Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.13 @ 19:16:27

Player: OccultOnion

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (1300)     1300
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3085

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     271/300
Energy                     59/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Angular Momentum Engine
           Heat Sink
  Improved Heat Sink
           Integration Mediator
           Minigun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Melee Analysis Suite
>          --- WEAPON -----------
     Heavy Laser
           Katana
>          --- INVENTORY --------
     Light Ion Engine
     Light Angular Momentum Engine
           Aluminum Leg
           Heat Sink
           Heat Sink
  Improved Heat Sink
  Hardened Light Armor Plating
           Integration Mediator
           Minigun
           Shock Bomb Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 7   1   17  21  
  Power                    5    | 1   .   2   2   
    Engine                 5    | 1   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   .   5   9   
    Treads                 2    | .   .   2   .   
    Leg                    13   | 2   .   3   8   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   1   3   3   
    Device                 4    | 1   .   2   1   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   .   7   7   
    Energy Gun             7    | .   .   4   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        2    | .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 35   | .   .   15  20  
  Power                    5    | .   .   2   3   
  Propulsion               11   | .   .   4   7   
  Utility                  5    | .   .   2   3   
  Weapon                   14   | .   .   7   7   
  Highest Loss Streak      13   | .   .   9   13  
Average Slot Usage (%)     90   | .   100 88  88  
  Engine                   10   | .   14  10  7   
  Treads                   10   | .   .   15  8   
  Leg                      19   | .   28  15  21  
  Device                   9    | .   14  9   6   
  Storage                  10   | .   14  11  9   
  Processor                8    | .   .   5   17  
  Energy Gun               2    | .   .   2   4   
  Ballistic Gun            11   | .   28  12  2   
  Slashing Weapon          5    | .   .   5   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 10  22  27  29  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  8    | 1   1   8   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   7   10  10  
  Most Carried             10   | 6   6   7   10  
  Average Carried          5    | 3   5   5   7   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            6    | 4   6   5   5   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           732  | 240 36  239 217 
  Remotely                 .    | .   .   .   .   
Salvage Created            1350 | 22  102 653 573 
  Parts                    78   | 3   6   40  29  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  32   | .   3   16  13  
  Melee                    5    | .   .   1   4   
  Guns                     20   | .   3   15  2   
  AOE                      7    | .   .   .   7   
Classes Destroyed          9    | 1   1   5   2   
  Worker                   2    | .   .   1   1   
  Tunneler                 1    | 1   .   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  4    | .   .   4   .   
  Grunt                    22   | .   3   8   11  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   4    | .   .   3   1   
Best Kill Streak           8    | 1   2   6   8   
  Combat Bots Only         7    | .   2   6   7   
Max Kills in Single Turn   4    | 1   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   .   4   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3477 | .    355  1236 1886 
  Core                     843  | .    92   199  552  
  Absorbed by Shields      59   | .    .    59   .    
Core Remaining (%)         71   | 100  63   50   .    
Volleys Fired              127  | 5    15   80   27   
  Largest                  2    | 2    2    2    2    
  Hottest                  101  | 40   40   60   101  
Shots Fired                182  | 10   30   110  32   
  Gun                      181  | 10   30   110  31   
  Cannon                   .    | .    .    .    .    
  Launcher                 1    | .    .    .    1    
  Special                  .    | .    .    .    .    
  Kinetic                  147  | 10   30   96   11   
  Thermal                  34   | .    .    14   20   
  Explosive                .    | .    .    .    .    
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         18   | 5    4    18   4    
  Robot Miss Streak        4    | 3    2    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           119  | 6    17   73   23   
  Core Hits                70   | 2    6    36   26   
  Critical Hits            5    | 1    1    3    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 5    | 1    1    3    .    
Melee Attacks              17   | .    .    5    12   
  Impact                   .    | .    .    .    .    
  Slashing                 17   | .    .    5    12   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2830 | 61   152  898  1719 
  Guns                     1352 | 61   152  853  286  
  Cannons                  .    | .    .    .    .    
  Explosions               1079 | .    .    .    1079 
  Melee                    370  | .    .    36   334  
  Ramming                  29   | .    .    9    20   
  Kinetic                  1053 | 61   152  753  87   
  Thermal                  299  | .    .    100  199  
  Explosive                1067 | .    .    .    1067 
  Electromagnetic          12   | .    .    .    12   
  Impact                   .    | .    .    .    .    
  Slashing                 370  | .    .    36   334  
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    5    4    
  Average Corruption       4    | .    .    5    2    
  Corruption Purged        .    | .    .    .    .    
  Effects                  16   | .    .    14   2    
    Matter Fused           4    | .    .    4    .    
    Heat Flow Errors       3    | .    .    2    1    
    Data Loss (minor)      2    | .    .    1    1    
    Data Loss (major)      3    | .    .    3    .    
    Misfires               1    | .    .    1    .    
    Targeting Errors       2    | .    .    2    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            111  | .    .    .    111  
  Projectiles              .    | .    .    .    .    
  Explosions               111  | .    .    .    111  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      174  | .    .    4    170  
  Shots                    2    | .    .    .    2    
  Rammed                   6    | .    .    1    5    
Targets Rammed             8    | .    .    1    7    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        537  | .    18   264  537  
  Average Temperature      134  | .    8    48   231  
  Received Heat Transfer   1439 | .    198  287  954  
  Effects                  14   | .    .    .    14   
    Shutdowns              1    | .    .    .    1    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         8    | .    .    .    8    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         632  | .    .    225  407  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             272  | 5   113 272 270 
  Average Influence        139  | 1   50  164 169 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         77   | 100 100 75  66  
  Level 1                  22   | .   .   24  33  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   2   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   6   36  19  
  Peak Tracking Total      9    | .   3   7   9   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   .   1   3   
  Max in Single Turn       2    | .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          3    | .   1   .   2   
  Terminals                3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   2   .   5   
  Successful               1    | .   .   .   1   
  Failed                   6    | .   2   .   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   2   .   5   
  Terminals                7    | .   2   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1352 | 79  205 646 422 
Spaces Moved               607  | 46  119 263 179 
  Core                     16   | 11  .   3   2   
  Treads                   161  | .   .   101 60  
  Legs                     430  | 35  119 159 117 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            140  | 106 134 151 139 
  Slowest Speed            450  | 120 150 450 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 4   23  35  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 3    | .   .   3   .   
Terrain Destroyed          25   | .   .   3   22  
  Melee                    3    | .   .   3   .   
  Projectile               .    | .   .   .   .   
  AOE                      22   | .   .   .   22  

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      917  | 68  140 406 303 
  Wait                     59   | .   .   25  34  
  Move                     604  | 45  118 262 179 
  Hop                      .    | .   .   .   .   
  Pick Up                  51   | 11  4   16  20  
  Fast Attach              .    | .   .   .   .   
  Attach                   41   | 7   .   17  17  
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   1   .   4   
  Drop                     5    | .   2   .   3   
  Fire                     127  | 5   15  80  27  
  Melee                    17   | .   .   5   12  
  Ram                      .    | .   .   .   .   
  Kick                     8    | .   .   1   7   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 10)
  285 | -10/Materials | Entered another Materials area
  285 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials  | Build established: Mutant
  501 | -9/Materials  | Lost 9 parts (1p3n1u4w)
  634 | -9/Materials  | Lost 3 parts (1u2w)
  905 | -9/Materials  | Build established: Scavenger-Mutant
  925 | -9/Materials  | Discovered new exit (range 5)
  931 | -9/Materials  | Entered another Materials area
  931 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1232 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 1327 | -8/Materials  | Core integrity fell below 50%
 1339 | -8/Materials  | Core integrity fell below 20%
 1353 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01333_ Destroyed Lgt. Deuterium Engine.
01333_ Terminal disabled.
01333_ U-05 Engineer lays Concrete. <x3>
01337_ The unstable cave ceiling collapses.
01337_ U-05 Engineer lays Concrete. <x2>
01338_ Acquired Aluminum Leg.
01339_ U-05 Engineer builds a Wall.
01341_ Acquired Aluminum Leg.
01344_ U-05 Engineer lays Concrete. <x2>
01346_ U-05 Engineer builds a Wall.
01346_ Slammed into G-47 Trooper.
01346_ Destabilizing: System corrupted (+1).
01347_ Slammed into G-47 Trooper. <x2>
01349_ Kicked G-47 Trooper out of the way.
01351_ U-05 Engineer lays Concrete.
01351_ Kicked G-47 Trooper out of the way.
01352_ U-05 Engineer lays Concrete.
01352_ Slammed into G-47 Trooper.
01353_ U-05 Engineer lays Concrete.
01353_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????? |
|        ?????????????? ???????????????????????????? |
|        ?????????????# ##?????????????????????????? |
|        ????????????#    ?????????????????????????? |
|        ????????????#    ?????????????????????????? |
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|        ????????????#   #?????????????????????????? |
|        ????????????#   #?????????????????????????? |
|        ????????????#   #?????????????????????????? |
|        ????????????#   #?????????????????????????? |
|        ????????????#   #?????????????????????????? |
|        ????????????#   #?????????????????????????? |
|        ????????????#   #?????????????????????????? |
|        ????????????#   #?????????????????????????? |
|        ??#####?????#   #?????????????????????????? |
|        ??#     ????#   #?????????""??????????????? |
|        ??#|    [!??#   ########? """?????????????? |
|        ??#     [!! #          #? """?????????????? |
|        ??#     [!! +          +       ???????????? |
|        ??#         #          # ""     #?????????? |
|        ??#        ?#  %=   =%   "T    ???????????? |
|        ??#         #  o    ]    ""   ????????????? |
|        ?#    ???   #              ???????????????? |
|        ?###??######   *%       #+##+#????????????? |
|        ??????# """   *%             #????????????? |
|        ??????# """    % g@          #????????????? |
|        ??????# """  #%              #????????????? |
|        ??????#       !    g         #????????????? |
|        ??????#          u           #????????????? |
|        ??????#           %!         #????????????? |
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|        ??????#                      #????????????? |
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|        #     #     ######  """   #??#????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakCorruptionInjector
  Manual?         0
Play Time         00:15:02
  Cumulative      27.5 hours
  Start           2020.01.13 @ 19:03:08
  End             2020.01.13 @ 19:16:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e409d860-0568-4a9a-91d4-b9f0a6c24cd9