Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 19:18:25

Player: aes256thetic

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (43)      215
Value Destroyed (1443)     1443
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-239)               -239
              TOTAL SCORE: 5619

 Bonus
-------
High Alert Combat Kills    13
Friendly Fire              -252

 Cogmind 
---------
Core Integrity             0/1000
Matter                     89/300
Energy                     290/295
System Corruption          6%
Temperature                Cool (3)
Movement                   Treading (160)
Location                   -5/Factory

 Parts 
-------
>                 --- POWER (2) --------
                  Fusion Reactor
>                 --- PROPULSION (4) ---
            Heavy Treads
>                 --- UTILITY (6) ------
         Hardened Heavy Armor Plating
         Improved Thermal Shield
                  Hacking Suite
>                 --- WEAPON (5) -------
  Faulty Enhanced Force Rifle
       Long-range Proton Cannon
                  Neutron Cannon
>                 --- INVENTORY (4) ----
                      (None)

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
           Antimatter Reactor
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
  Improved Carbon-fiber Leg
   Armored Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
   Compact Battery
  Advanced Sensor Array
  Improved Melee Analysis Suite
           Core Analyzer
>          --- WEAPON -----------
           Tesla Rifle
  Advanced Plasma Cannon
           Mass Driver
      Mini Grenade Launcher
           Great Axe
>          --- INVENTORY --------
           Aluminum Leg
           Titanium Leg
           Titanium Leg
  Improved Carbon-fiber Leg
           Great Maul
           Spear
[Rating: 71]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Heavy Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   2   1   .   .   
  Weapon                   3    | .   .   2   .   .   .   1   .   .   
Parts Attached             109  | 6   2   11  24  12  13  9   10  22  
  Power                    10   | 1   .   2   2   2   1   .   1   1   
    Engine                 3    | 1   .   1   .   .   1   .   .   .   
    Core                   5    | .   .   1   2   2   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   1   
  Propulsion               39   | 2   .   6   12  4   4   1   4   6   
    Treads                 2    | .   .   .   .   .   .   .   1   1   
    Leg                    24   | .   .   2   8   4   4   1   3   2   
    Wheel                  10   | 2   .   4   4   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  20   | 1   2   .   .   2   2   4   1   8   
    Device                 8    | .   .   .   .   1   .   2   1   4   
    Storage                4    | 1   2   .   .   .   .   1   .   .   
    Processor              3    | .   .   .   .   .   1   1   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             4    | .   .   .   .   1   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   3   10  4   6   4   4   7   
    Energy Gun             9    | 1   .   1   3   .   1   1   .   2   
    Energy Cannon          6    | .   .   .   .   .   1   1   .   4   
    Ballistic Gun          10   | 1   .   1   6   .   1   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               3    | .   .   1   1   .   1   .   .   .   
    Special Weapon         3    | .   .   .   .   1   1   .   1   .   
    Impact Weapon          3    | .   .   .   .   1   1   .   1   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   
    Piercing Weapon        3    | .   .   .   .   1   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   1   .   .   3   
Parts Lost                 35   | .   .   1   3   1   9   .   13  8   
  Power                    4    | .   .   .   .   1   1   .   2   .   
  Propulsion               11   | .   .   1   1   .   3   .   2   4   
  Utility                  7    | .   .   .   .   .   2   .   3   2   
  Weapon                   13   | .   .   .   2   .   3   .   6   2   
  Highest Loss Streak      9    | .   .   1   2   1   7   .   9   7   
Average Slot Usage (%)     80   | .   93  99  97  99  86  84  49  23  
  Engine                   2    | .   14  3   3   .   3   5   1   .   
  Core                     5    | .   .   7   5   14  7   .   .   .   
  Leg                      16   | .   .   .   18  29  25  23  12  5   
  Wheel                    7    | .   28  21  16  .   .   .   .   .   
  Device                   2    | .   .   .   .   1   6   9   3   1   
  Storage                  11   | .   21  22  18  13  6   6   5   .   
  Processor                2    | .   .   .   .   .   6   10  4   3   
  Protection               2    | .   .   .   .   7   4   .   .   .   
  Energy Gun               5    | .   14  13  5   5   3   3   2   2   
  Ballistic Gun            12   | .   14  22  28  15  .   .   .   .   
  Launcher                 1    | .   .   8   .   .   2   5   1   .   
  Impact Weapon            1    | .   .   .   .   1   4   3   .   .   
  Slashing Weapon          1    | .   .   .   .   2   6   5   2   .   
  Piercing Weapon          1    | .   .   .   .   2   3   2   .   .   
Naked Turns                21   | .   .   .   .   .   .   .   21  .   
Heaviest Build             77   | 13  41  46  51  65  57  61  77  56  
  Greatest Support         70   | 20  20  20  26  66  68  68  70  70  
  Greatest Overweight (x)  5    | .   2   4   5   2   1   .   1   1   
  Average Overweight (x)   .    | .   1   2   1   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  10  10  10  4   
  Average Capacity         11   | 5   11  16  16  14  10  10  7   4   
  Most Carried             16   | 4   8   16  16  16  10  6   6   4   
  Average Carried          8    | 2   6   9   13  13  8   4   4   .   
  Final Capacity           16   | 6   16  16  16  10  10  10  4   4   
  Final Carried            16   | 4   8   16  16  10  5   6   2   .   

 Class Distribution 
--------------------
 53% | Mutant
 17% | Scavenger-Gunner
 14% | Gunner
 13% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Matter Collected           1555 | 227  47   235  414  241  129  .    262  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2527 | .    47   323  537  416  201  .    1003 .    
  Parts                    94   | .    7    24   24   14   5    .    20   .    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  38   | .   3   9   11  6   5   .   4   .   
  Melee                    8    | .   .   .   .   3   4   .   1   .   
  Guns                     25   | .   3   8   10  3   .   .   1   .   
  AOE                      5    | .   .   1   1   .   1   .   2   .   
Classes Destroyed          10   | .   1   3   3   2   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   .   
  Swarmer                  9    | .   3   3   3   .   .   .   .   .   
  Grunt                    17   | .   .   4   4   5   4   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   
  Sentry                   4    | .   .   1   3   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   4   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   5   3   4   3   .   1   .   
  Combat Bots Only         5    | .   3   5   3   3   3   .   1   .   
Max Kills in Single Turn   2    | .   1   1   2   2   1   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   1   .   1   .   
  Melee                    1    | .   .   .   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Damage Taken               5360 | .    40   413  866  302  1411 .    1335 993  
  Core                     1422 | .    7    52   165  13   181  .    718  286  
  Absorbed by Shields      16   | .    .    .    .    .    .    .    .    16   
Core Remaining (%)         88   | 100  97   87   70   98   78   .    .    .    
Volleys Fired              115  | .    5    24   49   9    7    .    19   2    
  Largest                  4    | .    2    4    4    4    2    .    4    1    
  Hottest                  250  | .    60   145  133  132  84   .    250  65   
Shots Fired                309  | .    10   57   153  26   10   .    51   2    
  Gun                      272  | .    10   56   151  25   7    .    21   2    
  Cannon                   19   | .    .    .    .    .    .    .    19   .    
  Launcher                 15   | .    .    1    2    .    3    .    9    .    
  Special                  3    | .    .    .    .    1    .    .    2    .    
  Kinetic                  202  | .    5    41   125  17   3    .    11   .    
  Thermal                  56   | .    .    6    26   8    4    .    12   .    
  Explosive                15   | .    .    1    2    .    3    .    9    .    
  Electromagnetic          33   | .    5    9    .    .    .    .    17   2    
  Robot Hit Streak         13   | .    3    7    13   7    6    .    12   7    
  Robot Miss Streak        4    | .    3    4    4    2    1    .    3    .    
  Penetration Max          1    | .    .    .    .    1    .    .    1    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           243  | .    3    44   106  24   21   .    44   1    
  Core Hits                116  | .    3    21   40   14   13   .    25   .    
  Critical Hits            5    | .    .    .    1    1    .    .    3    .    
  Critical Kills           2    | .    .    .    .    1    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
Melee Attacks              37   | .    .    .    .    17   17   .    3    .    
  Impact                   5    | .    .    .    .    4    .    .    1    .    
  Slashing                 19   | .    .    .    .    2    17   .    .    .    
  Piercing                 13   | .    .    .    .    11   .    .    2    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    4    .    .    .    .    
Damage Inflicted           5032 | .    39   459  1052 684  1010 .    1772 16   
  Guns                     1896 | .    39   429  948  267  126  .    74   13   
  Cannons                  565  | .    .    .    .    .    .    .    565  .    
  Explosions               1508 | .    .    30   104  .    358  .    1016 .    
  Melee                    1003 | .    .    .    .    417  526  .    60   .    
  Ramming                  60   | .    .    .    .    .    .    .    57   3    
  Kinetic                  1452 | .    15   276  676  167  46   .    272  .    
  Thermal                  874  | .    .    85   272  100  80   .    337  .    
  Explosive                1508 | .    .    30   104  .    358  .    1016 .    
  Electromagnetic          135  | .    24   68   .    .    .    .    30   13   
  Impact                   88   | .    .    .    .    54   .    .    34   .    
  Slashing                 597  | .    .    .    .    71   526  .    .    .    
  Piercing                 318  | .    .    .    .    292  .    .    26   .    
Highest Corruption         6    | .    .    .    .    4    .    .    3    6    
  Average Corruption       3    | .    .    .    .    4    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    3    .    .    3    9    
    Message Errors         4    | .    .    .    .    1    .    .    1    2    
    Matter Fused           3    | .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       4    | .    .    .    .    1    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            86   | .    .    .    1    .    31   .    54   .    
  Projectiles              25   | .    .    .    .    .    .    .    25   .    
  Explosions               30   | .    .    .    1    .    .    .    29   .    
  Melee                    31   | .    .    .    .    .    31   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      93   | .    .    1    .    .    13   .    78   1    
  Shots                    4    | .    .    1    .    .    1    .    2    .    
  Rammed                   38   | .    .    .    .    .    .    .    36   2    
Targets Rammed             38   | .    .    .    .    .    .    .    36   2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        480  | .    .    480  393  354  209  .    296  142  
  Average Temperature      137  | .    .    186  143  164  107  .    78   64   
  Received Heat Transfer   1308 | .    .    132  369  117  483  .    .    207  
  Effects                  8    | .    .    1    4    3    .    .    .    .    
    Shutdowns              3    | .    .    1    1    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    
    Interference           3    | .    .    .    2    1    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1438 | .    .    100  505  185  148  .    500  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Peak Influence             403  | .   70  294 403 239 153 85  111 30  
  Average Influence        114  | .   47  179 234 129 82  82  37  3   
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   .   
  Low Security (%)         79   | 100 100 54  29  90  100 100 100 100 
  Level 1                  20   | .   .   45  65  9   .   .   .   .   
  Level 2                  .    | .   .   .   4   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   3   2   1   1   1   .   .   
  Investigation            2    | .   .   2   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   1   2   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Distress Signals           3    | .   .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   3   9   18  8   11  2   5   13  
  Peak Tracking Total      8    | .   3   3   5   3   5   1   2   8   
  Tactical Retreats        7    | .   .   .   1   .   1   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Traps Triggered            2    | .   .   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Machines Disabled          2    | .   .   .   1   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Machines Accessed          6    | .   1   2   1   .   1   .   .   1   
  Terminals                4    | .   1   1   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                16   | .   4   6   3   .   1   .   .   2   
  Successful               9    | .   3   3   3   .   .   .   .   .   
  Failed                   7    | .   1   3   .   .   1   .   .   2   
    Catastrophic           2    | .   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   4   3   .   .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   .   .   .   
  Record                   2    | .   2   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   .   1   .   .   1   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   6   .   
  Total Damage             85   | .   .   .   .   .   .   .   85  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Turns Passed               3098 | 43  131 370 597 640 372 97  503 345 
Spaces Moved               2090 | 40  120 195 353 437 234 67  248 396 
  Core                     28   | 6   .   .   .   .   .   .   2   20  
  Treads                   107  | .   .   .   .   .   .   .   100 7   
  Legs                     1003 | .   .   .   .   411 234 67  146 145 
  Wheels                   728  | 34  120 195 353 26  .   .   .   .   
  Hover                    13   | .   .   .   .   .   .   .   .   13  
  Flight                   211  | .   .   .   .   .   .   .   .   211 
  Fastest Speed            40   | 50  80  100 100 110 120 125 50  40  
  Average Speed            107  | 75  91  100 101 119 121 125 147 74  
  Slowest Speed            160  | 80  100 120 130 150 150 125 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            6    | .   .   .   .   .   .   .   .   6   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   29  19  37  8   6   2   80  9   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          80   | .   .   7   13  .   13  .   47  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   .   2   .   
  AOE                      78   | .   .   7   13  .   13  .   45  .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Total                      2637 | 50  131 322 498 519 280 79  323 435 
  Wait                     178  | .   .   80  47  25  8   .   7   11  
  Move                     2075 | 39  119 194 352 436 233 67  247 388 
  Hop                      2    | .   .   .   .   .   .   .   .   2   
  Pick Up                  36   | 5   4   9   9   9   .   .   .   .   
  Fast Attach              48   | 5   2   3   5   2   3   7   6   15  
  Attach                   34   | 1   .   3   8   4   6   1   4   7   
  Detach                   13   | .   .   2   4   .   .   2   .   5   
  Swap                     27   | .   .   5   11  6   4   1   .   .   
  Drop                     39   | .   1   2   13  16  2   1   1   3   
  Fire                     115  | .   5   24  49  9   7   .   19  2   
  Melee                    32   | .   .   .   .   12  17  .   3   .   
  Ram                      16   | .   .   .   .   .   .   .   16  .   
  Kick                     2    | .   .   .   .   .   .   .   .   2   
  Crush                    20   | .   .   .   .   .   .   .   20  .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 4)
  175 | -10/Materials | Entered another Materials area
  175 | -9/Materials  | Evolved 2 slots: Weapon x2
  488 | -9/Materials  | Discovered new exit (range 7)
  545 | -9/Materials  | Entered another Materials area
  545 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1075 | -8/Materials  | Discovered new exit (range 11)
 1142 | -8/Materials  | Entered Factory
 1142 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1417 | -7/Factory    | Discovered new exit (range 8)
 1451 | -7/Factory    | Build established: Scavenger-Tank
 1782 | -7/Factory    | Entered another Factory area
 1782 | -6/Factory    | Evolved 2 slots: Utility x2
 1892 | -6/Factory    | Build established: Mutant
 2098 | -6/Factory    | Discovered new exit (range 7)
 2101 | -6/Factory    | Lost 7 parts (1p2n2u2w)
 2154 | -6/Factory    | Entered another Factory area
 2154 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2251 | -5/Factory    | Sucked down chute
 2251 | -5/Factory    | Entered Waste
 2252 | -5/Waste      | Met a frightened Derelict
 2266 | -5/Waste      | Spotted C-40 Crusher
 2269 | -5/Waste      | Destroyed C-40 Crusher
 2355 | -5/Waste      | Spotted C-40 Crusher
 2374 | -5/Waste      | Destroyed C-40 Crusher
 2377 | -5/Waste      | Spotted C-40 Crusher
 2391 | -5/Waste      | Spotted C-40 Crusher
 2398 | -5/Waste      | Destroyed C-40 Crusher
 2438 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2444 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2475 | -5/Waste      | Lost 3 parts (1p2w)
 2485 | -5/Waste      | Spotted C-40 Crusher
 2515 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2518 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2521 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2524 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2527 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2530 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 2533 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 2549 | -5/Waste      | Destroyed C-40 Crusher
 2555 | -5/Waste      | Core integrity fell below 50%
 2564 | -5/Waste      | Lost 9 parts (1p2n2u4w)
 2736 | -5/Waste      | Discovered new exit (range 12)
 2754 | -5/Waste      | Entered Factory
 2942 | -5/Factory    | Core integrity fell below 20%
 3009 | -5/Factory    | Lost 7 parts (3n2u2w)
 3099 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03058_ Construction Platform disabled.
03062_ Penetrated by Slug. <x2>
03068_ Slug penetrates Wall.
03068_ Penetrated by Slug.
03068_ Imp. Gravmag System destroyed.
03073_ Acquired Hrd. Heavy Armor Plating.
03079_ Acquired Hacking Suite.
03081_ Acquired Prototype Energy Gun.
03081_ Identified Enh. Force Rifle.
03081_ Malfunction: System corrupted (+3).
03084_ Acquired Hvy. Treads.
03086_ Dropped Nuclear Pulse Array.
03086_ Slug penetrates Wall. <x2>
03087_ System corrupted: Matter fused (-8).
03095_ Slug penetrates Wall. <x2>
03096_ Penetrated by Slug.
03098_ Slug penetrates Wall.
03098_ Penetrated by Slug. <x2>
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|  """ """ #???????????????????????????????????????? |
|  """ """ #???????????????????????????????????????? |
|  """ """ #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| ?!  !   ?????????????????????????????????????????? |
| ???###???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????#######???????????????????????????????? |
| ???????????#     #???????????????????????????????? |
| ?########### """ #???????????????????????????????? |
| ?#        ## """ ##########??????????????????????? |
| ?# """""  ##  R" #    """ #??????????????????????? |
| ?# """""  ## """ +    "T" #??????????????????????? |
| ## """    ## ""  #        #??????????????????????? |
|  #        ##     #        #??????????????????????? |
|  # """""  ##     #        #??????????????????????? |
|  + """""  ##     #      ! #??????????????????????? |
|  # """    ##     #        #??????????????????????? |
|  #        ##     #    =   #??????????????????????? |
| ############!    #        #######????????????????? |
| ##############+#########+##     #????????????????? |
|              h    h             ### #????????????? |
|                            k        #????????????? |
|                          @      #####????????????? |
|        #######+#########+##             ?????????? |
|        #        #??????   ?##+#########??????????? |
|        +    """ #??????   ???????????????????????? |
|    #####   """" #?????    #??????????????????????? |
|    #???#   """" #?????""" #??????????????????????? |
| ##+###?#   """" #???? """ #??????????????????????? |
|      #?#   """" #???? """ #??????????????????????? |
|      #?#   """" #???      #??????????????????????? |
| """  #?#   """" #???  ?  !#??????????????????????? |
| """ !#?#        #??# ????#???????????????????????? |
| """  #?##########??#?????????????????????????????? |
| ######???????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          34
Energy Capacity            825
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       110
Power Amplification        30
Armor Coverage             600
Resistance: TH             25
Evasion (%)                62
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Cya!
First Step to Greatness
Fist Fight
Made in Tau Ceti IV
One Hack Too Far
Please Form A Line
Serviceable Loadout
Shopping List
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ModifiedFluxAutohacker
  Manual?         0
Play Time         01:02:32
  Cumulative      2.0 hours
  Start           2020.07.25 @ 18:13:48
  End             2020.07.25 @ 19:18:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          130x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7512cfd-6fe8-4e2e-8a33-0d94dd9647f7