrete. <x3>
04056_ U-05 Engineer builds a Wall.
04059_ U-05 Engineer destroyed.
04060_ Slammed into Wall.
04060_ Destabilizing: System interference.
04060_ Mining Laser temporarily disabled.
04060_ Destabilizing: System corrupted (+2).
04060_ U-05 Engineer builds a Wall.
04061_ Mining Laser destroyed.
04061_ Slammed into Wall.
04061_ Destabilizing: Core damaged (-46).
04061_ Destabilizing: System corrupted (+1).
04061_ U-05 Engineer builds a Wall.
04062_ Wheel destroyed.
04063_ P-70 Sage resets G-67 Veteran, system corruption cleaned.
04064_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
|                    #              #??###??#??##??? |
| ##########"###     #####"##########?????#??????? ? |
| ###?#=       #     #         #?#?#??#??????#???#?? |
| #####        #     # ""  """ ##??????#?#?#?#??#??# |
| ###?#        #     # ""  """ #?#?#?###?#?#???##??? |
| ?####        #     # """   " ##????#?#??#?#?#????? |
| ??###  [[[   +     / """ "F" #?????##?##?##?#????? |
| ??###  [[    #     # """ """ #????#??#?#?????????? |
| ?####  [[ =  #     #         #??#??#?????#?#?????? |
| #####        #     # =       ##???????###???#?##?? |
|     +        #     ###########?#?###????????#????? |
| ##############     ##?########?#?#??????#????????? |
| ####?##??#?###     ###?#?#??#??#####????#?##?????? |
| ####?#?##?####     #??####?#??#??#?#?#?#?????????? |
| ##############     ###?####??####?#??#???????????? |
|                    ###??#?###???#?#??????????????? |
| #######            ###?#######???#??###??????????? |
| #######            ##?###?????????##?????????????? |
|       #            ####?#?###??#????#????????????? |
|   """ #            #?#??#????#?#?????????????????? |
| ! "Y" #            #####?##?#?#?#?#??????????????? |
|   " " #            ########?????##???????????????? |
|       #     ###g#######?##?????#?????????????????? |
| """"" #     ##  g g= ########????????????????????? |
|       #     ##u gpu* *    #??????????????????????? |
| """"" #     ##  g g%!b   @#??????????????????????? |
|       #     ##   g!!=    ## "??"?????????????????? |
| """"" +     ##  pg        #?"????????????????????? |
|       #     ##u      #  ###??"???????????????????? |
|       #     ###############??????????????????????? |
| #######     ###?########?#???????????????????????? |
| ??###       T###?#####?##?# ?????????????????????? |
| ###""        ##########???? ?????????????????????? |
| ?##"T       ###??#########???????????????????????? |
| #####       ###########???#??????????????????????? |
| #??##       ####?##?######? ? ???????????????????? |
| ?#######/##############?###?  ???????????????????? |
| ????#        ###??##?#?####?#?#??????????????????? |
| ?####        ##??#####?###?###???????????????????? |
| ?#?##        ##?#?  ?  ##?#####??????????????????? |
| #??##"""     ####? ? ????##???#??????????????????? |
| ###?#"""  /  ####?""?  ###??#????????????????????? |
| #?###"S      ####""" ???##??###??????????????????? |
| #?###"""   ==####??? ??#??#?#????????????????????? |
| ?#### ""   **! ##  ??  ?##??##???????????????????? |
| #?###      !!######?+?###?#?#????????????????????? |
| ?#??##########?## ?  ???  ?#?????????????????????? |
| #?###??#?#####?##????###???#?????????????????????? |
| ??#?#?#???#?#??#??#??? ? #?##?#??????????????????? |
| #####??#####?#????# ?"""??     ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          36
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    12
Evasion (%)                71
Force Boost                20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RainbowInertialClaw
  Manual?         0
Play Time         01:10:41
  Cumulative      59.9 hours
  Start           2025.01.24 @ 21:46:36
  End             2025.01.25 @ 05:28:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           71
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          49
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fbd6f35-2a43-49c9-9df6-3b7519590d22