Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 05:28:32 Player: NeoBioHazard Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1246) 1246 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5996 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 35/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizer Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Force Booster > --- WEAPON ----------- Spear > --- INVENTORY -------- Cooled VTOL Module Gravity Neutralizer Rocket Launcher [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Field Propulsion Drive Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 5 | . . 1 1 . 1 1 1 Utility 6 | . . 1 1 2 . 1 1 Weapon . | . . . . . . . . Parts Attached 77 | 6 7 18 6 7 11 13 9 Power 9 | 1 1 3 . 1 2 . 1 Engine 7 | 1 1 3 . 1 1 . . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 1 5 . 1 2 8 5 Treads . | . . . . . . . . Leg 5 | 2 1 2 . . . . . Wheel 1 | . . . . . . . 1 Hover 4 | . . . . . 2 2 . Flight 14 | . . 3 . 1 . 6 4 Utility 26 | 1 3 4 2 4 5 5 2 Device 16 | . 1 2 1 4 2 4 2 Storage 3 | 1 2 . . . . . . Processor 6 | . . 2 1 . 2 1 . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 2 6 4 1 2 . 1 Energy Gun 3 | 1 . 1 1 . . . . Energy Cannon 3 | . 2 1 . . . . . Ballistic Gun 3 | 1 . 2 . . . . . Ballistic Cannon 2 | . . 2 . . . . . Launcher 3 | . . . 2 1 . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 5 | . . 1 1 1 1 1 . Parts Lost 28 | . . 3 1 6 5 . 13 Power 3 | . . . 1 1 . . 1 Propulsion 11 | . . 1 . 1 1 . 8 Utility 9 | . . . . 4 3 . 2 Weapon 5 | . . 2 . . 1 . 2 Highest Loss Streak 6 | . . 2 1 3 2 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 99 87 77 57 65 89 69 Engine 8 | . 14 10 8 . . 5 4 Leg 15 | . 28 28 . . . . . Hover 1 | . . . . . 4 7 . Flight 7 | . . 2 18 14 9 18 20 Device 12 | . 12 10 18 19 9 15 16 Storage 6 | . 15 8 . . . . . Processor 10 | . . 5 18 15 25 19 18 Energy Cannon 9 | . 26 8 . . . . . Ballistic Gun 1 | . 1 3 1 . . . . Ballistic Cannon 2 | . . 8 . . . . . Impact Weapon 1 | . . . 8 7 5 . . Special Melee Weapon 1 | . . . . . 4 5 . Peak Build Rating 86 | 6 12 19 22 28 61 82 86 Average Rating 26 | 4 10 13 19 23 39 74 67 On Entrance 27 | . 6 12 18 18 24 57 82 Naked Turns 27 | . . . . . . . 27 Heaviest Build 99 | 11 99 99 13 18 23 25 27 Greatest Support 72 | 20 20 30 16 10 29 72 37 Greatest Overweight (x) 4 | 1 4 4 . 1 . 3 3 Average Overweight (x) . | . 1 1 . . . . . Largest Inventory Capacity 25 | 8 25 25 5 5 5 5 5 Average Capacity 12 | 7 18 20 5 5 5 5 5 Most Carried 18 | 2 18 18 5 5 5 5 4 Average Carried 9 | 1 13 12 4 3 4 4 3 Final Capacity 25 | 8 25 5 5 5 5 5 5 Final Carried 18 | 2 18 5 5 5 3 4 2 Class Distribution -------------------- 72% | Mutant 13% | Scout 5% | Skirmisher 4% | Scavenger-Scout 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scout | -5/Factory Scout | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 950 | 210 108 196 . 17 240 118 61 Remotely . | . . . . . . . . Salvage Created 1757 | . 546 532 180 32 259 177 31 Parts 91 | . 23 40 5 . 11 11 1 Haulers Intercepted 6 | . 2 2 . . 1 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 26 | . 9 10 4 1 1 1 . Melee 2 | . . . . . 1 1 . Guns 3 | . . 3 . . . . . Cannons 15 | . 8 7 . . . . . AOE 5 | . . . 4 1 . . . Classes Destroyed 10 | . 5 1 . 2 2 . . Worker 2 | . . . . . 2 . . Tunneler 2 | . . . . 1 . 1 . Hauler 6 | . 2 2 . . 1 1 . Recycler 3 | . 1 1 1 . . . . Operator 3 | . . . . 1 1 . 1 Watcher 8 | . 2 3 1 . 2 . . Swarmer 8 | . 3 4 . 1 . . . Grunt 14 | . 6 5 3 . . . . Sentry 2 | . . 1 1 . . . . Programmer 2 | . . . . . 1 1 . Best Kill Streak 5 | . 4 4 5 1 3 2 1 Combat Bots Only 4 | . 3 4 4 1 1 1 . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 372 | . 51 46 18 22 55 6 174 Missed 155 | . 17 11 11 6 22 4 84 Damage Taken 4430 | . 384 408 137 634 648 42 2177 Core 2076 | . 126 61 29 366 319 22 1153 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 25 | . . 25 . . . . . Core Remaining (%) 76 | 100 49 84 94 47 62 97 . Volleys Fired 87 | . 33 46 8 . . . . Largest 2 | . 2 2 1 . . . . Hottest 136 | . 136 136 33 . . . . Shots Fired 160 | . 66 86 8 . . . . Gun 21 | . . 21 . . . . . Cannon 131 | . 66 65 . . . . . Launcher 8 | . . . 8 . . . . Special . | . . . . . . . . Kinetic 24 | . . 24 . . . . . Thermal 128 | . 66 62 . . . . . Explosive 8 | . . . 8 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 9 10 2 . . . . Robot Miss Streak 6 | . 6 3 . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 121 | . 39 50 3 6 9 4 10 Core Hits 50 | . 15 19 9 . 2 2 3 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 4 | . . . 1 2 1 . . Critical Strikes 7 | . 1 . 1 2 1 1 1 Meltdown 1 | . 1 . . . . . . Smash 4 | . . . 1 2 1 . . Impale 2 | . . . . . . 1 1 Melee Attacks 71 | . . . 1 7 35 5 23 Impact 39 | . . . 1 7 31 . . Slashing . | . . . . . . . . Piercing 28 | . . . . . . 5 23 Sneak Attacks 9 | . . . . 1 5 2 1 Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3809 | . 827 988 529 351 447 232 435 Guns 145 | . . 145 . . . . . Cannons 1667 | . 824 843 . . . . . Explosions 470 | . . . 470 . . . . Melee 1476 | . . . 59 351 447 232 387 Ramming 51 | . 3 . . . . . 48 Kinetic 230 | . . 230 . . . . . Thermal 1582 | . 824 758 . . . . . Explosive 470 | . . . 470 . . . . Electromagnetic . | . . . . . . . . Impact 857 | . . . 59 351 447 . . Slashing . | . . . . . . . . Piercing 619 | . . . . . . 232 387 Highest Corruption 16 | . 3 . . 2 3 1 16 Average Corruption 3 | . 2 . . 1 1 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . 13 . . . 4 1 5 Message Errors 2 | . 2 . . . . . . Matter Fused 8 | . 2 . . . 2 . 4 Heat Flow Errors 4 | . 3 . . . . 1 . Energy Discharges 1 | . 1 . . . . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . 1 . . . 2 . . Data Loss (major) 3 | . 3 . . . . . . Alerts 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 662 | . 1 17 64 228 254 45 53 Projectiles 18 | . 1 17 . . . . . Explosions 5 | . . . 5 . . . . Melee 639 | . . . 59 228 254 45 53 Knockbacks 10 | . . 4 1 2 3 . . Impact 6 | . . . 1 2 3 . . Kinetic 4 | . . 4 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 169 | . . . 26 . 110 . 33 Shots 3 | . . . 2 . 1 . . Rammed 10 | . . . . . . . 10 Targets Rammed 11 | . 1 . . . . . 10 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 559 | . 559 409 29 . . 390 23 Average Temperature 132 | . 152 145 15 . . 86 10 Received Heat Transfer 782 | . 150 156 63 36 63 . 314 Effects 21 | . 11 7 . . . 3 . Shutdowns 2 | . 1 1 . . . . . Energy Bleed 1 | . 1 . . . . . . Interference 14 | . 5 6 . . . 3 . Damage (minor) 1 | . 1 . . . . . . Damage (major) 2 | . 2 . . . . . . Damage (core) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . 1 . 4 . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . 1 2 5 . . Impact Corruptions 16 | . . . 3 6 7 . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 7 | . 5 2 . . . . . Heat Transferred 2886 | . 1480 1406 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 515 | . 135 219 367 348 303 237 515 Initial 166 | . . 9 22 166 165 135 115 Average 122 | . 53 69 100 229 229 178 211 Maximum Alert Level 2 | . . 1 1 1 1 1 2 Low Security (%) 75 | 100 100 94 80 27 29 72 63 Level 1 23 | . . 5 19 72 70 28 27 Level 2 . | . . . . . . . 9 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . 2 . . 4 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . 1 . . 1 Reinforcement 4 | . 1 . . 1 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 13 20 14 22 16 5 28 Peak Tracking Total 14 | . 4 5 7 5 8 3 14 Tactical Retreats 20 | . . 1 2 5 6 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . 2 2 . 3 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 6 | . . . 3 . 3 . . Max in Single Turn 2 | . . . 1 . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 6 | . . 1 1 1 2 . 1 Terminals 4 | . . . 1 1 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . . 2 1 1 2 . 1 Successful 6 | . . 2 1 1 1 . 1 Failed 1 | . . . . . 1 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . . . 1 1 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 1 1 1 . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 1 1 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4064 | 51 1202 1043 203 272 731 250 312 Spaces Moved 3950 | 32 434 354 371 537 1271 444 507 Core 42 | 3 . . . . . . 39 Treads . | . . . . . . . . Legs 725 | 29 434 262 . . . . . Wheels 9 | . . . . . . . 9 Hover 902 | . . . . . 729 173 . Flight 2272 | . . 92 371 537 542 271 459 Fastest Speed 33 | 50 120 37 37 34 34 33 35 Average Speed 79 | 126 233 227 37 40 43 43 38 Slowest Speed 400 | 190 400 400 37 110 51 285 285 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . 1 . . . 1 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 31 | 3 86 28 34 20 44 19 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 49 | . . . 22 . 20 . 7 Terrain Destroyed 111 | . . 1 58 . 45 . 7 Melee 27 | . . . . . 20 . 7 Projectile 1 | . . 1 . . . . . AOE 83 | . . . 58 . 25 . . Terrain Rammed 3 | . . . . . . . 3 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 4581 | 39 558 510 426 578 1394 491 585 Wait 300 | . 54 64 34 23 73 20 32 Move 3938 | 31 433 353 368 536 1270 443 504 Hop 2 | . . . 1 . . . 1 Pick Up 40 | 2 21 6 2 3 2 3 1 Fast Attach 51 | 6 2 12 2 4 9 10 6 Attach 17 | . . 6 2 3 2 1 3 Detach 3 | . . . 2 1 . . . Swap 9 | . 5 . 2 . . 2 . Drop 48 | . 9 23 4 1 3 7 1 Fire 87 | . 33 46 8 . . . . Melee 71 | . . . 1 7 35 5 23 Ram 13 | . . . . . . . 13 Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 15) 938 | -10/Materials | Discovered new exit (range 14) 1066 | -10/Materials | Core integrity fell below 50% 1210 | -10/Materials | Discovered new exit (range 7) 1254 | -10/Materials | Entered another Materials area 1254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1843 | -9/Materials | Discovered new exit (range 16) 2031 | -9/Materials | Repaired Heat Sink 2145 | -9/Materials | Identified exit to Materials 2297 | -9/Materials | Entered another Materials area 2297 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2492 | -8/Materials | Discovered new exit (range 18) 2500 | -8/Materials | Identified exit to Factory 2500 | -8/Materials | Entered Factory 2500 | -7/Factory | Evolved 2 slots: Utility x2 2569 | -7/Factory | Identified exit to Lower Caves 2630 | -7/Factory | Lost 3 parts (1n2u) 2682 | -7/Factory | Core integrity fell below 50% 2698 | -7/Factory | Discovered new exit (range 5) 2699 | -7/Factory | Identified exit to Factory 2772 | -7/Factory | Entered another Factory area 2772 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3094 | -6/Factory | Discovered new exit (range 10) 3097 | -6/Factory | Identified exit to Extension 3483 | -6/Factory | Discovered new exit (range 8) 3486 | -6/Factory | Identified exit to Factory 3503 | -6/Factory | Entered another Factory area 3503 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3556 | -5/Factory | Discovered new exit (range 7) 3559 | -5/Factory | Identified exit to Factory 3582 | -5/Factory | Spotted B-75 Beast 3721 | -5/Factory | Discovered exit to Factory (range 8) 3753 | -5/Factory | Entered another Factory area 3753 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3785 | -4/Factory | Build established: Scout 3944 | -4/Factory | Lost 6 parts (1p5n) 4013 | -4/Factory | Crushed by falling debris 4014 | -4/Factory | System corruption reached 10% 4026 | -4/Factory | Released all parts (11) 4030 | -4/Factory | Search patrols dispatched 4038 | -4/Factory | Core integrity fell below 50% 4044 | -4/Factory | Lost 5 parts (2n2u1w) 4061 | -4/Factory | Core integrity fell below 20% 4065 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04050_ U-05 Engineer lays Concrete. 04052_ Acquired 30 matter. 04053_ U-05 Engineer lays Concrete. 04054_ Acquired Mining Laser. 04054_ U-05 Engineer lays Concrete. 04056_ U-05 Engineer builds a Wall. 04059_ U-05 Engineer destroyed. 04060_ Slammed into Wall. 04060_ Destabilizing: System interference. 04060_ Mining Laser temporarily disabled. 04060_ Destabilizing: System corrupted (+2). 04060_ U-05 Engineer builds a Wall. 04061_ Mining Laser destroyed. 04061_ Slammed into Wall. 04061_ Destabilizing: Core damaged (-46). 04061_ Destabilizing: System corrupted (+1). 04061_ U-05 Engineer builds a Wall. 04062_ Wheel destroyed. 04063_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 04064_ U-05 Engineer builds a Wall. 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