Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.16 @ 19:54:54 // Winter2019/RPGLIKE Player: Exeight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (143) 715 Value Destroyed (4538) 4538 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1741) 1741 TOTAL SCORE: 11454 Bonus ------- High Alert Combat Kills 622 Follower Combat Kills 119 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 176/200 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Cooling System Experimental Sensor Array Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (1) ---- Relay Coupler [Grunt] (56) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System Experimental Sensor Array Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Relay Coupler [Grunt] [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Weapon Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Slots Evolved 10 | 3 . 1 . 2 3 1 . . . Power . | . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . Utility 7 | . . 1 . 2 3 1 . . . Weapon 2 | 2 . . . . . . . . . Parts Attached 40 | 6 2 8 1 2 6 14 . . 1 Power 6 | 1 . 2 . . . 3 . . . Engine 3 | 1 . 1 . . . 1 . . . Core 1 | . . 1 . . . . . . . Reactor 2 | . . . . . . 2 . . . Propulsion 5 | 2 . 1 . . 2 . . . . Treads 5 | 2 . 1 . . 2 . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | . . 2 . 2 3 3 . . 1 Device 6 | . . 1 . 1 2 1 . . 1 Storage . | . . . . . . . . . . Processor 5 | . . 1 . 1 1 2 . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 18 | 3 2 3 1 . 1 8 . . . Energy Gun 10 | 2 2 . . . . 6 . . . Energy Cannon 4 | . . 2 1 . . 1 . . . Ballistic Gun 4 | 1 . 1 . . 1 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 1 6 . . . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . Average Slot Usage (%) 98 | . 85 98 100 100 99 99 100 100 100 Engine 5 | . 14 11 12 11 7 2 . . . Reactor 3 | . . . . . . 4 7 7 7 Treads 18 | . 28 25 25 24 16 14 14 14 14 Device 17 | . . 9 12 12 27 23 21 21 21 Processor 23 | . . 11 12 14 21 32 35 35 35 Energy Gun 11 | . 28 4 . . . 10 21 21 21 Energy Cannon 11 | . . 18 30 35 23 6 . . . Ballistic Gun 4 | . 14 15 6 . 1 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 35 | 11 11 24 32 33 35 32 22 22 22 Greatest Support 56 | 40 40 42 42 42 56 56 56 56 56 Greatest Overweight (x) 1 | . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 1 | . . . . . 1 1 1 1 1 Average Capacity . | . . . . . . 1 1 1 1 Most Carried 1 | . . . . . 1 1 1 1 1 Average Carried . | . . . . . . . . 1 1 Final Capacity 1 | . . . . . 1 1 1 1 1 Final Carried 1 | . . . . . 1 1 1 1 1 Class Distribution -------------------- 74% | Gunner 25% | Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Gunner | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Gunner | -8/Recycling Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Matter Collected 855 | 260 53 185 10 20 63 254 . . 10 Remotely . | . . . . . . . . . . Salvage Created 4603 | . 124 383 . 50 855 1303 1290 197 401 Parts 261 | . 15 34 . 11 35 80 43 32 11 Haulers Intercepted 9 | . . . . . 3 5 . 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 119 | . 6 17 . 4 12 27 22 22 9 Guns 74 | . 6 4 . . . 13 22 22 7 Cannons 38 | . . 10 . 4 12 12 . . . AOE 3 | . . 3 . . . . . . . Classes Destroyed 15 | . 3 2 . . 4 1 1 1 3 Worker 1 | . . . . . . . . . 1 Builder 1 | . . . . . . . . . 1 Tunneler 2 | . . 1 . . . . . . 1 Hauler 9 | . . . . . 3 5 . 1 . Recycler 3 | . . 1 . . . 2 . . . Operator 4 | . 1 . . . 1 2 . . . Drone 22 | . . . . . . . . 22 . Watcher 4 | . . . . . 2 2 . . . Swarmer 32 | . 3 8 . 4 3 4 6 . 4 Grunt 42 | . 3 9 . . 5 12 9 . 4 Brawler 4 | . . . . . . 1 3 . . Duelist 1 | . . . . . . . 1 . . Sentry 16 | . . . . . 3 10 3 . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 3 4 . 3 5 5 9 3 4 Combat Bots Only 9 | . 3 3 . 3 3 4 9 3 4 Max Kills in Single Turn 3 | . 1 3 . 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Damage Taken 3484 | . 144 456 . 48 178 1221 690 . 747 Core 2808 | . 114 371 . 36 142 982 559 . 604 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 2325 | . 104 266 . 36 127 816 459 . 517 Core Remaining (%) 94 | 100 . . . 83 . . . 100 . Volleys Fired 282 | . 11 28 . 5 31 90 65 29 23 Largest 3 | . 3 3 . 1 1 3 3 3 3 Hottest 188 | . 100 140 . 120 120 188 183 183 183 Shots Fired 690 | . 33 84 . 5 31 186 195 87 69 Gun 539 | . 33 42 . . 1 112 195 87 69 Cannon 151 | . . 42 . 5 30 74 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 85 | . 11 35 . . 1 38 . . . Thermal 576 | . . 42 . 5 30 148 195 87 69 Explosive . | . . . . . . . . . . Electromagnetic 29 | . 22 7 . . . . . . . Robot Hit Streak 99 | . 26 17 . 6 37 99 50 37 50 Robot Miss Streak 3 | . 1 3 . . . 1 1 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 3 . . . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 507 | . 27 46 . 5 31 135 152 57 54 Core Hits 208 | . 12 23 . 4 18 52 54 23 22 Critical Hits 3 | . . . . . 1 2 . . . Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10945 | . 392 1037 . 175 1104 2996 2897 1014 1330 Guns 6836 | . 355 236 . . 17 1268 2897 1014 1049 Cannons 3608 | . . 618 . 175 1087 1728 . . . Explosions 501 | . 37 183 . . . . . . 281 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 617 | . 86 176 . . 17 338 . . . Thermal 9718 | . 37 801 . 175 1087 2658 2897 1014 1049 Explosive 281 | . . . . . . . . . 281 Electromagnetic 329 | . 269 60 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 79 | . . 40 . 16 11 5 . . 7 Projectiles 36 | . . 4 . 16 11 5 . . . Explosions 43 | . . 36 . . . . . . 7 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 60 | . . 60 . . . . . . . Shots 2 | . . 2 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 246 | . 97 207 . 77 246 74 162 . 48 Average Temperature 49 | . 38 72 . 37 88 14 62 . 20 Received Heat Transfer 1248 | . 27 171 . . 54 495 324 . 177 Effects 3 | . . . . . 3 . . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 8 | . . . . . . 2 4 . 2 Combat Hostiles 4 | . . . . . . 2 . . 2 Parts Melted 59 | . . 1 . 1 11 18 18 3 7 Heat Transferred 19246 | . 100 1199 . 400 2400 5416 5698 2035 1998 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Peak Influence 1502 | . 130 193 . 208 343 736 1258 710 1502 Average Influence 426 | . 28 88 . 67 196 425 946 595 1301 Maximum Alert Level 4 | . . . . 1 1 3 4 3 4 Low Security (%) 45 | 100 100 100 . 96 62 19 . . . Level 1 10 | . . . . 3 37 28 . . . Level 2 23 | . . . . . . 47 21 96 . Level 3 8 | . . . . . . 4 38 3 . Level 4 11 | . . . . . . . 39 . 100 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 2 1 . . . 2 . . 1 Investigation 3 | . 2 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . . . 1 . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Distress Signals 7 | . . . . . 4 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 10 20 . 9 17 35 25 29 12 Peak Tracking Total 9 | . 4 3 . 3 4 5 9 3 4 Tactical Retreats 9 | . 1 1 . . . 2 3 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Traps Triggered 4 | . 2 . . . . 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . Reprogrammed 1 | . . . . . . 1 . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Machines Disabled 22 | . . 3 . . . 6 4 . 9 Max in Single Turn 6 | . . 3 . . . 1 1 . 6 Garrison Relay 4 | . . . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Machines Accessed 21 | . 3 2 1 . 2 8 . 5 . Terminals 16 | . 3 1 . . 2 5 . 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 31 | . 4 2 1 . 2 10 . 12 . Successful 17 | . 3 2 1 . 2 8 . 1 . Failed 14 | . 1 . . . . 2 . 11 . Catastrophic 5 | . 1 . . . . . . 4 . Database Lockouts . | . . . . . . . . . . Manual 16 | . 1 . 1 . . 2 . 12 . Terminals 25 | . 4 1 . . 2 6 . 12 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 14 | . 3 2 1 . 2 5 . 1 . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 4 | . . 1 . . . 3 . . . Branch Access Points 1 | . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . 1 . . . Zone Layout 3 | . 1 1 . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Report Inventory 2 | . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 1 . . . Used 1 | . 1 . . . . . . . . Hacking Detections 8 | . . . . . . 4 . 4 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 8 . . Machine Destruction 8 | . . . . . . . 8 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 3 . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . Total Orders 1 | . . . . . . . 1 . . ROAM 1 | . . . . . . . 1 . . Ally Attacks 42 | . . . . 26 16 . . . . Total Damage 438 | . . . . 190 248 . . . . Kills 10 | . . . . 7 3 . . . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 16 | . . . . . . 16 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Turns Passed 8284 | 65 533 1487 331 754 795 1725 1391 815 388 Spaces Moved 4347 | 40 295 824 217 453 401 804 693 448 172 Core 6 | 6 . . . . . . . . . Treads 4341 | 34 295 824 217 453 401 804 693 448 172 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 152 152 152 152 160 160 160 160 Average Speed 157 | 143 160 154 152 152 159 160 160 160 160 Slowest Speed 180 | 160 160 160 152 152 180 160 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 65 | 4 72 99 60 92 53 96 77 96 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . 2 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 54 | . 5 20 . . . 3 . . 26 Melee . | . . . . . . . . . . Projectile 11 | . . 8 . . . 3 . . . AOE 43 | . 5 12 . . . . . . 26 Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Total 5251 | 45 331 978 218 512 526 1097 830 481 233 Wait 416 | . 18 94 . 52 72 109 31 4 36 Move 4337 | 39 294 823 216 452 400 802 692 447 172 Hop 1 | . . . . . . 1 . . . Pick Up 10 | . . . . . 1 8 1 . . Fast Attach 29 | 6 2 8 1 2 6 3 . . 1 Attach 8 | . . . . . . 8 . . . Detach 1 | . . . . . . 1 . . . Swap 3 | . . . . . . 3 . . . Drop 24 | . 2 6 1 . 3 10 1 . 1 Fire 282 | . 11 28 . 5 31 90 65 29 23 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 140 | . 4 19 . 1 13 62 40 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 6 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 6 | -11/Scrapyard | Upgraded with Weapon slot (x2) 66 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 7) 290 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Gunner 528 | -10/Materials | Discovered new exit (range 14) 599 | -10/Materials | Entered Mines 752 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 752 | -10/Mines | Discovered new exit (range 5) 859 | -10/Mines | Reached level 2 953 | -10/Mines | Upgraded with Utility slot (x1) 974 | -10/Mines | Met a Derelict shopkeep closing up shop 1250 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1477 | -10/Mines | Discovered new exit (range 8) 1832 | -10/Mines | Learned location of Zion (-7) 1880 | -10/Mines | Discovered new exit (range 9) 1885 | -10/Mines | Reached level 3 2086 | -10/Mines | Entered Exiles 2128 | -10/Exiles | Met 8R-AWN 2150 | -10/Exiles | Met EX-HEX 2193 | -10/Exiles | Met EX-BIN 2210 | -10/Exiles | Aligned with FarCom system 2211 | -10/Exiles | Given EX-Vault access code 2246 | -10/Exiles | Opened EX-Vault 2254 | -10/Exiles | Found Gui. Plasma Cannon 2292 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2335 | -10/Exiles | Met EX-DEC 2397 | -10/Exiles | Discovered new exit (range 14) 2417 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2417 | -10/Exiles | Entered Mines 2497 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2543 | -9/Mines | Reached level 4 2560 | -9/Mines | Build established: Mutant 2723 | -9/Mines | Discovered new exit (range 7) 2809 | -9/Mines | Discovered new exit (range 8) 2984 | -9/Mines | Upgraded with Utility slot (x1) 3054 | -9/Mines | Learned Materials trap positions 3090 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3095 | -9/Mines | Upgraded with Utility slot (x1) 3099 | -9/Mines | Found Prototype Device 3099 | -9/Mines | Identified Exp. Sensor Array 3171 | -9/Mines | Entered Materials 3171 | -8/Materials | Accompanied by 3 allies 3172 | -8/Materials | Loaded intel: 6 trap records 3173 | -8/Materials | Reached level 5 3308 | -8/Materials | Reached level 6 3376 | -8/Materials | Upgraded with Utility slot (x1) 3421 | -8/Materials | Upgraded with Utility slot (x1) 3476 | -8/Materials | Upgraded with Utility slot (x1) 3598 | -8/Materials | Reached level 7 3641 | -8/Materials | Discovered new exit (range 14) 3722 | -8/Materials | Discovered new exit (range 15) 3918 | -8/Materials | Discovered new exit (range 16) 3966 | -8/Materials | Entered Storage 4127 | -8/Storage | Reached level 8 4136 | -8/Storage | Upgraded with Utility slot (x1) 4413 | -8/Storage | Core integrity fell below 50% 4592 | -8/Storage | Discovered new exit (range 15) 4603 | -8/Storage | Reached level 9 4681 | -8/Storage | Build established: Gunner 5070 | -8/Storage | Reached level 10 5178 | -8/Storage | Garrison activated, responded to threat 5293 | -8/Storage | Learned location of Armory (-3) 5691 | -8/Storage | Identified exit to Garrison 5691 | -8/Storage | Entered Garrison 5691 | -8/Garrison | Accompanied by 10 allies 5693 | -8/Garrison | Reached level 11 5736 | -8/Garrison | Triggered checkpoint 5739 | -8/Garrison | Triggered checkpoint 5750 | -8/Garrison | Triggered checkpoint 5810 | -8/Garrison | Core integrity fell below 20% 5831 | -8/Garrison | Destroyed 9 combat bots 5956 | -8/Garrison | Triggered checkpoint 6019 | -8/Garrison | Garrison Relay disabled 6019 | -8/Garrison | Reached level 12 6222 | -8/Garrison | Triggered checkpoint 6239 | -8/Garrison | Garrison Relay disabled 6298 | -8/Garrison | Discovered new exit (range 8) 6390 | -8/Garrison | Triggered checkpoint 6408 | -8/Garrison | Discovered new exit (range 10) 6471 | -8/Garrison | Garrison Relay disabled 6530 | -8/Garrison | Triggered checkpoint 6668 | -8/Garrison | Triggered checkpoint 6705 | -8/Garrison | Garrison Relay disabled 6773 | -8/Garrison | Discovered new exit (range 8) 6796 | -8/Garrison | Installed Relay Interface Framework 7082 | -8/Garrison | Entered Recycling 7142 | -8/Recycling | Spotter reported a threat 7142 | -8/Recycling | Spotter reported a threat 7163 | -8/Recycling | Spotter reported a threat 7222 | -8/Recycling | Spotter reported a threat 7299 | -8/Recycling | Spotter reported a threat 7310 | -8/Recycling | Spotter reported a threat 7314 | -8/Recycling | Reached level 13 7341 | -8/Recycling | Spotter reported a threat 7342 | -8/Recycling | Spotter reported a threat 7424 | -8/Recycling | Spotter reported a threat 7454 | -8/Recycling | Spotter reported a threat 7477 | -8/Recycling | Spotter reported a threat 7525 | -8/Recycling | Spotter reported a threat 7534 | -8/Recycling | Spotter reported a threat 7664 | -8/Recycling | Spotter reported a threat 7765 | -8/Recycling | Spotter reported a threat 7783 | -8/Recycling | Spotter reported a threat 7838 | -8/Recycling | Spotter reported a threat 7854 | -8/Recycling | Discovered new exit (range 9) 7856 | -8/Recycling | Spotter reported a threat 7856 | -8/Recycling | Spotter reported a threat 7897 | -8/Recycling | Entered Factory 7899 | -6/Factory | Reached level 14 8014 | -6/Factory | Core integrity fell below 50% 8142 | -6/Factory | Reached level 15 8153 | -6/Factory | Core integrity fell below 20% 8285 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Adv. Heat Sink. Acquired 10 matter. C-30 ARC bursts open, deploying its payload. Nuclear Reactor explodes. Destroyed Gravmag System. Nuclear Reactor explodes. Reached level 15. Nuclear Reactor explodes. ALERT: Construction progress impeded, dispatching reinforcements to local area. Destroyed Gravmag System. Nuclear Reactor explodes. The unstable cave ceiling collapses. Nuclear Reactor explodes. Target Analyzer melted. P-60 Hacker destroyed. U-05 Engineer lays Concrete. G-50 Soldier destroyed. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | ??????????????????? % "% | | ??????????????????? ######## #### | | ?????????????????### ???????# #??? | | ???????????????? ????????# #??? | | ????????????????? ?????????# /??? | | ????????????????? ??????### #??? | | ????????????????? ? ] ??? ? # #??? | | ?????????????????? ? ]] #?? ![[ # #??? | | ?????????????????? ? #?? [[ # #??? | | ?????????????????# """ #?? [[ # #??? | | ?????????????????# """ #?? # #??? | | ?????????????????# """ #?" # ^ #??? | | ????????????????## # #?T # ^^ #??? | | ????????????????# BB #"" " " # #??? | | ?????????????????#BB #"" " " # #??? | | ?????????????????# % #"" " " # #??? | | ???????????????????# #"" " " # #??? | | ???????????????????## #" " " # #??? | | ????????????????????# # " " # #??? | | ????????????????????#% # " " + +??? | | ?????????????########;##### + " " # #??? | | ?????????????# = # # " " # #??? | | ?????????????# # # # #??? | | ?????????????# # ######### #??? | | ?????????????# # #??? | | ?????????????# @# #??? | | ?????????????# g #??? | | ?????????????# # #??? | | ?????????????# # #??? | | ?????????????# # #############??? | | ?????????????# # #??????????????? | | ?????????????# # +??????????????? | | ?????????????# = #########??????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????w??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 17 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 25 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Levels Raised 14 | . . 2 . 1 3 3 2 1 2 XP Earned 24585 | 3000 750 2725 350 1966 3549 5233 2830 766 3416 XP Spent 17850 | 2700 . 500 . 1900 5350 2900 4500 . . Upgrades 19 | 5 . 1 . 2 4 2 5 . . Propulsion Slot 1 | 1 . . . . . . . . . Utility Slot 7 | . . 1 . 2 3 1 . . . Weapon Slot 2 | 2 . . . . . . . . . Inventory Capacity 1 | . . . . . 1 . . . . Ranged Accuracy 8 | 2 . . . . . 1 5 . . Protomatter Created 1525 | . 98 264 . 8 56 620 311 50 118 Integrity Restored 2624 | . 48 399 . 24 242 1117 786 8 . Core 2204 | . 37 359 . 24 174 968 642 . . Parts 420 | . 11 40 . . 68 149 144 8 . Protomatter Decayed 708 | . 49 127 . 23 63 243 44 41 118 Game ------ Seed IonicDroneElectrolaser Manual? 0 Play Time 01:06:34 Cumulative 54.4 hours Start 2020.02.16 @ 18:23:23 End 2020.02.16 @ 19:54:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4493d131-35f5-4e01-bf21-5fdc055dfcd8