Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.18 @ 23:20:04

Player: M3-5OS

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (178)      178
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 633

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     265/300
Energy                     80/250
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (3) ------
  Large Storage Unit
        Core Shielding
>       --- WEAPON (2) -------
        Assault Rifle
>       --- INVENTORY (15) ---
        Ion Engine
  Large Storage Unit
  Large Matter Pod (150)
  Large Matter Pod (150)
  Large Matter Pod (116)
        Sensor Array
        Signal Interpreter
        Targeting Computer
        Power Shielding
        Tractor Beam
        Mining Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Targeting Computer
         Core Shielding
>        --- WEAPON -----------
   Light EM Pulse Cannon
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Treads
   Light Treads
         Signal Interpreter
         Signal Interpreter
         Targeting Computer
         Power Shielding
         Tractor Beam
   Small Laser
         Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | .   7   4   
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   1   2   
    Treads                 .    | .   .   .   
    Leg                    3    | .   1   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | .   2   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   11   | .   12  11  
  Leg                      24   | .   25  24  
  Storage                  12   | .   12  12  
  Processor                11   | .   12  11  
  Protection               12   | .   12  12  
  Energy Cannon            11   | .   11  11  
  Ballistic Gun            11   | .   12  11  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 19  31  31  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  8    | .   1   8   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 10  15  15  
  Average Capacity         13   | 10  13  15  
  Most Carried             15   | 7   15  15  
  Average Carried          13   | 7   12  14  
  Final Capacity           15   | 10  15  15  
  Final Carried            15   | 7   15  11  

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           689  | 202 427 60  
  Remotely                 .    | .   .   .   
Salvage Created            465  | 62  276 127 
  Parts                    22   | 3   16  3   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  12   | .   5   7   
  Guns                     3    | .   2   1   
  Cannons                  9    | .   3   6   
Classes Destroyed          6    | 1   4   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   2   2   
  Grunt                    3    | .   3   .   
  Assembled                5    | .   .   5   
Best Kill Streak           5    | 1   3   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               848  | .   117 731 
  Core                     252  | .   14  238 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  46   | .   3   43  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              35   | 2   19  14  
  Largest                  2    | 2   2   2   
  Hottest                  76   | 60  76  76  
Shots Fired                70   | 4   38  28  
  Gun                      41   | 4   23  14  
  Cannon                   29   | .   15  14  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  35   | 2   19  14  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          35   | 2   19  14  
  Robot Hit Streak         26   | 3   8   26  
  Robot Miss Streak        2    | .   2   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           52   | 3   27  22  
  Core Hits                30   | 2   13  15  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           909  | 30  511 368 
  Guns                     245  | 30  117 98  
  Cannons                  587  | .   322 265 
  Explosions               72   | .   72  .   
  Melee                    .    | .   .   .   
  Ramming                  5    | .   .   5   
  Kinetic                  188  | 17  73  98  
  Thermal                  72   | .   72  .   
  Explosive                .    | .   .   .   
  Electromagnetic          644  | 13  366 265 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   .   3   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      45   | .   45  .   
  Shots                    2    | .   2   .   
  Rammed                   .    | .   .   .   
Targets Rammed             2    | .   .   2   
  Kicked                   2    | .   .   2   
  Crushed                  .    | .   .   .   
Highest Temperature        272  | 20  88  272 
  Average Temperature      76   | 15  38  127 
  Received Heat Transfer   60   | .   .   60  
  Effects                  2    | .   .   2   
    Interference           2    | .   .   2   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             105  | 5   105 50  
  Initial                  2    | .   2   .   
  Average                  20   | 4   24  14  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   10  16  
  Peak Tracking Total      10   | .   3   10  
  Tactical Retreats        4    | .   4   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               6    | .   6   .   
  Failed                   8    | .   8   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Branch Access Points     2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              1    | .   .   1   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               2632 | 19   1823 790  
Spaces Moved               1236 | 12   866  358  
  Core                     1    | .    .    1    
  Treads                   .    | .    .    .    
  Legs                     1235 | 12   866  357  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  190  
  Average Speed            184  | 120  182  190  
  Slowest Speed            450  | 120  190  450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 3    98   53   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        2    | 1    1    .    
  Unknown Exits Taken      .    | .    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          4    | .    4    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      4    | .    4    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Total                      1522 | 13   1072 437  
  Wait                     219  | .    160  59   
  Move                     1234 | 11   865  358  
  Hop                      .    | .    .    .    
  Pick Up                  14   | .    14   .    
  Fast Attach              3    | .    3    .    
  Attach                   5    | .    1    4    
  Detach                   .    | .    .    .    
  Swap                     3    | .    3    .    
  Drop                     7    | .    7    .    
  Fire                     35   | 2    19   14   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     2    | .    .    2    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Identified exit to Materials
    7 | -11/Junkyard  | Discovered exit to Materials (range 3)
   20 | -11/Junkyard  | Entered Materials
   20 | -10/Materials | Evolved 1 slot: Utility x1
  252 | -10/Materials | Identified exit to Materials
  252 | -10/Materials | Discovered exit to Materials (range 10)
  304 | -10/Materials | Identified exit to Mines
  318 | -10/Materials | Build established: Hacker-Mutant
  787 | -10/Materials | Discovered exit to Materials (range 11)
  888 | -10/Materials | Discovered exit to Materials (range 14)
 1843 | -10/Materials | Entered Mines
 2189 | -10/Mines     | Discovered exit to Materials (range 5)
 2397 | -10/Mines     | Learned location of Storage (-8)
 2552 | -10/Mines     | Assembled infested the area
 2557 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2623 | -10/Mines     | Core integrity fell below 50%
 2629 | -10/Mines     | Core integrity fell below 20%
 2633 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02610_ Kicked as-15258.
02611_ as-15258 destroyed.
02611_ as-63441 destroyed.
02611_ as-44248 destroyed.
02612_ Lgt. EM Pulse Cannon destroyed.
02612_ Acquired 21 matter.
02613_ as-15814 destroyed.
02613_ Matter Pump disabled.
02614_ Kicked as-49177.
02614_ Aluminum Leg destroyed.
02615_ The unstable cave ceiling collapses.
02615_ as-43003 destroyed.
02615_ as-49177 destroyed.
02617_ Aluminum Leg destroyed.
02617_ as-52587 destroyed.
02618_ The unstable cave ceiling collapses.
02621_ Lgt. Assault Rifle destroyed.
02623_ The unstable cave ceiling collapses.
02626_ Ion Engine destroyed.
02627_ The unstable cave ceiling collapses. <x5>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
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Seed              FieldTitaniumVibroblade
  Manual?         0
Play Time         00:15:59
  Cumulative      54.8 hours
  Start           2023.03.18 @ 23:06:08
  End             2023.03.18 @ 23:20:04
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          32
  Rogue           2
  Adventurer      7
  Explorer        23
Win Type          -
  Total           3
  Types           1/0/0/2/0/0/0/0/0
Lore%             42
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
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ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ea4a26f-8e29-48ce-b4e6-99b87e7609c5