Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 19:57:10 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (263) 1315 Value Destroyed (12279) 12279 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (9136) 9136 TOTAL SCORE: 29890 Bonus ------- High Alert Combat Kills 2319 Follower Combat Kills 2542 Entered Garrisons 1200 Used RIF Installer 4000 Friendly Fire -925 Cogmind --------- Core Integrity 1214/1300 Matter 81/300 Energy 10/100 System Corruption 3% Temperature Cool (0) Movement Treading (167) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Armored Medium Treads Enhanced Armored Medium Treads Improved Heavy Treads Heavy Siege Treads > --- UTILITY (11) ----- Cargo Storage Unit Machine Analyzer Improved Transmission Jammer Improved Medium Armor Plating Improved System Shield Relay Coupler [NC] (40) Relay Coupler [Swarmer] (35) Relay Coupler [Sentry] (30) Relay Coupler [Specialist] (31) Relay Coupler [Hunter] (18) > --- WEAPON (3) ------- Enhanced Gauss Cannon Remote Datajack Impact Mace > --- INVENTORY (30) --- Enhanced Armored Medium Treads Improved Heavy Treads Experimental Heat Sink Matter Compressor (0) Advanced Sensor Array Advanced Targeting Computer Active Sensor Spoofer Improved Focal Shield Advanced Shield Generator Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (39) Relay Coupler [NC] (37) Relay Coupler [Swarmer] (39) Relay Coupler [Brawler] (38) Relay Coupler [Demolisher] (33) Relay Coupler [Hunter] (24) Relay Coupler [Hunter] (26) Relay Coupler [Hunter] (25) Railgun Heavy Rocket Launcher Smartbomb Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Improved Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Cargo Storage Unit Machine Analyzer Improved Transmission Jammer Improved Heavy Armor Plating Improved System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Impact Mace > --- INVENTORY -------- Light Antimatter Reactor Armored Medium Treads Improved Heavy Treads Experimental Heat Sink Matter Compressor Advanced Sensor Array Advanced Targeting Computer Active Sensor Spoofer Improved Medium Armor Plating Improved Focal Shield Advanced Shield Generator Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Demolisher] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Hunter] Railgun Enhanced Gauss Cannon Heavy Rocket Launcher Smartbomb Launcher Advanced Datajack Remote Datajack [Rating: 122] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Heavy Armor Plating Weapon Impact Mace Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Slots Evolved 14 | . . . 2 . 2 . . . 2 . 2 . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . . 1 . 1 . 1 Utility 9 | . . . 1 . 1 . . . 2 . 2 . 1 . 1 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 318 | 7 9 3 37 3 23 11 13 13 29 28 18 31 8 25 13 30 17 Power 11 | 1 2 . 3 . . . 1 . . 1 . 1 . . . 1 1 Engine 7 | 1 2 . 3 . . . 1 . . . . . . . . . . Core 2 | . . . . . . . . . . 1 . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 1 Propulsion 57 | 2 . . 16 . 5 2 4 . 6 . 1 7 1 . 4 5 4 Treads 56 | 2 . . 15 . 5 2 4 . 6 . 1 7 1 . 4 5 4 Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . Utility 90 | 2 5 1 8 . 4 . 2 1 12 4 7 9 3 11 3 13 5 Device 29 | 1 1 1 1 . . . . 1 8 2 3 3 1 4 . 1 2 Storage 5 | 1 2 . . . . . . . . . . . . 1 . 1 . Processor 6 | . . . 2 . . . . . 1 . 1 . . 1 1 . . Hackware 21 | . . . . . . . . . . 2 1 4 1 4 1 7 1 Protection 29 | . 2 . 5 . 4 . 2 . 3 . 2 2 1 1 1 4 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 160 | 2 2 2 10 3 14 9 6 12 11 23 10 14 4 14 6 11 7 Energy Gun 11 | 1 . . 3 2 5 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 35 | 1 2 1 5 . 6 4 5 7 1 . . . . . . 1 2 Ballistic Cannon 39 | . . . . . . . . . 4 10 5 4 . 5 3 6 2 Launcher 25 | . . 1 2 . 2 2 . 3 . 2 1 5 1 4 . 1 1 Special Weapon 16 | . . . . . . . . . . 4 2 1 1 3 1 2 2 Impact Weapon 34 | . . . . 1 1 3 1 2 6 7 2 4 2 2 2 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . 2 . 1 . 2 . . 1 . 3 . . 2 Corrupted Parts 2 | . . . . . . . . . . . . 2 . . . . . System Corruption 30 | . . . . . . . . . . . . 30 . . . . . Parts Lost 28 | . 1 . 2 . 2 . . 1 . 1 1 6 1 3 2 3 5 Power 5 | . . . . . . . . . . 1 . 1 . . . 1 2 Propulsion 6 | . . . 1 . 1 . . . . . . 2 . . 2 . . Utility 13 | . 1 . 1 . 1 . . 1 . . 1 2 1 2 . 2 1 Weapon 4 | . . . . . . . . . . . . 1 . 1 . . 2 Highest Loss Streak 3 | . 1 . 1 . 2 . . 1 . 1 1 2 1 3 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 93 98 97 100 96 90 88 89 95 91 97 97 85 77 74 71 78 Engine 4 | . 14 14 10 11 9 9 9 9 7 . . . . . . . . Core 2 | . . . . . . . . . . 6 6 5 5 5 5 . . Treads 21 | . 28 28 31 33 26 27 26 27 22 23 20 19 11 11 11 10 18 Device 3 | . 6 12 1 . . . . . 14 2 12 3 4 3 4 . 3 Storage 7 | . 14 14 11 11 9 9 9 9 7 7 6 6 5 5 5 5 4 Processor 9 | . . . 10 11 9 9 9 9 15 15 20 20 14 1 2 5 4 Hackware 9 | . . . . . . . . . . 4 . 8 20 30 28 24 23 Protection 6 | . 1 . 9 11 15 9 8 8 3 7 10 11 2 . . 4 3 Energy Gun 3 | . 13 . 14 21 19 . . . . . . . . . . . . Ballistic Gun 7 | . 14 27 7 . 7 22 25 25 11 . . . . . . . 1 Ballistic Cannon 5 | . . . . . . . . . 6 15 12 13 11 5 6 8 5 Special Weapon 1 | . . . . . . . . . . 1 . . . 4 5 2 . Impact Weapon 2 | . . . . . . 4 1 . 4 4 5 5 4 4 3 4 4 Peak Build Rating 122 | 7 8 8 24 23 35 36 38 42 48 52 59 72 86 98 99 106 122 Average Rating 53 | 5 7 7 18 22 29 34 35 37 43 48 55 55 83 89 93 98 115 On Entrance 45 | . 7 7 8 23 23 35 34 38 37 47 48 59 69 86 92 99 106 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 199 | 12 29 30 40 36 54 54 54 54 57 65 62 61 57 177 189 199 189 Greatest Support 220 | 40 40 40 64 64 64 64 64 64 66 66 74 103 150 150 178 177 220 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 30 30 30 30 Average Capacity 18 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 29 30 30 30 Most Carried 30 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 30 30 30 30 Average Carried 18 | 4 9 14 14 14 14 14 14 14 14 14 14 13 14 26 29 29 27 Final Capacity 30 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 30 30 30 30 Final Carried 30 | 6 13 15 15 15 15 15 15 14 15 15 15 15 14 29 30 30 25 Class Distribution -------------------- 38% | Mutant 24% | Botlord-Mutant 13% | Gunner 9% | Assassin 5% | Tank 3% | Botlord-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Mutant | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Assassin | -6/Factory Mutant | -6/Garrison Assassin | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Matter Collected 9875 | 291 211 190 718 30 235 301 1107 727 402 687 391 1109 225 749 344 1699 459 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11535 | 145 455 6 1910 180 1255 124 1300 1016 328 423 598 1199 41 528 415 1094 518 Parts 513 | 8 28 2 111 9 70 10 57 44 21 26 13 32 1 23 10 24 24 Haulers Intercepted 12 | . 2 . 3 . 4 . 2 . . . . . . . . . 1 Recyclers Shooed 3 | . . . 1 . . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Combat Hostiles Destroyed 206 | . 8 2 35 4 21 7 16 24 7 16 4 19 1 15 5 11 11 Melee 9 | . . . . . . . . 1 3 2 . 1 . 1 1 . . Guns 100 | . 8 . 29 4 17 3 16 15 3 . . . . . . . 5 Cannons 38 | . . . . . . . . . 1 6 4 4 1 4 4 10 4 AOE 55 | . . 2 6 . 3 4 . 8 . 6 . 14 . 9 . 1 2 Classes Destroyed 19 | 2 5 . 4 1 . 1 2 1 . . . . . 1 1 1 . Worker 9 | . 1 1 2 . 1 . . . . . 4 . . . . . . Builder 5 | . . . 1 . 2 . 1 . 1 . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 3 . 4 . 2 . . . . . . . . . 1 Recycler 10 | 1 . . 1 . . . 4 . . . 3 . . . 1 . . Operator 2 | . . . 1 . . . . . 1 . . . . . . . . Watcher 14 | . 3 . 4 . 3 . 1 . 2 . . . . . . . 1 Swarmer 43 | . 3 2 3 . 3 4 . 3 3 8 1 6 . 6 . . 1 Cutter 3 | . . . . . . 1 . . . . . 2 . . . . . Grunt 101 | . 5 . 20 3 9 1 9 16 . 3 1 9 1 8 1 9 6 Brawler 8 | . . . 2 . 1 1 1 1 . . 1 . . . 1 . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . Sentry 33 | . . . 10 . 8 . 4 3 2 4 1 . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . 2 . . Hunter 3 | . . . . . . . 1 . . 1 . . . 1 . . . Programmer 12 | . . . . . . . . 1 2 . . 2 . 1 2 . 4 Heavy 1 | . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . Assembled 1 | . . . . 1 . . . . . . . . . . . . . Best Kill Streak 7 | 2 5 3 5 1 6 4 4 7 3 4 3 5 1 4 3 3 4 Combat Bots Only 7 | . 3 2 4 1 4 4 4 7 3 4 2 5 1 4 3 3 4 Max Kills in Single Turn 4 | 1 1 3 4 1 1 3 2 3 1 4 1 3 1 4 1 1 1 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . Exploded 4 | . . 2 2 . 1 3 . 3 . 4 . 3 . 4 . 1 1 Melee 1 | . . . . . . . . 1 1 1 . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Hostile Shots Fired 1195 | . 70 7 95 9 82 32 52 93 72 90 52 155 10 53 88 135 100 Missed 367 | . 11 2 23 3 22 12 11 23 27 32 22 48 4 17 33 45 32 Damage Taken 12755 | . 646 59 982 92 1007 339 680 985 256 420 246 1555 126 695 717 2342 1608 Core 1151 | . 167 . 178 . 79 42 81 90 27 18 . 85 17 34 96 151 86 Absorbed by Shields 984 | . . . . . . . . 92 140 132 68 289 . . 263 . . Reduced by Siege Mode 4 | . . . . . . . . . . . . . . . . . 4 Redirected to Shielding 109 | . . . . . 109 . . . . . . . . . . . . Regen/Repaired (Parts) 1284 | . . . 87 . 172 . 601 . 86 . . . . . 338 . . Core Remaining (%) 73 | 100 . 33 . 55 . . . 46 . 93 . 90 . 94 . 78 . Volleys Fired 672 | 7 59 2 76 10 52 18 50 50 13 27 23 31 14 49 26 116 49 Largest 3 | 2 2 2 2 2 3 3 3 3 3 3 3 3 2 2 2 3 2 Hottest 171 | 60 60 40 90 90 135 84 84 81 144 144 144 144 96 96 114 171 114 Shots Fired 1307 | 14 118 3 148 20 144 44 149 128 40 53 36 51 21 51 35 172 80 Gun 842 | 14 118 2 144 20 139 41 149 119 26 . . . . . . 45 25 Cannon 325 | . . . . . . . . . 14 43 31 35 19 17 21 101 44 Launcher 63 | . . 1 4 . 5 3 . 9 . 4 . 15 . 14 . 3 5 Special 77 | . . . . . . . . . . 6 5 1 2 20 14 23 6 Kinetic 902 | 7 59 2 74 . 30 41 149 119 40 43 31 35 19 17 21 146 69 Thermal 66 | 7 59 . . . . . . . . . . . . . . . . Explosive 63 | . . 1 4 . 5 3 . 9 . 4 . 15 . 14 . 3 5 Electromagnetic 199 | . . . 70 20 109 . . . . . . . . . . . . Robot Hit Streak 28 | 6 12 . 28 4 19 12 15 23 26 11 5 16 4 9 5 22 8 Robot Miss Streak 8 | 1 3 3 4 3 8 3 3 3 2 2 1 3 1 3 1 4 2 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . 1 . 1 Secondary Targets 9 | . . . 1 . 3 . 3 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 1 . . . . . . . . . Shots Hit Robots 929 | 11 71 . 113 17 106 28 98 96 35 41 28 44 7 28 30 119 57 Core Hits 498 | 4 23 2 81 10 69 11 43 53 14 20 9 42 3 26 10 48 30 Critical Kills 4 | . . . . . . . 2 . 1 . . . . 1 . . . Critical Parts Destroyed 17 | . . . 1 . 1 . 2 2 1 2 . 3 . 2 1 1 1 Critical Strikes 47 | . . . 1 . 1 . 4 2 6 4 1 7 1 3 6 6 5 Destroy 7 | . . . 1 . . . 4 2 . . . . . . . . . Blast 26 | . . . . . . . . . 4 2 1 4 1 . 5 5 4 Smash 14 | . . . . . 1 . . . 2 2 . 3 . 3 1 1 1 Melee Attacks 139 | . . . . 3 2 5 2 6 10 16 17 29 10 14 12 10 3 Impact 139 | . . . . 3 2 5 2 6 10 16 17 29 10 14 12 10 3 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 1 . 1 . 7 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 30074 | 134 900 188 2406 261 2860 914 2122 3625 1140 1508 1207 3441 140 2030 944 3840 2414 Guns 11324 | 134 897 . 1799 257 1789 541 2056 1673 485 . . . . . . 1129 564 Cannons 6435 | . . . . . . . . . 332 752 453 661 140 207 638 2065 1187 Explosions 8703 | . . 173 590 . 988 373 . 1698 . 452 . 1791 . 1618 . 384 636 Melee 3542 | . . . . . 83 . 65 231 323 304 754 982 . 205 306 262 27 Ramming 70 | . 3 15 17 4 . . 1 23 . . . 7 . . . . . Kinetic 14450 | 69 461 . 681 . 356 541 2056 1673 817 752 453 661 140 207 638 3194 1751 Thermal 1087 | 65 436 173 177 . 236 . . . . . . . . . . . . Explosive 8117 | . . . 413 . 752 373 . 1698 . 452 . 1791 . 1618 . 384 636 Electromagnetic 2808 | . . . 1118 257 1433 . . . . . . . . . . . . Impact 3542 | . . . . . 83 . 65 231 323 304 754 982 . 205 306 262 27 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . . 1 1 3 . 2 34 . . 1 1 3 Average Corruption 1 | . . . . . . . 1 1 1 . 1 3 . . 1 1 2 Corruption Purged 3 | . . . . . . . . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 78 | . . . . . . . . 9 4 . 10 36 . . 1 15 3 Message Errors 20 | . . . . . . . . 3 . . 1 11 . . . 5 . Matter Fused 21 | . . . . . . . . 1 . . 4 11 . . 1 4 . Heat Flow Errors 9 | . . . . . . . . 1 2 . . 4 . . . 1 1 Energy Discharges 9 | . . . . . . . . . . . 2 4 . . . 2 1 Data Loss (minor) 6 | . . . . . . . . 2 . . 1 3 . . . . . Data Loss (major) 6 | . . . . . . . . 2 . . 2 1 . . . 1 . Misfires 6 | . . . . . . . . . 2 . . 2 . . . 2 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1720 | . . 15 34 . 46 3 14 141 155 144 399 384 . 98 122 90 75 Projectiles 88 | . . . . . . . . . 17 . . . . . 23 . 48 Explosions 195 | . . 15 34 . 11 3 . 102 . . . 30 . . . . . Melee 1437 | . . . . . 35 . 14 39 138 144 399 354 . 98 99 90 27 Knockbacks 45 | . . 1 . . . . 1 . 4 1 3 . . . 8 15 12 Impact 7 | . . 1 . . . . 1 . 2 . 1 . . . 2 . . Kinetic 38 | . . . . . . . . . 2 1 2 . . . 6 15 12 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 304 | . . 23 32 . 104 . . 15 . . . 77 . . . 53 . Shots 13 | . . 1 1 . 5 . . 1 . . . 3 . . . 2 . Rammed 16 | . 1 1 5 2 . . 1 6 . . . . . . . . . Targets Rammed 18 | . 1 1 5 2 . . 1 7 . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 1 . . . 1 . . . . . Highest Temperature 431 | . 240 7 147 150 431 198 215 228 182 410 189 371 37 15 48 372 212 Average Temperature 89 | . 106 4 48 54 122 72 69 72 62 115 49 129 20 8 18 122 61 Received Heat Transfer 3525 | . 246 . 333 36 504 108 297 520 41 68 88 313 58 72 212 360 269 Effects 14 | . . . . . 5 . . . . . . 4 . . . 4 1 Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . Energy Bleed 4 | . . . . . 1 . . . . . . 1 . . . 1 1 Interference 6 | . . . . . 1 . . . . . . 2 . . . 3 . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . Short Circuit 2 | . . . . . 1 . . . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 11 | . . . . . . . . . . . . . . . . . 11 Longest Duration 11 | . . . . . . . . . . . . . . . . . 11 Robots Corrupted 17 | . . . . . 2 . . 2 1 2 1 5 . 1 1 1 1 Combat Hostiles 4 | . . . . . 1 . . . . 2 . . . 1 . . . Parts Fried 45 | . . . 5 . 12 . . . 3 1 7 7 . . 4 4 2 Impact Corruptions 41 | . . . . . 1 . 1 2 5 6 7 11 . 2 3 2 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 1900 | 150 1000 250 200 . 300 . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 3 . 7 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Peak Influence 1834 | 15 215 232 676 126 376 420 569 1110 680 1036 699 1217 1050 1834 982 1336 1110 Initial 962 | . 9 25 90 126 15 148 204 341 582 388 543 171 638 687 962 443 751 Average 559 | 5 93 97 394 66 167 236 409 698 524 804 395 685 776 1211 731 683 939 Maximum Alert Level 5 | . 1 1 2 . 1 2 2 4 2 3 2 4 3 5 3 4 4 Low Security (%) 15 | 100 87 63 5 100 62 30 . . . . . 5 . . . . . Level 1 20 | . 12 36 53 . 37 60 27 5 2 1 70 13 . . . 1 . Level 2 33 | . . . 41 . . 8 72 52 97 31 29 43 37 2 59 52 . Level 3 21 | . . . . . . . . 35 . 67 . 21 62 48 40 32 87 Level 4 7 | . . . . . . . . 7 . . . 16 . 35 . 13 12 Level 5 1 | . . . . . . . . . . . . . . 13 . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 3 . 3 . 3 . 2 . 2 . 2 . 3 . 4 Investigation 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . Extermination 6 | . . . . . . . . . 2 . 2 . . . 1 . 1 Reinforcement 9 | . 1 . 2 . . . 2 . . . . . 1 . 1 . 2 Assault 3 | . . . . . . . . . . . . . 1 . 1 . 1 Garrison 2 | . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Alert ID Control Effect 30 | . . . . . . . . . . 2 . 6 . 12 1 8 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Distress Signals 14 | . . . 5 . 4 . 4 . . . . . . . . . 1 Communications Jammed 13 | . . . . . . . . . . . . . . . 9 . 4 Distress Signals 13 | . . . . . . . . . . . . . . . 9 . 4 Times Spotted 356 | . 19 3 43 5 33 11 33 26 13 15 11 29 10 28 17 28 32 Peak Tracking Total 6 | . 3 3 5 2 5 5 6 5 3 4 3 5 5 5 5 3 6 Tactical Retreats 23 | . 2 . 1 1 2 3 . 4 . 1 1 2 1 . . 2 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Traps Triggered 37 | . 1 . 3 . 1 . 2 2 1 4 2 3 . 8 3 7 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Machines Disabled 44 | . . 10 . . 1 . 6 1 1 4 . 5 6 6 . 3 1 Max in Single Turn 10 | . . 10 . . 1 . 2 1 1 1 . 1 . 1 . 1 1 Garrison Relay 13 | . . . . . . . . 1 . 3 . 3 . 3 . 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Machines Accessed 57 | . 5 . 8 . 5 3 5 1 5 4 7 2 2 2 6 2 . Terminals 42 | . 5 . 6 . 3 3 2 1 2 4 5 2 1 2 4 2 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 8 | . . . 2 . 1 . 2 . 1 . 1 . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Total Hacks 143 | . 11 . 32 . 13 4 16 2 8 5 15 3 4 4 22 4 . Successful 74 | . 4 . 18 . 10 2 14 . 3 3 7 1 1 . 9 2 . Failed 69 | . 7 . 14 . 3 2 2 2 5 2 8 2 3 4 13 2 . Catastrophic 16 | . 3 . 1 . . . . . 1 . 3 . 1 1 6 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 74 | . 9 . 23 . 3 . 5 . 3 . 11 . 3 . 17 . . Terminals 105 | . 11 . 26 . 8 4 6 2 3 5 11 3 3 4 15 4 . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . Repair Stations 30 | . . . 6 . 4 . 9 . 2 . 3 . . . 6 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Terminal Hacks 20 | . 1 . 4 . 3 2 1 . . 3 1 1 . . 2 2 . Open Door 2 | . . . . . . . . . . 1 . . . . . 1 . Emergency Access Points 3 | . . . . . . . . . . 1 . 1 . . . 1 . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 7 | . . . 2 . 2 . . . . . 1 . . . 2 . . Locate Traps 3 | . 1 . 1 . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . Patrol Navigation 2 | . . . . . . 1 . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 23 | . . . 6 . 4 . 8 . 2 . 1 . . . 2 . . Scan Component 12 | . . . 3 . 2 . 4 . 1 . 1 . . . 1 . . Repair 11 | . . . 3 . 2 . 4 . 1 . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Unlock Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 25 | . 3 . 8 . 2 . 4 . . . 4 . . . 4 . . Terminals 24 | . 3 . 8 . 2 . 4 . . . 4 . . . 3 . . Botnet 15 | . 2 . 3 . 1 . 2 . . . 4 . . . 3 . . Skim 9 | . 1 . 5 . 1 . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . Mechanics 1 | . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 . 8 . 4 2 4 1 5 3 6 2 2 2 4 . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . . . 3 . 2 . 4 . 1 . . . . . 1 . . Time 436 | . . . 108 . 76 . 152 . 38 . . . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Used RIF Installer 8 | . . . . . . 2 . 1 . 2 . . . 1 . 2 . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . 1 . Code Merge 1 | . . . . . . . . . . . . . . . . 1 . Signal Jammer 1 | . . . . . . . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . . . . . Program Shield 1 | . . . . . . 1 . . . . . . . . . . . Robots Hacked 29 | . . . . . . . . . . 4 1 1 . 7 6 7 3 Non-combat 1 | . . . . . . . . . . . . . . . 1 . . Combat 28 | . . . . . . . . . . 4 1 1 . 7 5 7 3 Robot Hacks Applied 32 | . . . . . . . . . . 4 1 1 . 7 7 9 3 find_shortcuts 1 | . . . . . . . . . . . . . . 1 . . . find_garrison 1 | . . . . . . . . . . . . . . . 1 . . mark_system 2 | . . . . . . . . . . . . . . . . 2 . wipe_record 1 | . . . . . . . . . . 1 . . . . . . . disable_weapons 1 | . . . . . . . . . . . . . . 1 . . . overwrite_iff 10 | . . . . . . . . . . 1 . 1 . 4 2 . 2 formatsys_low 1 | . . . . . . . . . . . . . . . 1 . . formatsys_high 15 | . . . . . . . . . . 2 1 . . 1 3 7 1 Relay Couplers Released 57 | . . . . . . . . 7 . 13 . 13 . 13 . 11 . Machine Destruction 53 | . . . . . . . . 3 . 13 . 13 . 13 . 11 . Programmers 4 | . . . . . . . . 4 . . . . . . . . . Attached 20 | . . . . . . . . . . 2 1 4 . 4 1 7 1 Merged Code Value 17 | . . . . . . . . . . . . . . . . 17 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . 1 . . 5 . 3 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Total Allies 41 | . . . . . . . . . . 5 2 3 . 10 6 12 3 Largest Group 9 | . . . . . . . . . . 4 4 3 2 4 2 9 2 Highest-Rated Group 451 | . . . . . . . . . . 109 109 222 190 241 98 451 120 Highest-Rated Ally 119 | . . . . . . . . . . 32 32 95 95 119 58 62 62 Total Orders 42 | . . . . . . . . . . 7 2 7 . 18 . 8 . STAY 24 | . . . . . . . . . . 4 1 5 . 10 . 4 . FOLLOW 18 | . . . . . . . . . . 3 1 2 . 8 . 4 . Ally Attacks 294 | . . . . . . . . . . 10 21 41 31 78 11 79 23 Total Damage 10734 | . . . . . . . . . . 423 769 1869 1414 2542 257 2850 610 Kills 67 | . . . . . . . . . . 3 6 13 9 21 2 9 4 Allies Corrupted 3 | . . . . . . . . . . . . 1 . 1 . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Turns Passed 20846 | 155 821 776 2241 947 902 785 1051 1138 1153 1057 1727 1680 562 2084 765 2423 579 Spaces Moved 9786 | 76 374 476 954 591 375 453 440 596 592 571 1048 924 281 770 281 776 208 Core 3 | 3 . . . . . . . . . . . . . . . . . Treads 9783 | 73 374 476 954 591 375 453 440 596 592 571 1048 924 281 770 281 776 208 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 150 150 150 150 150 153 145 145 145 150 160 160 160 160 165 Average Speed 168 | 155 160 160 155 150 150 150 150 153 150 145 145 157 160 235 205 252 167 Slowest Speed 255 | 160 160 160 160 150 150 150 153 153 158 145 150 240 160 240 255 255 249 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 74 92 84 86 34 46 45 59 21 70 26 85 8 78 9 63 8 Regions Visited 17 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . . . . . . . . Spaces Dug 41 | . . . . . . . . . 3 . 11 1 13 1 8 2 2 Terrain Destroyed 596 | . . 27 45 . 70 12 1 40 4 14 16 129 17 99 14 69 39 Melee 35 | . . . . . . . . . 3 . 10 1 10 1 6 2 2 Projectile 76 | . . . . . 4 1 1 2 1 . 6 . 7 4 8 29 13 AOE 485 | . . 27 45 . 66 11 . 38 . 14 . 128 . 94 . 38 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Total 12768 | 95 478 486 1572 625 600 514 714 727 808 725 1189 1046 357 990 417 1072 353 Wait 1470 | . 21 . 446 15 128 18 201 41 136 63 71 9 34 65 73 83 66 Move 9771 | 75 373 475 953 590 375 452 440 595 592 570 1048 922 280 769 280 774 208 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 149 | 6 8 4 20 1 9 4 1 6 12 7 5 10 6 26 7 14 3 Fast Attach 58 | 7 1 . 6 . 3 1 4 2 3 2 . 5 1 5 5 9 4 Attach 69 | . . 1 1 . 3 . . 5 5 7 4 5 2 18 4 7 7 Detach 39 | . 1 . . . 1 . . 1 4 6 . 2 . 20 . 3 1 Swap 191 | . 8 2 30 3 17 10 9 6 21 19 14 21 5 2 4 14 6 Drop 145 | . 6 1 35 1 10 6 6 8 12 7 4 11 5 9 4 15 5 Fire 672 | 7 59 2 76 10 52 18 50 50 13 27 23 31 14 49 26 116 49 Melee 139 | . . . . 3 2 5 2 6 10 16 17 29 10 14 12 10 3 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 18 | . 1 1 5 2 . . 1 7 . . . 1 . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . 12 2 14 . Rewire 19 | . . . . . . . . . . 1 3 . . 1 . 13 1 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: [*Upp] / Gar) -4/Garrison (discovered 2 exits: [*Res x2]) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 10) 653 | -10/Materials | Core integrity fell below 50% 740 | -10/Materials | Discovered new exit (range 14) 916 | -10/Materials | Discovered new exit (range 15) 977 | -10/Materials | Entered Mines 1061 | -10/Mines | Discovered new exit (range 5) 1153 | -10/Mines | Learned Materials garrison access intel 1164 | -10/Mines | Discovered new exit (range 8) 1259 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1402 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1402 | -10/Mines | Discovered new exit (range 5) 1558 | -10/Mines | Learned location of Storage (-7) 1705 | -10/Mines | Discovered new exit (range 8) 1753 | -10/Mines | Entered Materials 1753 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2197 | -9/Materials | Discovered new exit (range 16) 2817 | -9/Materials | Repaired Imp. Ion Engine 3132 | -9/Materials | Discovered new exit (range 7) 3324 | -9/Materials | Repaired Adv. Treads 3364 | -9/Materials | Repaired Adv. Treads 3474 | -9/Materials | Learned Storage stockpile data 3554 | -9/Materials | Identified exit to Mines 3554 | -9/Materials | Identified exit to Materials 3626 | -9/Materials | Learned Storage emergency access door positions 3740 | -9/Materials | Learned location of 1 exit from Storage 3783 | -9/Materials | Learned location of 3 exits from Materials 3896 | -9/Materials | Learned location of 3 exits from Materials 3994 | -9/Materials | Entered Mines 4146 | -9/Mines | Excavation squad dispatched 4146 | -9/Mines | A large section of the Mines collapsed 4941 | -9/Mines | Entered Materials 4941 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4942 | -8/Materials | Identified exit to Factory 4943 | -8/Materials | Loaded intel: 1 garrison access location 5280 | -8/Materials | Build established: Tank 5721 | -8/Materials | Repaired Adv. Treads 5760 | -8/Materials | Repaired Adv. Treads 5843 | -8/Materials | Identified exit to Garrison 5843 | -8/Materials | Entered Garrison 5937 | -8/Garrison | Build established: Gunner 5945 | -8/Garrison | Triggered checkpoint 6025 | -8/Garrison | Discovered new exit (range 9) 6046 | -8/Garrison | Discovered new exit (range 46) 6046 | -8/Garrison | Discovered new exit (range 14) 6046 | -8/Garrison | Discovered new exit (range 79) 6109 | -8/Garrison | Installed Relay Interface Framework 6327 | -8/Garrison | Triggered checkpoint 6493 | -8/Garrison | Expanded RIF knowledge: Program Shield 6628 | -8/Garrison | Entered Materials 6891 | -8/Materials | Repaired Hvy. Armor Plating 6967 | -8/Materials | Repaired Adv. Treads 7007 | -8/Materials | Repaired Adv. Treads 7459 | -8/Materials | Repaired Hvy. Armor Plating 7679 | -8/Materials | Identified exit to Garrison 7679 | -8/Materials | Entered Garrison 7732 | -8/Garrison | Triggered checkpoint 7771 | -8/Garrison | Garrison Relay disabled 7817 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 7907 | -8/Garrison | Triggered checkpoint 8195 | -8/Garrison | Discovered exit to Factory (range 13) 8328 | -8/Garrison | Triggered checkpoint 8516 | -8/Garrison | Discovered exit to Factory (range 11) 8598 | -8/Garrison | Triggered checkpoint 8714 | -8/Garrison | Core integrity fell below 50% 8753 | -8/Garrison | Destroyed 7 combat bots 8800 | -8/Garrison | Discovered exit to Factory (range 9) 8817 | -8/Garrison | Entered Factory 8817 | -7/Factory | Evolved 2 slots: Utility x2 9275 | -7/Factory | Discovered new exit (range 6) 9282 | -7/Factory | Identified exit to Factory 9430 | -7/Factory | Discovered new exit (range 5) 9435 | -7/Factory | Identified exit to Lower Caves 9741 | -7/Factory | Repaired Adv. Treads 9858 | -7/Factory | Build established: Scavenger-Mutant 9970 | -7/Factory | Identified exit to Garrison 9970 | -7/Factory | Entered Garrison 10029 | -7/Garrison | Expanded RIF knowledge: Robot Detection 10091 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 10212 | -7/Garrison | Triggered checkpoint 10228 | -7/Garrison | Garrison Relay disabled 10313 | -7/Garrison | Triggered checkpoint 10386 | -7/Garrison | Triggered checkpoint 10418 | -7/Garrison | Garrison Relay disabled 10481 | -7/Garrison | Build established: Mutant 10481 | -7/Garrison | Discovered exit to Factory (range 14) 10592 | -7/Garrison | Triggered checkpoint 10650 | -7/Garrison | Discovered exit to Factory (range 10) 10879 | -7/Garrison | Rescued a captive Derelict 10882 | -7/Garrison | Rescued a captive Derelict 10902 | -7/Garrison | Garrison Relay disabled 11027 | -7/Garrison | Entered Factory 11027 | -6/Factory | Accompanied by 3 allies 11027 | -6/Factory | Evolved 2 slots: Utility x2 11362 | -6/Factory | Build established: Assassin 12055 | -6/Factory | Discovered new exit (range 14) 12073 | -6/Factory | Identified exit to Factory 12754 | -6/Factory | Identified exit to Garrison 12754 | -6/Factory | Entered Garrison 12754 | -6/Garrison | Accompanied by 2 allies 12814 | -6/Garrison | Spotted B-75 Beast 12836 | -6/Garrison | Allies destroyed B-75 Beast 12886 | -6/Garrison | Triggered checkpoint 13078 | -6/Garrison | Garrison Relay disabled 13126 | -6/Garrison | Discovered exit to Factory (range 13) 13156 | -6/Garrison | Triggered checkpoint 13284 | -6/Garrison | Discovered exit to Factory (range 10) 13378 | -6/Garrison | Triggered checkpoint 13388 | -6/Garrison | Build established: Mutant 13438 | -6/Garrison | Triggered checkpoint 13445 | -6/Garrison | Discovered exit to Factory (range 13) 13793 | -6/Garrison | Found embedded Infiltrators 14041 | -6/Garrison | Triggered checkpoint 14048 | -6/Garrison | Garrison Relay disabled 14148 | -6/Garrison | Triggered checkpoint 14321 | -6/Garrison | System corruption reached 10% 14431 | -6/Garrison | System corruption reached 30% 14434 | -6/Garrison | Entered Factory 14434 | -5/Factory | Accompanied by 2 allies 14434 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14647 | -5/Factory | Discovered new exit (range 5) 14652 | -5/Factory | Identified exit to Factory 14734 | -5/Factory | First assault squad dispatched 14992 | -5/Factory | Identified exit to Garrison 14996 | -5/Factory | Entered Garrison 14996 | -5/Garrison | Accompanied by 2 allies 15038 | -5/Garrison | Triggered checkpoint 15079 | -5/Garrison | Garrison Relay disabled 15282 | -5/Garrison | Triggered checkpoint 15307 | -5/Garrison | Spotted B-75 Beast 15322 | -5/Garrison | Destroyed B-75 Beast 15351 | -5/Garrison | Lost 3 parts (2u1w) 15381 | -5/Garrison | Build established: Botlord-Mutant 15396 | -5/Garrison | Lost 3 allies 15512 | -5/Garrison | Triggered checkpoint 15684 | -5/Garrison | Discovered exit to Factory (range 10) 15732 | -5/Garrison | Rewired Executioner 15788 | -5/Garrison | Triggered checkpoint 15825 | -5/Garrison | Garrison Relay disabled 15923 | -5/Garrison | Lost 3 allies 16130 | -5/Garrison | Triggered checkpoint 16235 | -5/Garrison | Triggered checkpoint 16465 | -5/Garrison | Discovered exit to Factory (range 13) 16489 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 16777 | -5/Garrison | Discovered exit to Factory (range 15) 16874 | -5/Garrison | Triggered checkpoint 16900 | -5/Garrison | Found Prototype Processor 16900 | -5/Garrison | Identified Exp. Targeting Computer 16975 | -5/Garrison | Garrison Relay disabled 17080 | -5/Garrison | Entered Factory 17080 | -4/Factory | Accompanied by 1 ally 17080 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17326 | -4/Factory | Discovered new exit (range 8) 17370 | -4/Factory | First assault squad dispatched 17595 | -4/Factory | Repaired Imp. Heavy Treads 17654 | -4/Factory | Build established: Botlord-Tank 17747 | -4/Factory | Identified exit to Garrison 17845 | -4/Factory | Entered Garrison 17845 | -4/Garrison | Accompanied by 2 allies 17969 | -4/Garrison | Build established: Botlord-Mutant 18115 | -4/Garrison | Triggered checkpoint 18265 | -4/Garrison | Heavy support dispatched to Research 18275 | -4/Garrison | Garrison Relay disabled 18394 | -4/Garrison | Spotted B-86 Titan 18406 | -4/Garrison | Heavy support dispatched to Research 18410 | -4/Garrison | Destroyed B-86 Titan 18415 | -4/Garrison | Triggered checkpoint 18429 | -4/Garrison | Triggered checkpoint 18517 | -4/Garrison | Lost 9 allies 18691 | -4/Garrison | Build established: Botlord-Tank 18762 | -4/Garrison | Expanded RIF knowledge: Coupler Efficiency 18822 | -4/Garrison | Expanded RIF knowledge: Code Merge 18983 | -4/Garrison | Discovered new exit (range 11) 19123 | -4/Garrison | Triggered checkpoint 19124 | -4/Garrison | Build established: Botlord-Mutant 19215 | -4/Garrison | Garrison Relay disabled 19456 | -4/Garrison | Heavy support dispatched to Research 19683 | -4/Garrison | Discovered new exit (range 10) 19763 | -4/Garrison | Triggered checkpoint 19871 | -4/Garrison | Found embedded Infiltrators 19880 | -4/Garrison | Garrison Relay disabled 20039 | -4/Garrison | Triggered checkpoint 20125 | -4/Garrison | Heavy support dispatched to Research 20268 | -4/Garrison | Entered Research 20268 | -3/Research | Accompanied by 2 allies 20268 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20454 | -3/Research | Lost 3 parts (1p2w) 20768 | -3/Research | First assault squad dispatched 20847 | -3/Research | Self-destructed Last Messages --------------- 20758_ Lgt. Antimatter Reactor destroyed. 20759_ Jacked S-43 Plague... >>overwrite_iff Rewriting IFF filter. 20760_ System corrupted: Energy discharge (-31). 20766_ S-43 Plague destroyed. 20768_ ALERT: Significant disruption in Zone 6D, assault force dispatched. 20769_ Jacked S-43 Plague... >>overwrite_iff Rewriting IFF filter. 20779_ System corrupted: Heat flow error (+241). 20779_ S-43 Plague destroyed. 20780_ Overheating: Energy bleed (-1). 20812_ S-43 Plague destroyed. 20812_ R-10 Processor collects Xenon Bombardment Thruster. 20846_ C-30 ARC bursts open, deploying its payload. 20846_ G-73 Enforcer unfolds itself. 20846_ L-61 Swordsman unfolds itself. 20846_ G-67 Veteran unfolds itself. 20846_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ??# ?????????????????????????????????????????? | | ### ?????????""""????????????????????????????? | | # ??????????""""??#########?????????????????? | | # ??????????""""??# ==!#?????????????????? | | # ???????????""""??# =!!#?????????????????? | | + ???????????""""??# =!!#?????????????????? | | !# ??????????????????# #?????????????????? | | !%# ???????Y??????????# #?????????????????? | | =!#"###+###########+#### """ #?????????????????? | | ^ ^^ + """ #?????????????????? | | %glg # """ #?????????????????? | | ^ g e% """ #?????????????????? | | !] % # @""" #?????????????????? | | ###+######### % ]]% # """ #?????????????????? | | # # ! =# """ #?????????????????? | | #[ + # *#?????????????????? | | # ##### # #?????????????????? | | # %##??# # #?????????????????? | | # ##??# # #?????????????????? | | # #####+##+# #?????????????????? | | # #?# #########?????????????????? | | ############### #?????????????????????????? | | #???""""????### #?????????????????????????? | | #??""S""??????# #?????????????????????????? | | #??""?""??????# #?????????????????????????? | | #?????????????# #?????????????????????????? | | + ??????########?????????????????????????? | | # ! ???????????????????????????????????????? | | # ??????????????????????????????????????? | | #? ? ???????????????????????????????????????? | | #??###?????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | "??????????????????????????????????????????????? | | / #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 40 Defensive Hacking 12 Relay Coupler Types 5 Relay Coupler Value 154 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredTractorMatrix Manual? 0 Play Time 02:57:32 Cumulative 297.8 hours Start 2024.09.09 @ 23:02:26 End 2024.09.13 @ 19:57:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 77 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d634081e-4aae-4f07-bfaf-5922a4c8dd78