Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 11:45:25 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (840) 840 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 2646 Bonus ------- Follower Combat Kills 363 Friendly Fire -12 Cogmind --------- Core Integrity 108/400 Matter 300/300 Energy 280/280 System Corruption 11% Temperature Warning (318) Movement Rolling (120) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Armored Wheel Improved Sensor Array Propulsion Shielding Weapon Shielding Hardened Medium Armor Plating Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Beamcaster Beamcaster Beamcaster Advanced Beam Cannon Advanced Beam Cannon Light Cannon Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Compact Wheel Armored Wheel Advanced Visual Processing Unit Propulsion Shielding Weapon Shielding Hardened Medium Armor Plating EM Pulse Gun Heavy EM Pulse Gun EM Shotgun Heavy Particle Gun Beamcaster Beamcaster Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Light Cannon Grenade Launcher Heavy Mace [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 41 | 7 17 5 12 Power 5 | 1 3 . 1 Engine 5 | 1 3 . 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 5 1 2 Treads . | . . . . Leg 2 | 2 . . . Wheel 8 | . 5 1 2 Hover . | . . . . Flight . | . . . . Utility 10 | 2 4 2 2 Device 6 | 1 3 1 1 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 16 | 2 5 2 7 Energy Gun 7 | . 2 1 4 Energy Cannon 3 | . . . 3 Ballistic Gun 4 | 2 2 . . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 . 2 Parts Lost 10 | . 5 . 5 Power 2 | . 2 . . Propulsion 3 | . 2 . 1 Utility 3 | . . . 3 Weapon 2 | . 1 . 1 Highest Loss Streak 4 | . 2 . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 100 99 Engine 12 | . 13 14 11 Leg 2 | . 5 . . Wheel 23 | . 22 28 22 Device 17 | . 14 14 21 Storage 12 | . 14 14 11 Protection 4 | . . . 11 Energy Gun 10 | . 1 27 10 Energy Cannon 4 | . . . 11 Ballistic Gun 9 | . 25 . . Naked Turns . | . . . . Heaviest Build 68 | 12 55 55 68 Greatest Support 26 | 20 26 20 26 Greatest Overweight (x) 4 | 1 4 2 3 Average Overweight (x) 2 | . 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 17 20 20 Most Carried 20 | 7 20 20 20 Average Carried 17 | 4 14 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 7 20 20 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 940 | 310 450 70 110 Remotely . | . . . . Salvage Created 1474 | 106 630 84 654 Parts 109 | 5 44 8 52 Haulers Intercepted 5 | . 2 . 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 30 | . 16 3 11 Guns 22 | . 14 1 7 Cannons 3 | . . . 3 AOE 5 | . 2 2 1 Classes Destroyed 8 | 2 5 . 1 Builder 2 | . 1 . 1 Tunneler 1 | 1 . . . Hauler 5 | . 2 . 3 Recycler 3 | 1 1 1 . Watcher 6 | . 2 . 4 Swarmer 16 | . 9 3 4 Grunt 11 | . 7 . 4 Sentry 3 | . . . 3 Best Kill Streak 5 | 1 5 3 4 Combat Bots Only 5 | . 5 3 4 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . . . 1 Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1849 | . 726 21 1102 Core 472 | . 180 . 292 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 57 | . . . 57 Core Remaining (%) 64 | 100 . 28 . Volleys Fired 148 | 10 74 3 61 Largest 2 | 2 2 2 2 Hottest 136 | 40 50 130 136 Shots Fired 292 | 20 144 6 122 Gun 227 | 20 141 4 62 Cannon 60 | . . . 60 Launcher 5 | . 3 2 . Special . | . . . . Kinetic 161 | 20 141 . . Thermal 64 | . . 4 60 Explosive 5 | . 3 2 . Electromagnetic 62 | . . . 62 Robot Hit Streak 14 | 4 14 7 10 Robot Miss Streak 5 | 2 5 2 3 Penetration Max . | . . . . Secondary Targets 4 | . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 147 | 12 78 3 54 Core Hits 69 | 4 38 4 23 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 2 1 . Burn 1 | . . 1 . Destroy 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2517 | 118 1082 244 1073 Guns 1751 | 118 917 48 668 Cannons 323 | . . . 323 Explosions 443 | . 165 196 82 Melee . | . . . . Ramming . | . . . . Kinetic 1035 | 118 917 . . Thermal 453 | . . 48 405 Explosive 361 | . 165 196 . Electromagnetic 668 | . . . 668 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . . 11 Average Corruption 9 | . . . 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 35 | . 28 7 . Projectiles . | . . . . Explosions 35 | . 28 7 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 31 | . 31 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 319 | . 18 21 319 Average Temperature 115 | . 7 14 145 Received Heat Transfer 195 | . 150 . 45 Effects 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 866 | . . 185 681 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 413 | 10 205 165 413 Initial 19 | . 6 2 19 Average 126 | 3 63 65 220 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 72 | 100 95 100 35 Level 1 24 | . 4 . 56 Level 2 3 | . . . 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 2 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 26 4 28 Peak Tracking Total 6 | . 6 3 4 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 16 | . 8 1 7 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 43 | . 24 1 18 Successful 32 | . 19 1 12 Failed 11 | . 5 . 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 21 | . 13 . 8 Terminals 34 | . 20 . 14 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 4 | . 4 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 16 | . 10 1 5 Robot Analysis 6 | . 3 . 3 Prototype ID Bank 2 | . 1 . 1 Open Door 1 | . . 1 . Terminal Index 1 | . 1 . . Unreport Threat 2 | . 1 . 1 Locate Traps 3 | . 3 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer 1 | . . . 1 Insert Component 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 7 . 4 Terminals 9 | . 5 . 4 Assimilate 2 | . 2 . . Botnet 5 | . 2 . 3 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Reject 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 6 . 7 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 7 | . 1 6 . Largest Group 3 | . 1 3 3 Highest-Rated Group 72 | . 10 72 40 Highest-Rated Ally 31 | . 10 31 16 Total Orders 5 | . 4 . 1 STAY 3 | . 2 . 1 FOLLOW 2 | . 2 . . Ally Attacks 67 | . . 30 37 Total Damage 818 | . . 424 394 Kills 14 | . . 5 9 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 6 | . 3 . 3 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3977 | 125 1468 764 1620 Spaces Moved 2353 | 68 702 621 962 Core 7 | 7 . . . Treads . | . . . . Legs 243 | 61 182 . . Wheels 2103 | . 520 621 962 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 105 110 120 Average Speed 116 | 117 111 110 124 Slowest Speed 190 | 190 140 110 125 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 3 | . . . 3 Exploration Rate (%) 68 | 4 95 96 79 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 33 | . . . 33 Terrain Destroyed 62 | . 12 8 42 Melee . | . . . . Projectile 37 | . . . 37 AOE 25 | . 12 8 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3312 | 91 1262 698 1261 Wait 678 | . 428 53 197 Move 2348 | 67 701 620 960 Hop . | . . . . Pick Up 57 | 7 27 8 15 Fast Attach 13 | 7 4 . 2 Attach 9 | . 5 . 4 Detach . | . . . . Swap 19 | . 8 5 6 Drop 38 | . 15 9 14 Fire 148 | 10 74 3 61 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 2 | . . . 2 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 9) 513 | -10/Materials | Discovered new exit (range 3) 1121 | -10/Materials | Core integrity fell below 50% 1248 | -10/Materials | Discovered new exit (range 15) 1594 | -10/Materials | Entered Mines 1610 | -10/Mines | Discovered new exit (range 14) 1912 | -10/Mines | Met a Derelict testing a Signal Generator 1927 | -10/Mines | Learned Materials garrison access intel 1940 | -10/Mines | Met a Derelict shopkeep closing up shop 1999 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2219 | -10/Mines | Found a hidden stash of uninstalled traps 2358 | -10/Mines | Entered Materials 2358 | -9/Materials | Accompanied by 3 allies 2358 | -9/Materials | Evolved 2 slots: Utility x2 2672 | -9/Materials | Discovered new exit (range 9) 2793 | -9/Materials | Discovered new exit (range 16) 3173 | -9/Materials | Discovered new exit (range 15) 3292 | -9/Materials | Repaired Grenade Launcher 3460 | -9/Materials | Discovered new exit (range 16) 3958 | -9/Materials | Crushed by falling debris 3960 | -9/Materials | Crushed by falling debris 3961 | -9/Materials | Core integrity fell below 50% 3976 | -9/Materials | Crushed by falling debris 3976 | -9/Materials | System corruption reached 10% 3978 | -9/Materials | Self-destructed Last Messages --------------- Ready to analyze. 03915_ Overheating: Energy bleed (-46). 03928_ U-05 Engineer destroyed. 03951_ Overheating: System interference. 03951_ Adv. Beam Cannon temporarily disabled. 03958_ The unstable cave ceiling collapses. 03958_ Crushed by falling debris. 03958_ Wheel destroyed. 03958_ System corrupted by crushing effect (+5). 03958_ Particle Charger destroyed. 03958_ System corrupted by crushing effect (+3). 03960_ The unstable cave ceiling collapses. 03960_ Crushed by falling debris. 03960_ Imp. Heat Sink destroyed. 03960_ System corrupted by crushing effect (+1). 03969_ System corrupted: Heat flow error (+123). 03976_ The unstable cave ceiling collapses. 03976_ Crushed by falling debris. 03976_ Hrd. Medium Armor Plating destroyed. 03976_ System corrupted by crushing effect (+2). 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