Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.13 @ 19:16:27 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1300) 1300 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3085 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 59/100 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Heat Sink Improved Heat Sink Integration Mediator Minigun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Visual Processing Unit Melee Analysis Suite > --- WEAPON ----------- Heavy Laser Katana > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Aluminum Leg Heat Sink Heat Sink Improved Heat Sink Hardened Light Armor Plating Integration Mediator Minigun Shock Bomb Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 46 | 7 1 17 21 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 5 9 Treads 2 | . . 2 . Leg 13 | 2 . 3 8 Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 9 | 2 1 3 3 Device 4 | 1 . 2 1 Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 16 | 2 . 7 7 Energy Gun 7 | . . 4 3 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 2 | . . 1 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 35 | . . 15 20 Power 5 | . . 2 3 Propulsion 11 | . . 4 7 Utility 5 | . . 2 3 Weapon 14 | . . 7 7 Highest Loss Streak 13 | . . 9 13 Average Slot Usage (%) 90 | . 100 88 88 Engine 10 | . 14 10 7 Treads 10 | . . 15 8 Leg 19 | . 28 15 21 Device 9 | . 14 9 6 Storage 10 | . 14 11 9 Processor 8 | . . 5 17 Energy Gun 2 | . . 2 4 Ballistic Gun 11 | . 28 12 2 Slashing Weapon 5 | . . 5 7 Naked Turns . | . . . . Heaviest Build 29 | 10 22 27 29 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 8 | 1 1 8 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 7 10 10 Most Carried 10 | 6 6 7 10 Average Carried 5 | 3 5 5 7 Final Capacity 10 | 6 10 10 10 Final Carried 6 | 4 6 5 5 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 732 | 240 36 239 217 Remotely . | . . . . Salvage Created 1350 | 22 102 653 573 Parts 78 | 3 6 40 29 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 3 16 13 Melee 5 | . . 1 4 Guns 20 | . 3 15 2 AOE 7 | . . . 7 Classes Destroyed 9 | 1 1 5 2 Worker 2 | . . 1 1 Tunneler 1 | 1 . . . Operator 1 | . . 1 . Watcher 1 | . . . 1 Swarmer 4 | . . 4 . Grunt 22 | . 3 8 11 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 4 | . . 3 1 Best Kill Streak 8 | 1 2 6 8 Combat Bots Only 7 | . 2 6 7 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3477 | . 355 1236 1886 Core 843 | . 92 199 552 Absorbed by Shields 59 | . . 59 . Core Remaining (%) 71 | 100 63 50 . Volleys Fired 127 | 5 15 80 27 Largest 2 | 2 2 2 2 Hottest 101 | 40 40 60 101 Shots Fired 182 | 10 30 110 32 Gun 181 | 10 30 110 31 Cannon . | . . . . Launcher 1 | . . . 1 Special . | . . . . Kinetic 147 | 10 30 96 11 Thermal 34 | . . 14 20 Explosive . | . . . . Electromagnetic 1 | . . . 1 Robot Hit Streak 18 | 5 4 18 4 Robot Miss Streak 4 | 3 2 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 119 | 6 17 73 23 Core Hits 70 | 2 6 36 26 Critical Hits 5 | 1 1 3 . Critical Kills . | . . . . Critical Parts Destroyed 5 | 1 1 3 . Melee Attacks 17 | . . 5 12 Impact . | . . . . Slashing 17 | . . 5 12 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2830 | 61 152 898 1719 Guns 1352 | 61 152 853 286 Cannons . | . . . . Explosions 1079 | . . . 1079 Melee 370 | . . 36 334 Ramming 29 | . . 9 20 Kinetic 1053 | 61 152 753 87 Thermal 299 | . . 100 199 Explosive 1067 | . . . 1067 Electromagnetic 12 | . . . 12 Impact . | . . . . Slashing 370 | . . 36 334 Piercing . | . . . . Highest Corruption 5 | . . 5 4 Average Corruption 4 | . . 5 2 Corruption Purged . | . . . . Effects 16 | . . 14 2 Matter Fused 4 | . . 4 . Heat Flow Errors 3 | . . 2 1 Data Loss (minor) 2 | . . 1 1 Data Loss (major) 3 | . . 3 . Misfires 1 | . . 1 . Targeting Errors 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 111 | . . . 111 Projectiles . | . . . . Explosions 111 | . . . 111 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 174 | . . 4 170 Shots 2 | . . . 2 Rammed 6 | . . 1 5 Targets Rammed 8 | . . 1 7 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 537 | . 18 264 537 Average Temperature 134 | . 8 48 231 Received Heat Transfer 1439 | . 198 287 954 Effects 14 | . . . 14 Shutdowns 1 | . . . 1 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 8 | . . . 8 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 632 | . . 225 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 272 | 5 113 272 270 Average Influence 139 | 1 50 164 169 Maximum Alert Level 1 | . . 1 1 Low Security (%) 77 | 100 100 75 66 Level 1 22 | . . 24 33 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 6 36 19 Peak Tracking Total 9 | . 3 7 9 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 . 2 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 2 . 5 Successful 1 | . . . 1 Failed 6 | . 2 . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 7 | . 2 . 5 Terminals 7 | . 2 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events 1 | . . . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1352 | 79 205 646 422 Spaces Moved 607 | 46 119 263 179 Core 16 | 11 . 3 2 Treads 161 | . . 101 60 Legs 430 | 35 119 159 117 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 140 | 106 134 151 139 Slowest Speed 450 | 120 150 450 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 4 23 35 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 3 . Terrain Destroyed 25 | . . 3 22 Melee 3 | . . 3 . Projectile . | . . . . AOE 22 | . . . 22 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 917 | 68 140 406 303 Wait 59 | . . 25 34 Move 604 | 45 118 262 179 Hop . | . . . . Pick Up 51 | 11 4 16 20 Fast Attach . | . . . . Attach 41 | 7 . 17 17 Detach . | . . . . Swap 5 | . 1 . 4 Drop 5 | . 2 . 3 Fire 127 | 5 15 80 27 Melee 17 | . . 5 12 Ram . | . . . . Kick 8 | . . 1 7 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 10) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 501 | -9/Materials | Lost 9 parts (1p3n1u4w) 634 | -9/Materials | Lost 3 parts (1u2w) 905 | -9/Materials | Build established: Scavenger-Mutant 925 | -9/Materials | Discovered new exit (range 5) 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1232 | -8/Materials | Lost 6 parts (1p3n1u1w) 1327 | -8/Materials | Core integrity fell below 50% 1339 | -8/Materials | Core integrity fell below 20% 1353 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01333_ Destroyed Lgt. Deuterium Engine. 01333_ Terminal disabled. 01333_ U-05 Engineer lays Concrete. 01337_ The unstable cave ceiling collapses. 01337_ U-05 Engineer lays Concrete. 01338_ Acquired Aluminum Leg. 01339_ U-05 Engineer builds a Wall. 01341_ Acquired Aluminum Leg. 01344_ U-05 Engineer lays Concrete. 01346_ U-05 Engineer builds a Wall. 01346_ Slammed into G-47 Trooper. 01346_ Destabilizing: System corrupted (+1). 01347_ Slammed into G-47 Trooper. 01349_ Kicked G-47 Trooper out of the way. 01351_ U-05 Engineer lays Concrete. 01351_ Kicked G-47 Trooper out of the way. 01352_ U-05 Engineer lays Concrete. 01352_ Slammed into G-47 Trooper. 01353_ U-05 Engineer lays Concrete. 01353_ Slammed into G-47 Trooper. 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