Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 17:51:47 Player: siona Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (3415) 3415 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (430) 430 TOTAL SCORE: 6415 Bonus ------- High Alert Combat Kills 230 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 41/280 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY (3) ------ Seismic Detector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VSS Leg High-capacity Matter Pod (200) Advanced Beam Rifle Improved Grenade Launcher Blade Saw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Treads Improved Treads High-capacity Matter Pod High-capacity Matter Pod System Shield Relay Coupler [Specialist] EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Blade Saw [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 1 | . . 1 . . . Weapon 1 | . . . 1 . . Parts Attached 82 | 6 10 14 25 10 17 Power 10 | 1 4 1 1 . 3 Engine 7 | 1 4 . 1 . 1 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 30 | 2 3 6 6 5 8 Treads 24 | 2 1 6 6 5 4 Leg 6 | . 2 . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 3 2 1 1 Device 2 | . . . . 1 1 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . . 3 1 . . Artifact . | . . . . . . Weapon 33 | 2 2 4 16 4 5 Energy Gun 8 | . 1 1 4 2 . Energy Cannon 5 | . . . 2 . 3 Ballistic Gun 11 | 2 1 1 5 2 . Ballistic Cannon 2 | . . . 2 . . Launcher 7 | . . 2 3 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 5 . . Parts Lost 28 | . 7 5 5 3 8 Power 4 | . 2 . . . 2 Propulsion 7 | . 3 1 2 1 . Utility 6 | . . 1 2 1 2 Weapon 11 | . 2 3 1 1 4 Highest Loss Streak 6 | . 4 4 2 2 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 85 | . 76 85 93 92 84 Engine 9 | . 13 7 7 9 2 Core 1 | . . 3 1 . 4 Treads 24 | . 11 25 35 35 14 Leg 5 | . 10 3 . . 18 Device 2 | . . . . 8 9 Storage 10 | . 14 11 9 9 8 Processor 1 | . . . 3 . . Protection 4 | . . 13 10 2 . Energy Gun 8 | . 7 7 4 16 14 Ballistic Gun 13 | . 18 10 13 7 8 Ballistic Cannon 2 | . . . 5 2 . Peak Build Rating 33 | 6 7 20 30 32 33 Average Rating 18 | 4 5 13 26 30 29 On Entrance 15 | . 6 7 20 28 29 Naked Turns . | . . . . . . Heaviest Build 54 | 11 28 45 54 43 42 Greatest Support 92 | 40 40 69 92 69 65 Greatest Overweight (x) 2 | . 2 1 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 14 Most Carried 15 | 4 12 15 15 15 15 Average Carried 12 | 2 8 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 11 15 14 14 5 Class Distribution -------------------- 48% | Mutant 32% | Gunner 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2350 | 228 301 233 1010 295 283 Remotely . | . . . . . . Salvage Created 3544 | . 490 262 1462 757 573 Parts 169 | . 30 12 57 46 24 Haulers Intercepted 5 | . 1 . 3 . 1 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 73 | . 12 5 25 20 11 Guns 53 | . 12 2 15 18 6 Cannons 12 | . . . 9 2 1 AOE 7 | . . 3 1 . 3 Classes Destroyed 13 | . 6 2 2 2 1 Worker 3 | . 1 . 1 . 1 Hauler 5 | . 1 . 3 . 1 Recycler 5 | . . 2 3 . . Operator 2 | . 1 . 1 . . Watcher 6 | . 2 . 2 . 2 Swarmer 13 | . 5 1 . 3 4 Cutter 3 | . . . . 3 . Grunt 41 | . 7 3 17 10 4 Brawler 2 | . . . 2 . . Duelist 2 | . . . 2 . . Sentry 9 | . . 1 4 2 2 Specialist 1 | . . . . . 1 Hunter 2 | . . . . 2 . Best Kill Streak 8 | . 2 5 5 6 8 Combat Bots Only 6 | . 2 3 5 6 3 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 584 | . 124 86 135 77 162 Missed 184 | . 27 26 41 22 68 Damage Taken 5558 | . 1058 807 1598 776 1319 Core 811 | . 183 73 243 49 263 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 26 81 . . . Volleys Fired 260 | . 81 35 77 38 29 Largest 3 | . 2 2 3 3 3 Hottest 166 | . 60 60 132 166 154 Shots Fired 590 | . 132 61 204 114 79 Gun 501 | . 132 53 151 98 67 Cannon 73 | . . . 49 16 8 Launcher 16 | . . 8 4 . 4 Special . | . . . . . . Kinetic 364 | . 114 30 151 44 25 Thermal 202 | . 18 23 49 70 42 Explosive 9 | . . 8 1 . . Electromagnetic 15 | . . . 3 . 12 Robot Hit Streak 16 | . 16 10 8 11 12 Robot Miss Streak 12 | . 4 3 6 5 12 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . 2 . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 356 | . 81 28 143 62 42 Core Hits 225 | . 33 17 113 45 17 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . . . . 4 3 Burn 5 | . . . . 4 1 Destroy 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6784 | . 802 544 2762 1344 1332 Guns 4739 | . 790 283 1804 1150 712 Cannons 1072 | . . . 683 194 195 Explosions 933 | . . 261 247 . 425 Melee . | . . . . . . Ramming 40 | . 12 . 28 . . Kinetic 3478 | . 709 162 1811 484 312 Thermal 2303 | . 81 121 664 860 577 Explosive 339 | . . 261 78 . . Electromagnetic 612 | . . . 169 . 443 Impact 12 | . . . 12 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Matter Fused 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 83 | . . 11 . . 72 Projectiles 18 | . . . . . 18 Explosions 65 | . . 11 . . 54 Melee . | . . . . . . Knockbacks 25 | . . . 21 4 . Impact . | . . . . . . Kinetic 22 | . . . 19 3 . Secondary 3 | . . . 2 1 . Self-Inflicted Damage 179 | . . 66 22 . 91 Shots 6 | . . 3 1 . 2 Rammed 3 | . 1 . 2 . . Targets Rammed 3 | . 1 . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 611 | . 39 139 611 321 353 Average Temperature 117 | . 11 56 160 93 127 Received Heat Transfer 2127 | . 534 342 729 225 297 Effects 13 | . . . 12 1 . Shutdowns 2 | . . . 2 . . Energy Bleed 3 | . . . 2 1 . Interference 2 | . . . 2 . . Matter Decay 2 | . . . 2 . . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . 1 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 1 4 1 Heat Transferred 4276 | . 175 275 1032 1830 964 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 804 | . 217 191 311 804 627 Initial 391 | . . 2 3 204 391 Average 200 | . 82 40 120 534 471 Maximum Alert Level 3 | . 1 . 1 3 2 Low Security (%) 66 | 100 93 100 81 . . Level 1 14 | . 6 . 18 22 30 Level 2 17 | . . . . 63 70 Level 3 2 | . . . . 13 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 . 9 . 3 Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 9 | . 1 . 5 . 3 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . 2 2 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 32 13 37 22 20 Peak Tracking Total 9 | . 6 9 4 5 7 Tactical Retreats 14 | . 4 2 4 1 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 3 | . 1 . 1 . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 7 | . 1 1 1 2 2 Max in Single Turn 1 | . 1 1 1 1 1 Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 8 | . 1 3 1 3 . Terminals 7 | . 1 3 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 20 | . 3 11 1 5 . Successful 8 | . 1 4 1 2 . Failed 11 | . 2 6 . 3 . Catastrophic 2 | . . 1 . 1 . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 19 | . 3 11 . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 7 | . 1 4 . 2 . Record 3 | . . 3 . . . Robot Analysis 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Patrol Navigation 1 | . . . . 1 . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 . 3 . Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . 8 . Machine Destruction 8 | . . . . 8 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4638 | 89 1509 537 1267 776 460 Spaces Moved 1935 | 50 515 233 544 394 199 Core 3 | 3 . . . . . Treads 1601 | 47 283 233 544 394 100 Legs 331 | . 232 . . . 99 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 90 Average Speed 172 | 153 210 178 161 160 125 Slowest Speed 270 | 160 260 240 240 160 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 52 29 60 45 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . 9 . . . Terrain Destroyed 72 | . . 46 10 2 14 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 70 | . . 46 10 . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2775 | 59 824 296 790 460 346 Wait 398 | . 201 5 101 3 88 Move 1930 | 49 514 232 544 392 199 Hop . | . . . . . . Pick Up 55 | 4 13 6 19 8 5 Fast Attach 30 | 6 3 6 8 1 6 Attach 21 | . 5 3 7 3 3 Detach 1 | . . . 1 . . Swap 31 | . 2 5 10 6 8 Drop 46 | . 4 4 21 9 8 Fire 260 | . 81 35 77 38 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 1 . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 622 | -10/Materials | Core integrity fell below 50% 657 | -10/Materials | Lost 4 parts (1p2n1w) 902 | -10/Materials | Discovered new exit (range 10) 1599 | -10/Materials | Entered another Materials area 1599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1994 | -9/Materials | Lost 4 parts (1u3w) 2090 | -9/Materials | Central database locked down 2095 | -9/Materials | Discovered new exit (range 8) 2136 | -9/Materials | Entered another Materials area 2136 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2547 | -8/Materials | Build established: Tank 2669 | -8/Materials | Met 7R-MNS 3212 | -8/Materials | Build established: Gunner 3292 | -8/Materials | Garrison activated, responded to threat 3403 | -8/Materials | Identified exit to Garrison 3403 | -8/Materials | Entered Garrison 3433 | -8/Garrison | Triggered checkpoint 3472 | -8/Garrison | Garrison Relay disabled 3545 | -8/Garrison | Triggered checkpoint 3574 | -8/Garrison | Core integrity fell below 50% 3605 | -8/Garrison | Triggered checkpoint 3623 | -8/Garrison | Triggered checkpoint 3625 | -8/Garrison | Triggered checkpoint 3730 | -8/Garrison | Discovered new exit (range 10) 3801 | -8/Garrison | Triggered checkpoint 3925 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4059 | -8/Garrison | Discovered new exit (range 8) 4128 | -8/Garrison | Garrison Relay disabled 4157 | -8/Garrison | Learned Materials security intel 4179 | -8/Garrison | Entered Materials 4598 | -8/Materials | Core integrity fell below 20% 4639 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04622_ R-06 Scavenger collects Relay Coupler [Specialist]. 04623_ K-01 Serf collects debris. 04623_ Chain reaction triggered in Corrupted Lgt. Deuterium Engine. 04623_ Destroyed Wheel. 04623_ K-01 Serf destroyed. 04623_ W-25 Informer destroyed. 04624_ Extracted 5 matter. 04626_ R-06 Scavenger collects EM Pulse Cannon. 04629_ R-06 Scavenger collects VSS Leg. 04629_ Adv. EMP Blaster destroyed. 04632_ K-01 Serf destroyed. 04634_ R-06 Scavenger collects System Shield. 04635_ Critical hit (Destroy). 04635_ Adv. EMP Blaster destroyed. 04636_ Acquired Hvy. Ion Engine. 04637_ U-05 Engineer lays Concrete. 04638_ R-06 Scavenger collects Lgt. Ion Engine. 04639_ U-05 Engineer lays Concrete. 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