Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.02 @ 19:33:36 Player: Zailor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (3523) 3523 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 8538 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (5) ------- Railgun > --- INVENTORY (12) --- Improved Cooling System Large Storage Unit Large Storage Unit Matter Compressor (250) Enhanced Optical Array Shock Bomb Launcher Improved Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Shock Rifle Lightning Gun Beamcaster Proton Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Medium Treads Improved Heat Sink Improved Heat Sink Large Storage Unit Matter Compressor Enhanced Optical Array Medium Insulated Plating Advanced Assault Cannon Shock Bomb Launcher Improved Grenade Launcher Great Axe [Rating: 62] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 3 | . . . . . 1 2 . . . . Weapon 3 | . . . 1 1 1 . . . . . Parts Attached 119 | 7 1 1 7 27 30 22 6 7 . 11 Power 6 | 1 . . 1 1 . 1 . 1 . 1 Engine 5 | 1 . . 1 1 . . . 1 . 1 Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | 3 . . 2 8 7 4 . . . 3 Treads 7 | 1 . . 1 1 . 2 . . . 2 Leg 19 | 2 . . 1 7 6 2 . . . 1 Wheel 1 | . . . . . 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 1 1 1 7 3 1 1 . 3 Device 9 | . 1 . . 1 3 2 1 . . 1 Storage 2 | 1 . . 1 . . . . . . . Processor 4 | . . 1 . . 1 1 . . . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . . . 3 . . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 66 | 2 . . 3 17 16 14 5 5 . 4 Energy Gun 23 | 1 . . . 8 5 3 3 2 . 1 Energy Cannon 3 | . . . . . 1 1 . . . 1 Ballistic Gun 15 | 1 . . 3 7 1 1 . 1 . 1 Ballistic Cannon 9 | . . . . . 4 4 1 . . . Launcher 9 | . . . . 2 3 1 1 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 4 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . 1 Parts Lost 32 | . . . . 7 3 2 . 6 . 14 Power 5 | . . . . 1 . 1 . 1 . 2 Propulsion 5 | . . . . 1 . . . 1 . 3 Utility 4 | . . . . . . . . 1 . 3 Weapon 18 | . . . . 5 3 1 . 3 . 6 Highest Loss Streak 14 | . . . . 3 1 1 . 6 . 14 Average Slot Usage (%) 91 | . 89 100 97 96 97 92 93 71 86 71 Engine 6 | . 14 14 11 9 7 . . 5 6 4 Core 1 | . . . . . . 5 6 . . . Treads 4 | . . . 1 2 . 6 13 13 13 11 Leg 18 | . 28 28 30 32 28 6 . . . . Wheel 1 | . . . . . . 6 6 . . . Device 7 | . 4 11 . 5 7 13 13 6 6 5 Storage 7 | . 14 14 11 9 7 6 6 6 6 6 Processor 7 | . . 2 11 3 . 13 13 13 13 15 Protection 2 | . . . . . 7 . . 5 6 3 Energy Gun 13 | . 14 14 11 12 15 12 20 7 20 12 Energy Cannon 1 | . . . . . 1 6 3 . . . Ballistic Gun 11 | . 14 14 20 21 12 4 6 . . 1 Ballistic Cannon 3 | . . . . . 5 5 2 6 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 13 14 14 49 57 69 68 67 76 76 76 Greatest Support 72 | 20 20 20 30 68 72 37 50 50 50 56 Greatest Overweight (x) 4 | 4 . . 1 1 2 3 2 1 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 7 12 12 12 12 12 12 12 Most Carried 12 | 4 6 6 10 12 12 12 12 11 11 12 Average Carried 10 | 2 5 5 6 11 11 11 11 9 11 10 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 Final Carried 12 | 4 6 6 10 12 12 11 11 11 11 8 Class Distribution -------------------- 27% | Mutant 21% | Tank 17% | Gunner 13% | Skirmisher 7% | Scavenger-Gunner 6% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 3264 | 270 24 . 359 838 562 527 281 223 . 180 Remotely . | . . . . . . . . . . . Salvage Created 3662 | 96 82 . 180 970 677 328 600 333 . 396 Parts 155 | 3 6 . 10 35 40 14 22 12 . 13 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 15 12 . 11 Prevented 12 | . . . . . . . 6 2 . 4 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 77 | . 2 . 4 23 18 8 9 7 . 6 Melee 2 | . . . . . . . . . . 2 Guns 55 | . 2 . 4 20 12 6 5 3 . 3 Cannons 10 | . . . . . 2 2 2 3 . 1 AOE 10 | . . . . 3 4 . 2 1 . . Classes Destroyed 10 | 1 2 . 1 2 3 1 . . . . Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . . 1 . . . . . Recycler 4 | 1 . . . 2 1 . . . . . Watcher 2 | . 1 . . . 1 . . . . . Swarmer 15 | . . . . 4 8 3 . . . . Grunt 41 | . 2 . 1 15 6 3 8 5 . 1 Brawler 3 | . . . . . 1 . . 1 . 1 Duelist 7 | . . . . 1 1 1 . 1 . 3 Sentry 9 | . . . 3 3 1 . 1 . . 1 Programmer 2 | . . . . . 1 1 . . . . Best Kill Streak 5 | 1 3 . 1 5 5 4 3 3 . 2 Combat Bots Only 4 | . 2 . 1 4 4 4 3 3 . 2 Max Kills in Single Turn 3 | 1 1 . 1 3 3 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 1 3 . 2 1 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Damage Taken 7004 | . 44 . 122 1765 816 620 449 747 . 2441 Core 1080 | . 12 . 14 107 91 80 61 56 . 659 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 91 | 100 . 95 96 80 87 . . . . . Volleys Fired 213 | 6 8 . 11 75 31 20 13 16 . 33 Largest 5 | 1 2 . 3 4 5 5 5 5 . 4 Hottest 293 | 50 70 . 98 240 283 291 293 283 . 227 Shots Fired 616 | 6 16 . 30 218 127 68 45 46 . 60 Gun 515 | 6 16 . 30 215 97 47 38 26 . 40 Cannon 90 | . . . . . 28 20 6 16 . 20 Launcher 11 | . . . . 3 2 1 1 4 . . Special . | . . . . . . . . . . . Kinetic 331 | . 8 . 20 140 64 29 14 23 . 33 Thermal 228 | 6 8 . 10 75 56 33 13 18 . 9 Explosive 10 | . . . . 3 2 . 1 4 . . Electromagnetic 47 | . . . . . 5 6 17 1 . 18 Robot Hit Streak 20 | 2 5 . 13 8 10 13 20 15 . 10 Robot Miss Streak 10 | 3 1 . 3 6 10 5 2 2 . 5 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 438 | 3 12 . 21 157 77 49 34 34 . 51 Core Hits 215 | 2 5 . 10 63 50 24 24 18 . 19 Critical Hits 7 | . . . . 2 . . 4 1 . . Critical Kills 4 | . . . . . . . 4 . . . Critical Parts Destroyed 3 | . . . . 2 . . . 1 . . Melee Attacks 19 | . . . . . 6 3 . . . 10 Impact . | . . . . . . . . . . . Slashing 19 | . . . . . 6 3 . . . 10 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8994 | 38 138 . 338 2678 1796 979 825 907 . 1295 Guns 6132 | 38 138 . 338 2417 1200 645 447 364 . 545 Cannons 1154 | . . . . . 164 278 158 214 . 340 Explosions 1425 | . . . . 261 432 56 220 329 . 127 Melee 283 | . . . . . . . . . . 283 Ramming . | . . . . . . . . . . . Kinetic 3731 | . 63 . 225 1547 601 339 86 248 . 622 Thermal 3064 | 38 75 . 113 870 727 506 242 309 . 184 Explosive 1242 | . . . . 261 432 . 220 329 . . Electromagnetic 674 | . . . . . 36 134 277 21 . 206 Impact . | . . . . . . . . . . . Slashing 283 | . . . . . . . . . . 283 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 1 1 1 3 Average Corruption 1 | . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 7 | . . . . . . 1 3 2 . 1 Message Errors 2 | . . . . . . . 1 1 . . Matter Fused 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 1 . . . Targeting Errors 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 101 | . . . . 50 23 . . . . 28 Projectiles . | . . . . . . . . . . . Explosions 101 | . . . . 50 23 . . . . 28 Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . 2 1 . 3 . 3 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . 2 1 . 2 . 3 Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 106 | . . . . . 55 . 23 . . 28 Shots 3 | . . . . . 1 . 1 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 411 | 60 96 . 93 309 411 287 168 203 . 375 Average Temperature 115 | 30 45 . 38 91 155 120 94 119 . 218 Received Heat Transfer 1995 | . 24 . 48 882 198 138 105 306 . 294 Effects 6 | . . . . 1 5 . . . . . Shutdowns 3 | . . . . 1 2 . . . . . Damage (major) 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . 1 2 3 . . . . . Heat Transferred 6473 | 111 222 . 333 1899 1501 1030 524 592 . 261 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Peak Influence 469 | 5 109 42 186 469 363 218 . . . . Average Influence 138 | 1 63 42 65 212 169 65 . . . . Maximum Alert Level 2 | . . . . 2 1 1 . . . . Low Security (%) 75 | 100 100 100 100 45 74 90 . . . . Level 1 20 | . . . . 36 25 9 . . . . Level 2 4 | . . . . 17 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 2 1 1 . . . 1 Investigation 1 | . . . . 1 . . . . . . Extermination 2 | . . . . . 1 1 . . . . Reinforcement 3 | . 1 . 1 1 . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 7 | . 2 . . 4 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 8 . 6 41 29 16 13 8 . 13 Peak Tracking Total 11 | . 4 . 3 7 4 4 4 4 . 11 Tactical Retreats 19 | . . . . 7 2 4 2 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 7 | . . . . 3 1 2 . . . 1 Max in Single Turn 1 | . . . . 1 1 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 20 | . 1 . 2 3 8 2 . . 4 . Terminals 14 | . 1 . 2 3 6 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Total Hacks 66 | . 3 . 5 10 19 4 . . 25 . Successful 44 | . 2 . 2 4 9 2 . . 25 . Failed 22 | . 1 . 3 6 10 2 . . . . Catastrophic 5 | . . . . 2 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 1 . 4 6 9 1 . . . . Terminals 36 | . 3 . 5 10 14 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 5 . . . . . Terminal Hacks 37 | . 1 . 1 2 6 2 . . 25 . Record 12 | . . . . . 1 . . . 11 . Part Schematic 5 | . . . . . . . . . 5 . Robot Schematic 6 | . . . . . . . . . 6 . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Unreport Threat 6 | . . . 1 2 2 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 15 | . 2 . 3 5 4 1 . . . . Terminals 6 | . 1 . 1 2 2 . . . . . Botnet 6 | . 1 . 1 2 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 1 . 2 3 7 2 . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 2 | . . . . . . . . . . 2 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . 94 Total Orders 2 | . . . . . . . 2 . . . GOTO 1 | . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . 1 . . . Ally Attacks 8 | . . . . . . . . . . 8 Total Damage 284 | . . . . . . . . . . 284 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 5580 | 77 153 162 497 1111 1342 672 532 463 154 417 Spaces Moved 2975 | 40 94 133 320 498 798 379 261 214 84 154 Core 9 | 9 . . . . . . . . . . Treads 650 | 2 . . 2 . . . 198 214 84 150 Legs 1997 | 29 94 133 318 498 768 153 . . . 4 Wheels 319 | . . . . . 30 226 63 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 120 120 120 185 185 150 Average Speed 147 | 128 120 120 127 145 140 141 169 185 185 180 Slowest Speed 250 | 250 120 120 160 160 160 220 185 185 185 185 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 31 | 4 25 25 31 52 26 11 46 39 68 19 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 7 | . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . Scrap Searched 5 | . . . . . . . 2 2 . 1 Spaces Dug 9 | . . . . . 5 3 . . . 1 Terrain Destroyed 109 | . . . . 35 14 4 10 35 . 11 Melee 9 | . . . . . 5 3 . . . 1 Projectile 7 | . . . . . 1 1 . 1 . 4 AOE 93 | . . . . 35 8 . 10 34 . 6 Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 3681 | 57 118 135 388 720 934 461 319 244 83 222 Wait 229 | . 13 . 31 86 41 18 33 5 . 2 Move 2965 | 39 93 132 319 497 797 378 260 213 83 154 Hop . | . . . . . . . . . . . Pick Up 51 | 4 3 1 10 14 6 7 2 3 . 1 Fast Attach 48 | 6 . . 3 13 12 6 1 2 . 5 Attach 24 | 1 1 . 1 5 2 6 . 3 . 5 Detach 5 | 1 . . . 2 1 . . . . 1 Swap 47 | . . 1 3 9 16 10 5 2 . 1 Drop 69 | . . 1 10 19 22 12 5 . . . Fire 213 | 6 8 . 11 75 31 20 13 16 . 33 Melee 19 | . . . . . 6 3 . . . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 10 | . . . . . . . . . . 10 Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 8) 231 | -10/Materials | Entered Mines 301 | -10/Mines | Discovered new exit (range 7) 316 | -10/Mines | Build established: Mutant 368 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 392 | -10/Mines | Identified exit to Materials 393 | -10/Mines | Entered Materials 393 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 754 | -9/Materials | Build established: Gunner 867 | -9/Materials | Discovered new exit (range 6) 888 | -9/Materials | Identified exit to Materials 890 | -9/Materials | Entered another Materials area 890 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1384 | -8/Materials | Lost 3 parts (3w) 1989 | -8/Materials | Discovered new exit (range 9) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2778 | -7/Factory | Build established: Tank 3330 | -7/Factory | Discovered new exit (range 8) 3342 | -7/Factory | Identified exit to Factory 3343 | -7/Factory | Entered another Factory area 3343 | -6/Factory | Evolved 2 slots: Utility x2 3646 | -6/Factory | Identified exit to Lower Caves 4015 | -6/Factory | Entered Lower Caves 4015 | -6/Lower Caves | Accompanied by 2 allies 4017 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4433 | -6/Lower Caves | Build established: Skirmisher 4457 | -6/Lower Caves | Discovered new exit (range 19) 4501 | -6/Lower Caves | Identified exit to Lower Caves 4547 | -6/Lower Caves | Entered another Lower Caves area 4549 | -6/Lower Caves | Discovered new exit (range 15) 4608 | -6/Lower Caves | Lost 6 parts (1p1n1u3w) 4708 | -6/Lower Caves | Encountered a Warlord checkpoint 4882 | -6/Lower Caves | Build established: Mutant 4965 | -6/Lower Caves | Learned Factory stockpile data 4991 | -6/Lower Caves | Discovered new exit (range 7) 5008 | -6/Lower Caves | Identified exit to Data Miner 5010 | -6/Lower Caves | Entered Data Miner 5010 | -6/Data Miner | Discovered new exit (range 6) 5046 | -6/Data Miner | Met Data Miner 5081 | -6/Data Miner | Learned location of Section 7 (-2) 5081 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5114 | -6/Data Miner | Received God Mode back door access code from Data Miner 5155 | -6/Data Miner | Identified exit to Proximity Caves 5164 | -6/Data Miner | Entered Proximity Caves 5270 | -5/Proximity Caves | Build established: Tank 5277 | -5/Proximity Caves | Learned location of 1 exit from Factory 5387 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5433 | -5/Proximity Caves | Crushed by falling debris 5457 | -5/Proximity Caves | Core integrity fell below 50% 5479 | -5/Proximity Caves | Core integrity fell below 20% 5504 | -5/Proximity Caves | Lost 14 parts (2p3n3u6w) 5581 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05512_ System corrupted: Matter fused (-10). 05513_ Acquired Adv. Heat Sink. 05515_ Slug penetrates B-60 Warrior. 05515_ Slug penetrates Wall. 05517_ Slug penetrates B-60 Warrior. 05517_ Slug penetrates Wall. 05519_ Slug penetrates B-60 Warrior. 05525_ B-60 Warrior destroyed. 05527_ Acquired 50 matter. 05534_ Slug penetrates Wall. 05538_ Acquired 10 matter. 05550_ Attempting to rewire B-60 Warrior. 05552_ B-60 Warrior rewired. 05555_ Attempting to rewire G-50 Soldier. 05562_ G-50 Soldier knocked back. 05566_ L-41 Fighter destroyed. 05570_ Slug penetrates G-67 Veteran. 05574_ Warrior 6a destroyed. 05576_ Imp. Deuterium Engine fries itself beyond repair. 05580_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ??????????#???????????#?#### ##????????????????? | | ????????? #??????????? ?? #????????????????? | | ??###??? #??????????? ###;;; #????????????????? | | ??# ### #???????????# #" ; #????????????????? | | ?##! #????????###?# # % #????????????????? | | ?#!% #????????# ### # ;;;! #????????????????? | | ?# ############## #" ; g !!# #????????????????? | | ?# #????# #b g %%#%#????????????????? | | ## ####### # #g@""""%*#????????????????? | | ## ####### # #######; #????????????????? | | ######?#### % % #????????????????? | | #??????# "#####????????????????? | | ######??????# #"#"########????????????????????? | | ##???????????# #????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Resistance: EM 20 Evasion (%) 40 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorLightGuard Manual? 0 Play Time 00:55:11 Cumulative 91.7 hours Start 2020.03.02 @ 18:38:03 End 2020.03.02 @ 19:33:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 56 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ae97dbe-1c95-4224-8e46-663fd310377d