Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 13:11:31

Player: dorusv

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (43)      215
Value Destroyed (1053)     1053
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 4216

 Bonus
-------
Follower Combat Kills      48

 Cogmind 
---------
Core Integrity             0/700
Matter                     291/300
Energy                     77/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Visual Processing Unit
           Target Analyzer
>          --- WEAPON (3) -------
           Chainsword
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Transmission Jammer
     Small Laser
     Heavy Battle Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY ----------
               Cryofiber Web
               Structural Scanner
               Visual Processing Unit
      Improved Terrain Scanner
               Seismic Detector
  High-powered Tractor Beam
>              --- WEAPON -----------
               EM Pulse Cannon
               Plasma Cannon
  High-powered Shotgun
>              --- INVENTORY --------
               Cryofiber Web
      Improved Terrain Scan Processor
         Small Laser
         Small Laser
  High-powered Shotgun
[Rating: 36]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Processor                Visual Processing Unit
Weapon                     High-powered Shotgun
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             57   | 7   8   4   13  .   6   18  1   
  Power                    7    | 1   2   .   1   .   2   1   .   
    Engine                 5    | 1   1   .   1   .   1   1   .   
    Core                   2    | .   1   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   4   4   .   2   3   .   
    Treads                 1    | .   .   .   .   .   .   1   .   
    Leg                    4    | .   .   .   .   .   2   2   .   
    Wheel                  8    | 2   2   2   2   .   .   .   .   
    Hover                  2    | .   .   .   2   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   .   .   
  Utility                  18   | 2   3   .   4   .   1   8   .   
    Device                 15   | 2   3   .   4   .   1   5   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   1   .   4   .   1   6   1   
    Energy Gun             8    | 2   1   .   2   .   .   3   .   
    Energy Cannon          3    | .   .   .   .   .   1   2   .   
    Ballistic Gun          3    | .   .   .   2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   5   .   2   .   .   13  5   
  Power                    5    | .   2   .   1   .   .   2   .   
  Propulsion               7    | .   2   .   1   .   .   3   1   
  Utility                  8    | .   1   .   .   .   .   4   3   
  Weapon                   5    | .   .   .   .   .   .   4   1   
  Highest Loss Streak      9    | .   4   .   1   .   .   9   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   93  100 96  100 90  69  83  
  Engine                   6    | .   7   .   3   11  12  5   6   
  Core                     2    | .   5   14  6   .   3   2   .   
  Treads                   3    | .   .   .   .   .   .   2   6   
  Leg                      2    | .   .   .   .   .   14  6   .   
  Wheel                    7    | .   26  22  19  .   .   .   .   
  Device                   27   | .   24  28  42  44  36  23  22  
  Processor                10   | .   .   .   .   .   .   10  22  
  Energy Gun               11   | .   28  28  3   .   .   6   14  
  Energy Cannon            1    | .   .   .   .   .   4   4   .   
  Ballistic Gun            8    | .   .   .   18  22  18  4   6   
Peak Build Rating          36   | 9   11  11  22  22  28  36  32  
  Average Rating           23   | 5   8   10  17  22  24  25  31  
  On Entrance              16   | .   9   11  11  22  22  28  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             31   | 9   9   9   17  17  28  31  22  
  Greatest Support         32   | 26  26  20  26  16  32  32  20  
  Greatest Overweight (x)  4    | .   2   2   2   1   1   4   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   5   5   
  Average Carried          3    | 1   3   4   3   5   4   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   4   3   5   5   5   .   4   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 27% | Scavenger-Mutant
 23% | Mutant
  6% | Scavenger-Skirmisher
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low 
Matter Collected           1030 | 270 45  40  306 .   197 160 12  
  Remotely                 533  | .   .   .   306 .   197 30  .   
Salvage Created            1140 | 120 242 47  354 .   166 211 .   
  Parts                    82   | 6   16  5   26  .   19  10  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Combat Hostiles Destroyed  32   | .   8   3   12  .   4   5   .   
  Guns                     23   | .   3   3   12  .   2   3   .   
  Cannons                  4    | .   .   .   .   .   2   2   .   
  AOE                      5    | .   5   .   .   .   .   .   .   
Classes Destroyed          9    | 2   1   1   2   .   1   2   .   
  Builder                  2    | .   .   .   .   .   2   .   .   
  Tunneler                 3    | 2   1   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   .   2   .   2   .   .   
  Swarmer                  15   | .   .   3   7   .   3   2   .   
  Grunt                    12   | .   8   .   3   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   2   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 2   7   3   5   .   3   2   .   
  Combat Bots Only         6    | .   6   3   5   .   3   2   .   
Max Kills in Single Turn   7    | 1   7   1   2   .   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 5    | .   5   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  
Hostile Shots Fired        293  | .    54   8    41   .    24   124  42   
  Missed                   92   | .    17   1    16   .    7    40   11   
Damage Taken               3005 | .    564  53   279  .    174  1139 796  
  Core                     1004 | .    208  14   45   .    10   277  450  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   59   | .    .    .    59   .    .    .    .    
Core Remaining (%)         74   | 100  .    11   .    88   98   .    .    
Volleys Fired              105  | 16   16   7    25   .    19   21   1    
  Largest                  3    | 2    2    2    2    .    3    3    3    
  Hottest                  168  | 80   80   80   80   .    113  168  145  
Shots Fired                208  | 32   32   14   50   .    44   32   4    
  Gun                      178  | 32   32   14   50   .    31   15   4    
  Cannon                   30   | .    .    .    .    .    13   17   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  86   | .    .    .    48   .    31   5    2    
  Thermal                  104  | 32   32   14   2    .    .    22   2    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    13   5    .    
  Robot Hit Streak         9    | 5    9    1    6    .    3    9    6    
  Robot Miss Streak        13   | 3    2    2    6    .    13   3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           111  | 20   14   3    30   .    13   21   10   
  Core Hits                67   | 4    12   3    21   .    12   12   3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         2    | .    .    .    .    .    1    .    1    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              8    | .    .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2717 | 218  931  32   508  .    363  422  243  
  Guns                     1321 | 218  141  32   473  .    214  195  48   
  Cannons                  363  | .    .    .    .    .    140  223  .    
  Explosions               790  | .    790  .    .    .    .    .    .    
  Melee                    195  | .    .    .    .    .    .    .    195  
  Ramming                  48   | .    .    .    35   .    9    4    .    
  Kinetic                  770  | .    .    .    473  .    214  68   15   
  Thermal                  1522 | 218  931  32   .    .    .    308  33   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          182  | .    .    .    .    .    140  42   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 195  | .    .    .    .    .    .    .    195  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    3    2    12   
    Message Errors         6    | .    .    .    .    .    1    .    5    
    Matter Fused           4    | .    .    .    .    .    .    1    3    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            169  | .    165  .    .    .    .    1    3    
  Projectiles              1    | .    .    .    .    .    .    1    .    
  Explosions               165  | .    165  .    .    .    .    .    .    
  Melee                    3    | .    .    .    .    .    .    .    3    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    83   .    16   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    6    .    .    1    .    
Targets Rammed             9    | .    .    .    6    .    1    2    .    
  Kicked                   2    | .    .    .    .    .    1    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        370  | 144  147  144  5    .    310  370  .    
  Average Temperature      87   | 62   61   65   5    .    109  159  .    
  Received Heat Transfer   696  | .    318  .    72   .    36   108  162  
  Effects                  1    | .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    3    .    
  Heat Transferred         2100 | 500  825  75   .    .    .    625  75   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Peak Influence             374  | 15  325 211 374 112 262 139 .   
  Initial                  126  | .   9   126 81  112 43  119 .   
  Average                  132  | 5   166 163 220 112 137 67  .   
Maximum Alert Level        1    | .   1   1   1   .   1   .   .   
  Low Security (%)         75   | 100 55  63  49  100 76  100 .   
  Level 1                  24   | .   44  36  50  .   23  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   4   .   .   1   .   
  Investigation            3    | .   1   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low 
Distress Signals           2    | .   .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              58   | .   15  3   17  .   11  5   7   
  Peak Tracking Total      8    | .   8   3   5   .   5   3   7   
  Tactical Retreats        4    | .   2   .   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Traps Triggered            4    | .   .   .   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low 
Machines Disabled          3    | .   2   .   .   .   1   .   .   
  Max in Single Turn       2    | .   2   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low 
Machines Accessed          7    | .   3   .   4   .   .   .   .   
  Terminals                6    | .   3   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                22   | .   11  .   11  .   .   .   .   
  Successful               11   | .   4   .   7   .   .   .   .   
  Failed                   11   | .   7   .   4   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                18   | .   11  .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   .   3   .   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   4   .   .   .   .   
  Full Trace Events        4    | .   2   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      127  | .   .   .   .   .   .   .   127 
  Highest-Rated Ally       127  | .   .   .   .   .   .   .   127 
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   2   
  Total Damage             395  | .   .   .   .   .   .   .   395 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  
Turns Passed               3200 | 133  367  102  485  38   317  646  1112 
Spaces Moved               1887 | 81   364  84   412  33   187  340  386  
  Core                     37   | 5    9    .    .    .    .    22   1    
  Treads                   507  | .    .    .    .    .    .    122  385  
  Legs                     370  | .    .    .    .    .    174  196  .    
  Wheels                   881  | 76   355  68   382  .    .    .    .    
  Hover                    76   | .    .    .    30   33   13   .    .    
  Flight                   16   | .    .    16   .    .    .    .    .    
  Fastest Speed            50   | 50   50   80   56   116  116  50   150  
  Average Speed            133  | 87   83   89   86   116  132  149  239  
  Slowest Speed            250  | 90   150  200  185  116  200  250  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    42   24   27   16   18   6    44   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          37   | .    37   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      37   | .    37   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low 
Total                      2345 | 107 392 98  490 32  217 446 563 
  Wait                     245  | .   .   .   23  .   .   62  160 
  Move                     1881 | 80  363 83  411 32  187 339 386 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  16   | 4   2   .   3   .   1   1   5   
  Fast Attach              36   | 7   4   2   7   .   5   11  .   
  Attach                   16   | .   3   2   2   .   1   7   1   
  Detach                   9    | .   2   1   3   .   .   2   1   
  Swap                     5    | .   1   .   4   .   .   .   .   
  Drop                     16   | .   1   3   6   .   4   1   1   
  Fire                     105  | 16  16  7   25  .   19  21  1   
  Melee                    8    | .   .   .   .   .   .   .   8   
  Ram                      6    | .   .   .   6   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   .   
  Crush                    1    | .   .   .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [Mat] / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves (discovered 1 exit: [Fac])

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 15)
  134 | -11/Scrapyard  | Entered Materials
  291 | -10/Materials  | Core integrity fell below 50%
  319 | -10/Materials  | Build established: Mutant
  320 | -10/Materials  | Lost 4 parts (1p2n1u)
  340 | -10/Materials  | Core integrity fell below 20%
  489 | -10/Materials  | Discovered new exit (range 12)
  501 | -10/Materials  | Entered Mines
  572 | -10/Mines      | Discovered new exit (range 10)
  603 | -10/Mines      | Entered Materials
  603 | -9/Materials   | Evolved 2 slots: Utility x2
  617 | -9/Materials   | Repaired Sml. Laser
  641 | -9/Materials   | Build established: Scavenger-Mutant
  643 | -9/Materials   | Repaired Sml. Laser
  973 | -9/Materials   | Discovered new exit (range 10)
 1058 | -9/Materials   | Discovered new exit (range 13)
 1088 | -9/Materials   | Entered Mines
 1106 | -9/Mines       | Discovered new exit (range 15)
 1126 | -9/Mines       | Entered Materials
 1126 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1424 | -8/Materials   | Discovered new exit (range 15)
 1443 | -8/Materials   | Entered Factory
 1443 | -7/Factory     | Evolved 2 slots: Utility x2
 1679 | -7/Factory     | Lost 9 parts (2p1n4u2w)
 1811 | -7/Factory     | Lost 3 parts (2n1w)
 2060 | -7/Factory     | Discovered new exit (range 9)
 2089 | -7/Factory     | Entered Lower Caves
 2338 | -7/Lower Caves | Build established: Scavenger-Gunner
 2900 | -7/Lower Caves | Encountered a Warlord checkpoint
 3177 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3191 | -7/Lower Caves | Core integrity fell below 50%
 3197 | -7/Lower Caves | CL-ANK showed up to help
 3197 | -7/Lower Caves | Core integrity fell below 20%
 3199 | -7/Lower Caves | CL-ANK revealed a hidden path
 3201 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
03191_ Lgt. Treads destroyed.
03192_ Imp. Terrain Scan Processor destroyed.
03193_ Cryofiber Web destroyed.
03194_ Penetrated by Slug.
03196_ Critical hit (Burn: +37).
03196_ Microactuators destroyed.
A strange signal echoes through the caves.
CL-ANK: "Let me deal with this, you get out of
  here!"
03197_ CL-ANK sneak attacks.
03197_ Y-64 Sentinel suffers critical hit
  (Smash).
03197_ Y-64 Sentinel destroyed.
03198_ Cryofiber Web severed.
03198_ L-41 Fighter destroyed.
CL-ANK: "There's a hidden path right here."
03199_ L-41 Fighter suffers critical hit
  (Smash).
03201_ CL-ANK: "Saving the day is my middle
  initial... Or is that not how that works?"

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###?##??##????###????????????????????????????????? |
|   ## ##?  ##?#  ##???????????????????????????????? |
|       ###  ##!   #???????????????????????????????? |
|        ##        #???????????????????????????????? |
|        #?        #???????????????????????????????? |
|       ##?        #???????????#? ?????????????????? |
|     ###??#       #??????????# ?     ?????????????? |
|    ##????#       #???????#??  ?     #????????????? |
|    #######      #??#???## ??  ?     ##???????????? |
|    ##  ##       #?? ???   ??         ????????????? |
|                 #?# ####+###        ?????????????? |
|                 #?# # ?#  "# #     #?????????????? |
| ###             #?#   ?#  "# #     ##????????????? |
| #?##            #?#   ?+  "#        #????????????? |
|  ??####        ##?#  ??+  "#       ??????????????? |
|  #????#       ##??#  ??#  ?#     ????????????????? |
|   ????#    #  #???# #??#! ?#   #?????????"???????? |
|   #???#       #???# ####+###  #????????  "???????? |
|   ##?#     #  #####  g!=[g g  #?####???  "???????? |
|    #?#    ##     %  !%=bl@ l ####  ###?  ????????? |
|    ###    ##         [! !    ###     #?  ????????? |
|           #########          ##     #??  ????????? |
|            ##?????#                 #?? #????????? |
| #           #?????##     ###       ##?? #????????? |
| #           #??????##   ##?##  ##  ###? #????????? |
| #          #????????#####???#  ##    ## #????????? |
|           ##????????????????#####       #????????? |
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|        ## #?????????###?????????##      ##???????? |
|           ####?????## ##########?###     ###?????? |
| #         ## #?????#           #?###       #?????? |
| #            #####?#           ###         #?????? |
| #                ###     ####              #?????? |
|        ####              #??##             #?????? |
|       ##??##            ##???##            #?????? |
|  ##  ##????####      ####?????###  #       #?????? |
| #?####????????########??????????####       #?????? |
| ???????????????????????????????????#########?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          23
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       110
Base Temperature (-)       100
Melee Speed Boost          20
Evasion (%)                55
Target Analysis            5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ThermicHardenedShredder
  Manual?         0
Play Time         00:27:46
  Cumulative      3.3 hours
  Start           2024.08.13 @ 12:37:37
  End             2024.08.13 @ 13:11:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           10
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Smallcaps
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64532036-7ad3-44d3-b665-b29768f03312