Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.03 @ 00:18:51 Player: Gder Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (173) 865 Value Destroyed (5146) 5146 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (992) 992 TOTAL SCORE: 12323 Bonus ------- Follower Combat Kills 692 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 237/237 System Corruption 12% Temperature Cool (9) Movement Treading (93) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Neutrino-Nuclear Core > --- PROPULSION (4) --- Treaded FC-Gravmag Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Medium Storage Unit Enhanced Optical Array Improved Target Analyzer > --- WEAPON (2) ------- Power Sword > --- INVENTORY (10) --- Carbon-fiber Leg Large Matter Pod (150) Improved Terrain Scanner Skeleton Box Improved Proton Missile Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino-Nuclear Core > --- PROPULSION ------- Treaded FC-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Targeting Computer > --- WEAPON ----------- Accelerated Battle Construct/G Shotgun Kinetic Assault Construct/C > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Large Matter Pod Structural Scanner Improved Terrain Scanner Improved Target Analyzer Skeleton Box Drone Bay Improved Proton Missile Launcher Power Sword [Rating: 72] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 . . 4 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . Utility 5 | . . . . . 3 . . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 82 | 7 8 1 . 1 28 10 2 19 2 3 . 1 Power 8 | 1 . . . . 3 2 . 2 . . . . Engine 6 | 1 . . . . 3 1 . 1 . . . . Core 2 | . . . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 3 . . . 5 4 1 2 . . . . Treads 7 | 1 1 . . . 3 2 . . . . . . Leg 1 | . . . . . . . . 1 . . . . Wheel 8 | 1 2 . . . 2 1 1 1 . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . Utility 39 | 2 2 1 . . 13 2 1 12 2 3 . 1 Device 25 | 1 . 1 . . 8 2 1 10 1 . . 1 Storage 3 | 1 2 . . . . . . . . . . . Processor 6 | . . . . . 1 . . 1 1 3 . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . 4 . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 3 . . 1 7 2 . 3 . . . . Energy Gun 6 | 1 . . . . 3 1 . 1 . . . . Energy Cannon 3 | . 1 . . . 1 . . 1 . . . . Ballistic Gun 5 | 1 1 . . . 2 1 . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 5 3 1 . . . . . Parts Lost 40 | . . 1 . . 8 1 . 17 3 5 . 5 Power 7 | . . . . . 1 . . 3 2 1 . . Propulsion 7 | . . . . . 2 1 . 3 . . . 1 Utility 17 | . . . . . 3 . . 7 . 4 . 3 Weapon 9 | . . 1 . . 2 . . 4 1 . . 1 Highest Loss Streak 9 | . . 1 . . 1 1 . 9 1 5 . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | 3 15 19 19 20 19 19 19 9 9 7 6 5 Power 1 | . 1 2 2 2 1 . 1 . 1 . . . Propulsion 3 | 1 5 5 5 5 3 5 8 . 1 1 1 1 Utility 4 | . 3 6 7 7 6 4 4 3 5 4 3 2 Weapon 4 | . 4 5 5 5 6 7 5 3 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | . . 1 1 1 9 9 . 11 2 . . 2 Power 2 | . . . . . 1 . . . 1 . . . Propulsion 17 | . . 1 . . 2 7 . 7 . . . . Utility 4 | . . . 1 . . . . 1 1 . . 1 Weapon 13 | . . . . 1 6 2 . 3 . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 99 100 100 97 99 98 72 64 60 60 57 Engine 6 | . 14 14 14 14 9 2 . 3 5 3 . . Core 2 | . . . . . . 6 8 3 . . . 3 Treads 8 | . 14 14 14 17 12 9 9 1 4 . . 3 Wheel 11 | . 13 14 14 10 13 18 18 6 . . . . Device 20 | . 14 13 14 14 20 27 27 22 20 13 6 9 Storage 9 | . 14 14 14 14 9 9 9 6 6 6 6 6 Processor 3 | . . . . . 4 . . 4 12 16 26 16 Protection 3 | . . . . . 9 9 7 3 . . . . Energy Gun 5 | . . 5 14 14 6 9 9 4 2 . . . Energy Cannon 4 | . 12 14 14 10 2 . . 1 2 . . . Ballistic Gun 6 | . 13 8 . . 4 8 9 3 . 6 6 5 Peak Build Rating 72 | 7 9 17 10 11 32 35 47 71 72 69 63 68 Average Rating 35 | 5 8 9 9 10 24 30 34 58 66 64 63 63 On Entrance 31 | . 7 9 9 10 11 29 32 47 66 65 63 63 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 13 51 51 50 51 66 65 61 62 51 29 18 34 Greatest Support 83 | 20 40 10 10 40 24 22 22 61 33 33 33 83 Greatest Overweight (x) 5 | 1 5 5 4 5 5 2 5 5 1 . . . Average Overweight (x) 2 | . 4 4 4 3 2 2 2 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 10 10 10 10 Average Capacity 16 | 7 19 20 20 20 20 20 20 12 10 10 10 10 Most Carried 20 | 6 20 20 20 20 20 20 20 20 10 8 7 7 Average Carried 14 | 3 15 19 19 20 19 19 19 9 9 6 6 6 Final Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 Final Carried 20 | 6 20 19 20 20 20 20 20 10 9 6 7 6 Scrap Engine Consumption 166 | . . . . . . . 13 121 16 6 3 7 Constructs Created 9 | . . . . . . . 1 6 1 . . 1 Constructs Modified 51 | . . . . . . . . 39 6 2 . 4 Class Distribution -------------------- 35% | Mutant 19% | Construct 16% | Commander-Mutant 14% | Scavenger-Mutant 7% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Construct | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Matter Collected 3590 | 275 334 31 . . 718 302 186 1612 50 47 . 35 Remotely . | . . . . . . . . . . . . . Salvage Created 8055 | 158 785 62 . . 1795 1192 653 2170 572 303 . 365 Parts 374 | 12 44 . . . 85 73 22 95 17 12 . 14 Haulers Intercepted 10 | . 2 . . . 4 3 . 1 . . . . Recyclers Shooed 7 | . 1 . . . 4 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 13 7 . 13 Prevented 3 | . . . . . . . . . . 3 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 116 | . 18 1 . . 27 17 5 27 10 3 . 8 Melee 18 | . . . . . . . . 7 2 3 . 6 Guns 62 | . 7 . . . 16 17 5 15 . . . 2 Cannons 26 | . 9 1 . . 5 . . 3 8 . . . AOE 6 | . 1 . . . 4 . . 1 . . . . Classes Destroyed 17 | 2 4 . . . 4 1 2 3 . 1 . . Worker 9 | . . . . . 3 3 . 3 . . . . Builder 7 | . . . . . 1 2 1 3 . . . . Tunneler 6 | 3 1 . . . 2 . . . . . . . Hauler 10 | . 2 . . . 4 3 . 1 . . . . Recycler 17 | 1 . . . . 6 2 4 4 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 5 | . 2 . . . 1 1 . 1 . . . . Swarmer 27 | . 6 . . . 7 4 . 4 2 . . 4 Grunt 48 | . 12 . . . 13 3 . 12 6 . . 2 Brawler 5 | . . . . . . . . 3 . 2 . . Duelist 4 | . . . . . . . 2 . . . . 2 Protector 1 | . . . . . . . 1 . . . . . Sentry 21 | . . . . . 5 10 2 2 1 1 . . Hunter 7 | . . . . . 2 . 1 3 1 . . . Programmer 3 | . . . . . . . . 3 . . . . Samaritan 3 | . . . . . . . . . . 2 . 1 Best Kill Streak 10 | 3 4 1 . . 9 10 3 4 6 2 . 4 Combat Bots Only 9 | . 3 1 . . 6 9 2 3 6 2 . 4 Max Kills in Single Turn 4 | 1 2 1 . . 4 2 2 1 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 2 | . 1 . . . 2 . . 1 . . . . Melee 1 | . . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Hostile Shots Fired 904 | . 44 6 . . 128 37 20 332 190 37 . 110 Missed 276 | . 10 2 . . 39 13 6 95 74 10 . 27 Hits 628 | . 34 4 . . 89 24 14 237 116 27 . 83 Melee 20 | . . . . . . . . 3 . 11 . 6 Projectile 608 | . 34 4 . . 89 24 14 234 116 16 . 77 AOE 8 | . . 8 . . . . . . . . . . Critical Strikes 21 | . 1 . . . 3 2 . 7 2 2 . 4 Part Disruptions 1 | . 1 . . . . . . . . . . . Damage Taken 8164 | . 273 197 . . 1016 279 181 3293 1116 415 . 1394 Core 1036 | . 40 12 . . 89 23 8 523 147 9 . 185 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 2292 | . 88 57 . . 292 80 54 890 329 118 . 384 Regen/Repaired (Parts) 1970 | . . . . . . . . 847 459 40 300 324 Core Remaining (%) 85 | 100 . . . 79 . . 78 . . . . . Volleys Fired 385 | 5 62 3 . . 110 44 22 102 29 . . 8 Largest 2 | 2 2 2 . . 2 2 2 2 2 . . 1 Hottest 162 | 60 100 80 . . 123 100 86 162 115 . . 43 Shots Fired 710 | 10 112 5 . . 210 82 45 199 40 . . 7 Gun 480 | 10 50 2 . . 133 80 45 153 . . . 7 Cannon 213 | . 59 3 . . 66 . . 45 40 . . . Launcher 4 | . . . . . 3 . . 1 . . . . Special 13 | . 3 . . . 8 2 . . . . . . Kinetic 319 | 5 50 2 . . 85 41 23 95 11 . . 7 Thermal 356 | 5 62 3 . . 119 41 22 75 29 . . . Explosive 4 | . . . . . 3 . . 1 . . . . Electromagnetic 31 | . . . . . 3 . . 28 . . . . Robot Hit Streak 59 | 7 14 9 . . 22 16 19 59 35 . . 14 Robot Miss Streak 6 | . 3 . . . 3 6 3 2 1 . . . Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 7 | . . . . . 1 3 . 3 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . 1 . . . . Shots Hit Robots 613 | 7 74 5 . . 160 50 33 201 39 14 . 30 Core Hits 277 | 5 33 3 . . 66 34 12 88 18 7 . 11 Critical Kills 3 | . 1 . . . 2 . . . . . . . Critical Parts Destroyed 5 | . . . . . 2 1 . 2 . . . . Critical Strikes 34 | . 1 . . . 14 2 4 6 3 2 . 2 Burn 13 | . . . . . 8 1 4 . . . . . Meltdown 3 | . 1 . . . 2 . . . . . . . Destroy 5 | . . . . . 2 1 . 2 . . . . Blast 2 | . . . . . 2 . . . . . . . Sever 11 | . . . . . . . . 4 3 2 . 2 Melee Attacks 80 | . . . . . . . . 35 6 14 . 25 Impact . | . . . . . . . . . . . . . Slashing 80 | . . . . . . . . 35 6 14 . 25 Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . 9 . 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14143 | 81 1172 78 . . 3216 1164 684 5020 1074 540 . 1114 Guns 6538 | 81 346 24 . . 1778 1164 684 2299 . . . 162 Cannons 3492 | . 755 54 . . 1028 . . 792 863 . . . Explosions 761 | . 59 . . . 401 . . 301 . . . . Melee 3331 | . . . . . . . . 1628 211 540 . 952 Ramming 21 | . 12 . . . 9 . . . . . . . Kinetic 4196 | 25 346 24 . . 1025 644 319 1440 211 . . 162 Thermal 5426 | 56 755 54 . . 1700 520 365 1324 652 . . . Explosive 521 | . . . . . 401 . . 120 . . . . Electromagnetic 648 | . 59 . . . 81 . . 508 . . . . Impact . | . . . . . . . . . . . . . Slashing 3331 | . . . . . . . . 1628 211 540 . 952 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 2 2 2 1 1 12 12 12 Average Corruption 2 | . . . . . 1 2 2 1 1 6 12 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 71 | . . . . . 1 12 17 14 3 4 1 19 Message Errors 17 | . . . . . . 1 6 2 . 2 1 5 Matter Fused 17 | . . . . . . 2 4 3 1 1 . 6 Heat Flow Errors 6 | . . . . . . 2 2 1 1 . . . Energy Discharges 8 | . . . . . . 2 1 2 1 . . 2 Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 11 | . . . . . . 2 3 3 . . . 3 Data Loss (major) 5 | . . . . . . 1 . 1 . 1 . 2 Misfires 2 | . . . . . 1 . 1 . . . . . Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . 1 . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 490 | . 2 . . . 39 . . 314 16 . . 119 Projectiles 23 | . 2 . . . 5 . . . 16 . . . Explosions 37 | . . . . . 34 . . 3 . . . . Melee 430 | . . . . . . . . 311 . . . 119 Knockbacks 23 | . . . . . 9 . . 4 10 . . . Impact . | . . . . . . . . . . . . . Kinetic 21 | . . . . . 8 . . 4 9 . . . Secondary 2 | . . . . . 1 . . . 1 . . . Self-Inflicted Damage 167 | . 18 . . . 4 . . 145 . . . . Shots 4 | . 1 . . . . . . 3 . . . . Rammed 3 | . 2 . . . 1 . . . . . . . Targets Rammed 3 | . 2 . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 633 | 20 190 36 . . 382 172 257 633 138 . . 26 Average Temperature 104 | 15 52 22 . . 84 39 39 158 63 . . 15 Received Heat Transfer 3000 | . 135 . . . 657 153 45 1311 408 21 . 270 Effects 31 | . . . . . 4 . . 27 . . . . Shutdowns 10 | . . . . . 1 . . 9 . . . . Energy Bleed 3 | . . . . . 1 . . 2 . . . . Interference 8 | . . . . . . . . 8 . . . . Matter Decay 2 | . . . . . . . . 2 . . . . Short Circuit 2 | . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . 4 . . . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . 1 . . . 3 . . 1 . . . . Combat Hostiles 4 | . 1 . . . 2 . . 1 . . . . Parts Melted 17 | . 1 . . . 8 3 3 1 1 . . . Heat Transferred 10345 | 125 1591 111 . . 4033 1036 918 1606 925 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . . 1 . 2 . . . . Low Security (%) 86 | 100 100 100 . 100 100 52 100 72 . . . . Level 1 10 | . . . . . . 47 . 15 . . . . Level 2 3 | . . . . . . . . 11 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 550 | 10 117 . . . 196 319 158 550 . . . . Initial 550 | . 2 . . . . . . 550 . . . . Average 80 | 2 33 . . . 81 147 27 126 . . . . Influence Increases 4901 | 20 542 . . . 885 638 527 1764 250 105 . 170 Destroy 0b10 Robot/C 2600 | . 360 . . . 540 340 240 700 200 60 . 160 Destroy 0b10 Robot/NC 290 | 20 25 . . . 85 60 35 65 . . . . Destroy Leader 490 | . 68 . . . 130 118 . 144 20 . . 10 Allied During Kill 168 | . . . . . . 40 57 71 . . . . Trap Triggered on 0b10 10 | . . . . . . . . 10 . . . . Successful Hack 120 | . 17 . . . 17 9 29 48 . . . . Select Force Hacks 150 | . . . . . . . 150 . . . . . Disable Machine 90 | . 36 . . . 27 18 . 9 . . . . Destroy Structure 103 | . 6 . . . 41 8 1 47 . . . . Advance Influence 550 | . . . . . . . . 550 . . . . Partial Spotted 15 | . . . . . 15 . . . . . . . Lose Combat Pursuer 315 | . 30 . . . 30 45 15 120 30 45 . . Influence Decreases 4871 | 15 547 . . . 885 637 528 1764 160 140 55 140 Entered New Map 85 | . 3 . . . . . 1 . . 26 55 . Time Decay 3598 | 15 544 . . . 688 457 330 1274 130 70 . 90 Lost Part 334 | . . . . . 70 10 . 130 30 44 . 50 Lost Ally 420 | . . . . . . 20 40 360 . . . . Purge Threat 434 | . . . . . 127 150 157 . . . . . Squads Dispatched 18 | . 3 . . . 2 . . 12 . . . 1 Investigation 8 | . 3 . . . 1 . . 4 . . . . Extermination 5 | . . . . . . . . 5 . . . . Reinforcement 4 | . . . . . 1 . . 3 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Distress Signals 16 | . 2 . . . 8 4 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 198 | . 25 1 . . 47 23 14 53 14 9 . 12 Peak Tracking Total 10 | . 4 1 . . 10 9 5 8 7 3 . 7 Tactical Retreats 15 | . 1 . . . 2 2 1 6 2 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 8 | . 3 . . . 3 . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . . . Reused 1 | . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 10 | . 4 . . . 3 2 . 1 . . . . Max in Single Turn 3 | . 3 . . . 1 1 . 1 . . . . Garrison Access 4 | . . . . . 1 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 51 | . 6 . 5 . 7 7 13 12 1 . . . Terminals 33 | . 6 . . . 6 6 6 9 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . 2 . . . . Total Hacks 166 | . 15 . 28 . 25 17 52 28 1 . . . Successful 108 | . 7 . 28 . 13 11 38 10 1 . . . Failed 58 | . 8 . . . 12 6 14 18 . . . . Catastrophic 10 | . 1 . . . 2 . 3 4 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . 10 . 1 . 6 4 10 8 . . . . Terminals 95 | . 15 . . . 24 15 20 21 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 2 . 5 . . . . Terminal Hacks 89 | . 5 . 28 . 10 8 33 4 1 . . . Record 51 | . . . 27 . . . 24 . . . . . Part Schematic 2 | . . . . . . 1 1 . . . . . Robot Schematic 2 | . . . . . . . 2 . . . . . Prototype ID Bank 6 | . 2 . . . 2 2 . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . 1 1 1 . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 5 | . . . . . 2 1 2 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . Security Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Registered Components 4 | . 1 . . . 1 . 1 1 . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . 2 . . . . Seal Access 4 | . . . . . 1 1 . 2 . . . . Unauthorized Hacks 13 | . 2 . . . 2 2 5 2 . . . . Terminals 8 | . 2 . . . 2 2 . 2 . . . . Botnet 8 | . 2 . . . 2 2 . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . Tunnel 5 | . . . . . . . 5 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 34 | . 6 . . . 5 6 6 11 . . . . Full Trace Events 11 | . . . . . 1 . 6 4 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . . Parts Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 20 | . . . . . . . 19 1 . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Total Allies 30 | . . . . . . 10 19 1 . . . . Largest Group 23 | . . . . . . 10 23 19 . . . . Highest-Rated Group 352 | . . . . . . 173 352 313 . . . . Highest-Rated Ally 34 | . . . . . . 29 34 34 . . . . Total Orders 2 | . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 169 | . . . . . . 15 76 78 . . . . Total Damage 2554 | . . . . . . 157 1154 1243 . . . . Kills 23 | . . . . . . . 14 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Active Infowar (turns) 11199 | 13 1364 794 864 106 1629 948 1284 2975 561 149 39 473 Optics 1171 | . . . . . . . . . 510 149 39 473 Sensors 1 | . . 1 . . . . . . . . . . Terrain 2827 | . . . . . . . . 2527 300 . . . Structural 4601 | . . . . . 1574 948 1104 672 299 4 . . Seismic 6936 | 13 1364 793 864 106 656 948 1284 908 . . . . ECM 118 | . . . . . 118 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 1 1 . 2 Drone Launches 1 | . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Turns Passed 11542 | 97 1364 797 864 106 1715 948 1284 3145 561 149 39 473 Spaces Moved 7398 | 70 774 526 611 65 819 536 874 2233 413 143 55 279 Core 4 | 4 . . . . . . . . . . . . Treads 521 | 2 8 . . 12 . 1 . 214 191 . . 93 Legs 859 | . . . . . . . . 253 222 143 55 186 Wheels 5592 | 64 766 526 611 53 819 535 874 1344 . . . . Hover 422 | . . . . . . . . 422 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 95 140 140 140 115 115 115 59 69 69 69 69 Average Speed 119 | 95 144 148 140 158 130 115 115 106 105 69 69 85 Slowest Speed 305 | 160 240 155 140 240 165 305 165 181 148 69 69 109 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . 1 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 97 91 92 22 70 79 97 38 64 39 9 62 Regions Visited 12 Branch Regions 9 Pre-discovered Areas 6 | . . . 1 . . . 5 . . . . . Known Exits Taken 3 | . . . . . 1 1 . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 . 1 1 . Scrap Searched 5 | . . 1 . . . . . . 2 1 1 . Spaces Dug 17 | . 3 . . . 6 1 . 7 . . . . Terrain Destroyed 88 | . 3 . . . 33 3 . 49 . . . . Melee 3 | . . . . . . . . 3 . . . . Projectile 16 | . 3 . . . 10 3 . . . . . . AOE 69 | . . . . . 23 . . 46 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Total 9346 | 87 901 535 620 69 1249 786 1118 2795 491 171 55 469 Wait 995 | . 35 . . . 225 145 37 354 33 10 . 156 Move 7386 | 69 773 525 610 64 818 535 873 2232 412 142 54 279 Hop . | . . . . . . . . . . . . . Pick Up 76 | 6 13 1 2 1 17 20 . 14 1 . 1 . Fast Attach 43 | 7 . 2 . . 14 3 3 11 1 2 . . Attach 25 | . . 1 . . 8 1 . 9 2 3 . 1 Detach 13 | . . . . . 4 . 2 5 2 . . . Swap 54 | . 13 . . 3 19 12 . 5 2 . . . Drop 92 | . 3 3 1 1 26 24 4 27 3 . . . Fire 385 | 5 62 3 . . 110 44 22 102 29 . . 8 Melee 80 | . . . . . . . . 35 6 14 . 25 Ram 3 | . 2 . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 194 | . . . 7 . 7 2 177 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 9) 613 | -10/Materials | Discovered new exit (range 16) 912 | -10/Materials | Discovered new exit (range 8) 1164 | -10/Materials | Discovered new exit (range 3) 1307 | -10/Materials | Discovered new exit (range 10) 1462 | -10/Materials | Entered Mines 1574 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1578 | -10/Mines | Found Prototype Device 1578 | -10/Mines | Identified Exp. Sensor Array 1787 | -10/Mines | Discovered new exit (range 15) 1832 | -10/Mines | Discovered new exit (range 14) 1958 | -10/Mines | Destroyed YI-UF0 2028 | -10/Mines | Discovered new exit (range 6) 2196 | -10/Mines | Learned Materials terminal intel 2250 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2252 | -10/Mines | Discovered new exit (range 5) 2259 | -10/Mines | Entered Exiles 2282 | -10/Exiles | Discovered new exit (range 14) 2304 | -10/Exiles | Met 8R-AWN 2327 | -10/Exiles | Met EX-HEX 2422 | -10/Exiles | Met EX-DEC 2472 | -10/Exiles | Visited The Gauntlet 2642 | -10/Exiles | Learned location of Zion (-6) 2696 | -10/Exiles | Met EX-BIN 2716 | -10/Exiles | Aligned with FarCom system 2717 | -10/Exiles | Given EX-Vault access code 2794 | -10/Exiles | Opened EX-Vault 2803 | -10/Exiles | Found Skeleton Box 2833 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2940 | -10/Exiles | Discovered new exit (range 12) 3123 | -10/Exiles | Left Exiles lab with Skeleton Box 3123 | -10/Exiles | Entered Mines 3184 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3205 | -9/Mines | Discovered new exit (range 6) 3229 | -9/Mines | Entered Materials 3229 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3230 | -8/Materials | Loaded intel: 12 terminal locations 3797 | -8/Materials | Build established: Scavenger-Mutant 4283 | -8/Materials | Build established: Mutant 4494 | -8/Materials | Discovered new exit (range 3) 4527 | -8/Materials | Discovered new exit (range 5) 4708 | -8/Materials | Build established: Scavenger-Mutant 4812 | -8/Materials | Discovered new exit (range 6) 4826 | -8/Materials | Discovered new exit (range 16) 4908 | -8/Materials | Identified exit to Storage 4944 | -8/Materials | Entered Storage 5172 | -8/Storage | Destroyed 9 combat bots 5317 | -8/Storage | Identified exit to Recycling 5319 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5506 | -8/Storage | Remotely autohacked Sealed Heavy Doors 5528 | -8/Storage | Discovered new exit (range 6) 5617 | -8/Storage | Build established: Commander-Mutant 5888 | -8/Storage | Remotely autohacked Sealed Blast Doors 5892 | -8/Storage | Entered Recycling 5892 | -8/Recycling | Accompanied by 8 allies 6654 | -8/Recycling | Discovered new exit (range 5) 6938 | -8/Recycling | Scanned before Scraplab entrance 6953 | -8/Recycling | Discovered new exit (range 11) 6957 | -8/Recycling | Entered Scraplab 6994 | -8/Recycling | Angered Scraplab inhabitants 6996 | -8/Recycling | Found Prototype Device 6996 | -8/Recycling | Identified Scrap Engine 7030 | -8/Recycling | Lost 4 allies 7176 | -8/Recycling | Entered Factory 7176 | -6/Factory | Accompanied by 19 allies 7176 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7495 | -6/Factory | Build established: Commander-Skirmisher 7587 | -6/Factory | Lost 4 allies 8060 | -6/Factory | Fabricated Power Sword? 8092 | -6/Factory | Lost 9 allies 8172 | -6/Factory | Lost 6 parts (1p1n3u1w) 8539 | -6/Factory | Build established: Construct 8614 | -6/Factory | Identified exit to Factory 8713 | -6/Factory | Discovered new exit (range 7) 9548 | -6/Factory | Core integrity fell below 50% 9572 | -6/Factory | Lost 9 parts (2p1n3u3w) 10137 | -6/Factory | Build established: Scavenger-Construct 10321 | -6/Factory | Entered Lower Caves 10452 | -6/Lower Caves | Build established: Construct 10557 | -6/Lower Caves | Identified exit to Lower Caves 10647 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10762 | -6/Lower Caves | Spotted B-75 Beast 10882 | -6/Lower Caves | Entered another Lower Caves area 10922 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10962 | -6/Lower Caves | System corruption reached 10% 10995 | -6/Lower Caves | Lost 5 parts (1p4u) 11017 | -6/Lower Caves | Discovered new exit (range 22) 11031 | -6/Lower Caves | Entered Zion 11049 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11059 | -6/Zion | Discovered new exit (range 16) 11070 | -6/Zion | Entered Proximity Caves 11075 | -5/Proximity Caves | Learned location of 1 exit from Factory 11108 | -5/Proximity Caves | Spotted B-75 Beast 11174 | -5/Proximity Caves | Core integrity fell below 20% 11488 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11543 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 11521_ Imp. Deuterium Engine fries itself beyond repair. 11522_ G-50 Soldier Carbon-fiber Leg severed. 11523_ Penetrated by Slug. 11525_ Arm. Scrap Engine consumes Carbon-fiber Leg. 11525_ G-50 Soldier destroyed. 11526_ Imp. Melee Analysis Suite fries itself beyond repair. 11526_ Penetrated by Slug. 11530_ System corrupted: Matter fused (-9). 11531_ Drone Bay destroyed. 11531_ Penetrated by Slug. 11531_ Slug penetrates Wall. 11532_ G-50 Soldier Lgt. Angular Momentum Engine severed. 11537_ Penetrated by Slug. 11537_ Slug penetrates Wall. 11537_ G-50 Soldier destroyed. 11539_ Adv. Heat Sink fries itself beyond repair. 11540_ Treaded FC-Gravmag Exoskeleton destroyed. 11540_ Treaded FC-Gravmag Exoskeleton core remains intact and functional. 11541_ Arm. Scrap Engine consumes Lgt. Angular Momentum Engine. 11542_ Arm. Scrap Engine consumes Hvy. Laser. Map ----- +----------------------------------------------------+ | ##?????# ### | | ##???## ## ### ##?# | | ##### ######?# ## #??# | | ##??#### #### #?### | | ##?# ##??## #???# | | ### #?# ##????## ##???# | | #?# #?# ##??????####????# ### | | #?# #?## ##??######????? "## | | ### ##??####??## ##?? "## | | ##?# ### #########?## #?# ### | | #??# ##?##### ## ### #?# #?# | | #??##????### ## ## #### #?# | | #????##### ### #?# | | # ## ##??### #?# ##? | | # ## ##???# ##?## ##### | | ######??## ### ##???# #???##### | | #?## ##??# ##????# #????????? | | #?# #?## ###+#### ##???# #????????## | | #?# ### # ??# ;??? #?????????### | | #?# #l ??# #?? #???????????? | | ### #" ?# #? #???????????? | | % #### #" #### ;# ##???????????? | | ## ! ####### #" %+ # ; ##???????????? | | ?## ##???### #" ; %%# ##??????????? | | #?## #?????# ##### Y #??????????? | | ##?## ##????# @b%### #???????? | | ###### ######## #####???? #?????? | | ##?## #????????? #???? | | #??# ##????????? ??? #??? | | ###??# #########?????????? ????? ??? | | ###???# #?????????????????? ??????? ???? | | ?????# ## #????????????????? ?????????? ???? | | ?????## #### #????????????????? ??????????????? | | ??????####??#####?????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 36 Energy Capacity 362 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Weight Redist. System | -8/Storage | Hacked Power Sword | -8/Recycling | Hacked Robot Schematics ------------------ B-36 Bruiser | -8/Recycling | Hacked R-06 Scavenger | -8/Recycling | Hacked Fabricated ------------ Power Sword | x2 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed BlanketLegChargecaster Manual? 0 Play Time 02:37:27 Cumulative 109.8 hours Start 2025.06.28 @ 12:21:21 End 2025.07.03 @ 00:18:51 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 0 Adventurer 42 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0b285df-58c5-47b9-8603-020e4757806e